This map has been deleted on the request of its creator. It is no longer available.
I tried to change everything that you've mentioned, including the random triplets that I've placed in the last part of the song (I honestly have no clue why I did that in the 1st place D: and you're right! This difficulty will be removed completly, as I've already started a new one which will be polished as much as possible + more fun to play.FoxyGrandpa wrote:
Hi, M4M per your request~GeneralThe spread between Light Insane and Insane is too high, make insane at-least 4.6 stars or something to balance out the SR spread I will add one more difficulty in between Light Insane and the current Insane. Thanks for noticing!ExpertThe thing i noticed first is that the spacing on this is RIDICULOUS. Watching through the whole thing, there is absolutely no sort of buildup in the intro, no calm parts in the verse and the spacing throughout the whole thing is too overmapped... If you're doing the spacing for SR, then just try to make some hard parts instead of just making the whole thing extremely difficult but not fun... You also need to fix your combos. They end in the most abrupt places and it doesn't look visually appealingFixed all combos
00:14:655 (2,3,4) - In all honesty, this design of triplet doesn't look good to me. I've seeen it in rrtyui maps but, its an rrtyui map so.
00:22:586 (3,1) - Fix blanketingFixed
00:29:654 (2,2) - Have these overlap each-otherFixed
00:30:172 (3,1,2) - This doesn't flow well at alll
00:41:896 (2,3,1) - Why the NC on 1?Fixed
00:42:931 (2,3,1,2,3,4,5) - Again, Why the NC in the middle of a stream like that? Another thing is that having those sliders after the stream be on the complete opposite side does not flow well at all.Fixed NC
00:46:293 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - Overkill on spacing
00:48:965 (1,1) - Try to map something to fit the lyrics more in this part, the second slider just doesn't fit.
00:54:482 (1,1) - ^
01:02:758 (1,2,3,4,5,6,1,2,3,4,5,6) - For this, and the rest of the chorus. I cannot hear what those triplets are supposed to represent. ***
01:26:464 (4,5,6,7,8,1,2,3,4) - Drums start on 1, Delete the previous 8 notes. Listen closely.
01:31:551 (1,2,1,2,1,2) - These don't look good... **
Honestly, you need to remap this. The spacing throughout the whole map is completely unnecessary, It doesn't portray the song well, at all. I'm not trying to be a dick by any sense of the imagination, but as this is now, It's not good
I really only had time to mod expert, sorry ):
Good luck!! Ty
Rechecked everything mentioned + made a few more changes. Ty for the mod :3HB24 wrote:
no kdsgl13:45 Arduck_GR: ok ready for upload
13:54 Arduck_GR: I uploaded the new diff ^^
13:54 Arduck_GR: I m going to ask for mods now D:
13:55 HB24: link
13:56 Arduck_GR: https://osu.ppy.sh/b/951405
13:56 Arduck_GR: how do I shorten this?
13:56 Arduck_GR: and give it a title (sorry I forgot how to do that ;/)
13:57 HB24: wat
13:57 HB24: shorten wat
13:57 Arduck_GR: the url
13:57 *HB24 is editing [https://osu.ppy.sh/b/951405 ALiCE'S EMOTiON feat. Beat Mario (COOL&CREATE) - On the Verge of Revival (Red Hardcore Remix) [Expert]]
13:57 Arduck_GR: ty <3
13:59 HB24: 00:02:068 (4) - rotate by 50 degrees
14:00 HB24: 00:02:758 (6) - same for this i guess
14:00 HB24: im doing in game mod cuz i think its better to explain
14:02 HB24: hello?
14:02 Arduck_GR: yes
14:03 Arduck_GR: Im not afk
14:03 Arduck_GR: + I was checking a map's bpm
14:03 Arduck_GR: sorry for that
14:03 HB24: and ur also not following me
14:03 Arduck_GR: y that's new to me
14:03 HB24: its okey
14:03 Arduck_GR: I thought u were going to post the mod
14:03 Arduck_GR: ok let me go back to the beatmap
14:03 HB24: just check wat i suggested
14:03 Arduck_GR: after that tell me how to post this
14:03 Arduck_GR: xD
14:04 HB24: ill post this myself
14:04 Arduck_GR: nice
14:05 Arduck_GR: I m rotating the sliders atm
14:05 HB24: okey
14:05 HB24: 00:04:137 (1,2,3,4) - can u move them a bit up
14:06 HB24: so it doesnt feel cramped
14:06 HB24: 00:06:896 (1,2,3,4) - same here
14:08 HB24: 00:26:206 (2) - no need for very close kissing sliders xd compared to wat u did after
14:08 Arduck_GR: rotated the 1st slider by 50 degrees (again blanket the inner hitcircle) and made a straight slider instead of a curved one after that
14:08 HB24: cool
14:09 Arduck_GR: 00:04:137 (1,2,3,4) - seems okay to me
14:09 Arduck_GR: 00:06:896 (1,2,3,4) - same
14:09 HB24: 00:28:793 (5) - move on x224 y335
14:10 HB24: so its parallel with 00:28:275 (2,3) -
14:10 Arduck_GR: but I ll check them out again
14:11 HB24: 01:02:586 (3) - convert in to circles
14:12 HB24: 01:02:758 - i really want the beginning of kiai clickable
14:13 HB24: 01:03:448 - 01:04:827 - 01:06:206 - 01:07:586 - 01:14:482 - all these empty big white ticks bother me especially in chorus section
14:13 HB24: we can actually hear beats on them
14:14 HB24: and it kinda break the mood
14:14 HB24: imagine u playing this intense part of the map and have to stop clicking for a 1/1 gap
14:15 Arduck_GR: 00:28:793 (5) - being parallel to 00:28:275 (2,3) - ?? I dont get it
14:15 HB24: 00:28:620 (4,5) - parallel to 00:28:275 (2,3) -
14:16 Arduck_GR: ow 4 and 5
14:16 Arduck_GR: cause 5 alone was technically parallel with everything xD
14:16 HB24: i thought u would understand xd
14:16 HB24: but ye my bad i wasnt precise
14:17 Arduck_GR: also 5 needs to stay there cause I wanted to make a triangle with these 00:28:620 (4,5,1) -
14:18 HB24: imo making parallel is better
14:18 Arduck_GR: hmm..
14:18 Arduck_GR: no you are right
14:18 HB24: ill tell you why
14:18 HB24: its actually good that 00:28:965 (1) - gets more spacing
14:18 Arduck_GR: changed
14:18 HB24: since its a new combo
14:18 HB24: and also
14:18 HB24: 5 and 3 will not overlap
14:18 Arduck_GR: it was a mistake D:
14:19 Arduck_GR: I moved it here though
14:19 Arduck_GR: 00:28:793 (5) -
14:19 HB24: ?
14:19 HB24: where
14:19 Arduck_GR: same distance snapping + parallel
14:20 Arduck_GR: ow.. lol
14:20 Arduck_GR: u cant see my map xD
14:20 HB24: ye
14:20 HB24: lol
14:20 Arduck_GR: x216 y332
14:20 Arduck_GR: first time replying to this kind of mod so expect to see more of that
14:20 HB24: its okey
14:20 Arduck_GR:
14:21 Arduck_GR: 01:02:586 (3) - convert this slider to circles?
14:21 HB24: yep
14:21 HB24: i mean
14:22 Arduck_GR: double tap?
14:22 HB24: circle 01:02:586 - and 01:02:758 -
14:22 Arduck_GR: 2x hitcircles?
14:22 Arduck_GR: ok
14:24 Arduck_GR: changed it to 2x hitcircles creating a triangle 01:02:586 (3) - x344 y 252 01:02:758 (4) - x468 y172
14:24 Arduck_GR: your kiai is now clickable xD
14:24 HB24: thanks
14:26 Arduck_GR: also about the white ticks.. I used to have hitcircle placed there and I didnt like it
14:27 Arduck_GR: it felt to me like this section was overmapped.
14:27 HB24: not at all
14:27 Arduck_GR: also I m following a specific sound from the song that's why I removed the hitcircles
14:27 HB24: as long as its a big white tick
14:27 HB24: and there a beat there
14:27 Arduck_GR: ofc there's a beat
14:27 Arduck_GR: but I m following 1 thing
14:27 Arduck_GR: if I place hitcircles there
14:27 Arduck_GR: I m following the beat and the sound that I told u earlier
14:28 HB24: mhm okey
14:28 HB24: as u like
14:28 Arduck_GR: I ll test it again and I might change it
14:28 Arduck_GR: I already had circles there and I prefer the current one tbh
14:29 HB24: 01:05:862 (3,1) - uneeded overlap
14:29 Arduck_GR: and if u listen closely the sound effect that I dont know it's name xD cant be heared in the white ticks
14:30 HB24: 01:08:965 (4,1,2,3,4,5,1,2,3,4,5) - spacing suddenly increased by a large amount for no reason as the song didnt change in pace
14:30 HB24: 01:11:034 (1,2,3,1,2,3,1) - i can understand here since pace changed
14:31 HB24: 01:23:448 (4) - new combo
14:32 Arduck_GR: 01:05:862 (3,1) - what do u want me to change here xD
14:32 HB24: separate so it doesnt overlap
14:32 Arduck_GR: nc fixed
14:34 Arduck_GR: yeah but I dont see the point. this slider 01:06:379 (1) - appears after the previous one disappears, so the overlapping is only visible to the editor + Its the same slider, just ctrl h ctrl j
14:35 HB24: i know its the same
14:35 HB24: but
14:35 HB24: its kinda visible in game
14:35 HB24: and also
14:35 HB24: if u want to do those 1/1 gaps
14:35 HB24: at least give some more spacing
14:35 Arduck_GR: 01:09:482 (4) - I ll move this one close to the previous hitcircle, ok?
14:36 HB24: fine
14:36 Arduck_GR: moved it to x208 y64
14:38 Arduck_GR: 01:08:965 (4,1,2,3,4,5,1,2,3,4,5) - I m not changing all these hitcircles, since moving that one 01:09:482 (4) - makes it just fine
14:38 HB24: as u like
14:39 Arduck_GR: I knew your mod will be helpful ^^
14:40 HB24: 01:26:206 (1) - i really recommend to make stream here instead
14:40 HB24: so player can feel the beats getting louder
14:40 HB24: i hope u understand
14:41 Arduck_GR: y I do
14:41 Arduck_GR: in the other diff (insane) there's actually a stream here
14:41 Arduck_GR: I ll make it a low spaced stream though
14:42 Arduck_GR: increasing spacing when its close to it's end
14:42 Arduck_GR: what do you think
14:42 HB24: yea
14:42 HB24: that works
14:42 Arduck_GR: the last 9 notes
14:42 Arduck_GR: are going to be spaced higher than the previous 8 ones
14:43 Arduck_GR: to follow the drums' volume
14:46 Arduck_GR: have u finished with this diff? shall I make the stream and upload the beatmap?
14:46 HB24: yeap its all
14:47 Arduck_GR: just asking, are u going to check the other diffs as well?
14:47 HB24: ye
14:47 HB24: but not all
14:47 HB24: xd
14:47 HB24: theres too much
14:47 Arduck_GR: also, I already gave u 1 kudosu for a mod u did on my old diff
14:47 Arduck_GR: giving u a 2nd kudoso is ok
14:47 Arduck_GR: right?
14:47 Arduck_GR: cause I have remapped that diff (100% new)
14:48 Arduck_GR: kudosu*
14:48 HB24: i dont need kudosu ^^
14:48 Arduck_GR: he eh
14:48 Arduck_GR: xD
14:48 Arduck_GR: are we going to check the other diffs like that? in-game mod?
14:49 HB24: yea
14:49 Arduck_GR: right now? or some other time
14:49 HB24: i think its better like this
14:49 HB24: so u can ask me
14:49 Arduck_GR: y me too
14:49 Arduck_GR: y
14:49 HB24: right now or another time as u like
14:49 Arduck_GR: as u wish
14:49 Arduck_GR: we can mod them now
14:50 Arduck_GR: I was just asking
14:50 Arduck_GR: if u want to mod them some other time just skype me
14:50 HB24: hmm
14:50 Arduck_GR: hmm= ok xD
14:50 HB24: i think there a little gap between ur diffs
14:50 HB24: between insane and light insane
14:50 Arduck_GR: the 4 star
14:50 Arduck_GR: that's missing
14:50 Arduck_GR: xDD
14:50 HB24: u need a 4.2*
14:50 Arduck_GR: yeah that was one of my concerns
14:50 HB24: or so
14:51 Arduck_GR: ok
14:51 Arduck_GR: I will start one today
14:51 Arduck_GR: I had something in mind but I wanted to confirm that there was a need for another diff
14:52 *HB24 is editing [https://osu.ppy.sh/b/1008755 ALiCE'S EMOTiON feat. Beat Mario (COOL&CREATE) - On the Verge of Revival (Red Hardcore Remix) [Insane]]
14:52 Arduck_GR: btw how should I name the in-between insane?
14:52 Arduck_GR: there's light insane, insane
14:52 HB24: u should name this one expert
14:52 Arduck_GR: but what's before the insane
14:52 Arduck_GR: xD
14:52 HB24: and the new one insane
14:52 Arduck_GR: 2x experts?
14:52 HB24: the last one should have a custom name
14:53 Arduck_GR: haha
14:53 Arduck_GR: I wanted to avoid such thing
14:53 Arduck_GR: but okay I ll come up with one xD
14:53 HB24: or extra
14:53 Arduck_GR: extra is from touhou though
14:53 HB24: lol
14:53 Arduck_GR: as from "extra stage"
14:53 *HB24 is listening to [https://osu.ppy.sh/b/947145 Station Earth - Age Of Reason]
14:53 HB24: is this touhou?
14:54 HB24: xd
14:54 Arduck_GR: u know what I meant
14:54 HB24: not really
14:54 Arduck_GR: I know they use "Extra" as the hardest diff
14:54 Arduck_GR: but the origin of "Extra" is from touhou
14:54 Arduck_GR: nevermind
14:54 Arduck_GR: xD
14:54 HB24: okey xd
14:54 Arduck_GR: I might make it AC Hard
14:55 Arduck_GR: from groove coaster
14:55 HB24: 00:19:826 (5,6,1) - why spacing got increased
14:55 HB24: 00:19:999 (1,2) - and why is this spaced so close when its 1/2
14:56 Arduck_GR: cause I mapped it back when I knew almost nothing about mapping xD gonna change that
14:56 Arduck_GR: I know, I was going to make a change here
14:56 Arduck_GR: thx for noticing
14:57 HB24: np
14:57 Arduck_GR: 0,5 spacing
14:57 Arduck_GR: straight line stream
14:57 Arduck_GR: changed it xD
14:59 HB24: 00:44:310 (1,2,3,4) - i dont recomment making 1/2 notes as they were a stream
14:59 HB24: its really confusing even for me when playing
15:00 Arduck_GR: its ar 9 though, its totally readable
15:00 Arduck_GR: I ll check it again anyway
15:00 HB24: 01:02:586 (5) - try x334 y274
15:01 HB24: 01:11:034 - in the last diff u did this part pretty well
15:01 HB24: here the rythme is not following anything
15:02 Arduck_GR: how do u move the hit circle to the exact x and y?
15:02 HB24: u select and then u click on the x and y indicator
15:02 Arduck_GR: also the last diff is my newest addition to a mapset, all the other diffs are really old xD I m learning ;c
15:03 Arduck_GR: wow
15:03 Arduck_GR: thanks, changed it
15:03 Arduck_GR: xD
15:07 Arduck_GR: about 01:10:862 I ll change this slider section
15:07 Arduck_GR: lol wtf how is that a link
15:07 HB24: xd
15:07 Arduck_GR: ow it needs a "-"
15:07 Arduck_GR: xDDDD
15:08 Arduck_GR: best link ever
15:08 Arduck_GR: after we finish the in-game mod pls post it so I can check your comments that I m planning to change later, okay?
15:09 HB24: yea
15:09 Arduck_GR: nice
15:10 HB24: 01:29:827 (4) - can u pls limit ur reverse sliders to only one reverse
15:10 HB24: its actually pretty rare in 2016
15:10 HB24: so better be on the page
15:11 Arduck_GR: y xD I ll make it reverse once
15:11 Arduck_GR: and add another one
15:11 HB24: great
15:11 HB24: thats all i hate to say about this diff
15:11 HB24: kinda old school symmetric mapping
15:11 Arduck_GR: u hate to say
15:11 Arduck_GR: xD
15:12 HB24: have*
15:12 HB24: xddd
15:12 Arduck_GR: yeah oldschool cause its me mapping for the 1st time
15:12 Arduck_GR: xD I know xD
15:13 Arduck_GR: actually I will delete the curved kickslider
15:13 Arduck_GR: and make 2 same like the previous ones
15:14 Arduck_GR: no, I ll add hit circles
15:14 Arduck_GR: for single tapping
15:15 HB24: okey
15:15 *HB24 is editing [https://osu.ppy.sh/b/1008761 ALiCE'S EMOTiON feat. Beat Mario (COOL&CREATE) - On the Verge of Revival (Red Hardcore Remix) [Light Insane]]
15:15 HB24: 00:10:172 (3,1) - blanket?
15:15 HB24: actually all these 00:09:310 (1,3,1) -
15:18 Arduck_GR: changed the insane, moving on to light insane
15:20 Arduck_GR: ok, changed
15:21 HB24: 00:13:103 (1,1) - dem overlaps xd
15:22 HB24: there should be a slider here 00:14:827 - and here 00:15:172 -
15:22 HB24: following melody
15:22 Arduck_GR: ?
15:22 Arduck_GR: I should avoid overlapping, right
15:22 HB24: yes
15:22 HB24: 100%
15:22 Arduck_GR: okay, didnt know that
15:22 HB24: but
15:22 HB24: if its intended
15:22 HB24: and u know how to overlap so u can avoid stacking
15:23 HB24: (i usually do that)
15:23 Arduck_GR: but this one
15:23 Arduck_GR: w8.
15:23 HB24: this one is obviously not intended
15:23 Arduck_GR: fixed xD
15:23 Arduck_GR: yy
15:23 Arduck_GR: moved it slightly lower than it previously was
15:24 HB24: u usually overlap when u make a back and forth jump
15:24 HB24: becuz
15:24 HB24: if u stack
15:24 Arduck_GR: y
15:24 HB24: its hard to read
15:24 Arduck_GR: got it
15:24 HB24:
15:25 Arduck_GR: fixing these sliders
15:27 Arduck_GR: fixed
15:27 Arduck_GR: ow no xD
15:27 Arduck_GR: I have made the same mistake later on
15:27 Arduck_GR:
15:30 Arduck_GR: ow btw, if I make this light insane close to 4,2 will the need for another diff remain?
15:31 HB24: uhh
15:31 HB24: it will be fine i guess
15:32 Arduck_GR: just asking
15:32 Arduck_GR: I m not planning on doing so
15:33 HB24: 00:40:517 (1) - this slider is denying the vocal here00:40:689 -
15:33 Arduck_GR: ok
15:33 Arduck_GR: make this a kick slider
15:33 Arduck_GR: 00:40:172 (1) -
15:34 Arduck_GR: delete the long kickslider
15:34 Arduck_GR: and make 2 of the same kind
15:34 Arduck_GR: 00:40:689 (1) - here and here 00:41:206 (1) - *this one will be a reverse one though*
15:35 HB24: okey
15:36 HB24: 01:01:724 (1,2) - switch nc
15:38 Arduck_GR: what do u mean by switch nc ;c
15:38 Arduck_GR: remove nc from 01:01:724 (2) -
15:38 Arduck_GR: and add nc here 01:02:068 (1) - ?
15:40 Arduck_GR: if yes I changed them
15:42 HB24: ye
15:42 HB24: 01:10:172 (1,2) - see this overlap
15:42 HB24: :/
15:44 Arduck_GR: y xD sorry for my old mapping ;c
15:44 Arduck_GR: fixed
15:45 Arduck_GR: I will give u an entire galaxy full of kudosu stars
15:45 HB24: ok thats all
15:45 Arduck_GR: your mod is more then helpful ^^
15:45 HB24: xd
15:45 Arduck_GR: special thanks section is all yours xD
15:45 HB24: thanks
15:45 Arduck_GR: as promised
15:45 Arduck_GR: ^^
15:46 HB24: ill post this
HydroCannon13 wrote:
hey, here from the m4m[General]
- for the timing point, the song doesn't start until 1379, so it should be at 1379 offset, and also the beginning of measures aren't on the large white ticks, so there should be another timing point at 2068ms I was about to change the starting point to all difficulties at once and the correct timing point isnt 2068, it's 3448 (excluding the hardest difficulty [Revival] that has one extra timing point before at 1379). Changed!
Fixed![ Easy]
- ar 3 for a map that is completely 2/1 rhythm? I think you could have ar 2-2.5 Why? AR 3 is ok.
- 00:13:103 (6) - could just have 2 1/1 sliders followed by a circle like this:
I think it is better because the reverse slider you had doesn't really emphasize the build up of the song here Changed it, not as suggested but made it actually follow the song.- 00:24:137 (1) - the slider goes over a lot of strong sounds. I would do this instead:
- 00:35:172 (6) - try not to have the slider end closer to the previous circle in an easy diff Fixed!
- 00:40:689 (5) - also here don't have the slider end overlap the beginning Fixed!
- 01:00:000 (5) - the overlap here with (4) doesn't look very nice imo, change to something that doesn't overlap, or, my recommendation is to change the slider to a spinner and then remove the next circle (1) Changed the slider into a spinner but didn't remove the hitcircle. I don't see the point on doing so.
- ok so for the whole kiai, because the rest of the map before is 2/1 mainly, I was expecting some more 1/1 because its the most intense part of the song, so I think you could make it more dense by adding some stuff, for example, at 01:03:793 or at 01:05:172 (those aren't the only ones, I was just giving example) Remapped the entire kiai. Thanks
- 01:04:137 (3,4) - change to 2/1 slider? ^
- 01:22:068 (5) - change to 2 circles ^
- 01:26:206 (1) - change it to spinner and delete next circle (2)? fits music better imo I don't like adding too many spinners, especially if they are short. I've seen many users struggling on the spinners but I've never seen anyone struggling with just following a slider.
- 01:30:344 (1) - maybe do a 1/1 reverse slider because as it is the slider end overlaps the beginning of the slider ;-; ^^
- 01:34:482 (3) - take off the reverse and add a circle instead?
[ Normal]
- diff settings are a little low for a normal They are fine. + This is the "easy" normal on that mapset so I want them to have different settings.
- 00:07:586 (1) - same thing I said in easy Remapped this section.
- 00:24:137 (3) - also same thing I said in easy Again, I want to limit the amount of spinners in easy difficulties. This slider replaces a possible spinner imo.
- 01:17:413 (1) - why have the thing in the middle, I don't think its really doing anything for the song Fixed!
- 01:20:689 (1) - this overlaps the previous slider slightly, but its noticeable and I don't think it looks very nice Fixed
- 01:28:965 (1) - ^ There's no overlapping here...
- 01:26:206 (1) - change to spinner and delete next circle like from easy No <3
[ Medium]
- 00:43:448 (5) - maybe make it go down and back up, so that it leads into the next circle Remapped.
- 01:00:000 (1) - spinner instead? No xD
[ Hard]
- 00:24:137 (3) - this diff is hard enough that I think you can map the sounds here like this Are you kidding me xDD Changed it to a spinner. The irony!
- 00:32:413 (1) - try not to do more than one reverse unless its necessary I placed it cause I think it is necessary.
- 00:35:862 (5) - ^ ^-^*
- 00:46:206 (3) - avoid overlap with previous slider [color=#8080FF]This slider blankets the previous one + the next hitcircle. It flows nicely and it doesn't look bad D:[/color]
- 01:22:068 (1) - should be snapped to the blue tick Whoops! Fixed!
- 01:22:758 (1) - ^ ^-^*
[ Hyper]
- 00:32:413 (1) - I don't think there is anything there in the song for the blue ticks The lyrics go like this hi-to-mi-fu-ru _ e-te. It follows this part.
- 00:45:172 (3) - overlaps previous slider Fixed!
- 00:45:862 (5) - ^ ^-^*
[ Light Insane]
- 00:21:206 (1,2,3,4) - I think you should be clicking on the white ticks instead of the red ones Remapped this section.
- 00:31:206 (1,2,3,1,2,3,4,1) - why is distance so small here Cause I think it feets flows better that way.
- 01:35:862 (1,2,3,4,1,2,3,4) - ^ ^-^*
[ Insane]Re-named to Expert
- 00:41:206 (3) - doesn't flow well into the next circle It does flow nicely into the next circle..
- 01:27:758 (2,3,4,1,2,3) - why not click the white ticks? they are stronger sounds I think this section is fun to play + it follows the song if you listen closely
- 01:30:517 (1,2,3,4) - ^ ^-^*
that's all, couldn't find anything in expert Re-named to Revival ask me if you have any questions
good luck!!
Yukiyo wrote:
m4m request~
lemme help \:D/
Easy
00:08:879 (2,3) - could be blanketed Didn't want to blanket this slider.
00:13:706 - hmm for the beat being a downbeat placed on a slider end ... doesn't really emphaize it much ... I recommend http://puu.sh/qZxOK/2b67966174.jpg No. That 1/4 gap will be the only one outside the kiai.
00:24:740 - same problem here~ It's not a problem and again, no.
00:28:189 (2,3) - blanket ^
honestly rest looks fine to me
Normal
00:03:361 (2,3,1) -> 00:04:741 (2,3,1) - unconsitent spacing .. even .2 DS makes a difference in normals What? everything is snapped with the same DS and no SV changes. And I did check it out.
00:10:948 (1) - wounldn't you want it to placed in the excact middle of 00:10:258 (2,3) - No.
00:24:740 - same downbeat problem There was no problem in the 1st place.
00:41:292 - ^ ^-^*
00:52:327 - ^ ^-^*
Medium
00:04:741 (3,3) - don't stack stuff like this ... it is really surprising to players and looks meh Really?
01:01:637 (2,3) - blanket Fixed!
01:03:017 (1,2) - fix bkanket -> http://puu.sh/qZyhF/a5ff27fd20.jpg Fixed!
01:04:396 (1,2) - ^ Fixed!
01:04:741 (2,1) - ^ Fixed!
01:27:155 (2,3) - ^ Fixed!
01:29:913 (2,3) - ^ Fixed!
01:31:292 (2,3) - ^ Fixed!
Hard
00:18:534 (3,4,5) - http://puu.sh/qZyoh/fce6598f61.jpg beter rhythm emphasis on downbeat No. These 00:18:706 (4,5) - follow the drums and the previous hit circles are following the tune from the song.
Ughh this diff looks really inconsitnet to me ... idk ;_;
Hyper
00:09:224 (1,3) - make the distance bigger so it fits in the distance of 00:09:396 (2,3) - No.
00:18:534 (3,4,5) - same rhythm "problem" as in Hard Same answer I gave to hard.
00:23:017 (5,2,3,4) - overlap? ~.~ Fixed!
00:24:740 - again skipping th important downbeat I honestly don't agree with that.
honestly take a look at https://www.youtube.com/watch?v=3BC_I2ufqC8 .... and then try to fix your rhythm emphasis problems ... (also take a look athis other videos they helped me alot when mapping I've already seen that one, I do get what you are trying to tell me about the downbeat but you know as mentioned in the video as well there are multiple ways to map the same thing. I 'll stick with mine. Flow is good, sounds okay and it doesn't feel awkward at all.
Light Insane
00:08:189 - killing the downbeat again ^-^*
00:20:430 (1,2,3,4) - again bad rhythm choice In this diff. and section you are right, cause back when I first mapped that I didn't have any experience at all. I'm changing this section.
00:26:637 (2,3,4,1,2) - no 1/4s in the song at all Fixed!
Your maps seem to be really inconsistent ... so I won't point out such stuff again and again and again Fixed every issue I could find. Ty :3
Insane
looks alot better nothing majo rto point out
00:35:430 (5,6,1,2) - NC like this because of the downbeat http://puu.sh/qZCLa/df2d606592.jpg Changed!
00:36:465 (1,2,3,4) - better rhythm imo http://puu.sh/qZCOd/05d1bbdbaf.jpg
00:49:827 (1,2,3,4,1,2,3,4,5,6,1,2) - use 1/3 divisor http://puu.sh/qZCS9/036f0c73f6.jpg That happened after the change of the offset and the resnapping.. whoops ;c
00:55:085 (1,2,3,4,5,1,2,3,4,5,6,1,2) - same ^
00:57:413 (6,1,2,3,4,5,6,7) - ^
Expert
nothing major found
Revival
In the kiai there are alot of pauses like 01:13:706 -
Mind filling them in with jumps/cirlces ... for better rhythm consistency I'm following the lyrics, I don't want to add hitcircles there. I won't change them atm but I will rethink about it cause it has already been mentioned.
Sry for short mod shush :3
hope I helpd yes you did
16:27 Arduck_GR: had to restart the pc..
16:27 Arduck_GR: keyboard wasnt responding
16:27 Arduck_GR: really sorry for that
16:27 CookieKivi: lol
16:27 CookieKivi: np
16:28 Arduck_GR: Can you send the comments that I didnt check pls
16:28 Arduck_GR: u said that this part was ugly af right ? :P
16:28 CookieKivi: 00:41:896 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - Looks good but plays weird.
16:28 Arduck_GR: I disagree
16:28 CookieKivi: i agree.
16:28 Arduck_GR: with my disagreement? :P:
16:28 CookieKivi: with sightreading its worse.
16:28 Arduck_GR: wait I m not talking for the one you just sent
16:28 CookieKivi: lol
16:28 Arduck_GR: wait
16:29 CookieKivi: huh
16:30 Arduck_GR: uhm..
16:30 CookieKivi: hmm?
16:31 Arduck_GR: I've spectated ppl playing this part
16:31 Arduck_GR: I ve played this thousands of times as well
16:31 Arduck_GR: never felt weird to me
16:31 CookieKivi: hm
16:31 CookieKivi: if you think so
16:31 Arduck_GR: (yeah I made the map but I m being honest to myself as well)
16:31 CookieKivi: 00:44:310 (1,2,3,4) - this one looks like a stream, increase the spacing pls
16:31 Arduck_GR: cause it is a stream?
16:32 Arduck_GR: lol
16:32 Arduck_GR: 00:45:430 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
16:32 Arduck_GR: what do u mean..
16:32 CookieKivi: 00:50:344 (1,3) - i dont think those are rankable
16:32 CookieKivi: 00:44:310 (1,2,3,4) - this
16:32 CookieKivi: one.
16:32 Arduck_GR: .. dude
16:32 Arduck_GR: now I get it
16:32 Arduck_GR: have updated
16:32 Arduck_GR: the mapset
16:32 Arduck_GR: ........
16:33 CookieKivi: hmm?
16:33 Arduck_GR: pls go check if you have updated my mapset
16:33 CookieKivi: imma redl
16:34 CookieKivi: oh
16:34 CookieKivi: whops.
16:34 CookieKivi: eh
16:35 Arduck_GR: ...
16:35 Arduck_GR: let's move on
16:35 CookieKivi: sorry ;;
16:35 CookieKivi: back to those
16:35 CookieKivi: 00:49:568 (1,3) - they aren't rankable
16:35 CookieKivi: you have to clearly see the ending of the slider lul
16:35 CookieKivi: and those wont work as well
16:36 CookieKivi: 01:06:292 (7) - better move that one to x:200 y:64
16:36 Arduck_GR: are u sure about the sliders?...
16:36 Arduck_GR: I m not
16:36 CookieKivi: they arent
16:36 CookieKivi: trust me lull
16:37 Arduck_GR: I need to double check that cause it wasnt mentioned before
16:37 CookieKivi: oke
16:37 Arduck_GR: also the slider that u mentioned forms a triange with the previous hit circles
16:37 Arduck_GR: let me check your positioning
16:38 Arduck_GR: ??!
16:38 Arduck_GR: no
16:38 CookieKivi: 01:11:637 (4,3) - stack those. >>
16:38 Arduck_GR: okay let me stack them
16:38 CookieKivi: the diff in general is kewl
16:39 CookieKivi: its just those little errors who kill me
16:40 CookieKivi: btw one thing i saw in your hard
16:40 CookieKivi: 01:01:982 - since you are following vocals there its much harder than the normal diff is
16:40 CookieKivi: i dont like that. >>
16:40 Arduck_GR: changed some stacking mistakes in the next hitcircles as well btw.
16:40 Arduck_GR: ok let me go on hard
16:40 CookieKivi: so, u may wanna rework the kiai in hard
16:41 Arduck_GR: it looks really good to me
16:42 CookieKivi: its just the thing
16:42 Arduck_GR: why do any changes related to rhythm since Im following the lyrics
16:42 CookieKivi: that its easier than the normal diff
16:42 CookieKivi: i know that you are following them
16:42 CookieKivi: but the kiai is easier than the other parts
16:43 CookieKivi: and the kiai should be harder
16:43 CookieKivi: or special. but not a total easy part lol
16:43 Arduck_GR: haha you are right on that one
16:43 Arduck_GR: didnt notice
16:43 Arduck_GR: kiai represent the "epic" moment of the song though
16:43 Arduck_GR: I need to do something for this one I guess.
16:44 Arduck_GR: it has a different style though
16:44 Arduck_GR: idk..
16:45 Arduck_GR: making it harder would be a forceful change
16:45 Arduck_GR: I will think about it though
16:45 CookieKivi: oky
16:45 Arduck_GR: I got an idea though
16:45 Arduck_GR: ty for noticing
16:45 CookieKivi: are u mapping that part now?
16:45 Arduck_GR: lol no
16:46 Arduck_GR: I will do that after u finish with the mod
16:46 Arduck_GR: I was just thinking about your suggestion
16:46 CookieKivi: okie
16:46 Arduck_GR: and I m kinda facepalming atm
16:46 CookieKivi: les go to insane den
16:46 Arduck_GR: how did I not see that
16:46 Arduck_GR: okay
16:46 Arduck_GR: Im on it
16:46 Arduck_GR: in it @ it w/e
16:46 Arduck_GR: xD
16:47 CookieKivi: 00:02:873 (2,3,2,3) - just to mention that the expert diff has reversals here and the insane has triples.
16:47 CookieKivi: 00:05:085 (4) - make this one straight since 00:04:051 (1,2,3) - are too lol
16:48 Arduck_GR: it overlaps the previous slider if it's straight
16:48 Arduck_GR: + I wanted that to be different and pointing to the direction of the next hitcircle
16:48 Arduck_GR: it's not a mistake xD
16:48 CookieKivi: hmm.
16:48 CookieKivi: oke
16:49 CookieKivi: 00:16:637 (2) - why u no straight?
16:49 Arduck_GR: also.. if you are "test playing" a mapset in editor you will find a lot of things feel weirder than they do when u actually play the map
16:50 Arduck_GR: that's why most of the things you mentioned arent going to be changed
16:50 CookieKivi: i testplayed 2 days ago
16:50 CookieKivi: lol
16:50 Arduck_GR: that slider isnt straight cause this one isnt as well 00:17:327 (5) -
16:50 CookieKivi: i almost fc'ed extra lol
16:50 Arduck_GR: I was just saying
16:50 CookieKivi: but 00:14:913 (1,2,3,4) - are
16:50 CookieKivi: ;w;
16:51 Arduck_GR: also this 00:17:672 (1,2,3) -
16:51 Arduck_GR: they are slightly curved as well
16:51 CookieKivi: but.. but..
16:51 Arduck_GR: so no ;c
16:51 CookieKivi: ;;
16:51 CookieKivi: ok
16:52 CookieKivi: 01:01:551 (2,3) - why do they have more distance as 01:01:292 (1,2) - ? lol
16:53 Arduck_GR: cause I placed them further apart from eachother? I like how that flows tbh
16:53 CookieKivi: OK
16:54 CookieKivi: 01:03:016 (4,5) - stack? ovo
16:54 Arduck_GR: if I stack this I need to change the entire mapset
16:55 Arduck_GR: I mean the entire part of this diff*
16:55 Arduck_GR: let me see
16:55 CookieKivi: lol why?
16:55 Arduck_GR: cause you can say the same thing for the next objects as well
16:56 Arduck_GR: let me see
16:56 CookieKivi: then stack the other stuff too.
16:56 CookieKivi: :3
16:56 Arduck_GR: I wasnt planning on doing so.. that's the thing
16:56 Arduck_GR: I stacked the star's top part
16:56 Arduck_GR: but if I stack all of them
16:57 Arduck_GR: distance becomes longer
16:57 CookieKivi: but stacks are cool
16:57 Arduck_GR: which I dont like
16:57 CookieKivi: and look clean
16:57 CookieKivi: oh
16:57 Arduck_GR: stacking seems confusing from time to time
16:57 CookieKivi: ok den eh
16:58 CookieKivi: 01:21:292 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - maybe nerf this stream
16:58 Arduck_GR: nerf= lower distance?
16:58 CookieKivi: ya
16:58 CookieKivi: or add reversals
16:58 Arduck_GR: no ;c
16:58 CookieKivi: its an insane diff
16:58 CookieKivi: thats tuh hardddd
16:58 CookieKivi: ;;
16:58 Arduck_GR: git gud? xDDD
16:58 CookieKivi: ok
16:59 CookieKivi: rip all insane beginners
16:59 CookieKivi: ;;
16:59 Arduck_GR: 4,65
16:59 CookieKivi: 01:25:430 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - same here
16:59 Arduck_GR: not for beginners
16:59 CookieKivi: lol
16:59 Arduck_GR: 3,75 is insane as well, got a light insane for them
16:59 Arduck_GR: same answer ofc
16:59 Arduck_GR: no :3
16:59 CookieKivi: ok
16:59 CookieKivi: .-.
16:59 CookieKivi: i think i'll stop modding
16:59 Arduck_GR: I made so many diffs just for this reason
16:59 Arduck_GR: I wanted to appeal to all lvl of players
16:59 CookieKivi: because we just got a too different mapping style lol
17:00 CookieKivi: ya thats fine lul
17:00 Arduck_GR: it's okay, that kiai thing was more than enough already
17:00 Arduck_GR: I didnt notice that.. DDD:
17:00 CookieKivi: okie
17:00 Arduck_GR: post this please, need to check your comments again
17:00 Arduck_GR: ty anyway <3
17:01 CookieKivi: i forgot to
17:01 CookieKivi: turn the chatlog on
17:01 CookieKivi: ;;;;;
17:01 Arduck_GR: u know I restarted my pc right?
17:01 CookieKivi: yaa .w.
17:02 Arduck_GR: duuuuuude ;C
17:02 CookieKivi: but i didnt said anything in that time
17:02 CookieKivi: im stupid uwu
17:02 Arduck_GR: what do we do now
17:02 Arduck_GR: xD
17:02 CookieKivi: idk
17:02 CookieKivi: i rip kds
17:02 CookieKivi: and u .. got a free mod
17:02 CookieKivi: lol
17:02 Arduck_GR: make a post
17:02 Arduck_GR: about the things that I changed
17:02 Arduck_GR: and mention the hard thing
17:03 Arduck_GR: that's a kd
17:03 Arduck_GR: okay?
17:04 CookieKivi: oke
17:04 CookieKivi: .w.
17:04 Arduck_GR: haha lol duder
17:04 Arduck_GR: dude*
17:04 Arduck_GR: anyway I ll see your post later on and give you your kd dont worry xD
17:04 CookieKivi: xokay lul
17:04 CookieKivi: *okay
17:04 Arduck_GR: ty again ^^
17:05 CookieKivi: npnp
17:06 Arduck_GR: post it today though xD
17:29 Arduck_GR: dude xDD
17:29 Arduck_GR: you didnt post the chat didnt u ;w;
17:29 Arduck_GR: cant give kd for that post as it is right now
17:30 CookieKivi: i dont
17:30 CookieKivi: have the chat.
17:32 Arduck_GR: if I prt screen the one that I have
17:32 Arduck_GR: can u edit it and post it?
17:33 Arduck_GR: if that helps tell me and I can do that for u
Logic Agent wrote:
m4m stuff
[Revival][Extra] I didn't know I got a diff. named Extra ~Expert
- Nothing really wrong with this diff rhythmically, just a few overlaps that are kinda meh imo. Also you really like very tight blankets huh.
- 01:05:085 (3,1) - example of said overlap Fixed!
- 01:05:604 (1,6) - ^ ^-^*
- 01:07:154 (3,3) - ^ stuff just looks a lot cleaner when you space it out more, not gonna point all of these though It's fine.
[Insane]
- 01:03:017 (3,2) - more meh overlaps Fixed!
- 01:05:086 (2,5) - why not stack stuff like this I don't like stacking for no reason all the time.
- 01:08:189 (1,2) - this hidden object is kinda random, don't really like this Fixed!
- 01:11:206 (2,2) - stack tail on circle? Fixed!
- 01:11:637 (4,3) - lol You mean the overlap? Fixed!
- 01:12:499 (3,3) - maybe this is a conscious aesthetic choice to not stack things, but my style is very different from this so I can't help but point it out There's nothing wrong with that anyway.
set seems relatively fine, just some inconsistent aesthetics and small changes to be made. good luck~ ty <3
- 00:05:085 (4) - i don't like how this slider is a different shape than the rest in the pattern, seems kinda off to me If it's the same shape as the others it overlays the slider underneath it + I wanted this to be different.
- 00:19:740 (2) - bring this up a bit? Fixed!
- 00:24:396 (1,2,3,1,2) - again, maybe you're doing the overlap thing on purpose but earlier in this diff you were stacking a lot of things so the overlaps here look kinda messy imo Yes it was on purpose and I really don't see the point on stacking every single object that is close to a random previous object that has nothing to do with it.
- 00:36:465 (1,2) - you can avoid the overlap on the 1 by just bringing these two up Fixed!
- 01:01:809 (3,2) - my heart cries Fixed!
- 01:13:878 (6,1) - ^ ^-^*
- 01:18:534 (1,2) - ^ ^-^*
- 01:32:327 (3,4,5,6) - I don't think you're trying to blanket this but this looks off to me Yes I didnt want to blanket those.
240,260,71638,5,12,0:0:0:0:
240,260,71723,1,0,0:0:0:0:
240,260,71809,2,0,L|252:205,1,56.2500021457673
328,67,71983,1,8,0:0:0:0:
328,67,72068,5,0,0:0:0:0:
328,67,72154,2,0,L|352:128,1,56.2500021457673
404,264,72327,2,0,P|351:243|296:235,1,112.500004291535
360,144,72585,2,0,P|411:121|466:112,1,112.500004291535
424,280,72845,1,8,0:0:0:0:
424,280,72930,1,0,0:0:0:0:
424,280,73016,1,12,0:0:0:0: