forum

[Rule Clarification] Repeat arrow on slider must be visible

posted
Total Posts
6
Topic Starter
Nerova Riuz GX
In Standard Ranking Criteria:

osu!Standard Ranking Criteria wrote:

All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
It's been a long time coming since I got the problem, and somehow I found this.


(From DM vs. POCKET - uNDeRWoRLD MoNaRCHy)

This is quite strange that a reverse arrow is totally blocked by the other one.
Though the map is still readable, there's another map which makes this become more questionable to me:


(From ESTi - HELIX, Another diff)

The reverse arrow is totally covered by a sliderbody, but somehow it's still "readable" because of the transparency.
And the map is bubbled now, which is quite strange because there's even no discussions about the arrow block.

For the current RC statement, I don't think there's a certain way to define a "reverse arrow block"
So I'm here to ask for a clarification on this.

I think this is worth enough for us to discuss, after all there are more and more maps using edgy overlaps/stacks on reverse arrows.
Ok, let's discuss.
Natsu
This rule was always applied by using common sense, this means you test the map and you look if it is visible or not, in both cases the arrow is totally visible before you click the object, which mean is fine.

case 1



case 2



the only thing that may worth discussion is the fact that the new skin is easier to read than the old one
Seijiro
The current rule is clear enough imo. I never had problems with such matters tbh, mostly because I often test everything to make sure it's readable/playable.
Monstrata
The example given is a bit grey imo. I would personally accept it because theres a bit of time after the end of the first slider and before the repeat slider. Also, since it's a long slider the player will have more time to react to other hitobjects that are appearing, so I think this case is fine. It's really case by case though. If this pattern had occurred without a 1/1 break, and if that wasn't a long slider but a short one, I would ask the mapper to redo the pattern for readability issues.
Kibbleru
just check it in game to make sure that u can see the reverse arrow clearly.
Myxo
With the change of how the Ranking Criteria Subforum works from now on, topics like these are obsolete. This topic is already being discussed by the council.
Please sign in to reply.

New reply