In Standard Ranking Criteria:
(From DM vs. POCKET - uNDeRWoRLD MoNaRCHy)
This is quite strange that a reverse arrow is totally blocked by the other one.
Though the map is still readable, there's another map which makes this become more questionable to me:
(From ESTi - HELIX, Another diff)
The reverse arrow is totally covered by a sliderbody, but somehow it's still "readable" because of the transparency.
And the map is bubbled now, which is quite strange because there's even no discussions about the arrow block.
For the current RC statement, I don't think there's a certain way to define a "reverse arrow block"
So I'm here to ask for a clarification on this.
I think this is worth enough for us to discuss, after all there are more and more maps using edgy overlaps/stacks on reverse arrows.
Ok, let's discuss.
It's been a long time coming since I got the problem, and somehow I found this.osu!Standard Ranking Criteria wrote:
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
(From DM vs. POCKET - uNDeRWoRLD MoNaRCHy)
This is quite strange that a reverse arrow is totally blocked by the other one.
Though the map is still readable, there's another map which makes this become more questionable to me:
(From ESTi - HELIX, Another diff)
The reverse arrow is totally covered by a sliderbody, but somehow it's still "readable" because of the transparency.
And the map is bubbled now, which is quite strange because there's even no discussions about the arrow block.
For the current RC statement, I don't think there's a certain way to define a "reverse arrow block"
So I'm here to ask for a clarification on this.
I think this is worth enough for us to discuss, after all there are more and more maps using edgy overlaps/stacks on reverse arrows.
Ok, let's discuss.