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Pinoki remix - Ano Natsu e

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Topic Starter
Battle
This beatmap was submitted using in-game submission on Wednesday, April 20, 2016 at 4:49:08 PM

Artist: Pinoki remix
Title: Ano Natsu e
Source: 千と千尋の神隠し
Tags: chill spiriting away of chihiro and sen studio ghibli no face hayao miyazaki 宮崎 駿 to kamikakushi one summer's day haku ogino he 久石 譲 Joe Hisaishi
BPM: 80
Filesize: 5879kb
Play Time: 02:27
Difficulties Available:
  1. Easy (1.05 stars, 105 notes)
  2. Normal (1.88 stars, 171 notes)
  3. Spirited Away (2.51 stars, 224 notes)
Download: Pinoki remix - Ano Natsu e
Information: Scores/Beatmap Listing
---------------
hi



RDL 16/4/16 because metadata fix
Haruto
f i r s t
d o n t l o o k b a c k

bad irc mod
08:56 Haruto: 01:24:208 - the hitsound as noise o.o
08:56 Haruto: try analyze it
08:58 Haruto: 00:39:208 (1,2,4) - could you make them looks straight ;x
08:58 Haruto: 00:39:958 (2) - move to 477|251
08:59 Battle: o
08:59 Battle: which diff?
08:59 Haruto: Sprit
08:59 Haruto: *spirited
08:59 Haruto: [https://osu.ppy.sh/ss/4900287 try this placement]
08:59 Haruto: more neater imo
09:00 Battle: wait what about that hitsound?
09:00 Haruto: 01:23:458 (1) -
09:00 Haruto: the piano
09:01 Battle: it sounds in sync to me tho :////
09:01 Haruto: if you started the song at 01:24:208 -
09:01 Haruto: it'll has strange noise sound :/
09:01 Haruto: *show
09:02 Battle: k i'll fix
09:03 Haruto: 00:51:208 (1,2) - inconsistent spacing?
09:04 Haruto: 00:48:208 (1,2,3,4,5) - try [https://osu.ppy.sh/ss/4900317 this arrangement?]
09:04 Haruto: 00:54:958 (3,4) - saem
09:04 Haruto: *inconsistent spacing ^
09:05 Battle: hmmmmmmmmm
09:05 Battle: i'm trying to respond to you and rizen at the same time on different difs aaaaa
09:05 Haruto: lmao
09:05 Haruto: should i mod other diff
09:06 Haruto: i'd stack 01:59:458 (1,6) - (6) under (1)
09:06 Battle: idkk ur doing fine i think lo
09:06 Haruto: lo
09:06 Battle: umm i'll keep 00:39:975 (1,2,3) - but made it slightly in line with 7
09:07 Haruto: alright
09:07 Battle: isn't 00:51:975 (1,2,3) - consistent since it's in 2x?
09:07 Haruto: no i mean
09:08 Haruto: you placed objects on 2x without show the followpoint
09:08 Haruto: make it like 2x without any decimal lol
09:08 Haruto: ahh idk how to explain ._.
09:08 Battle: :(((((
09:08 Haruto: i guess you can understand what i mean
09:09 Battle: closest i can get is 2.01
09:09 Battle: so
09:09 Battle: z
09:09 Haruto: ya
09:09 Haruto: 2.01 should be fine
09:09 Haruto: lo
09:10 Haruto: 01:23:458 (1,1) - stack, should move 01:24:958 (1) - bit to the left
09:11 Haruto: 02:01:333 (5,6,7) - fix this pls lo
09:11 Battle: did sth for that re-arrange one
09:11 Haruto: ok
09:11 Haruto: 02:18:958 (3) - wot
09:13 Battle: I don't get what 02:00:975 (1,6) - is saying
09:13 Battle: wottttt
09:14 Haruto: i mean
09:14 Haruto: 02:01:708 (6,7) - this should be stacked under 01:59:458 (1) - slidertail
09:14 Battle: howwww so farrrr
09:15 Haruto: hm idk lol. maybe move 02:01:333 (5) - to 182|231 and 02:01:708 (6,7) - to 207|115?
09:17 Haruto: 02:18:958 (3) - make something likeee wavy?
09:17 Haruto: instead edges?
09:17 Battle: im gonna keep that w/e the same way cuz that's way too confusing lo
09:17 Battle: i like the edges on the wot
09:18 Haruto: lol
09:18 Haruto: ok
09:18 Haruto: thats all i guess for hard diffd
09:18 Haruto: dont forget to keep the consistency on 2x spacing xd
09:19 Haruto: 00:44:458 (3) - fix the edges (easy diff)
09:19 Haruto: [https://osu.ppy.sh/ss/4900395 like this?]
09:19 Battle: the sharpness indicates changeeee
09:20 Haruto: oo
09:20 Haruto: 00:57:208 - fill this downbeat pls
09:21 Haruto: kinda strange imo, previous objects filled the downbeats
09:21 Haruto: 01:37:708 - add a note here i guess?
09:22 Haruto: 01:51:208 (4) - forgot to NC?
09:22 Battle: idk the pause kinda fits
09:22 Haruto: mmk
09:22 Battle: for that downbeat
09:22 Battle: plus i'm following the main pianoooooo
09:22 Haruto: o k
09:23 Haruto: 02:12:208 (1) - this feels strange imo :/
09:23 Haruto: it kinda didnt follow anything in the song :/
09:24 Haruto: 02:12:208 (1,2,3,4) - make this a square? i dont rly like the overlap you made with 02:12:208 (1,4) -
09:25 Battle: cuz it's like
09:25 Battle: 1/3 is too ew on easy
09:25 Haruto: o
09:25 Haruto: ok dad
09:25 Haruto: the square, try [https://osu.ppy.sh/ss/4900425 this?]
09:25 Haruto: 02:15:208 (4,5) - ew inconsistent spacing
09:25 Haruto: owait nvm lol
09:27 Haruto: thats all i guess :/
09:27 Battle: i feel overlap is fine since
09:27 Battle: it never really happens onscreen
09:27 Haruto: ok then
09:27 Battle: lo
09:27 Haruto: lol my mod sucks
09:27 Haruto: havent modding in a month
09:27 Haruto: like r i p
09:27 Battle: rip
09:27 Haruto: should i post the log?
09:28 Battle: ya
09:28 Battle: for the kdsssss
09:28 Haruto: okok

good luck~
Rizen
wtfharutowhyareyoufirst:ccc
12:45 Battle: wanna mod sth short
12:47 *Rizen is editing [https://osu.ppy.sh/b/948247 Joe Hisaishi - Ano Natsu e [Easy]]
12:48 Battle: lol you know me so well
12:48 Rizen: you forgot to reset metronome
12:48 Battle: z where?
12:48 Rizen: and offset too early
12:48 Battle: oh
12:48 Rizen: 00:36:958 - new redline
12:49 Rizen: fix NC's after new redline pls
12:49 Battle: mk
12:49 Rizen: this is lovely music
12:50 Rizen: 00:36:208 (1) - please find a better hitsound
12:50 Rizen: like a custom hitsound
12:51 Battle: mmm
12:51 Battle: i think it's good tho z
12:51 Rizen: like a teardrop hitsound
12:51 Rizen: it'll add to the calm atmosphere
12:51 Rizen: also to all offsets, add 17
12:52 Battle: k
12:52 Battle: k brb real quick cuz dogs lol
12:53 Rizen: in tags, add "haku" (dude's name) and "ogino" (girl's last name)
12:53 Rizen: because they feature in background and why not ;c
12:54 Battle: mk
12:55 Rizen: 00:50:458 (3,4) - compared to 00:53:458 (1,2) -
12:55 Rizen: same music but different rhythm? .-.
12:55 Rizen: better to cut 00:50:458 (3) - by 1/2 imo
12:56 Battle: mk
12:56 Rizen: 00:56:458 (3,4,5) - if people ask why using 1/2 here, say something like "it acts as a bridge/transition between the 2 verses" or smoethng
12:57 Rizen: 01:04:708 (4) - slider end not landing on any beats....?
12:57 Battle: mk
12:57 Rizen: brb
12:57 Battle: lol
12:58 Battle: it lands on like
12:58 Battle: a tsk sound
13:00 Rizen: back
13:00 Rizen: it would make more sense to use a 1/2 repeat slider at places like 01:10:708 (5) -
13:03 Rizen: 01:36:208 (1) - a 1/1 repeat slider would work better with rhythm imo
13:03 Battle: mk
13:03 Rizen: 01:44:083 - add circle here because you did at 01:38:083 (2) - ?
13:04 Battle: umm, i'm not gonna have 1/1 repeat for that one tho
13:04 Rizen: ok
13:05 Battle: did sth for the next comment
13:05 Rizen: 01:53:458 (6) - 1/1 slider?
13:05 Battle: I'm following like the "main" piano
13:06 Rizen: if you're following the main piano, places like 01:59:083 - would have an object
13:07 Battle: mk
13:07 Rizen: 01:51:208 (4) - can probably reduced to a single circle; i don't think a slider end is required for such a soft sound at that point
13:08 Rizen: softer compared to slider end at 01:48:208 (1) -
13:09 Battle: I'll keep 4 since it's like, consistent w/ section
13:09 Rizen: ok
13:09 Battle: plus the piano is pretty prominent imop
13:11 *Rizen is editing [https://osu.ppy.sh/b/948248 Joe Hisaishi - Ano Natsu e [Normal]]
13:13 Battle: mk
13:13 Battle: tell me when you get to spirited away, cuz I'm doing irc w/ haru at the same time and he's modding that lo
13:14 Rizen: ok
13:14 Rizen: 00:47:083 (5) - maybe make it symmetrical?
13:14 Rizen: like \/
13:14 Rizen: https://imgur-archive.ppy.sh/UeMWQQ1.png
13:15 Battle: It's not symmetrical on purpose so that way there's a distinct change when the piano on the white tick plays
13:15 Rizen: mkay
13:16 Rizen: 00:51:583 (1) - a 1/4 slider but none on either side of same rhyth,?
13:16 Rizen: e.g. 00:48:208 (1,2) -
13:16 Rizen: 00:54:208 (1,2) -
13:17 Rizen: same can be said about 01:12:208 (1,2) - , 01:15:208 (1,2) - , 01:18:208 (1,2) - , which do not contain any 1/4 at all
13:19 Battle: mk
13:19 Rizen: 01:59:458 (5) - silence slider end plz
13:20 Battle: mk
13:21 Rizen: approach rate -> 4.5 please
13:21 Rizen: currently the spread is 3/4/6.5
13:21 Rizen: 3/4.5/6.5 would be better spread
13:22 Rizen: or 5
13:22 Rizen: carrying on
13:22 *Rizen is editing [https://osu.ppy.sh/b/948249 Joe Hisaishi - Ano Natsu e [Spirited Away]]
13:24 Rizen: 00:50:458 (6) - vs 01:14:833 (7) - normal finish/drum finish inconsistency?
13:25 Battle: mk
13:25 Battle: o
13:25 Battle: for that drum finish
13:25 Battle: it's like,
13:25 Battle: it sounded deeper
13:25 Battle: z
13:26 Rizen: ah ok
13:26 Rizen: 01:36:958 (2,3,4,5) - https://imgur-archive.ppy.sh/ffSYMxS.png maybe
13:27 Rizen: 01:39:958 (2) - move up by 3 px pls
13:28 Battle: mk
13:28 Battle: btw should I upload since haru mod w/eee
13:28 Battle: zz
13:29 Rizen: go ahead
13:29 Rizen: 02:12:020 (8,1,2) - is herpiderpderp but haruto may of pointed it out
13:29 Battle: mk
13:29 Battle: w8 why herpiderpderp
13:31 Rizen: because the placement suggests linear 1/4
13:31 Rizen: but the rhythm is not linear 1/4
13:31 Battle: it's basically 1/4 zz
13:31 Rizen: but it's not ;;
13:31 Battle: the time the player can hit the thing "accurately" is pretty big lo
13:31 Battle: lo od op
13:32 Rizen: spacing out https://imgur-archive.ppy.sh/T6CbXpS.png
13:32 Rizen: :(((
13:32 Rizen: should work better imo
13:33 Battle: mk
13:33 Rizen: that is all
13:33 Battle: i'll do that just for
13:33 Battle: #clarity
13:33 Rizen: ya
Lanturn
For the piano notes that play at 01:23:477 - and such. I really suggest moving them to whistles/claps etc so that the initial hit of the note will still have some feedback (from the soft hitsound)

Your Kiai is unsnapped by 2ms on Easy. Go and double check the rest of your green lines as well if you want a tidy mapset.

You have Tag / Preview conflicts as well.

add "he" to the tags because people like me like to spell へ using 'he'

Easy:
So everything seems fine with the Easy, but you do use a lot of sliders that end at start of a measure like 00:42:227 (1) - or 01:00:227 (1) - for example. The tail end of that note should really be its own circle or start of a slider because of how dominant it is.
Also DS Issue at 01:12:977 (1,2) -

Normal:
Your comboing is out of whack in this diff. You NC at the oddest places. I suggest going through it again and NCing at the proper measure starts like your Hard does.
00:49:725 (4) - Maybe move this over right a little, and adjust the next slider accordingly. It's a bit close to the previous one.
00:54:225 (1) - Missing hitsound? (Normal hit)
01:14:475 (6) - was this finish on the head intentional? It seems a little out of place.
01:48:225 (1,2) - Check combo in Hard. You NC it differently there.
01:57:975 (3) - Move this a bit to the left. It's definitely too close to the upcoming slider.

Spirit:
02:22:162 (1) - Should really be started 1/4 later where the sound actually plays. Makes no sense otherwise.

Don't really have much else to say. Nice mapset. Good luck
Topic Starter
Battle
Lanturn

Lanturn wrote:

For the piano notes that play at 01:23:477 - and such. I really suggest moving them to whistles/claps etc so that the initial hit of the note will still have some feedback (from the soft hitsound) hmmmmm I'll put this as a green comment for now, since I'm not really declining it and considering it, but I'm not too convinced to do it. I know that it would be nice to have additional feedback, but I feel like having it strictly keysounded for those notes (can you even call it keysounding then? lol) make them feel special, I dunno, additional hitsounds seem like they would kinda "ruin" the piano notes if they are a clap/whistle, but I'll get extra feedback for now

Your Kiai is unsnapped by 2ms on Easy. Go and double check the rest of your green lines as well if you want a tidy mapset. It was only Easy that was really fked up with this stuff ;w;

You have Tag / Preview conflicts as well. fx

add "he" to the tags because people like me like to spell へ using 'he' fxx

Easy:
So everything seems fine with the Easy, but you do use a lot of sliders that end at start of a measure like 00:42:227 (1) - or 01:00:227 (1) - for example. The tail end of that note should really be its own circle or start of a slider because of how dominant it is.
Also DS Issue at 01:12:977 (1,2) - fxed all, or at least most of downbeat problem and this

Normal:
Your comboing is out of whack in this diff. You NC at the oddest places. I suggest going through it again and NCing at the proper measure starts like your Hard does. zzz I forgot to redo after rizen mod
00:49:725 (4) - Maybe move this over right a little, and adjust the next slider accordingly. It's a bit close to the previous one.
00:54:225 (1) - Missing hitsound? (Normal hit)
01:14:475 (6) - was this finish on the head intentional? It seems a little out of place. I guess it was kinda random, I kinda wanted like a lead-in to like the deeper thing but o well
01:48:225 (1,2) - Check combo in Hard. You NC it differently there. It's mostly due to the fact that there is a slight sv change on hard
01:57:975 (3) - Move this a bit to the left. It's definitely too close to the upcoming slider.

Spirit:
02:22:162 (1) - Should really be started 1/4 later where the sound actually plays. Makes no sense otherwise. kk

Don't really have much else to say. Nice mapset. Good luck

Thanks Lanturn~ :)

Green = Comment
Blue = Unchanged
No comment = Fixed
Shmiklak
Hello! From queue

General

  1. I think u should move offset to -10 ms

Easy

  1. 00:42:975 (1) - I guess should be at 0;189 for making a bit nicer flow
  2. 00:45:975 (3) - DS
  3. 00:44:475 (2) - I guess 1-st red point should be at 176;272 and 2-nd at 204;284. It will be more simmetrical.
  4. 00:50:475 (2) - Last point to 376;148, 00:51:975 (3) - 384;220, 00:52:725 (4) - 344;296
  5. 00:53:475 (5) - Move red point to 212;321 for more simmetrical, and for make rotation at same time with this sound 00:53:850
  6. 01:03:225 (3) - DS
  7. 01:01:725 (2) - 116;248 and then fix ds
  8. 01:06:975 (1,2) - I guess a bit controversial moment. Idk what to suggest, but pay attention to this. Maybe u'll can to improve it
  9. 01:14:475 (2) - 356;84 and then DS
  10. 01:45:975 (4,5) - I suggest to change it to 2 circles. Imo it looks better


Normal

  1. 00:48:600 (5,1) - looks a bit strange. I guess it should be like this http://puu.sh/oepw9/b4ca47d16a.jpg
  2. 01:04:537 (2,4) - (just suggest) try to blanket it.
  3. 01:09:225 (5) - ctrl+j
  4. 01:23:475 (1,2) - I guess stacking with sliderends a bit hard for newbies.


Spirited Away

  1. Just nice diff :3
Good luck on ranking! Shoot a star :3
Topic Starter
Battle
shmik

Shmiklak wrote:

Hello! From queue

General

  1. I think u should move offset to -10 ms zz, moved first inherited, second sounds fine imo

Easy

  1. 00:42:975 (1) - I guess should be at 0;189 for making a bit nicer flow sth like that
  2. 00:45:975 (3) - DS
  3. 00:44:475 (2) - I guess 1-st red point should be at 176;272 and 2-nd at 204;284. It will be more simmetrical. Going more for the sound on the red tick than symmetry here
  4. 00:50:475 (2) - Last point to 376;148, 00:51:975 (3) - 384;220, 00:52:725 (4) - 344;296 zz, too open for me orz
  5. 00:53:475 (5) - Move red point to 212;321 for more simmetrical, and for make rotation at same time with this sound 00:53:850 Nah, with the red tick being slightly emphasized here, it goes up the bump and down around this time so no change
  6. 01:03:225 (3) - DS
  7. 01:01:725 (2) - 116;248 and then fix ds moved somewhere
  8. 01:06:975 (1,2) - I guess a bit controversial moment. Idk what to suggest, but pay attention to this. Maybe u'll can to improve it ya
  9. 01:14:475 (2) - 356;84 and then DS nah, like its current position
  10. 01:45:975 (4,5) - I suggest to change it to 2 circles. Imo it looks better nah, there's a curve that represents the white tick anyways, plus the piano is held here so no change


Normal

  1. 00:48:600 (5,1) - looks a bit strange. I guess it should be like this http://puu.sh/oepw9/b4ca47d16a.jpg Naw, the example listed is in quite an awkward angle imo, it flows pretty fine too so no change. Directional change can help emphasize that this leads into the downbeat anyways
  2. 01:04:537 (2,4) - (just suggest) try to blanket it. It's soooooo farrr thoo ;w;
  3. 01:09:225 (5) - ctrl+j I like it concave
  4. 01:23:475 (1,2) - I guess stacking with sliderends a bit hard for newbies. They have roughly .5 seconds to react on a low bpm song w/ the OD not being too bad, so I think it's fine


Spirited Away

  1. Just nice diff :3 ~
Good luck on ranking! Shoot a star :3

Thanks!
Same colors
Kuro Fuyusaki
Heya~ From Mod Q

Sry for waiting

Mod
[General]

:>

[Easy]

  1. Uhum, check your AImod with DS checked
  2. Uncheck "Widescreen Support"
  3. 00:44:475 (2) - -> well, i don't know if it's symmetry already or if you do it on purpose, well, uh, just a trivial thing, but, can you move the first red point to the left a bit
  4. 01:23:475 (1) - -> not symmetrically enough, or like ^
  5. 01:27:225 (5) - -> uh, move it too x:297 y:119, and then fix DS?
  6. 01:30:975 - -> add finish
  7. 01:32:850 - -> ^
[Normal]

  1. 00:47:100 (3) - -> uhuh, not symmetrically enough, fix it
just that, good diff

[Spirited Away]

  1. 01:47:475 (5) - -> ctrl+J ? uh not sure why i said it
Great diff!

That's all, hope it helps

Seriously, I'm crying when hearing this song ;w;
Topic Starter
Battle
K F c

Kuro Fuyusaki wrote:

Heya~ From Mod Q

Sry for waiting

Mod[General]

:>

[Easy]

  1. Uhum, check your AImod with DS checked
  2. Uncheck "Widescreen Support"
  3. 00:44:475 (2) - -> well, i don't know if it's symmetry already or if you do it on purpose, well, uh, just a trivial thing, but, can you move the first red point to the left a bit This is mostly for a bit of emphasis on red tick (i know it's inconsistent www)
  4. 01:23:475 (1) - -> not symmetrically enough, or like ^ I wanted the low note to be "higher" than the high note position-wise
  5. 01:27:225 (5) - -> uh, move it too x:297 y:119, and then fix DS? I don't really know why, but sure lol. You might want to elaborate more on other mods you do, as most people dislike change w/o reason
  6. 01:30:975 - -> add finish
  7. 01:32:850 - -> ^
[Normal]

  1. 00:47:100 (3) - -> uhuh, not symmetrically enough, fix it The slider dips where the piano is, so no change here
just that, good diff

[Spirited Away]

  1. 01:47:475 (5) - -> ctrl+J ? uh not sure why i said it Hmm, I like current flow so no change orz
Great diff!
That's all, hope it helps

Seriously, I'm crying when hearing this song ;w; asem!!!

Thanksss

same colors
Kuro Fuyusaki

Battle wrote:

K F c

Kuro Fuyusaki wrote:

Heya~ From Mod Q

Sry for waiting

Mod[General]

:>

[Easy]

  1. Uhum, check your AImod with DS checked
  2. Uncheck "Widescreen Support"
  3. 00:44:475 (2) - -> well, i don't know if it's symmetry already or if you do it on purpose, well, uh, just a trivial thing, but, can you move the first red point to the left a bit This is mostly for a bit of emphasis on red tick (i know it's inconsistent www)
  4. 01:23:475 (1) - -> not symmetrically enough, or like ^ I wanted the low note to be "higher" than the high note position-wise
  5. 01:27:225 (5) - -> uh, move it too x:297 y:119, and then fix DS? I don't really know why, but sure lol. You might want to elaborate more on other mods you do, as most people dislike change w/o reason
  6. 01:30:975 - -> add finish
  7. 01:32:850 - -> ^
[Normal]

  1. 00:47:100 (3) - -> uhuh, not symmetrically enough, fix it The slider dips where the piano is, so no change here
just that, good diff

[Spirited Away]

  1. 01:47:475 (5) - -> ctrl+J ? uh not sure why i said it Hmm, I like current flow so no change orz
Great diff!
That's all, hope it helps

Seriously, I'm crying when hearing this song ;w; asem!!!

Thanksss

same colors
dat K F (c) though.....

oh forgot to mention, here's a star
Arusamour
Spirited Away (2.51 stars, 222 notes)
  1. 00:37:725 (3,4,5,6,7) - Look at the highlight. Does that look like a perfect star to you?
  2. 00:40:725 (4) - Bring up the slider end up.
  3. I don't think these following notes are necessary: 01:13:537 (2) , 01:16:537 (2) , 01:18:037 (6) , 01:19:537 (2)
  4. 01:28:725 (3,4,5) - Try this
  5. 01:30:975 (1,2) - More emphasis on these long white ticks, especially one's that drastically changes in tone
  6. 01:36:975 (1) - You should try to emphasize this because currently, there is no emphasis on this. You can shape 01:35:475 (4,5,6) a little differently/you can space it differently.

One really great thing about this map are the combo colours you've used.


Your NM request from t/443738&start=0 is done
Topic Starter
Battle
noticed by boobs

Boobs wrote:

Spirited Away (2.51 stars, 222 notes)
  1. 00:37:725 (3,4,5,6,7) - Look at the highlight. Does that look like a perfect star to you?
  2. 00:40:725 (4) - Bring up the slider end up.
  3. I don't think these following notes are necessary: 01:13:537 (2) , 01:16:537 (2) , 01:18:037 (6) , 01:19:537 (2) They're pretty prominent in the music w/o hitsounds tho
  4. 01:28:725 (3,4,5) - Try this
  5. 01:30:975 (1,2) - More emphasis on these long white ticks, especially one's that drastically changes in tone Flow sharper now
  6. 01:36:975 (1) - You should try to emphasize this because currently, there is no emphasis on this. You can shape 01:35:475 (4,5,6) a little differently/you can space it differently. Emphasized by curve now
    [/color]

One really great thing about this map are the combo colours you've used.


Your NM request from t/443738&start=0 is done

Thanks~
Yuii-
Dude, I gotta say this is so good. You know that I am super lazy when it comes to modding but this... THIS is awesome.

Delete normal-sliderslide4.wav because you are using it for the slidertail on that slider meaning it's obviously not being used.
02:23:475 - Green line is as useless as this mod.

Hard

00:42:975 (1) - Would definitely go for more spacing to make it more obvious there's a break.
01:25:725 (4) - Can I recommend you to finish this slider before in order to make 01:26:100 - clickable as it's following a complete different rhythm? And of course, same for 01:31:725 (3) - .
01:36:975 (1) - Ayyy m'eyes, bruh. Ctrl+J to keep it flow-y. Come on, don't do that 8-)
01:57:975 (1,2) - Visual effect, being picky here, feel free to insult me, warning!! Could you curve them actually? Well, just curve (1) and then copy-paste it, rotate it and done!

Normal

00:42:975 - You know what you gotta do.
01:24:975 (2) - NC for consistency with the Hard!
02:15:975 (1,2) - Improve me the blanket, bruh.

Easy

01:24:975 (2) - NC for cons...

Ok call me back ok?
Ok ok
Topic Starter
Battle
Yuiiiii

Yuii- wrote:

Dude, I gotta say this is so good. You know that I am super lazy when it comes to modding but this... THIS is awesome.

Delete normal-sliderslide4.wav because you are using it for the slidertail on that slider meaning it's obviously not being used. Ah, for this one, I don't know why, but the default slider slide sound plays for like a REALLY brief moment (I thought my headphones were fucking up but I confirmed with Haru), so I re-added the sliderslider4.wav hitsound to make it so it doesn't sound gross
02:23:475 - Green line is as useless as this mod.

Hard

00:42:975 (1) - Would definitely go for more spacing to make it more obvious there's a break.
01:25:725 (4) - Can I recommend you to finish this slider before in order to make 01:26:100 - clickable as it's following a complete different rhythm? And of course, same for 01:31:725 (3) - . I'm going to need clarification for this, because I don't really know what you're trying to say ><
01:36:975 (1) - Ayyy m'eyes, bruh. Ctrl+J to keep it flow-y. Come on, don't do that 8-)
01:57:975 (1,2) - Visual effect, being picky here, feel free to insult me, warning!! Could you curve them actually? Well, just curve (1) and then copy-paste it, rotate it and done!

Normal

00:42:975 - You know what you gotta do.
01:24:975 (2) - NC for consistency with the Hard!
02:15:975 (1,2) - Improve me the blanket, bruh.

Easy

01:24:975 (2) - NC for cons... But it is nc'd ><

Ok call me back ok?
Ok ok

wew

also fixed metadata w/ kwan
Yuii-
We IRC'd via Discord

cool
Battle l AFK - Today at 2:13 AM
yo
Yuii- - Today at 2:13 AM
saw it
don't worry
email nots
Battle l AFK - Today at 2:13 AM
but what idd that one thing mean
01:25:725 (4) - Can I recommend you to finish this slider before in order to make 01:26:100 - clickable as it's following a complete different rhythm? And of course, same for 01:31:725 (3) -
cuz I kinda don't know what it was trying to suggest ><
Yuii- - Today at 2:14 AM
Basically 1/4 on the slider
and then adding a circle on the second timestamp
Battle l AFK - Today at 2:15 AM
hmm
it sounds kinda awkwar dtho
since there's nothing actually there on the blue tick
Yuii- - Today at 2:16 AM
dude make that tail clickable or i will rape you
Battle l AFK - Today at 2:16 AM
mk
lmao\
fixed
do you think it might be better to just have it single taps instead of a 1/4 slider since ya know, nothing on the blue ticks
well, i guess that doesn't matter too much cuz those hitsounds make everything sound tlikes it's there lol
im just staying awake for this lmao tbh
mm
im going to sleep now lol
Yuii- - Today at 2:58 AM
that could work too
i mean
also you didn't delete that hitsounds
hitsound*
Battle l AFK - Today at 2:58 AM
cuzzz
slider slide still goes on that note for some reasonnn
i sleep with my headphones on so i got the notification sound lol
Yuii- - Today at 2:59 AM
but ammm
how do i tell you that you are not silencing the slidertail with a sliderslide
Battle l AFK - Today at 2:59 AM
naw the slider tail isn't the problem it's like
Battle l AFK - Today at 3:00 AM
the slider slide still goes for like
.4 secs
Yuii- - Today at 3:00 AM
let me see
Battle l AFK - Today at 3:00 AM
or sth
Yuii- - Today at 3:00 AM
that shouldn't be happening
Battle l AFK - Today at 3:01 AM
like, if you delete normal-sliderslide4 or w/e number it is
it plays it for a REALLY short amount of time
but long enough for it to be noticeable
Yuii- - Today at 3:02 AM
normal-sliderslide4.wav
just deleted it
same sound
Battle l AFK - Today at 3:02 AM
hmmmmmmmm
can I just like
Yuii- - Today at 3:02 AM
because there's no slide to add such hitsound
Battle l AFK - Today at 3:02 AM
move the point then lol
Yuii- - Today at 3:02 AM
there's no slider
Battle l AFK - Today at 3:02 AM
cuz it goes for me sitll :///
Yuii- - Today at 3:02 AM
you are placing it on a tail
i can't push this forward
with an unused hitsound
Battle l AFK - Today at 3:03 AM
I'll place it on the blue tick before it?
Yuii- - Today at 3:03 AM
ok???
Battle l AFK - Today at 3:03 AM
if not blue tick then i can just delete
Yuii- - Today at 3:03 AM
if you delete the whole green line you'll also have to delete the other blabla4.wav
Battle l AFK - Today at 3:03 AM
naw i mean delete the wav
well, since it only happens like
Yuii- - Today at 3:04 AM
also
Battle l AFK - Today at 3:04 AM
1/100 I guess I'll just delete the slider wav
Yuii- - Today at 3:04 AM
nice
do
i will recheck and bub
Battle l AFK - Today at 3:05 AM
k uploaded
Yuii- - Today at 3:05 AM
confirm metada pls???
Battle l AFK - Today at 3:06 AM
mmm
http://www.tkma.co.jp/jpop_release_deta ... l?rid=3538
レコード会社、徳間ジャパンコミュニケーションズのサイトです。リリース情報、試聴、PV、コメント動画ほか
https://www.youtube.com/watch?v=WUUAA-nzJWw
YouTube
Pinoki music
Pinoki remix - One summer's day (from Spirited away)


Yuii- - Today at 3:06 AM
cool some japanese thing i can't understand
Battle l AFK - Today at 3:06 AM
kwan said to use the artist pinoki remix
Yuii- - Today at 3:06 AM
awesome!!!
then it's fine
if i can't understand = it's fine
Battle l AFK - Today at 3:06 AM
and just use like
moon runes title
Yuii- - Today at 3:08 AM
delete 1 "no" from the tags
and don't update cause you don't want your profile to be destroyed
wait
Battle l AFK - Today at 3:08 AM
profile destroy wh
Yuii- - Today at 3:08 AM
01:24:975 (2) - on easy this is not nc'd
Battle l AFK - Today at 3:09 AM
i swear it was
z
Yuii- - Today at 3:09 AM
00:36:975 (2) - this should also be nc'd for consistency (on easy)
it wasn't
Battle l AFK - Today at 3:09 AM
k
should I update now?
Yuii- - Today at 3:10 AM
hell no
01:06:975 (1) - on easy please check hitsounds
Battle l AFK - Today at 3:11 AM
fixed
Yuii- - Today at 3:11 AM
01:33:975 (4) - your hitsoundsz
Battle l AFK - Today at 3:12 AM
fixed
Yuii- - Today at 3:13 AM
02:12:225 (1) - 1/3?
Battle l AFK - Today at 3:14 AM
i found 1/3 kinda awkward cuz like
Yuii- - Today at 3:14 AM
actually 1/3 would fuck up the rhythm and everything tbh
Battle l AFK - Today at 3:14 AM
there's still the sound on like the big tick ya
this is like, the only way to make it somehwat good lol
Yuii- - Today at 3:14 AM
yeah but the repeater
is triggering me
hmm leave it
it can be a reason for a dq thou
take care
Battle l AFK - Today at 3:15 AM
hmm
I could like
make it a 1/1
instead
Yuii- - Today at 3:15 AM
or 2 circles
both work
Battle l AFK - Today at 3:15 AM
2 circles i guess
Yuii- - Today at 3:17 AM
your normal is outstanding nothing to point out after being picky
Battle l AFK - Today at 3:17 AM
cool
Yuii- - Today at 3:18 AM
02:18:975 - mind adding a whistle for all the diffs there?
ooooor nope?
Battle l AFK - Today at 3:19 AM
sure I can add whistle
Yuii- - Today at 3:20 AM
ok, feel free to update!
Battle l AFK - Today at 3:20 AM
kk
updated
Yuii- - Today at 3:25 AM
can you +1 on every HP?
Battle l AFK - Today at 3:25 AM
mk
is that all?
Yuii- - Today at 3:26 AM
yup
Battle l AFK - Today at 3:26 AM
updated x 3
Yuii- - Today at 3:27 AM
+1 on Easy for OD for consistencyzz
Battle l AFK - Today at 3:27 AM
kk
Yuii- - Today at 3:27 AM
YEAH I KNOW OK!?
i make people update too much
Battle l AFK - Today at 3:28 AM
lmao
Yuii- - Today at 3:28 AM
updated?
Battle l AFK - Today at 3:28 AM
sec
Yuii- - Today at 3:28 AM
sure
Battle l AFK - Today at 3:28 AM
e
y
ye
Yuii- - Today at 3:29 AM
enjoy!
Battle l AFK - Today at 3:29 AM
aight
thx
pishifat
hello im a bn! random bubble check!

01:23:475 (1) -01:47:475 (5) - make the piano thing an addition or mix it with a hitnormal through audio editing
if the sound is exactly matching the music there's no feedback:(
Bearizm
#MakePishiBNAgain

911th post come at me haters
Topic Starter
Battle
mmm since you and lanturn both mentioned in, when I find another bn, I'll try to add that other hitsound and make the piano notes additions
Shmiklak
Qualified~ ( ͡° ͜ʖ ͡°)
Topic Starter
Battle
WoWwowowoW! Thanks11!!!
Electoz
Here it comes, another calm song from Battle....
EVERYONE BRACE YOURSELVES
Kyubey
Honestly I think you don't need the kiai at all. It adds fountains and makes objects pulsating, but does it really fit this very calm music? I think it doesn't, it adds unneeded intensity to the beautiful tranquility of the track.
01:14:850 - is it supposed to be drum?
[Easy]
01:21:975 (4) - i suggest to move it right since on 4:3 it overlaps with scoreboard (beginners don't always know how to disable it) and it confuses a lot
[Normal]
01:42:975 (1) - same
01:47:475 - imo note sounds better here, though i can't reason it well, just feels better for me, and that pause feels special due to end of the part
[Spirited Away]
01:47:475 - same suggestion about note here
Topic Starter
Battle
K

Kyubey wrote:

Honestly I think you don't need the kiai at all. It adds fountains and makes objects pulsating, but does it really fit this very calm music? I think it doesn't, it adds unneeded intensity to the beautiful tranquility of the track. Aight, removed, most of my music boxes never had kiai anyways lol
01:14:850 - is it supposed to be drum? Yeah, cuz it sounds a bit deeper
[Easy]
01:21:975 (4) - i suggest to move it right since on 4:3 it overlaps with scoreboard (beginners don't always know how to disable it) and it confuses a lot
[Normal]
01:42:975 (1) - same
01:47:475 - imo note sounds better here, though i can't reason it well, just feels better for me, and that pause feels special due to end of the part
[Spirited Away]
01:47:475 - same suggestion about note here

basically fixed all except blue, but i wasn't really wrong xd
Kyubey
Good map.
Shmiklak
Gratzz
Topic Starter
Battle
t h x
Yohanes
Damn son!

Congratz
Modem
Congraaatz~ :3
Topic Starter
Battle
thanksss
Kyouren
I like this movie xD
Gratzz :3
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