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Nakajima Megumi - TRY UNITE! (aran Remix) (Speed Up Ver.)

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Topic Starter
Aeril
This beatmap was submitted using in-game submission on Friday, August 5, 2016 at 4:15:43 PM

Artist: Nakajima Megumi
Title: TRY UNITE! (aran Remix) (Speed Up Ver.)
Source: 輪廻のラグランジェ
Tags: rinne no lagrange opening
BPM: 190
Filesize: 15285kb
Play Time: 05:51
Difficulties Available:
  1. Spirit (5.82 stars, 1753 notes)
Download: Nakajima Megumi - TRY UNITE! (aran Remix) (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
for app
finding those mods xd
edit 1: lol changed some rhythms around to be more consistent because sotarks
edit 2: changed up the sparkles and added some bell hitsounds
edit 3: added a 3rd bell hitsound and included more bells throughout map
edit 4: don't mind this xd just added a few hitsounds i missed
edit 5: lol the last stream is 4 not 5, thx xilv
edit 6: changed another part in the verse before chorus 2 so that it is more consistent
edit 7: completely remapped the 2nd buildup
edit 8: redid hitsounding in the interlude and last kiai

Nakajima Megumi - TRY UNITE (aran Remix)
DeRandom Otaku
Hi ~ from my modding queue

General :
  1. So first of all ~ choose combo colors
  2. Disable countdown
Spirit :
  1. where is le hitsounding ;w;
  2. Decrease OD to 8.5
  3. 00:24:039 (1,2) - fix blanket
  4. 00:40:459 (9) - nc
  5. 01:12:039 - to 01:17:091 - there should be a stream without breaks ~
  6. 02:28:144 (3,4,5) - fix blanket
  7. 03:03:197 (1,2,3) - try to not overlap thses?
  8. 03:12:039 (1,2,3,4) - change this stack ~ might be hard to rank the map cuz of this stack
  9. 03:26:250 (3,4,5) - fix blanket
  10. 03:45:987 (3,4) - ^
  11. 03:57:513 (4) - nc
  12. 05:51:196 - make sure u decrease volume here when u hitsound ~ just a reminder
Great Map!!

Good Luck!~
Topic Starter
Aeril

DeRandom Otaku wrote:

Hi ~ from my modding queue

General :
  1. So first of all ~ choose combo colors
  2. Disable countdown
Spirit :
  1. where is le hitsounding ;w; i knew i forgot something xd
  2. Decrease OD to 8.5 why?
  3. 00:24:039 (1,2) - fix blanket
  4. 00:40:459 (9) - nc
  5. 01:12:039 - to 01:17:091 - there should be a stream without breaks ~
  6. 02:28:144 (3,4,5) - fix blanket
  7. 03:03:197 (1,2,3) - try to not overlap thses? does it matter? i like how it looks anyway
  8. 03:12:039 (1,2,3,4) - change this stack ~ might be hard to rank the map cuz of this stack nehh
  9. 03:26:250 (3,4,5) - fix blanket
  10. 03:45:987 (3,4) - ^
  11. 03:57:513 (4) - nc
  12. 05:51:196 - make sure u decrease volume here when u hitsound ~ just a reminder
Great Map!!

Good Luck!~
all fix except ones marked red
hitsounding in progress
FCL
  • [general]
  1. usually hp7 doesn't use for marathons, long maps should have less hp than tv sizes, you'll agree it's unpleasantly when you have failed after 4:59 seconds of play. 6-6.5 should be fine
  2. your mp3 must have 192 bitrate instead 320, ranking criterias are saying that
  3. your bg should be 1366x768 or 1024x720 cuz ranking criterias are saying this again

  • [diff]
  1. 00:06:039 (6) - seem so large distance to 00:06:354 (1) - that spacing is reading like 1/2, don't recommend to use similar, at least at start of the map
  2. 00:09:670 (5,6,7) - why have used more distance than at 00:09:354 (2,3,4) - ? Sounds are similar and not need increase the spacing here
  3. 00:15:670 (4,5) - fullscreen 1/1 jump doesn't make sense for imo, these sounds have same sound, so something like stack or less spacing would better
  4. 00:17:723 (1) - what about to stack him with tail of 00:16:933 (2) - ? You had used new combo there, so more spacing than usual will have more logic
  5. 00:25:933 (6,10) - since you had changed the ds between notes there, I highly recommend you add nc's for these circles for more readability
  6. 00:29:802 (3) - this note is overmapped, the song has nothing here, but has at 00:29:960. So you could change the rhythm if you want map this sound
  7. 00:31:144 (7) - try to move him to 486 266, the flow seems better so
  8. 01:34:223 - may you add note here? Just feel that something is missing, cuz you almost always have mapped that sound at blue ticks
  9. 02:00:354 (1,2,3,1,2,3,1,2,3) - I have interesting suggestion; you can gradually increase the distance between the notes instead of do it with same spacing in this section. That trick would good work here cuz good fit to song and looks great. For example, look at screenshot, I had used at first 0.8x ds, then 1.1x and 1.4x. That I meant when I said these words. You could use same spacing or come up something similar
  10. 02:01:933 (3) - should be nc I guess, cuz 1/4 sliders were ended lul
  11. 03:05:407 (4) - try to don't use stacks like these, often they are be pretty confusing for play. Anyway if you want keep that placement, I recommend you to do a little unstack, so it would much more readable
  12. yes, same for similar sliders
  13. 03:22:933 (6,2,3) - stack their xdd http://puu.sh/oXCW8/e9e9d0af00.jpg
  14. 03:25:460 (6,3,4,5) - the blanket looks so ugly because you have two stacked circles, try to move 03:26:486 (4,5) - to 474 158, seems much more neat
  15. 04:07:617 (5) - May you add one more repeat? Seems the song also has sound at 04:08:802
  16. 04:23:091 (1,2,3,1,2,3,1,2,3) - as before
  17. 04:24:670 (3) - as before
  18. 04:29:881 (6,7) - It feels really large spacing, cuz you didn't use so big before, try reduce him a bit
Overall it's pretty good stuff, your sliderjumps are look really interesting and neat. It can easily has ranked status, so good luck with that
Topic Starter
Aeril

FCL wrote:

  • [general]
  1. usually hp7 doesn't use for marathons, long maps should have less hp than tv sizes, you'll agree it's unpleasantly when you have failed after 4:59 seconds of play. 6-6.5 should be fine
  2. your mp3 must have 192 bitrate instead 320, ranking criterias are saying that
  3. your bg should be 1366x768 or 1024x720 cuz ranking criterias are saying this again

  • [diff]
  1. 00:06:039 (6) - seem so large distance to 00:06:354 (1) - that spacing is reading like 1/2, don't recommend to use similar, at least at start of the map
  2. 00:09:670 (5,6,7) - why have used more distance than at 00:09:354 (2,3,4) - ? Sounds are similar and not need increase the spacing here
  3. 00:15:670 (4,5) - fullscreen 1/1 jump doesn't make sense for imo, these sounds have same sound, so something like stack or less spacing would better
  4. 00:17:723 (1) - what about to stack him with tail of 00:16:933 (2) - ? You had used new combo there, so more spacing than usual will have more logic only NC because new measure
  5. 00:25:933 (6,10) - since you had changed the ds between notes there, I highly recommend you add nc's for these circles for more readability
  6. 00:29:802 (3) - this note is overmapped, the song has nothing here, but has at 00:29:960. So you could change the rhythm if you want map this sound
  7. 00:31:144 (7) - try to move him to 486 266, the flow seems better so i prefer this flow
  8. 01:34:223 - may you add note here? Just feel that something is missing, cuz you almost always have mapped that sound at blue ticks
  9. 02:00:354 (1,2,3,1,2,3,1,2,3) - I have interesting suggestion; you can gradually increase the distance between the notes instead of do it with same spacing in this section. That trick would good work here cuz good fit to song and looks great. For example, look at screenshot, I had used at first 0.8x ds, then 1.1x and 1.4x. That I meant when I said these words. You could use same spacing or come up something similar flipped it around
  10. 02:01:933 (3) - should be nc I guess, cuz 1/4 sliders were ended lul
  11. 03:05:407 (4) - try to don't use stacks like these, often they are be pretty confusing for play. Anyway if you want keep that placement, I recommend you to do a little unstack, so it would much more readable i hope this much unstack is fine
  12. yes, same for similar sliders
  13. 03:22:933 (6,2,3) - stack their xdd http://puu.sh/oXCW8/e9e9d0af00.jpg
  14. 03:25:460 (6,3,4,5) - the blanket looks so ugly because you have two stacked circles, try to move 03:26:486 (4,5) - to 474 158, seems much more neat
  15. 04:07:617 (5) - May you add one more repeat? Seems the song also has sound at 04:08:802
  16. 04:23:091 (1,2,3,1,2,3,1,2,3) - as before no, in the part before it decreased in volume and pitch but here it doesnt
  17. 04:24:670 (3) - as before
  18. 04:29:881 (6,7) - It feels really large spacing, cuz you didn't use so big before, try reduce him a bit it seems fine to me, also since it is end of song so highest difficulty in map in relation to rest
Overall it's pretty good stuff, your sliderjumps are look really interesting and neat. It can easily has ranked status, so good luck with that
tbh didnt see the stack problems because i map with stacking off xd had to reenable to see
thanks FCL
6th
Stars for you since I couldn't mod it.
Saki
nm from queue

[spirit]
00:43:460 (5) - i think blanket with 00:43:775 (7) - is better
00:44:091 (9,1,2) - this overlaps seem not good,it needs improvement
00:44:644 (2,1) - and you can make a blanket here
00:53:012 (9,1,2) - put them lower will be better
01:44:407 (4,5) - too close
01:52:460 (1,1,1) - I think change these notes into a 1/4slider is better
03:22:144 (1,2,5) - overlap
03:26:486 (4,) - blanket & unstack & i think ctrl+g flow better

other seems fine to me
interesting map
a star for you
Topic Starter
Aeril

Vert wrote:

nm from queue

[spirit]
00:43:460 (5) - i think blanket with 00:43:775 (7) - is better
00:44:091 (9,1,2) - this overlaps seem not good,it needs improvement moved 00:44:091 (9) - over to the right
00:44:644 (2,1) - and you can make a blanket here
00:53:012 (9,1,2) - put them lower will be better
01:44:407 (4,5) - too close
01:52:460 (1,1,1) - I think change these notes into a 1/4slider is better
03:22:144 (1,2,5) - overlap moved it so only 03:22:775 (5) - and 03:22:144 (1) - overlap
03:26:486 (4,) - blanket & unstack & i think ctrl+g flow better

other seems fine to me
interesting map
a star for you
thx vert!
anna apple
02:22:065 - move preview point to here(one blue tick backwards) for the fade in
00:43:460 (5,7) - 02:02:565 (1,3,5) - 02:31:617 (1,3) - 02:57:196 (3,4) - fix blanket
02:10:775 (4) - I think this is too close to previous
this is hard to read damn 02:02:565 - to 02:22:775 - I failed in here so idk about the rest xd I would assume anything like that section is hard to read because of inconsistent spacing between 1/4 and 1/2
Topic Starter
Aeril

[alt][F4] wrote:

02:22:065 - move preview point to here(one blue tick backwards) for the fade in ok
00:43:460 (5,7) - 02:02:565 (1,3,5) - 02:31:617 (1,3) - 02:57:196 (3,4) - fix blanket
02:10:775 (4) - I think this is too close to previous moved farther up
this is hard to read damn 02:02:565 - to 02:22:775 - I failed in here so idk about the rest xd I would assume anything like that section is hard to read because of inconsistent spacing between 1/4 and 1/2 so far you're the only one who has found that hard to read, idk ill wait for other opinions on it
thx bud ;D
anna apple

Aeril wrote:

so far you're the only one who has found that hard to read, idk ill wait for other opinions on it

maybe I'm just tired when I played it xD
Izzywing
Hey just wanted to say that I saw your post in queue but I actually really couldn't find anything worth mentioning :\/ feels bad man

i guess ill give star when I have 1 to give

good luck!
Mel
if you're going for approval then you should change the title of the map cause this is a sped up version (original is 168bpm and almost 7min long)
Topic Starter
Aeril

Mel wrote:

if you're going for approval then you should change the title of the map cause this is a sped up version (original is 168bpm and almost 7min long)
alright thx ;p
Shiny Spoon


[Spirit]

OD feels a bit awkward/random, and considering difficulty and BPM if you want be safe, go for about 8.5, but if you want to stretch it out a bit and maybe get away with it, go with 9.

00:06:354 (1,2) - Feels a bit awkward of a pattern.

00:07:617 (1,2,3) - ^

00:07:854 (2,3) - I really really have a thing against these personally, I feel its kind of promotes a bad flow or a gimmicky map, I'd advise avoiding these.

00:08:565 (7,1) - Awkward flow, the pause going into the slider is what makes it feel so gimmicky/awkward.

00:11:802 (2) - This note doesnt need to be here, and its awkward to play.

00:23:249 (2,3,4,5) - This pattern is a bit hard to read, and has an awkward flow to it, mainly the back and forth.

00:34:933 (4,5,6) - BAD, this pattern is just awful flow.

00:41:960 (2,3) - I made a comment about this type of pattern already. Anything else like this should be considered for change.

03:04:617 (1) - From here to 03:13:302 (1) - here, you can probably get away with hit circle back and forths that intensify a bit more near the end of the section, would lead up to the next kiai time perfectly.

03:43:460 (3) - Delete this note

03:44:723 (2) - ^

04:15:196 (1) - From here to 04:19:933 (7) - here, add some variety in this section, its all just in the bottom right corner, makes this section very bland, boring, and repetitive.

04:23:091 (1,2,3,1,2,3,1,2,3) - I loved the stream section until this flow breaker came in.

[Final Thoughts]

Wow am I impressed! Solid map for the most part! I love it a lot, most of it looks really fun to play, and I may consider playing this in my free time a bit. I give you the best of luck on ranking!

Good Luck!!

- Spoon
Topic Starter
Aeril

Shiny Spoon wrote:



[Spirit]

OD feels a bit awkward/random, and considering difficulty and BPM if you want be safe, go for about 8.5, but if you want to stretch it out a bit and maybe get away with it, go with 9. thing is od 8.5 is a bit easy for this difficulty but od 9 is a bit mean considering the rhythms in this map so od 8.7 is fine

00:06:354 (1,2) - Feels a bit awkward of a pattern. ok i dont think that is awkward as you can make a simple clockwise motion to hit that but i moved 00:07:144 (3) - to be less awkward

00:07:617 (1,2,3) - ^ not even

00:07:854 (2,3) - I really really have a thing against these personally, I feel its kind of promotes a bad flow or a gimmicky map, I'd advise avoiding these. not bad flow and whats wrong with a gimmicky map? its used throughout so i think its fine

00:08:565 (7,1) - Awkward flow, the pause going into the slider is what makes it feel so gimmicky/awkward. its 1/3 cant change that

00:11:802 (2) - This note doesnt need to be here, and its awkward to play. theres a note there though ;v

00:23:249 (2,3,4,5) - This pattern is a bit hard to read, and has an awkward flow to it, mainly the back and forth. i dont think this is a problem and not really that awkward, the only thing that might be a bit awkward is 00:23:565 (4,5,6) - but i like it

00:34:933 (4,5,6) - BAD, this pattern is just awful flow. no it doesnt? it creates a v triangle shape

00:41:960 (2,3) - I made a comment about this type of pattern already. Anything else like this should be considered for change. nop

03:04:617 (1) - From here to 03:13:302 (1) - here, you can probably get away with hit circle back and forths that intensify a bit more near the end of the section, would lead up to the next kiai time perfectly. imo there isnt really any kind of buildup here, just a sudden intensity at 03:13:933 (2,3,4,5,1) - and that is shown by the large increase of spacing with the star

03:43:460 (3) - Delete this note uhh no, there are vocals being covered by this

03:44:723 (2) - ^ ^

04:15:196 (1) - From here to 04:19:933 (7) - here, add some variety in this section, its all just in the bottom right corner, makes this section very bland, boring, and repetitive. thats why the pattern is changing each time, idk ill look for other opinions

04:23:091 (1,2,3,1,2,3,1,2,3) - I loved the stream section until this flow breaker came in. it matches the music

[Final Thoughts]

Wow am I impressed! Solid map for the most part! I love it a lot, most of it looks really fun to play, and I may consider playing this in my free time a bit. I give you the best of luck on ranking!

Good Luck!!

- Spoon
alright thx, got me to think on about my patterns and choices quite a bit
VectorBatesta
awsum map plos app it xd

IM BEING SERIOUS. DO IT! :D
Topic Starter
Aeril

VectorBatesta wrote:

awsum map plos app it xd

IM BEING SERIOUS. DO IT! :D
im trying ;~;
Naxess
M4M From Queue

[ Spirit]
SPOILER
00:04:617 (5,6,7) - 00:09:670 (5,6,7) - Why are these different from 00:14:723 (5,6) - ?
The pattern at 00:14:723 (5,6) - only appears once in this whole section, perhaps you could integrate it at every other one for variance and consistency?

00:11:881 (3,4) - Spacing here is 1.35x, but at 00:01:775 (2,3) - it's 1.75x.
How about something like this?


00:10:144 (1,2) - These start on the same type of sound, so I feel like they should be the same type of note as well to reflect that.

00:41:723 - From here I think it get's a little confusing what you're following.
If you were following vocals, you'd have emphasized 00:42:196 - 00:42:512 - .
If you were following the constant background melody, you'd have mapped 00:42:275 - 00:42:907 - .
If you were following the background beat, you'd have emphasized 00:42:670 - , probably with a jump, at least not a stack.
Perhaps I'm missing something...
either way, it continues throughout the map, so if it does turn out to be a problem you should check the other parts as well.

Just wondering, why is there a space between 00:59:328 (8,1) - ?

01:33:354 (6,1) - Depending on what you're following, one of these should be emphasized.
I'm guessing you're following vocal, in which case you could make 01:33:354 - a slider extending to the downbeat,
in order to emphasize the vocals properly.
^ 01:34:617 -
^ 01:35:881 -
Seems like you're alternating between the different layers of instruments,
but I'd recommend against doing this within the same combo and measure.

01:48:433 - Seems weird that this is mapped, which is a weaker beat from the background melody compared to 01:48:275 - , which isn't mapped.

01:57:512 - 01:58:144 - 01:58:775 - 01:59:407 - 02:00:039 - All 1/2 sliders.
Then compare them to 02:00:354 - 02:00:670 - 02:00:986 -
and lastly 02:01:302 -
You'll notice the first ones are sliders, the next are circles and the last is a slider.
I think you should map them with the same type of note to reflect the song better.
Something like this, for example: 02:00:591 - for reference


02:02:565 - Here begins the confusion again... what are you following? xD
02:02:565 - drum - slider
02:02:881 - drum - slider
02:03:196 - drum - stacked circle
02:03:512 - drum circle

02:02:565 - guitar - clickable
02:02:802 - guitar - clickable
02:02:881 - guitar - clickable
02:03:039 - guitar - sliderend
...
02:03:275 - guitar - not mapped?

I'm guessing you're following the guitar? If so you missed 02:03:275 - .
Could move back the head of slider (6)?
Or map it like you did here 02:04:460 (5,6,7) -

02:05:802 - Missed guitar
^ 02:07:065 -
^ 02:08:328 -
^ 02:09:591 -
^ 02:10:854 -
and so on.
Again, maybe I'm missing something, but the rhythm just seems sort of off.

If you're not following guitar, then it feels like 02:12:039 (5) - and similar stacked notes with heavy beats are being under emphasized.
But perhaps you're following the background melody... but in that case you'd have mapped 02:12:591 - etc. and...
so confused wat is dis plz explain xD

02:37:302 (4) - What about directing this slider to the following note?


02:38:881 (8) - So this clap is not emphasized, because it's at the bottom of a stack and the cursor basically doesn't move at all,
but 02:40:144 (8) - this clap is emphasized, both because it's a slider and forces a hold, and because there's a slight sidestep at 02:40:065 (7,8) - .
Inconsistency?

02:42:433 - Guitar is skipped even though other instruments are fading.

02:46:775 - Officially confirmed that you're following vocal here, otherwise you'd have mapped this.
omg I'm actually onto something here
02:50:881 - or not xD If you're following vocals, shouldn't this be clickable?

03:07:933 (4,5) - In terms of rhythm, shouldn't these be a slider and, if aything, one of 03:08:249 (1,2,3) - be circles instead?

03:15:828 - This is even NCed, but it's still at the bottom of a stack, thus not being emphasized.
If I'm mistaken, are notes at the bottom of a stacks suddenly classed as emphasized?
Unless it's not emphasized... but wait all layers have an impact here, so it has to be emphasized... right? ;w;

03:23:644 (2,3) - Not going to space them like you did on literally every other 1/4 spaced circle right in front of a 1/1 slider at this part of the measures?
03:24:907 (2,3) - for example
^
03:26:486 (4,5) - Not going to stack them like you did on literally every other...
03:25:223 (4,5) - like this
^ 03:32:802 (4,5) -

03:24:907 (2,3,4,5) - This is how you stacked it everywhere else so I don't see why the previous two suggestions have exceptions.

03:34:223 - Guitar is being ignored. Poor guitar.

04:05:091 - alright alright this time I got this. This part is following vocals for sure.
04:06:354 - ;w; So wait, you skip emphasizing the downbeat here 04:05:091 - which sounds exactly the same as this one instrumentally?
There's not exactly any vocals here either from what I can hear. I'd have made 04:06:196 (7,1) - into a slider instead.
For variety you could make another into a repeat, like you did at 04:07:144 (4) - , if you feel that it's necessary.

04:22:933 (2,1,2,3,1,2,3,1,2,3) - remap kds pls No but seriously, you should probably do it like I mentioned earlier to reflect the song better.

04:28:144 - This is definitely following guitar this time. 100% sure. I know I keep failing, but this time I got this.
04:28:539 - *cough* *cough* *cough* *dies in background*

04:32:328 - Guitar, I feel so sorry for you m8
04:44:960 - even a repeat is rolling over you here...

04:46:065 (4,5) - 04:47:328 (4,5) - 04:48:591 (4,5) -
These are stacked, but
04:49:539 (2,3) - 04:51:117 (4,5) - 04:52:381 (4,5) - 04:53:644 (4,5) -
are not. Inconsistency?

04:54:670 - btw, if you're not going to be mapping the beat, then I'd suggest at least emphasizing the guitar,
and not having it be in the middle of a tripplet like this 04:54:907 - where pretty much nothing happens differently from the previous to next note.

04:58:381 (2,3) - 05:01:223 (4,5) - Depending on how you handled my other suggestion, you may want to look here as well.
Because 05:02:486 (4,5) - is different.

05:05:170 - Other instruments fading, guitar still ignored.

I'm still really confused, but yeah. If it makes sense for you then feel free to turn down my suggestions, but at least explain lol

[ General]
SPOILER
That's a lot of sound files. Many of them are same, for example most of your normal-hitnormals produce the exact same sound.
Is that really necessary?
I'm not too experienced with hitsounds myself but I think you could just change the sampleset to normal and additions to soft3, for example,
to get a different addition but same hitnormal.

Rest looks fine.

Good luck m8
Topic Starter
Aeril

Naxess wrote:

M4M From Queue

[ Spirit]
SPOILER
00:04:617 (5,6,7) - 00:09:670 (5,6,7) - Why are these different from 00:14:723 (5,6) - ?
The pattern at 00:14:723 (5,6) - only appears once in this whole section, perhaps you could integrate it at every other one for variance and consistency? changed 00:04:617 (5,6) -

00:11:881 (3,4) - Spacing here is 1.35x, but at 00:01:775 (2,3) - it's 1.75x.
How about something like this?


00:10:144 (1,2) - These start on the same type of sound, so I feel like they should be the same type of note as well to reflect that. 00:10:460 (2,3,4,5) - these are jumps and changing 00:10:460 (2) - to a slider would block off the sound at 00:10:617 (3) -

00:41:723 - From here I think it get's a little confusing what you're following.
If you were following vocals, you'd have emphasized 00:42:196 - 00:42:512 - .
If you were following the constant background melody, you'd have mapped 00:42:275 - 00:42:907 - .
If you were following the background beat, you'd have emphasized 00:42:670 - , probably with a jump, at least not a stack.
Perhaps I'm missing something...
either way, it continues throughout the map, so if it does turn out to be a problem you should check the other parts as well.
00:41:723 (1,2,3,4,5,6,7,8) - this is following the background beats while pushing in the 1234 constant melody and 00:43:460 (5,6,7,8,9) - follows the vocals and so it continues on, 00:44:249 (1,2,3,4,5,6,7,8) - follows background beats while pushing in the 1234 constant melody and 00:45:986 (4,5,6,7,8,9) - following the vocals.
it changes up at 00:46:775 (1,2,3,4,5,6,7,8) - while still following the background beats the next pattern 00:48:039 (1,2,3,4,5,6,7) - is following guitar as the guitar is extra loud in this section and it also changes at 00:50:565 (1,2,3,4,5,6,7,8,9) - because of the violin that comes in.
00:51:828 (1,2,3,4,5,6,7) - i admit this part followed the vocals while it was supposed to follow the beats so i changed it.
also once again, 00:58:144 (1,2,3,4,5,6,7,8) - this is extra loud so i had it change in pattern


Just wondering, why is there a space between 00:59:328 (8,1) - ? new measure

01:33:354 (6,1) - Depending on what you're following, one of these should be emphasized.
I'm guessing you're following vocal, in which case you could make 01:33:354 - a slider extending to the downbeat,
in order to emphasize the vocals properly.
^ 01:34:617 -
^ 01:35:881 -
Seems like you're alternating between the different layers of instruments,
but I'd recommend against doing this within the same combo and measure. it plays just fine so i dont see the problem

01:48:433 - Seems weird that this is mapped, which is a weaker beat from the background melody compared to 01:48:275 - , which isn't mapped. that is odd, changed

01:57:512 - 01:58:144 - 01:58:775 - 01:59:407 - 02:00:039 - All 1/2 sliders.
Then compare them to 02:00:354 - 02:00:670 - 02:00:986 -
and lastly 02:01:302 -
You'll notice the first ones are sliders, the next are circles and the last is a slider.
I think you should map them with the same type of note to reflect the song better.
Something like this, for example: 02:00:591 - for reference if it was mapped like that it would play much more awkwardly then it does here and i feel that these beats need to be extra emphasized which makes the jumps fit better


02:02:565 - Here begins the confusion again... what are you following? xD
02:02:565 - drum - slider
02:02:881 - drum - slider
02:03:196 - drum - stacked circle
02:03:512 - drum circle

02:02:565 - guitar - clickable
02:02:802 - guitar - clickable
02:02:881 - guitar - clickable
02:03:039 - guitar - sliderend
...
02:03:275 - guitar - not mapped?

I'm guessing you're following the guitar? If so you missed 02:03:275 - .
Could move back the head of slider (6)?
Or map it like you did here 02:04:460 (5,6,7) -

02:05:802 - Missed guitar
^ 02:07:065 -
^ 02:08:328 -
^ 02:09:591 -
^ 02:10:854 -
and so on.
Again, maybe I'm missing something, but the rhythm just seems sort of off.

If you're not following guitar, then it feels like 02:12:039 (5) - and similar stacked notes with heavy beats are being under emphasized.
But perhaps you're following the background melody... but in that case you'd have mapped 02:12:591 - etc. and...
so confused wat is dis plz explain xD
it is mapped background beats with melody x2 and then guitar with melody x2 and it goes on and on and on

02:37:302 (4) - What about directing this slider to the following note? that would make the pattern look weird D;


02:38:881 (8) - So this clap is not emphasized, because it's at the bottom of a stack and the cursor basically doesn't move at all,
but 02:40:144 (8) - this clap is emphasized, both because it's a slider and forces a hold, and because there's a slight sidestep at 02:40:065 (7,8) - .
Inconsistency?
02:38:881 (8) - if this was a slider it would ignore the vocals at 02:39:039 (9) - and also there is not slight sidestep at 02:38:723 (6,7,8) - because it would look odd and play even odder, ill attempt to try and change this as you are right with just a simple straight line instead of stack so hopefully its better

02:42:433 - Guitar is skipped even though other instruments are fading. 02:42:512 (4,5,6,7,8) - these are singles to follow the vocals and if 02:42:433 - was mapped it would play kind of awkwardly when its supposed to be dying down both in intensity and in difficulty

02:46:775 - Officially confirmed that you're following vocal here, otherwise you'd have mapped this.
omg I'm actually onto something here
02:50:881 - or not xD If you're following vocals, shouldn't this be clickable? nah, it plays better this way

03:07:933 (4,5) - In terms of rhythm, shouldn't these be a slider and, if aything, one of 03:08:249 (1,2,3) - be circles instead? changed 03:07:933 (4) - to a slider wtf was i doing

03:15:828 - This is even NCed, but it's still at the bottom of a stack, thus not being emphasized.
If I'm mistaken, are notes at the bottom of a stacks suddenly classed as emphasized?
Unless it's not emphasized... but wait all layers have an impact here, so it has to be emphasized... right? ;w; start of new measure is only reason why this is nc'd

03:23:644 (2,3) - Not going to space them like you did on literally every other 1/4 spaced circle right in front of a 1/1 slider at this part of the measures?
03:24:907 (2,3) - for example
^
03:26:486 (4,5) - Not going to stack them like you did on literally every other...
03:25:223 (4,5) - like this
^ 03:32:802 (4,5) - yea changed it

03:24:907 (2,3,4,5) - This is how you stacked it everywhere else so I don't see why the previous two suggestions have exceptions.

03:34:223 - Guitar is being ignored. Poor guitar. already explained

04:05:091 - alright alright this time I got this. This part is following vocals for sure.
04:06:354 - ;w; So wait, you skip emphasizing the downbeat here 04:05:091 - which sounds exactly the same as this one instrumentally?
There's not exactly any vocals here either from what I can hear. I'd have made 04:06:196 (7,1) - into a slider instead.
For variety you could make another into a repeat, like you did at 04:07:144 (4) - , if you feel that it's necessary. lol changed 04:06:196 (1) - to slider

04:22:933 (2,1,2,3,1,2,3,1,2,3) - remap kds pls No but seriously, you should probably do it like I mentioned earlier to reflect the song better. explained earlier

04:28:144 - This is definitely following guitar this time. 100% sure. I know I keep failing, but this time I got this.
04:28:539 - *cough* *cough* *cough* *dies in background*
same as earlier, background beats with melody x2 then guitar with melody x2

04:32:328 - Guitar, I feel so sorry for you m8
04:44:960 - even a repeat is rolling over you here... follow the changing synthesizer here and it would play more awkwardly as a guitar

04:46:065 (4,5) - 04:47:328 (4,5) - 04:48:591 (4,5) - these are in a no vocals part
These are stacked, but
04:49:539 (2,3) - 04:51:117 (4,5) - 04:52:381 (4,5) - 04:53:644 (4,5) - these are in a vocals part
are not. Inconsistency?
04:49:539 (2,3) - changed this to stacked as to keep the pattern going

04:54:670 - btw, if you're not going to be mapping the beat, then I'd suggest at least emphasizing the guitar,
and not having it be in the middle of a tripplet like this 04:54:907 - where pretty much nothing happens differently from the previous to next note. above

04:58:381 (2,3) - 05:01:223 (4,5) - Depending on how you handled my other suggestion, you may want to look here as well.
Because 05:02:486 (4,5) - is different. lol thats not right changed

05:05:170 - Other instruments fading, guitar still ignored. above

I'm still really confused, but yeah. If it makes sense for you then feel free to turn down my suggestions, but at least explain lol

[ General]
SPOILER
That's a lot of sound files. Many of them are same, for example most of your normal-hitnormals produce the exact same sound.
Is that really necessary?
I'm not too experienced with hitsounds myself but I think you could just change the sampleset to normal and additions to soft3, for example,
to get a different addition but same hitnormal. NOPE, have to keep other hitsounds at the moment while changing some of them so they get duplicated a bunch depending on the situation xdddddddd

Rest looks fine.

Good luck m8
kkkkkkkkkkkkkkkkkkkkk will mod within a day or 2
LMT
Hey, coming from VNO Modding Queue.

Spirit
00:25:933 (1,2,3,4,1,2,3,4,1) - umm this is overmapping, the stream doesn't really go with any sound in this part, also the sharp angle change doesn't correspond to a change in intensity. You probably have to redesign this part.
01:33:512 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) - The rhythm in this whole section is extremely confusing because in the previous set you follow the synth and then you choose to mix up the two, then you follow the vocals and therefore the rhythm pattern is very messy and can trip up the player. You can try things like sliderheads on vocals and slidertails on synth? Whatever you do try to keep the pattern consistent here.
02:59:407 (1,2,3,4,5,6,7,8) - those jumps don't really highlight anything, consider mapping 1/2 sliders here.
04:18:986 (1,2,3) - Yeah I know you don't want to map those 3/4s but this is wrong. Try mapping triples: https://osu.ppy.sh/ss/5426795 .
04:33:117 (2) - 04:29:328 (2) - 04:38:170 (2) - 04:39:433 (2) - 04:43:223 (2) - 04:44:486 (2) - (I mean you can find more of those by yourself) mapping that sweet white tick is probably essential here.
04:44:881 (4) - actually should start on the blue tick, or you can do sth like this https://osu.ppy.sh/ss/5426832 .

Good luck!
Topic Starter
Aeril

LMT1996 wrote:

Hey, coming from VNO Modding Queue.

Spirit
00:25:933 (1,2,3,4,1,2,3,4,1) - umm this is overmapping, the stream doesn't really go with any sound in this part, also the sharp angle change doesn't correspond to a change in intensity. You probably have to redesign this part. umm im pretty sure i hear a repeating sound in the like "mechanical voice" i guess you could say, idk how to describe it but i hear it there
01:33:512 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) - The rhythm in this whole section is extremely confusing because in the previous set you follow the synth and then you choose to mix up the two, then you follow the vocals and therefore the rhythm pattern is very messy and can trip up the player. You can try things like sliderheads on vocals and slidertails on synth? Whatever you do try to keep the pattern consistent here. yea changed it back
02:59:407 (1,2,3,4,5,6,7,8) - those jumps don't really highlight anything, consider mapping 1/2 sliders here. did for the most part except for 7/8 because those are for vocals
04:18:986 (1,2,3) - Yeah I know you don't want to map those 3/4s but this is wrong. Try mapping triples: https://osu.ppy.sh/ss/5426795 . they're not wrong? its mapping to the vocal start and end and also the kick and clap
04:33:117 (2) - 04:29:328 (2) - 04:38:170 (2) - 04:39:433 (2) - 04:43:223 (2) - 04:44:486 (2) - (I mean you can find more of those by yourself) mapping that sweet white tick is probably essential here. i mapped it that way on purpose so that all the parts of the song are included throughout through patterns in the mapping that keep it easy to do, 2 measures drum + bg 1234 thing, 2 measures synth + bg 1234 thing
04:44:881 (4) - actually should start on the blue tick, or you can do sth like this https://osu.ppy.sh/ss/5426832 . yea changed it around, see how people feel about it now

Good luck!
thanks :)

EDIT: Completely remapped the 2nd buildup at 04:15:196 - , pls give feedback
Ongaku
from my queue, M4M

[General]

I recommend you go thought your hitsounds again, there are some notes you missed and some you over-hitsounded. Other than that, a solid map. Onto the mod.

[Spirit]

- 00:07:302 (4,1) - The same rhythmically, but entirely different in patterns, which caused a weird transition at a weird time.

- 00:40:775 (5,3) - Come on, stack it please.

- 04:04:775 - I can see what you're trying to do, but the entire section doesn't make much sense, since 04:03:828 (1) - Stands out more. Try doing a similar pattern to replace similar patterns like 04:04:933 (3,4,5,6,1) - .

- 04:25:302 - I suggest you add a Kiai here, since it's the final stanza before the ending stanza. It'll make a bigger impact, and also because you increased Distance Snapping.

- 04:49:302 (1,2,3) - Woah, 04:49:539 (2,3) - is a tad bit too far, you're prone to slider breaking.

- 05:37:617 (4,5) - DS is different than 05:32:565 (4,5) - , but rhythmically the same?

[Conclusion]

Not many things to say, but good job. Could use some fixes on the consistency and hitsounds, but overall nice map. Good Luck.
Topic Starter
Aeril

Ongaku wrote:

from my queue, M4M

[General]

I recommend you go thought your hitsounds again, there are some notes you missed and some you over-hitsounded. Other than that, a solid map. Onto the mod. i will after i mod your map

[Spirit]

- 00:07:302 (4,1) - The same rhythmically, but entirely different in patterns, which caused a weird transition at a weird time. hmm? dont you hear the "beww" going down in pitch?

- 00:40:775 (5,3) - Come on, stack it please. but but then its not a perfect star D;

- 04:04:775 - I can see what you're trying to do, but the entire section doesn't make much sense, since 04:03:828 (1) - Stands out more. Try doing a similar pattern to replace similar patterns like 04:04:933 (3,4,5,6,1) - . ok i try

- 04:25:302 - I suggest you add a Kiai here, since it's the final stanza before the ending stanza. It'll make a bigger impact, and also because you increased Distance Snapping. oko

- 04:49:302 (1,2,3) - Woah, 04:49:539 (2,3) - is a tad bit too far, you're prone to slider breaking. lol that wasnt supposed to be that far out, fixed

- 05:37:617 (4,5) - DS is different than 05:32:565 (4,5) - , but rhythmically the same? changed

[Conclusion]

Not many things to say, but good job. Could use some fixes on the consistency and hitsounds, but overall nice map. Good Luck.
Lilyanna
Hi from my queue
i said in my queue i dont mod extra maps cant even pass them but here u go
00:06:354 (1,4,1) - this doesnt look apealing and this 00:06:354 (1,2) - overlapping
00:07:302 (4,1) - blanket 1 with the tail ofslider 4
00:27:512 (6,1) - i see u trying to blanket but its still overlap imo
00:43:460 (5,6,7) - spacing is wierd to me even the patterns
01:52:302 (6,7,1,8,9,1) - i dont think the stream stacked on the 1/4 slider is good choice its just make the pattern look wierd
maybe consider removing these 01:52:381 (7,9,9) - and so on and just let it jups and the 1/4 slider just to emphasize that particular beat
02:25:933 (6) - nc maybe
02:51:196 (2,3,4) - this not appealing aand spacing is awkward
i know this may not help much im sorry
good luck
Topic Starter
Aeril

Lilyanna wrote:

Hi from my queue
i said in my queue i dont mod extra maps cant even pass them but here u go
00:06:354 (1,4,1) - this doesnt look apealing you mean 00:07:302 (4,1) - doesn't look appealing because you cant even seen the first part by then but i still like how it looks and this 00:06:354 (1,2) - overlapping i know its supposed to be that way, if more people dont like it i might change it
00:07:302 (4,1) - blanket 1 with the tail ofslider 4 unless more people say so not changing
00:27:512 (6,1) - i see u trying to blanket but its still overlap imo i like the overlap
00:43:460 (5,6,7) - spacing is wierd to me even the patterns it isnt ;/
01:52:302 (6,7,1,8,9,1) - i dont think the stream stacked on the 1/4 slider is good choice its just make the pattern look wierd
maybe consider removing these 01:52:381 (7,9,9) - and so on and just let it jups and the 1/4 slider just to emphasize that particular beat ye just removed the kickslider to bring it back to what it was before to be more consistent with later on in the map and it just looks better
02:25:933 (6) - nc maybe nahh
02:51:196 (2,3,4) - this not appealing aand spacing is awkward yea i changed it to a triangle, ill see more opinions
i know this may not help much im sorry its ok ;>
good luck
ty luv u :)
rs_fadeaway
hi, from my queue)

  • 00:07:302 (4) - change SV for special sound? x1.2 seems fine
    00:15:039 (7,8,1,2,3) - why these start stack, don't rly feel the music change
    00:27:512 (6) - same x1.2?
    01:22:144 (1,2) - this too close
    01:23:407 (3,4) - ^
    why the DS in kiai even decrease?
    04:31:302 (7,8) - this suddenly change flow, clockwise (7) 90° will be fine
    02:39:749 (4) - the emphasis at the tail is weird,why not make like 02:38:565 (5) -
    03:24:670 (1,2,3) - not overlap, 03:24:907 (2,3) - clockwise 60° looks better (http://puu.sh/qmwvD/ec8186c440.jpg
    03:49:933 (1,2,3) - the DS almost same, make them more different
    04:40:144 (7,8) - why decrease the DS,seems music still intense
    the first 1 min is great, all sides)but i think the pattern and flow in kiai still can improve,if u keep map like that, it will be perfect. GL!
chainpullz
Offset felt off when playing. After tweaking in editor 47 sounds much more in sync with the downbeats to me. The first downbeat is a bit misleading unless you listen really closely for where the attack actually falls in respect to the metronome since there is a lot going on in the lower range.

00:02:573 (1) - It's a little bit more clear if you listen to this one imo

Edit: this is assuming you didn't swap out the mp3 since june 25th
Topic Starter
Aeril

rs_fadeaway wrote:

hi, from my queue)

  • 00:07:302 (4) - change SV for special sound? x1.2 seems fine no its fine how it is
    00:15:039 (7,8,1,2,3) - why these start stack, don't rly feel the music change hmmm, i changed it to match the one at the end of slider but if your talking about before, before had a 'ey' sound
    00:27:512 (6) - same x1.2? nol
    01:22:144 (1,2) - this too close ? i try
    01:23:407 (3,4) - ^
    why the DS in kiai even decrease?what you mean?
    04:31:302 (7,8) - this suddenly change flow, clockwise (7) 90° will be fine ok
    02:39:749 (4) - the emphasis at the tail is weird,why not make like 02:38:565 (5) - ok
    03:24:670 (1,2,3) - not overlap, 03:24:907 (2,3) - clockwise 60° looks better (http://puu.sh/qmwvD/ec8186c440.jpg not did what you did but similar
    03:49:933 (1,2,3) - the DS almost same, make them more different supposed to be
    04:40:144 (7,8) - why decrease the DS,seems music still intense it doesnt?
    the first 1 min is great, all sides)but i think the pattern and flow in kiai still can improve,if u keep map like that, it will be perfect. GL! ok i try
ty very much :>

chainpullz wrote:

Offset felt off when playing. After tweaking in editor 47 sounds much more in sync with the downbeats to me. The first downbeat is a bit misleading unless you listen really closely for where the attack actually falls in respect to the metronome since there is a lot going on in the lower range.

00:02:573 (1) - It's a little bit more clear if you listen to this one imo

Edit: this is assuming you didn't swap out the mp3 since june 25th
thx chain
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