hi!!!!
00:01:393 (1) - red timing point should actually be here. the vocalist starts with some pick up notes, but actual downbeats line up with your first object
01:20:810 (1,3) - swapping new combos so you keep the 2 measure pattern thing good idea kk k k k
02:35:512 (3) - may want to stop the 1/4 spam here, since the song doesnt have as dense of percussion to support it
04:57:451 (1) - this section may also be screwed for the same reason lol. using 1/2slider+circles to show that the drums are gone would probably work (and would make it stand out from the previous 1/4 sliderspam)
00:28:789 (4,5,6,1) - cool if the spacing change were more noticable. with a lot of objects like 00:27:550 (2,3,4,5,6,1,2,3) - the slow change is noticable, but with less objects, it looks more like barely inconsistent spacing lol. so like this would be more noticable xz
02:36:902 (3) - 1,2 and 4 are priortizing vocals over everything, so like why is this ignoring the vocal on the downbeat a rhythm like bla gets both vocals so ya
02:39:882 (4) - similar thing tbh like clicking on the most prominent vocal there makes s e n s e
02:54:187 (3) - 02:23:194 (3) - assuming these are supposed to be following like the same thing so comboing should indicate that like 02:41:075 (2,3,1,2,1) - yeee
04:08:180 (2,1,2) - ik you're trying to make this part stand out since it's an irregular rhythm, but um double 1/4 stuff would similarly make it stand out whiel actually following basic polarity bs
04:26:855 (3) - im thinking you forgot a new combo since it's just repeating 04:25:663 (1,2,1,2) - but with curves lol
and here's this https://osu.ppy.sh/s/425053
00:01:393 (1) - red timing point should actually be here. the vocalist starts with some pick up notes, but actual downbeats line up with your first object
01:20:810 (1,3) - swapping new combos so you keep the 2 measure pattern thing good idea kk k k k
02:35:512 (3) - may want to stop the 1/4 spam here, since the song doesnt have as dense of percussion to support it
04:57:451 (1) - this section may also be screwed for the same reason lol. using 1/2slider+circles to show that the drums are gone would probably work (and would make it stand out from the previous 1/4 sliderspam)
00:28:789 (4,5,6,1) - cool if the spacing change were more noticable. with a lot of objects like 00:27:550 (2,3,4,5,6,1,2,3) - the slow change is noticable, but with less objects, it looks more like barely inconsistent spacing lol. so like this would be more noticable xz
02:36:902 (3) - 1,2 and 4 are priortizing vocals over everything, so like why is this ignoring the vocal on the downbeat a rhythm like bla gets both vocals so ya
02:39:882 (4) - similar thing tbh like clicking on the most prominent vocal there makes s e n s e
02:54:187 (3) - 02:23:194 (3) - assuming these are supposed to be following like the same thing so comboing should indicate that like 02:41:075 (2,3,1,2,1) - yeee
04:08:180 (2,1,2) - ik you're trying to make this part stand out since it's an irregular rhythm, but um double 1/4 stuff would similarly make it stand out whiel actually following basic polarity bs
04:26:855 (3) - im thinking you forgot a new combo since it's just repeating 04:25:663 (1,2,1,2) - but with curves lol
and here's this https://osu.ppy.sh/s/425053