I like
22:55 <Card_N'FoRcE> : i think we should leave them as they are then
22:56 <OnosakiHito> : aaaaaah
22:56 <OnosakiHito> : you are right
22:56 <Card_N'FoRcE> : as i thought
22:56 <Card_N'FoRcE> : they're snapped to 1/6 198 BPM
22:56 <OnosakiHito> : ROTTER TAIYOSHINKO: http://puu.sh/4hDy
22:56 <Card_N'FoRcE> : to 1/6 198 bpm
22:56 <OnosakiHito> : ROTTER TARMINATION: http://puu.sh/4hDD
22:56 <OnosakiHito> : You can see they are same based in the picture.
22:57 <Card_N'FoRcE> : YES
22:57 <Card_N'FoRcE> : ops caps
22:57 <Card_N'FoRcE> : well basically
22:57 <Card_N'FoRcE> : they're correct as they are now
22:57 <Card_N'FoRcE> : the point is that they were mapped to 198 BPM
22:57 <Card_N'FoRcE> : and that made them correctly snapped
22:57 <Card_N'FoRcE> : at the moment, they're 1/9 132BPM
22:58 <Card_N'FoRcE> : which is correct
22:58 <Card_N'FoRcE> : but osu doesn't know that snap value
Saten-san wrote:
SPOILERosu! wrote:
Due to stars being useless, they are currently being phased on. More details will follow soon.
C'mon, it's pretty easy to FC...OzzyOzrock wrote:
So no removal of speed-ups in Taiko Oni?
Because it seems bad to have them in both Inner and regular Oni...
CnF would be glad to rebubble if you do, or you can wait for ranking BAT's mod to fix if you want to keep bubble.New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
no._Gezo_ wrote:
C'mon, it's pretty easy to FC...OzzyOzrock wrote:
So no removal of speed-ups in Taiko Oni?
Because it seems bad to have them in both Inner and regular Oni...
Said the one who didn't do so sightreading.
I mean make the slider border any color you want. Most people use slider border 255,255,255 since they use the default slider border. If you think it would look better with a black slider border, then use that.OnosakiHito wrote:
- So you mean to make the slider border black?
The rules clearly state:OnosakiHito wrote:
- And about the ,,approach circle", as you said the rule has still no effect, but maybe it would be better if I use it?
Missing skin filesI do not agree that approachcircle.png should be included in this (my approach circle looks fine, 99% of custom approach circles would look fine in this map). However, it should be skinned according to the guidelines. This is up to the ranking BAT on whether or not to rank it without an approach circle.
When most people use skins, they always miss the fact that skins should not mix incorrectly with the skin a user might have set. This can be very confusing or look ugly. This can be fixed either by adding the missing skin files or forcing a certain skin.
If you wish to use a certain custom object in your beatmap, make sure to use the full set.
The current object sets are as follows:
- Hitcircle:
- hitcircle.png
- hitcircleoverlay.png
- approachcircle.png
You could do that, but you have to delete hitcircle.png as well. It would be better to keep your custom skin, though.OnosakiHito wrote:
Or is just delete ,,hitcircleoverlay" so it would fit better and I don't need to make the border black.
When you update a map, the bubble gets popped. You can fix these things (if you want to) after a BAT mods your map so you don't pop the bubble.OnosakiHito wrote:
- Well, but I don't understand what do you mean with ,,or you can wait for ranking BAT's mod to fix if you want to keep bubble.".
Could you explaing that to me, please?
I SEE WHAT YOU DID THEREShael wrote:
sb pure eye cancer
Thank you Sander! We have wait so long with all donders. >w<Sander-Don wrote:
oh snap~ grats :3!
I can just say it too: YEEEEEEEEEEEEAAAAAAAAAAAAAAAAHHHHHShiirn wrote:
yyyyyyyyyyyyyyyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
THank you! >w<Chocopikel wrote:
congratulation!!
Nice map and song!!!
To be honest, I'm happy to hear that from you. Thank you really much!Faust wrote:
I remember this from so long ago. Gratz on more Okuu.
SH- wait I shouldn't say it here. BUT YESOzzyOzrock wrote:
HOLY
That's it man! Yes! >w<_Gezo_ wrote:
YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH
x3Shael wrote:
sb pure eye cancer
I DON'T GET ITOzzyOzrock wrote:
I SEE WHAT YOU DID THEREShael wrote:
sb pure eye cancer
Ooooh! I get it!OzzyOzrock wrote:
NUCLEAR = RADIATION = CANCER
Yes, thank's >w<Luna wrote:
Finally ranked, gratz Ono ;D
Ahahaha, oh mara. :3LunaticMara wrote:
Holy shit, this is finally ranked. Nice. It's been in my osu! for ages.
Thank's~ x3Loctav wrote:
Congratulations ;w;
Yes, I'm so happy. >w<Komeiji Yuki wrote:
Finally ;3
Ono's 1st ranked map !
Ah, glad to hear that, thank you.Zerostarry wrote:
Every SB'd map should include a DL link without SB
good job
Thank you pieguy!pieguy1372 wrote:
congrats~
Truly~ Thank you! x3marshall_racer wrote:
happy like a child~
congratz ;D
brbOzzyOzrock wrote:
This pic is more moe
Gezoooooooooooooooooooooooooooo Noooooo!_Gezo_ wrote:
brb
Cleaning up my room
so much blood on the floor
qilliam wrote:
Why must you prevent me from FCing cracked difficulty with that ending. /rage
Hell yeah!CracK wrote:
It's a challenge
Thank you really much! >///<Kurisuchianu wrote:
i told to you on PM but
congratulations
you know i like this map and your maps guest.
Pending is not enough for me. HahaFaust wrote:
So much radio-activity..
You really overdid yourself lol.
FFFFOnosakiHito wrote:
So, let's wait now for Taiyou Tokamaku and Infinity of Nuclear Fusion~!
Yes.matthewhln wrote:
This is a hentai map