Happyrocket asked me for an opinion on the highest diff, so here it is~. Some things i'd change, but I'm not really involved in this beatmap's nomination so I'll leave it up to whoever is bubbling/ranking to agree/disagree/force mapper to change stuff xD.
good luck on this set~
IRC with Rocket, Cut out a lot, mainly just the juicy parts and explanations
20:51 HappyRocket88: Strategas' one
20:52 Monstrata: 00:09:038 - so weird how he makes this empty
20:52 Monstrata: it makes ppl go ???? why is there no note here
20:52 Monstrata: 00:09:171 (1) - especially since this is positioned so it looks like a 1/2 jump from 5>1
20:53 Monstrata: 00:10:233 (4,5,6) - Linear flow like this just makes it really hard to snap
20:53 Monstrata: because theres no angle change from 4>5 and 5>6
20:53 Monstrata: i would use an angle tbh... since it'll set up the next jumps better
20:54 HappyRocket88: same would go for these then 00:12:357 (4,5,6) - ?
20:54 Monstrata: yea
20:54 Monstrata: generally, linear flow isn't good
20:54 Monstrata: its even more noticeable on high bpm's
20:55 Monstrata: like if this was maybe 160-180 i would be more tolerant of linear flow since there isn't so much of a demand for sharp movements
20:55 Monstrata: 00:15:675 (3,1) - overlap could be avoided by moving the whole pattern left/down a bit
20:55 Monstrata: https://puu.sh/qbh7B.jpg
20:56 HappyRocket88: ohhhh
20:56 HappyRocket88: never noticed that one xD
20:56 Monstrata: 00:22:312 (1,2) - again, confusing spacing. It's set up to resemble a 1/2 jump pattern, but it's actually 1/1 so the rhythm throws you off
20:58 Monstrata: 00:25:498 (1,2) - Not really liking how these overlaps. I think the blanket design is good, but they could use a better slidershape, like, that bump near the head doesn't look too good imo...
20:58 Monstrata: but thats more aesthetics
20:59 Monstrata: 00:27:888 (3) - I would make this a 1/2 slider because 2>3 and 3>4 can be considered 1/2 jumps
20:59 Monstrata: if you make 3 a 1/2 slider, it makes the pattern a lot easier to read. and 4>5 is stacked so player will know its 1/1
21:00 Monstrata: and then from 5>1, theres an NC so the follow points get removed so players have some sort of visual cue
21:00 Monstrata: 00:30:808 (1,2) - same as earlier
21:00 Monstrata: 00:32:932 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - this is pretty neat tho
21:01 HappyRocket88: 00:34:392 (4,5,6) - ctrl + h would work good here?
21:01 Monstrata: 00:37:976 (4,5) - This isn't good because the mapper is following vocals. If you are following vocals. stacking 5 is a bad idea because it gives no emphasis onto the vocal that lands on that note xD
21:01 Monstrata: nah. Ctrl+H would make the flow not as good imo...
21:01 Monstrata: right now its all flowing counter-clockwise
21:01 HappyRocket88: ohhh
21:02 HappyRocket88: understood!
21:02 Monstrata: 00:32:932 (1,2,3,4,5,6,7,8,9) - Basically, this is clockwise, then 00:33:994 (1,2,3,4,5,6,7,8,9) - switches to counterclockwise . which is kinda smart haha cuz it switches on an NC and halfway through the sequence
21:02 Monstrata: 00:41:826 (2,1) - If the mapper can avoid this overlap, it would help make the map cleaner too
21:03 Monstrata: since you can see 1 overlapping before you finish playing slider 2 due to the AR
21:03 HappyRocket88: despite it's
21:03 HappyRocket88: 9.8 omg
21:03 Monstrata: 00:46:737 (1,1) - Okay, this is not good imo xP. It's going to be really hard to tell when 1 appears...
21:03 Monstrata: because the slider pretty much covers all of the approach circle of 1..
21:04 Monstrata: so you kinda have to guess. and the rhythm is kinda set up to appear like a 1/2 rhythm
21:04 Monstrata: 00:47:268 (1,2) - i mean, compare this 1/2 rhythm spacing
21:04 Monstrata: to 00:46:737 (1,1) -
21:05 Monstrata: 00:54:172 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - THIS IS SO CONFUSING ZZZZ
21:06 HappyRocket88: yeeXDDD
21:06 Monstrata: 00:54:968 (1,2) - Ctrl+G this
21:06 Monstrata: then 00:55:100 (2,3) - Ctlr+G this
21:06 Monstrata: that way all 3 triangles
21:06 Monstrata: https://puu.sh/qbhEo.jpg
21:06 Monstrata: become counter-clockwise
21:07 Monstrata: and then at least the player can figure out the placement
21:07 Monstrata: based on the flow, since it'll all flow counterclockwise
21:07 Monstrata: 00:56:029 (1,2) - Ctrl+G here is good too
21:07 Monstrata: Emphasizes 1 and reduces readability concerns
21:07 HappyRocket88: omg
21:08 Monstrata: but yea thats about it for me xD
21:08 Monstrata: speed mod ayy
21:08 Monstrata: jk this took a while xD
21:08 HappyRocket88: Would you mind...
21:09 HappyRocket88: posting these suggestions to the thread? /
20:52 Monstrata: 00:09:038 - so weird how he makes this empty
20:52 Monstrata: it makes ppl go ???? why is there no note here
20:52 Monstrata: 00:09:171 (1) - especially since this is positioned so it looks like a 1/2 jump from 5>1
20:53 Monstrata: 00:10:233 (4,5,6) - Linear flow like this just makes it really hard to snap
20:53 Monstrata: because theres no angle change from 4>5 and 5>6
20:53 Monstrata: i would use an angle tbh... since it'll set up the next jumps better
20:54 HappyRocket88: same would go for these then 00:12:357 (4,5,6) - ?
20:54 Monstrata: yea
20:54 Monstrata: generally, linear flow isn't good
20:54 Monstrata: its even more noticeable on high bpm's
20:55 Monstrata: like if this was maybe 160-180 i would be more tolerant of linear flow since there isn't so much of a demand for sharp movements
20:55 Monstrata: 00:15:675 (3,1) - overlap could be avoided by moving the whole pattern left/down a bit
20:55 Monstrata: https://puu.sh/qbh7B.jpg
20:56 HappyRocket88: ohhhh
20:56 HappyRocket88: never noticed that one xD
20:56 Monstrata: 00:22:312 (1,2) - again, confusing spacing. It's set up to resemble a 1/2 jump pattern, but it's actually 1/1 so the rhythm throws you off
20:58 Monstrata: 00:25:498 (1,2) - Not really liking how these overlaps. I think the blanket design is good, but they could use a better slidershape, like, that bump near the head doesn't look too good imo...
20:58 Monstrata: but thats more aesthetics
20:59 Monstrata: 00:27:888 (3) - I would make this a 1/2 slider because 2>3 and 3>4 can be considered 1/2 jumps
20:59 Monstrata: if you make 3 a 1/2 slider, it makes the pattern a lot easier to read. and 4>5 is stacked so player will know its 1/1
21:00 Monstrata: and then from 5>1, theres an NC so the follow points get removed so players have some sort of visual cue
21:00 Monstrata: 00:30:808 (1,2) - same as earlier
21:00 Monstrata: 00:32:932 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - this is pretty neat tho
21:01 HappyRocket88: 00:34:392 (4,5,6) - ctrl + h would work good here?
21:01 Monstrata: 00:37:976 (4,5) - This isn't good because the mapper is following vocals. If you are following vocals. stacking 5 is a bad idea because it gives no emphasis onto the vocal that lands on that note xD
21:01 Monstrata: nah. Ctrl+H would make the flow not as good imo...
21:01 Monstrata: right now its all flowing counter-clockwise
21:01 HappyRocket88: ohhh
21:02 HappyRocket88: understood!
21:02 Monstrata: 00:32:932 (1,2,3,4,5,6,7,8,9) - Basically, this is clockwise, then 00:33:994 (1,2,3,4,5,6,7,8,9) - switches to counterclockwise . which is kinda smart haha cuz it switches on an NC and halfway through the sequence
21:02 Monstrata: 00:41:826 (2,1) - If the mapper can avoid this overlap, it would help make the map cleaner too
21:03 Monstrata: since you can see 1 overlapping before you finish playing slider 2 due to the AR
21:03 HappyRocket88: despite it's
21:03 HappyRocket88: 9.8 omg
21:03 Monstrata: 00:46:737 (1,1) - Okay, this is not good imo xP. It's going to be really hard to tell when 1 appears...
21:03 Monstrata: because the slider pretty much covers all of the approach circle of 1..
21:04 Monstrata: so you kinda have to guess. and the rhythm is kinda set up to appear like a 1/2 rhythm
21:04 Monstrata: 00:47:268 (1,2) - i mean, compare this 1/2 rhythm spacing
21:04 Monstrata: to 00:46:737 (1,1) -
21:05 Monstrata: 00:54:172 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - THIS IS SO CONFUSING ZZZZ
21:06 HappyRocket88: yeeXDDD
21:06 Monstrata: 00:54:968 (1,2) - Ctrl+G this
21:06 Monstrata: then 00:55:100 (2,3) - Ctlr+G this
21:06 Monstrata: that way all 3 triangles
21:06 Monstrata: https://puu.sh/qbhEo.jpg
21:06 Monstrata: become counter-clockwise
21:07 Monstrata: and then at least the player can figure out the placement
21:07 Monstrata: based on the flow, since it'll all flow counterclockwise
21:07 Monstrata: 00:56:029 (1,2) - Ctrl+G here is good too
21:07 Monstrata: Emphasizes 1 and reduces readability concerns
21:07 HappyRocket88: omg
21:08 Monstrata: but yea thats about it for me xD
21:08 Monstrata: speed mod ayy
21:08 Monstrata: jk this took a while xD
21:08 HappyRocket88: Would you mind...
21:09 HappyRocket88: posting these suggestions to the thread? /
good luck on this set~