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Royal Pirates - Run Away

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Topic Starter
paydayzcool
This beatmap was submitted using in-game submission on Saturday, 23 July 2016 at 8:00:16 AM

Artist: Royal Pirates
Title: Run Away
Tags: kpop rock krock
BPM: 135
Filesize: 22689kb
Play Time: 03:17
Difficulties Available:
  1. Hard (2.99 stars, 340 notes)
  2. Insane (4.23 stars, 515 notes)
  3. Normal (1.68 stars, 170 notes)
Download: Royal Pirates - Run Away
Download: Royal Pirates - Run Away (no video)
Information: Scores/Beatmap Listing
---------------


"I'm gonna run (gonna run) gonna RUN (gonna RUN)"


"RUN AWAY WITH YOU"


One bright day, I was browsing K-Pop songs on Youtube, and eventually, I found this awesome song. I liked it so much that I wanted to map it. So here it is today. Hope you like it!

[Updates]
VVVVV
4 April 2016 - Release of map (Works in Progress/Help)
10 April 2016 - Insane difficulty complete, but I need to deal with combo colours and hitsounds later
11 April 2016 - Insane diff combocolors done. Now its just the hitsounds. Hard diff begun
23 April 2016 - Hard diff complete. will now start mod requesting.
26 April 2016 - All Difficulties tweaked in terms of jumps, patterns, etc. Custom colours added.
29 April 2016 - Map patterns have been changed.
2 May 2016 - Hard and Normal difficulties altered from modding.
6 May 2016 - Insane diff slighty remapped.
8 May 2016 - Normal diff heavily remapped.
29 May 2016 - Latest mod request applied to Insande diff.
3 June 2016 - Normal and Hard diffs just got harder
7 June 2016 - Normal diff remapped. Hard diff tweaked.
16 June 2016 - All diffs tweaked.
22 June 2016 - Video filename changed. All diffs tweaked.
2 July 2016 - Insane diff remapped! Hope it's better!
8 July 2016 - Custom hitsounds added. Hard diff remapped.
23 July 2016 - Blankets in notes modified: They look smoother. (Thanks collector7)

Any suggestions (mods) to improve this map would be greatly appreciated!

[]

[Modders]
I would like to really thank all these modders, as if they never reviewed my map, it would never be where it is today!

- WooWooWoo
- CookieKivi
- -Harpuia-
- SherryCherry
- HappyStreet
- SUPER_Samurai_
- OscaR_CUBE
- Pozidriv
- collector7

[]
WooWooWoo_old
Hi from #modreqs^^

The song is really cool, so i want to help you with this map
General
Stop abuse Kiai pls. You should use it once or twice

Normal
Circle size 2.8 /// It looks like a joke

Spasing must be constant at Normal dif, becouse Easy doesn't exists.
Same about Slider Velocity

Hard
02:08:542 (1) - hard to read this 1/4 note, maybe you should make previouss slider shorter
03:05:431 (1) - ^

Insane
Circle size 3.7 Usually use integer values
HP 8 - too hard i think. A lot of hard jumps and streams so i you should reduce it
Topic Starter
paydayzcool
Thank you for modding WooWooWoo!

Hi from #modreqs^^

The song is really cool, so i want to help you with this map
General
Stop abuse Kiai pls. You should use it once or twice - I used less kiai but there is a flash at 02:22:764. Would this be acceptable?

Normal
Circle size 2.8 /// It looks like a joke - hahah, lolz (changed to 3.5)

Spasing must be constant at Normal dif, becouse Easy doesn't exists. - Changed.
Same about Slider Velocity - That too.

Hard
02:08:542 (1) - hard to read this 1/4 note, maybe you should make previouss slider shorter - I removed that note and made the slider reverse once more.
03:05:431 (1) - ^ - ^

Insane
Circle size 3.7 Usually use integer values - Changed to 4
HP 8 - too hard i think. A lot of hard jumps and streams so i you should reduce it - Would 6.6 be too EZ?
Lully
hello. c:

[General]
At first, delete the .osb file. There's no real Storyboard in here. o:
U need a gud bg here, right?
I'll do one for u. c: there USE IT

[Normal]
00:14:764 (1) - Don't do something like this. Looks awful and bad to play >< Try it like this http://puu.sh/oww0l.jpg
00:18:320 (1) - Here again http://puu.sh/oww3g.jpg
00:25:431 (1) - Slight Blanket error http://puu.sh/oww5J.jpg
00:30:764 (1) - This error again. Fix it that it directly says to you " GO TO THE SLIDER!" like i showed you in the other pics. c:
01:01:875 (2) - Change it like this http://puu.sh/owwdm.jpg
01:05:875 (2) - ^ http://puu.sh/owwf8.jpg
01:25:431 (2) - Slight overlap try to fix it
01:32:098 (1) - Don't let this slider be a reversal one. It ends clearly on a important beat. Make this here 01:32:987 - Clickable after u fixed it

In general the normal is good
but there are just the same errors again and again.
Try to fix them. ._.

Hard should be okay i guess.
Feels like a better insane

Tbh
the insane is just... meh so i won't mod it.

Good luck with your map. ~
I like the song tho. c:
Topic Starter
paydayzcool
Hi there Cookie,

Thanks for modding!

hello. c:

[General]
At first, delete the .osb file. There's no real Storyboard in here. o: - - Im using an empty sb to act as if there was a skip button at the and of mapping to show the rest of the vid.
U need a gud bg here, right?
I'll do one for u. c: there USE IT - That seems like a better bg. Thanks!

[Normal]
00:14:764 (1) - Don't do something like this. Looks awful and bad to play >< Try it like this http://puu.sh/oww0l.jpg - Changed that
00:18:320 (1) - Here again http://puu.sh/oww3g.jpg - Changed that
00:25:431 (1) - Slight Blanket error http://puu.sh/oww5J.jpg - Changed that
00:30:764 (1) - This error again. Fix it that it directly says to you " GO TO THE SLIDER!" like i showed you in the other pics. c: - Does this look better?
01:01:875 (2) - Change it like this http://puu.sh/owwdm.jpg - Changed that
01:05:875 (2) - ^ http://puu.sh/owwf8.jpg- ^
01:25:431 (2) - Slight overlap try to fix it - Changed that
01:32:098 (1) - Don't let this slider be a reversal one. It ends clearly on a important beat. Make this here 01:32:987 - Clickable after u fixed it - I'm unsure if the change meets your expectations.

In general the normal is good
but there are just the same errors again and again.
Try to fix them. ._. - Thanks XD

Hard should be okay i guess.
Feels like a better insane - hmm...

Tbh
the insane is just... meh so i won't mod it. That's fine, but I really want to hear your opinions on how I can improve this diff, no matter how bad it looks... ;)

Good luck with your map. ~
I like the song tho. c: - - Thanks
-Zeraora
Hi :D

Sorry, I can't mod well. Having some slight problems.
[Normal]
  1. 00:15:653 (2,3,4) - Just a small suggestion. Consider moving 00:16:542 (3) - to the left,
  2. 00:19:653 (2) - Seems weird. I recommend putting a hitcircle at 00:19:653, rather than a slider, and 00:20:098.
  3. 00:26:764 (2,1) - Move this slightly lower so that the flow between 00:25:431 (1,2) - would be improved.
  4. 00:32:542 (1) - Move this slightly upwards.
  5. 00:45:875 (2) - Consider changing this into a 1/1 slider, w/o repeats.
  6. 00:52:542 (1,2) - Fix Blanket.
  7. 00:57:653 (1,1) - Blanket.
  8. 01:02:764 (1,2) - , 01:04:987 (1,2) - , and 01:04:098 (2,1) - Same here.
  9. 01:23:209 (3,1) - Avoid letting these two overlap each other.
  10. 01:21:431 (3,1) - , 01:29:875 (2,3) - Blanket.
  11. 02:28:098 (1) - I recommend using 1.00x DS here.
  12. 02:29:653 (3) - Too far XD
  13. 02:44:098 (1,2,3) - Placement might be confusing to newer players. Consider revising.
  14. 02:50:764 (1,2) - Use 1.00x DS here.
  15. 02:54:764 (1) - This seems very offscreen. Curve the slider a bit more upwards.
[Hard]
  1. 00:24:098 (2,3) - Blanket here.
  2. 00:28:987 (1,2,3) - Fix blankets.
  3. 00:43:875 (2) - Move this close to 00:43:209 (1) - . Might be confusing.
  4. 01:41:209 (3,1) - Blanket.
  5. 01:55:653 (6) - Maybe remove the repeat then just put a circle afterwards?
[Insane]
I suk at modding insanes ;w;
Sorry for the noob mod. I hope it helped, though.

Good luck! :D
Topic Starter
paydayzcool
Hi there -Harupia-!

Thanks for modding!

-Harpuia- wrote:

Hi :D

Sorry, I can't mod well. Having some slight problems. That's fine XD
[Normal]
  1. 00:15:653 (2,3,4) - Just a small suggestion. Consider moving 00:16:542 (3) - to the left, - Changed that
  2. 00:19:653 (2) - Seems weird. I recommend putting a hitcircle at 00:19:653, rather than a slider, and 00:20:098. - That's a difficult one, maybe I'll just extend the slider...
  3. 00:26:764 (2,1) - Move this slightly lower so that the flow between 00:25:431 (1,2) - would be improved. - Changed that
  4. 00:32:542 (1) - Move this slightly upwards. - Changed that
  5. 00:45:875 (2) - Consider changing this into a 1/1 slider, w/o repeats. - Changed that
  6. 00:52:542 (1,2) - Fix Blanket. - Refer to the question below
  7. 00:57:653 (1,1) - Blanket. - Refer to the question below
  8. 01:02:764 (1,2) - , 01:04:987 (1,2) - , and 01:04:098 (2,1) - Same here. - Refer to the question below
  9. 01:23:209 (3,1) - Avoid letting these two overlap each other. - Changed that
  10. 01:21:431 (3,1) - , 01:29:875 (2,3) - Blanket. Refer to the question below
  11. 02:28:098 (1) - I recommend using 1.00x DS here. - Whoops, forgot to change that beforehand, but now its good.
  12. 02:29:653 (3) - Too far XD - - Same explanation as before.
  13. 02:44:098 (1,2,3) - Placement might be confusing to newer players. Consider revising. - My goodness! I never even saw that XDD. Thanks for pointing that out.
  14. 02:50:764 (1,2) - Use 1.00x DS here. - Changed that
  15. 02:54:764 (1) - This seems very offscreen. Curve the slider a bit more upwards. - Changed that
[Hard]
  1. 00:24:098 (2,3) - Blanket here. - Refer to the question below
  2. 00:28:987 (1,2,3) - Fix blankets. - Refer to the question below
  3. 00:43:875 (2) - Move this close to 00:43:209 (1) - . Might be confusing. - Changed that
  4. 01:41:209 (3,1) - Blanket. - Changed that
  5. 01:55:653 (6) - Maybe remove the repeat then just put a circle afterwards? - Changed that
[Insane]
I suk at modding insanes ;w;
Sorry for the noob mod. I hope it helped, though. You really helped!

Good luck! :D Thank you! XD
Ok, just one question. Does "blanketing" mean that I have to always keep the hitcircle closer to the slider or can I space it out a bit?
-Zeraora

paydayzcool wrote:

Ok, just one question. Does "blanketing" mean that I have to always keep the hitcircle closer to the slider or can I space it out a bit?
Yeah, you can.
tatemae
00:20:764 (3) - in the middle of a slider of bits
00:21:653 (5) - On the end of a slider of bits
00:22:987 (10) - middle bits
00:26:098 (2) - ^
00:27:209 (1) - ^
00:27:209 (1,2) - MORE BITS. USE 25%
00:30:542 (6) - missed bit 00:30:764
00:32:320 (5) - ^
00:33:209 (1) - ^
00:33:875 (2,1) - between sliders bits
00:34:542 (1) - 2 sliders
00:43:209 (1) - missed bits
00:43:875 (2,3) - remap
00:45:764 (8) - missed bits
00:47:431 (2) - missed bits
00:50:098 (7,8,1) - remap
00:54:542 (2) - in the middle of a slider of bits
00:55:209 (3) - bit end
00:56:764 (9) - ^
00:57:209 (10,1) - remap, missed bit
00:58:764 (7) - On the end of a slider of bits
01:02:320 (4) - ^
01:31:431 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - no need stream
01:33:209 (2) - On the end of a slider of bits
01:33:653 (3) - ^
01:34:098 (4) - ^
01:34:542 (5) - ^
01:40:875 (3) - in the middle of a slider of bits
01:44:320 (2) - ^
01:47:875 (2,3,4) - no need triple
01:48:764 (7) - end bits
01:50:098 (4) - circle
01:50:542 (6) - ^
01:50:764 (1,2) - missed bits
01:52:542 (1,2,3,4,5,6,7,8,9) - no need stream
01:58:542 (2) - missed bit
01:59:209 (3) - end bit
02:02:987 (6) - ^
02:06:320 (12) - ^
02:07:320 (1,2,3,4,1,2,3,4,1,2,3) - random nc
02:12:764 (1,2,3,1,2,3,1,2) - maybe 1/2 sliders?
02:26:320 (1) - plays better
02:54:320 (6,7,1) - spacing to small between 7 and 1
02:56:098 (3) - end bit
02:57:431 (4,5,6,7,8) - spacing
03:00:764 (3) - circle and slider
03:03:209 (4) - missed bit
03:03:764 (1) - ^
03:04:209 (2) - ^
03:04:653 (3,4,5,6,7,8,9,10) - spacing
03:12:542 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/2 slider?
You need to improve your aesthetics, hitsounding and overall rhythm understanding
Good luck!
Topic Starter
paydayzcool
Hi there SherryCherry,

Sorry it took me a while to give some kudosu.

00:20:764 (3) - in the middle of a slider of bits Not sure what you were looking for, but I think I fixed it. Reply to this post if I havent done it correctly.
00:21:653 (5) - On the end of a slider of bits Not sure what that means... Sorry. EDIT/REALIZATION:Changed this.
00:22:987 (10) - middle bits ^ EDIT/REALIZATION:Changed this.
00:26:098 (2) - ^ ^ EDIT/REALIZATION:Changed this.
00:27:209 (1) - ^ ^ EDIT/REALIZATION I'll leave this be for the time being.
00:27:209 (1,2) - MORE BITS. USE 25% 25% as in hitsounds? I did change that.
00:30:542 (6) - missed bit 00:30:764 I think I fixed that.
00:32:320 (5) - ^ ^
00:33:209 (1) - ^ ^
00:33:875 (2,1) - between sliders bits ^
00:34:542 (1) - 2 sliders Changed that.
00:43:209 (1) - missed bits Changed that.
00:43:875 (2,3) - remap Changed that.
00:45:764 (8) - missed bits Changed that.
00:47:431 (2) - missed bits Changed that.
00:50:098 (7,8,1) - remap Changed that.
00:54:542 (2) - in the middle of a slider of bits Changed that.
00:55:209 (3) - bit end Changed that.
00:56:764 (9) - ^ Changed that.
00:57:209 (10,1) - remap, missed bit I might have fixed that, but please reply if I haven't.
00:58:764 (7) - On the end of a slider of bits I think I fixed that...
01:02:320 (4) - ^ Changed that.
01:31:431 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - no need stream That's where the drums are. I might not need to get rid of it.
01:33:209 (2) - On the end of a slider of bits I can't really think of a way to improve this. Can you send me a puu.sh image of it?
01:33:653 (3) - ^ ^
01:34:098 (4) - ^ ^
01:34:542 (5) - ^ ^
01:40:875 (3) - in the middle of a slider of bits Changed that.
01:44:320 (2) - ^ ^
01:47:875 (2,3,4) - no need triple Changed that.
01:48:764 (7) - end bits Did you want me to straighten the slider out a little?
01:50:098 (4) - circle Changed that.
01:50:542 (6) - ^ ^
01:50:764 (1,2) - missed bits Changed that.
01:52:542 (1,2,3,4,5,6,7,8,9) - no need stream I think that it would be best to keep the stream
01:58:542 (2) - missed bit Changed that.
01:59:209 (3) - end bit Changed that.
02:02:987 (6) - ^ I can't really think of a way to improve this. Can you send me a puu.sh image of it?
02:06:320 (12) - ^ Fixed that
02:07:320 (1,2,3,4,1,2,3,4,1,2,3) - random nc Sorry, but I don't know that "nc" stands for
02:12:764 (1,2,3,1,2,3,1,2) - maybe 1/2 sliders? The last three notes will be a 1/2 reverse slider.
02:26:320 (1) - plays better Changed that.
02:54:320 (6,7,1) - spacing to small between 7 and 1 Changed that.
02:56:098 (3) - end bit Changed that.
02:57:431 (4,5,6,7,8) - spacing Changed that.
03:00:764 (3) - circle and slider Changed that.
03:03:209 (4) - missed bit Changed that.
03:03:764 (1) - ^ I don't think I need to change that
03:04:209 (2) - ^ I don't think I need to change that
03:04:653 (3,4,5,6,7,8,9,10) - spacing Changed that
03:12:542 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/2 slider? Changed those.

You need to improve your aesthetics, hitsounding and overall rhythm understanding - Alright, I'll put in some hitsounds!
Thanks for modding Sherry!
tatemae
nc=new combo
Kantzm8
From #modreq

Insane
Od 9 is really high for 4.2sr but that is your preference. The AR however i would strongly recommend changing to 9 or atleast 8.5-9. Feels a lot more intuitive in the map.
00:49:653 (5) - The jump from (5) to (6) if way too long and sudden.
01:42:320 (3) - This jump from (2) to (3) feels the same.
01:50:098 (4) - 01:50:542 (6) - I'd change these notes so they are located in a straight line with the slider before it for aesthetic purposes.
01:54:098 (12) - NC here
02:04:987 (1) - Another jump from (5) to (1) that feels a bit too big.
02:18:320 (4,6) - Make these notes not overlap
02:56:764 (1,2,3,4,5,6) - Same old story with the big jumps
03:00:987 (4) - Change this say that it doesnt overlay the slider for aesthetic purposes.

Morale of the story, some of the jumps are too big i guess :)
Topic Starter
paydayzcool
Hi HappyStreet!

Thanks for modding!

Od 9 is really high for 4.2sr but that is your preference. The AR however i would strongly recommend changing to 9 or atleast 8.5-9. Feels a lot more intuitive in the map. - Now that I think of it, it does seem hard with OD 9. (Changed to 6.7)
00:49:653 (5) - The jump from (5) to (6) if way too long and sudden. Changed that. I had a try at something different there. Hope you like it.
01:42:320 (3) - This jump from (2) to (3) feels the same. I changed it, but I'm not sure if it meets your standards.
01:50:098 (4) - 01:50:542 (6) - I'd change these notes so they are located in a straight line with the slider before it for aesthetic purposes. Did I do it right?
01:54:098 (12) - NC here Changed that.
02:04:987 (1) - Another jump from (5) to (1) that feels a bit too big. Changed + extra blanket! XD
02:18:320 (4,6) - Make these notes not overlap Changed that.
02:56:764 (1,2,3,4,5,6) - Same old story with the big jumps Changed that.
03:00:987 (4) - Change this say that it doesnt overlay the slider for aesthetic purposes. Changed that.
Sklitterbeer
From my modding queue... here goes

Normal
Between 00:47:640 (2) and 00:48:529 (3) there should be a hitcircle on the red tick imo
00:50:751 (7) - New Combo here
00:54:751 (6) - ^

The Song is kinda long... I'll mod Hard but Insane probably not. Sorry :<

Hard
00:25:418 (7) - New Combo here?
01:22:307 (7) - ^

Normal and Hard Diffs are of very good quality. Maybe it's just me, but I couldn't find any errors lol. :lol:
OscaR CUBE
Hey, just passing by and downloading this map..
I just wanna tell you that the video can't be displayed in game.

If I'm not wrong, it's because u use a video with .flv extension.
You should convert the video to .avi to be able to be displayed in game.

Sorry if im wrong :o
Topic Starter
paydayzcool
Hi there SUPER_Samurai_,

Thanks for modding!

SUPER_Samurai_ wrote:

From my modding queue... here goes

Normal
Between 00:47:640 (2) and 00:48:529 (3) there should be a hitcircle on the red tick imo Changed that.
00:50:751 (7) - New Combo here Changed that.
00:54:751 (6) - ^ Changed that.

The Song is kinda long... I'll mod Hard but Insane probably not. Sorry :< That's fine.

Hard
00:25:418 (7) - New Combo here? Changed that.
01:22:307 (7) - ^ Changed that.


Normal and Hard Diffs are of very good quality. Maybe it's just me, but I couldn't find any errors lol. :lol: Thanks!.
Apologies, but this map cannot be updated until a further date.

EDIT: The map is updated. Enjoy!
Topic Starter
paydayzcool
Hi OscaR CUBE,

I think that the problem is that the file is strangely named. I'll change that and update it at a future time. (not anytime soon (sorry))

However, I used the .flv format as I figured that it takes up less space (mbs) than an .avi format. If the video still doesnt work after I update, please tell me. I'll change to .avi somehow.

Thanks,

Paydayz
Pozidriv
Normal and hard diffs were beautiful :3
Insane
00:56:987 (9) - nc needed here
01:24:098 (7) - ^
01:49:875 (3,4,5,6) - not sure about this, I would use circles, but that's really up to you
01:53:875 (11,1) - maybe nc would look better on 11?
02:08:320 (6,7) - not aligned with the rest of the stream
02:23:987 (3,4) - I found this jump a bit too big

Not much to say tbh.
Btw about the distance in the jumps: the bpm is pretty slow, and the jumps are predictable because of the flow, so I think it's ok.
Can't wait to see this ranked! :D
Topic Starter
paydayzcool
Thanks Pozidriv for modding, however...

Insane is currently being remapped, so its is going to completely change next time I upload it.

Sorry about that.

-paydayz
collector7
Hi there. Sorry for the delay.

Normal

00:23:653 (3) - middle point x:419 y:317 and last pont x:367 y:342 for better blanket
00:44:542 (3) - ^ do something like that
00:57:431 (1) - ^
00:30:764 (4,6) - move red points on the red tick maybe
01:04:542 (1,2) - ^ (and other sliders like thats too)
00:53:875 (1,3) - stack end of sliders and 00:54:764 (2,3) - do blanket
01:33:875 (2,4) - stack start of sliders and 01:34:764 (3,4) - blanket
02:22:764 - I think in this part you have some useless inherited points for this diff
03:00:098 (3) - put red points on 1/3 ticks
03:12:542 (1,2) - this blanket can be smoother

Hard

00:24:987 (5) - ctrl+h and same position would be better cuz no overlap
00:35:875 - move this point to 00:36:098 -
00:46:320 (4) - ctrl+g. jump would fit here imo
01:19:653 (3,6) - stack maybe
02:36:987 (6) - add finish
also check blankets and make them better

Insane

Seems okay to me. My only wish is for better blankets ;)

Good luck
Topic Starter
paydayzcool
Hi collector7,

It's fine to have a delay, but at least you modded. That's the important part. XDDDDDDD

collector7 wrote:

Hi there. Sorry for the delay.

Normal

00:23:653 (3) - middle point x:419 y:317 and last pont x:367 y:342 for better blanket I think it looks better...
00:44:542 (3) - ^ do something like that ^
00:57:431 (1) - ^ ^
00:30:764 (4,6) - move red points on the red tick maybe ^
01:04:542 (1,2) - ^ (and other sliders like thats too) ^
00:53:875 (1,3) - stack end of sliders and 00:54:764 (2,3) - do blanket Just in case, it's best if you send a screenshot of this. I changed it though.
01:33:875 (2,4) - stack start of sliders and 01:34:764 (3,4) - blanket Changed
02:22:764 - I think in this part you have some useless inherited points for this diff They are not useless, they are meant to change the hitsound volume in Insane. If I'm right, Aimod will complain that these points are missing if they werent there.
03:00:098 (3) - put red points on 1/3 ticks Oh, so that's how you do it.
03:12:542 (1,2) - this blanket can be smoother Changed

Hard

00:24:987 (5) - ctrl+h and same position would be better cuz no overlap Changed.
00:35:875 - move this point to 00:36:098 - Can I have a screenshot of this?
00:46:320 (4) - ctrl+g. jump would fit here imo Changed
01:19:653 (3,6) - stack maybe I think I fixed it
02:36:987 (6) - add finish Fixed
also check blankets and make them better I've checked over each blanket and I've changed any mistakes.

Insane

Seems okay to me. My only wish is for better blankets ;) Alright.

Good luck
BanchoBot
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