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Chihiro Yonekura - Koiseyo Otome! (Game Size)

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Topic Starter
Sonnyc
Beatmap URL: https://osu.ppy.sh/s/374937

Hi again, brought something else up here.

It's about a pattern of [Extra] which is 00:21:604 (4,1). Frankly speaking, I feel this pattern highly damaging the quality of this mapset since the pattern itself is less organized, and such usage of overlap didn't go well along the overall atmosphere of the mapping style even it might be fine enough when playing. Readability might not be an issue here, but I wanted to talk about issues in terms of patterning.
Unlike my concerns, the mapper didn't felt this point as an issue as I've felt, and refuses to make an adjustment. I'd like to ask how people think about this pattern: why it could or could not be an issue, and what ways are possible if it is an issue.

Thanks.
meii18
The pattern itself looks bad structured as I can see.It could be structured like in the image below:
because only moving (1)- to the right for stacking it with (4)- like this:
could result into low readability and that's why you can also move the sliderbody clicking on the last anchor of the slider.You can try more examples if you don't like mine.
Moreover,talking about spread structure,Ufw's Easy looks like a normal mostly because due to spaced 1/2 snaps as I can see and to high bpm the low-skilled player won't be able to play this difficulty properly so it must be named to Ufw's Normal. Same goes for Anais' Normal which looks most likely as an advanced due to big amount of 1/2 stacks and 1/2 sliders and these with repeats and some notes plus same the high bpm so the low-advanced player won't be able to play it really well in my point of view.Looks almost like an normal but mostly it looks like here was mapped an advanced difficulty so it must be named to Anais' Advanced.

I hope i helped you! ^^
Okoayu
tbh i like this pattern, it's just a bit offputting that green slidere ends on a downbeat with a finish
Natsu
looks really bad, but is ¨fine¨ ;)
Monstrata
It looks bad because theres an uneven overlap between the sliderhead/slider-tail of the blue slider. Try Ctrl+H'ing the blue slider and stacking the tail onto the head of the green slider.
HappyRocket88
Totally agree with ByBy here. The overlap looks very clutter and it would be better if it were stacked. While it's an extra, maybe it would be better if the motion held the gap between those two objects with the stack, but up to the mapper. "Nothing unrankable" XD
riffy
Agreeing with ByBy on everything. Would kudosu the part about renaming the difficulties, although Normal feels more like Hard.
Kibbleru
idk, i kinda find it hard to agree with the difficulty renaming, cuz although this is high bpm, the easy is structured like an easy and normal is structured like a normal. i see no reason to rename.

pattern, well i mean he can stack it i guess, but i don't think its much of an issue
Topic Starter
Sonnyc
Mapper disagreed changing the pattern afterall, but the difficulty names were adjusted.
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