ok ima revive set just for you then <3
thanksHighTec wrote:
[diri]
00:00:546 (1,2) - could u mayb throw this around more a bit becus this overlap = T R I G G E R E D sorry, but i think overlap is pretty cool here
00:02:260 (3) - would lov to see NC because of the timing gap inbetween being bigg reworked some of nc's
00:40:617 (3,4) - insane trigger could u pls line these up more would make more sense to mee i kinda disagree with it, you have shit ton of slider leniency and shit and this makes whole a lot sense, but going to apply anyway...
00:46:403 (3) - would somehow love to see this as a straight slider becus the curve doesnt add on much at all and makes it look a bit weirder imo
00:55:831 (2,4) - overlap a a a a a a fix pls fixed
HighTec wrote:
since i see no mods on this i just wanna throw these in
edit: hopefully helpful 444th post xd
[general]
there is a tags conflict in the zero gravity diff so fix pls lel fixxd
[arphi]
00:10:831 (2) - i feel like this could be NCd due to the rly big timing gap that is here rn fixed
00:21:117 (1) - aaaaaaaaaa pixel but why dont u make the points on the same y-coordinate aaaaaaa fixed
00:24:546 (1,2) - mayb u could make these slidershapes identical becus they emphasise the same soundd not touching this for now cuz he made a neat blanket with this pattern
01:11:688 (2,3) - yhe i dont like this negative flow, maybe try moving things around and ctrl+g this sliderr looks fine to me o.o theres a huge pause between those two slideres anyways and the movement pretty much flows up and down
[normal]
00:22:403 (2,4) - not sure if it truly would but why not the same slidershape? i think it would still be more logical okdad
00:48:546 (1,2,3) - would love to see this all on the same line, rn it isnt (slidertail from 1 and head from 3) nah i prefer it like this, its kinda like a swing effect instead of just a linear movement
01:08:260 (4,1) - idk but mayb u should recheck blanket because it looks off now fix!
01:15:974 (1,1) - for a normal diff i think the 1/8 gap to a spinner is a little too tight, i'd make the spinner start at 01:16:188 - personally to give the player a bit more time to react becus skill level blah blah blah well, it doesnt really matter where the spinner starts, if anything the player will have more time to start spinning, if i cut it shorter i'm afraid the spinner will be too short for the easi diffs so keeping for now
ye gud
[advanced]
00:17:474 (4,1) - any particular reason for the spacing decrease? i feel like the spacing may be a bit higher due to the stronger sounds that start occuring Sure, moved that pattern up a bit
00:37:403 (2) - i prefer a ctrl+g here because it then connects better to the section coming after while still connecting well to the section before \o/ wut plz no that messes up the spacing + it actually doesnt flow better into the next slider D:
00:48:331 (6,1) - omg this not perfect stack fix plslslsls wh00ps ok
ye rly cool diff
[zero gravity]
00:17:688 (1,2,3,4,5,6) - cool pattern, tho id still kinda line up 1 with 2 etc becus there would be more emphais then on the constant buildup Ye i had it like that at first, this was kinda an experiment i guess but I agree having them lined up plays better after all so i'll change them back
01:14:046 (1,1) - would make the jumps here to the next note smaller idk rly what u mean this is like the FINSHER PATTERN WHERE JUMPZ HAPPEN OK
ye super fun to play this stuff also on dt
couldve modded in dutch a bit but dutch sucks lol agre
ROCKET! Thanks a lot for your mod! \o/HappyRocket88 wrote:
Sonnyc went to fast and I couldn't catch the mod at time. ;w; Here's a star (ノ・ω・) wooo thanks! <3
[ General]
Would you mind snapping the preview time to the correct beat in all the difficulties? /u\ I do believe placing it here 00:48:438 - would be better. Sure thing! done it in all diffs \o/
[ Normal] Quite polished Normal you've made here! :3 Sorry for only catching up nazi things. ;w; isnt that only a good thing?![ Advanced] THIS NEEDS A REMAP! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ok! I'll make a cs7 advanced then \o/
- 00:10:831 (3,1,2,1,1) - This NC usage isn't really intuitive, specially when it switches so hardly from 00:13:188 (1) - to 00:14:260 (1) - I think it would be better if you remove the NC here 00:13:188 (1) - to develop a more perceptive NC usage as well as you did here 00:19:403 (1,2) - Removed the NC
- 01:13:403 (2) - vs 00:59:688 (2,3) - What about making these the same? o: I think if wouldn't hurt no one if you made them consistent since both sections are rather similar. I'd personally go for the stack and the slider snapped to the 1/2 beat. Good point, revamped the last pattern accordingly.
- 01:11:903 (4) - Only a suggestion but what about if we made it like a roof as well as you did here 00:58:188 (4) - hmm I kinda prefer the straight slider here since the previous and next slider already have different shapes, so I fear it might become a bit cluttered with shapes in this pattern, I prefer a simple straight slider as transitioning between those sliders
[ Zero Gravity] The difficulty I won't ever pass on my life! XD ayyy its only 4 stars!
- 00:20:688 (3,1,2) - This motion doesn't play well because the transition to the new pattern remains stuck and seems like it was a stop. I think it would be better if the stack was removed so the pattern itself wouldn't make that awkward pause while players are clicking such as pattern. totally agree, moved the second note elsewhere!
- 01:03:760 (4,1) - For consistency purposes, this jump shouldn't go here since the one which deserves it more is 01:02:046 (4,1) - According to how you placed the jump here 00:48:331 (6,1) - AAAAAAAAAAAAAAAAAAAAAAH D: the difficulties of structured mapping, if you change one thing you have to change everything. I did pattern changes I didn't really like doing, but you're right so I changed them ;w; I kept 01:03:974 (1) - as it is though because it doesn't really feel like a big jump because of the way the slider is placed (connected to the note). The pitch there is a bit higher though so I can justify it, and with 01:02:260 (1) - being a bigger jump now it should be fine.
- 01:14:046 (1,2,1) - This pattern flows fine but what about if we put them like this instead to emphasize better how vocals turn stronger here 01:15:331 (2) - ? Please, try it. :3 Smooth! I really like that!
[]
- 00:20:260 (1) - The claps of the reverses felt really weird. ;w; I think it would be better to leave it empty imo since the instruments are rather low in this segment. ya I wasn't sure what to do with this since there are technically claps on those beats but it feels kinda weird yep maybe it's better to just remove them indeed
- 00:26:688 (2,3) - I think it would be good if you increase the spacing of these as well as you did here 00:24:974 (3,4) - woop fixed
- 01:15:331 (1) - This slider-end is over-mapped D: There's no slight sound on the instrument to highlight on the blue tick, hence it would be way better if these kind of rhythm were avoided since the song itself doesn't support it. Same with this 01:15:760 (3) - While changing the pattern doesn't feel necessary to me, I adjusted the hitsounds to match the rhythm better. I hope that feels better!
Rawr!
HappyRocket88 wrote:
[ Arphi's Easy] Hi, Arprhi! I'm not really a fan of the slider you used over the whole difficulty but I guess it's up to your style. Nonetheless, I have some few concerns I'd like to point out before nominating this.
- 00:14:260 (1) - Minor but this can be blanketed better would've been 1000000000000x better if you shown the nodes but ok
- As far as I'm concerned, overlaps such as these ones 00:26:903 (2,1) - 00:28:831 (2,3) - etc, are allowed in any kind of difficulties but not when the spacing of the objects create such as odd patters to click as this difficulty does. The problem resides that managing low spacing might create awkward patterns to play and read due to the SV goes rather fast and doesn't help at all when the notes are so close to each other. Therefore, I do believe using a higher Distance Snap would allow players to identify properly the beats and do not stop the motion of the flows as you built up in this difficulty. For instance, something around 1.3x ~ 1.5x would definitely play better here. I don't get the arguement when the distance spacing actually helps see rhythm through distance, and all these are directly in the simplest movement from the sliders
- 00:30:974 - Leaving this spot with no beats feels really awkward to play. As far as this is an easy difficulty, the less gaps of 1/1 objects this difficulty manages, the easier for beginners to catch the rhythm of the beats that the song provides. Hence, I do think adding a circle here would be way better since it will improve the way players react to the upbeats of this difficulty. If I did that, I'd actually have to add a lot more 1/1 than just that for consistency, therefore making this more into a normal than an easy and still being weird
- 00:58:831 (3,4) - I'm afraid I agree with your reasoning to manage these kind of sliders over the lowest difficulty of the set. It's not a matter of "underestimating" new players or these sliders flow fine, the main problem with these is that the slider-path isn't being clearly visible plus this makes the slider-head and end being overlapped in a way that can confuse them. Trying new things on easy diffs is acceptable, but not when the approach of new players are being compromised to the point they might get disoriented due to such as slider-shapes. Wouldn't it be really bad if you just tried up to make them like these 01:05:688 (4,5) - ? I really still disagree with the arguement put forth because it's not adding anything "new" if I change it to what you've said, which completely reverts why I did it, but I guess I have to
because easy players can only play 1/1 and braindead things" so yeah changed and had to respace whole of next section- 01:11:688 (2,3) - Anti-flows over easy diffs are acceptable sometimes but I'm sorry but I don't think this applies here. The motion of that pattern creates is really forced and do not let players to go into smooth transitions as you did in the previous patterns. The way I see things, it's not intuitive to go into a sharp and forced motion I think you are mistaking "local" antiflow for "global" antiflow, but allow me to explain as simply as possible (since this is a concept no one seems to understand) tl;dr is that patterns play different based off the vicinity they are placed in usually in regards to the center, and since this glides near to the center and in a way that hits a nice near-curve around it anti-clockwise, despite it looking like it is snappy as a pattern itself (local) it plays fine in regards to the entire area (global) so keeping
when you can try out for a more perception transition of the objects as it's shown in the above box - 01:15:974 (1,1) - Newbies won't expect a spinner right after a note, so they'll be confused about the sudden-spinner and might have a miss on it when the spinner is too short. fine, removed note, sound wasnt strong anyway