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Cashell - Un-Gravitify

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Topic Starter
Voli
ok ima revive set just for you then <3
diraimur

HighTec wrote:

[diri]
00:00:546 (1,2) - could u mayb throw this around more a bit becus this overlap = T R I G G E R E D sorry, but i think overlap is pretty cool here
00:02:260 (3) - would lov to see NC because of the timing gap inbetween being bigg reworked some of nc's
00:40:617 (3,4) - insane trigger could u pls line these up more would make more sense to mee i kinda disagree with it, you have shit ton of slider leniency and shit and this makes whole a lot sense, but going to apply anyway...
00:46:403 (3) - would somehow love to see this as a straight slider becus the curve doesnt add on much at all and makes it look a bit weirder imo
00:55:831 (2,4) - overlap a a a a a a fix pls fixed
thanks
Topic Starter
Voli

HighTec wrote:

since i see no mods on this i just wanna throw these in

edit: hopefully helpful 444th post xd

[general]
there is a tags conflict in the zero gravity diff so fix pls lel fixxd

[arphi]
00:10:831 (2) - i feel like this could be NCd due to the rly big timing gap that is here rn fixed
00:21:117 (1) - aaaaaaaaaa pixel but why dont u make the points on the same y-coordinate aaaaaaa fixed
00:24:546 (1,2) - mayb u could make these slidershapes identical becus they emphasise the same soundd not touching this for now cuz he made a neat blanket with this pattern
01:11:688 (2,3) - yhe i dont like this negative flow, maybe try moving things around and ctrl+g this sliderr looks fine to me o.o theres a huge pause between those two slideres anyways and the movement pretty much flows up and down

[normal]
00:22:403 (2,4) - not sure if it truly would but why not the same slidershape? i think it would still be more logical okdad
00:48:546 (1,2,3) - would love to see this all on the same line, rn it isnt (slidertail from 1 and head from 3) nah i prefer it like this, its kinda like a swing effect instead of just a linear movement
01:08:260 (4,1) - idk but mayb u should recheck blanket because it looks off now fix!
01:15:974 (1,1) - for a normal diff i think the 1/8 gap to a spinner is a little too tight, i'd make the spinner start at 01:16:188 - personally to give the player a bit more time to react becus skill level blah blah blah well, it doesnt really matter where the spinner starts, if anything the player will have more time to start spinning, if i cut it shorter i'm afraid the spinner will be too short for the easi diffs so keeping for now

ye gud

[advanced]
00:17:474 (4,1) - any particular reason for the spacing decrease? i feel like the spacing may be a bit higher due to the stronger sounds that start occuring Sure, moved that pattern up a bit
00:37:403 (2) - i prefer a ctrl+g here because it then connects better to the section coming after while still connecting well to the section before \o/ wut plz no that messes up the spacing + it actually doesnt flow better into the next slider D:
00:48:331 (6,1) - omg this not perfect stack fix plslslsls wh00ps ok

ye rly cool diff

[zero gravity]
00:17:688 (1,2,3,4,5,6) - cool pattern, tho id still kinda line up 1 with 2 etc becus there would be more emphais then on the constant buildup Ye i had it like that at first, this was kinda an experiment i guess but I agree having them lined up plays better after all so i'll change them back
01:14:046 (1,1) - would make the jumps here to the next note smaller idk rly what u mean this is like the FINSHER PATTERN WHERE JUMPZ HAPPEN OK

ye super fun to play this stuff also on dt

couldve modded in dutch a bit but dutch sucks lol agre

Thanks for the random mod haha, appreciate it \o/
HappyRocket88
Sonnyc went to fast and I couldn't catch the mod at time. ;w; Here's a star (ノ・ω・)ノ

[ General]
Would you mind snapping the preview time to the correct beat in all the difficulties? /u\ I do believe placing it here 00:48:438 - would be better.

[ Arphi's Easy] Hi, Arprhi! I'm not really a fan of the slider you used over the whole difficulty but I guess it's up to your style. Nonetheless, I have some few concerns I'd like to point out before nominating this.
  1. 00:14:260 (1) - Minor but this can be blanketed better. /u\ Wouldn't it be better if you put it like this?
    So in this way the slider-border can make a blanket itself to improve slightly the circle that the curve creates. Give it a try! :3
  2. As far as I'm concerned, overlaps such as these ones 00:26:903 (2,1) - 00:28:831 (2,3) - etc, are allowed in any kind of difficulties but not when the spacing of the objects create such as odd patters to click as this difficulty does. The problem resides that managing low spacing might create awkward patterns to play and read due to the SV goes rather fast and doesn't help at all when the notes are so close to each other. Therefore, I do believe using a higher Distance Snap would allow players to identify properly the beats and do not stop the motion of the flows as you built up in this difficulty. For instance, something around 1.3x ~ 1.5x would definitely play better here.
  3. 00:30:974 - Leaving this spot with no beats feels really awkward to play. As far as this is an easy difficulty, the less gaps of 1/1 objects this difficulty manages, the easier for beginners to catch the rhythm of the beats that the song provides. Hence, I do think adding a circle here would be way better since it will improve the way players react to the upbeats of this difficulty.
  4. 00:58:831 (3,4) - I'm afraid I agree with your reasoning to manage these kind of sliders over the lowest difficulty of the set. It's not a matter of "underestimating" new players or these sliders flow fine, the main problem with these is that the slider-path isn't being clearly visible plus this makes the slider-head and end being overlapped in a way that can confuse them. Trying new things on easy diffs is acceptable, but not when the approach of new players are being compromised to the point they might get disoriented due to such as slider-shapes. Wouldn't it be really bad if you just tried up to make them like these 01:05:688 (4,5) - ?
  5. 01:11:688 (2,3) - Anti-flows over easy diffs are acceptable sometimes but I'm sorry but I don't think this applies here. The motion of that pattern creates is really forced and do not let players to go into smooth transitions as you did in the previous patterns. The way I see things, it's not intuitive to go into a sharp and forced motion
    when you can try out for a more perception transition of the objects as it's shown in the above box
  6. 01:15:974 (1,1) - Newbies won't expect a spinner right after a note, so they'll be confused about the sudden-spinner and might have a miss on it when the spinner is too short.
[ Normal] Quite polished Normal you've made here! :3 Sorry for only catching up nazi things. ;w;
  1. 00:10:831 (3,1,2,1,1) - This NC usage isn't really intuitive, specially when it switches so hardly from 00:13:188 (1) - to 00:14:260 (1) - I think it would be better if you remove the NC here 00:13:188 (1) - to develop a more perceptive NC usage as well as you did here 00:19:403 (1,2) -
  2. 01:13:403 (2) - vs 00:59:688 (2,3) - What about making these the same? o: I think if wouldn't hurt no one if you made them consistent since both sections are rather similar. I'd personally go for the stack and the slider snapped to the 1/2 beat.
  3. 01:11:903 (4) - Only a suggestion but what about if we made it like a roof as well as you did here 00:58:188 (4) -
[ Advanced] THIS NEEDS A REMAP! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1. 00:20:688 (3,1,2) - This motion doesn't play well because the transition to the new pattern remains stuck and seems like it was a stop. I think it would be better if the stack was removed so the pattern itself wouldn't make that awkward pause while players are clicking such as pattern.
  2. 01:03:760 (4,1) - For consistency purposes, this jump shouldn't go here since the one which deserves it more is 01:02:046 (4,1) - According to how you placed the jump here 00:48:331 (6,1) -
  3. 01:14:046 (1,2,1) - This pattern flows fine but what about if we put them like this instead to emphasize better how vocals turn stronger here 01:15:331 (2) - ? Please, try it. :3
[ Zero Gravity] The difficulty I won't ever pass on my life! XD
  1. 00:20:260 (1) - The claps of the reverses felt really weird. ;w; I think it would be better to leave it empty imo since the instruments are rather low in this segment.
  2. 00:26:688 (2,3) - I think it would be good if you increase the spacing of these as well as you did here 00:24:974 (3,4) -
  3. 01:15:331 (1) - This slider-end is over-mapped D: There's no slight sound on the instrument to highlight on the blue tick, hence it would be way better if these kind of rhythm were avoided since the song itself doesn't support it. Same with this 01:15:760 (3) -
[]
Rawr!
Topic Starter
Voli

HappyRocket88 wrote:

Sonnyc went to fast and I couldn't catch the mod at time. ;w; Here's a star (ノ・ω・) wooo thanks! <3

[ General]
Would you mind snapping the preview time to the correct beat in all the difficulties? /u\ I do believe placing it here 00:48:438 - would be better. Sure thing! done it in all diffs \o/

[ Normal] Quite polished Normal you've made here! :3 Sorry for only catching up nazi things. ;w; isnt that only a good thing?!
  1. 00:10:831 (3,1,2,1,1) - This NC usage isn't really intuitive, specially when it switches so hardly from 00:13:188 (1) - to 00:14:260 (1) - I think it would be better if you remove the NC here 00:13:188 (1) - to develop a more perceptive NC usage as well as you did here 00:19:403 (1,2) - Removed the NC
  2. 01:13:403 (2) - vs 00:59:688 (2,3) - What about making these the same? o: I think if wouldn't hurt no one if you made them consistent since both sections are rather similar. I'd personally go for the stack and the slider snapped to the 1/2 beat. Good point, revamped the last pattern accordingly.
  3. 01:11:903 (4) - Only a suggestion but what about if we made it like a roof as well as you did here 00:58:188 (4) - hmm I kinda prefer the straight slider here since the previous and next slider already have different shapes, so I fear it might become a bit cluttered with shapes in this pattern, I prefer a simple straight slider as transitioning between those sliders
[ Advanced] THIS NEEDS A REMAP! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ok! I'll make a cs7 advanced then \o/
  1. 00:20:688 (3,1,2) - This motion doesn't play well because the transition to the new pattern remains stuck and seems like it was a stop. I think it would be better if the stack was removed so the pattern itself wouldn't make that awkward pause while players are clicking such as pattern. totally agree, moved the second note elsewhere!
  2. 01:03:760 (4,1) - For consistency purposes, this jump shouldn't go here since the one which deserves it more is 01:02:046 (4,1) - According to how you placed the jump here 00:48:331 (6,1) - AAAAAAAAAAAAAAAAAAAAAAH D: the difficulties of structured mapping, if you change one thing you have to change everything. I did pattern changes I didn't really like doing, but you're right so I changed them ;w; I kept 01:03:974 (1) - as it is though because it doesn't really feel like a big jump because of the way the slider is placed (connected to the note). The pitch there is a bit higher though so I can justify it, and with 01:02:260 (1) - being a bigger jump now it should be fine.
  3. 01:14:046 (1,2,1) - This pattern flows fine but what about if we put them like this instead to emphasize better how vocals turn stronger here 01:15:331 (2) - ? Please, try it. :3 Smooth! I really like that!
[ Zero Gravity] The difficulty I won't ever pass on my life! XD ayyy its only 4 stars!
  1. 00:20:260 (1) - The claps of the reverses felt really weird. ;w; I think it would be better to leave it empty imo since the instruments are rather low in this segment. ya I wasn't sure what to do with this since there are technically claps on those beats but it feels kinda weird yep maybe it's better to just remove them indeed
  2. 00:26:688 (2,3) - I think it would be good if you increase the spacing of these as well as you did here 00:24:974 (3,4) - woop fixed
  3. 01:15:331 (1) - This slider-end is over-mapped D: There's no slight sound on the instrument to highlight on the blue tick, hence it would be way better if these kind of rhythm were avoided since the song itself doesn't support it. Same with this 01:15:760 (3) - While changing the pattern doesn't feel necessary to me, I adjusted the hitsounds to match the rhythm better. I hope that feels better!
[]
Rawr!
ROCKET! Thanks a lot for your mod! \o/
tfw diri is 2 pro
Arphimigon

HappyRocket88 wrote:

[ Arphi's Easy] Hi, Arprhi! I'm not really a fan of the slider you used over the whole difficulty but I guess it's up to your style. Nonetheless, I have some few concerns I'd like to point out before nominating this.
  1. 00:14:260 (1) - Minor but this can be blanketed better would've been 1000000000000x better if you shown the nodes but ok
  2. As far as I'm concerned, overlaps such as these ones 00:26:903 (2,1) - 00:28:831 (2,3) - etc, are allowed in any kind of difficulties but not when the spacing of the objects create such as odd patters to click as this difficulty does. The problem resides that managing low spacing might create awkward patterns to play and read due to the SV goes rather fast and doesn't help at all when the notes are so close to each other. Therefore, I do believe using a higher Distance Snap would allow players to identify properly the beats and do not stop the motion of the flows as you built up in this difficulty. For instance, something around 1.3x ~ 1.5x would definitely play better here. I don't get the arguement when the distance spacing actually helps see rhythm through distance, and all these are directly in the simplest movement from the sliders
  3. 00:30:974 - Leaving this spot with no beats feels really awkward to play. As far as this is an easy difficulty, the less gaps of 1/1 objects this difficulty manages, the easier for beginners to catch the rhythm of the beats that the song provides. Hence, I do think adding a circle here would be way better since it will improve the way players react to the upbeats of this difficulty. If I did that, I'd actually have to add a lot more 1/1 than just that for consistency, therefore making this more into a normal than an easy and still being weird
  4. 00:58:831 (3,4) - I'm afraid I agree with your reasoning to manage these kind of sliders over the lowest difficulty of the set. It's not a matter of "underestimating" new players or these sliders flow fine, the main problem with these is that the slider-path isn't being clearly visible plus this makes the slider-head and end being overlapped in a way that can confuse them. Trying new things on easy diffs is acceptable, but not when the approach of new players are being compromised to the point they might get disoriented due to such as slider-shapes. Wouldn't it be really bad if you just tried up to make them like these 01:05:688 (4,5) - ? I really still disagree with the arguement put forth because it's not adding anything "new" if I change it to what you've said, which completely reverts why I did it, but I guess I have to because easy players can only play 1/1 and braindead things" so yeah changed and had to respace whole of next section
  5. 01:11:688 (2,3) - Anti-flows over easy diffs are acceptable sometimes but I'm sorry but I don't think this applies here. The motion of that pattern creates is really forced and do not let players to go into smooth transitions as you did in the previous patterns. The way I see things, it's not intuitive to go into a sharp and forced motion I think you are mistaking "local" antiflow for "global" antiflow, but allow me to explain as simply as possible (since this is a concept no one seems to understand) tl;dr is that patterns play different based off the vicinity they are placed in usually in regards to the center, and since this glides near to the center and in a way that hits a nice near-curve around it anti-clockwise, despite it looking like it is snappy as a pattern itself (local) it plays fine in regards to the entire area (global) so keeping
    when you can try out for a more perception transition of the objects as it's shown in the above box
  6. 01:15:974 (1,1) - Newbies won't expect a spinner right after a note, so they'll be confused about the sudden-spinner and might have a miss on it when the spinner is too short. fine, removed note, sound wasnt strong anyway
You caught me during a bipolar period so I'm REALLY pissed off rn, sorry about that.
update https://puu.sh/qxR21/22af0d8ff4.osu

Mao
gogo /o/
HappyRocket88
I have an IRC with Voli where we polished some few details regarding the mapset. Giving it a try! :3

To one who'll qualify this: It would hurt no one if you could re-check Arphi's difficulty regarding the minor overlaps it handles due to the low spacing. Everything else, is fine. >u<

Arphi: I hope you're better now. ;w; Sorry for modding the map when you weren't at the right mood but it would be better if you could have delayed the reply later, there was no rush to reply to my mod if you weren't feeling alright. /u\
Topic Starter
Voli
RIDE THROUGH BUBBLEZ

Rocket saves the day! and the map from the dreadful graveyard \o/
Thanks a lot! <3
Myxo
2016-08-14 19:55 Desperate-kun: ACTION is editing [https://osu.ppy.sh/b/941053 Cashell - Un-Gravitify [Zero Gravity]]
2016-08-14 19:55 Desperate-kun: 00:13:188 (5) - why NC
2016-08-14 19:56 Voli: i was like wow dis STRONG SOUND
2016-08-14 19:56 Voli: better NC is
2016-08-14 19:56 Voli: it
2016-08-14 19:56 Voli: i can remove it tho xd
2016-08-14 19:56 Voli: it was more for emphasis
2016-08-14 19:56 Desperate-kun: yeah too many ncs suck lol
2016-08-14 19:57 Voli: you think i should remove it?
2016-08-14 19:57 Desperate-kun: yeah
2016-08-14 19:57 Voli: ya it kinda fiddles with the drain too much too
2016-08-14 19:57 Voli: ok removed then
2016-08-14 19:57 Voli: fixing the blanket on that slider too while i'm at it xD
2016-08-14 19:57 Desperate-kun: also NC this 01:15:117 - instead of 01:15:331 - ? so that the square of sliders is 1 combo
2016-08-14 19:57 Desperate-kun: and that'S it
2016-08-14 19:57 Desperate-kun: i feel so bad for only modding NCs
2016-08-14 19:57 Desperate-kun: LOL
2016-08-14 19:58 Voli: LOL
2016-08-14 19:58 Voli: okay done
2016-08-14 19:58 Voli: well the mapset was modded quite a lot already
2016-08-14 19:58 Voli: so most major things are taken out xD
2016-08-14 19:58 Desperate-kun: AR 8.7?
2016-08-14 19:58 Voli: ( i hope)
2016-08-14 19:58 Desperate-kun: because i dunno
2016-08-14 19:58 Desperate-kun: 140 AR9
2016-08-14 19:58 Desperate-kun: :(
2016-08-14 19:59 Voli: it was 8,5 before but i didnt like the low ar with all the fast kicksliders and stuff
2016-08-14 19:59 Voli: i'll test it again with 8,7
2016-08-14 19:59 Desperate-kun: cool
2016-08-14 20:01 Voli: hm this seems to work
2016-08-14 20:01 Voli: i'll keep 8,7 then \o/
2016-08-14 20:01 Desperate-kun: nice
2016-08-14 20:01 Desperate-kun: diri's is fine
2016-08-14 20:01 Voli: cool xD
2016-08-14 20:01 Desperate-kun: >Advanced
2016-08-14 20:01 Desperate-kun: >AR7.5
2016-08-14 20:01 Voli: he's not online so i wouldnt dare changing a lot either
2016-08-14 20:01 Desperate-kun: yeah i would have posted in the forum anyway lol
2016-08-14 20:01 Voli: >how do advanced ar's work
2016-08-14 20:02 Desperate-kun: 6.5?
2016-08-14 20:02 Desperate-kun: lol
2016-08-14 20:02 Voli: so low? D:
2016-08-14 20:02 Desperate-kun: like.. i know that my ar choices are generally low but
2016-08-14 20:02 Desperate-kun: atleast 7
2016-08-14 20:02 Desperate-kun: but 6.5 is better
2016-08-14 20:02 Voli: lemme test xD sorry
2016-08-14 20:02 Desperate-kun: lol fine fine
2016-08-14 20:02 Desperate-kun: 01:14:046 (1) - this is great ♥
2016-08-14 20:03 Voli: i think i'll go with 7 though D:
2016-08-14 20:03 Desperate-kun: even though it's not perfectly symmetrical
2016-08-14 20:03 Desperate-kun: okay
2016-08-14 20:03 Desperate-kun: :D
2016-08-14 20:03 Voli: 6,5 feels like realllllyyy too slow xD
2016-08-14 20:03 Desperate-kun: pff
2016-08-14 20:03 Desperate-kun: xD
2016-08-14 20:03 Desperate-kun: fine fine
2016-08-14 20:03 Voli: awww
2016-08-14 20:03 Voli: yeah i like that one!
2016-08-14 20:03 Voli: it's made in the lazy way aka scaling it up
2016-08-14 20:03 Voli: that's why its not perfectly symmetrical xD
2016-08-14 20:04 Desperate-kun: yeah i thought so xD
2016-08-14 20:04 Desperate-kun: ACTION is editing [https://osu.ppy.sh/b/955746 Cashell - Un-Gravitify [Normal]]
2016-08-14 20:04 Desperate-kun: 00:14:260 (1,2,3) - yeaah that's also nice
2016-08-14 20:05 Voli: 00:15:760 (4) - this is a seperate note instead of stack to emphasize the pitch change on this 00:15:974 (1) - btw
2016-08-14 20:05 Voli: if you were wondering
2016-08-14 20:05 Desperate-kun: i could figure out lol
2016-08-14 20:05 Desperate-kun: i was a bit confused beacuse i was already checking normal
2016-08-14 20:06 Desperate-kun: i think you missed my np
2016-08-14 20:06 Desperate-kun: LOL
2016-08-14 20:06 Voli: o
2016-08-14 20:06 Voli: WAIT
2016-08-14 20:06 Voli: I DID
2016-08-14 20:06 Voli: LOL
2016-08-14 20:06 Voli: woops
2016-08-14 20:06 Desperate-kun: okay now watch out for the next one
2016-08-14 20:06 Desperate-kun: new /np approaching:
2016-08-14 20:06 Desperate-kun: ACTION is editing [https://osu.ppy.sh/b/1003662 Cashell - Un-Gravitify [Arphimigon's Easy]]
2016-08-14 20:07 Desperate-kun: oh wait
2016-08-14 20:07 Desperate-kun: it's a gd
2016-08-14 20:07 Desperate-kun: FUCK
2016-08-14 20:07 Voli: i have permission
2016-08-14 20:07 Desperate-kun: 00:07:403 (1,1) -
2016-08-14 20:07 Voli: to edit that though
2016-08-14 20:07 Voli: since the gder is
2016-08-14 20:07 Voli: uh
2016-08-14 20:07 Voli: kinda lazy or something
2016-08-14 20:07 Desperate-kun: can you move these a bit away from the screen borders
2016-08-14 20:07 Desperate-kun: the spacing will be smaller but it doesn't matter at all
2016-08-14 20:07 Desperate-kun: these just look cramped to the side
2016-08-14 20:08 Voli: https://osu.ppy.sh/ss/5845858
2016-08-14 20:08 Voli: like this?
2016-08-14 20:08 Desperate-kun: yea
2016-08-14 20:09 Voli: i moved the top one a bit to the right so they still have 1,00 between them
2016-08-14 20:09 Desperate-kun: okay
2016-08-14 20:09 Desperate-kun: not that it would matter for such huge gaps
2016-08-14 20:09 Desperate-kun: lol
2016-08-14 20:09 Voli: yeah thats true
2016-08-14 20:09 Voli: i'm just
2016-08-14 20:09 Voli: OCD
2016-08-14 20:09 Desperate-kun: 00:45:117 (1,2) - he shouldn't do that in a diff as easy as this one
2016-08-14 20:09 Voli: with numbers xD
2016-08-14 20:10 Voli: yeah the flow is kinda confusing i guess
2016-08-14 20:10 Desperate-kun: the tail of (2) is much closer to the previous object
2016-08-14 20:10 Desperate-kun: newbies are going to click (2)'s tail
2016-08-14 20:10 Desperate-kun: not just that, they are going to click after approximately 1/1
2016-08-14 20:10 Desperate-kun: because they are that close
2016-08-14 20:10 Voli: any idea on how it can be fixed? xD
2016-08-14 20:10 Voli: or just rework the entire pattern
2016-08-14 20:10 Desperate-kun: already thinking
2016-08-14 20:10 Desperate-kun: but probably rework yeah :(
2016-08-14 20:11 Desperate-kun: 01:11:688 (2,3,4) -
2016-08-14 20:12 Desperate-kun: this is fine even though it'S kind of the same thing
2016-08-14 20:12 Desperate-kun: because the flow is more obvious
2016-08-14 20:12 Desperate-kun: yeah that would basically be it
2016-08-14 20:12 Desperate-kun: :D
2016-08-14 20:12 Desperate-kun: please update when everything is done
2016-08-14 20:13 Voli: yeah im thinking on that pattern atm
2016-08-14 20:13 Desperate-kun: alright
2016-08-14 20:15 Voli: https://osu.ppy.sh/ss/5845905
2016-08-14 20:15 Voli: would this be more obvious?
2016-08-14 20:15 Voli: or still the same issue?
2016-08-14 20:16 Desperate-kun: same
2016-08-14 20:16 Voli: XDD
2016-08-14 20:16 Voli: hmm
2016-08-14 20:21 Voli: https://osu.ppy.sh/ss/5845944 ok i think this works better
2016-08-14 20:21 Desperate-kun: yeah
2016-08-14 20:22 Voli: im so bad at easies xD
2016-08-14 20:22 Voli: okay shall i update then?
2016-08-14 20:22 Desperate-kun: yes
2016-08-14 20:22 Voli: done!
2016-08-14 20:23 Desperate-kun: nice
2016-08-14 20:23 Desperate-kun: wait a moment
2016-08-14 20:23 Desperate-kun: i'md oing too many things at once
2016-08-14 20:24 Voli: sure haha
2016-08-14 20:24 Voli: no rush!
2016-08-14 20:30 Desperate-kun: okay okay
2016-08-14 20:31 Voli: know the feeling \o/
2016-08-14 20:31 Desperate-kun: yeah that in Easy looks much bette rnow
2016-08-14 20:32 Voli: good good
2016-08-14 20:32 Desperate-kun: btw can you rename your Advanced to Hard
2016-08-14 20:32 Desperate-kun: it'S basically the same diff level as diri's imo
2016-08-14 20:32 Desperate-kun: and naming it Advanced could mean the spread is linear which it isn't
2016-08-14 20:32 Voli: hmm
2016-08-14 20:32 Voli: o
2016-08-14 20:32 Voli: that's actually true
2016-08-14 20:33 Desperate-kun: generally your difficulty gaps are pretty big, EXCEPT for that one between A and H
2016-08-14 20:33 Voli: i thought 2 hards would look kinda weird xD
2016-08-14 20:33 Desperate-kun: so yeah
2016-08-14 20:33 Desperate-kun: nah it's fine
2016-08-14 20:33 Voli: but diri's hard has a lot more jumpy patterns though
2016-08-14 20:33 Desperate-kun: better than 5 Extras
2016-08-14 20:33 Desperate-kun: LOL
2016-08-14 20:33 Voli: OL
2016-08-14 20:33 Voli: LOL
2016-08-14 20:33 Voli: yeah you're right
2016-08-14 20:33 Voli: i'll rename then!
2016-08-14 20:33 Desperate-kun: yeah there is a gap
2016-08-14 20:33 Desperate-kun: due to the jumps
2016-08-14 20:33 Desperate-kun: but a small one
2016-08-14 20:33 Voli: tell me when i can update btw
2016-08-14 20:34 Desperate-kun: do it
2016-08-14 20:34 Voli: maybe you'll find more stuff
2016-08-14 20:34 Voli: o oki
2016-08-14 20:34 Desperate-kun: i like to check technical stuff after it is updated
2016-08-14 20:34 Desperate-kun: because otherwise things might still change
2016-08-14 20:34 Desperate-kun: the difficulties are fine now
2016-08-14 20:34 Voli: yeah i was kinda worried about that part of the spread
2016-08-14 20:35 Voli: but this fixes it i think
2016-08-14 20:35 Desperate-kun: yes
2016-08-14 20:35 Voli: names matter a lot \o/
2016-08-14 20:35 Desperate-kun: sometimes, yes xD
2016-08-14 20:37 Voli: ooo now the easy is 1,00
2016-08-14 20:37 Voli: so i have an 1,00, 3,00 and 4,00 diff
2016-08-14 20:37 Voli: damn
2016-08-14 20:37 Voli: no nerfs plz
2016-08-14 20:37 Desperate-kun: nice haha
2016-08-14 20:39 Voli: question btw:
2016-08-14 20:39 Voli: in the normal, 01:15:974 (1,1) - is this fine?
2016-08-14 20:39 Voli: the spinner being so shortly after the note
2016-08-14 20:39 Desperate-kun: yes
2016-08-14 20:39 Desperate-kun: it doesn't really matter
2016-08-14 20:39 Voli: yeah thought so xD
2016-08-14 20:39 Desperate-kun: it does matter for taiko converts actually
2016-08-14 20:40 Desperate-kun: if you care about that, fix it
2016-08-14 20:40 Voli: eh
2016-08-14 20:40 Voli: I mean i'm not really mapping for taiko
2016-08-14 20:40 Desperate-kun: see
2016-08-14 20:40 Desperate-kun: xD
2016-08-14 20:40 Voli: and otherwise the spinner woulde probably be a bit on the short side for a normal
2016-08-14 20:40 Voli: but okay that's cool then
2016-08-14 20:40 Desperate-kun: the 1/4 wouldn't matter anyways
2016-08-14 20:40 Desperate-kun: i mean, spinner 1/4 shorter
2016-08-14 20:40 Desperate-kun: has little to no effect
2016-08-14 20:41 Voli: what would you do?
2016-08-14 20:41 Desperate-kun: leave it for consistency
2016-08-14 20:41 Voli: like it is atm right
2016-08-14 20:41 Desperate-kun: yeah
2016-08-14 20:41 Desperate-kun: okay let me check technical things
2016-08-14 20:41 Voli: okay xD
2016-08-14 20:41 Voli: i'll leave it then

We had a quite long talk and changed some things, like some patterning, NCs and renamed Advanced to Hard. Qualified!
Mao
Grats <3
diraimur
WOOOO! <3
Topic Starter
Voli
tfw Bancho randomly dc's and i couldn't post my previous response

Thanks so much Desperate! :D and at last we found a fix for the adv>hard thingy xD
HappyRocket88
Felicitaciones, Voli! >w<
wajinshu
Congrats!
Vivyanne


fix ur map voli >:(

anyways congratss~
diraimur
HighTec couldn't fc, i request a DQ on this map until its been changed in a way where HighTec can FC it. This is unacceptable. I don't understand how such a rookie mistake could make it through pending.
(also offset is off by 0.0001 ms, this is also unacceptable.)
Topic Starter
Voli


the issues dirai brought up seemed valid enough to consider before pushing this beatmap forward
GL
Bara-
Gratz on rank!
Topic Starter
Voli
thanks \o/
Kazaze
Good god I remember playing this game on a demo disc on Ps2, it was awful.

Sonic = Satan
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