Shiirn wrote:
Mika's Normal provides changes in distance snap you normally don't see in a Normal. They play fine and fit the music quite well, but this is a point in its favor of being "harder than usual". As well, the density of clicks is capped out at around 1/2, but there are several points where there are 3/4 sliders onto a circle that encourage new players to use their second keys.
Right, I've got some free time and decided to look closely on what Normal can bring to the players and if there is any room to improvements. So what I catch after some playtests and review in editor.
provides changes in distance snap (c) - Yes. This is not what usually in current meta but can work really well for a beatmap spread and new techniques introduce if preformed well.
But I can't really tell that they plays fine (this is personal feeling ofc!), also I'm not really able to understand logic behind some of them, hopefully creator can clarify this a bit.
00:07:576 (3,1) - 2/1 pause from the weak point 00:08:319 () (vocal end, slider end) to the really strong point 00:09:062 () (hard beat, downbeat, finish, object start) emphasized with compressed spacing?
00:12:220 (1) - really strange spot to the spinner start, either misplaced and should start on more relevant to music 00:12:034 () or hit-object is missing on 00:12:034 ()
00:20:207 (1,1) - another compressed spacing on strong beat, right, consistent with the 1st one but still this kind of emphasize would work more authentic with extended spacing not compressed.
00:21:693 (3,1) - ^
00:23:551 (4,1) - and now you have pretty much the same case but with highly extended spacing.
00:24:666 (1,2) - now see, extended spacing on weak beat, it also belongs to 00:24:666 (1,2) - part in music so I don't see any reflection in music to make extended spacing - stack 00:25:223 (2,1) - pattern here.
00:28:009 (3,1) - this will be easily misread by this level players, see 00:22:436 (1,2) - how you used same overlaps with 1/4 just 6 seconds ago in the same music phase.
00:29:124 (3,4,1) - ^ can't really say that this is pretty much the same case, but borderline.
00:33:582 (5,1,2) - Personally I thinks this are minor changes in DS but may be worth mentioning.
00:46:214 (5,6) - now it's extended spacing to the strong beat, while you tend to use compressed?
and so on... again I'm not practically saying any spacing changes are bad for normal, no I think this technique should be used more often but unlike in hrad+ levels it must be more strictly\obviously reflect music and be more logical. Also I'm sorry that my post is missing how-to-change part, I decided to throw it off because I can't understand the core design behind this placements.