thanks for modAsonate wrote:
yo, took me a while, but here's the NM you wanted :3
[Something that might possible exceed the limits of realness]All in all, a fun map, it poses quite the challenge!ty
- 00:20:414 (1) - maybe blanket this with 00:21:091 (2) - it's totally not i wanted lol
- 00:21:091 (2) - also, this slider might look cleaner if you made the loop more round, this can be achieved by making the "top" longer is pretty nice imo
- 00:28:475 (2) - not sure if you want feedback on these, but this slider isnt perfectly symmetrical to the x-axis, you can check that by ctrl+j'ing the slider cause i rotate the slider = =, you can turn 10 degree back and see it again
- 00:49:667 (7,8,1) - this spacing feels way too low for me, maybe move 00:49:782 (8) - to be blanketed by 00:49:321 (6) - i dont want to make diffcuclt jumps tho, and this part sint that intense to make the big jumps as 01:14:821 (1,2,3,4) -
- 01:17:591 (1,2,3) - maybe make that a repeat-slider? The 1/3 caught me kinda offguard when playing nah actually it wont since ive played it myself and it seems pretty fine to me
- 01:45:758 (2) - why is this one curved? consider making it a straight slider, just like 01:45:297 (1,3,4) - are express the juitar sound here
- 03:28:680 (1) - tbh, i dont think that should be 4 repeats long. like this, the sliderend falls on a pretty heavy kick, and the following slider starts on a weaker tick, then the slider before ended. Really consider making that section 2 repeat 1/3 sliders. mainly following the synth sound here, so if the "heavy kick" you mentioned is the drum sound then it wont matter since the player can play it by listening the synth sound
- 03:48:988 (1) - get someone to check if that distortion sound is 1/4, it sounds a bit off to me. Maybe try 1/6 yap, fixed to 1/6
- Pretty general, but i kinda feel like the SV is too high for the end... Not a lot to do about it now, so i guess its pointless to bring that up haha lol i slow down the sv at the last part tho
GL
lfj please noticed me ;w;