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Yoko Shimomura - Kairi I

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Total Posts
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Topic Starter
Mazziv

DaxMasterix wrote:

Hi! M4M From my Queue!
GENERAL:
  1. You should use Custom Combo Colours.. maybe some light colours like pink, bluesky, u know i do have costum combo colours in it owo
  2. You cannot have 2 custom name diff, I recommend you change Light to Easy, but, You can fight against the BN to rank it anyways. Good luck with your choose well you could see the ,,light'' diff also as a direct relation to the term light with the meaning of ease,so i dont think light is missleading/missunderstood here
  3. Is the BG directly Relationated with the song/artist/game? Because if not, You must change it
it is.those characters are kairi and namine,both related to the actual game


Destiny's Embrace
  1. 00:24:785 (4) - This isn't perfect stacked with the end of 00:23:145 (1) - woops
  2. 00:32:520 (5) - This breask so bad the flow.. I think is better like this i agree
  3. 00:47:520 (4) - Move this 1 grid to the left
shhh you didnt see anything,okay? ;)
That's all Good luck with your map! :)
thanks for the mod!
Vivyanne
[quote="DaxMasterix"]Hi! M4M From my Queue!
GENERAL:
  1. You should use Custom Combo Colours.. maybe some light colours like pink, bluesky, u know
  2. You cannot have 2 custom name diff, I recommend you change Light to Easy, but, You can fight against the BN to rank it anyways. Good luck with your choose
  3. Is the BG directly Relationated with the song/artist/game? Because if not, You must change it
Light
  1. 00:03:342 (4) - This looks so forced, I would preffer something more "curved" hmm idk I think it's fine as it is rn, maybe just maybe of more complaing xd
  2. 00:05:217 (2) - This isn't perfect stacked with the end of 00:03:342 (4) - okdad
  3. 00:12:717 (2) - You can do something better on this, Likethis maybe, IMO slider with forced sence change is bad, almost for Easiest diffs (If you make this change make sure to fix the Distance between the next objects) hmm i think this is actually a good suggestion
  4. 00:16:467 (2) - Same with it, But it's just my opinion so, feel free to ignore me nahnah I agree
  5. 00:19:280 (1) - Ohh wowo wowow wowowo This is so bad, really, you cannot have Stacked notes on easy (or the easiest diffs in other maps) So please change it, this is pretty unrankeable OK EVERYONE NOW STOP CRYING LASDJFKALJGALKHJLKAGJALKGKA
  6. 00:38:145 (1) - Same with this AJLKDGFFDLKAJGLKAJG
YOU'RE PUSHING ME OVER THE LINE nah joke fam had to happen sometime

thanks for the mod!

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:Light
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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530,-50,4,2,1,10,0,0
22092,1016.94915254237,4,2,1,10,1,0
22092,-50,4,2,1,10,0,0
22600,1090.90909090909,4,2,1,10,1,0
22600,-50,4,2,1,10,0,0
23145,937.5,4,2,1,10,1,0
23145,-50,4,2,1,10,0,1
38145,-50,4,2,1,10,0,0
45645,-50,4,2,1,8,0,0
46816,-50,4,2,1,6,0,0
47637,-50,4,2,1,5,0,0


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Narcissu
soft-hitwhistle nice

preview point unsnap …… e, its not important

maybe you have to add a normal diff between Easy/Hard icon

[Light]
  1. 00:27:363 (1) - 00:32:988 (4) - 00:17:873 (3) - maybe you wish keep 2.0 ds, look like 1.9 when 00:17:873 (3) - 00:21:623 (3) -
  2. 00:47:051 - mute note is unrankable (soft-hitnormal volume<20% = mute)
  3. look like need some work …… i never see Easy diff with 2.0 DS Orz, it's because SV a bit slow, popular DS=1.0~1.2
[Destiny's Embrace]
  1. same as Easy diff, popular DS=1.0~1.2 …… and you need't keep 3.5DS, it's a bit boring, try have fun!
  2. 00:46:816 - mute note is unrankable (soft-hitnormal volume<20% = mute)
i never see map like it Orz …… i dont know how to mod a map “always open DS” , try add jump when downbeat and anti jump when music suspend :?
Topic Starter
Mazziv

Narcissu wrote:

soft-hitwhistle nice hehe c:

preview point unsnap …… e, its not important woops fixed!

maybe you have to add a normal diff between Easy/Hard icon i thought about it,but i dont think it would add much value since both diffs are pretty simple already

[Destiny's Embrace]
  1. same as Easy diff, popular DS=1.0~1.2 …… and you need't keep 3.5DS, it's a bit boring, try have fun! i tryed to have fun :(
  2. 00:46:816 - mute note is unrankable (soft-hitnormal volume<20% = mute)i can hear the sound clearly,if someone else mentions it will increase the volume!
i never see map like it Orz …… i dont know how to mod a map “always open DS” , try add jump when downbeat and anti jump when music suspend :?
its such a calm and peaceful map i think its fine in terms of jumps and ds c:

thanks for the mod! <3
Vivyanne

Narcissu wrote:

soft-hitwhistle nice

preview point unsnap …… e, its not important

maybe you have to add a normal diff between Easy/Hard icon

[Light]
  1. 00:27:363 (1) - 00:32:988 (4) - 00:17:873 (3) - maybe you wish keep 2.0 ds, look like 1.9 when 00:17:873 (3) - 00:21:623 (3) - changed for some
  2. 00:47:051 - mute note is unrankable (soft-hitnormal volume<20% = mute)same as in Mazziv's reply
  3. look like need some work …… i never see Easy diff with 2.0 DS Orz, it's because SV a bit slow, popular DS=1.0~1.2 tbh idk, since this fits the SV fine and it doesn't really hurt anyone. if it makes the map unrankable changes will be done instantly
ayy yo thanks for the notices, was still useful

you know what's in here by now
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:Light
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
530,937.5,4,2,1,10,1,0
530,-50,4,2,1,10,0,0
22092,1016.94915254237,4,2,1,10,1,0
22092,-50,4,2,1,10,0,0
22600,1090.90909090909,4,2,1,10,1,0
22600,-50,4,2,1,10,0,0
23145,937.5,4,2,1,10,1,0
23145,-50,4,2,1,10,0,1
38145,-50,4,2,1,10,0,0
45645,-50,4,2,1,8,0,0
46816,-50,4,2,1,6,0,0
47637,-50,4,2,1,5,0,0


[HitObjects]
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Kei
Hii!


  • General
  1. The mp3 is too quiet compared to other maps imo. It might be just me tho, but I think the volume of it is a bit too low, as well as the volume of hitsounds.

  2. Remove "kingdom hearts" from tags since it's already written at the source field.
  • [Destiny's Embrace]
  1. 00:00:530 (1) - These sliderslide whistle sound sounds horrible imo ;_; how about removing it? the same goes to 00:02:405 (4) and so on.
  2. 00:01:701 (2,3) - This pattern looks and flows a bit weird imo. Perhaps try out this instead?
  3. 00:08:030 (1,2) - Make a nice blanket pattern here?
  4. 00:21:155 (5) - How about adding a whistle here? A NC would also fit too since the piano melody changes.
  5. 00:26:895 (7,1) - I think the NC should be at 00:26:895 (7) and not at 00:27:363 (1).
  6. 00:34:395 (7,1) - Same here.
  7. 00:43:770 (5) - This shape doesn't flow good with the previous notes imo. Perhaps try out a simple blanket here? that would be nice imo.
  8. 00:45:645 (1) - Sloppy curve. Improve it if you could please. It looks ugly like this ;_;
  • [Light]
  1. 00:19:280 (1) - This NC here doesn't follow the music properly imo. Try removing NC here, and adding NC to 00:20:217 (6) to emphasize the melody change.
  2. 00:20:217 (2) - Add a whistle at the end? Also these two curves don't flow that good together. I suggest you to change this slider like this perhaps to improve the flow:
  3. 00:22:600 (4) - And here you can add NC to emphasize the strong beat and remove NC at 00:23:613 (1).
  4. 00:32:988 (4,5) - Inconsistent spacing?
  5. 00:37:207 (4) - This note overlaps a bit with 00:34:863 (1). Could you move it a tad down to avoid this?
  6. 00:44:707 (4) - Ugly curve ;_; how about changing it into a straight slider? 00:45:645 (1)'s curve is also ugly. What i mean by saying ugly is that the curve is like idk, too pointy. Try to make them look "softer" like this:
  7. 00:47:754 (1) - Too short time for beginners to see that spinner coming. Please give them some time to prepare to spin. Deleting 00:47:051 (2,3) and moving the spinner to 00:47:520 sounds perfect for me. Try it out :D
    __________
What a short song lol. Good luck! :oops:
Vivyanne

Kei wrote:

Hii!

  • [Light]
  1. 00:19:280 (1) - This NC here doesn't follow the music properly imo. Try removing NC here, and adding NC to 00:20:217 (6) to emphasize the melody change. sure, seems good
  2. 00:20:217 (2) - Add a whistle at the end? Also these two curves don't flow that good together. I suggest you to change this slider like this perhaps to improve the flow: not sure about whistle but the flow thing seems perfectly fine
  3. 00:22:600 (4) - And here you can add NC to emphasize the strong beat and remove NC at 00:23:613 (1). looks spicy
  4. 00:32:988 (4,5) - Inconsistent spacing? fixed
  5. 00:37:207 (4) - This note overlaps a bit with 00:34:863 (1). Could you move it a tad down to avoid this? moved down 1 if that is what you meant
  6. 00:44:707 (4) - Ugly curve ;_; how about changing it into a straight slider? 00:45:645 (1)'s curve is also ugly. What i mean by saying ugly is that the curve is like idk, too pointy. Try to make them look "softer" like this: looks good man sure i'm sold
  7. 00:47:754 (1) - Too short time for beginners to see that spinner coming. Please give them some time to prepare to spin. Deleting 00:47:051 (2,3) and moving the spinner to 00:47:520 sounds perfect for me. Try it out :D mmm ye sure seems good to me tbh
    __________
What a short song lol. Good luck! :oops:
thanks for the mod, you gave some great suggestions. hope the map improved now

diff
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:Light
Source:Kingdom Hearts II
Tags:kingdom hearts square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Mazziv

Kei wrote:

Hii!


  • General
  1. The mp3 is too quiet compared to other maps imo. It might be just me tho, but I think the volume of it is a bit too low, as well as the volume of hitsounds.
    i think its fine D:
  2. Remove "kingdom hearts" from tags since it's already written at the source field. woops
  • [Destiny's Embrace]
  1. 00:00:530 (1) - These sliderslide whistle sound sounds horrible imo ;_; how about removing it? the same goes to 00:02:405 (4) and so on.do you mean teh whistle hitsound in particular or the whistle in generel? might give me a suggestion on how i should HS it?
  2. 00:01:701 (2,3) - This pattern looks and flows a bit weird imo. Perhaps try out this instead? ayyup
  3. 00:08:030 (1,2) - Make a nice blanket pattern here? no,i didnt blanket this on purpose
  4. 00:21:155 (5) - How about adding a whistle here? A NC would also fit too since the piano melody changes. +
  5. 00:26:895 (7,1) - I think the NC should be at 00:26:895 (7) and not at 00:27:363 (1). +
  6. 00:34:395 (7,1) - Same here.+
  7. 00:43:770 (5) - This shape doesn't flow good with the previous notes imo. Perhaps try out a simple blanket here? that would be nice imo.
    +
  8. 00:45:645 (1) - Sloppy curve. Improve it if you could please. It looks ugly like this ;_; +
thanks for the mod!
Kei

Mazziv wrote:

do you mean teh whistle hitsound in particular or the whistle in generel? might give me a suggestion on how i should HS it?
When you select a slider body/path you can add hitsounds to it. Some of your sliders (like the ones I mentioned in my mod) have whistles on them and sound loud so my suggestion there is taking them off by selecting them and removing whistle on slider paths. :o
Topic Starter
Mazziv

Kei wrote:

Mazziv wrote:

do you mean teh whistle hitsound in particular or the whistle in generel? might give me a suggestion on how i should HS it?
When you select a slider body/path you can add hitsounds to it. Some of your sliders (like the ones I mentioned in my mod) have whistles on them and sound loud so my suggestion there is taking them off by selecting them and removing whistle on slider paths. :o
done!

thanks again! :>
Kibbleru
i don't think ur diff name 'light' really fits the theme of a ongoing progression? idk, might be better to change it to 'normal'

in general, i don't like the way you set up ur map. u have very low slider velocity compaired with high spacing, which just makes the map jittery to play and very awkward in general. i would heavily recommend reworking this b4 u try to go for ranked.

light
custom combo colours?
Topic Starter
Mazziv

Kibbleru wrote:

i don't think ur diff name 'light' really fits the theme of a ongoing progression? idk, might be better to change it to 'normal' well i guess we have to roll with normal then

in general, i don't like the way you set up ur map. u have very low slider velocity compaired with high spacing, which just makes the map jittery to play and very awkward in general. i would heavily recommend reworking this b4 u try to go for ranked. my generel thought while mapping this was : how do i map this without getting the player bored by the slow/simple music,and imo a bigger spacing is a good solution. If i use a small spacing the map will get boring to play and most likely will not entertain the player+its a pretty low bpm so a bigger spacing isnt too bad at all.
light
custom combo colours?already did that like 5 times aaaaaaaaaaaaaaaa
Vivyanne
edit: I think I also have to say something so here we go

imo the spacing isn't a problem, because ye the bpm is really low and it still is fine to play. I've let my classmates test my map (can't have better beginners than people who had never heard of the game before) and they managed to play my diff fine, heck some even FCd it (I was really suprised by this myself but ok).

spacing fits the SV too, I've seen worse yesyes it flows fine so why even bother it, also I think too that decreasing the spacing on any diff would make it more boring because it'll just become lame and way too easy.

none of these people said that anything felt bad and that they enjoyed the map and was better than some other easy's that are given by the game automatically, so I think I have a point there B)

note to mazziv:
update text in desc, since the diff isn't called light anymore
also now you can put my username in front of the diff name :^)
Bara-
Yooo

[General]
Consider capitalizing the H and the T in HighTec in tags, for better Visuals, not that it matter much

[HighTec]
00:00:530 (1,2) - Niet zo'n hele goede flow. Probeer dit (2) is een Ctrl CVHJG van (1)

00:03:342 (4) - Minder curve please... NEXT

00:04:280 (5,1) - NC 5 ipv 1. De fluit is dan wel opde rode tick, de beat is op de witte downbeat. NC die dus!

00:04:748 (1,3) - Wees er zeker van dat dit elkaar niet raakt, ziet er niet echt zoo heeeeeel erg goed uit

00:10:373 (4) - Geen offbeat sliders please. Zet een cirkel op de rode tick, en plaats de slider dan op de witte. Misschien voor de Visuals gelijk vorm als 00:11:780 (1) - ?

00:14:123 (3) - ^^ En dit flowt ook redelijk slecht, omdat je omlaag moet gaan om de start te raken, om tenslotte omhoog te gaan

00:17:873 (3) - ^^ you get it, hopelijk dan

00:19:280 (5,1) - Draai NCs om plz

00:22:600 (1,2,3,4,5,1,2) - Selecteer dit allemaal. Alles is in een hoekje geduwd. Maak gebruik van het hele veld, niet alleen een suf hoekje

00:31:113 (2,4) - Uhhh nee

00:31:582 (3,4) - Slechte flow, zie 00:14:123 (3)

00:34:395 (6,1) - ^^ Draai ook even de NCs om

Overal een beetje dezelfde problemen
Flow is een beetje abrupt, de NCs volgen de beat niet, en de sliders zijn heel erg cramped. Een hogere SV (en een heeeeeel veel lagere DS (1.3 ofzo) zal echt wonderen verrichten

[Embrace]
Not so sure about the Destiny's part, as it looks like a GD, but it's the other diff soooo it'd be fine idk

00:01:701 (2,3) - Really doesn't flow nice due to harsh direction changed in movement
00:09:905 (5) - A rednoded slider doesn't fit at all, with the calm atmosphere
00:11:780 (1) - ^^
00:15:530 (1) - ^^
00:15:530 (1,5) - Inproper stack
00:16:701 (2,3,4,5) - Polygonal circles please, for even distance
00:27:363 (2) - You use 1/2 sliders and 3 circles most of the time. Why switch over to 3/4 and 2 circles?
00:41:895 (1) - Rednode issue

Yeah uhmm
Not a good mapset imo, I'm really not a fan of the Low SV RIDICULOUSLY HIGH DS patterning, esp in Embrace. The sliders are soo goddamn slow, and then the circles are like: "WHAT ON EARTH IS HAPPENING, WHY ARE WE SO FAR AWAY FROM EACHOTHER WHAAAA" and the player is like: "HOW DID I MISS? ARGHHHH" and the modders are like "THE EDITOR IS SPACING OUT" so yeah
Also, please work on the slider shapes and flow
ya... um... Good luck
Topic Starter
Mazziv

Bara- wrote:

Yooo

[General]
Consider capitalizing the H and the T in HighTec in tags, for better Visuals, not that it matter much will fix that fam



[Embrace]
Not so sure about the Destiny's part, as it looks like a GD, but it's the other diff soooo it'd be fine idk to reference: kairi's keyblade is called Destiny's Embrace but since it could be confused with a gd i remove the ' so its just Destinys Embrace,is that okay for you?

00:01:701 (2,3) - Really doesn't flow nice due to harsh direction changed in movement many people told me that,i tried to fix it with their suggestion,if you dont give me a suggestion on how i could fix it,it will stay like this
00:09:905 (5) - A rednoded slider doesn't fit at all, with the calm atmosphere i agree with you on some,even doe i think its good to mix it up so i removed most of the rednode sliders
00:11:780 (1) - ^^
00:15:530 (1) - ^^
00:15:530 (1,5) - Inproper stack woops
00:16:701 (2,3,4,5) - Polygonal circles please, for even distance ok dad
00:27:363 (2) - You use 1/2 sliders and 3 circles most of the time. Why switch over to 3/4 and 2 circles? uhm because the song gives me that kind of rhythm?
00:41:895 (1) - Rednode issue

Yeah uhmm
Not a good mapset imo, I'm really not a fan of the Low SV RIDICULOUSLY HIGH DS patterning, esp in Embrace. The sliders are soo goddamn slow, and then the circles are like: "WHAT ON EARTH IS HAPPENING, WHY ARE WE SO FAR AWAY FROM EACHOTHER WHAAAA" and the player is like: "HOW DID I MISS? ARGHHHH" and the modders are like "THE EDITOR IS SPACING OUT" so yeah
Also, please work on the slider shapes and flow
ya... um... Good luck
as i already explained kibbleru,i think to have a bigger spacing(in such a calm/slow song) is a good way to keep the player entertained.Surely i could have went with a boring 1,0x spacing but then its just your typical boring E/N set. Since its not wrong rhythmwise i understand why its sucha problem.Anyway,thanks for modding i really appreciate it! Even more since you dont got much time due exams.
Vivyanne

Bara- wrote:

Yooo

[General]
Consider capitalizing the H and the T in HighTec in tags, for better Visuals, not that it matter much

[HighTec]
00:00:530 (1,2) - Niet zo'n hele goede flow. Probeer dit (2) is een Ctrl CVHJG van (1) sure

00:03:342 (4) - Minder curve please... NEXT omdat niemand ze blijkbaar niemand ze mag toch maar he

00:04:280 (5,1) - NC 5 ipv 1. De fluit is dan wel opde rode tick, de beat is op de witte downbeat. NC die dus! aah snap m

00:04:748 (1,3) - Wees er zeker van dat dit elkaar niet raakt, ziet er niet echt zoo heeeeeel erg goed uit check

00:10:373 (4) - Geen offbeat sliders please. Zet een cirkel op de rode tick, en plaats de slider dan op de witte. Misschien voor de Visuals gelijk vorm als 00:11:780 (1) - ? kan wel i guess, goed punt

00:14:123 (3) - ^^ En dit flowt ook redelijk slecht, omdat je omlaag moet gaan om de start te raken, om tenslotte omhoog te gaan sorry ;w;

00:17:873 (3) - ^^ you get it, hopelijk dan okdad

00:19:280 (5,1) - Draai NCs om plz :^(

00:22:600 (1,2,3,4,5,1,2) - Selecteer dit allemaal. Alles is in een hoekje geduwd. Maak gebruik van het hele veld, niet alleen een suf hoekje mm, ok, ik kijk wel wat ik verders ermee kan, wat ik erin kan gooien en wat niet, dus dit gedeelte blijft WIP tot ik eruit ben

00:31:113 (2,4) - Uhhh neefixed

00:31:582 (3,4) - Slechte flow, zie 00:14:123 (3) nu een linear flow beetje, sure

00:34:395 (6,1) - ^^ Draai ook even de NCs om sure dad

Overal een beetje dezelfde problemen
Flow is een beetje abrupt, de NCs volgen de beat niet, en de sliders zijn heel erg cramped. Een hogere SV (en een heeeeeel veel lagere DS (1.3 ofzo) zal echt wonderen verrichten experminental mode = on! hoop dat nu de andere punten behalve de SV geen probleem meer zijn
dankje!~~ verwacht misschien wat meer spam binnenkort :^)

ye might needa check the metadata mazziv
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 hightec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22092,1016.94915254237,4,2,1,10,1,0
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45645,-50,4,2,1,8,0,0
46816,-50,4,2,1,6,0,0
47637,-50,4,2,1,5,0,0


[Colours]
Combo1 : 24,164,21
Combo2 : 253,72,77
Combo3 : 236,239,107
Combo4 : 155,240,240

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Topic Starter
Mazziv
Enimate
Hello there, From modqueue~

HighTec's Normal
00:25:957 (4,5) - The slider at 00:26:426 (5) takes a sharp turn from 4 slightly breaking the natural feel from the rest of the map before it, could also curve it a bit to match the rest
00:32:988 (4,5,1,2) - These notes are quite cluttered and don't have a very natural flow to them either, i would change this so that each note does not have such a drastic turn
00:35:801 (3) - Move this note right to have the slider at 00:34:863 (2) pointing to it, move 00:36:738 (4,5,6) appropriately as well
00:44:707 (4) - Curve this slider

Overall it felt nice and natural, but lost that feeling a bit in the kiai time portion of the map.

Destinys Embrace
Shouldn't the title be "Destiny's Embrace"?

I'm not sure why you made the spacing between each note so high, you say the reason is because you think people will get bored while playing your map because of the low bpm. But that will happen regardless of if you space the notes further apart from eachother or not. People who don't like low bpm will still find it boring and there's not much you can do about it.

Currently it feels a bit weird to play because it goes from slow sliders to a pretty big gap between notes. If you could make the spacing + slider velocity match to create a better flow it would help a lot, but ultimately it is up to you.

00:28:535 (5,6) - Not sure why it's stacked, no other notes are. not really a big deal though
00:46:816 (2,3,4) - Spacing is really low here, i assume you did that intentionally because the song is fading out, but it really goes against what you are saying about the song being boring if the spacing is low.

Not much else i can say about it, hope it was at least a little helpful~
Topic Starter
Mazziv

Enimate wrote:

Hello there, From modqueue~

Destinys Embrace
Shouldn't the title be "Destiny's Embrace"? yeah it should be,but since -Bara said that it looks like a gd,i removed it aaaaaaaaaaaa i dont know which one to use ;w;

I'm not sure why you made the spacing between each note so high, you say the reason is because you think people will get bored while playing your map because of the low bpm. But that will happen regardless of if you space the notes further apart from eachother or not. People who don't like low bpm will still find it boring and there's not much you can do about it.

Currently it feels a bit weird to play because it goes from slow sliders to a pretty big gap between notes. If you could make the spacing + slider velocity match to create a better flow it would help a lot, but ultimately it is up to you.

i think the slow sv is fitting the song and the big spacing is too keep ''entertaining'' if you know what i mean hue

00:28:535 (5,6) - Not sure why it's stacked, no other notes are. not really a big deal though there are like 1 or 2 other stacks
00:46:816 (2,3,4) - Spacing is really low here, i assume you did that intentionally because the song is fading out, but it really goes against what you are saying about the song being boring if the spacing is low. Yeah i emphasized the fade out,it was suggested from a previous mod and i think its a good idea

Not much else i can say about it, hope it was at least a little helpful~
sure thanks for the mod!
Vivyanne

Enimate wrote:

Hello there, From modqueue~

HighTec's Normal
00:25:957 (4,5) - The slider at 00:26:426 (5) takes a sharp turn from 4 slightly breaking the natural feel from the rest of the map before it, could also curve it a bit to match the rest curved 5 a little
00:32:988 (4,5,1,2) - These notes are quite cluttered and don't have a very natural flow to them either, i would change this so that each note does not have such a drastic turn changed section a bit
00:35:801 (3) - Move this note right to have the slider at 00:34:863 (2) pointing to it, move 00:36:738 (4,5,6) appropriately as well mm nah not for now, it feels fine to me tbh ;w;
00:44:707 (4) - Curve this slider was told to do otherwise ;w;

Overall it felt nice and natural, but lost that feeling a bit in the kiai time portion of the map.

Not much else i can say about it, hope it was at least a little helpful~
thanks for the mod holy damn its been so long

xd codes
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
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//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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-Xephyr-
Done with finals this morning so here's a mod from M4M =D

HighTech's Normal
HighTec's Normal
00:14:123 (3) - This is not completely horizontal, if you wanted it to be.
00:18:342 (4) - I think the end of this slider can be brought up a tick or two to project and flow into the next slider correctly.
00:22:600 (1) - Personally I think you're missing an important downbeat, the start of the kiai time here. Having it be the end of a slider feels strange to me.
00:27:363 (1) - Maybe have this arc downward instead of upward since the next note is below it?
00:40:957 (4) - Move this slider down a touch so that it lines up horizontally with the 2 slider before it maybe? So that it's a more even jump.
00:44:238 (3) - This one isn't quite blanketed with the middle of the slider, you have enough room to move it down and to the right enough so that it does.

Destiny's Embrace
Destiny's Embrace
00:01:701 (2) - This doesn't line up with the line the slider is projecting. Other rhythms like this later in the map have the circle line up perfectly.
00:06:155 (5) - Maybe have the bump of this slider line up with the white tick? It's completely fine how it is, just a suggestion for the sake of it.
00:11:780 (1,2) - Circle and slider end do not line up when projected.
00:15:530 (1,2) - Same here, but this square feels more natural than the last one.
00:28:535 (5,6) - This is the only stacked pattern in the map, you probably did it for a little bit of diversity but since the map is only ~40 seconds long it feels strange for me to play a one-off pattern rather than just have another zig-zag jump pattern instead.
00:34:863 (2,3) - Can pull this slider two clicks to the right to have the projection line up with the next circle.

Clarification: What I mean by projection is where your cursor would go if you move completely straight off of the slider end and where it points you. Not sure if that was clear or what the correct term for that is.

Overall, fun little map. Some of the stuff I said was just to raise suggestions rather than call things wrong, so hope it helps a little bit.

edit: I fixed the times, sorry about that. Apparently I like to not copy the new notes before pasting.
Topic Starter
Mazziv

-Xephyr- wrote:

Done with finals this morning so here's a mod from M4M =D

Destiny's Embrace
Destiny's Embrace
00:01:701 (2) - This doesn't line up with the line the slider is projecting. Other rhythms like this later in the map have the circle line up perfectly. fixed i guess?
00:06:155 (5) - Maybe have the bump of this slider line up with the white tick? It's completely fine how it is, just a suggestion for the sake of it. yup!
00:11:780 (1,2) - Circle and slider end do not line up when projected. done(?)
00:11:780 (1,2) - Same here, but this square feels more natural than the last one.you just linked the notes above
00:34:863 (2,3) - Can pull this slider two clicks to the right to have the projection line up with the next circle. i dont really get what you mean but i guess you mean the slider not leading directly into the circle,if thats what you mean>fixed
00:34:863 (2,3) - This is the only stacked pattern in the map, you probably did it for a little bit of diversity but since the map is only ~40 seconds long it feels strange for me to play a one-off pattern rather than just have another zig-zag jump pattern instead. same as above,you linked the same part again v: i also stacked 00:15:530 (1,5) - 00:28:535 (5,6) -

Clarification: What I mean by projection is where your cursor would go if you move completely straight off of the slider end and where it points you. Not sure if that was clear or what the correct term for that is.

Overall, fun little map. Some of the stuff I said was just to raise suggestions rather than call things wrong, so hope it helps a little bit.
thanks for the mod! HighTec will fix his stuff when he comes back!
Vivyanne

-Xephyr- wrote:

Done with finals this morning so here's a mod from M4M =D

HighTech's Normal
HighTec's Normal
00:14:123 (3) - This is not completely horizontal, if you wanted it to be. not my intention :^D
00:18:342 (4) - I think the end of this slider can be brought up a tick or two to project and flow into the next slider correctly. fixd
00:22:600 (1) - Personally I think you're missing an important downbeat, the start of the kiai time here. Having it be the end of a slider feels strange to me. but not strange to new players! the timing is very misleading and could cause problems for newer players, so that's why the slider is here
00:27:363 (1) - Maybe have this arc downward instead of upward since the next note is below it? negative flow pattern is fine
00:40:957 (4) - Move this slider down a touch so that it lines up horizontally with the 2 slider before it maybe? So that it's a more even jump. considering it, tho i see no point in making it jumpy tbh ;w;
00:44:238 (3) - This one isn't quite blanketed with the middle of the slider, you have enough room to move it down and to the right enough so that it does. eventho i didnt mean to do this okdad

Overall, fun little map. Some of the stuff I said was just to raise suggestions rather than call things wrong, so hope it helps a little bit.

edit: I fixed the times, sorry about that. Apparently I like to not copy the new notes before pasting.
ranked yet???
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
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[Metadata]
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TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
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[Events]
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eeezzzeee
wao bg so lewd

[ _____ Embrace]

uhm shouldn't there be an apostrophe in Destiny's Embrace? i saw what the previous mods said about the name but "ys" triggers me hard it should be "ies" then but that doesn't make much sense anymore lel. Or alternatively you can remove the apostrophe from the GD and make that HighTec Normal 8-)

About the high spacing and low SV, I think its fine because the bpm is low so it should be manageable. I do however recommend nerfing the spacing for 1/2 timing such as 00:04:280 (1) - 00:11:311 (6) - etc. because even though they are the same ds as the 1/4, the super slow sliders that are both before and after them puts a weird emphasis on it that doesn't really belong. so maybe 2.5-3.0 would be better
  1. 00:11:780 (1) - try not to use such a hard curve as the rest of the map is a very smooth aesthetic... idk it doesn't fit imo
  2. 00:15:530 (1,4) - blanket is a little off http://puu.sh/p8tcD/08d705a409.jpg
  3. 00:28:535 (5,6) - kinda random stack considering the complete lack of stacking otherwise throughout the map. suggestion http://puu.sh/p8ttW/1d14bb5fba.jpg (move 00:26:895 (1) - to the left if you use this! )
[HighTec's Normal]
  1. 00:11:780 (1) - whistle at the wrong side of the slider
  2. 00:22:092 (4,1) - try using a rhythm like this http://puu.sh/p8uCB/168bb27481.jpg two problems with this imo. first its difficult to tell the change of bpm and considering this is basically a beginner level map we shouldnt make the users actually time the bpm anyway, so using sliders instead will solve this. secondly 00:23:145 - is a very strong point so I think we should have something clickable instead
  3. 00:25:957 (4,5) - you should put the whistle on the red tick instead, for consistency with before 00:03:342 (4) - 00:07:092 (5) - 00:10:842 (5) - etc. do this for the rest of the kiai as i noticed they are all off lol
  4. 00:26:426 (5) - not a good placement for this one considering the direction the previous note is coming from the flow is rather tricky. 00:23:613 (2,3,4,5,1,2) - also with all these notes up here in the corner it becomes cramped and difficult to read for players at this level. http://puu.sh/p8uRS/b2197da7d2.jpg like here would be much more natural flowing but yeah you have to redo some of the next patterns
  5. 00:31:582 (3,4) - flow is tricky! try not to use any flow breaking stuff like this on low level maps because people will misread and click the tail
  6. 00:32:988 (4,1) - they are touching
  7. 00:34:395 (1,2) - again try to use easier flow
  8. 00:40:957 (4,1) - ^
That's all from me, good luck! c:
Topic Starter
Mazziv

eeezzzeee wrote:

wao bg so lewd

[ Destiny's Embrace]

uhm shouldn't there be an apostrophe in Destiny's Embrace? i saw what the previous mods said about the name but "ys" triggers me hard it should be "ies" then but that doesn't make much sense anymore lel. Or alternatively you can remove the apostrophe from the GD and make that HighTec Normal 8-) I PUT AN APOSTROPHE IN IT NOW,FIGHT ME ALL YOU BN'S

About the high spacing and low SV, I think its fine because the bpm is low so it should be manageable. I do however recommend nerfing the spacing for 1/2 timing such as 00:04:280 (1) - 00:11:311 (6) - etc. because even though they are the same ds as the 1/4, the super slow sliders that are both before and after them puts a weird emphasis on it that doesn't really belong. so maybe 2.5-3.0 would be better i actually remapped the whole song with a smaller spacing but i didnt like it at all,so i decided to leave the big spacing :v
  1. 00:11:780 (1) - try not to use such a hard curve as the rest of the map is a very smooth aesthetic... idk it doesn't fit imo asjdias dunno D:
  2. 00:15:530 (1,4) - blanket is a little off http://puu.sh/p8tcD/08d705a409.jpg get blanketetetet!
  3. 00:28:535 (5,6) - kinda random stack considering the complete lack of stacking otherwise throughout the map. suggestion http://puu.sh/p8ttW/1d14bb5fba.jpg (move 00:26:895 (1) - to the left if you use this! )
yes!thanks for the mod!
Vivyanne

eeezzzeee wrote:

wao bg so lewd
[HighTec's Normal]
  1. 00:11:780 (1) - whistle at the wrong side of the slider mazziv can solve this :>
  2. 00:22:092 (4,1) - try using a rhythm like this http://puu.sh/p8uCB/168bb27481.jpg two problems with this imo. first its difficult to tell the change of bpm and considering this is basically a beginner level map we shouldnt make the users actually time the bpm anyway, so using sliders instead will solve this. secondly 00:23:145 - is a very strong point so I think we should have something clickable instead I've tried this rythm before, I promise, but still it somehow felt better when playing in my current way
  3. 00:25:957 (4,5) - you should put the whistle on the red tick instead, for consistency with before 00:03:342 (4) - 00:07:092 (5) - 00:10:842 (5) - etc. do this for the rest of the kiai as i noticed they are all off lol mazziv did the hitsounding his problem
  4. 00:26:426 (5) - not a good placement for this one considering the direction the previous note is coming from the flow is rather tricky. 00:23:613 (2,3,4,5,1,2) - also with all these notes up here in the corner it becomes cramped and difficult to read for players at this level. http://puu.sh/p8uRS/b2197da7d2.jpg like here would be much more natural flowing but yeah you have to redo some of the next patterns aaaaaaaaaaaaaaaaaaaa ok stop cyring everyone im fixing it rn!!!
  5. 00:31:582 (3,4) - flow is tricky! try not to use any flow breaking stuff like this on low level maps because people will misread and click the tail
  6. 00:32:988 (4,1) - they are touching aaaaaaa
  7. 00:34:395 (1,2) - again try to use easier flow
  8. 00:40:957 (4,1) - ^ this might sound very rude but i dont see the problem with it tbh, the fact that it plays fine and creates a pattern not often seen in these kind of diffs (which makes the map unique!) I'll keep this the same for now
    also if this is tricky then how isn't 00:41:895 (1,2) - xd
That's all from me, good luck! c:
thanksformod!!

mazziv rank this rn u fuk
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ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
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Lully
Froм мy мoddιɴɢ qυeυe

hightec's norm
нι нιɢнтec lol *wαveѕ*

00:03:342 (4,1) - add whistle at the beginning - delete whistle at the end
00:04:280 (1) - add whistle
00:04:748 (2) - delete whistle
00:07:092 (5) - make this straight maybe?
00:24:551 (3) - make this pls a staight thing like this http://puu.sh/ptNrF.jpg
00:38:145 (1) - thats offscreen. trust me.

embrace
00:09:905 (5) - make this slider symmetric.
00:11:780 (1) - this one just looks weird. maybe just a 2 anchor .. half-circle?
00:13:655 (5) - could be symmetric too

wнere ιѕ dα нoт yυrι αcтιoɴ ѕв αт.
Vivyanne

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe

hightec's norm
нι нιɢнтec lol *wαveѕ* /me hides

00:03:342 (4,1) - add whistle at the beginning - delete whistle at the end
00:04:280 (1) - add whistle
00:04:748 (2) - delete whistle hitsounds are done by mazziv aaa
00:07:092 (5) - make this straight maybe? im not straight
00:24:551 (3) - make this pls a staight thing like this http://puu.sh/ptNrF.jpg ok
00:38:145 (1) - thats offscreen. trust me. no it aint!

wнere ιѕ dα нoт yυrι αcтιoɴ ѕв αт.
a thanks for mod !

aa
osu file format v14

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TitleUnicode:Kairi I
Artist:Yoko Shimomura
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256,192,47520,12,0,51270,0:0:0:0:
Topic Starter
Mazziv

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe

embrace
00:09:905 (5) - make this slider symmetric. +
00:11:780 (1) - this one just looks weird. maybe just a 2 anchor .. half-circle? tried to make it less awkward v:
00:13:655 (5) - could be symmetric too +

wнere ιѕ dα нoт yυrι αcтιoɴ ѕв αт.
if you make me dat hot yuri sb,ill take it ( ͡° ͜ʖ ͡°)

thanks for the mod!
Topic Starter
Mazziv

HighTec wrote:

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe

hightec's norm
нι нιɢнтec lol *wαveѕ* /me hides

00:03:342 (4,1) - add whistle at the beginning - delete whistle at the end
00:04:280 (1) - add whistle
00:04:748 (2) - delete whistle hitsounds are done by mazziv aaa
00:07:092 (5) - make this straight maybe? im not straight
00:24:551 (3) - make this pls a staight thing like this http://puu.sh/ptNrF.jpg ok
00:38:145 (1) - thats offscreen. trust me. no it aint!

wнere ιѕ dα нoт yυrι αcтιoɴ ѕв αт.
a thanks for mod !

aa
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 55020
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 155,240,240

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u lazy fk why not CHANGE THOS3 3 HITSOUNDS OMGGGGGGGGGGGGGSDJFIKGHNDGIDFBNG
Vivyanne
im pro maper
Side
plz change bg kds plz :^)




seriously though change the bg...
Topic Starter
Mazziv

Side wrote:

plz change bg kds plz :^)




seriously though change the bg...
no changes!!! thx for mod !!11 11
PoNo
M4M from Mazziv

HighTec's Normal
00:01:467 (2) - You forgot a whistle on slider tail
00:07:092 (5) - I think invert whistle tail => head could be better
00:10:842 (5) - Fix blanket
00:05:217 (3) - ^ (if it is)
00:14:592 (4) - ^
00:28:301 (2) - ^
00:29:707 (3) - Move a little bit the slider tail to face the next object
00:42:832 (2) - Fix the blanket

Destinity's Embrace
00:08:030 (1) - You can blanket the 2
00:09:905 (5) - This shape could be better
00:39:316 (2,3) - Why change for a circle + slider and not 3 circles ? If you want to make that, maybe do the same for 00:08:030 (1) -
00:46:816 (2,3,4) - Why change DS ?
00:28:770 (6) - You can blanket here

Sorry i'm bad at modding :< Good Luck !
Vivyanne

Ponoyoshi wrote:

M4M from Mazziv

HighTec's Normal
00:01:467 (2) - You forgot a whistle on slider tail
00:07:092 (5) - I think invert whistle tail => head could be better ok did all hs thing s
00:10:842 (5) - Fix blanket nah
00:05:217 (3) - ^ (if it is) fam
00:14:592 (4) - ^ these aren't
00:28:301 (2) - ^ true blankets
I guess you could say that the middle is kinda an idicator but nah not blanketing in most situations because i feel like i can't make them
00:29:707 (3) - Move a little bit the slider tail to face the next object no this is my weird flow uwot i like this
00:42:832 (2) - Fix the blanket okfixd
Sorry i'm bad at modding :< Good Luck ! t hanks~
asdf
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 55020
DistanceSpacing: 1.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 236,239,107
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Topic Starter
Mazziv

Ponoyoshi wrote:

M4M from Mazziv


Destinity's Embrace
00:08:030 (1) - You can blanket the 2 ya
00:09:905 (5) - This shape could be better its ok lo
00:39:316 (2,3) - Why change for a circle + slider and not 3 circles ? If you want to make that, maybe do the same for 00:08:030 (1) - to emphasize the light piano i used the sliders
00:46:816 (2,3,4) - Why change DS ? emphasizing the fadeout of the song
00:28:770 (6) - You can blanket here pattern>blanket

Sorry i'm bad at modding :< Good Luck !
¨
thanks!
GENDER BENDER
xd hype song?

General
I'm not sure if the background is appropriate for 12 and under but meh whateves super good job ;')
I see x2.00 SV multiplier for all the green points, why not use a higher SV instead so it's x1.00, it's kinda weird to see x2.00 on like ez and normal diffs
put a whistle on the spinner cuz ynot xD
as for slider shapes and flow and stuff i don't really like to criticize ppl's creativity so u wont find much on that
but I would like to see a bit more patterns and stuff xD I like patterns cuz they look pretty even if I can't play it

Hi Tek o/
00:14:592 (4) and 00:18:342 (4) don't hav whistle while 00:10:842 (5) does, idk what you wanna fix but yea its weird
00:22:092 (4) and 00:22:600 (1) - i think it sounds better with whistle
00:26:426 (5) - this sounds like it should have whistle
00:27:363 (1) - this sounds like it shouldn't have whistle xD
I think sticking with putting a whistle sound on every other tick sounds more solid and consistant and gives better play experience
00:47:051 - sounds like there should be a circle here, felt kinda empty when I played it

Desti nii's Embrace
00:09:436 (3) - i think all the 3 circles like this sound better with a whistle

nice map not much else to say xD
gl with your map :)
Topic Starter
Mazziv

warpgenius wrote:

xd hype song?

General
I'm not sure if the background is appropriate for 12 and under but meh whateves super good job ;') its fine i guess xD
I see x2.00 SV multiplier for all the green points, why not use a higher SV instead so it's x1.00, it's kinda weird to see x2.00 on like ez and normal diffs i talked with Bonsai bout it,i had it at 1x but since we doubled the bpm i made it to two
put a whistle on the spinner cuz ynot xD
as for slider shapes and flow and stuff i don't really like to criticize ppl's creativity so u wont find much on that
but I would like to see a bit more patterns and stuff xD I like patterns cuz they look pretty even if I can't play it


Desti nii's Embrace
00:09:436 (3) - i think all the 3 circles like this sound better with a whistle i think its okay as it is right now o:

nice map not much else to say xD
gl with your map :)
thanks for the mod!
GENDER BENDER
sorry for the short mod but I couldn't find any major mistakes :| I will shoot the star you gave
Vivyanne

warpgenius wrote:

xd hype song?

Hi Tek o/
00:14:592 (4) and 00:18:342 (4) don't hav whistle while 00:10:842 (5) does, idk what you wanna fix but yea its weird
00:22:092 (4) and 00:22:600 (1) - i think it sounds better with whistle
00:26:426 (5) - this sounds like it should have whistle
00:27:363 (1) - this sounds like it shouldn't have whistle xD
I think sticking with putting a whistle sound on every other tick sounds more solid and consistant and gives better play experience tbh most whistles are placed on when the song makes a big change, not just simple "oh white tick so whistle" thing. i actually legit tried to follow the music. i added some whistles and removed some but please try and see for yourself: it has a certain pattern following the song here
00:47:051 - sounds like there should be a circle here, felt kinda empty when I played it this break was suggested because the diff is fairly simple, also i don't feel like it's really needed to add on something extra while a gap is better for the people at the starting scale level, where this map is actually meant for

nice map not much else to say xD
gl with your map :) thanks~
rank kairi
osu file format v14

[General]
AudioFilename: Kingdom Hearts II Soundtrack - Kairi.mp3
AudioLeadIn: 0
PreviewTime: 23145
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 55020
DistanceSpacing: 1.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Kairi I
TitleUnicode:Kairi I
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Mazziv
Version:HighTec's Normal
Source:Kingdom Hearts II
Tags:square enix kh kh2 HighTec
BeatmapID:947581
BeatmapSetID:436388

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kairi kissing Namine at hihg speed (GONE WRONG) (GONE SEXUAL) (CALL OF DUTY MODERN WARFARE 2 FREE DOWNLOAD NO DOWNLOAD).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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