http://en.wikipedia.org/wiki/Taiko_no_Tatsujin
Made by Bandai Namco, similar to Donkey Konga, there was a PS2 version released in the US as "Taiko Drum Master," and there's a DS version that's worth importing if you like Nintendo DS rhythm games that are awesome.
Anyway, the reason I bring it up is because I think it wouldn't be too hard to adapt Osu! to have some kind of Taiko mode. They gameplay is similar, but simpler.
http://www.youtube.com/watch?v=uWqgXUraHXo
For red beats you hit the center of the drum, and for blue beats you hit the side. I think it'd be possible to map this to left mouse button for red, and right mouse button for blue, or something. Or just keyboard keys.
The only reason I suggest it for Osu! is because I was thinking about making a beatmap with all the beats in the exact same spot as a joke, and that got me thinking about this. That, and the timeline at the top of the Osu! editor reminds me of the Taiko interface. I realize it's kind of outside of Osu!'s premise (that's why I'm posting in off-topic rather than feature requests, because it's more of a separate game idea), but it seems that the fundamentals are pretty similar, and . . . it would be cool.
Made by Bandai Namco, similar to Donkey Konga, there was a PS2 version released in the US as "Taiko Drum Master," and there's a DS version that's worth importing if you like Nintendo DS rhythm games that are awesome.
Anyway, the reason I bring it up is because I think it wouldn't be too hard to adapt Osu! to have some kind of Taiko mode. They gameplay is similar, but simpler.
http://www.youtube.com/watch?v=uWqgXUraHXo
For red beats you hit the center of the drum, and for blue beats you hit the side. I think it'd be possible to map this to left mouse button for red, and right mouse button for blue, or something. Or just keyboard keys.
The only reason I suggest it for Osu! is because I was thinking about making a beatmap with all the beats in the exact same spot as a joke, and that got me thinking about this. That, and the timeline at the top of the Osu! editor reminds me of the Taiko interface. I realize it's kind of outside of Osu!'s premise (that's why I'm posting in off-topic rather than feature requests, because it's more of a separate game idea), but it seems that the fundamentals are pretty similar, and . . . it would be cool.