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Fizzy Note - Let's Practice Drawing With Joel

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Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on martes, 20 de febrero de 2018 at 18:12:49

Artist: Fizzy Note
Title: Let's Practice Drawing With Joel
Tags: YTPMV Masami Yone exinthevatican vinesauce vargskelethor Rhythm Heaven
BPM: 125
Filesize: 9227kb
Play Time: 00:46
Difficulties Available:
  1. Easy (1,32 stars, 36 notes)
  2. Expand (3,26 stars, 90 notes)
  3. Hard (2,54 stars, 79 notes)
  4. Normal (1,96 stars, 68 notes)
Download: Fizzy Note - Let's Practice Drawing With Joel
Download: Fizzy Note - Let's Practice Drawing With Joel (no video)
Information: Scores/Beatmap Listing
---------------

+18 LYRYCS PLEASE DON'T NUKE ME

Thanks for mod!: Rad Cancel SnivehNDraegonz BigEarsMau
Looking for BN! Come'on guys! :D
WHO'S BEEN DRAWING D1CKS
Rad-
Yo!
I have to go with this one because Joel. Though my favorite song with this is https://soundcloud.com/matrixmariox/whos-been-painting

Anyway:

Metadata: YTPMV isn't a valid source, that can only be as a tag. Also add original composer Masami Yone and his YT channel name exinthevatican just to be more complete

Easy: Nothing D:

Normal: 00:24:880 - You should add a note here just like you did with the rest of the map.

Hard: 00:22:240 (11) - This circle could be placed on top of 00:20:800 (7) - , and it wouldnt break any DS if you simply grab 00:22:240 (11,12,1,2) - and place it there.

Expand Dong: Well personally didn't really find enjoyable the huge squares in a such low distancing map, but it doenst really matter since song is short i guess, its just something that bothered me while playing.


Well that was a really short mod, but also a very short song and mapping wise it feels good so sorry if it wasn't much :S

I'll mod another map of yours
Topic Starter
DaxMasterix

Rad- wrote:

Yo!
I have to go with this one because Joel. Though my favorite song with this is https://soundcloud.com/matrixmariox/whos-been-painting oh yeesss oh yees will map it after rank this

Anyway:

Metadata: YTPMV isn't a valid source, that can only be as a tag. Also add original composer Masami Yone and his YT channel name exinthevatican just to be more complete Fixed.

Easy: Nothing D: :D

Normal: 00:24:880 - You should add a note here just like you did with the rest of the map. Fixed.

Hard: 00:22:240 (11) - This circle could be placed on top of 00:20:800 (7) - , and it wouldnt break any DS if you simply grab 00:22:240 (11,12,1,2) - and place it there. Fixed.

Expand Dong: Well personally didn't really find enjoyable the huge squares in a such low distancing map, but it doenst really matter since song is short i guess, its just something that bothered me while playing. But its expandingggg


Well that was a really short mod, but also a very short song and mapping wise it feels good so sorry if it wasn't much :S Don't worry, it's very helpful!

I'll mod another map of yours AY DIOS MIO
Thanks you so much! xD :D Really cool!
Cancel
heyheyhey ur m4m mod #1 is here.

heads up: click images for further clarification

General


  1. You have Masami Yone as a tag, and thats good! but you also need to put the original song title in there imo
  2. Because some QAT's are squeamish, maybe you should also have a language warning in the description, since joel says a no-no two times and even though its just two no-noes, the QAT's want to think of the children



Easy


  • Nothing major, just personal preferences:

  1. Personally, I'd make it AR4, when comparing the AR to the SV it fits better.
  2. 00:36:880 (4) - Maybe make this a better blanket with the sliderend of 00:35:440 (2) - , and maybe remove 00:38:320 (1,2) - and do something like this. I like this more because it flows better. If you changed this, make sure to move beats around. I personally like this: . It just flows good in my eyes, but feel free to skip doing this.
  3. 00:42:640 (1) - Maybe start it on the next white tick. Feel free to totally ignore this one, it's just something I'd do.

Normal


  1. Check AiMod

    Again, just personal prefrence.

  2. 00:11:440 (1,2,3) - Delete the two beats after the slider and make 00:11:440 (1) - fit onto the sliderend of 00:13:120 (4) - after creating a circle of 00:12:400 (3,4) - , and after that, create a triangle of 00:13:840 (5,6,7) - , in which 00:13:840 (5) - fits on the slider beginning of 00:12:400 (3) - . After doing so, create a triangle consisting out of 00:14:320 (7,8,1) - , and again, make 00:15:280 (1,2) - blanket like at 00:11:440 (1,2) - . In pictures:




  3. 00:16:240 (3) - Make this slider blanket 00:15:280 (1) - . After doing that, make 00:16:960 (4,5,6) - flow better by moving stuff around as pictured below:

    (Its off of the grid in the editor, but in game it looks fine.)
  4. 00:21:520 (6) - Make this a NC
  5. 00:25:360 (6) - Same here
  6. 00:26:800 (1,2,3,4,5,6,7,8) - Like I said about 00:11:440 (1,2,3,4,5,6,7,8) - , do the same thing here:



    ^ was achieved by copypasting 00:27:760 (4) - and rotating it with -135 degrees, and then rotating it again, but with 10 degrees. Make sure that the sliderpoints are all snapped to the grid!



    ^ moved 00:29:200 (6,7,8,9,1) - to make 00:29:200 (6,7,8) - a triangle again, and moved 00:30:160 (9) - to to not interrupt the distance snap.
  7. 00:30:640 (1,2,3,4,5,6,7) - Same technique like above:

    Blanket 00:30:640 (1) - with 00:31:120 (2) - and move 00:31:360 (3) - the way distance snap wants it to.


    make 00:31:600 (4) - a better rounded slider and then move 00:32:320 (5) - so that it correctly snaps to DS.
  8. 00:32:560 (6) - NC
  9. 00:36:880 (6) - same
  10. 00:40:720 (6) - same

Hard


  1. 00:12:400 (4) - copy paste 00:13:120 (5) - here and make 00:13:120 (5) - blanket 00:12:400 (4) - . It just looks and plays better.
  2. 00:13:120 (5) - NC
  3. 00:16:240 (3) - Blanket this with 00:15:760 (2) - and make 00:17:200 (5) - blanket 00:16:240 (3) - correctly.
  4. 00:17:200 (5) - NC
  5. 00:20:080 (4) - NC
  6. 00:21:040 (8) - NC
  7. 00:23:920 (3) - NC
  8. 00:24:880 (7) - NC
  9. 00:27:760 (4) - Sliderend goes off the grid, and that isn't allowed, so copypaste 00:28:480 (5) - to 00:27:760 (4) - and make it blanket 00:28:480 (5) - :
  10. 00:29:200 (1) - NC
  11. 00:31:600 (3,4) - Way too big of a jump for a hard diff, so maybe do something more easier, like this!
  12. 00:32:560 (5) - NC
  13. 00:36:400 (8) - Make this slider blanket the sliderend of 00:34:480 (2) - , and move 00:37:120 (9,10,11,12) - to fit the ds (or don't since it's a hard diff, but maybe just do do this to make it look better.)
  14. 00:36:400 (1) - NC
  15. 00:40:240 (7,8) - Make 00:40:240 (7) - blanket 00:40:960 (8) - better.
  16. 00:40:240 (7) - NC
  17. 00:40:960 (2,3,4,1,2) - Make this flow better by moving 00:41:440 (4) - to blanket 00:41:200 (3) - , and then moving 00:42:040 (1,2) - to top of 00:40:960 (2,3) - to make it look like a line:

expand dong



  1. 00:11:920 (4,5) - move the second point of 00:12:400 (5) - to make it a better blanket for 00:11:920 (4) -
  2. 00:13:120 (6) - NC
  3. 00:17:200 (1) - NC
  4. 00:20:080 (5) - NC
  5. 00:32:560 (5) - NC
  6. 00:35:440 (5) - NC
That's it! Message me in-game if you want a recheck, even though this map is pretty much ready.
Topic Starter
DaxMasterix

Cancel wrote:

heyheyhey ur m4m mod #1 is here.

heads up: click images for further clarification

General


  1. You have Masami Yone as a tag, and thats good! but you also need to put the original song title in there imo It's already in the title
  2. Because some QAT's are squeamish, maybe you should also have a language warning in the description, since joel says a no-no two times and even though its just two no-noes, the QAT's want to think of the children sure sure, will add it in the message



Easy


  • Nothing major, just personal preferences:

  1. Personally, I'd make it AR4, when comparing the AR to the SV it fits better. yeah why not Changed.
  2. 00:36:880 (4) - Maybe make this a better blanket with the sliderend of 00:35:440 (2) - , and maybe remove 00:38:320 (1,2) - and do something like this. I like this more because it flows better. If you changed this, make sure to move beats around. I personally like this: . It just flows good in my eyes, but feel free to skip doing this. Fixed the blanket but Cannot change the pattern according to the consistency
  3. 00:42:640 (1) - Maybe start it on the next white tick. Feel free to totally ignore this one, it's just something I'd do. i think it too but, new players would think "ok, that is" and suddenly the spinner would make their "OH SHIT OHS HIT OH SHIT" u'know.

Normal


  1. Check AiMod

    Again, just personal prefrence.

  2. 00:11:440 (1,2,3) - Delete the two beats after the slider and make 00:11:440 (1) - fit onto the sliderend of 00:13:120 (4) - after creating a circle of 00:12:400 (3,4) - , and after that, create a triangle of 00:13:840 (5,6,7) - , in which 00:13:840 (5) - fits on the slider beginning of 00:12:400 (3) - . After doing so, create a triangle consisting out of 00:14:320 (7,8,1) - , and again, make 00:15:280 (1,2) - blanket like at 00:11:440 (1,2) - . In pictures:




    change circles to slider, done the triangle but didn't change the pattern cuz I feel plays better, almost for me,
  3. 00:16:240 (3) - Make this slider blanket 00:15:280 (1) - . After doing that, make 00:16:960 (4,5,6) - flow better by moving stuff around as pictured below:

    (Its off of the grid in the editor, but in game it looks fine.)
  4. 00:21:520 (6) - Make this a NC Done.
  5. 00:25:360 (6) - Same here Done.
  6. 00:26:800 (1,2,3,4,5,6,7,8) - Like I said about 00:11:440 (1,2,3,4,5,6,7,8) - , do the same thing here:



    ^ was achieved by copypasting 00:27:760 (4) - and rotating it with -135 degrees, and then rotating it again, but with 10 degrees. Make sure that the sliderpoints are all snapped to the grid!



    ^ moved 00:29:200 (6,7,8,9,1) - to make 00:29:200 (6,7,8) - a triangle again, and moved 00:30:160 (9) - to to not interrupt the distance snap.
  7. 00:30:640 (1,2,3,4,5,6,7) - Same technique like above:

    Blanket 00:30:640 (1) - with 00:31:120 (2) - and move 00:31:360 (3) - the way distance snap wants it to.


    make 00:31:600 (4) - a better rounded slider and then move 00:32:320 (5) - so that it correctly snaps to DS.
  8. 00:32:560 (6) - NC Done.
  9. 00:36:880 (6) - same Done.
  10. 00:40:720 (6) - same Done.
    didn't change the other pattern cuz the same reason

Hard


  1. 00:12:400 (4) - copy paste 00:13:120 (5) - here and make 00:13:120 (5) - blanket 00:12:400 (4) - . It just looks and plays better.
    Changed.
  2. 00:13:120 (5) - NC Changed NC Pattern.
  3. 00:16:240 (3) - Blanket this with 00:15:760 (2) - and make 00:17:200 (5) - blanket 00:16:240 (3) - correctly. OK.
  4. 00:17:200 (5) - NC Changed NC Pattern.
  5. 00:20:080 (4) - NC Changed NC Pattern.
  6. 00:21:040 (8) - NC Changed NC Pattern.
  7. 00:23:920 (3) - NC Changed NC Pattern.
  8. 00:24:880 (7) - NC Changed NC Pattern.
  9. 00:27:760 (4) - Sliderend goes off the grid, and that isn't allowed, so copypaste 00:28:480 (5) - to 00:27:760 (4) - and make it blanket 00:28:480 (5) - :
    Fixed.
  10. 00:29:200 (1) - NC Changed NC Pattern.
  11. 00:31:600 (3,4) - Way too big of a jump for a hard diff, so maybe do something more easier, like this! Sure
  12. 00:32:560 (5) - NC Changed NC Pattern.
  13. 00:36:400 (8) - Make this slider blanket the sliderend of 00:34:480 (2) - , and move 00:37:120 (9,10,11,12) - to fit the ds (or don't since it's a hard diff, but maybe just do do this to make it look better.) I preffer how it is
  14. 00:36:400 (1) - NC Changed NC Pattern.
  15. 00:40:240 (7,8) - Make 00:40:240 (7) - blanket 00:40:960 (8) - better. OK
  16. 00:40:240 (7) - NC Changed NC Pattern.
  17. 00:40:960 (2,3,4,1,2) - Make this flow better by moving 00:41:440 (4) - to blanket 00:41:200 (3) - , and then moving 00:42:040 (1,2) - to top of 00:40:960 (2,3) - to make it look like a line: OK

expand dong



  1. 00:11:920 (4,5) - move the second point of 00:12:400 (5) - to make it a better blanket for 00:11:920 (4) - Sure
  2. 00:13:120 (6) - NC Changed NC Pattern.
  3. 00:17:200 (1) - NC Changed NC Pattern.
  4. 00:20:080 (5) - NC Changed NC Pattern.
  5. 00:32:560 (5) - NC Changed NC Pattern.
  6. 00:35:440 (5) - NC Changed NC Pattern.
That's it! Message me in-game if you want a recheck, even though this map is pretty much ready. Okidoki! Thanks you so much men!
Thanks so much! Very appreciated! :D
play rainworld
ayy rank plz

Expand
00:21:046 (1,2,3,4,5) - This imo is too hard for an insane/hard diff, and ruins the flow because it comes out of nowhere without having a reason for the spacing.
00:25:606 (2,3,4) - ^
00:36:406 (1,2,3,4,5) - ^
00:40:966 (2,3,4) - ^
00:12:406 (5) - nazi blanket time, move end to x:278 y:40
00:27:766 (5) - move end to x:374 y:28, move middle to x:440 y:84

Couldn't get much modding done because of the quality of the mapset
Topic Starter
DaxMasterix

SnivehNDraegonz wrote:

ayy rank plz yeeees plz

Expand
00:21:046 (1,2,3,4,5) - This imo is too hard for an insane/hard diff, and ruins the flow because it comes out of nowhere without having a reason for the spacing. it's ok IMO, makes the diff pretty fun
00:25:606 (2,3,4) - ^
00:36:406 (1,2,3,4,5) - ^
00:40:966 (2,3,4) - ^
00:12:406 (5) - nazi blanket time, move end to x:278 y:40 sure
00:27:766 (5) - move end to x:374 y:28, move middle to x:440 y:84 Moved.

Couldn't get much modding done because of the quality of the mapset 8-) Yeaah brother
Thanks you for the mod! Really, Very Appreciated! :D
BigEarsMau


M4M

[Normal]
  1. AIMod. Check distance snap
  2. 00:17:926 - Add a circle here to fit with the song's rhythm
  3. 00:18:166 - ^
  4. 00:33:286 - ^
  5. 00:33:526 - ^
[Hard]
  1. 00:15:766 (2,3) - Nazi blanket
  2. 00:16:246 (3,4) - ^
  3. 00:21:046 (1,2) - Fix blanket
  4. 00:21:046 (1,3) - Also, fix stack
  5. 00:23:926 (3,1) - ^
[Expand ( ͡° ͜ʖ ͡°)]
  1. CS 4.5 or 5 would work for this kind of map :3
  2. HP 6 and OD 7-8 for more pp?
  3. 00:12:406 (5) - Would be better if it's like this. I feel that 00:12:886 (when the man sung "who's") has it's own emphasis
  4. 00:21:046 (1) - ^
  5. 00:27:766 (5) - ^
  6. 00:31:606 (3) - ^
  7. 00:20:326 (6) - Better to stack this under 00:19:606 (4) to make the pattern tidier
  8. 00:29:926 (4) - Kinda more fitting if you turn this slider into two circles so a triangle jump could be formed

Nice map. I love YTPMVs

Hope this helps
Good luck in being ranked :)
Topic Starter
DaxMasterix

BigEarsMau wrote:



M4M :3

[Normal]
  1. AIMod. Check distance snap It's bugged, dunno why, but the DS is ok
  2. 00:17:926 - Add a circle here to fit with the song's rhythm nope
  3. 00:18:166 - ^ yep
  4. 00:33:286 - ^ nope
  5. 00:33:526 - ^ yep
[Hard]
  1. 00:15:766 (2,3) - Nazi blanket Fixed I think
  2. 00:16:246 (3,4) - ^ Fixed I think
  3. 00:21:046 (1,2) - Fix blanket Fixed I think
  4. 00:21:046 (1,3) - Also, fix stack It's ok
  5. 00:23:926 (3,1) - ^ I think you're seeing edit with stack on
[Expand ( ͡° ͜ʖ ͡°)]
  1. CS 4.5 or 5 would work for this kind of map :3 I'm fan of CS 4
  2. HP 6 and OD 7-8 for more pp? I don't care about pp lol, But agree with this, this is pretty easy
  3. 00:12:406 (5) - Would be better if it's like this. I feel that 00:12:886 (when the man sung "who's") has it's own emphasis
    Yeah But I'm following directly Joel's Voice so.. can't at all Changed.
  4. 00:21:046 (1) - ^ nope
  5. 00:27:766 (5) - ^ Changed.
  6. 00:31:606 (3) - ^ Changed.
  7. 00:20:326 (6) - Better to stack this under 00:19:606 (4) to make the pattern tidier Nah it's ok like that
  8. 00:29:926 (4) - Kinda more fitting if you turn this slider into two circles so a triangle jump could be formed cannot due consistency

Nice map. I love YTPMVs Me too

Hope this helps Obviously :3
Good luck in being ranked :) Thanks you so much! :D
Thanks you so much for the mod! Very helpful! :D
MoodyRPG
Starred!
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