22:04 Rizen: ok
22:04 *Rizen is editing [https://osu.ppy.sh/b/937689 joeyclassic - seal the 3rd.mp4 [Easy]]
22:05 Rizen: since the song is rather short, there should be emphasis in the map for emphasis and neatness
22:05 Rizen: so i'll be pointing out nazi stuff too
22:06 FailureAtOsu: thats good
22:06 Rizen: i'm a little curious about
22:06 Rizen: why you use 1/1 slider then circle at 00:01:901 (3,4) - but no where else
22:07 Rizen: like at 00:05:305 (3) - , you can easily use 1/1 slider then circle
22:07 Rizen: the current 2/1 slider is kinda undermapping imo
22:07 FailureAtOsu: yeah i agree with ya there
22:09 Rizen: 00:07:007 (1,2,3) - I suggest a different rhythm
22:09 Rizen: http://puu.sh/qYlsh/41ad43aba6.jpg
22:10 FailureAtOsu: okay
22:10 Rizen: The reason is because the seal vocals has like a hesitation at 00:07:007 (1) - so a circle would be superb
22:10 Rizen: a 1/1 repeat slider at 00:07:433 (2) - to cover both vocals on the red ticks with the slider path
22:11 Rizen: oh, the 2/1 slider can be a 1/1 slider then circle as well (Regarding undermapping)
22:11 Rizen: since your normal uses a lot of 1/2, it would be wise to use more 1/1 in easy too
22:11 FailureAtOsu: 00:12:113 (3,1) - dont mind this
22:12 FailureAtOsu: but yeah i agree
22:12 Rizen: yeah, that one fits
22:12 Rizen: 00:12:113 (3,1) -
22:12 Rizen: 00:12:113 (3) - *
22:12 Rizen: 00:25:730 (3) - can definitely be 1/1 then circle if you've done it at 00:01:901 (3) -
22:13 Rizen: regarding the slider shape at 00:15:518 (3) - however
22:13 Rizen: I would suggest a slider shape that would highlight the slider ticks where the white ticks lay on
22:14 Rizen: e.g. 00:15:943 - is rather strong compared to the red/blue ticks. so in the slider, it would be great if it comes along with a slider bump or something
22:15 FailureAtOsu: [http://osu.ppy.sh/ss/6004920 smth like this?]
22:16 Rizen: is that for the second slider tick?
22:16 Rizen: if so, yeahh
22:16 FailureAtOsu: ye
22:17 FailureAtOsu: 00:25:730 (3,4) - changed the 2/1 to a 1/1 slider then circle btw
22:17 Rizen: kk
22:17 Rizen: about hitsounding
22:17 Rizen: all claps sounds kinda plain imo
22:18 Rizen: claps should really be used on the snare drums alone (i.e. the 2/4 white ticks)
22:18 Rizen: you could use whistles instead if you were using claps for the seal sounds
22:19 FailureAtOsu: yeah that sounds like a good idea
22:19 Rizen: and if you find whistles too soft, a normal sampleset would work too
22:19 Rizen: as long as it's not those claps ;_;
22:19 FailureAtOsu: oh no soft hitwhistles are fine
22:20 Rizen: alright
22:20 FailureAtOsu: i hate normal sampleset :P
22:20 FailureAtOsu: maybe i could do something with the drum set
22:21 Rizen: ah yeah
22:22 FailureAtOsu: i could see that working with the background noise because there's mostly 2 different pitched noises in the background if you listen carefully enough
22:22 Rizen: ya
22:22 Rizen: shall I move on to the normal?
22:22 FailureAtOsu: sure :P
22:22 FailureAtOsu: also drum hitnormal is nice
22:23 FailureAtOsu: the normal is apparently the most "controversial" map in the set because of my choice of de-emphasis on the 1/1 gaps
22:23 FailureAtOsu: reverse emphasis i guess you could call it
22:24 Rizen: 00:00:199 (1,2,3,1,2,3,1,2,3,1,2,3) - I find the rhythm here kinda boring tbh
22:24 Rizen: 1/2, 1/2, 1/1 sliders
22:25 FailureAtOsu: i don't really see a better rhythm
22:25 FailureAtOsu: tbh
22:26 Rizen: if you listen to 00:01:050 (3) - , the seal sounds get carried on. but at 00:02:752 (3) - they kinda stop
22:27 Rizen: that's not a very good explanation, uh... at both sliders, the seal sounds are slightly different regarding duration and stuff
22:27 Rizen: with the first one, they kinda carry on while in the second one they sort of stop
22:27 Rizen: you could try 00:02:752 (3) - making it into two circles 1/1 spaced
22:27 FailureAtOsu: only thing i could see being done is changing 00:01:050 (3,3) - to 1/2 sliders because there is a noise on the red tick in the background
22:28 FailureAtOsu: the thing is, you can still hear the seal for the entirity of the 1/1 slider
22:28 FailureAtOsu: i understand it drops more
22:29 Rizen: mmm ok
22:29 Rizen: carrying on
22:29 Rizen: 00:07:645 (2,3) - I don't really like how these sliders are starting on red ticks
22:30 Rizen: I feel as though 00:07:858 - should be clickable
22:30 Rizen: maybe circle then a 1/2 repeat slider?
22:30 FailureAtOsu: good idea
22:31 Rizen: 00:11:050 (3,4) - same here
22:33 Rizen: if you;re doing that de-emphasis thing you were talking about, make sure it's consistent in the difficulty
22:33 Rizen: 00:13:816 (1,2) - over here, it's 1.00x when it should be 0.80x
22:34 FailureAtOsu: god damn whenever i check the 1/1 gaps spacing it looks fine but when someone mods it there's always one i forgot to change
22:34 FailureAtOsu: good job me
22:35 Rizen: oh, about the easy
22:35 Rizen: 00:29:986 (4) -
22:35 Rizen: you may of forgotten a finish hitsound here
22:35 FailureAtOsu: no the hitsounding is just bad
22:36 FailureAtOsu: i really need to redo it
22:36 FailureAtOsu: REALLY need to
22:37 Rizen: 00:22:326 (1,2,3) - could look neater imo, where the gap in the middle resembles a circle like [http://puu.sh/qYmmd/4d88bad445.jpg this]
22:37 Rizen: that's done by dragging 00:22:752 (2) - a bit more to the right
22:37 FailureAtOsu: yep
22:38 Rizen: 00:28:284 (3) - imo, if you're gonna make a slider shape like that, you should interact with it more
22:39 Rizen: like you could try rearrange 00:29:135 (1,2,3) - so the slider end of 00:29:986 (3) - becomes blanketed by 00:28:284 (3) -
22:40 Rizen: like [http://puu.sh/qYmun/cca6f70896.jpg this] or something
22:43 Rizen: may i move on to hard?
22:43 FailureAtOsu: yeah sure
22:44 FailureAtOsu: i found a pattern i think would be more visually appealing but it'll take a couple mins for me to make so just move on and i'll do it later
22:45 Rizen: 00:00:199 (1,2) - the only time you stack a circle on a slider those rhythm is 1/1 apart in the entire diff
22:45 Rizen: it's actually the only time you stack in the difficulty
22:46 FailureAtOsu: spipe had recommended that to me so that if a newbie plays this map in say a multi they won't get thrown off right off the bat and i was like "ok"
22:46 Rizen: mmm yeah that makes sense
22:46 FailureAtOsu: let me see if i can find his exact words
22:47 Rizen: found it
22:47 Rizen: looking at thread atm
22:47 FailureAtOsu: oh wait nvm that was some other person irc i think
22:47 FailureAtOsu: spipe recommended the stack for flow
22:47 FailureAtOsu: i'm tired (as always) ;-;
22:48 Rizen: saaame
22:48 Rizen: 00:01:050 (4) - this wavy slider is rather flat
22:49 Rizen: can be like [http://puu.sh/qYmL2/0f03a442a4.jpg this]
22:49 FailureAtOsu: [https://osu.ppy.sh/ss/6005096 did it like this; looks smoother imo]
22:49 Rizen: that works too
22:50 Rizen: I don't normally point blankets out but [http://puu.sh/qYmNq/ecedb6ba20.jpg this is off]
22:50 Rizen: at 00:06:156 (3) -
22:51 FailureAtOsu: made it a bit better
22:51 FailureAtOsu: i'm awful with perfect blankets
22:51 Rizen: not to also mention that the spacing is rather large
22:51 Rizen: compared to 00:02:326 (2,3) -
22:51 FailureAtOsu: emphasis
22:51 Rizen: and 00:26:156 (2,3) - and 00:29:560 (2,3) -
22:51 FailureAtOsu: 00:02:752 (3) - is a lower sound than 00:06:156 (3) -
22:51 FailureAtOsu: so 00:06:156 (3) - has a bit higher spacing
22:52 Rizen: in that case, shouldn't 00:29:560 (2,3) - have higher spacing too?
22:52 FailureAtOsu: yep; fixed
22:52 FailureAtOsu: i must have accidentally "fixed" that
22:52 FailureAtOsu: and set the spacing to 1.0 again on accident
22:53 Rizen: 00:09:560 (3) - I would rotate this 6deg more CW about the selection centre
22:53 Rizen: to further clarify the spacing distance between 00:09:135 (2,3) - and 00:09:560 (3,1) -
22:54 FailureAtOsu: aight
22:54 FailureAtOsu: done
22:55 Rizen: 00:13:816 (1,2) - can make [http://puu.sh/qYmYq/7a4ba4895a.jpg neater]
22:55 Rizen: though it's a small change so you don't have to do it
22:55 FailureAtOsu: changed it anyway because why not
22:58 Rizen: 00:15:518 (1,2,3) - try rotating these 13deg
22:58 Rizen: and repositioning so 00:15:518 (1) - blankets the head of 00:14:667 (3) -
22:58 Rizen: 11deg*
22:58 Rizen: whoops i mean
22:58 Rizen: 9deg
22:59 Rizen: so it looks like [http://puu.sh/qYn5P/e734d70fe8.jpg this]
23:00 Rizen: then you could reposition 00:16:369 (3) - so it's kinda parallel with 00:15:518 (1) - , then stack 00:16:794 (4) - on top of the slider tail of 00:15:092 (4) -
23:00 Rizen: after that, that pattern should be a lot neater
23:00 Rizen: if spacing at 00:15:943 (2,3) - is slightly messed up, you can always move 00:15:943 (2) - more to the left
23:01 Rizen: so that it looks something like [http://puu.sh/qYnaY/6dc4952b2d.jpg this overall]
23:02 Rizen: it also barely changes the position of the slider tail of 00:16:794 (4) - so DS isn't screwed up if you do choose to do this
23:03 FailureAtOsu: yep
23:03 FailureAtOsu: nice idea
23:04 Rizen: 00:21:475 (4) - Would consider ctrl+h'ing this, the movement to and from this slider would be much [http://puu.sh/qYnhm/966cb14d2f.jpg smoother]
23:05 FailureAtOsu: yeah agreed
23:05 FailureAtOsu: brb
23:05 Rizen: last 2 pointers:
23:06 Rizen: 00:25:730 (1,2) - seems to be inconsistent with the other ones as the others do not start from the middle of the slider/blanket
23:06 Rizen: e.g. compared to 00:01:901 (1,2) - 00:05:305 (1,2) - 00:29:135 (1,2) -
23:06 FailureAtOsu: back
23:06 Rizen: 00:26:581 (3) - wave slider can be much better (can copy from first slider)
23:07 FailureAtOsu: ^ yep already done
23:07 Rizen: that is, 00:01:050 (4) -
23:07 FailureAtOsu: 00:25:730 (1) - so just ctrl+g this?
23:07 Rizen: if you do that though, 00:24:879 (4,1) - spacing will be inconsistent
23:08 FailureAtOsu: the spacing isnt that much different from 00:23:177 (3,1) -
23:08 FailureAtOsu: tho
23:08 Rizen: a cheat way would be to 00:26:156 (2,3,1,2,3,4,1,2,3,4) - ctrl+h all of this then reposition
23:09 Rizen: http://puu.sh/qYnrb/6585a00758.jpg
23:09 Rizen: just a suggestion
23:09 FailureAtOsu: aight fixed lol
23:09 Rizen: kk, that's all