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joeyclassic - seal the 3rd.mp4

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Chalwa
Hello! Mod from my queue!

Easy
00:08:709 (3,1) - This overlap isn't looking good
:o Nice diff
Normal
Look at AiMod and fix the DS
00:02:326 (2,3) - Improve blanket
00:04:028 (2) - Ctrl + J?
00:05:730 (2,3) - Blanket improve
00:10:624 (2,3) - ^
00:12:964 (4) - Red tick on x:276 y:234
Cute Meme Seal
00:08:709 (2,3) - Improve blanket
00:14:667 (3,4) - ^

END!
Nice map!
Good luck!
Topic Starter
ConsumerOfBean

Chalwa wrote:

Hello! Mod from my queue!

Easy
00:08:709 (3,1) - This overlap isn't looking good Fixed
:oNice diff
Normal
Look at AiMod and fix the DS Not unrankable. No change.
00:02:326 (2,3) - Improve blanket Fixed.
00:04:028 (2) - Ctrl + J? The slider pointing to the next one can assist newbies in hitting the next slider. No change.
00:05:730 (2,3) - Blanket improve Fixed.
00:10:624 (2,3) - ^ ^
00:12:964 (4) - Red tick on x:276 y:234Fixed, also changed second white tick for aesthetics.
[box=Cute Meme Seal]00:08:709 (2,3) - Improve blanket fixed
00:14:667 (3,4) - ^ fixed

END!
Nice map!
Good luck!
thx!
ncuh
NM request from my queue
[Cute Meme Seal]
00:07:007 (1,2,3,4) - http://i.imgur.com/3wCetwb.png that's better
00:10:411 (1,2,3,4) - http://i.imgur.com/QYyv7iy.png

Nice meme
-NanoRIPE-
Hi ~ again ~

[Easy]
00:01:901 (1) - remove NC
00:15:518 (1) - ^
00:18:922 (1) - ^
00:22:326 (1) - ^
00:29:135 (1) - ^

[Normal]
hmm the Distance snap looks incosistent on this diff ~ example : 00:08:709 (1,2,3) i think 1,2x distance snap looks better ~

00:04:028 (2) - ctrl j and blanket with slider (1) and (3)
00:07:007 (1) - overlap

[Hard]
00:04:454 (4) - weird slider
00:07:645 (2) - i think this should be clickable
00:11:262 (3) - ^
00:13:816 (1,3) - overlap

GL ~
Topic Starter
ConsumerOfBean

M1k0 wrote:

NM request from my queue
[Cute Meme Seal]
00:07:007 (1,2,3,4) - http://i.imgur.com/3wCetwb.png that's better agreed
00:10:411 (1,2,3,4) - http://i.imgur.com/QYyv7iy.png ^

Nice meme same tbh

-NanoRIPE- wrote:

Hi ~ again ~

[Easy]
00:01:901 (1) - remove NC
00:15:518 (1) - ^
00:18:922 (1) - ^
00:22:326 (1) - ^
00:29:135 (1) - ^
all done
[Normal]
hmm the Distance snap looks incosistent on this diff ~ example : 00:08:709 (1,2,3) i think 1,2x distance snap looks better ~

00:04:028 (2) - ctrl j and blanket with slider (1) and (3) As I have stated previously, the way 2 is already makes it much easier to hit 3 which is a small jump in distance (to make the pattern look nicer)
00:07:007 (1) - overlap fixed

[Hard]
00:04:454 (4) - weird sliderfixed
00:07:645 (2) - i think this should be clickablefixed (first modder said this as well :P
00:11:262 (3) - ^ ^
00:13:816 (1,3) - overlap fixed!

GL ~
Lully
Froм мy мoddιɴɢ qυeυe

deм ѕo ĸαwαιι ~~~~~~~~~~
ιтѕ.. cυтe.. reαlly.

easy
00:12:113 (3) - place it like dis http://puu.sh/pEmi6.jpg
00:17:220 (1) - fix blanket
00:14:667 (2) - could be a bit more curvy


тнe нαrder dιғғѕ ɢoт мodded тoo мυcн.
ѕo ι jυѕт do dιd dαн eαѕy
Topic Starter
ConsumerOfBean

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe

deм ѕo ĸαwαιι ~~~~~~~~~~
ιтѕ.. cυтe.. reαlly.

easy
00:12:113 (3) - place it like dis http://puu.sh/pEmi6.jpg applied
00:17:220 (1) - fix blanket yep
00:14:667 (2) - could be a bit more curvyi agree


тнe нαrder dιғғѕ ɢoт мodded тoo мυcн.
ѕo ι jυѕт do dιd dαн eαѕy WOW lazy jk
HootOwlStar
memes four memes
shot a kudosu star hoping to make our efforts equivalent
[easy]
  1. 00:11:262 (2,3) - it is a perfect blanket though. just that consider make 00:11:262 (2) - flat instead of curve as the slider before since slider (3) blankets evenly except the slider end just leans to the slider body of (2) like do you know what i mean
  2. 00:12:113 (3,1) - 00:19:773 (5,1) - the mindset is that not that the 2/1 gaps give players time to react to the next note, that the flow can be disrupted. for 00:05:305 (3,1) - it's only fine since the slider shape flows well to the cursor movement. for 00:12:113 (3,1) - you can try this https://osu.ppy.sh/ss/5466371 if you're willing to give up the blanket. for 00:19:773 (5,1) - eithe r ctrl+h the notes beyond 00:20:624 (1) - (of course with adjustments according to distance snap) // this one https://osu.ppy.sh/ss/5466362
[normal]
  1. it is required to maintain constant distance snap throughout the difficulty for easy and normal diffs (lower diffs, to be exact) so you still need to adjust everything to make them in constant distance
  2. 00:05:305 (1) - lower the notes beyond for a better flow
quality 69/69
good luck anyway
Hollow Delta
From #modreqs doing M4M

Easy
SPOILER
00:01:050 (2) - Zig-Zag Slider: Looks like this: http://puu.sh/pF7Eg/0e94d3ac17.jpg
00:03:603 (1) - Make this slider curve downwards instead of upwards. (The shape is boring to look at, and it looks much better in my opinion.)
00:10:411 (1,2) - Straighen these sliders out like this: http://puu.sh/pF7mY/17b1eeaa91.jpg (You might have to re-snap some of the notes after that.)
00:14:667 (2) - Make this slider curve more.

Normal
SPOILER
00:00:199 (1,2) - Make the curves on these a little more obvious?
00:02:326 (2) - Put the little "Zig-zag" in this slider. I forgot what it's called but if you do what I'm trying to say it'll look like this: http://puu.sh/pF7Eg/0e94d3ac17.jpg
00:27:433 (1,2) - These notes aren't snapped.
Topic Starter
ConsumerOfBean

HootOwlStar wrote:

memes four memes
shot a kudosu star hoping to make our efforts equivalent
[easy]
  1. 00:11:262 (2,3) - it is a perfect blanket though. just that consider make 00:11:262 (2) - flat instead of curve as the slider before since slider (3) blankets evenly except the slider end just leans to the slider body of (2) like do you know what i mean
  2. 00:12:113 (3,1) - 00:19:773 (5,1) - the mindset is that not that the 2/1 gaps give players time to react to the next note, that the flow can be disrupted. for 00:05:305 (3,1) - it's only fine since the slider shape flows well to the cursor movement. for 00:12:113 (3,1) - you can try this https://osu.ppy.sh/ss/5466371 if you're willing to give up the blanket. for 00:19:773 (5,1) - eithe r ctrl+h the notes beyond 00:20:624 (1) - (of course with adjustments according to distance snap) // this one https://osu.ppy.sh/ss/5466362
applied all.
[normal]
  1. it is required to maintain constant distance snap throughout the difficulty for easy and normal diffs (lo 8-) wer diffs, to be exact) so you still need to adjust everything to make them in constant distance it's not. you can have minor variations in spacing on Normal diffs.
  2. 00:05:305 (1) - lower the notes beyond for a better flowApplied what i think you meant
quality 69/69
good luck anyway

Bubblun wrote:

From #modreqs doing M4M

Easy
SPOILER
00:01:050 (2) - Zig-Zag Slider: Looks like this: http://puu.sh/pF7Eg/0e94d3ac17.jpg
red
personally dislike it.
00:03:603 (1) - Make this slider curve downwards instead of upwards. (The shape is boring to look at, and it looks much better in my opinion.) you're supposed to move in a circle because of the flow, and this would only make it harder for new players to understand.
00:10:411 (1,2) - Straighen these sliders out like this: http://puu.sh/pF7mY/17b1eeaa91.jpg (You might have to re-snap some of the notes after that.) might as well.
00:14:667 (2) - Make this slider curve more. ^

Normal
SPOILER
00:00:199 (1,2) - Make the curves on these a little more obvious? done
00:02:326 (2) - Put the little "Zig-zag" in this slider. I forgot what it's called but if you do what I'm trying to say it'll look like this: http://puu.sh/pF7Eg/0e94d3ac17.jpg couldn't hurt
00:27:433 (1,2) - These notes aren't snapped.yes they are..?!
thanks m8s
MikasaSerket
seal the 3rd ranked when
Underforest

MikasaSerket wrote:

seal the 3rd ranked when
https://osu.ppy.sh/s/436250

/me runs
Topic Starter
ConsumerOfBean

MikasaSerket wrote:

seal the 3rd ranked when
when I can find a BN that's actually active in modding \:D/


yes i know they're humans and i'm not complaining i'm just STATING so don't get SALTY with me K!?!?!?
MikasaSerket
me: This map is failures
someone: no f u this map is good
me: n o no this map is faliures map, the mapper
someone: oh
me: just kidding this is a failure
MikasaSerket

FailureAtOsu wrote:

MikasaSerket wrote:

seal the 3rd ranked when
when I can find a BN that's actually active in modding \:D/


yes i know they're humans and i'm not complaining i'm just STATING so don't get SALTY with me K!?!?!?
ask every bn and make a chart of who actually replied
Hula
cool
Hpocks
tim for mem

[easy]
DISTANCE SNAP YOU MORON
00:01:901 (3,4) - I suggest making 3 into a slider and the tail of 4 a circle bc 00:02:752 - really should be clickable
00:08:709 (3) - Possible blanket?
00:12:113 (3,1) - Snipe this blanket
00:13:816 - 00:20:624 - 00:27:433 - You call these circles made out of sliders maggot? http://puu.sh/pY0fH/ebe82ad0e1.jpg http://puu.sh/pY0fS/c52d5654c5.jpg http://puu.sh/pY0l3/4497f9b0ea.jpg they are so ugly my god
00:24:879 (2,3) - I went to blanket school for 5 years you maggot so u better blanket this maggot
00:30:411 (4) - Would look better in the center of the circle pattern you made (do this after you made the cirlces less crappy)

[advanced]
DISTANCE SNAP YOU MORONx2
00:00:199 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Use distance snap
Topic Starter
ConsumerOfBean

Hpocks wrote:

tim for mem

[easy]
DISTANCE SNAP YOU MORON
00:01:901 (3,4) - I suggest making 3 into a slider and the tail of 4 a circle bc 00:02:752 - really should be clickablek
00:08:709 (3) - Possible blanket? fine dad
00:12:113 (3,1) - Snipe this blanket FUK ur blankets (it felt weird when i tried to blanket it) but I improved the slider in general
00:13:816 - 00:20:624 - 00:27:433 - You call these circles made out of sliders maggot? http://puu.sh/pY0fH/ebe82ad0e1.jpg http://puu.sh/pY0fS/c52d5654c5.jpg http://puu.sh/pY0l3/4497f9b0ea.jpg they are so ugly my god made it slightly less ugly but honestly it's still ugly
00:24:879 (2,3) - I went to blanket school for 5 years you maggot so u better blanket this maggot fuck your blanket <3
00:30:411 (4) - Would look better in the center of the circle pattern you made (do this after you made the cirlces less crappy) i changed it since it was ugly, but NOT what u said cuz that was EVEN WORSE

[advanced]
DISTANCE SNAP YOU MORONx2 HEY MORON YOU DON'T HAVE TO HAVE CONSISTENT DS IN NORMAL
00:00:199 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Use distance snapARE YOU DUMB
<3
zev
This map isn't even rankable cuz its 30 seconds dude what are you DOING ? ARE you ACting UNDER LEGAL BOUNDARIES?



00:30:411 (4) - imaginary finish? NO


[Colours]
Combo1 : 83,255,255
Combo2 : 179,255,255
Combo3 : 113,255,255
change! IT DOESNT MAKE SENSE if they are different!! WHY



00:07:433 (2,3) - feels forced MORE CURV IN THE FLOW of o´previoiu slide dud
00:09:135 (2) - if u increas spacin mig aswlel increase it till it doesn overlap anymor1 good aestetics
00:13:816 (1,2,3) - more curv are u you stupid?

ctrl + A move eerthing DOWN xd
Topic Starter
ConsumerOfBean

zev wrote:

This map isn't even rankable cuz its 30 seconds dude what are you DOING ? ARE you ACting UNDER LEGAL BOUNDARIES?



00:30:411 (4) - imaginary finish? NO b-but i like that finish (i'll wait til someone else says its bad)

a
[Colours]
Combo1 : 83,255,255
Combo2 : 179,255,255
Combo3 : 113,255,255
change! IT DOESNT MAKE SENSE if they are different!! WHY oshi that was pure coincidence, made em WaY differenterest, i assume that's what u wanted



00:07:433 (2,3) - feels forced MORE CURV IN THE FLOW of o´previoiu slide dud ok d a d
00:09:135 (2) - if u increas spacin mig aswlel increase it till it doesn overlap anymor1 good aestetics yes
00:13:816 (1,2,3) - more curv are u you stupid? k dad

ctrl + A move eerthing DOWN xd done
Secretpipe


EAT MY MEME

[General]

  1. You definitely need combo colours.
  2. 0 greelines? Well that's quite original
[Easy]

  1. 00:05:305 (3) - You may move that object some grids down in order to follow 00:04:454 (2) - 's shape which will give ya pattern a better flow I guess
  2. 00:17:220 (1) - Same stuff here but I'd suggest to move it higher this time. Maybe 368|304 is a nice location? try it and tell me!
    Also , if you fix that , consider to fix the spacin with 00:18:071 (2) -
[Normal]

  1. 00:00:199 (1,2) - I'd suggest ya to reduce the curves of those sliders since they don't really look neat overall and I think it'd better fit to get some smooth sliders like 00:05:730 (2) - for example!
  2. 00:01:050 (3) - Spacin'?
    There's 00:02:752 (3) - / 00:04:454 (3) - and many more through the whole diff! I got what you tried to do but remember that it's a normal difficulty and the spacin' changes are not suited for these kind of diffs. Consider to change it
  3. 00:02:326 (2) - Curvin' that tiny slider makes the slider ugly and uncomfortable imo. I think you could just make it straight and you could curve the loong sliders like 00:02:752 (3) - for example!
  4. 00:12:964 (4,2) - I think you could avoid the overlap here since it's easily noticeable with the low AR and it doesn't really look flawless imo.
[Cute Meme Seal]

  1. 00:00:199 (1) - Puttin' this here is kinda uncomfortable when playin' since of the bad angle made with 00:00:411 (2,3) - . I'd suggest ya to stack that note on the top of 00:00:411 (2) - , it feels smoother!
  2. 00:01:050 (4) - That sliderwae can be much better!
  3. 00:04:454 (4) - That slider isn't that bad but I felt like you could make it more curved like :

    instead of
  4. 00:13:816 (1,2,3) - you could maybe give those sliders more spacin' since they are close too close to each other ?
  5. 00:26:581 (3) - Same thing about the sliderwave , it can be much better!
That's a pretty decent set you've there! Good luck for rankin~
Topic Starter
ConsumerOfBean

Secretpipe wrote:



EAT MY MEME

[General]

  1. You definitely need combo colours. what!?!? there is :C
  2. 0 greelines? Well that's quite originali didn't see the need to put any down, so i didn't :P
[Easy]

  1. 00:05:305 (3) - You may move that object some grids down in order to follow 00:04:454 (2) - 's shape which will give ya pattern a better flow I guess fixed
  2. 00:17:220 (1) - Same stuff here but I'd suggest to move it higher this time. Maybe 368|304 is a nice location? try it and tell me! yeah i agree
    Also , if you fix that , consider to fix the spacin with 00:18:071 (2) - fixed
[Normal]

  1. 00:00:199 (1,2) - I'd suggest ya to reduce the curves of those sliders since they don't really look neat overall and I think it'd better fit to get some smooth sliders like 00:05:730 (2) - for example!
  2. 00:01:050 (3) - Spacin'? At this point I've gotten numerous complaints about it, and although I personally disagree with changing it (as I don't think that people at this skill level will actually have difficulty with it), I've decided to change it because 90% of people looking at this map disagree with the choice of keeping it
    There's 00:02:752 (3) - / 00:04:454 (3) - and many more through the whole diff! I got what you tried to do but remember that it's a normal difficulty and the spacin' changes are not suited for these kind of diffs. Consider to change it ^
  3. 00:02:326 (2) - Curvin' that tiny slider makes the slider ugly and uncomfortable imo. I think you could just make it straight and you could curve the loong sliders like 00:02:752 (3) - for example! I just got rid of the curve entirely
  4. 00:12:964 (4,2) - I think you could avoid the overlap here since it's easily noticeable with the low AR and it doesn't really look flawless imo.fixed
[Cute Meme Seal]

  1. 00:00:199 (1) - Puttin' this here is kinda uncomfortable when playin' since of the bad angle made with 00:00:411 (2,3) - . I'd suggest ya to stack that note on the top of 00:00:411 (2) - , it feels smoother! done
  2. 00:01:050 (4) - That sliderwae can be much better! fixed
  3. 00:04:454 (4) - That slider isn't that bad but I felt like you could make it more curved like :

    instead of
    fixed
  4. 00:13:816 (1,2,3) - you could maybe give those sliders more spacin' since they are close too close to each other ? fixed so they're not overlapping
  5. 00:26:581 (3) - Same thing about the sliderwave , it can be much better!
That's a pretty decent set you've there! Good luck for rankin~thanks! now if only there was a BN that liked seal memes ;-;
MikasaSerket
i like eggs and seals
Plaudible
something something clubbing baby seals
Akali
from my queue

Easy

00:07:007 (1,2) - blanket https://osu.ppy.sh/ss/5986059

Normal

00:00:199 (1,2) - I think starting off with 1/1 slider would be better because if newbies in multiplayer rooms aren't prepared for these they might 100 or slidebreak on the start denying them SS but that's like whatever 1/2 fit better musically

00:07:645 (2) - why break DSYou seem to use 0,8 later but it's on 1/1s this one is ugly

00:30:411 (4) - fix ds ugly

gabe iz ztill better meme

00:08:709 (1,2) - you use different spacing for 1/4 between sliders later on and before this, this one kinda looks 1/2ish like 00:15:518 (1,2) -

solid vocal mapping tbh
Topic Starter
ConsumerOfBean

Akali wrote:

from my queue

Easy

00:07:007 (1,2) - blanket https://osu.ppy.sh/ss/5986059 k

Normal

00:00:199 (1,2) - I think starting off with 1/1 slider would be better because if newbies in multiplayer rooms aren't prepared for these they might 100 or slidebreak on the start denying them SS but that's like whatever 1/2 fit better musically fuk the newbies only pros play normals

00:07:645 (2) - why break DSYou seem to use 0,8 later but it's on 1/1s this one is ugly all 1/1 gaps have .8 spacing because 1x spacing feels too far for some reason to me, and i don't know why

00:30:411 (4) - fix ds ugly k

gabe iz ztill better meme i kinda agree but gab e wasnt as popular when i mapped this >:(

00:08:709 (1,2) - you use different spacing for 1/4 between sliders later on and before this, this one kinda looks 1/2ish like 00:15:518 (1,2) - fixd

solid vocal mapping tbh thank
Electoz
[General]

  1. The combo colours in Easy and Normal are too similar, try making those combo colours more different to each others, all three of them. This is for an easier readability.
[Normal]

  1. Ok I'm not quite sure I understand your DS logic, I guess you're using 1.0 throughout the diff and then 0.8 whenever you have 1/1 beat spacings? But then there are some spacings that made me wondering whether I'm guessing it right, like:
    1. 00:07:007 (1,2) - Shouldn't this be a 1.0 DS instead of 0.8?
    2. 00:12:964 (4,1) - 00:18:284 (3,1) - Was expecting a 0.8 DS here.
    3. I don't think I missed any other than these but there are also some other places that can be polished like 00:08:071 (3,1) - 00:08:709 (1,2) so yeah if you're using different DS then please make sure you got them right.
  2. 00:05:730 (2,1) - Overlap doesn't look really neat, it's kinda cramped cuz you made things went to the corner and ran out of space as a result, you can do better than this right?
[Cute Meme Seal]

  1. 00:10:411 (1,2) - Ctrl+G rhythm? 00:10:624 will be clickable that way as it's more prominent than 00:10:837 .
  2. 00:18:071 (1) - Remove NC? I don't see a reason to put one here since 00:14:667 (3) has a similar rhythm and you didn't put one there.
My biggest concern in this set is Normal, the way you use different DS is completely fine as long as it is done in a consistent manner, but aesthetics can be improved a lot, I suggest polishing your diff/getting more mods on that. The highest diff and Easy can be improved more in terms of aesthetics as well.
Gonna star this for now as this set has potential and everything looks good apart from aesthetics, I don't think I'll bubble this set, yet. I'll take a look at this set every once in a while to see whether it has been improved enough, good luck~
Topic Starter
ConsumerOfBean

Electoz wrote:

[General]

  1. The combo colours in Easy and Normal are too similar, try making those combo colours more different to each others, all three of them. This is for an easier readability. I have changed the combo colors to hopefully make it easier for newer players to read.
[Normal]

  1. Ok I'm not quite sure I understand your DS logic, I guess you're using 1.0 throughout the diff and then 0.8 whenever you have 1/1 beat spacings? But then there are some spacings that made me wondering whether I'm guessing it right, like:
    1. 00:07:007 (1,2) - Shouldn't this be a 1.0 DS instead of 0.8? Yeah; I don't know how I missed that. o_e
    2. 00:12:964 (4,1) - 00:18:284 (3,1) - Was expecting a 0.8 DS here.
    3. I don't think I missed any other than these but there are also some other places that can be polished like 00:08:071 (3,1) - 00:08:709 (1,2) so yeah if you're using different DS then please make sure you got them right. I've polished the 2 listed patterns, and fixed any spacing issue I could find.
  2. 00:05:730 (2,1) - Overlap doesn't look really neat, it's kinda cramped cuz you made things went to the corner and ran out of space as a result, you can do better than this right?Fixed the overlap.
[Cute Meme Seal]

  1. 00:10:411 (1,2) - Ctrl+G rhythm? 00:10:624 will be clickable that way as it's more prominent than 00:10:837 . Fixed.
  2. 00:18:071 (1) - Remove NC? I don't see a reason to put one here since 00:14:667 (3) has a similar rhythm and you didn't put one there.Fixed
My biggest concern in this set is Normal, the way you use different DS is completely fine as long as it is done in a consistent manner, but aesthetics can be improved a lot, I suggest polishing your diff/getting more mods on that. The highest diff and Easy can be improved more in terms of aesthetics as well.
Gonna star this for now as this set has potential and everything looks good apart from aesthetics, I don't think I'll bubble this set, yet. I'll take a look at this set every once in a while to see whether it has been improved enough, good luck~
Thank you <3
Rizen
CUTE SEAL MEME (GONE SEXUAL 2016)
22:04 Rizen: ok
22:04 *Rizen is editing [https://osu.ppy.sh/b/937689 joeyclassic - seal the 3rd.mp4 [Easy]]
22:05 Rizen: since the song is rather short, there should be emphasis in the map for emphasis and neatness
22:05 Rizen: so i'll be pointing out nazi stuff too
22:06 FailureAtOsu: thats good
22:06 Rizen: i'm a little curious about
22:06 Rizen: why you use 1/1 slider then circle at 00:01:901 (3,4) - but no where else
22:07 Rizen: like at 00:05:305 (3) - , you can easily use 1/1 slider then circle
22:07 Rizen: the current 2/1 slider is kinda undermapping imo
22:07 FailureAtOsu: yeah i agree with ya there
22:09 Rizen: 00:07:007 (1,2,3) - I suggest a different rhythm
22:09 Rizen: http://puu.sh/qYlsh/41ad43aba6.jpg
22:10 FailureAtOsu: okay
22:10 Rizen: The reason is because the seal vocals has like a hesitation at 00:07:007 (1) - so a circle would be superb
22:10 Rizen: a 1/1 repeat slider at 00:07:433 (2) - to cover both vocals on the red ticks with the slider path
22:11 Rizen: oh, the 2/1 slider can be a 1/1 slider then circle as well (Regarding undermapping)
22:11 Rizen: since your normal uses a lot of 1/2, it would be wise to use more 1/1 in easy too
22:11 FailureAtOsu: 00:12:113 (3,1) - dont mind this
22:12 FailureAtOsu: but yeah i agree
22:12 Rizen: yeah, that one fits
22:12 Rizen: 00:12:113 (3,1) -
22:12 Rizen: 00:12:113 (3) - *
22:12 Rizen: 00:25:730 (3) - can definitely be 1/1 then circle if you've done it at 00:01:901 (3) -
22:13 Rizen: regarding the slider shape at 00:15:518 (3) - however
22:13 Rizen: I would suggest a slider shape that would highlight the slider ticks where the white ticks lay on
22:14 Rizen: e.g. 00:15:943 - is rather strong compared to the red/blue ticks. so in the slider, it would be great if it comes along with a slider bump or something
22:15 FailureAtOsu: [http://osu.ppy.sh/ss/6004920 smth like this?]
22:16 Rizen: is that for the second slider tick?
22:16 Rizen: if so, yeahh
22:16 FailureAtOsu: ye
22:17 FailureAtOsu: 00:25:730 (3,4) - changed the 2/1 to a 1/1 slider then circle btw
22:17 Rizen: kk
22:17 Rizen: about hitsounding
22:17 Rizen: all claps sounds kinda plain imo
22:18 Rizen: claps should really be used on the snare drums alone (i.e. the 2/4 white ticks)
22:18 Rizen: you could use whistles instead if you were using claps for the seal sounds
22:19 FailureAtOsu: yeah that sounds like a good idea
22:19 Rizen: and if you find whistles too soft, a normal sampleset would work too
22:19 Rizen: as long as it's not those claps ;_;
22:19 FailureAtOsu: oh no soft hitwhistles are fine
22:20 Rizen: alright
22:20 FailureAtOsu: i hate normal sampleset :P
22:20 FailureAtOsu: maybe i could do something with the drum set
22:21 Rizen: ah yeah
22:22 FailureAtOsu: i could see that working with the background noise because there's mostly 2 different pitched noises in the background if you listen carefully enough
22:22 Rizen: ya
22:22 Rizen: shall I move on to the normal?
22:22 FailureAtOsu: sure :P
22:22 FailureAtOsu: also drum hitnormal is nice
22:23 FailureAtOsu: the normal is apparently the most "controversial" map in the set because of my choice of de-emphasis on the 1/1 gaps
22:23 FailureAtOsu: reverse emphasis i guess you could call it
22:24 Rizen: 00:00:199 (1,2,3,1,2,3,1,2,3,1,2,3) - I find the rhythm here kinda boring tbh
22:24 Rizen: 1/2, 1/2, 1/1 sliders
22:25 FailureAtOsu: i don't really see a better rhythm
22:25 FailureAtOsu: tbh
22:26 Rizen: if you listen to 00:01:050 (3) - , the seal sounds get carried on. but at 00:02:752 (3) - they kinda stop
22:27 Rizen: that's not a very good explanation, uh... at both sliders, the seal sounds are slightly different regarding duration and stuff
22:27 Rizen: with the first one, they kinda carry on while in the second one they sort of stop
22:27 Rizen: you could try 00:02:752 (3) - making it into two circles 1/1 spaced
22:27 FailureAtOsu: only thing i could see being done is changing 00:01:050 (3,3) - to 1/2 sliders because there is a noise on the red tick in the background
22:28 FailureAtOsu: the thing is, you can still hear the seal for the entirity of the 1/1 slider
22:28 FailureAtOsu: i understand it drops more
22:29 Rizen: mmm ok
22:29 Rizen: carrying on
22:29 Rizen: 00:07:645 (2,3) - I don't really like how these sliders are starting on red ticks
22:30 Rizen: I feel as though 00:07:858 - should be clickable
22:30 Rizen: maybe circle then a 1/2 repeat slider?
22:30 FailureAtOsu: good idea
22:31 Rizen: 00:11:050 (3,4) - same here
22:33 Rizen: if you;re doing that de-emphasis thing you were talking about, make sure it's consistent in the difficulty
22:33 Rizen: 00:13:816 (1,2) - over here, it's 1.00x when it should be 0.80x
22:34 FailureAtOsu: god damn whenever i check the 1/1 gaps spacing it looks fine but when someone mods it there's always one i forgot to change
22:34 FailureAtOsu: good job me
22:35 Rizen: oh, about the easy
22:35 Rizen: 00:29:986 (4) -
22:35 Rizen: you may of forgotten a finish hitsound here
22:35 FailureAtOsu: no the hitsounding is just bad
22:36 FailureAtOsu: i really need to redo it
22:36 FailureAtOsu: REALLY need to
22:37 Rizen: 00:22:326 (1,2,3) - could look neater imo, where the gap in the middle resembles a circle like [http://puu.sh/qYmmd/4d88bad445.jpg this]
22:37 Rizen: that's done by dragging 00:22:752 (2) - a bit more to the right
22:37 FailureAtOsu: yep
22:38 Rizen: 00:28:284 (3) - imo, if you're gonna make a slider shape like that, you should interact with it more
22:39 Rizen: like you could try rearrange 00:29:135 (1,2,3) - so the slider end of 00:29:986 (3) - becomes blanketed by 00:28:284 (3) -
22:40 Rizen: like [http://puu.sh/qYmun/cca6f70896.jpg this] or something
22:43 Rizen: may i move on to hard?
22:43 FailureAtOsu: yeah sure
22:44 FailureAtOsu: i found a pattern i think would be more visually appealing but it'll take a couple mins for me to make so just move on and i'll do it later
22:45 Rizen: 00:00:199 (1,2) - the only time you stack a circle on a slider those rhythm is 1/1 apart in the entire diff
22:45 Rizen: it's actually the only time you stack in the difficulty
22:46 FailureAtOsu: spipe had recommended that to me so that if a newbie plays this map in say a multi they won't get thrown off right off the bat and i was like "ok"
22:46 Rizen: mmm yeah that makes sense
22:46 FailureAtOsu: let me see if i can find his exact words
22:47 Rizen: found it
22:47 Rizen: looking at thread atm
22:47 FailureAtOsu: oh wait nvm that was some other person irc i think
22:47 FailureAtOsu: spipe recommended the stack for flow
22:47 FailureAtOsu: i'm tired (as always) ;-;
22:48 Rizen: saaame
22:48 Rizen: 00:01:050 (4) - this wavy slider is rather flat
22:49 Rizen: can be like [http://puu.sh/qYmL2/0f03a442a4.jpg this]
22:49 FailureAtOsu: [https://osu.ppy.sh/ss/6005096 did it like this; looks smoother imo]
22:49 Rizen: that works too
22:50 Rizen: I don't normally point blankets out but [http://puu.sh/qYmNq/ecedb6ba20.jpg this is off]
22:50 Rizen: at 00:06:156 (3) -
22:51 FailureAtOsu: made it a bit better
22:51 FailureAtOsu: i'm awful with perfect blankets
22:51 Rizen: not to also mention that the spacing is rather large
22:51 Rizen: compared to 00:02:326 (2,3) -
22:51 FailureAtOsu: emphasis
22:51 Rizen: and 00:26:156 (2,3) - and 00:29:560 (2,3) -
22:51 FailureAtOsu: 00:02:752 (3) - is a lower sound than 00:06:156 (3) -
22:51 FailureAtOsu: so 00:06:156 (3) - has a bit higher spacing
22:52 Rizen: in that case, shouldn't 00:29:560 (2,3) - have higher spacing too?
22:52 FailureAtOsu: yep; fixed
22:52 FailureAtOsu: i must have accidentally "fixed" that
22:52 FailureAtOsu: and set the spacing to 1.0 again on accident
22:53 Rizen: 00:09:560 (3) - I would rotate this 6deg more CW about the selection centre
22:53 Rizen: to further clarify the spacing distance between 00:09:135 (2,3) - and 00:09:560 (3,1) -
22:54 FailureAtOsu: aight
22:54 FailureAtOsu: done
22:55 Rizen: 00:13:816 (1,2) - can make [http://puu.sh/qYmYq/7a4ba4895a.jpg neater]
22:55 Rizen: though it's a small change so you don't have to do it
22:55 FailureAtOsu: changed it anyway because why not
22:58 Rizen: 00:15:518 (1,2,3) - try rotating these 13deg
22:58 Rizen: and repositioning so 00:15:518 (1) - blankets the head of 00:14:667 (3) -
22:58 Rizen: 11deg*
22:58 Rizen: whoops i mean
22:58 Rizen: 9deg
22:59 Rizen: so it looks like [http://puu.sh/qYn5P/e734d70fe8.jpg this]
23:00 Rizen: then you could reposition 00:16:369 (3) - so it's kinda parallel with 00:15:518 (1) - , then stack 00:16:794 (4) - on top of the slider tail of 00:15:092 (4) -
23:00 Rizen: after that, that pattern should be a lot neater
23:00 Rizen: if spacing at 00:15:943 (2,3) - is slightly messed up, you can always move 00:15:943 (2) - more to the left
23:01 Rizen: so that it looks something like [http://puu.sh/qYnaY/6dc4952b2d.jpg this overall]
23:02 Rizen: it also barely changes the position of the slider tail of 00:16:794 (4) - so DS isn't screwed up if you do choose to do this
23:03 FailureAtOsu: yep
23:03 FailureAtOsu: nice idea
23:04 Rizen: 00:21:475 (4) - Would consider ctrl+h'ing this, the movement to and from this slider would be much [http://puu.sh/qYnhm/966cb14d2f.jpg smoother]
23:05 FailureAtOsu: yeah agreed
23:05 FailureAtOsu: brb
23:05 Rizen: last 2 pointers:
23:06 Rizen: 00:25:730 (1,2) - seems to be inconsistent with the other ones as the others do not start from the middle of the slider/blanket
23:06 Rizen: e.g. compared to 00:01:901 (1,2) - 00:05:305 (1,2) - 00:29:135 (1,2) -
23:06 FailureAtOsu: back
23:06 Rizen: 00:26:581 (3) - wave slider can be much better (can copy from first slider)
23:07 FailureAtOsu: ^ yep already done
23:07 Rizen: that is, 00:01:050 (4) -
23:07 FailureAtOsu: 00:25:730 (1) - so just ctrl+g this?
23:07 Rizen: if you do that though, 00:24:879 (4,1) - spacing will be inconsistent
23:08 FailureAtOsu: the spacing isnt that much different from 00:23:177 (3,1) -
23:08 FailureAtOsu: tho
23:08 Rizen: a cheat way would be to 00:26:156 (2,3,1,2,3,4,1,2,3,4) - ctrl+h all of this then reposition
23:09 Rizen: http://puu.sh/qYnrb/6585a00758.jpg
23:09 Rizen: just a suggestion
23:09 FailureAtOsu: aight fixed lol
23:09 Rizen: kk, that's all
Cerulean Veyron
hi

[- - General - -]
  • - You have inconsistent combo colors between your Normal and the other two diffs. The normal diff's 2nd combo is probably like "RGB 45,255,255" and others are actually "RGB 0,255,255". So change to that?
    - The "Cute Meme Seal" widescreen support is the only one unchecked. The other two are having it on though.

[- - Normal - -]
  1. 00:03:603 (1,2) - You could at least curve one of these sliders a little more since flowing is quite very linear imo. I'm just not a big fan of these tho.
  2. 00:11:262 (4,1) - You've used a 0.8x spacing on every upbeat of 3/4, but here it's 1x. So there's probably a small inconsistency for spacing somehow over this part.
  3. 00:20:624 (1,2) - Whoa, that 1.2x suddenly came out of nowhere. The density isn't that big, so you should adjust it back to 1x spacing for an equal emphasis.
  4. 00:29:135 (1,2,3) - Well, maybe the same thing as 00:03:603 (1,2) - for polishing structure~

[- - bg is as cute as me - -]
  1. 00:12:964 (5) - Well, I know this slider is great and perfect to you. But to me, it's pretty gimmick. I highly recommend curving one in-between the slider's slider point anchors for a little greater structure, it's the least thing to do.
  2. 00:21:475 (4) - I think this one's spacing is a bit too short with that 0.9x spacing. I guess it's best to stick with consistency with the rest of the track. By distance spacing this out with a default 1x.
  3. 00:26:156 (2) - I assume this is the only 1.6x spacing difference with 00:01:901 (1,2) - and 00:29:135 (1,2) - . Nearly the same thing as above, but reduce to 1.5x.

Hmm, just some spacing problems you have. The rest of the subjectives are totally fine tbh
urp urp urp
Topic Starter
ConsumerOfBean

Cerulean Veyron wrote:

hi

[- - General - -]
  • - You have inconsistent combo colors between your Normal and the other two diffs. The normal diff's 2nd combo is probably like "RGB 45,255,255" and others are actually "RGB 0,255,255". So change to that? k
    - The "Cute Meme Seal" widescreen support is the only one unchecked. The other two are having it on though. fixed both

[- - Normal - -]
  1. 00:03:603 (1,2) - You could at least curve one of these sliders a little more since flowing is quite very linear imo. I'm just not a big fan of these tho. i like linear flow tbh
  2. 00:11:262 (4,1) - You've used a 0.8x spacing on every upbeat of 3/4, but here it's 1x. So there's probably a small inconsistency for spacing somehow over this part. AAAAAAAAAAA(fixed)
  3. 00:20:624 (1,2) - Whoa, that 1.2x suddenly came out of nowhere. The density isn't that big, so you should adjust it back to 1x spacing for an equal emphasis. AAAAAAAAAAAAAAAAAAAAAAAAA(fixed)
  4. 00:29:135 (1,2,3) - Well, maybe the same thing as 00:03:603 (1,2) - for polishing structure~Okay

[- - bg is as cute as me - -]
  1. 00:12:964 (5) - Well, I know this slider is great and perfect to you. But to me, it's pretty gimmick. I highly recommend curving one in-between the slider's slider point anchors for a little greater structure, it's the least thing to do. Not so sure what you meant, but I tried it anyway
  2. 00:21:475 (4) - I think this one's spacing is a bit too short with that 0.9x spacing. I guess it's best to stick with consistency with the rest of the track. By distance spacing this out with a default 1x. Oops.
  3. 00:26:156 (2) - I assume this is the only 1.6x spacing difference with 00:01:901 (1,2) - and 00:29:135 (1,2) - . Nearly the same thing as above, but reduce to 1.5x.OOPS.

Hmm, just some spacing problems you have. The rest of the subjectives are totally fine tbh
urp urp urp
Cerulean Veyron
aaaw den pls fix dat linear flo w 4 aesthetiks p ls pls

urp
Topic Starter
ConsumerOfBean

Cerulean Veyron wrote:

aaaw den pls fix dat linear flo w 4 aesthetiks p ls pls

urp
I don't speak vinxis
Ashton
you make fun of my neko map


you don't mod my neko map


you say my neko map shouldn't be ranked


SEAL UGLY ASF! I HATE SEAL SEAL UGLY MOO MOO

--Easy--

Remap. kds please

00:09:560 (4) - remove this and make slider 00:08:709 (3) - end 00:08:709 (3) - here like you did with 00:12:113 (3) - this (because although different 'vocals' it's stll the same 'melody'

00:25:730 (3) - curve this less please. I think it would blanket better and flow and look nicer

00:29:135 (3) - curve please



--Normal--

00:04:028 (2) - this can be curved more, or just make it straight idk

00:13:816 (1,2) - 1 seems a little bit too curved making a messy flow, i'm not sure about this



--Ugly Meme Seal--

Y YOU MAP DIS?
Topic Starter
ConsumerOfBean

Whirl wrote:

you make fun of my neko map i didnt tho :(


you don't mod my neko map True


you say my neko map shouldn't be ranked no


SEAL UGLY ASF! I HATE SEAL SEAL UGLY MOO MOO YOU ARE NOT ALLOWED TO DISLIKE THE SEAL

--Easy--

Remap. kds please

00:09:560 (4) - remove this and make slider 00:08:709 (3) - end 00:08:709 (3) - here like you did with 00:12:113 (3) - this (because although different 'vocals' it's stll the same 'melody' I'm mapping to the "vocals" Not necessarily the melody. No change.

00:25:730 (3) - curve this less please. I think it would blanket better and flow and look nicer Ok i guess

00:29:135 (3) - curve please Why should I? I personally dislike it curved.



--Normal--

00:04:028 (2) - this can be curved more, or just make it straight idk ok

00:13:816 (1,2) - 1 seems a little bit too curved making a messy flow, i'm not sure about this If someone else makes a complaint I'll change it, but I personally don't feel that it'll effect flow



--Ugly Meme Seal--

Y YOU MAP DIS?YOU DARE INSULT SEAL?
No thanks for the mod because you INSULTED SEAL
jk
edit forgot to give kds im a smart
[MTF] Wolfette
Cute meam seal:

Make CS5

00:07:433 (2) - Move to 344, 152
00:07:645 (3) - Move to 496, 248
Topic Starter
ConsumerOfBean

AsrielDr33murr wrote:

Cute meam seal:

Make CS5 No.

00:07:433 (2) - Move to 344, 152 Not a fan of the flow you suggested; I feel like it would be an unnecessary diffspike considering the consistent spacing throughout the diff. Also, I like circular-ish flow in general.
00:07:645 (3) - Move to 496, 248^
Thanks for the time although I didn't like the suggestions
Electoz
[Easy]

  1. 00:16:794 - Whistle instead? Since you put whistles in other diffs.
[Normal]

  1. 00:18:284 (3,3) - Would be nice if you can blanket these, you have to move 00:19:347 (2) a bit in order to apply this though.
  2. 00:23:177 (3,2) - 00:24:879 (3,2) - Overlapping 1/2 sliders doesn't look nice lol, strongly recommend to avoid the overlaps.
  3. 00:27:858 (2,3) - DS
[Cute Meme Seal]

  1. 00:09:135 - Missing whistle.
Recheck your hitsounds and spacings(especially the highest diff) and then you can call me for a bubble.
Topic Starter
ConsumerOfBean

Electoz wrote:

[Easy]

  1. 00:16:794 - Whistle instead? Since you put whistles in other diffs.Fixed.
[Normal]

  1. 00:18:284 (3,3) - Would be nice if you can blanket these, you have to move 00:19:347 (2) a bit in order to apply this though. Fixed, and increased curve on 00:18:284 (3) - for more appealing blanket.
  2. 00:23:177 (3,2) - 00:24:879 (3,2) - Overlapping 1/2 sliders doesn't look nice lol, strongly recommend to avoid the overlaps. okay
  3. 00:27:858 (2,3) - DSI have NO idea how I missed this
[Cute Meme Seal]

  1. 00:09:135 - Missing whistle.Fixed
Recheck your hitsounds and spacings(especially the highest diff) and then you can call me for a bubble.
thanks! <3
Electoz
To next BN: There's an edgy overlap 00:21:050 (3,5) in the highest diff, personally I'm fine with it but please recheck it just in case~
Bubbled!
04:01 FailureAtOsu: o/ you mentioned some aesthetic stuff ya wanted to point out in my map
04:01 *FailureAtOsu is listening to [https://osu.ppy.sh/b/936800 joeyclassic - seal the 3rd.mp4]
04:01 Electoz: alright then
04:01 *Electoz is editing [http://osu.ppy.sh/b/937699 joeyclassic - seal the 3rd.mp4 [Normal]]
04:02 Electoz: 00:18:071 (2) - Pretty sure that before you apply my mod, it was stacked under 00:16:369 -
04:02 Electoz: can you stack that while also keeping the blanket on 00:18:284 (3,3) - as well?
04:03 FailureAtOsu: Yeah I could try to rotate it and see if I could get that to work
04:04 FailureAtOsu: alright I managed to rotate it by like 100 degrees and get the stack to work, as well as keeping the blanket
04:04 *Electoz is editing [http://osu.ppy.sh/b/936800 joeyclassic - seal the 3rd.mp4 [Cute Meme Seal]]
04:05 Electoz: 00:07:007 (1,2) - 1.05 DS, well it's minor but better keep it at 1.00
04:05 Electoz: it's slightly noticable
04:05 FailureAtOsu: .76 spacing instead of .8 shouldn't really be a problem right?
04:05 Electoz: not really, but
04:05 Electoz: they should be polished up as much as possible
04:06 Electoz: 00:10:411 (1,2,3) - The spacings are slightly inconsistent here, is this intentional?
04:07 FailureAtOsu: 00:10:411 (1,2) - is emphasis
04:07 FailureAtOsu: 00:10:624 (2,3) - is unintentional
04:07 FailureAtOsu: i could get rid of the emphasis if that's a problem though.
04:07 Electoz: nah
04:07 Electoz: it's just a check to make sure that you didn't miss anything
04:08 Electoz: if that's intentional then it's fine
04:08 Electoz: 00:27:433 (1,2,4) - can you clean this up a bit?
04:08 Electoz: looks somewhat unbalanced(visually)
04:08 FailureAtOsu: any suggestions on how to? i don't see a fix atm
04:12 Electoz: 00:27:858 (3) - you can move this down a bit so that you can get the right DS for 00:28:284 (4) -
04:12 Electoz: something like
04:13 Electoz: http://puu.sh/rcngP/eb42b5d5d5.jpg
04:13 FailureAtOsu: Oh yeah I'm quite fond of that
04:15 Electoz: 00:04:454 (4,1) - 00:28:284 (4,1) - also the spacings are slightly inconsistent I guess?
04:15 Electoz: well you're fixing that anyway so wouldn't hurt to recheck that after you fixed stuff there
04:16 FailureAtOsu: 00:04:454 (4,1) - fixed this, the 2nd one was fixed applying the last suggestion
04:18 Electoz: that's all I guess
04:18 Electoz: so please recheck everything again and poke me when you're done
04:40 *FailureAtOsu lightly pokes
04:41 Electoz: alright
04:41 Electoz: did you change anything other than what we talked about?
04:41 FailureAtOsu: slight spacing stuff
04:41 FailureAtOsu: changed shape of 00:23:177 (3) - in highest diff
04:41 FailureAtOsu: easy wasn't changed at all
04:41 FailureAtOsu: i think i did like 1 minor spacing correction in Normal
04:46 Electoz: 00:21:050 (3,5) - kinda edgy tbh but oh well
04:46 Electoz: fixing that would move a lot of stuff
04:46 Electoz: just to keep in mind that I'd recommend to avoid stuff like that, in case next bn mentions this
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