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amazarashi - Kisetsu wa Tsugitsugi Shindeiku

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 17 July 2016 at 03:05:47 PM

Artist: amazarashi
Title: Kisetsu wa Tsugitsugi Shindeiku
Source: 東京喰種トーキョーグール√A
Tags: tokyo ghoul kaneki ken ending 2 second Seasons Die One After Another
BPM: 181
Filesize: 9695kb
Play Time: 05:35
Difficulties Available:
  1. Suffering (4.67 stars, 1180 notes)
Download: amazarashi - Kisetsu wa Tsugitsugi Shindeiku
Information: Scores/Beatmap Listing
---------------
#15
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Metadata confirmed by IamKwaN
15:34 -Nya-: Hey IamKwaN~ Tari just wants a source for the metadata of this map: https://osu.ppy.sh/s/433723
15:34 -Nya-: I know it's already ranked (Aka) but Tari wants a source
15:39 IamKwaN: http://www.amazarashi.com/disco/ ?
15:39 IamKwaN: isn't artist just amazarashi
15:39 -Nya-: Probably. Should be correct.
15:40 IamKwaN: which one is correct
15:40 -Nya-: The entire metadata is fine imo.
15:41 IamKwaN: artist shouldn't be アマザラシ
15:41 IamKwaN: i guess we all miss that in your previous tv size map
15:43 -Nya-: Oh, so just amazarashi?
15:43 IamKwaN: yea
15:43 -Nya-: Not the japanese version?
15:43 IamKwaN: no japanese version
15:43 -Nya-: Oh ok
15:45 IamKwaN: shit we really miss it
15:45 IamKwaN: in your tv size map
15:45 -Nya-: Lol
15:45 -Nya-: Ipas' too
15:45 -Nya-: He ranked one as well
15:45 IamKwaN: damn lol
15:45 IamKwaN: that's far more previous one
15:45 IamKwaN: we didn't have metadata checking team
15:46 IamKwaN: shit lol
15:46 -Nya-: :P
15:46 -Nya-: Anyway, thanks~
15:46 IamKwaN: :D
15:48 IamKwaN: btw
15:48 IamKwaN: the only source i found is 東京喰種トーキョーグール√A
15:48 IamKwaN: there's no space in between
15:49 -Nya-: Mine doesn't have spaces in between
15:49 IamKwaN: https://osu.ppy.sh/s/433723 eh?!
15:49 IamKwaN: there's a space behind 東京喰種
15:49 -Nya-: Oh, fixed, lol
15:51 IamKwaN: and
15:51 IamKwaN: 季節は次々死んでいく
15:51 IamKwaN: the title is differnt
15:51 IamKwaN: different*
15:51 -Nya-: Is that one the correct title?
15:51 IamKwaN: shouldn't be 行く but いく
15:52 IamKwaN: yea i copied it from http://www.amazarashi.com/disco/
15:52 -Nya-: How do you know where to look? Lol
15:52 IamKwaN: press single
Izzywing
Hello, here's my end of our m4m :)

[general stuff]

00:02:515 (5) - Move one pixel to the left so spacing between 1 and 2 and spacing between 4 and 5 is exactly the same (looks better too!)

00:12:626 (2) - angle this more to face 3

00:20:581 (2,3,4,5,6) - make this a perfect star by using ctrl+shift+D (make a polygon feature) to make a pentagon, then rearrange the notes on the timeline

00:26:714 (4) - move to x:152 y:60 for consistency between this pattern and 00:25:554 (1,2,3,4)

As a quick comment, your stacks in the 40 second area are all pretty neat.

00:52:653 (3,4) - these feel better to play if they're closer to the slider

01:13:786 (2) - maybe move to x:200 y:244 for better flow?

01:26:217 (5,2) - I think this pattern looks better if 5 (and 2 since its stacked under it) are spaced farther away from 4 so it doesn't look like 2,5,and 3 are almost in a line

01:52:239 (2,4,5,1) - doesnt feel properly stacked

01:54:228 (6) - I suggest spacing this farther away from 5 so the pattern looks and plays better. Try 2.2x spacing?

02:07:488 (6) - move to near x:368 y:144 so the star looks better. Right now it's rather lopsided.

02:55:388 (1,2,3) - this looks better if 1 is teh same distance from 2 and 3 (right now 3 is farther away)

03:00:195 (4,5,6) - I think 5 to 6 shouldn't be a reduction in spacing. The sound on 6 there is very similar in strength to 5 so it would make sense to keep the spacing the same

03:07:156 (4,2,4) - were these meant to be overlapped?

03:28:869 (2) - keep space between 2 and 3 and 2 and 4 the same for neatness

04:13:289 (4,1) - try making these parallel

04:33:510 (1) - I think the downbeat should be clickable and the spinner moved to 04:33:593, due to the powerful "Do" sound

04:36:659 (2) - move to x:276 y:164 so its not so cramped with the other nearby notes

04:37:322 (4,1,2) - 4 isn't properly stacked

Overall a very nice map! As you can tell a lot of my comments are rather nitpicky, but I do hope they helped.

[blanket stuff]

just a few

01:09:974 (3,1) - needs a little work
01:17:930 (3) - I think this could blanket 2
01:30:526 (1,2) - move the middle sliderpoint of 2 one pixel to the left
01:48:758 (5,1) - slightly off
02:09:642 (3,1) - ^
02:10:968 (3,1) - definitely needs a fix, 1 looks too curved
03:09:974 (1) - move the last slider point down some so its not bending into 3
03:27:874 (3,1) - 1 is not curved enough
04:10:968 (4,6) - might need a few points on 6, atm its almost touching 4 which looks meh
04:22:239 (3,1) - needs work

That's all I've got. Good luck ~
SeaRasp
Hi, the M4M !

Suffering
  • 00:10:968 (1,2) - Is there a reason for these sliders to have much larger spacing than the others in this area ? I think you should ctr+g 00:11:300 (2) - .

    00:21:410 (7) - Would be nice if you'd place this circle a few tiny grids higher (~2-3) so it's separated from the star sense the vocals start.

    00:24:228 (1,2,3,4) - It'd look better if you'd make the slider heads from these sliders almost equaly spaced like 00:29:532 (1,2,3,4) - .

    00:25:554 (1,2,3,4) - You don't have to change, but it'd make more sense if 00:25:554 (1,2) - were more spaced than 00:25:885 (3,4) - because the piano is higher pitched for (1) and (2) and then gets lower. If you decide to change then do it for the other similar jumps in this area.

    00:52:653 (3,4) - Make these less choppy by maybe placing them under the previous slider's tail or you can just curve that slider a bit to the right.

    00:59:200 (2,3,4) - Looks like (3) is sticking out a bit too much, a curve like 00:57:874 (4,5,6) - would look better.

    01:00:526 (2,3,4) - Better to stack (2) with 00:59:863 (5) - instead of with the slider head.

    01:45:112 (1) - Maybe add a down curve after the angle ? Would look nice.

    01:52:902 (4,5,1) - Stack (4) with 01:52:239 (2) - like i said before.

    01:58:372 (1) - Add light right curve after angle. You should do this for other similar sliders like 03:11:963 (3) - for aesthetics and flow.
    s
    02:29:200 (2,3,4) - Shouldn't this pattern have the same spacing as 00:35:167 (2,3,4) - ? It's litteraly the same part.

    02:31:852 (2,3,4) - Why didn't you use the same DS for here and 00:40:471 (2,3,4) - . Seems like you've lowered it, or maybe it's because you've started this map early and restarted mapping just recently xD. So yeah take a look at those parts.

    02:59:863 (2,3,4,5,6) - Nice emphasizing jump here ! ;) Although I'd make 03:00:360 (5,6) - a bigger jump cause the sound gets even higher but it's your choice.

    03:04:670 (1,2,3) - Would be nice if you can make these have almost the same spacing.

    04:03:841 (6,7,8) - In a pretty slow part like this I think it's better to replace this tripple by a reverse kickslider.

    04:44:780 (3) - Stack this slider with 04:45:775 (2) - it looks a bit messy.

    04:56:714 (3) - You are missing a beat by putting a 1/1 slider here, consider trying to cover the red tick beat as I think it is important.

    05:03:344 (3) - ^

    05:11:300 (3) - ^

    05:13:952 (3) - ^

    05:05:001 (5,6) - Increase spacing here to emphasize higher pitched vocals. The jump should at least be a bit bigger than 05:04:670 (3,4) -

Ok, think that's it for me. Other than some DS "problems" it's a solid map !
Good luck with ranking :)
Starset
hi

-00:16:604 (2,3,4,1,2,3) - seems pretty boring compared to wat u did before for this 1/1 section
-00:20:250 (1) - this confused me while playing thought it was 1/2 maybe cuz of the stack so reconsider its placing?
-00:25:554 (1,2,3,4) - 00:26:217 (1,2,3,4) - these 2 patterns feels random placed it doesnt really feel like theres a transition between them mostely cuz of this jumps 00:25:885 (3,4,1,2) - they dont have enough movementand doesnt really describe any form of jump patterning
-00:41:797 (2) - stack
-00:43:786 (6) - dunno why the clap here i dont hear anything in the song, better put it here 00:43:620 -
-00:54:394 (5) - here too, clap should be on the tail not head
-00:57:046 (5) - ^
-01:11:300 (3) - not really fan of the shape, try this? http://puu.sh/pAX9I/06f138ef73.jpg
-01:18:593 (1,2) - maybe switch nc since it got me confused there, spacing doesnt fit the 1/1 gap, or maybe space them more thats your choice
-01:30:526 - why not using your custom finish here? i think its a nice opportunity
-01:57:046 - from here you spamming 1/1 clap and its really annoying and doesnt fit the song sorry, why not only follow the song's drums, i can give u examples of the unneeded claps like 01:58:040 - 01:58:372 - 01:59:200 - and more...
the things is, in this part of the song most of the claps are on 1/2 so you better focus there and try to listen carefully to the song, same goes for other kiais
so i will not comaplain about sounds anymore
-04:10:802 (3,4,5,6) - omg sorry but i couldnt ignore this blanket xd
-how about ctrl+g 02:44:780 (1) - and 02:45:112 (2) - better flow i guess
-04:33:510 - circle here and spinner from 04:33:593 - to 04:35:167 -
-04:38:814 (1) - idk if its just me but i really dont like lack of movements between notes especially here it doesnt emphasize at all so try x447 y288
-04:52:736 (3,4,1) - better? http://puu.sh/pAYxg/5311eb12f4.jpg

good luck
lit120
[everyone's suffering ya know m8]
  1. a lot of blanket errors
  2. 00:47:267 (3,4,5) - u probably should do liek http://puu.sh/pBBC9/d19494f3fa.jpg for better flow from 00:47:101 (2) -
  3. 01:05:333 (1,2,3) - try to make the spacing more equal here
  4. 02:09:642 (3,1) - the blanket is not quite right for me here
  5. 02:40:471 (3,1) - ^
  6. 02:42:791 (3,4) - ^
  7. 03:19:919 (3,4) - ^
  8. 04:04:338 (1,3) - ^
  9. 04:10:968 (4,6) - ^
GL!
Grrum
Hi Nya, here for M4M from you queue. Hope this helps!

[Suffering]

00:05:664 (1,2,3,4,1,2,3) – and 00:07:985 (4,1) – These don't interact well since 1/1 rhythms are so clam and extending the slider is very intense. Consider making (3) a 1/1 slider to give enough time for the player to recognize the ¼ coming up like: http://puu.sh/pBC1l/c16f875e97.jpg
00:17:598 (1,2,3,4) - ^

00:25:554 (1,2,3,4,1,2,3,4) – This much ½ rhythm at this level of spacing is a little more intense than the pacing dictates. Consider either making the (3)'s into 1/1 sliders or using very small spacing like: http://puu.sh/pBChp/ce2e618b4a.jpg
00:30:858 (1) - ^

00:44:117 (1,2,3,4) - Smoother curve on the triple looks nicer imo: http://puu.sh/pBEhu/66422e74d6.jpg
00:47:267 (3,4,5) - Curving this way seems nicer: http://puu.sh/pBCm5/6cb1bc906f.jpg


00:59:366 (4,1) – Consider making these have the same curvature and using one of the axis and a rotation to make them symmetrical to look nicer

01:04:007 (1) – This section could really use a SV decrease

01:05:333 (1,2,3,1) – The (1,2,3) curve could be smoother to look nicer, and (2,1) could not overlap, so maybe: http://puu.sh/pBCAC/bb598b1aee.jpg

01:15:941 (1,2,3) – Consider having the flow have a sharper angle like: http://puu.sh/pBCDg/1ea850f5e8.jpg

01:46:438 (1,3) – Making (1) have the same curvature as (3) might make these look nicer, especially coming from the previous stream like: http://puu.sh/pBCOD/20f8c19d46.jpg

01:58:372 (1,2) – Consider: http://puu.sh/pBCRt/661e2a6311.jpg

02:18:261 (1) – I think a slight SV reduction here would be nice (until 02:27:543 (1) - )

02:32:847 (7) – I don't see the intention behind the big spacing into this besides stacking looking nice. The melody has halted, the drum took it's strong note on (5), and I really hear (7) as being a weak note in the music on all tracks of the song, so it's pretty strange that you jump here. Blanketing (4,7) seems to work better even if you have to angle 02:31:852 (2) – differently to avoid overlap, plus it allows you to put the jump/emphasis on (8) which is a little stronger: http://puu.sh/pBE6q/c836e17f95.jpg

03:15:278 (1,2,3) - This looks a bit messy, consider: http://puu.sh/pBD3N/fa8babb572.jpg

03:32:847 (2,3) – If you make (3) a little less curvy, the blanket will make the same circle the approach circle makes, which I think looks better: http://puu.sh/pBDcr/939b12101a.jpg
04:04:338 (1,3) – This blanket is off due to the auto-stack (4) is putting on (3), so do +4x, +4y on (4).
04:10:968 (4,6) – This blanket looks funny since the end of (6) is very close to (4)'s body, this is the last blanket I'll mention, if you want to be picky there's probably more. There's other small design things I don't like, but if you want me to be picky, find me in game and ask.

03:39:808 (3,4,1) – The distance between (3)'s head and (4) is .90 while the distance between (4) and (1)'s tail is .98. It'd be nice if you could get this visual spacing to be even. In addition, (3,4) relate strangely, so maybe try something like: http://puu.sh/pBDkP/90859d62a4.jpg

04:37:322 (4,1,2) – and 04:47:930 (4,1) – why stack these in different ways?

05:31:852 (1) – I think a lower SV would be appropriate for this section

Good luck!
Left
M4M

[Nyan]
00:02:349 (4) - your pattern has no problem, but I want emphasis here..I can't pass this strong piano sound.
00:09:974 (2,3,4,5,6) - this jump felt a bit irregular.. I hope some shape like this. really just an opinion
00:13:289 (5) - move a bit upward to make better shape http://osu.ppy.sh/ss/5453436 (3-5 is parallel with 4-6)
00:15:278 (2,4) - blanket
00:15:941 (5,1,2) - make triangle as you did in 00:14:946 (1,2,3) -
00:34:173 (5,6,7) - considering 6's beat is strong and 7's beat is relatively weak, this distance is not good.
00:40:802 (4,5,6) - ^
00:42:791 (1,2,3,4,5) - ^ I think you can check all of these kind.
00:35:167 (2,3,4) - , 00:36:493 (3,4,5) - can you make this kind of overlap degree same?
00:44:615 (2,3,4) - check triplet DS
00:49:919 (2,3,4) - ^
00:47:267 (3,4,5) - ^
00:45:278 (6,3) - how about this kind of stack? http://osu.ppy.sh/ss/5453450
01:12:626 (3,1) - blanket
02:29:200 (2) - can you move this a bit to flow of 2-3,4 linear?
02:32:184 (4) - move this a bit to flow of 3-4 better.
03:07:156 (4,2) - how about just stack them?
03:29:532 (5,1) - blanket
04:10:968 (4,6) - ^
04:10:637 (2,3,4) - how about linear? now it's hmm.. I think this can be more stable pattern. http://osu.ppy.sh/ss/5453470
04:38:648 (4,1) - strong sound in 1 and you used HS, so you can use more DS or http://osu.ppy.sh/ss/5453473 change direction
04:59:698 (5,1,2) - triangle to more visually balanced?

Song is so nice~ good luck in ranking!
Topic Starter
-Nya-
Hobbes2

Hobbes2 wrote:

Hello, here's my end of our m4m :)

[general stuff]

00:02:515 (5) - Move one pixel to the left so spacing between 1 and 2 and spacing between 4 and 5 is exactly the same (looks better too!) Fixed

00:12:626 (2) - angle this more to face 3 Not really needed. I also want this slider's shape to be the same as 00:12:294 (1) -

00:20:581 (2,3,4,5,6) - make this a perfect star by using ctrl+shift+D (make a polygon feature) to make a pentagon, then rearrange the notes on the timeline I adjusted it manually because that polygen feature confuses me, lol

00:26:714 (4) - move to x:152 y:60 for consistency between this pattern and 00:25:554 (1,2,3,4) Fixed

As a quick comment, your stacks in the 40 second area are all pretty neat. Thanks~

00:52:653 (3,4) - these feel better to play if they're closer to the slider I'll wait for more opinions

01:13:786 (2) - maybe move to x:200 y:244 for better flow? Current flow is fine imo and I also want it stacked.

01:26:217 (5,2) - I think this pattern looks better if 5 (and 2 since its stacked under it) are spaced farther away from 4 so it doesn't look like 2,5,and 3 are almost in a line I am struggling to understand what you mean, but glancing at the pattern it does look fine to me, so no fix.

01:52:239 (2,4,5,1) - doesnt feel properly stacked It looks fine to me . . .

01:54:228 (6) - I suggest spacing this farther away from 5 so the pattern looks and plays better. Try 2.2x spacing? Ok, fixed

02:07:488 (6) - move to near x:368 y:144 so the star looks better. Right now it's rather lopsided. Fixed

02:55:388 (1,2,3) - this looks better if 1 is teh same distance from 2 and 3 (right now 3 is farther away) Ok, fixed

03:00:195 (4,5,6) - I think 5 to 6 shouldn't be a reduction in spacing. The sound on 6 there is very similar in strength to 5 so it would make sense to keep the spacing the same Ok, increased spacing a bit

03:07:156 (4,2,4) - were these meant to be overlapped? If you mean "stack", yes.

03:28:869 (2) - keep space between 2 and 3 and 2 and 4 the same for neatness Fixed

04:13:289 (4,1) - try making these parallel Fixed

04:33:510 (1) - I think the downbeat should be clickable and the spinner moved to 04:33:593, due to the powerful "Do" sound Yeah, fixed

04:36:659 (2) - move to x:276 y:164 so its not so cramped with the other nearby notes Fixed

04:37:322 (4,1,2) - 4 isn't properly stacked It looks fine to me.

Overall a very nice map! As you can tell a lot of my comments are rather nitpicky, but I do hope they helped. They did~

[blanket stuff]

just a few

01:09:974 (3,1) - needs a little work
01:17:930 (3) - I think this could blanket 2
01:30:526 (1,2) - move the middle sliderpoint of 2 one pixel to the left
01:48:758 (5,1) - slightly off
02:09:642 (3,1) - ^
02:10:968 (3,1) - definitely needs a fix, 1 looks too curved
03:09:974 (1) - move the last slider point down some so its not bending into 3
03:27:874 (3,1) - 1 is not curved enough
04:10:968 (4,6) - might need a few points on 6, atm its almost touching 4 which looks meh
04:22:239 (3,1) - needs work
Fixed most of the blankets

That's all I've got. Good luck ~

SeaRasp

SeaRasp wrote:

Hi, the M4M !

  • 00:10:968 (1,2) - Is there a reason for these sliders to have much larger spacing than the others in this area ? I think you should ctr+g 00:11:300 (2) - . I'll wait for more opinions.

    00:21:410 (7) - Would be nice if you'd place this circle a few tiny grids higher (~2-3) so it's separated from the star sense the vocals start. For neatness reasons, I rather don't want to unstack it.

    00:24:228 (1,2,3,4) - It'd look better if you'd make the slider heads from these sliders almost equaly spaced like 00:29:532 (1,2,3,4) - . I'll wait for more opinions.

    00:25:554 (1,2,3,4) - You don't have to change, but it'd make more sense if 00:25:554 (1,2) - were more spaced than 00:25:885 (3,4) - because the piano is higher pitched for (1) and (2) and then gets lower. If you decide to change then do it for the other similar jumps in this area. ^

    00:52:653 (3,4) - Make these less choppy by maybe placing them under the previous slider's tail or you can just curve that slider a bit to the right. Moved the two stacked circles till they are below the slider.

    00:59:200 (2,3,4) - Looks like (3) is sticking out a bit too much, a curve like 00:57:874 (4,5,6) - would look better. Made a slight adjustment

    01:00:526 (2,3,4) - Better to stack (2) with 00:59:863 (5) - instead of with the slider head. I don't really understand since it is stacked on 5 as well.

    01:45:112 (1) - Maybe add a down curve after the angle ? Would look nice. Good idea. Fixed

    01:52:902 (4,5,1) - Stack (4) with 01:52:239 (2) - like i said before. It is.

    01:58:372 (1) - Add light right curve after angle. You should do this for other similar sliders like 03:11:963 (3) - for aesthetics and flow. Will wait for more opinions
    s
    02:29:200 (2,3,4) - Shouldn't this pattern have the same spacing as 00:35:167 (2,3,4) - ? It's litteraly the same part. Fixed

    02:31:852 (2,3,4) - Why didn't you use the same DS for here and 00:40:471 (2,3,4) - . Seems like you've lowered it, or maybe it's because you've started this map early and restarted mapping just recently xD. So yeah take a look at those parts. Yes, probably, lol. Fixed

    02:59:863 (2,3,4,5,6) - Nice emphasizing jump here ! ;) Although I'd make 03:00:360 (5,6) - a bigger jump cause the sound gets even higher but it's your choice. Already made a change there.

    03:04:670 (1,2,3) - Would be nice if you can make these have almost the same spacing. Ok, fixed

    04:03:841 (6,7,8) - In a pretty slow part like this I think it's better to replace this tripple by a reverse kickslider. I agree. Fixed

    04:44:780 (3) - Stack this slider with 04:45:775 (2) - it looks a bit messy. Fixed

    04:56:714 (3) - You are missing a beat by putting a 1/1 slider here, consider trying to cover the red tick beat as I think it is important. I'll wait for more opinions.

    05:03:344 (3) - ^ Fixed this one

    05:11:300 (3) - ^ I want to follow the vocal there.

    05:13:952 (3) - ^ Long slider fits best.

    05:05:001 (5,6) - Increase spacing here to emphasize higher pitched vocals. The jump should at least be a bit bigger than 05:04:670 (3,4) - Did something
Ok, think that's it for me. Other than some DS "problems" it's a solid map !
Good luck with ranking :)

HB24

HB24 wrote:

hi

-00:16:604 (2,3,4,1,2,3) - seems pretty boring compared to wat u did before for this 1/1 section I wanted to do something different and I feel single circles fit good.
-00:20:250 (1) - this confused me while playing thought it was 1/2 maybe cuz of the stack so reconsider its placing? I'll wait for more opinions
-00:25:554 (1,2,3,4) - 00:26:217 (1,2,3,4) - these 2 patterns feels random placed it doesnt really feel like theres a transition between them mostely cuz of this jumps 00:25:885 (3,4,1,2) - they dont have enough movementand doesnt really describe any form of jump patterning Hmm, I don't really agree but I'll wait for more opinions.
-00:41:797 (2) - stack Fixed
-00:43:786 (6) - dunno why the clap here i dont hear anything in the song, better put it here 00:43:620 - Fixed
-00:54:394 (5) - here too, clap should be on the tail not head Fixed
-00:57:046 (5) - ^ Fixed
-01:11:300 (3) - not really fan of the shape, try this? http://puu.sh/pAX9I/06f138ef73.jpg Made a slight adjustment
-01:18:593 (1,2) - maybe switch nc since it got me confused there, spacing doesnt fit the 1/1 gap, or maybe space them more thats your choice The NC is correct, but I'll wait for more opinions on the spacing.
-01:30:526 - why not using your custom finish here? i think its a nice opportunity I only use that finish on very loud and important beats.
-01:57:046 - from here you spamming 1/1 clap and its really annoying and doesnt fit the song sorry, why not only follow the song's drums, i can give u examples of the unneeded claps like 01:58:040 - 01:58:372 - 01:59:200 - and more...
the things is, in this part of the song most of the claps are on 1/2 so you better focus there and try to listen carefully to the song, same goes for other kiais
so i will not comaplain about sounds anymore I did remove a few claps at all the kiais that I felt was unnecessary.
-04:10:802 (3,4,5,6) - omg sorry but i couldnt ignore this blanket xd Fixed
-how about ctrl+g 02:44:780 (1) - and 02:45:112 (2) - better flow i guess I don't really think it's better flow.
-04:33:510 - circle here and spinner from 04:33:593 - to 04:35:167 - Followed your suggestion
-04:38:814 (1) - idk if its just me but i really dont like lack of movements between notes especially here it doesnt emphasize at all so try x447 y288 Fixed
-04:52:736 (3,4,1) - better? http://puu.sh/pAYxg/5311eb12f4.jpg Followed your suggestion

good luck

lit120

lit120 wrote:

[everyone's suffering ya know m8]
  1. a lot of blanket errors
  2. 00:47:267 (3,4,5) - u probably should do liek http://puu.sh/pBBC9/d19494f3fa.jpg for better flow from 00:47:101 (2) - Followed your suggestion
  3. 01:05:333 (1,2,3) - try to make the spacing more equal here Ok
  4. 02:09:642 (3,1) - the blanket is not quite right for me here I already did something there
  5. 02:40:471 (3,1) - ^
  6. 02:42:791 (3,4) - ^
  7. 03:19:919 (3,4) - ^
  8. 04:04:338 (1,3) - ^
  9. 04:10:968 (4,6) - ^ Tried to fix all the blankets more or less.
GL!

pinataman

pinataman wrote:

Hi Nya, here for M4M from you queue. Hope this helps!

[Suffering]

00:05:664 (1,2,3,4,1,2,3) – and 00:07:985 (4,1) – These don't interact well since 1/1 rhythms are so clam and extending the slider is very intense. Consider making (3) a 1/1 slider to give enough time for the player to recognize the ¼ coming up like: http://puu.sh/pBC1l/c16f875e97.jpg I don't really think the current pattern is that difficult. I'll wait for more opinions.
00:17:598 (1,2,3,4) - ^ ^

00:25:554 (1,2,3,4,1,2,3,4) – This much ½ rhythm at this level of spacing is a little more intense than the pacing dictates. Consider either making the (3)'s into 1/1 sliders or using very small spacing like: http://puu.sh/pBChp/ce2e618b4a.jpg I decreased the spacings a bit in another way.
00:30:858 (1) - ^ ^

00:44:117 (1,2,3,4) - Smoother curve on the triple looks nicer imo: http://puu.sh/pBEhu/66422e74d6.jpg Ok, fixed
00:47:267 (3,4,5) - Curving this way seems nicer: http://puu.sh/pBCm5/6cb1bc906f.jpg Already did something like that


00:59:366 (4,1) – Consider making these have the same curvature and using one of the axis and a rotation to make them symmetrical to look nicer Ok, fixed

01:04:007 (1) – This section could really use a SV decrease I'll wait for more opinions.

01:05:333 (1,2,3,1) – The (1,2,3) curve could be smoother to look nicer, and (2,1) could not overlap, so maybe: http://puu.sh/pBCAC/bb598b1aee.jpg Followed your suggestion

01:15:941 (1,2,3) – Consider having the flow have a sharper angle like: http://puu.sh/pBCDg/1ea850f5e8.jpg ^

01:46:438 (1,3) – Making (1) have the same curvature as (3) might make these look nicer, especially coming from the previous stream like: http://puu.sh/pBCOD/20f8c19d46.jpg Hm, my current pattern is fine.

01:58:372 (1,2) – Consider: http://puu.sh/pBCRt/661e2a6311.jpg The current slidershape is fine

02:18:261 (1) – I think a slight SV reduction here would be nice (until 02:27:543 (1) - ) Ok~

02:32:847 (7) – I don't see the intention behind the big spacing into this besides stacking looking nice. The melody has halted, the drum took it's strong note on (5), and I really hear (7) as being a weak note in the music on all tracks of the song, so it's pretty strange that you jump here. Blanketing (4,7) seems to work better even if you have to angle 02:31:852 (2) – differently to avoid overlap, plus it allows you to put the jump/emphasis on (8) which is a little stronger: http://puu.sh/pBE6q/c836e17f95.jpg Followed your suggestion

03:15:278 (1,2,3) - This looks a bit messy, consider: http://puu.sh/pBD3N/fa8babb572.jpg Changed the pattern but in a different way.

03:32:847 (2,3) – If you make (3) a little less curvy, the blanket will make the same circle the approach circle makes, which I think looks better: http://puu.sh/pBDcr/939b12101a.jpg Ok
04:04:338 (1,3) – This blanket is off due to the auto-stack (4) is putting on (3), so do +4x, +4y on (4). It looks a bit weird, so no change
04:10:968 (4,6) – This blanket looks funny since the end of (6) is very close to (4)'s body, this is the last blanket I'll mention, if you want to be picky there's probably more. There's other small design things I don't like, but if you want me to be picky, find me in game and ask. I already made a change here.

03:39:808 (3,4,1) – The distance between (3)'s head and (4) is .90 while the distance between (4) and (1)'s tail is .98. It'd be nice if you could get this visual spacing to be even. In addition, (3,4) relate strangely, so maybe try something like: http://puu.sh/pBDkP/90859d62a4.jpg Did something differently.

04:37:322 (4,1,2) – and 04:47:930 (4,1) – why stack these in different ways? For varience?

05:31:852 (1) – I think a lower SV would be appropriate for this section I think the music is too upbeat for a slower SV.

Good luck!

Left

Left wrote:

M4M

[Nyan]
00:02:349 (4) - your pattern has no problem, but I want emphasis here..I can't pass this strong piano sound. I think it's fine since the previous circles also have the piano sound.
00:09:974 (2,3,4,5,6) - this jump felt a bit irregular.. I hope some shape like this. really just an opinion Ok, followed your suggestion.
00:13:289 (5) - move a bit upward to make better shape http://osu.ppy.sh/ss/5453436 (3-5 is parallel with 4-6) Moved it a bit upward
00:15:278 (2,4) - blanket Ok
00:15:941 (5,1,2) - make triangle as you did in 00:14:946 (1,2,3) - Fixed
00:34:173 (5,6,7) - considering 6's beat is strong and 7's beat is relatively weak, this distance is not good. Made a change
00:40:802 (4,5,6) - ^ ^
00:42:791 (1,2,3,4,5) - ^ I think you can check all of these kind. ^
00:35:167 (2,3,4) - , 00:36:493 (3,4,5) - can you make this kind of overlap degree same? It looks the same to me
00:44:615 (2,3,4) - check triplet DS Already made a change here.
00:49:919 (2,3,4) - ^ Fixed
00:47:267 (3,4,5) - ^ ^
00:45:278 (6,3) - how about this kind of stack? http://osu.ppy.sh/ss/5453450 Good idea. Fixed
01:12:626 (3,1) - blanket Looked fine to me
02:29:200 (2) - can you move this a bit to flow of 2-3,4 linear? I think it's fixed
02:32:184 (4) - move this a bit to flow of 3-4 better. I think it's fine
03:07:156 (4,2) - how about just stack them? Stacked
03:29:532 (5,1) - blanket Ok
04:10:968 (4,6) - ^ Already fixed
04:10:637 (2,3,4) - how about linear? now it's hmm.. I think this can be more stable pattern. http://osu.ppy.sh/ss/5453470 Followed your suggestion
04:38:648 (4,1) - strong sound in 1 and you used HS, so you can use more DS or http://osu.ppy.sh/ss/5453473 change direction Yeah, I already did something here
04:59:698 (5,1,2) - triangle to more visually balanced? Ok

Song is so nice~ good luck in ranking!

Thanks so much for the mods, guys~! :D
Kalibe
m4m~

Suffering*

General*

- Can you add more Audio Lead-In to map? Cause it's only 361.

Compose* Things i've mentioned can be repetitive is some parts~ Also feel free to reject suggestion that with which you disagree.

- 00:12:128 (6) - I'm rather to move this one on 276/24 for cooler flow.
- 00:16:106 (6,7,1) - Rhythm like this could be more spaced ( click! )
- 00:26:217 (1,2) - Ctrl G plays more funnier tho, try it! Also prefer this, cause (1) have louder sound than (2), so it can be more spaced.
- 00:36:742 (4) - Almost unnoticeable, but (4) sticks out of stack a bit, just move it a bit.
- 00:53:896 - it's sad to miss a cool clickable sound thou ;w; / Maybe just split this 00:53:731 (2) - slider into 2 circles?
- 00:57:709 (3) - To avoid edgy flow, i prefer move it on 256/288.
- 01:03:344 (6) - Well, there's a drum sound on blue tick, so try to rearrange it into 5 notes stream? or maybe 3 notes + 1/4s ?
- 01:58:869 (2,3) - So low spacing.. increase it, since it's a strong one with clap hs.
- 02:02:018 (3) - ^ same situation
- 02:17:515 - There's a quiet sound too, how about map it ?
- 02:28:040 (4,5,6) - This is only triple in this map that is mini-spaced, why would you just stack it?
- 02:44:615 (4) - Sound on that circle differs from other sounds, so i think it can be used clap or whistle on it?
- 03:07:156 (4,2) - Try to stack these? Because that overlap doesn't look nice :/
- 03:10:968 (3,4,1) - Straight flow doesn't work here well, idk.. try move (4) on 0/200 ?
- 03:32:432 - Same as previous, sad to leave noticeable drum sounds tho.
- 04:10:968 (4,6) - Fix blanket.
- 04:37:322 (4,1) - Stack properly~
- Well. that's all i think. Good luck Nya! Awesome song :3/
DeRandom Otaku
Hey

Suffering

  1. 00:11:631 (3,4,6) - your spacing between 3 and 6 is slightly larger than the spacing between 4 and 6 which u might need to fix
  2. 00:41:134 (5) - move it down a bit for better blanket
  3. 01:18:593 (1,2,3) - almost same spacing between 1/2's and 1/1's could be confusing
  4. 01:25:057 (4,1) - imo they should be more spaced but i guess current pattern is cool also
  5. 01:32:847 (5,1,2) - fix blanket
  6. 01:38:068 - i would put a circle here for sure
  7. 01:57:709 (3,1) - nazi blanket
  8. 02:10:968 (3) - would look better if its curved more
  9. 02:26:217 (1,2,3,4) - try 1/2 sliders here ... if u listen to 25% , the 1/2 sliders would sounds better . idk try it
  10. 02:28:040 (4,5,6) - The triple stack doesnt match the other triples in your map , i guess a normal stack would be fine
  11. 03:05:001 (2,4) - fix blanket
  12. 03:53:482 - delete unused timing point
  13. 04:04:338 (1,3) - blanket
  14. 04:37:322 (4,1) - stack
  15. 04:50:084 (3) - move it just 1 pixel down for perfect blanket
  16. 05:07:653 (5,1) - fix blanket
  17. 05:10:637 (1) - need emphasize here
  18. 05:15:941 (1,2) - i think they are curved a bit too much
  19. 05:23:896 (1,3) - blanket
Thats all i could find ... pretty cool map and this song is amazing .. Tokyo ghoul is love =3=

Good Luck
Topic Starter
-Nya-
Kalibe

Kalibe wrote:

m4m~

Suffering*

General*

- Can you add more Audio Lead-In to map? Cause it's only 361. This is not necessary anymore. Will only do this if a BN wants it like that.

Compose* Things i've mentioned can be repetitive is some parts~ Also feel free to reject suggestion that with which you disagree.

- 00:12:128 (6) - I'm rather to move this one on 276/24 for cooler flow. Ok, I'll try this.
- 00:16:106 (6,7,1) - Rhythm like this could be more spaced ( click! ) Ok
- 00:26:217 (1,2) - Ctrl G plays more funnier tho, try it! Also prefer this, cause (1) have louder sound than (2), so it can be more spaced. I agree. Fixed
- 00:36:742 (4) - Almost unnoticeable, but (4) sticks out of stack a bit, just move it a bit. Looks fine to me
- 00:53:896 - it's sad to miss a cool clickable sound thou ;w; / Maybe just split this 00:53:731 (2) - slider into 2 circles? Hmm, if someone else mentions this I might change it.
- 00:57:709 (3) - To avoid edgy flow, i prefer move it on 256/288. Fixed
- 01:03:344 (6) - Well, there's a drum sound on blue tick, so try to rearrange it into 5 notes stream? or maybe 3 notes + 1/4s ? Changed it into a 5-note stream.
- 01:58:869 (2,3) - So low spacing.. increase it, since it's a strong one with clap hs. Increased the spacing of (3) a bit.
- 02:02:018 (3) - ^ same situation ^
- 02:17:515 - There's a quiet sound too, how about map it ? Added a short slider there.
- 02:28:040 (4,5,6) - This is only triple in this map that is mini-spaced, why would you just stack it? Tbh, I like it like that, but will change if BN wants me to.
- 02:44:615 (4) - Sound on that circle differs from other sounds, so i think it can be used clap or whistle on it? I know, but adding something there will make the hitsounds sound overdone since I already have many whistles.
- 03:07:156 (4,2) - Try to stack these? Because that overlap doesn't look nice :/ Did something
- 03:10:968 (3,4,1) - Straight flow doesn't work here well, idk.. try move (4) on 0/200 ? Done
- 03:32:432 - Same as previous, sad to leave noticeable drum sounds tho. I'll wait for more opinions
- 04:10:968 (4,6) - Fix blanket. Did something
- 04:37:322 (4,1) - Stack properly~ Looks fine to me.
- Well. that's all i think. Good luck Nya! Awesome song :3/

DeRandom Otaku

DeRandom Otaku wrote:

Hey

Suffering

  1. 00:11:631 (3,4,6) - your spacing between 3 and 6 is slightly larger than the spacing between 4 and 6 which u might need to fix I already did something else here.
  2. 00:41:134 (5) - move it down a bit for better blanket Did something
  3. 01:18:593 (1,2,3) - almost same spacing between 1/2's and 1/1's could be confusing I think it's readable enough, but if a BN wants it fixed, then I will.
  4. 01:25:057 (4,1) - imo they should be more spaced but i guess current pattern is cool also Rather keeping my current pattern
  5. 01:32:847 (5,1,2) - fix blanket Made a slight adjustment
  6. 01:38:068 - i would put a circle here for sure Fixed
  7. 01:57:709 (3,1) - nazi blanket Made a slight adjustment
  8. 02:10:968 (3) - would look better if its curved more Will wait for more opinions
  9. 02:26:217 (1,2,3,4) - try 1/2 sliders here ... if u listen to 25% , the 1/2 sliders would sounds better . idk try it Fixed. I think that was a mistake, lol
  10. 02:28:040 (4,5,6) - The triple stack doesnt match the other triples in your map , i guess a normal stack would be fine I already mentioned that I will just fix it if a BN wants it that way
  11. 03:05:001 (2,4) - fix blanket Done
  12. 03:53:482 - delete unused timing point Fixed
  13. 04:04:338 (1,3) - blanket Done
  14. 04:37:322 (4,1) - stack Looks fine to me
  15. 04:50:084 (3) - move it just 1 pixel down for perfect blanket Fixed
  16. 05:07:653 (5,1) - fix blanket Did something
  17. 05:10:637 (1) - need emphasize here Ok
  18. 05:15:941 (1,2) - i think they are curved a bit too much Will wait for more opinions
  19. 05:23:896 (1,3) - blanket Done
Thats all i could find ... pretty cool map and this song is amazing .. Tokyo ghoul is love =3=

Good Luck

Thanks for the mods, guys~! :D
Tari
.

[Suffering]

  1. 00:09:642 (1,2) - You should swap these NCs . The start of the upbeat or increase in tempo at 2 should be signaled and plus the rhythm densities spike up difficulty here.
  2. 00:20:250 (1,2) - ^
  3. 00:54:394 (5) - Add a whistle to accompany the piano?
  4. 00:54:891 (2) - ^
  5. 00:55:554 (6,7,8,9) - ^ All these notes have strong piano sounds that could use whistle. Consider playing around with the whistle hitsound and adding whistles accordingly.
  6. 01:14:615 (1,2,3,4,5) - In my opinion,Anti-jumps really don't fit this section unlike others because of how rough and fast this part is. Potentially space these notes out?
  7. 02:56:714 (1,2,3,4,5) - ^
  8. 01:56:383 (3,4,5,6,7,8) - Please make the stream shape curvier. It will make it look pretty.
  9. 02:07:488 (6) - To perfect the pentagon shape,move this note up and left a bit.
  10. 02:44:780 (1) - I prefer Ctrl+G to emphasize downbeat more.
  11. 03:16:604 (1) - ^
  12. 02:47:432 (1,2) - Did you purposely not following piano here? You missed the piano note at blue tick.
  13. 03:05:664 (5) - Move the note to the right to make it blanket more equally in the whole pattern.
  14. 03:45:112 (2) - The pause before this note causes a huge decrease in hp, perhaps add a new combo here to reduce it?
  15. 03:47:764 (2) - ^ I don't have to repeat myself.
  16. 03:50:416 (2) - ^
  17. 03:52:405 (2) - ^
  18. 04:06:990 (1,2,3) - I'm really against huge jumps for soft parts in song because of how soft this section is. Lowering the spacing to fit the tempo here would be good.
  19. 04:09:145 (4,5,6) - Reduce the spacing to accompany the section more. A soft section with these huge jumps doesn't make sense.
  20. 04:06:659 (4,5) - Find a better way to transition between the regular jump and the anti-jump. You could change the direction of one of them to make them feel natural.
  21. 05:16:604 (3) - Way off blanket please fix.
  22. 05:24:559 (3) - ^
I really liked the map. You followed the tempo really well and mapped parts in the right pace. Good Job.

A few more mods wouldn't hurt though. Some aesthetics in the map could be improved. Basically, get some more mods to help clean it up a bit.

DOUBLE CHECK THE BLANKETS!!! SOME OF THEM LOOK REALLY BAD D:
Topic Starter
-Nya-

Tari wrote:

.

[Suffering]

  1. 00:09:642 (1,2) - You should swap these NCs . The start of the upbeat or increase in tempo at 2 should be signaled and plus the rhythm densities spike up difficulty here. Fixed
  2. 00:20:250 (1,2) - ^ Fixed
  3. 00:54:394 (5) - Add a whistle to accompany the piano? Fixed
  4. 00:54:891 (2) - ^ ^
  5. 00:55:554 (6,7,8,9) - ^ All these notes have strong piano sounds that could use whistle. Consider playing around with the whistle hitsound and adding whistles accordingly. Done
  6. 01:14:615 (1,2,3,4,5) - In my opinion,Anti-jumps really don't fit this section unlike others because of how rough and fast this part is. Potentially space these notes out? Yeah, spaced them out.
  7. 02:56:714 (1,2,3,4,5) - ^ ^
  8. 01:56:383 (3,4,5,6,7,8) - Please make the stream shape curvier. It will make it look pretty. Ok, lol
  9. 02:07:488 (6) - To perfect the pentagon shape,move this note up and left a bit. Ok, tried something
  10. 02:44:780 (1) - I prefer Ctrl+G to emphasize downbeat more. Ok, but I also decreased the spacing a bit
  11. 03:16:604 (1) - ^ Done
  12. 02:47:432 (1,2) - Did you purposely not following piano here? You missed the piano note at blue tick. Ok, added a note there
  13. 03:05:664 (5) - Move the note to the right to make it blanket more equally in the whole pattern. Fixed
  14. 03:45:112 (2) - The pause before this note causes a huge decrease in hp, perhaps add a new combo here to reduce it? Ok
  15. 03:47:764 (2) - ^ I don't have to repeat myself. Fixed
  16. 03:50:416 (2) - ^ ^
  17. 03:52:405 (2) - ^ ^
  18. 04:06:990 (1,2,3) - I'm really against huge jumps for soft parts in song because of how soft this section is. Lowering the spacing to fit the tempo here would be good. Ok
  19. 04:09:145 (4,5,6) - Reduce the spacing to accompany the section more. A soft section with these huge jumps doesn't make sense. ^
  20. 04:06:659 (4,5) - Find a better way to transition between the regular jump and the anti-jump. You could change the direction of one of them to make them feel natural.
  21. 05:16:604 (3) - Way off blanket please fix. Fixed
  22. 05:24:559 (3) - ^ ^
I really liked the map. You followed the tempo really well and mapped parts in the right pace. Good Job.

A few more mods wouldn't hurt though. Some aesthetics in the map could be improved. Basically, get some more mods to help clean it up a bit.

DOUBLE CHECK THE BLANKETS!!! SOME OF THEM LOOK REALLY BAD D:
Thanks~! :D
Lully
hello

tfw u forget to turn the chatlog on again.

_handholding
hiiii

Suffering

  1. 00:18:593 (4,1) - use the same spacing as you did here 00:07:985 (4,1). i just feel like you might as well should for polishing and stuff
  2. 00:24:559 (2,3) - ctrl + g? I imagine that you intentionally didnt do it this way to start with but it just feels so much better to play
  3. 01:03:178 (4) - there actually isnt a drum sound on here at all so how about a rhythm similar to this? You've been mapping very closely to the drums so i feel you shouldnt make 01:03:178 clickable since it isnt apart of the drum
  4. 01:15:609 (4,5,1) - I thought this would look better structuraly if the spacing between the 3 were the same http://puu.sh/pZrya/44df5c20a1.jpg
  5. 01:14:615 (1) to 01:19:919 (1) - I thought this part was weird with the drum to vocals to drums back to vocals transition. My biggest urk is with 01:15:941 (1,2,3) - as its not really that close to the drums and doesnt map vocals as well as it could have. Why not use this rhythm? as the vocals start on all the white ticks and it feels like that's what you're going for
  6. 01:56:383 (3,4,5,6,7,8,9,10) - shouldnt this stream just start at (7)? I dont see a good reason for it to be so long especially as there arent any long ones later on in the song.
  7. 02:28:040 (4,5,6) - was this stack intentional?
  8. 04:00:360 (3) - blanket?
  9. 04:52:405 (2,3) - wrap (3) around (2)? You've done it quite often with similar looking patterns
[]
urf, take this as a nm if you want

GL!
Topic Starter
-Nya-

Kisses wrote:

hiiii

Suffering

  1. 00:18:593 (4,1) - use the same spacing as you did here 00:07:985 (4,1). i just feel like you might as well should for polishing and stuff Fixed
  2. 00:24:559 (2,3) - ctrl + g? I imagine that you intentionally didnt do it this way to start with but it just feels so much better to play Ok
  3. 01:03:178 (4) - there actually isnt a drum sound on here at all so how about a rhythm similar to this? You've been mapping very closely to the drums so i feel you shouldnt make 01:03:178 clickable since it isnt apart of the drum I personally feel the pattern is still fine. Will only change this if I must
  4. 01:15:609 (4,5,1) - I thought this would look better structuraly if the spacing between the 3 were the same http://puu.sh/pZrya/44df5c20a1.jpg Ok, did something similar
  5. 01:14:615 (1) to 01:19:919 (1) - I thought this part was weird with the drum to vocals to drums back to vocals transition. My biggest urk is with 01:15:941 (1,2,3) - as its not really that close to the drums and doesnt map vocals as well as it could have. Why not use this rhythm? as the vocals start on all the white ticks and it feels like that's what you're going for Will only make a change like this if it's really needed
  6. 01:56:383 (3,4,5,6,7,8,9,10) - shouldnt this stream just start at (7)? I dont see a good reason for it to be so long especially as there arent any long ones later on in the song. ^
  7. 02:28:040 (4,5,6) - was this stack intentional? Yeah
  8. 04:00:360 (3) - blanket? Fixed the blanket
  9. 04:52:405 (2,3) - wrap (3) around (2)? You've done it quite often with similar looking patterns Yeah, fixed
[]
urf, take this as a nm if you want Let me know when you have a map ready to be modded

GL!
Thanks~! :D
xAnotherLie
Already so many mods, gonna see it ranked soon i guess :) It's a good map, enjoyed it while playing :)
Tari
Alright, I'm personally happy with this map.

Bubble #1

Good Luck!
Topic Starter
-Nya-

Tari wrote:

Alright, I'm personally happy with this map.

Bubble #1

Good Luck!
Thanks, Tari~
ZZHBOY
hi nya

[suffering]
  1. 00:50:084 (4) - consider to split the 1/1 slider to 1/2 rhythm to follow the music better?
  2. 01:49:670 - add a circle for that drum sound?
  3. 02:02:764 - 02:02:930 - 02:03:178 - also suggest to follow those drum rather than just let them empty or on the slider, which can not be able to click
  4. 02:56:051 (3) - set the tail of slider to left a bit to improve this blanket?
  5. 03:21:244 (3) - how about use 1/2 slider instead and start 1/4 stream from 03:21:576 - ? https://osu.ppy.sh/ss/5625428
  6. 03:25:140 - add a circle for the drum?
    and also i think it's better to check all 1/4 drum sounds in those kiai parts, or not just use 1/2 rhythm to fill the song.
generally not bad for playing, call me back
Topic Starter
-Nya-

ZZHBOY wrote:

hi nya

[suffering]
  1. 00:50:084 (4) - consider to split the 1/1 slider to 1/2 rhythm to follow the music better? I think I rather want to follow the long vocal.
  2. 01:49:670 - add a circle for that drum sound? Ok~
  3. 02:02:764 - 02:02:930 - 02:03:178 - also suggest to follow those drum rather than just let them empty or on the slider, which can not be able to click In some places I rather want to follow the vocals. Added a circle at the first place.
  4. 02:56:051 (3) - set the tail of slider to left a bit to improve this blanket? Fixed
  5. 03:21:244 (3) - how about use 1/2 slider instead and start 1/4 stream from 03:21:576 - ? https://osu.ppy.sh/ss/5625428 Followed your suggestion
  6. 03:25:140 - add a circle for the drum? In some cases I struggle to hear the drums so I stick to only placing circles where I can clearly hear them. In this case I can't really hear it, so I rather want to keep my current pattern.
    and also i think it's better to check all 1/4 drum sounds in those kiai parts, or not just use 1/2 rhythm to fill the song.
generally not bad for playing, call me back
If you really want a drumsound mapped out, just let me know.
Thanks so much~ :D
ZZHBOY
follow vocal is fine too lol, it's just your style
bub #2
Topic Starter
-Nya-

ZZHBOY wrote:

follow vocal is fine too lol, it's just your style
bub #2
Thank you~! :D
Avishay
Good stuff.
Kalibe
grats Nya!! :3
Modem
Congrats senpai~~~~ >w</
DeRandom Otaku
Congratulation!~ c:
lLinutionHD
good map :(
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