forum

Denji Sano - Taiko Time [Osu|Taiko]

posted
Total Posts
65
Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2011년 3월 4일 금요일 at 오후 3:58:44

Artist: Denji Sano
Title: Taiko Time
Source: Taiko no Tatsujin
Tags: Nobuyoshi Etou
BPM: 170
Filesize: 3856kb
Play Time: 02:06
Difficulties Available:
  1. Easy (1.73 stars, 138 notes)
  2. Hard (4.87 stars, 303 notes)
  3. Insane (5 stars, 435 notes)
  4. Normal (4.09 stars, 202 notes)
  5. Taiko Inner Oni (4.89 stars, 881 notes)
  6. Taiko Oni (Tatsujin) (4.83 stars, 766 notes)
Download: Denji Sano - Taiko Time
Information: Scores/Beatmap Listing
---------------
1st SB. Of course, it's very simple.
osu standard maps: Done? Maybe.
Taiko maps: Taiko no Tatsujin authentic, Made by Etou of Namco's Taiko Team.

(Muz. removed and Inner Oni added. Needs confirmation.)
Mapper 31
I love you
swish
star~ ;)
arien666
[Easy]
:3

[Normal]
:3

[Hard]
00:02:295 (1) - [Nazi] How about move 1 grid left?
00:07:942 (1) - ^

[Insane]
00:52:412 (5) - [Nazi Suggestion] I wonder if this end point is stacked on 00:52:236 (4) :3
02:05:647 (3) - [Nazi] How about move 1 grid right?

[Taiko diffs]
Whatever, no issue :3



I think it should be Taiko lunch Time orz<

ps. Don't give kudosu for this reply orz
Topic Starter
lepidopodus
@arien666: As always, thanks for your help, arken!
Gonzvlo
General
  1. I noticed that the default "Normal slider slide" sounds really bad with this map, you can try this custom hit-sound to make it sound much better.
  2. It's probably a noob question, But what does the "Tatsujin" at the end of the taiko diffs means? I've seen it on some of your other maps so I was wondering what does it mean.
Easy
  1. 00:02:295 (1) - This slider is used 4 times (It's not boring, It's great), but it doesn't have any hit-sounds, so it feels kinda empty, I suggest using Finish at the start and the end of every slider or try something else that includes hit-sounds.
  2. 00:24:883 - For this section the custom hit-sounds sound incredible and everything, But I don't know why sometimes I feel like I'm not hitting anything if the volume is just reduced 3 ticks, maybe increase it 1 ? (The same for the next diffs)
Normal
  1. Well, the same suggestion about the sliders at the intro.
  2. 01:10:059 (1,2,3,4,5,6,7) - I don't like those overlaps, In my opinion they spoil the map beauty. Perhaps try something like this
  3. 01:12:883 (1,2,3,4,5,6,7) - ^
  4. 01:15:706 (1,2,3,4,5,6,7) - If you made this pattern look so nice w/o overlapping, Why didn't you made the one listed above like that too :P ?
Taiko Muzukashii (Tatsujin)
  1. I'm not an expert but I've seen some maps of Experienced Taiko Mappers using the usual Taiko settings for Muzukashii too, Perhaps you forgot to change the settings?
Hard
  1. I guess the suggestion about the finishes is the same for this difficulty but on the 1st and last note. (The same for Insane)
  2. Nothing else.
Insane
  1. The intro looks "a bit too much" like Hard , Why don't you try different shapes, maybe stars or semi-circles.
  2. 00:37:942 (7) - Umm I think this should be stacked at the end of the slider not the start. Otherwiser it's a really mean jump.
  3. 00:52:236 (4,5) - Disable Grid and stack this correctly please.
  4. 01:42:177 (5,6) - Lol that jump, I suggest to reduce it a bit.
Overall, this is a solid map, I love it.
Topic Starter
lepidopodus
@Gonzvlo: Oh, thanks for your kind modding. I fixed almost everything. There's some my explanation about my fixing, and others are fixed as you said.
- 'Tatsujin' in the end of the name of Taiko diffs means this Taiko map has some different ver. of the map. Some Namco's Taiko maps has some other ver. named Futsuu/Kurouto/Tatsujin, and usually, Tatsujin maps are played the most.
- 00:02:295 ~ 00:20:824 - I'm quite mean with using finishes. Currently I added finish in 00:13:589 in every diff.
- For setting of Taiko Muz., I usually drop 1 HP & OD for Muzukashii, though this drops maximum score. I should consider about that.

Again, thanks for your help, Gonzvlo!
LKs
hi hi hi
star star star ;)
thekillerhjkhjk
amazing


no MAJOR issues, as expected from you

General:

i think the ending of this map makes it deserve a seizure warning, but check with someone else to make sure.

possibly make it say TAIKO TIME again in the SB right before the second kiai time?

Insane:

00:34:324 - sounds like it could have a note
01:09:618 - ^

Hard:

00:28:412 - this is begging for a note IMO
00:34:059 - this too

Normal:
nothing

Easy:

nothing


really good, starring
Topic Starter
lepidopodus
@thekillerhjkhjk: Thanks for modidng. Currently, I don't want to put more notes now. Maybe I would change my mind but I'm not sure, so I feel sorry about that. For seizure warning, hmm... If it is needed, I should put one, but let's wait for other modder's thinking.
IceBeam
Hey,this BG is just awesome.
And SB,yes,it's simple but fits really well.

[Easy]
00:30:530 (1) - I really feel you need a finish here,it switches these rhythms more logical and smooth.
00:36:177 (1) - ^
00:41:824 (1) - ^
01:38:294 (1) - And here too.
01:49:589 (1) - ^
02:00:883 (1) - ^

[Normal]
Same suggestion for using finishes as in Easy.

[Hard]
So cute.
Again finishes.
And some nazi:
00:40:236 (6) - I don't know how I noticed this stuff,but I want this circle to be right between (5) and (7).Cause 7-th one seems to be farther then 5-th.
00:55:765 (9) - Eh,same as above.
01:51:530 (6) - ^
01:57:000 (7) - ^
02:02:647 (7) - ^
I don't know if you did it in purpose,but I noticed that,and that looked as some kind of inaccuracy to me,though it doesn't affect on the gameplay at all.

[Insane]
00:57:883 (3) - Consider adding new combo because of suddenly changed spacing.Also,it will point out these pattern with personal combo colour.

You know,this map amazed me so much.
I modded a lot of your maps,lepido,and this is your best one.

A huge star to you.
Topic Starter
lepidopodus
@IceBeam: As always, thanks for modding! Fixed except finishes cause I'm still very mean with adding finishes :P
galvenize
[easy]
n.t.r

[normal]
Exact same intro as easy. Not that is wrong but I felt like pointing it out, lol.

[hard]
01:34:765 (3) - Touches drain bar.

[Insane]

at 00:35:471>

If you make the combos like in the following picture, it'd be easier to read in my opinion

00:55:942 (1) until (5) - felt awkward while playing this part, might be due to the fact they are all set on the same vertical line.

Overall, clean map and interresting set of difficulties. Love it.
Topic Starter
lepidopodus
@galvenize: Fixed some. For new combo issue, I think I need to consider it. Thanks for modding~
KanaRin
*W*
No problem when i see this map.
So~~ star>w<
Kurai
~ Easy ~

01:22:765 (2) - Add whistle
01:28:412 (2) - Add whistle


Can't find anything else, and it's not really a mod, so don't need to kudo ><

Star~
Topic Starter
lepidopodus
@KuraiPettan: Thanks for modding! Oh well, I'm kinda feel sorry to you...
nante
Haven't found anything bad... just 2 suggestions, but you may skip them...
1) You may want to enable epilepsy warning
2) You may want to fill those spaces between notes before 1st kiai time with spinners, since there's a sound that would back it up
(don't kudosu)


star
K3nsh1n_H1mur4
[General]

The epilepsy warning would be good. But it's up to you.
And a break between the notes in the beginning of the songs should be good.

[Easy]

None.

[Normal]

None.

[Hard]

AR -1

And, -0,2x from slider speed. But this is up to you.

[Insane]

Tricky. A little too fast, but looks fun ;B

-----------------------------------------------

Almost done. Gratz.
-Lennox-
Hey~

[Easy]

00:04:236 (b): Add break
00:09:883 (b): ^
00:15:530 (b): ^
00:21:177 (b): ^
02:03:706 (1): Remove new combo

Fine~

[Normal]

00:04:236 (b): Add break
00:09:883 (b): ^
00:15:530 (b): ^
00:21:177 (b): ^
01:11:294 (4): Its to hard for a normal diff remove all of them
02:06:530 (1): The spinner starts to early

Fine~

[Hard]

00:04:236 (b): Add break
00:09:883 (b): ^
00:15:530 (b): ^
00:21:177 (b): ^
01:21:353 (1,2): Maybe you let it end quiet?
01:58:412 (3): It does not fit here

Fine~

[Insane]

00:04:236 (b): Add break
00:09:883 (b): ^
00:15:530 (b): ^
00:21:177 (b): ^

I thinkg some jumps are too hard..

Fine~

Star~
AndreasHD
Cool map : )
Star
Aleks719
Easy
00:30:530 (1) - add finish
00:36:177 (1) - add finish to the start of slider
00:41:824 (1) - ^
01:01:589 (1) - ^
01:38:294 (1) - add finish

Oh, other diffs are perfect for me. ~Star~
Topic Starter
lepidopodus
@nante: I'll consider them. Thanks for modding~
@k3nsh1n_H1mur4: Uh, suggesting to change SV means 'you need to remap everything'. Sorry about that.
@lennox989: Thanks for modding, but I decided not to change them. About breaks, I'll consider, but I'm kinda negative about that. Sorry.
@Aleks719: Hmm, I'm kinda mean with putting finishes, Sorry. Anyway, thanks for modding~
Ussuru
~
Hyguys
come on and rank this already. lol
Mapper 31
하즈레틱한것을 만들어보았다.osu

http://www.wikihouse.com/taiko/index.ph ... 2%E7%BE%AD

타이코타임 우라 설이 나와서 한번 만들어본거임 :)

뭐... 업로드하라는건 절대 아니지만
꽤 잘 만들어진것 같아서요<<

Download: Denji Sano - Taiko Time (lepidopodus) [31's Inner Oni].osu
Topic Starter
lepidopodus
뒷보면이 있는 경우는 무즙을 빼야하나, 원칙은 이지를 빼는건데 노말이 조금 어려워서 말입니다 ;;
[Shalon]
[Easy]

00:02:295 (1) - how about add whistle from this slider's 4th circle ~ 8th circle?
00:07:942 (1) - ^
00:13:589 (1) - ^
00:19:236 (1) - ^

02:06:530 (1) - silience this spin(for whole diffs)

[Normal]

00:02:295 (1) - how about add whistle from this slider's 4th circle ~ 8th circle?
00:07:942 (1) - ^
00:13:589 (1) - ^
00:19:236 (1) - ^

[Hard]

00:03:089 (4,5,6,7) - whistle?(same with all same patterns)


Too perfect to mod for me D:<

Just plz consider about the early phase's hit sounds and the last spinner.
Topic Starter
lepidopodus
@[Shalon]: For hitsounds in first part of the map, I'm not that willing to use more hitsound for now. For siliencing the last spinner, I just don't like silencing something, cause it can make the player confused. Thanks for modding~
wmfchris
[general]
Why mention "(Tajusin)" in the diff name? Name "Taiko Oni" and "Taiko Muzu" as before would be fine.
flashy warning... maybe?
I wonder can it be the big don face during kiai lol

[Insane]
00:54:589 (5,6,7,8) - [Nazi] (5) down 1 grid, (6,7,8) left 1 grid
02:05:294 (1,2,3) - make it symmetrical, (1,3) 1 grids towards the y-axis, (2) up 1 grid
nice symmetrical work

[Hard]
00:02:295 (1,1) - left 1 grid

[Normal]
nice.

star! :D
Topic Starter
lepidopodus
@wmfchris: Fixed, thanks for modding! And about that 'Tatsujin'...

lepidopodus wrote:

- 'Tatsujin' in the end of the name of Taiko diffs means this Taiko map has some different ver. of the map. Some Namco's Taiko maps has some other ver. named Futsuu/Kurouto/Tatsujin, and usually, Tatsujin maps are played the most.
wmfchris
oh I see your point lol

I don't play namco's taiko a lot (DS, Wii and a few acrade only) so I don't know about that ;w;
Nilsso
STAR!!!!
OzzyOzrock
I thought Tatsujin resembled Master Notes, as in warning the user that there is a difficulty raise or something, lol.
soulfear
All seem fine to me
you just need to rise AR 1 in Insane
I think AR9 is better for reading than AR8
star
Yuzeyun
All seem fine but in the difficulty Easy:
01:27:000 (1,2) - Not on the same y, but was it intended ?

Star, + good luck for ranking :)
Topic Starter
lepidopodus
@souldfear: Hmm... I'm not sure about that, let me have some time to consider it. Thanks for modding~
@Gezoda: Oh, that's what I intend to. Thanks for modding~
v2b
James2250
Interesting little sb you have there

Easy:
Long repeating sliders can confuse beginners at times so you might want to change 1 or 2 or them in the beginning (not to mention it is pretty repetitive)
01:03:000 (3,1) - avoid overlap?

Normal:
The beginning still seems pretty repetitive and could be more creative to keep it enteresting
01:07:942 (2) - move down so it doesn't go through hp bar
01:15:706 (1,2,3,4,5,6,7) - I wouldn't recommend repeating the same pattern 4 times in a row, it gets dull to play after a while (in my opinion)

Hard:
Gaps at the beginning at getting slightly long for the hp drain but they should be ok

Insane:
Looks good

Nice maps as always with some pretty creative patterns used
Deserves a star~
Topic Starter
lepidopodus
@James2250: Ok, fixed all. Thanks for modding~
James2250
All looks good (gaps at the start are fairly long but hp drain is fine for them)

Bubbled~
Topic Starter
lepidopodus
Thanks, James2250!

EDIT:
Whoops, I almost forgot this. There's a rumor about Ura(Inner Oni) Taiko map of this song. I need to figure it out, so until then I think this mapset needs to be stay as bubbled state.

Lots of Japanese Taiko players are talking about 6th release of hidden songs & maps of Taiko no Tatsujin 14, and there's a rumor that Inner Oni of Taiko Time will be released with those things.

If Inner Oni of Taiko Time really exists, I guess I have to change Muz to Inner Oni. Unfortunatly, this includes popping of bubble. (Maybe I was too impatient, hmm.)
Noobita
 
Kyonko Hizara
:)
arien666
Okay. Reversed situation lol
[/me late. TOO LATE ;_;]
Sander-Don
i thought i already gave this map a star :U
Suslishka
cool map, star~
MMzz
yeeeessss
OzzyOzrock
THIS MAP IS GLITCHED BECAUSE I GOT A 100 IN THE BEGINNING BUT STILL GOT TATSUJIN NOTES

Namco announced Ura Oni :3
Topic Starter
lepidopodus
Uploaded Taiko Inner Oni instead of Muzukashii. Please check and confirm it.

Oh my bubble.
show more
Please sign in to reply.

New reply