ye np ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
osu file format v14
[General]
AudioFilename: 04 - drop pop candy.mp3
AudioLeadIn: 0
PreviewTime: 52361
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 15438,82361
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1
[Metadata]
Title:Drop Pop Candy
TitleUnicode:Drop Pop Candy
Artist:Reol
ArtistUnicode:Reol
Creator:Nyantiaz
Version:Signum's Normal
Source:
Tags:Megurine Luka Kagamine Rin Giga-P key No title No title omgneo toy signum _Meep_
BeatmapID:1030874
BeatmapSetID:433386
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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fixedSignum wrote:
@rickyrox3 i changed the slidershape...osu file format v14
[General]
AudioFilename: 04 - drop pop candy.mp3
AudioLeadIn: 0
PreviewTime: 52361
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 15438,82361
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1
[Metadata]
Title:Drop Pop Candy
TitleUnicode:Drop Pop Candy
Artist:Reol
ArtistUnicode:Reol
Creator:Nyantiaz
Version:Signum's Normal
Source:
Tags:Megurine Luka Kagamine Rin Giga-P key No title No title omgneo toy signum _Meep_
BeatmapID:1030874
BeatmapSetID:433386
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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this offset doesn't work.MickeyTran wrote:
I feel so insecure with the offset because i kept hitting 100's over the entire song. A better offset for this song should be 00:00:662 because the rhythm feels a bit off.
[Colours]
Combo1 : 255,132,132
Combo2 : 255,128,0
Combo3 : 155,255,55
Combo4 : 255,255,85
Forgot to post a replyRevialink wrote:
Hi!~General
- Timing is wrong xd
Offset: 652- Set Preview Point on 00:52:344
- Use this combo colours:
[Colours]
Combo1 : 255,132,132
Combo2 : 255,128,0
Combo3 : 155,255,55
Combo4 : 255,255,85- I think you should use only one bg from Toy's Insane o3o
Good Luck!~
Yay!! thankstirigami wrote:
it was fun! Good luck!
osu file format v14
[General]
AudioFilename: 04 - drop pop candy.mp3
AudioLeadIn: 0
PreviewTime: 52361
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 15438
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2
[Metadata]
Title:Drop Pop Candy
TitleUnicode:Drop Pop Candy
Artist:Reol
ArtistUnicode:Reol
Creator:Nyantiaz
Version:ExKyu's Hard
Source:
Tags:Megurine Luka Kagamine Rin Giga-P key No title No title omgneo toy signum _Meep_
BeatmapID:1035115
BeatmapSetID:433386
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"7.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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8053,-100,4,1,33,40,0,0
15438,-100,4,2,33,40,0,0
30207,-100,4,1,33,40,0,0
44515,-100,4,1,33,40,0,0
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47976,-100,4,1,33,40,0,0
48899,-100,4,1,33,40,0,0
49822,-100,4,1,33,40,0,0
52358,-100,4,1,33,40,0,1
56515,-100,4,1,33,40,0,1
57438,-100,4,1,33,40,0,1
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188,244,67361,5,0,0:0:0:0:
100,224,67592,1,0,0:0:0:0:
140,144,67822,1,0,0:0:0:0:
204,80,68053,2,0,B|248:48|248:48|304:44,1,105
436,40,68745,1,0,0:0:0:0:
472,124,68976,5,2,1:0:0:0:
424,200,69207,2,0,L|368:276,1,70
320,324,69669,1,0,0:0:0:0:
248,268,69899,2,0,B|204:236|204:236|153:232,1,105
16,224,70592,1,0,0:0:0:0:
52,140,70822,5,2,1:0:0:0:
132,100,71053,2,0,P|111:71|80:56,2,70
144,192,71745,1,0,0:0:0:0:
272,128,72092,1,0,0:0:0:0:
328,252,72438,1,0,0:0:0:0:
240,224,72669,5,2,0:0:0:0:
168,280,72899,2,0,L|96:332,2,70
240,224,73592,1,0,0:0:0:0:
168,172,73822,2,0,L|96:120,2,70
240,224,74515,5,2,1:0:0:0:
321,186,74745,2,0,P|329:220|325:255,2,70
292,100,75438,1,0,0:0:0:0:
164,48,75784,1,0,0:0:0:0:
92,164,76130,1,2,1:0:0:0:
160,224,76361,1,0,0:0:0:0:
197,307,76592,6,0,P|152:314|121:301,2,70
278,266,77284,2,0,P|333:244|392:257,2,105
338,334,78207,1,0,0:0:0:0:
431,366,78438,6,0,L|505:334,1,70
479,248,78899,1,0,0:0:0:0:
430,171,79130,2,0,B|388:135|388:80|388:80|284:116|218:56,1,280
136,91,80284,2,0,L|57:76,2,70
156,179,80976,2,0,L|141:258,1,70
214,305,81438,2,0,L|227:236,1,70
311,202,81899,1,8,0:0:0:0:
256,192,82130,12,0,83745,0:0:0:0:
Thanks for the map! I'll ask _Meep_ and [Toy] about their diffs.unko wrote:
#modreqs, expect blanket nazi and not much actually helpful since i'm a beginneroverall it's a bit rough and i think it'll take a LOT of polishing to make it to ranked, but gl anyway and merry christmas!Easyforgive me if i'm wrong, but don't easies need to be consistently distance snapped? you can probably fix most of these without changing the map too much though
00:08:959 (2) - move this down a bit to make it a blanket
00:22:805 (1) - ^
00:26:498 (5,6) - i don't think these are perfectly aligned with each other
01:00:652 (2,3,4) - 1/2 is very risky (if not disallowed) for easies, i would most definitely change this
01:01:575 (4,5,6) - this overlap is eugh! i would move 6 up a bit and push the end to the right so that it's not touching the slider
the rest of it will have to be revisited once the distance snap issues are fixedSignum's Normal00:41:267 (1,2) - the middle points in these sliders are unnecessary?
00:52:344 (1) - maybe distance snap this away from the previous note-- this looks like something i'd slip up on as a normal player
all i could see really, pretty nice diff!Hard00:10:344 (2,3,4,5) - icky overlap, move 3,4,5 down->right a bit
00:11:728 (1,3) - icky blanket, just move either of the sliders a tad
00:23:728 (3,4) - replace the second slider with a ctrl+j ctrl+h'd copy of the first, and place it around x286 y177; that should get a nicer version of what you were going forHyper00:05:053 (2,3,4) - move to x375 y145
00:26:976 (2) - looks better placed down a little
01:19:130 (3) - this slider seems imperfect, i think the bulge would be better perfectly centredLight Insaneexpand your map! right now, you aren't using near enough of the grid.. pretty low SV for an insane too
00:04:344 (1) - this slider feels claustrophic so near the kicksliders above, consider moving to somewhere like x358 y281?
00:05:728 (1,2) - unrankable and overall gross :I
00:15:421 - why break? again at 00:22:805 too
00:21:190 (5,7) - ungood overlap, move 7 up/right
00:33:190 (1,2,3) - big fat no on those sliders
00:37:575 (1,2) - uncomfortably close notes, x403 y345 is ok!
00:39:190 (7,1) - again, move the NC up
00:50:959 (1,1,1) - not sure about the nc spam, acceptable in this case perhaps?
01:07:113 (1,2) - this is a light insane, people are definitely going to be missing here on a sightread. spread these out a bit!
01:12:190 (5,1) - assume you're going for an overlap here, might wanna make that perfect
01:24:882 (4) - ^Insanevery low slider velocity again-- do remember that you can change this, people!
00:08:498 (2,3,1) - 1/8?
00:12:421 (3) - bit close to the slider
00:37:575 (1) - very icky slider points
00:39:421 (6,8) - align the head with the end, and maybe ctrl+g 8 too?
00:43:805 (4) - off-centred, you'd want it more like
00:56:498 (1) - the second red point is basically unnecessary here
01:15:767 (5) - ctrl+g?
01:19:459 (5) - ^
01:21:882 (1) - i would move this spinner to the red tick to match the vocals!
Thanks for your mod! The parts about the breaks in meep light insane is supposed to be there, so I didn't fix ;w;Boruma wrote:
SPOILEREasy
00:13:113 - Map a single hitcircle here.
Hard
00:15:652 - 00:18:652 - Considering how the previous two difficulties had an object to fill this space, you should probably map this part of the map.
Kyu's Hyper
00:45:899 (2) - Overlap and same combo color might make this harder to read for some considering the difficulty is 2.96 stars.
00:47:745 (2) - Same as above.
Meep's Light Insane
00:15:652 - 00:19:113 - Considering how the instruments continue to play, it's a bit odd that there's nothing mapped there.
00:23:036 - 00:26:036 - Same as above.
01:07:805 (3) - The hit circle is mapped too close to the previous hit circle.
01:08:036 (4) - The slider attached to this pattern is also too close to the previous hit circle.
The distance of notes in general feels off in some places, but I'm not really sure how to improve it.
[A L P H A] wrote:
free mod owo yaaaaaa
[easy thingy] thanks for thingy[hard thingy] thanks for thingy
- 00:02:498 (3,5) - they contact fixed i think
- 00:26:036 (4) - you should move this to the end of 00:27:421 (6) - this slider, should look better (optional) eh dont understand
- 00:50:498 - maybe add here a spinner? fixed
- 01:01:575 (3,5) - contaaaacts fiiiixeeeddd
- 01:18:190 (1) - maybe change this slider so it would look better (optional) fixed
veri gud maep xd i knao tanks
- circles are too small, make them bigger (optional) nah but thanks for suggestion
- 00:18:652 (6,7,8,2) - contactsssss fixxeeddddddd
- 00:22:805 (1) - stack it correctly oh that overlap is ugly yup fixed
gud lak tanks 4 dat ur are nice
Qapitol wrote:
REOL! So free mod, even tho itll be lots of hitler shit im prepared
Easy:SPOILER00:04:344 (4,5) - Same angle looks more visually pleasing
00:08:036 (1,2) - First off, same note as above. Secondly, the green line isn't located on the downbeat, is this a mistake?
EDIT: Actually, looking at it more, all the way up until 00:13:575 (1) - are some very questionably timed green lines. lmk if this is supposed to be there lol
00:33:882 (1,2) - Blanket?
00:41:267 (1,2) - ^ aaa ocd
00:59:267 (6,1) - too spaced?
Signum's Normal:SPOILER00:07:575 (4,1) - Odd timing for a normal, 1/2 slider would be fine
00:14:036 (2) - Switch angle of slider the other way maybe
01:20:036 (1) - What is this slider following? Mapping this normally would still fit IMO
Hard:SPOILERKyu's Hyper:AR7>AR7.5
00:05:498 (4,5,6) - Dead silence here. I can't see why a triplet is there LUL
00:07:805 (6) - Same here, no noise and even the circle's hitsound is barely audible. I'd remove this
00:40:575 (5) - NC?
00:47:267 (3,4,5) - IMO, these 3 notes should just be replaced with a back-and-forth slider. Seems that since the vocalists are trading, it would fit quite nicely.
00:53:267 (4) - If a triplet would fit anywhere, it would be here. Music is at the most intense point here, so circles should represent that
00:55:344 (4) - Reduce this slider to 1 quarter note, and add a circle at the next 1/8 note. Sounds better and plays better
01:13:575 (3,4,5) - Same as the first note for this diff.SPOILERMeep's Light Insane:AR7.5?
00:06:207 - Add a note.
00:08:515 (1) - Jesus fuck get that kick hitsound out of this diff. It's used too often, is too loud, and is seriously distracting from the rest of the song.
This diff is honestly just fine. Just fix the hitsounding and you should be good, that kick is so fuckin bad. Regular hi-hat hitsounds will fit totally fine.SPOILERToy's Insane:00:02:036 (6,7) - Overmapped. Reg circles are fine
00:03:882 (1,2) - ^
00:05:728 (1,2) - ^
00:07:575 (5,6) - ^ I'll stop pointing out this pattern. I'd change every instance to just regular circles.
00:15:421 - Break? Why? It doesn't appear in any other diff...
00:22:805 - Same thing about the break wtf
00:34:113 (2,3,4,5,6,7,8) - Something more creative can be done with these jumps
00:36:652 (1,2,3,4) - whyyyyyyyyyyy sliderssssssss
00:43:805 (11,1) - Something about this overlap bugs me. I think it plays better if you move the NC slider over to the left of the start of the 1st slider.
01:00:075 (2) - Unnecessary circle.
01:08:498 (6) - This should be a 1/8 note slider instead of a 1/4 IMO, vocal is a more important sound to emphasize.
01:16:575 (2,3) - Same note about the first overlap that bugged me, same solution.
01:22:805 - idk, but i really dislike the sudden change of hitsounding. the louder ones still fit, just because the volume of the actual track doesn't actually decrease that much. also the hitsounds are barely audible lol. props for actually mapping the outro tho
01:28:113 (3,4,5) - strange-ass rhythm. simple 1/8th notes fitSPOILERGood luck with rank! Great song thanks!AR8.2?
00:05:728 (9,10) - Simple circles would be fine here
00:07:575 (8) - 1/8 slider would fit very well here. 1/16 sounds rushed
00:57:882 (5) - I'd just move this slider lower, so the beginning doesn't completely overlap the end of the previous 1/16 slider.
01:21:882 - Circle here would fit.
This diff is really good lol
nextplay wrote:
REOL in 2k17. lol actually this is a 2016 map lol
General
- Check AiMod? if its sb stuff the sb was removed
- Your Soft-Hitclap has a Delay i dont hear a delay, idk how to fix that
- Add Epilepsy Warning for every Difficulty y
- Delete 1 from your 2 Timing Points at 00:08:053 fixed
- For Kyu's Diff set Combo Colors fixed
Easy
- Inconsistence DS at 00:05:959 fixed
00:17:729 fixed everything else down
00:19:805
00:20:728
00:39:883
00:42:652
00:43:575
00:55:344
00:55:806
00:57:421
01:03:652
01:04:113
01:14:960
- 00:20:036 (5) Do it like this http://osu.ppy.sh/ss/6997924 for better flow fixed
- 00:27:421 (6) Make it like https://osu.ppy.sh/ss/6997944 fixed
Signum's Normal
- Unsnapped Objects at 00:07:921 Slider End and 00:27:074 slider repeat idk but snap seems okay
- 01:12:652 (2) set the Slider to x:249 y:159 when you do this fix the slider at 01:14:498 (1) http://osu.ppy.sh/ss/6998026 tried my best to fix
Hope it was helpful :3 Bye [/color]o/ o/ thanks
[toy]Is our boyahahahahaha
thanks for your mod! so i was confused and im not a good mapper (especially since im learning) so thanks anyways! i don't know if some things were fixed also, since again im not good so but i appreciate it!ErunamoJAZZ wrote:
Hi, from #modreqs
[General]
- Your folder is a mess, you have some unused files (as Reol.png and... three .osb?? :S)
- look in AiMod please u.u https://puu.sh/u99XM/2adb80bd2d.png https://puu.sh/u9bDm/0a9fac29f2.png
- Due changes in offset, many geen lines (kiai included) are bad placed. ALL DIFFS HAVE THIS ISSUE.
[Easy][Signum's Normal]
- Distance snap varies a lot in the map, sometimes its 1.06x, and otherwise its 1.13x. I think its because you dont use the Tiny grid.
Please, check all this diff to fix DS!- 00:07:575 (7) - this is at 1.21x!!! >_>, also , flow will be more smooth if move a bit to bottom
- 00:20:959 (6) - I think you will improve blanket with next https://puu.sh/u9anI/b2096a49d3.png
- 00:26:036 (4,5,6) - humm.... here flow will be more smooth, imo:
- 00:35:728 (3) - what?, why did not as in 00:20:959 (6) - ??? also, there is a strong beat in 00:37:575 - !, this need something to click... not a slider tail ^^U, please, consider short the slider, and add a circle or any thing in the strong beat :3
- 00:40:344 (6,1) - This flow will be a bad idea in a easy diff. Notice how slider tail is close to circle that slider head!
Try to keep the flow way, very very obvious :3- 00:46:805 (2,3) - wtf, sorry, but why did made this if before was good spaced?, anti jumps are difficult to read, please, avoid!
- 00:56:036 (4,5) - Same here
- etc.
[Hard]
- 00:22:575 (3) - i think its better if remove this note, because its very intense for how music feels (dont forget fix DS between )
- 00:51:882 (4,1) - ugg, nope please, this will be bad idea in a Normal diff, following your idea, a better option is just stacking:
- 00:59:728 (1) - Improve blanket with 00:59:036 (2) - ??
- 01:12:652 (1) - Same here with 01:12:190 (2) -
- 01:13:575 (2,1) - fix spacing please (its 0.93x, not 1.10x here )
- 01:20:036 (1) - nice.
- Not bad, I feel like some shapes were placed randomly tbh, :thinking:
- 00:07:575 (5,1) - 00:20:959 (5,1) - 00:26:498 (1,2) - 00:36:421 (3,4) - 00:40:113 (8,9) - 00:59:267 (6,1) - 01:17:267 (3,4) -
Those have same issue as in Normal diff. Anti-jumps are usually bad idea!! and for the same "feeling" that you want to do, a stack work better!!.- 00:10:344 (2,3) - Rhythmically, a Ctrl+G will feel more interesting, imo
- 00:18:767 (7) - This note is overmapped, please remove. Also, I cant understand why you tried a triple here, but not in 00:14:382 - , where drums are doing a triple.
- 00:32:036 (1,2) - Improve blanket?
- 00:46:344 (4,1) - Rhythmically, a Ctrl+G is better. Also...
- 00:47:959 (4) - Following the previous pattern, remove the repeat and add a note in 00:48:421 -
(Man voice with repeats, Reol voice with slider+circle)- 00:49:113 (2,3) - delete circle and add repeat
- 01:00:767 - humm... why if you added a triple in 00:53:267 (4,5,6) - , not here too?, the consistency is important!
- 01:04:805 (4,5,1) - "sore de" is a triple here, but not in 01:06:075 - ?? :/
- 01:11:728 (3,4,5) - !!! !!! inconsistent spacing!!
- 01:21:075 (4) - random triple?? u.u, I feel this as overmapping.
- idk, I feel this diff need more work yet.
[Kyu's Hyper]
- 00:07:592 (7) - Slider tail is over a strong beat... and... this feel weird. I want to suggest this:
- 00:17:053 (4) - move the red node a bit, to make this just in mid!! (because the strong note... I understand you are following the voice here, but strong beats are obviously important )
- 00:19:130 - Please, consider add a note here... bc... strong... beat ._. , also...
- 00:18:438 (8) - idk, you used a slider here, but you are ignoring the "marimba sound". xD
- 01:06:438 (4) - ugg, no please ;w;, there is the unique slider with 3 repeats in... all set xDDD, also, it is very difficult to read. Consider sliders or any thing >_< (but dont forget the strong beat in 01:07:130 - )
- 01:08:745 (5) - 01:10:592 (5) - hummm... Im not sure why, but i think repeats are better here.
[meep's light insane]
- aaaaaa Meep, why did you those breaks, T__T
- 00:27:652 (5,1) - mehh, anti jump.
- 00:33:190 (1,2,3) - T R O L L, xD, remove red nodes please u.u
- 00:39:190 (7,1) - why 1.0x and not 1.3x as before?
- 00:44:959 - why more velocity here??, music have same intensity... I felt this very wired.
- idk, this map feels very experimental. ~_~
[Toy's Insane]
Not sure how judge this map... its feels a bit unclean yet, and aesthetics are not "loveable". Also, the link to your nick in description is linking to[toy]Is our boyahahahahaha
[]
uff, man, this set need many work. Good luck!
Nyantiaz wrote:
edit: Signum, he's banned now, dangit. can't stand it imma find a new hitsounder and maybe entirely get a new normal and new diffs
Thank you! However i'm not really accepting mods anymore as it's going for loved. Thanks for the mod though!CutEddie wrote:
I'm modding you again :> You'll get tired of me soon :c
As modding guest difficulties involves the guest into coming here and bla bla bla and stuff... I'll mod only your diffsEASY00:04:344 (4) - NC needed.
00:13:575 (1) - This spinner doesn't make sense, and it ends when vocals starts lol XD . Put some sliders or idk... everything but that spinner.
00:17:267 (2,3) - Weird spacing :c .
00:30:190 (1) - I don't think a new player can handle such a slider but whatever... it's for loved xd .
00:38:498 (5,6,1) - Strange spacing again.
00:44:036 (3) - Same ^
00:50:498 (4,1) - Same ^
00:56:036 (4,5) - Same ^
01:05:267 (1) - This spinner doesn't entirely fit here :c .
01:08:959 (2,1) - That spacing tho.
01:10:805 (2,1) - Same ^
01:12:652 (2,3) - Same ^
01:16:344 (4,1) - Same ^HARDFrom 00:15:421 to 00:19:113 BREAK??? LOL There must be something there... definitely.
00:20:959 (5,1) - Maybe a bit more spaced? Can be confused easily.
00:26:498 (1,2) - Same ^
00:59:267 (6,1) - Same ^
01:21:998 (1) - This starts at 01:22:113.
I wish you GOOD LUCK ON THIS!
Thanks for the mod, however I'm planning to remap my diffs! lolCutEddie wrote:
Still in love with this set. I can't beleive you gave up on it!! :c
In last post (about a month ago lol) you said you aren't accepting mods anymore because it's for Loved status, but this wasn't right at all, the fact that it is going for loved doesn't mean the quality of it doesn't matter! >:c A map in the loved section isn't necessarily bad, look at Burnt Rice! With this I mean you should improve as much as possible this set, so it'll receive more attention. Well I think this wasn't necessary at all but just to make things clear.
Let's move on: I would like to point point some stuff out because there are some strange problems the set has. Something happened here while I was away lol! c:
I don't know if you noticed but apparently all diffs have green lines 17ms away.................................................
And... what about Kyu's Hard.. 00:26:498 (1) - WHAT IS THIS LOL
btw, don't give kudos, I already got it last time so idk if that's allowed lol.