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Mizuki Nana - Shin Ai

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Total Posts
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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2016年7月28日 at 16:22:19

Artist: Mizuki Nana
Title: Shin Ai
Source: WHITE ALBUM
Tags: AQUAPLUS 緒方理奈 Ogata Rina
BPM: 133
Filesize: 32044kb
Play Time: 05:16
Difficulties Available:
  1. Fortissimo (5.38 stars, 979 notes)
  2. Insane (3.89 stars, 820 notes)
Download: Mizuki Nana - Shin Ai
Download: Mizuki Nana - Shin Ai (no video)
Information: Scores/Beatmap Listing
---------------
#13 水樹奈々 - 深愛
<<Previous | - Full List - | Next>>
WHITE ALBUM
Anime OP Theme | 2009


Real intensity of instruments. I like how trash players red vote this.
Vocal: 水樹奈々 | Drum kit: 村石雅行 | Bass: 美久月千晴 | Guitar: 渡辺格
Paraguayan harp: 上松美香 | Strings: 篠崎正嗣 | Oboe: 石橋雅一 | Other: 藤間仁
Chinese Ver. / 中文版 DOWNLOAD
Fortissimo: me | Insane: me
WHITE ALBUM
WHITE ALBUM:
Anime OP Theme: 水樹奈々 - 深愛 (For Rina)
WHITE ALBUM2:
【MAD】 Melody: Ruppina - violet flow
Game OP Theme: 上原れな - 届かない恋
Game ED Theme: 上原れな - closing <Insane / Extra> (For Touma)
Game OST: 上原れな - After All 〜綴る想い〜 (For Setsuna)
Game OST: 上原れな - Answer (For Setsuna)
Mandrain Ver. Metadata
深爱 中文版
2014
翻唱:祈Inory @ 5Sing
填詞:鳳凰詩風
源MP3下载

2pass 500kbps
kanor
[Insane]
00:33:885 (1) - 这个东西放I合适吗......感觉光是看到都吓死惹....
01:03:321 - 建议塞个音......
01:59:148 (1,2,1,2,3) - 中的01:59:825 (2) - 会不会有些卡手?鱼钩往下弯试试?
[Approval Marathon ]
00:29:148 (1) - 后面那三个红点看着太别扭了,用普通的点感觉就可以。
01:03:321 - 这里最好再补个音?这里人声不压总觉得怪难受的.......
00:43:584 (1,2,3) - 这里要不要和之前保持同一个节奏?这里节奏换得有些不明所以.......
02:11:780 (1,2,3,4,5,6) - 这里感觉5连就可以了....你那么放放慢了听没问题,但是打起来感觉还是没有五连舒服。这种地方简直玛得纸张XD
02:20:577 (3) - 要不要考虑把中间那个音也补上?

水膜♪(^∇^*)
TtmnZk
智障10822号为您服务

[Fortissimo]
00:33:734 (5,6,1,2,3) - 短话条重这里开始,就是有个小到大的过程

00:39:073 (1,2,3,4) - 感觉1/12

00:43:584 (1,2,3) - 跟前面00:41:554 (4,1,2,3,4) - 一样?


02:04:336 (1,2,3,4,1) - 不是很懂你们散跳,maybe i laji


02:11:780 (1,2,3,4,5,6) - 做个音量递增怎么样?咋么样啊?嗯??


02:12:456 (1) - 间隔近了诶,怎么办,不如放大把,放大ds,放大你的天

over,感谢您的支持,我去持电视
sahuang
牛逼
[Crz]Makii
送摸送摸
这给皇抢2kd位 建议提了
[Fortissimo]
  1. 00:14:712 (1) - 这转盘什么鬼啊= =前面刺啦刺啦的也听不出任何有意义的音,建议删了( 而且红线前面放物件好像会被打包来着?(
  2. 00:29:938 - 在这加个1/8小滑条会不会好点,这钢琴不抓好难受。。天乐我记得有差不多的抓音来着
  3. 00:39:524 (1) - x298y252好一点吧,这5个滑条等间距好受一点
  4. 01:45:614 (5,1) - 这间距可以大一点吧 你看01:47:531 (4,1) - 01:39:862 (2,1) - 都这么大了(
  5. 01:53:509 (1,2,3,4,1) - 卧槽这俩三角形跳的有点大吧。。要不问问星星强双这有没有问题
  6. 02:06:366 - 这个1/6抓一抓怎么样
  7. 03:05:915 (4,5,1) - 我觉得这个给个角度比较好,直线有点难打
太神 水完跑路(
能求mu不(
Maq
m4m from modreqs :P
SPOILER
Fortissimo
[*] 00:14:712 (1) - Spinner seems kinda unnecessary, song should just start at 00:25:313 (1) -
[*] 01:08:396 (3) - Maybe reconsider the placement of this note, as the (4) comes at a different spot compared to 01:07:832 (3) - which can be a bit confusing
[*] 01:21:141 (2) - Put 2 individual notes here instead
[*] 02:06:366 (4) - Have this note go from left to right instead?
[*] 02:09:524 (1) - These notes should be closer, stacked maybe
[*] 02:12:005 (4) - Considering making the volume a bit quieter on this slow part (50-60%)
[*] 03:20:351 (1,2) - Make this a stream

Considering cutting the mp3 until roughly 00:23:735 possibly. I know there's that crackling sound but I'm not sure it's all that necessary.

Looks good so far! gl with this map!
_MiaoFUuU_
Insane
·00:14:712 (1) - 这个转盘有什么用

·后面的修正你Timing(请务必按我顺序一步一步改!!!)

·00:23:735 - 把这里的红线调去 00:25:351 - 。把0.75的绿色变速线 00:25:313 - 调来这里 00:25:351 - 然后换上16分拍继续看下一点(记住,一定要用16分拍)
·00:34:570 - 在这里新插一条133BPM的红线,然后按timing选项里的红色字体“全部重新对齐”,然后后面节奏都对了!
·00:25:351 - 再看前面 http://osu.ppy.sh/ss/5169061 节奏这么样
·00:26:450 (5,1,2,3,4,1,2,3,1,2,3,4,5) - 然后把这一串节奏基本上是错的,下面列出来。
·00:26:817 - 00:27:155 - 00:27:381 - 00:27:606 - 00:27:832 - 00:28:057 - 00:28:283 - 00:28:621 - (节奏点调整)
·00:29:157 (1) - 删掉滑条,放1个圈
·00:29:918 - 这个位置这样放 https://osu.ppy.sh/ss/5169096
·00:30:990 - 00:31:187 - 00:32:851 - (节奏点调整)
·00:33:471 - 这里这么放 https://osu.ppy.sh/ss/5169126 (放灰线)
·大功告成,换回4分拍,Timing弄好了,排列什么的就不帮你摸了,后面X标难度也要弄下

最后感觉这歌节奏好坑,不是新手向....GL~ :)
SnowNiNo_
M4M 本來想等2KD位 後來想說算了XD

  • [Fortissimo]
  1. Aimod記得看一下, 很多unsnapped唷
  2. 建議offset 23747, 23735有點太快了
  3. 00:00:000 - 00:25:313 - 不覺得前面很多雜音嗎owo?
  4. 00:29:837 - 這邊沒音, 建議消掉
  5. 00:45:062 (1) - 把NC去了吧, 沒必要
  6. 00:56:679 (2) - 建議從00:56:566 - 開始, 跟vocal
  7. 01:02:318 (1) - 把NC去了吧, 沒必要
  8. 01:11:792 (1) - ^
  9. 01:22:844 (1) - ^
  10. 01:29:837 (1) - ^
  11. 01:33:502 (1) - ^
  12. 02:11:340 - 別漏了這vocal音, 你可以把滑條尾擺在這後加個note在02:11:566 -
  13. 02:19:686 (3) - 怎不把滑條尾擺在02:19:912 - , 02:19:912 - 可以跟vocal但02:20:025 - 甚麼都沒有
  14. 02:20:589 (3) - ^
  15. 02:23:746 (2,1) - 恩滑條中間個漏了個vocal
  16. 02:46:065 (1) - 把NC去了吧, 沒必要
  17. 02:46:742 (1) - 移到02:46:629 - , 02:46:291 (1) - 滑條尾停在02:46:516 - , 跟vocal
  18. 02:47:419 (1) - 把NC去了吧, 沒必要
  19. 02:53:283 (3,2) - 貼好
  20. 02:56:103 (3,2) - ^
  21. 03:59:374 (1,2) - 滑條尾消音, 聽起來很怪=w=
  22. 04:01:178 (1,2) - ^
沒看過的mapping style =w=
不太會摸, 畢竟我不知道你的想法是甚麼XD
M4M map : t/323500/start=120
這張圖是一年前的坑, 質量嗎.... 別太苛求><
Topic Starter
Shad0w1and
SPOILER

kanor wrote:

[Insane]
00:33:885 (1) - 这个东西放I合适吗......感觉光是看到都吓死惹....
01:03:321 - 建议塞个音......
01:59:148 (1,2,1,2,3) - 中的01:59:825 (2) - 会不会有些卡手?鱼钩往下弯试试?
[Approval Marathon ]
00:29:148 (1) - 后面那三个红点看着太别扭了,用普通的点感觉就可以。
01:03:321 - 这里最好再补个音?这里人声不压总觉得怪难受的.......
00:43:584 (1,2,3) - 这里要不要和之前保持同一个节奏?这里节奏换得有些不明所以.......
02:11:780 (1,2,3,4,5,6) - 这里感觉5连就可以了....你那么放放慢了听没问题,但是打起来感觉还是没有五连舒服。这种地方简直玛得纸张XD
02:20:577 (3) - 要不要考虑把中间那个音也补上?

水膜♪(^∇^*)
改了两个
SPOILER

TT Mouse wrote:

智障10822号为您服务

[Fortissimo]
00:33:734 (5,6,1,2,3) - 短话条重这里开始,就是有个小到大的过程

00:39:073 (1,2,3,4) - 感觉1/12

00:43:584 (1,2,3) - 跟前面00:41:554 (4,1,2,3,4) - 一样?


02:04:336 (1,2,3,4,1) - 不是很懂你们散跳,maybe i laji


02:11:780 (1,2,3,4,5,6) - 做个音量递增怎么样?咋么样啊?嗯??


02:12:456 (1) - 间隔近了诶,怎么办,不如放大把,放大ds,放大你的天

over,感谢您的支持,我去持电视
改了两个
SPOILER

[Crz]Sword wrote:

送摸送摸
这给皇抢2kd位 建议提了
[Fortissimo]
  1. 00:14:712 (1) - 这转盘什么鬼啊= =前面刺啦刺啦的也听不出任何有意义的音,建议删了( 而且红线前面放物件好像会被打包来着?(
  2. 00:29:938 - 在这加个1/8小滑条会不会好点,这钢琴不抓好难受。。天乐我记得有差不多的抓音来着
  3. 00:39:524 (1) - x298y252好一点吧,这5个滑条等间距好受一点
  4. 01:45:614 (5,1) - 这间距可以大一点吧 你看01:47:531 (4,1) - 01:39:862 (2,1) - 都这么大了(
  5. 01:53:509 (1,2,3,4,1) - 卧槽这俩三角形跳的有点大吧。。要不问问星星强双这有没有问题
  6. 02:06:366 - 这个1/6抓一抓怎么样
  7. 03:05:915 (4,5,1) - 我觉得这个给个角度比较好,直线有点难打
太神 水完跑路(
能求mu不(
改两个
SPOILER

Maq wrote:

m4m from modreqs :P
[spoilerbox]Fortissimo
[*] 00:14:712 (1) - Spinner seems kinda unnecessary, song should just start at 00:25:313 (1) -
[*] 01:08:396 (3) - Maybe reconsider the placement of this note, as the (4) comes at a different spot compared to 01:07:832 (3) - which can be a bit confusing
[*] 01:21:141 (2) - Put 2 individual notes here instead
[*] 02:06:366 (4) - Have this note go from left to right instead?
[*] 02:09:524 (1) - These notes should be closer, stacked maybe
[*] 02:12:005 (4) - Considering making the volume a bit quieter on this slow part (50-60%)
[*] 03:20:351 (1,2) - Make this a stream

Considering cutting the mp3 until roughly 00:23:735 possibly. I know there's that crackling sound but I'm not sure it's all that necessary.

Looks good so far! gl with this map!
changed one, other pref as they are

SPOILER

Frenkie09 wrote:

Insane
·00:14:712 (1) - 这个转盘有什么用

·后面的修正你Timing(请务必按我顺序一步一步改!!!)

·00:23:735 - 把这里的红线调去 00:25:351 - 。把0.75的绿色变速线 00:25:313 - 调来这里 00:25:351 - 然后换上16分拍继续看下一点(记住,一定要用16分拍)
·00:34:570 - 在这里新插一条133BPM的红线,然后按timing选项里的红色字体“全部重新对齐”,然后后面节奏都对了!
·00:25:351 - 再看前面 http://osu.ppy.sh/ss/5169061 节奏这么样
·00:26:450 (5,1,2,3,4,1,2,3,1,2,3,4,5) - 然后把这一串节奏基本上是错的,下面列出来。
·00:26:817 - 00:27:155 - 00:27:381 - 00:27:606 - 00:27:832 - 00:28:057 - 00:28:283 - 00:28:621 - (节奏点调整)
·00:29:157 (1) - 删掉滑条,放1个圈
·00:29:918 - 这个位置这样放 https://osu.ppy.sh/ss/5169096
·00:30:990 - 00:31:187 - 00:32:851 - (节奏点调整)
·00:33:471 - 这里这么放 https://osu.ppy.sh/ss/5169126 (放灰线)
·大功告成,换回4分拍,Timing弄好了,排列什么的就不帮你摸了,后面X标难度也要弄下

最后感觉这歌节奏好坑,不是新手向....GL~ :)
已经手工修正MP3 offset,其他的部分觉得没什么大问题,这种曲子节奏本就是抒情的,不可能完全snap准,真要加红线才是坑

SPOILER

SnowNiNo_ wrote:

M4M 本來想等2KD位 後來想說算了XD

  • [Fortissimo]
  1. Aimod記得看一下, 很多unsnapped唷 :arrow: 然而并没有任何unsnapped
  2. 建議offset 23747, 23735有點太快了手工调整mp3了
  3. 00:00:000 - 00:25:313 - 不覺得前面很多雜音嗎owo? :arrow: BD音轨就是这样的
  4. 00:29:837 - 這邊沒音, 建議消掉
  5. 00:45:062 (1) - 把NC去了吧, 沒必要
  6. 00:56:679 (2) - 建議從00:56:566 - 開始, 跟vocal
  7. 01:02:318 (1) - 把NC去了吧, 沒必要
  8. 01:11:792 (1) - ^
  9. 01:22:844 (1) - ^
  10. 01:29:837 (1) - ^
  11. 01:33:502 (1) - ^
  12. 02:11:340 - 別漏了這vocal音, 你可以把滑條尾擺在這後加個note在02:11:566 -
  13. 02:19:686 (3) - 怎不把滑條尾擺在02:19:912 - , 02:19:912 - 可以跟vocal但02:20:025 - 甚麼都沒有
  14. 02:20:589 (3) - ^
  15. 02:23:746 (2,1) - 恩滑條中間個漏了個vocal
  16. 02:46:065 (1) - 把NC去了吧, 沒必要
  17. 02:46:742 (1) - 移到02:46:629 - , 02:46:291 (1) - 滑條尾停在02:46:516 - , 跟vocal
  18. 02:47:419 (1) - 把NC去了吧, 沒必要
  19. 02:53:283 (3,2) - 貼好
  20. 02:56:103 (3,2) - ^
  21. 03:59:374 (1,2) - 滑條尾消音, 聽起來很怪=w=
  22. 04:01:178 (1,2) - ^
沒看過的mapping style =w=
不太會摸, 畢竟我不知道你的想法是甚麼XD
M4M map : t/323500/start=120
這張圖是一年前的坑, 質量嗎.... 別太苛求><

基本无视vocal,以便可以通用中文版深爱。这曲子乐器太多,每次切换乐器我都会NC,只有vocal的时候我都加了NC,所以你看到只有一个NC的都是我切音轨到vocal才会出现的东西
GenesisR
白学家虾抖……嘛,深爱好听,兹瓷一下。

Insane
SPOILER
感觉大体上好像已经没啥问题了,于是水摸一些可有可无的建议
02:37:043 (6,7,1,2) - 感觉对于insane有点不太好读?可以考虑四个note全分开?
03:01:178 (3,4,5) - - 好像没包好
03:35:013 (1) - 听起来感觉像是从蓝线起的,结尾听起来像是到红线,可以往中间再塞一个note
03:56:667 (1) - 这个滑条感觉是不是中间的tick消音好一点?
04:05:689 (1,2) - 重音在1的尾巴,会不会空出来一拍然后从红线起滑条好些?后面还有一个一样的

M4M的曲子链接我post到下面了,多谢w
https://osu.ppy.sh/s/447874
Sonnyc
13:32 Sonnyc: 02:12:005 (4,5,6) - Is this spacing change intended?
13:33 Sonnyc: 02:19:674 (3) - The extended slider doesn't seem to fit the song nicely. Try reducing 1/4 to fit the vocals.
13:33 Sonnyc: 02:20:577 (3) - ^
13:34 Sonnyc: 02:46:742 (1,2) - I don't think you used 1/8 spacings this large in other parts. Please make a rework with a closer distance.
13:35 Shad0w1and: well it reads corectly imo
13:35 Shad0w1and: because of NC
13:35 Shad0w1and: or i can addd nc here
13:36 Sonnyc: nah then it will be fine.
13:36 Sonnyc: 03:35:915 (2) - Consider reducing 1/4. It doesn't feel effective as 03:35:013 (1) - is.
13:37 Shad0w1and: you think this mapping is acceptable? I would like to use limited tickets for icon if possible, I got a lot sets but can't find BNs these days ;w;
13:39 Sonnyc: 05:07:945 - 05:09:750 - The drum Finish here feels little weird. I'd prefer a auto-whistle instead.
13:39 Sonnyc: The map is pretty good!
13:40 Sonnyc: It's little funny though the video is the singer's music video, while the BG is from the anime ;w;
13:40 Shad0w1and: yeah true XD
13:41 Sonnyc: Honestly I'd wish them to be consistent
13:41 Sonnyc: but fine if you want to keep.
Topic Starter
Shad0w1and
fix for Fortissimo
02:12:005 (4,5,6) - this one I was using the convert slider to stream, I guess the system use the best option for this one, so no fix
02:19:674 (3) - 02:20:577 (3) - these two I was following the background music, since I even used the instrument mp3 to map this part. I judge the instruments in this song is more important than the vocal. but you are right, I shaped the slider so the vocal beats got an angle on each.
02:46:742 (1,2) - NCed as we discussed
03:35:915 (2) - fixed spacing a bit, but because the spacing really does not affect gameplay much so just reduce from 3.46x to 3.2x
05:07:945 - 05:09:750 - about the drum finish, I just reduced the volume of the default HS file. (I forgot to do so when I was mapping) you might want download this file for later recheck: http://puu.sh/pCIJo/7e9dafe554.wav
Kvantuma Rozo
04:29:825 (1) - 后半那个biu的一声分成多个kickslider比较合适,首先音乐是逐渐增强的,其次也可以提示后面进入密集节奏,kick slider我个人觉得是类似其他音游中hold一样的东西,这种密集的音符放成一个hold在高难度里有点违和
http://puu.sh/pCXJw/8f39e22ed6.jpg 这是我的方法,也许可以参考
我是学这张图的,个人感觉科林老师还是值得学习的
04:37:268 (1) - 同上,可以换成4个超快的1/16折返,难度保证

-细枝末节-
00:53:058 (2) - 间距太小 http://puu.sh/pCY52/30c6ada5d4.jpg
01:42:118 (1,2,3) - http://puu.sh/pCY9w/94d1c52551.jpg
02:15:614 (1,2,3) - 因为是5个不同的旋律,不如放成5个单点
02:29:148 (3) - 可以拉长到白线然后直接跟23,因为后面的1是一个弱音
03:59:374 (1,2,1) - 踩红线就行,节奏被强行复杂
04:33:095 (2) - 求求你放到五边形的中间
04:51:704 (1,2,3,4,5,6,7,8) - 可以考虑变间距,因为音乐是明显逐渐增强的

音效方面,慢的那两段可以弄个打击乐器的音效(比较空灵的那种,我也不知道叫啥,LKs经常用的那种
Lily Bread
水个KD
理由就不写了...你自己觉得OK就改,不想改就不用管了,都比较主观

[EX]
00:46:065 (3) - 拆成两个圈

01:19:562 (3,1) - 意义不明

01:25:765 (1,2) - 类似的地方都像这样做的话节奏就会舒服很多,两个鼓点一个鼓点你都用滑条,节奏怪怪的

01:32:757 (1) - 为什么是从这里起?更重的音在前面一个滑条的尾巴

03:03:434 (1) - http://puu.sh/pErwk/a3bfe79a59.jpg

04:57:118 (1) - ^
Korey
yo from #modreqs
doing M4M

seems like your mapping the song a lot harder than it should be and that has a few problems to me, its pretty fun though hope my mod helps atleast a little bit.

SPOILER
00:29:938 - note here
00:45:389 - more spacing
00:46:291 - note here
00:48:998 - how come you're ending the spinner there? i dont see why you suddenly start following the beat with circles 00:49:449 (1) -
00:53:058 (2) - use two circles instead
00:54:411 (2,3) - less spacing because 00:54:862 - feels like its part of the next pattern which i dont think it should be
01:00:276 (1,2) - i think a slider would be better and a bit more distance from the last note
01:06:817 (3,1) - more spacing
01:09:524 - start a note here
01:14:261 (1,2) - itd play better as 4 circles instead of the 2 sliders imo
01:15:840 (3,1) - change the slider to just a circle and then you can give 1 more spacing since it wont come off 1/8
01:20:802 (1) - change to slider because your missing half the stream at 01:21:028 -
01:29:148 (1,2) - i dont get this part. you should circle at 01:29:148 - and then a 1/1 or 1/2 slider 01:29:374 -
01:32:757 (1,2,3) - i dont know if this is snapped correctly but 01:32:983 (2) - is the strongest sound there but is getting treated the same fix that.
01:32:983 (2) - start a note here
01:40:652 (1,2,3) - ^
01:42:682 - ^
01:43:359 - ^
01:43:584 (1,2,1,2,1,2) - i cant hear much here, seems overmapped
01:43:584 (1,2,1,2,1,2) - why are these paired in twos? i feel like a new combo should start at 01:44:261 (2) -
01:49:674 (2,3) - less spacing here
01:55:765 (1,2) - i think 2 should is separate and should be a NC
01:59:148 (1) -
02:21:479 (3,4) - this is different then 00:53:058 (2,3) -
02:23:734 (2,3,1) - different then 00:55:088 (1,2,3,4,5) - and i see how it sounds a bit different but it shouldnt be easier maybe try 1/2 sliders instead?
02:28:246 (1,2,3) - i see why you use the slower sliders before to create contrast for this but you could just create more spacing between 02:27:795 (2,1) -
02:46:291 (1,1,1) - 02:46:742 - is a bigger jump than 02:46:968 - even though theres almost nothing there
02:49:449 (3) - more spacing
03:01:629 (1,2,3,4) - this looks extreme even though it's not that hard i would give it less spacing
03:07:268 - slider here?
03:16:065 (1) - i cant hear anything here, i would make 03:15:840 (3) - a 1/1 slider
03:15:840 (3) - start note here
03:36:817 (1) - id follow vocals instead
03:40:426 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1) - this looks really good
03:56:667 (1) - i dont like just the one slider and you got stuff in there to map to so it doesnt make much sense
04:01:178 (1,2) - circles instead? the slider ends are missing important beats
04:03:885 (1) - here till 04:14:599 (4) - is overmapped and even tho its fun doesnt make sense to me
04:15:614 (1) - slider instead?
04:29:825 (1) - start it at 04:30:050 - instead?
04:32:757 (1) - more spacing
04:35:464 - start note here
04:36:592 - circles here instead would be better imo
04:37:719 (1,2,3,4) - this is way to hard compared to the last time you mapped this at 01:38:847 (1,2,3,4) - 02:52:832 (1,2,3) -
04:41:103 (3) - slider here
04:41:328 (1) - more spacing
04:42:005 - start note here
04:51:704 (1,2,3,4,5,6,7,8) - i would use sliders instead, a bit hard
05:02:080 - start note here
05:03:659 - ^

done!
Topic Starter
Shad0w1and

Kvantuma Rozo wrote:

04:29:825 (1) - 后半那个biu的一声分成多个kickslider比较合适,首先音乐是逐渐增强的,其次也可以提示后面进入密集节奏,kick slider我个人觉得是类似其他音游中hold一样的东西,这种密集的音符放成一个hold在高难度里有点违和
http://puu.sh/pCXJw/8f39e22ed6.jpg 这是我的方法,也许可以参考
我是学这张图的,个人感觉科林老师还是值得学习的
04:37:268 (1) - 同上,可以换成4个超快的1/16折返,难度保证

科林那是高速段,我这个是加速段,并不在kiai里面,感觉不适合

-细枝末节-
00:53:058 (2) - 间距太小 http://puu.sh/pCY52/30c6ada5d4.jpg
01:42:118 (1,2,3) - http://puu.sh/pCY9w/94d1c52551.jpg
02:15:614 (1,2,3) - 因为是5个不同的旋律,不如放成5个单点 :arrow: 按照间距这里1/4必须分开区别1/6,难度会爆炸
02:29:148 (3) - 可以拉长到白线然后直接跟23,因为后面的1是一个弱音
03:59:374 (1,2,1) - 踩红线就行,节奏被强行复杂 :arrow: 04:00:163 - 有音
04:33:095 (2) - 求求你放到五边形的中间 :arrow: 后面走向调整过了
04:51:704 (1,2,3,4,5,6,7,8) - 可以考虑变间距,因为音乐是明显逐渐增强的

音效方面,慢的那两段可以弄个打击乐器的音效(比较空灵的那种,我也不知道叫啥,LKs经常用的那种

Lily Bread wrote:

水个KD
理由就不写了...你自己觉得OK就改,不想改就不用管了,都比较主观

[EX]
00:46:065 (3) - 拆成两个圈

01:19:562 (3,1) - 意义不明

01:25:765 (1,2) - 类似的地方都像这样做的话节奏就会舒服很多,两个鼓点一个鼓点你都用滑条,节奏怪怪的

01:32:757 (1) - 为什么是从这里起?更重的音在前面一个滑条的尾巴 :arrow: 因为不能略过鼓点是我的基本要求

03:03:434 (1) - http://puu.sh/pErwk/a3bfe79a59.jpg

04:57:118 (1) - ^

ikorza wrote:

yo from #modreqs
doing M4M

seems like your mapping the song a lot harder than it should be and that has a few problems to me, its pretty fun though hopes my mod helps at least a little bit.

SPOILER
00:29:938 - note here
00:45:389 - more spacing
00:46:291 - note here
00:48:998 - how come you're ending the spinner there? i dont see why you suddenly start following the beat with circles 00:49:449 (1) - :arrow: downbeat
00:53:058 (2) - use two circles instead
00:54:411 (2,3) - less spacing because 00:54:862 - feels like its part of the next pattern which i dont think it should be
01:00:276 (1,2) - i think a slider would be better and a bit more distance from the last note :arrow: beat at 01:00:501 -
01:06:817 (3,1) - more spacing
[color=#FF0000]01:09:524 - start a note here
01:14:261 (1,2) - itd play better as 4 circles instead of the 2 sliders imo
01:15:840 (3,1) - change the slider to just a circle and then you can give 1 more spacing since it wont come off 1/8
01:20:802 (1) - change to slider because your missing half the stream at 01:21:028 -
:arrow: for harp
01:29:148 (1,2) - i dont get this part. you should circle at 01:29:148 - and then a 1/1 or 1/2 slider 01:29:374 -
01:32:757 (1,2,3) - i dont know if this is snapped correctly but 01:32:983 (2) - is the strongest sound there but is getting treated the same fix that.
01:32:983 (2) - start a note here
01:40:652 (1,2,3) - ^
01:42:682 - ^
01:43:359 - ^[/color] :arrow: my mapping usually ignore vocal completely unless its the only option, therefore none of the vocal beats deserve a clickable more than other beats
01:43:584 (1,2,1,2,1,2) - i cant hear much here, seems overmapped :arrow: slider end does not need to snap on anything,so this is not overmap. also overmap is accepted anyways
01:43:584 (1,2,1,2,1,2) - why are these paired in twos? i feel like a new combo should start at 01:44:261 (2) -
01:49:674 (2,3) - less spacing here
01:55:765 (1,2) - i think 2 should is separate and should be a NC
01:59:148 (1) -
02:21:479 (3,4) - this is different then 00:53:058 (2,3) -
02:23:734 (2,3,1) - different then 00:55:088 (1,2,3,4,5) - and i see how it sounds a bit different but it shouldnt be easier maybe try 1/2 sliders instead?
02:28:246 (1,2,3) - i see why you use the slower sliders before to create contrast for this but you could just create more spacing between 02:27:795 (2,1) -
02:46:291 (1,1,1) - 02:46:742 - is a bigger jump than 02:46:968 - even though theres almost nothing there :arrow: nope, 02:46:968 - is larger, look at DS plz
02:49:449 (3) - more spacing
03:01:629 (1,2,3,4) - this looks extreme even though it's not that hard i would give it less spacing
03:07:268 - slider here?
03:16:065 (1) - i cant hear anything here, i would make 03:15:840 (3) - a 1/1 slider
03:15:840 (3) - start note here
03:36:817 (1) - id follow vocals instead
03:40:426 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1) - this looks really good
03:56:667 (1) - i dont like just the one slider and you got stuff in there to map to so it doesnt make much sense
04:01:178 (1,2) - circles instead? the slider ends are missing important beats
04:03:885 (1) - here till 04:14:599 (4) - is overmapped and even tho its fun doesnt make sense to me :arrow: again its not overmapping
04:15:614 (1) - slider instead?
04:29:825 (1) - start it at 04:30:050 - instead?
04:32:757 (1) - more spacing
04:35:464 - start note here
04:36:592 - circles here instead would be better imo
04:37:719 (1,2,3,4) - this is way to hard compared to the last time you mapped this at 01:38:847 (1,2,3,4) - 02:52:832 (1,2,3) - :arrow: this one is in the middle of two kiai sections, does not need build up
04:41:103 (3) - slider here
04:41:328 (1) - more spacing
04:42:005 - start note here
04:51:704 (1,2,3,4,5,6,7,8) - i would use sliders instead, a bit hard
05:02:080 - start note here
05:03:659 - ^

done!
also did some other fixes, the uncommented ones I might not fix(some i did fix after second update and I messed up:/). in general helped a lot. thx
Adol Christin
这主难度真的是虾抖你做的吗?心目中的善良形象瞬间崩坏了= =

这图只有5.4星真的大大出乎我意料,想起了一张自己的黑历史:https://osu.ppy.sh/s/316194 的Inferno(old)难度。当时做得非常爽,一开始也得到了神触Alust的高度评价,就有些飘飘然的感觉。发到骗顶后,反响比较差,看了二姨的replay后感觉很多地方处理的并不到位,比较坑。自己也不太懂怎么去改,驾驭不太动,就弃置至今了。

翻倍bpm的图不太会看,我尽力吧

最强之音

  1. tag大概你想留着起飞前写?到时候别搞忘了。
  2. 00:41:780 (1,2) - 把这俩滑条换成俩1/2单点吧。这两个跟前面绿色的滑条对应的钢琴音完全不同,用一样的物件就显现不出差距了。
  3. 00:43:922 (2,4) - 如果你改了前面那个,从统一密度的角度来看,删去这两个单点比较好。
  4. 01:20:802 (1) - 我个人比较喜欢用急促的折返滑条带过这种音,相比一根中规中矩的1/2滑条表现力更强。
  5. 01:21:141 (2) - overmap了。感觉这里没必要用这个,来得太仓促,删去吧。
  6. 01:32:757 (1,2,3) - 不是翻倍bpm的话这肯定是个好梗,但既然翻倍了,结合前后的间距,这个看着就有些怪了。我试着把整块都重排了下:
  7. 02:37:268 (1,2) - 节奏上把这两个物件换换吧,滑条提前,单点滞后(然后排列上适当处理下)。原曲在现在滑条头的位置没音,听着感觉挺奇怪。
  8. 04:05:689 (3) - 04:09:298 (3) - 如果是我的话这儿会把滑条拆成两个单点叠在下个滑条头上
  9. 04:39:862 - 这个时间点上加个圈吧。

顺便去看了哈Insane。怎么说呢,主难度就算了,但这个次难度还是按照主难度的翻倍节奏思路去做,未免太难了点。还不如就做成一般的133。比如00:43:584 (1,2,3) - 这样的间距感觉就大了。01:42:118 (3,1) - 01:46:742 (1,2,3,4,5) - 这样的感觉就特别明显。刚拉完较慢sv的滑条就要快速甩过来过这个小连击,不靠谱。

就这样吧。祝你好运!
Topic Starter
Shad0w1and

Adol Christin wrote:

这主难度真的是虾抖你做的吗?心目中的善良形象瞬间崩坏了= =

这图只有5.4星真的大大出乎我意料,想起了一张自己的黑历史:https://osu.ppy.sh/s/316194 的Inferno(old)难度。当时做得非常爽,一开始也得到了神触Alust的高度评价,就有些飘飘然的感觉。发到骗顶后,反响比较差,看了二姨的replay后感觉很多地方处理的并不到位,比较坑。自己也不太懂怎么去改,驾驭不太动,就弃置至今了。

翻倍bpm的图不太会看,我尽力吧

最强之音

  1. tag大概你想留着起飞前写?到时候别搞忘了。
  2. 00:41:780 (1,2) - 把这俩滑条换成俩1/2单点吧。这两个跟前面绿色的滑条对应的钢琴音完全不同,用一样的物件就显现不出差距了。
  3. 00:43:922 (2,4) - 如果你改了前面那个,从统一密度的角度来看,删去这两个单点比较好。
  4. 01:20:802 (1) - 我个人比较喜欢用急促的折返滑条带过这种音,相比一根中规中矩的1/2滑条表现力更强。
  5. 01:21:141 (2) - overmap了。感觉这里没必要用这个,来得太仓促,删去吧。
  6. 01:32:757 (1,2,3) - 不是翻倍bpm的话这肯定是个好梗,但既然翻倍了,结合前后的间距,这个看着就有些怪了。我试着把整块都重排了下:
  7. 02:37:268 (1,2) - 节奏上把这两个物件换换吧,滑条提前,单点滞后(然后排列上适当处理下)。原曲在现在滑条头的位置没音,听着感觉挺奇怪。
  8. 04:05:689 (3) - 04:09:298 (3) - 如果是我的话这儿会把滑条拆成两个单点叠在下个滑条头上
  9. 04:39:862 - 这个时间点上加个圈吧。

顺便去看了哈Insane。怎么说呢,主难度就算了,但这个次难度还是按照主难度的翻倍节奏思路去做,未免太难了点。还不如就做成一般的133。比如00:43:584 (1,2,3) - 这样的间距感觉就大了。01:42:118 (3,1) - 01:46:742 (1,2,3,4,5) - 这样的感觉就特别明显。刚拉完较慢sv的滑条就要快速甩过来过这个小连击,不靠谱。

就这样吧。祝你好运!
就是 要 JB
不 JB
不 玩

edit:
Insane all fixed
smallboat
遲了數天

[Insane]
01:03:434 (1) - 挑個尾端沒疊好
01:29:599 (3) - 白線開頭和藍tick是沒有音的才對,正確擺法應該是這樣: ,最後diff也check一下。
01:32:757 (2) - 尾端finish?
01:46:291 (1) - 取消NC,因為看最後diff這邊沒新的NC,所以沒必要為了新vocal而設一個新NC
01:49:900 (1,2) - 2個note調換還比較好點
01:55:313 (2) - 同上,路線會比較順
02:07:494 (2,1) - 這1/4有很大機率會噴,初見玩家會反應不過來,建議還是改了,Insane沒必要這麼難
03:37:494 (1) - 開25%聽這snap根本就錯位了,感覺timing沒調整好,後面幾個滑條也是 (或建議就用轉盤帶過吧忽略這些物件)
04:11:103 (1,1,1) - 也聽不起來全是1/4
04:13:922 (2,2) - 聽起來好像沒有音耶這個
04:51:479 (3) - 這遮擋有點坑,建議換個位置或疊上

[Fortissimo] (怎麼一首溫和的歌非要做的像HW的style)

註:低bpm用AR9.5有點高了,看了看真的9.5不太適合,如果真的不太想要AR9的話,建議9.2或9.3較好,預測用9.5又會有人有意見了

00:34:223 (4) - NC一下吧,pattern擺放間距變窄了
00:42:231 (3) - 換成2個note然後stack00:42:682 (1) - 頭上會玩的好點
01:32:983 (2) - 加finish?
02:09:524 (1,2,3) - 這1/4間距也太大了吧,初見會覺得是1/2
03:20:351 (1) - 疊好
03:38:622 (1) - 同Insane
04:29:825 (1) - 前段的snap好像沒這麼複雜,應該是從04:30:050 開始 (同Insane)
04:59:374 (3) - 2個單點比較好,尾端vocal重音玩起來有點不順

意外的最後diff是寫不出什麼,但感覺看起來應該還是有一些槽點我沒看到。
moonlightleaf
有船大大的摸,妥了, 888888888 :)
Topic Starter
Shad0w1and

smallboat wrote:

遲了數天

[Insane]
01:03:434 (1) - 挑個尾端沒疊好 :arrow: 什么情况?没看懂Orz
01:29:599 (3) - 白線開頭和藍tick是沒有音的才對,正確擺法應該是這樣: ,最後diff也check一下。 :arrow: 这里我看了看感觉用50%听和后面小节是一种节奏,但是没有那么明显,放到25%反而听不到了,EX是用的你这种下法,但是Insane考虑到节奏过于复杂我比较倾向于保留目前的,因为你看 01:28:246 (1,2,3,1,2,3) - 和 01:30:050 (1,2,3,1,2,3) - 完全一样的节奏对新人比较友好。你觉得确实要改我就改
01:32:757 (2) - 尾端finish?
01:46:291 (1) - 取消NC,因為看最後diff這邊沒新的NC,所以沒必要為了新vocal而設一個新NC
01:49:900 (1,2) - 2個note調換還比較好點
01:55:313 (2) - 同上,路線會比較順
:arrow: 故意弄得一些小flow花样,因为我除了玩flow就没其他什么拿得出手的pattern了
02:07:494 (2,1) - 這1/4有很大機率會噴,初見玩家會反應不過來,建議還是改了,Insane沒必要這麼難 :arrow: 我SB了
03:37:494 (1) - 開25%聽這snap根本就錯位了,感覺timing沒調整好,後面幾個滑條也是 (或建議就用轉盤帶過吧忽略這些物件) :arrow: 我感觉这种乐器没法100%准的时候应该能允许使用最接近的方式进行overmap或者只要能让玩家打懂节奏就行,我们无法控制这种生产环节的硬伤。之前我也有图里面电吉他没法完全准就直接混节奏过去的。
04:11:103 (1,1,1) - 也聽不起來全是1/4^
04:13:922 (2,2) - 聽起來好像沒有音耶這個^
04:51:479 (3) - 這遮擋有點坑,建議換個位置或疊上

[Fortissimo] (怎麼一首溫和的歌非要做的像HW的style)

註:低bpm用AR9.5有點高了,看了看真的9.5不太適合,如果真的不太想要AR9的話,建議9.2或9.3較好,預測用9.5又會有人有意見了

00:34:223 (4) - NC一下吧,pattern擺放間距變窄了
00:42:231 (3) - 換成2個note然後stack00:42:682 (1) - 頭上會玩的好點 :arrow: 感觉差不多
01:32:983 (2) - 加finish?
02:09:524 (1,2,3) - 這1/4間距也太大了吧,初見會覺得是1/2
03:20:351 (1) - 疊好
03:38:622 (1) - 同Insane :arrow: 我感觉这种乐器没法100%准的时候应该能允许使用最接近的方式进行overmap或者只要能让玩家打懂节奏就行,我们无法控制这种生产环节的硬伤。之前我也有图里面电吉他没法完全准就直接混节奏过去的。
04:29:825 (1) - 前段的snap好像沒這麼複雜,應該是從04:30:050 開始 (同Insane) :arrow: 这里我觉得我的要求并不是snap到音,而是用高速反转滑条实现蓄势待发的感觉,这种音直接已经相当于是整个一个长音来表现拨弦的情况
04:59:374 (3) - 2個單點比較好,尾端vocal重音玩起來有點不順

意外的最後diff是寫不出什麼,但感覺看起來應該還是有一些槽點我沒看到。
关于节奏,这曲子确实很难snap准,但是相对于直接拿转盘糊弄,我的理念是用密集的节奏让玩家无法听出区别,也就是overwrite乐器。而你提到的有些beat似乎听不清,可是节奏听主乐器实际上那个音是连着没断开的,那么我觉得是可以直接overmap给玩家一种连贯的感觉的。两种都可行。而overmap在这种情况下应该是允许的。希望你能接受我的解释

感觉船爷 :)
明明船爷才是效率最高的 :o 4个BN最晚叫的船爷先来
smallboat
Ok,這次理由都能接受,沒什麼要多說的 (Nothing to say to that) #1 Bubbled
Mint
M4M

[General]
  1. Not in the official metadata artist field etc. , but she did voice 緒方理奈/Rina Ogata in the series. Perhaps add her in the tags too.
  2. Timing sounds doubtful at some instances, but song fixes itself quickly. Surprsingly that one line works so well for such a song.
  3. weird microphone thing in the intro sounds so annoying and tickle my ears orz
[Insane]
  1. Bolded and hitsound-related suggestions will likely apply to this difficulty as well.
  2. 00:45:389 (1,2,1,2) - Since this is the easier difficulty, I recommend sticking with DS a bit more here. Hard to differenciate the gap sizes here.
  3. 01:56:216 (2,1,2,3) - 02:07:494 (2,1,2) - Didn't expect this to be right after each other, since it also plays a bit funky after all. 1/2 spacing is quite similar to this as well, so would move this closer if I were you.
  4. 02:06:930 - Weird to see a strong and reoccurring sound like this one left out.
  5. 03:49:280 (1,1) - Same thing concerning the break as Fortissimo.
  6. This ones' good enough for me. Nice that you also mapped an easier difficulty for people who cannot play Fortissimo. Perhaps the only thing that I can actually 100% appreciate from that mapping spread proposal.
[Fortissimo]
  1. Replay - Score
  2. Hitsound suggestions will likely apply to the other difficulty as well.
  3. 00:16:516 (1) - Spinner end could use a volume decrease, sound too noisy now.
  4. 00:32:832 (3) - Too late now, should be the first 1/6 tick after the large white tick.
  5. 00:33:434 (1,2,3,4,5,6) - 02:11:780 (1,2,3,4,5,6) - Since some of the mini 1/4 streams/triplets, are also spaced really similar, consider lowering the spacing of these 1/6 streams, to make it more clear. That should be the easiest solution.
  6. 00:33:885 (1,2,3,1,2,3) - Seeing both your hitsound and mapping style, I expected either a distance increase, or volume increase here... well up to you.
  7. 00:44:712 (3,1) - Feels really strange to have such a strong sound unclickable. Having to tap double-bpm at (2), which isn't strong at all, is quite off-putting.
  8. 00:45:389 (1) - A finish would feel appropriate here.
  9. 00:53:960 (1,2,3,1) - While your NC pattern is at least consistent, it seems you put them after there's a new lyrical sentence. Since this a quite heavy instrument-based mapset, sometimes I feel this takes away the proper emphasis on the instruments. // 02:39:073 (2) - 02:40:652 (1,2) -
  10. 00:56:554 - Well, if you're going to follow the vocal in some of the slower sections, it'd be cool to map this out too? I mean, this vocal is stronger than the one on (3) I guess? Up to you of course.
  11. 00:59:825 (1) - An instance where your special NC pattern doesn't really make sense tbh. Would remove the combo at 01:00:276 (1) - , feels spammed.
  12. 01:03:321 - Depends on what you did at the suggestion earlier, but having a slider start here and end on the new measure would catch both vocal and instrument. Since it's not a cymbal crash or something like that, offbeat would be fine here. Up to you.
  13. 01:15:840 (3,1) - Didn't really read this as an extended slider at all... seems too inconsistent with stuff like this, as some 1/4 spacing is like this too. Would move this closer if I were you, most 1/8 extended stuff even has near-full overlaps >_> . It's quite hard to differenciate what's 1/8 extended most of the times though... luckily it doesn't matter that much while playing, since you don't really get 100s often on sliders, but still..
  14. 01:32:983 (2) - I kinda wished this one wasn't just part of a pattern, but more something on it's own, due to the intensity of this sound. To me, this sound should've gotten the emphasis, cymbal crash after all.
  15. 01:33:490 (1) - Hmm.. sounds little late... more like 1/12, but tapping that seems unreasonable. Would try to avoid this part here.
  16. 01:35:351 (2,3) - Stack feels really strange here, kinda expected some sort of spacing to emphasize the clap.
  17. 01:43:584 (1,2,1,2,1,2) - I simply do not feel the need for so many NCs.
  18. 01:52:043 - Would consider this sound strong enough to be mapped out, seems you did this in other sections as well.
  19. 01:53:509 (1,2,3,4) - Expected more or louder hitsounding stuff here.
  20. 01:59:148 (1) - Finish?
  21. 02:02:080 (1) - NC feels spammed, music doesn't sound too different here either.
  22. 02:04:336 (1,2,3,4) - Would've used a slider here somewhere, this section isn't nearly as strong as 01:53:509 (1,2,3,4) -.
  23. 02:12:005 (4) - also wished you would've done something special with the cymbal here too... just feels like a pity to me, like direction change, or start slider there etc. well up to you, stream plays fine.
  24. 02:19:674 (3) - 02:20:577 (3) - Haven't seen stuff like that too many times in this map, where vocal gets covered with slider. While not problematic, didn't expect this while playing.
  25. 02:30:953 (1) - 03:23:058 (1) - 03:25:088 (1) - Finish? (If you think the finishes are too spammy after adding them all, you can also alter volume. I personally think it's better to do that, than do nothing at all with such strong cymbals, which are most of the time equally as powerful as the other ones, out)
  26. 02:46:065 (1) - etc.. feels so spammed orz...
  27. 03:07:494 (1,2) - Considering intensity and consistency, expected more circle here instead, like the first KIAI. If you do change that tho, I would change (3,4) from the previous combo into a slider.
  28. 03:33:208 (1,1,2,1) - Spacing. Self-explanatory.
  29. 03:37:494 (1,2,1,2,3) - These have to end on 1/6.
  30. 03:38:622 (1) - Sounds more like 1/4 to me. You can here that at 03:38:734 (5) - , since piano is quite clear here on the blue tick. The stream sounds kick in at 03:39:073 - , and these sound more like a mixture of 1/6 and 1/8, this one mentioned is doubtful tho. (i think this is done right in the insane diff tho)
  31. 03:47:306 (4) - rip vocal
  32. 03:49:280 (1,1) - Gap feels too strange, and large for one too. If you doubt whether you will make it in terms of drain time, I'd end the spinner 1/1 earlier and map the sounds in between these objects.
  33. 04:01:629 (2) - Drum is on 1/8.
  34. 04:03:885 (1,2,3) - 'till 04:10:877 (2) - Don't want to come off as offensive, but I think you do know what's coming. This section is really monotonous and really bland compared to the rest of the map; nor do I think it fits the song here at all. Some examples where things you probably could've done so much better.
    - 04:05:689 (3,1) - The instruments here are both strong, yet (3) is only 'part-of'. Something like 04:06:592 (1,2,1,2) - would even work.
    - 04:07:494 (1) - Such a strong sound, yet agruably the closest one from all the 'pattern'-transitions.
    - 04:09:298 (3,1) - Same instance as before.
    The pitch is increasing and increasing, so is the intensity. But using the same sliders, same positions, same flow, same playfield, seems really lame and I feel that really takes away justice from this song. Even the Insane difficulty provides more variety orz.
  35. 04:29:825 (1) - Shorten 1/12 tick? Having it all the way extended really messes with the hit error ms, easy to slider break for no reason.
  36. 04:31:629 (4) - same here with the finish emphasis, spacing could be much higher here too
  37. 04:53:058 (3,1,2,3,1) - Having such a strange angle feels awkward between two sliders like these when playing.
  38. 04:30:953 (1) - KIAI not really needed? The two identical verses don't have KIAI either, and they do have the same intensity.
  39. From both playing and modding perspective, some stuff is just too inconsistent / messy for me. NCs feel spammed at certain occasions too. Plays fun and the concept is good tho.
I still feel there's much room for improvement, in terms of consistency, which is quite needed with songs like these in my point of view. I can get an OK score on this, but sometimes I notice some iffy points. Contact me after you've considered my suggestions and we'll see what I can do here.

Concept of the patterns and the hitsounding work is amazing though, good job on that.

Call me back.
Topic Starter
Shad0w1and

appleeaterx wrote:

M4M

[General]
  1. Not in the official metadata artist field etc. , but she did voice 緒方理奈/Rina Ogata in the series. Perhaps add her in the tags too.
  2. Timing sounds doubtful at some instances, but song fixes itself quickly. Surprsingly that one line works so well for such a song.
  3. weird microphone thing in the intro sounds so annoying and tickle my ears orz
[Insane]
  1. Bolded and hitsound-related suggestions will likely apply to this difficulty as well. :arrow: ok
  2. 00:45:389 (1,2,1,2) - Since this is the easier difficulty, I recommend sticking with DS a bit more here. Hard to differenciate the gap sizes here.
  3. 01:56:216 (2,1,2,3) - 02:07:494 (2,1,2) - Didn't expect this to be right after each other, since it also plays a bit funky after all. 1/2 spacing is quite similar to this as well, so would move this closer if I were you.
  4. 02:06:930 - Weird to see a strong and reoccurring sound like this one left out. :arrow: rechecked this one, 02:06:479 - I could not follow the harp, therefore I decided to ignore it in the following section
  5. 03:49:280 (1,1) - Same thing concerning the break as Fortissimo. :arrow: I do want to make a short break for players, even its only three seconds, the HP drain is fine and it fits imo, so I would like to keep
  6. This ones' good enough for me. Nice that you also mapped an easier difficulty for people who cannot play Fortissimo. Perhaps the only thing that I can actually 100% appreciate from that mapping spread proposal. :arrow: ;D
[Fortissimo]
  1. Replay - Score
  2. Hitsound suggestions will likely apply to the other difficulty as well.
  3. 00:16:516 (1) - Spinner end could use a volume decrease, sound too noisy now. :arrow: not quite sure what does this mean, I assume you want I increase the spinner volume to cover the noise, increased to 15%.
  4. 00:32:832 (3) - Too late now, should be the first 1/6 tick after the large white tick. :arrow: fixed both
  5. 00:33:434 (1,2,3,4,5,6) - 02:11:780 (1,2,3,4,5,6) - Since some of the mini 1/4 streams/triplets, are also spaced really similar, consider lowering the spacing of these 1/6 streams, to make it more clear. That should be the easiest solution. :arrow: you mentioned that last time, and after that I reviewed all 1/4 stream, now all 1/4 stream are like 01:38:847 (1,2,3,4,5) - , and none of them are overlapping, the stream spacing over the whole diff is pretty clear now. If you are referring 00:33:885 (1,2,3,1,2,3) - ,they are kinda in middle of 1/4 and 1/8, I cant seperate each note for them because that will become a overkill imo. other than these 1/8 slider streams, all 1/4 are spaced out.
  6. 00:33:885 (1,2,3,1,2,3) - Seeing both your hitsound and mapping style, I expected either a distance increase, or volume increase here... well up to you. :arrow: yeah keep because dont want get too hard at the beginning.
  7. 00:44:712 (3,1) - Feels really strange to have such a strong sound unclickable. Having to tap double-bpm at (2), which isn't strong at all, is quite off-putting.
  8. 00:45:389 (1) - A finish would feel appropriate here.
  9. 00:53:960 (1,2,3,1) - While your NC pattern is at least consistent, it seems you put them after there's a new lyrical sentence. Since this a quite heavy instrument-based mapset, sometimes I feel this takes away the proper emphasis on the instruments. // 02:39:073 (2) - 02:40:652 (1,2) - :arrow: I know, but because of multiple layers of instruments, I prefer not follow the downbeat NC for this song, otherwise I feel some patterns are really hard to read.
  10. 00:56:554 - Well, if you're going to follow the vocal in some of the slower sections, it'd be cool to map this out too? I mean, this vocal is stronger than the one on (3) I guess? Up to you of course.
  11. 00:59:825 (1) - An instance where your special NC pattern doesn't really make sense tbh. Would remove the combo at 01:00:276 (1) - , feels spammed.
  12. 01:03:321 - Depends on what you did at the suggestion earlier, but having a slider start here and end on the new measure would catch both vocal and instrument. Since it's not a cymbal crash or something like that, offbeat would be fine here. Up to you.
  13. 01:15:840 (3,1) - Didn't really read this as an extended slider at all... seems too inconsistent with stuff like this, as some 1/4 spacing is like this too. Would move this closer if I were you, most 1/8 extended stuff even has near-full overlaps >_> . It's quite hard to differenciate what's 1/8 extended most of the times though... luckily it doesn't matter that much while playing, since you don't really get 100s often on sliders, but still..
  14. 01:32:983 (2) - I kinda wished this one wasn't just part of a pattern, but more something on it's own, due to the intensity of this sound. To me, this sound should've gotten the emphasis, cymbal crash after all. :arrow: no cymbal, because the vocal is more intense, it does not feel good when a cymbal cut strong vocal into two parts.
  15. 01:33:490 (1) - Hmm.. sounds little late... more like 1/12, but tapping that seems unreasonable. Would try to avoid this part here. :arrow: keep for continous vocal track, do not want end early maybe ;w;
  16. 01:35:351 (2,3) - Stack feels really strange here, kinda expected some sort of spacing to emphasize the clap. :arrow: ahh, cant make a slider, and two note spaced out does not play well here imo. will consider (2) as an emphasis to (3).
  17. 01:43:584 (1,2,1,2,1,2) - I simply do not feel the need for so many NCs.
  18. 01:52:043 - Would consider this sound strong enough to be mapped out, seems you did this in other sections as well.
  19. 01:53:509 (1,2,3,4) - Expected more or louder hitsounding stuff here. :arrow: I think current is fine as my hitnormal is pretty strong
  20. 01:59:148 (1) - Finish? :arrow: fixed both
  21. 02:02:080 (1) - NC feels spammed, music doesn't sound too different here either.
  22. 02:04:336 (1,2,3,4) - Would've used a slider here somewhere, this section isn't nearly as strong as 01:53:509 (1,2,3,4) -. :arrow: well DS here is around 1.9 compare to 2.3x at 01:53:509 (1,2,3,4) - , so I think its ok
  23. 02:12:005 (4) - also wished you would've done something special with the cymbal here too... just feels like a pity to me, like direction change, or start slider there etc. well up to you, stream plays fine. :arrow: no change .-.
  24. 02:19:674 (3) - 02:20:577 (3) - Haven't seen stuff like that too many times in this map, where vocal gets covered with slider. While not problematic, didn't expect this while playing. :arrow: I give up vocal because a vocal beat located at 02:20:859 - yellow stick, so I decide ignore vocal but give a angle to the slider.
  25. 02:30:953 (1) - 03:23:058 (1) - 03:25:088 (1) - Finish? (If you think the finishes are too spammy after adding them all, you can also alter volume. I personally think it's better to do that, than do nothing at all with such strong cymbals, which are most of the time equally as powerful as the other ones, out) :arrow: don't like adding finishes on these, but I reviewed other parts and added some more in the kiai
  26. 02:46:065 (1) - etc.. feels so spammed orz...
  27. 03:07:494 (1,2) - Considering intensity and consistency, expected more circle here instead, like the first KIAI. If you do change that tho, I would change (3,4) from the previous combo into a slider. :arrow: uhm... I think its fine, I didnt want map the same rhythm for this song. as long as they make sense.
  28. 03:33:208 (1,1,2,1) - Spacing. Self-explanatory. :arrow: uhm, I really like my structure here, also I think spacing here does not affect gameplay much. I NCed 03:35:915 - for hint.
  29. 03:37:494 (1,2,1,2,3) - These have to end on 1/6.
  30. 03:38:622 (1) - Sounds more like 1/4 to me. You can here that at 03:38:734 (5) - , since piano is quite clear here on the blue tick. The stream sounds kick in at 03:39:073 - , and these sound more like a mixture of 1/6 and 1/8, this one mentioned is doubtful tho. (i think this is done right in the insane diff tho) :arrow: Reviewed Insane and EX, and listened to this sound again, I cant really tell is it 1/4 or 1/6, however, I think what I am trying to show is the instruments are getting more intense and louder. also, players could not tell the snap problem when they hold the reversed sliders. its like a overwrite of original music, I think you will find it easy to follow and make more sense this way instead of a spinner or long slider.-.
  31. 03:47:306 (4) - rip vocal :arrow: .-.
  32. 03:49:280 (1,1) - Gap feels too strange, and large for one too. If you doubt whether you will make it in terms of drain time, I'd end the spinner 1/1 earlier and map the sounds in between these objects. :arrow: keep like explained in insane
  33. 04:01:629 (2) - Drum is on 1/8. :arrow: holy.-.
  34. 04:03:885 (1,2,3) - 'till 04:10:877 (2) - Don't want to come off as offensive, but I think you do know what's coming. This section is really monotonous and really bland compared to the rest of the map; nor do I think it fits the song here at all. Some examples where things you probably could've done so much better.
    - 04:05:689 (3,1) - The instruments here are both strong, yet (3) is only 'part-of'. Something like 04:06:592 (1,2,1,2) - would even work.
    - 04:07:494 (1) - Such a strong sound, yet agruably the closest one from all the 'pattern'-transitions.
    - 04:09:298 (3,1) - Same instance as before.
    The pitch is increasing and increasing, so is the intensity. But using the same sliders, same positions, same flow, same playfield, seems really lame and I feel that really takes away justice from this song. Even the Insane difficulty provides more variety orz.
    :arrow: k
  35. 04:29:825 (1) - Shorten 1/12 tick? Having it all the way extended really messes with the hit error ms, easy to slider break for no reason. :arrow: should be fine imo
  36. 04:31:629 (4) - same here with the finish emphasis, spacing could be much higher here too :arrow: I dont like finish for this one
  37. 04:53:058 (3,1,2,3,1) - Having such a strange angle feels awkward between two sliders like these when playing.
  38. 04:30:953 (1) - KIAI not really needed? The two identical verses don't have KIAI either, and they do have the same intensity.
  39. From both playing and modding perspective, some stuff is just too inconsistent / messy for me. NCs feel spammed at certain occasions too. Plays fun and the concept is good tho.
I still feel there's much room for improvement, in terms of consistency, which is quite needed with songs like these in my point of view. I can get an OK score on this, but sometimes I notice some iffy points. Contact me after you've considered my suggestions and we'll see what I can do here.

Concept of the patterns and the hitsounding work is amazing though, good job on that.

Call me back.
Mint
Since there were quite some snapping issues left to fix, I will rebubble #1 instead, so extra checks by multiple BNs can be done to assure that they are fine.
Snapping at 01:33:490 - and 03:38:622 - were kept as is, for both playability motive and the repeat works better as 1/6 as a whole, except for that one repeat.
Decided to not use 1/16 at 03:39:975 (1) - . Even though it may have fit the build-up more, I don't think that's really appropriate here and the snapping here is too vague as well.

Rest looks fine to me.

Rebubble #1.
Sonnyc
t/481202

Take a look on the gathered opinions at here please. Most are agreeing about fixing the final snap.
Sonnyc
Nominated.
smallboat
Check again still nothing to say to this. Approved !
Topic Starter
Shad0w1and
Thanks everyone x3
_DT3
Gratz! :D

Btw, it's too late now, but KwaN told me the name of the artist shouldn't be 'Mizuki Nana' but 'Nana Mizuki' because that's the name she puts on all her albums...?
Topic Starter
Shad0w1and

_DT3 wrote:

Gratz! :D

Btw, it's too late now, but KwaN told me the name of the artist shouldn't be 'Mizuki Nana' but 'Nana Mizuki' because that's the name she puts on all her albums...?
I still respect the romanization more than a false English name.
We respected the previous Shin Ai metadata. Also, on this album, there was no place written Nana Mizuki.
Also I have seen cases like the official artist name change so I don't like online metadata source.
IamKwaN
I doubt for a while too, but alacat told me the album cover shows Mizuki Nana. So, I think we should have both names acceptable. Feel free to choose.

By the way, I plan to propose detailed ranking rules regarding metadata with my colleagues soon since there are so many unwritten rules currently. I want to make things clear.
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