BI (Burst increase): Makes combo bursts come more often [at a rate which is set by the player] (ranked) (no effect on score)
FC (fixed color): Makes all the combo colors one set color of your choice. (ranked) (no effect on score)
GL (glitch): Makes the music 'glitchy'; with the audio randomly cutting out and the pitch changing at complete random. (unranked) (no effect on score)
FG (fog): makes a thick fog cover the screen; limiting visibility. The fog gets thicker [at a rate based on OD] as the song progresses. (ranked) (+ 0.08x)
WG (wings): makes the notes randomly move in the 4 cardinal directions [the speed is based on AR] (ranked) (+ 0.09x)
SC (stream clear): allows you to simply hold down the Z or X button to complete streams. (unranked)
FC (fixed color): Makes all the combo colors one set color of your choice. (ranked) (no effect on score)
GL (glitch): Makes the music 'glitchy'; with the audio randomly cutting out and the pitch changing at complete random. (unranked) (no effect on score)
FG (fog): makes a thick fog cover the screen; limiting visibility. The fog gets thicker [at a rate based on OD] as the song progresses. (ranked) (+ 0.08x)
WG (wings): makes the notes randomly move in the 4 cardinal directions [the speed is based on AR] (ranked) (+ 0.09x)
SC (stream clear): allows you to simply hold down the Z or X button to complete streams. (unranked)
DG (dodge): The game remains the same, except you gotta avoid the fruit. (unranked) (no effect on score)
LN (lined rows): Instead of the catcher moving freely, you can only jump between 6 different grid columns. (ranked) (-0.38x)
ND (no droplets): The droplets in between fruit are now gone. (ranked) (-0.26x)
LN (lined rows): Instead of the catcher moving freely, you can only jump between 6 different grid columns. (ranked) (-0.38x)
ND (no droplets): The droplets in between fruit are now gone. (ranked) (-0.26x)
RX: No longer will you be bothered by speed changes, random sliders, and unperdictable/jumpy patterns of notes. (unranked)
SS (stream sliders): Instead of holding down the button for sliders, you now have to press the button rapidly [similar to taiko drum rolls]. (ranked) (+ 0.04x)
CS (consistency): The BPM/Speed does not change during the whole song. (ranked) (-0.04x)
SS (stream sliders): Instead of holding down the button for sliders, you now have to press the button rapidly [similar to taiko drum rolls]. (ranked) (+ 0.04x)
CS (consistency): The BPM/Speed does not change during the whole song. (ranked) (-0.04x)
DT (double team): Player 1 uses the Z&X keys, Player 2 uses the N&M keys. (unranked)
CS (consistency): The BPM/Speed does not change during the whole song. (ranked) (-0.04x)
CS (consistency): The BPM/Speed does not change during the whole song. (ranked) (-0.04x)
City Ranking - Kinda self explanatory...
When you purchase supporter, bancho bot will announce in all chat rooms: "{Username}, Has just purchased supporter for {X} months & {X} dollars/other currency.
Beatmap creators can set a beatmap to be "supporter only", which means only Osu! supporters can play that beatmap.
There is a new supporter only chat room, as well as, multiplayer games, tournaments, and charts which only supporters can join.
Continent ranking - do i really need to explain this??
When you purchase supporter, bancho bot will announce in all chat rooms: "{Username}, Has just purchased supporter for {X} months & {X} dollars/other currency.
Beatmap creators can set a beatmap to be "supporter only", which means only Osu! supporters can play that beatmap.
There is a new supporter only chat room, as well as, multiplayer games, tournaments, and charts which only supporters can join.
Continent ranking - do i really need to explain this??
Cloud service where your chat logs and local rankings/replays/beatmaps are stored
The ability to create multiplayer games which are locked by what rank you are at
The ability to create multiplayer games which are locked by what rank you are at
More ideas soon! this is just some stuff i thought up.