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AIR - Alone In Kyoto

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Topic Starter
Jonarwhal
This beatmap was submitted using in-game submission on Friday, August 5, 2016 at 12:18:39 PM

Artist: AIR
Title: Alone In Kyoto
Source: Lost In Translation
Tags: downtempo electronica talkie walkie
BPM: 90
Filesize: 5662kb
Play Time: 01:38
Difficulties Available:
  1. Easy (0.94 stars, 69 notes)
  2. Hard (2.29 stars, 162 notes)
  3. Normal (1.47 stars, 101 notes)
Download: AIR - Alone In Kyoto
Information: Scores/Beatmap Listing
---------------
Youtube Video / iTunes

CelsiusLK
BeatofIke

Abandoned .osu Files
Normal was remapped twice before the upload.
If you want to play either of those difficulties, here are download links.
  1. Strangely-Spaced Normal
  2. Still Strangely-Spaced Normal
Change Log
Month.Day.Year
  1. 3.10.16- Uploaded!
  2. 3.25.16- Fixed CS on Easy and Normal.
  3. 3.27.16- Added Custom Hitsounds. Thank you LordRaika.
  4. 3.28.16- Applied -NikoNiko-'s mod.
    Finished hitsounds.
    Moved to Pending!
    Took a bit off the beginning.
    Nerfed Hard's jumps a bit.
    Applied Asaruu N's mod.
  5. 3.31.16- Applied Nelka714's mod.
  6. 4.18.16- Remade storyboard with pulses.
    Arranged CCs to complement storyboard.
    Applied deetz's mod.
  7. Arranged CCs again, but better.
  8. 4.23.16- Applied UndeadCapulet's mod.
  9. 5.3.16- Applied BeatofIke's mod.
-NikoNiko-
Hi from my modding queue again ~

General
When the storyboard began I fell from my chair
Still love those blankets
I would cut off some of the start of the song (30 seconds weird sounds would be a little waste)
This song needs an epilepsy warning due to the frequently changing colors (in the tab design->misc toggles->Display epilepsy warning
Open
Either I'm blind or you did a very good job on this map probably blind, since I haven't found any really important mistakes in terms of mapping.
Good job here
Good luck with your map :3
Topic Starter
Jonarwhal

-NikoNiko- wrote:

Hi from my modding queue again ~

General
When the storyboard began I fell from my chair
Still love those blankets
I would cut off some of the start of the song (30 seconds weird sounds would be a little waste)
This song needs an epilepsy warning due to the frequently changing colors (in the tab design->misc toggles->Display epilepsy warning Fixed~
Open
Either I'm blind or you did a very good job on this map probably blind, since I haven't found any really important mistakes in terms of mapping.
Good job here
Good luck with your map :3
Thank you so much for your nice words and your mod.
And thanks for the mutual friendship. ^_^
Asaiga
Easy and Normal
I couldn't find any error in that, I think and they are as fine as they are now :oops:

Hard
Well, this mod based on my unnatural feeling about it. If you are against this, please don't change any because I also believe this map set is perfect and playable, nothing wrong with it :D
00:08:518 (3) - A reverse arrow
00:10:351 - A note between (1) and slider (3)
00:11:185 (4) - A reverse arrow

Beautiful melody! Hope it gets ranked soon :oops:
Topic Starter
Jonarwhal

Asaruu N wrote:

Easy and Normal
I couldn't find any error in that, I think and they are as fine as they are now :oops:

Hard
Well, this mod based on my unnatural feeling about it. If you are against this, please don't change any because I also believe this map set is perfect and playable, nothing wrong with it :D
00:08:518 (3) - A reverse arrow Fixed~
00:10:351 - A note between (1) and slider (3) I think it's fine as it is there.
00:11:185 (4) - A reverse arrow Fixed~

Beautiful melody! Hope it gets ranked soon :oops: Thank you~
Thanks for your mod~!! I will get to work on yours as soon as I can! :D
Nelka714
hi there
mod4mod here

SPOILER

General


  1. I dunno, but there is a random bookmark nearby 01:55:185
  2. 01:32:518 - Is it just me, or storyboard's background become black here? Happened when I test it in Play, not in Edit.

Easy

  1. 00:07:185 (1) - Move it to middle? Just my opinion, though.

Normal

  1. 00:29:519 (2,3) - Blanket circle 2 with slider 3?

Hard

  1. 00:12:185 (4,2) - Place both of them between 00:12:518 (1) and 00:13:851 (3) ?
  2. 00:19:851 (5,1) - Suggestion :

that's all i can do
i hope it's helpful
Topic Starter
Jonarwhal

Nelka714 wrote:

hi there
mod4mod here

SPOILER

General


  1. I dunno, but there is a random bookmark nearby 01:55:185 Bookmarks are to help the mapper, I don't think they affect playing at all.
  2. 01:32:518 - Is it just me, or storyboard's background become black here? Happened when I test it in Play, not in Edit. I'm trying to fix this.

Easy

  1. 00:07:185 (1) - Move it to middle? Just my opinion, though. I don't want to stack it.

Normal

  1. 00:29:519 (2,3) - Blanket circle 2 with slider 3? Fixed~

Hard

  1. 00:12:185 (4,2) - Place both of them between 00:12:518 (1) and 00:13:851 (3) ? Fixed for (2), but there's no way to do that for (4).
  2. 00:19:851 (5,1) - Suggestion : This map has enough blankets... I made them curve a bit less though.

that's all i can do
i hope it's helpful It is.
Thanks for modding~!! :D
ac8129464363
[easy]
00:44:518 (1) - just curious as to why you chose to map this differently than the other ooOOOOOOOs. could potentially be confusing to easy players.
01:05:851 (1,2) - the blanket looks pretty noticeably messy

hitsounds sound super empty in the beginning, you could use a different soft whistle at places like 00:07:185 (1) - imo to make it sound less repetitive

[normal]
01:27:186 (1) - ignoring the sound you've been whistling actively feels pretty weird

same applies to this diff, it could have places like 00:23:518 - whistled imo as well

[hard]
01:07:851 (5,6,7) - 01:18:518 (5,6,7) - why are these triples stacked lol
01:08:518 (1) - feels like too little impact on that piano note, the map has a lot of large spacings for these notes so having it this small is kind of ehh
01:11:185 (1) - same
01:11:185 (1,2,3,4,1) - whats up with this spacing
01:14:518 (2) - dunno if this slider is necessary, there's nothing to special in the song to map a squished up slider to here imo, and it stands out a lot
01:29:518 (5,1) - yeeah this jump feels way too small imo, could give more impact to that piano here
01:32:518 (1) - just my opinion, but it could be cool to stack this note on 4's tail, to separate it from all of the other piano sounds in the kiais as it sounds a bit different and ends the song. it would cause the player to stop for a moment and feel it differently.

yea same thing about hitsounding here too

in general I think normal is a bit too hard as well, considering how easy easy is. it's at least worth looking into imo, maybe the spacing or density could be nerfed, with less objects connected by 1/2.

the diffs are pretty clean, and there's not much to mod here imo. symmetry's not really my thing but I think you have the right idea in a lot of places.

good luck!

would be super cool if you colourhax'd to the sb colours
Topic Starter
Jonarwhal

deetz wrote:

[easy]
00:44:518 (1) - just curious as to why you chose to map this differently than the other ooOOOOOOOs. could potentially be confusing to easy players. I don't know either. Fixed~
01:05:851 (1,2) - the blanket looks pretty noticeably messy Fixed~

hitsounds sound super empty in the beginning, you could use a different soft whistle at places like 00:07:185 (1) - imo to make it sound less repetitive I added a few more in the beginning. Imo, a repetitive song can have repetitive hitsounds.

[normal]
01:27:186 (1) - ignoring the sound you've been whistling actively feels pretty weird Fixed~

same applies to this diff, it could have places like 00:23:518 - whistled imo as well Fixed in Normal and Hard. Did something different in Easy.

[hard]
01:07:851 (5,6,7) - 01:18:518 (5,6,7) - why are these triples stacked lol
01:08:518 (1) - feels like too little impact on that piano note, the map has a lot of large spacings for these notes so having it this small is kind of ehh Somewhat fixed with previous suggestion.
01:11:185 (1) - same Fixed~
01:11:185 (1,2,3,4,1) - whats up with this spacing Fixed with previous~
01:14:518 (2) - dunno if this slider is necessary, there's nothing to special in the song to map a squished up slider to here imo, and it stands out a lot I think I made it stand out less.
01:29:518 (5,1) - yeeah this jump feels way too small imo, could give more impact to that piano here Fixed~
01:32:518 (1) - just my opinion, but it could be cool to stack this note on 4's tail, to separate it from all of the other piano sounds in the kiais as it sounds a bit different and ends the song. it would cause the player to stop for a moment and feel it differently. I don't like tailstacking though.

yea same thing about hitsounding here too Fixed as you suggested in Hard.

in general I think normal is a bit too hard as well, considering how easy easy is. it's at least worth looking into imo, maybe the spacing or density could be nerfed, with less objects connected by 1/2. Look at the "Abandoned .osu's" box in the description. I have versions of Normal with nerfed DS already. I chose this one because it makes the star difficulty set roughly 1, 1.6, and 2.2.

the diffs are pretty clean, and there's not much to mod here imo. symmetry's not really my thing but I think you have the right idea in a lot of places. Thank you~

good luck!

would be super cool if you colourhax'd to the sb colours I did this and added pulses. :3
Thank you for modding~!!
UndeadCapulet
Hi, from my modding queue! (you coulda just asked, silly)

General

Maybe add some sort of hitsounding to emphasize the downbeat during the earlier parts of the song, since right now there's almost nothing.
And it'd be great if you could find a 192kbps mp3 as well~

---

Hard

  1. 00:17:851 (1) - ctrl+g this so there's more motion?
  2. 00:32:185 (2,3) - too big of a jump for this imo, if anything you should have 2 be the jump to emphasize the high note. I tried this arrangement, where 2 is stacked over 4's head, and I think it fits well, since 00:30:851 (4) - already shares symmetry with 00:29:518 (2) - I don't think the extra symmetry is needed. But idk you'd probably be better at finding something that fits your style.
  3. 00:53:851 (3,4) - I think this layout is more fun to play, with more interesting angles. Your current arrangement is pretty dull imo
  4. 01:11:185 (1,2,3,4) - These aren't rotated at equal angles and they don't form a perfect shape, so they look really out of place in your mapping style.
---

Normal

  1. 00:08:519 (3,4) - Really weird that you don't just map the melody notes and instead map something with no sound.
  2. 01:09:852 (3) - A bit too high so it's not actually symmetrical with the earlier slider.
  3. 01:32:519 (1) - You can still have a note on the downbeat and then start the spinner on the blue or tick, it won't throw off players of this difficulty.
---

Easy

00:44:518 (1,1) - wtf

---
pretty song ww
Topic Starter
Jonarwhal

UndeadCapulet wrote:

Hi, from my modding queue! (you coulda just asked, silly)

General

Maybe add some sort of hitsounding to emphasize the downbeat during the earlier parts of the song, since right now there's almost nothing. I'll consider it. Maybe later.
And it'd be great if you could find a 192kbps mp3 as well~ Fixed~

---

Hard

  1. 00:17:851 (1) - ctrl+g this so there's more motion? I Ctrl+g'd the slider before it.
  2. 00:32:185 (2,3) - too big of a jump for this imo, if anything you should have 2 be the jump to emphasize the high note. I tried this arrangement, where 2 is stacked over 4's head, and I think it fits well, since 00:30:851 (4) - already shares symmetry with 00:29:518 (2) - I don't think the extra symmetry is needed. But idk you'd probably be better at finding something that fits your style. Maybe I could just put (2)in the middle.
  3. 00:53:851 (3,4) - I think this layout is more fun to play, with more interesting angles. Your current arrangement is pretty dull imo Fixed~
  4. 01:11:185 (1,2,3,4) - These aren't rotated at equal angles and they don't form a perfect shape, so they look really out of place in your mapping style.Improved~
---

Normal

  1. 00:08:519 (3,4) - Really weird that you don't just map the melody notes and instead map something with no sound. Fixed, I think.
  2. 01:09:852 (3) - A bit too high so it's not actually symmetrical with the earlier slider. Fixed~
  3. 01:32:519 (1) - You can still have a note on the downbeat and then start the spinner on the blue or tick, it won't throw off players of this difficulty. Fixed~
---

Easy

00:44:518 (1,1) - wtf Accident from messing with combo colors. Fixed~

---
pretty song ww
Thanks for modding~!! :D
Zyl
From my queue




[Easy]

Easy diff
00:21:016 (3) - Doesn't looks good
00:40:349 (2,3) - same
00:45:683 (2,3) - Fix blanket
00:53:016 (3,4,5,6) - too hard for beginners
00:55:683 (1,2) - Fix blanket

that's all really good diff :3
try to fix some things on storyboard (again~)

[Normal]

Normal diff
00:08:351 (2,3) - Fix flow
00:09:351 (3,4) - Fix blanket
well there is a lot of (bad) blankets xDD so fix them

Not bad, not bad gl :)
Topic Starter
Jonarwhal

Trent83 wrote:

From my queue




[Easy]

Easy diff
00:21:016 (3) - Doesn't looks good Fixed, I think.
00:40:349 (2,3) - same Be more specific. I don't see what's wrong with it.
00:45:683 (2,3) - Fix blanket Fixed~
00:53:016 (3,4,5,6) - too hard for beginners Fixed~
00:55:683 (1,2) - Fix blanket Fixed~

that's all really good diff :3
try to fix some things on storyboard (again~)

[Normal]

Normal diff
00:08:351 (2,3) - Fix flow The flow looks fine.
00:09:351 (3,4) - Fix blanket Fixed~
well there is a lot of (bad) blankets xDD so fix them I'll try.

Not bad, not bad gl :)
Thanks for modding~!!
BeatofIke
[General]
  1. You have unsnapped objects on your Easy and Normal difficulties. To fix this, make sure that your beat snap divisor is at 1/4 or 1/2 first of all and then go to Timing -> Resnap All Notes to fix this issue.
[Easy]
  1. 00:54:351 (5) - Move this slider at 316|192 for perfect symmetry. Adjust spacing if necessary. You could also replace this slider with 2 circles if you like. It would be easier to do symmetry here.
  2. 00:58:351 (1) - Add clap at the start of this slider and remove clap at the start of 00:59:684 (2).
[Normal]
  1. 00:07:685 (1,2,3) - Pretty awkward that the spacing between 00:07:685 (1,2) and 00:08:351 (2,3) are spaced the same, but 00:07:685 (1,2) is 1/1 beats apart and 00:08:351 (2,3) is 1/2 beats apart. My suggestion is to either stack 00:07:685 (1) with the start of 00:08:351 (2) or adjust spacing at 00:07:685 (1,2), so it is 1.2x instead of 0.6x to prevent confusion.
  2. 01:02:351 (3) - I would remove clap here, since there is nothing in the music that is emphasizing it.
  3. 01:28:018 (2) - Remove clap at start of this slider? Maybe add the clap at 01:27:685 (1) instead.
Nice symmetry, simple map, and relaxing music. Fell free to call me back for a recheck. :)
Topic Starter
Jonarwhal

BeatofIke wrote:

[General]
  1. You have unsnapped objects on your Easy and Normal difficulties. To fix this, make sure that your beat snap divisor is at 1/4 or 1/2 first of all and then go to Timing -> Resnap All Notes to fix this issue. All Fixed~
[Easy]
  1. 00:54:351 (5) - Move this slider at 316|192 for perfect symmetry. Adjust spacing if necessary. You could also replace this slider with 2 circles if you like. It would be easier to do symmetry here.
  2. 00:58:351 (1) - Add clap at the start of this slider and remove clap at the start of 00:59:684 (2). All Fixed~
[Normal]
  1. 00:07:685 (1,2,3) - Pretty awkward that the spacing between 00:07:685 (1,2) and 00:08:351 (2,3) are spaced the same, but 00:07:685 (1,2) is 1/1 beats apart and 00:08:351 (2,3) is 1/2 beats apart. My suggestion is to either stack 00:07:685 (1) with the start of 00:08:351 (2) or adjust spacing at 00:07:685 (1,2), so it is 1.2x instead of 0.6x to prevent confusion.
  2. 01:02:351 (3) - I would remove clap here, since there is nothing in the music that is emphasizing it.
  3. 01:28:018 (2) - Remove clap at start of this slider? Maybe add the clap at 01:27:685 (1) instead. All Fixed~
Nice symmetry, simple map, and relaxing music. Fell free to call me back for a recheck. :) I will as soon as I find you~
Thanks for the mod and the star~
BeatofIke
On Normal difficulty, the last spinner at 01:33:185 (1) is unsnapped. Fix that and you should be good :3
Topic Starter
Jonarwhal

BeatofIke wrote:

On Normal difficulty, the last spinner at 01:33:185 (1) is unsnapped. Fix that and you should be good :3
Fixed~ It's snapped on a red tick now.
BeatofIke
I forgot to mention something: In your tags, "intrumental" is not really needed in your tags (you also spelled it wrong lol), since this map will be categorized based on genre and language (if any), so no need to add "intrumental" in your tags. :3
Topic Starter
Jonarwhal

BeatofIke wrote:

I forgot to mention something: In your tags, "intrumental" is not really needed in your tags (you also spelled it wrong lol), since this map will be categorized based on genre and language (if any), so no need to add "intrumental" in your tags. :3
Fixed~
BeatofIke
Good luck~
Topic Starter
Jonarwhal

BeatofIke wrote:

Good luck~
Thank youuuu~!! ^w^
BeatofIke
Bubble Repaired~
Topic Starter
Jonarwhal

BeatofIke wrote:

Bubble Repaired~
Thanks again!
TheLeviathan
Hi, From your modding queue

Mapped fair enough, just few "cosmetic changes" that you can consider, but that's just my personal opinion and most of the things are not like that is wrong how it is now

Easy


First of all, you could change combos more often, like 00:13:018 (1,2,3,4,5) - NC from 3
00:29:018 (1,2) - Change angle of slider so it was in line with 1 note
01:06:351 (1) - tbh i don't think this part is different from all ones before, and the following ones. Could make this reverse slider like 01:09:018 (1) - or slider and note
01:22:351 (1) - might be personal, but i don't like this as single note, i think this should be begin of slider, followed up with 2 single notes


Normal

Again, don't extend combos up to 8 notes, cut them half a size. It seems pretty cool

So few things here, see this? 00:51:351 (2) and then 00:52:685 here 00:54:018 and here, there are no notes, which is kinda unfair in my opinion... BUT... If you think that it is fair, then at least start a new combo from here 00:51:685 (3) - because you kinda started mapping complete different flow

Hard

00:33:685 (4) - mind Cntl+G it? looks cool, and adds a bit of jump into flow
00:43:685 (3,4) - this spacing is not unacceptable, but i do recommend to start new combo from 3 in this case
01:05:018 (4) - NC?
01:26:351 (3) - ^


That's all what my ayes could see, good luck further
Topic Starter
Jonarwhal
POP

TheLeviathan wrote:

Hi, From your modding queue hey there~

Mapped fair enough, just few "cosmetic changes" that you can consider, but that's just my personal opinion and most of the things are not like that is wrong how it is now

Easy


First of all, you could change combos more often, like 00:13:018 (1,2,3,4,5) - NC from 3 That would just make tag-coop game-play more difficult imo.
00:29:018 (1,2) - Change angle of slider so it was in line with 1 note Fixed~
01:06:351 (1) - tbh i don't think this part is different from all ones before, and the following ones. Could make this reverse slider like 01:09:018 (1) - or slider and note Fixed~
01:22:351 (1) - might be personal, but i don't like this as single note, i think this should be begin of slider, followed up with 2 single notes That would take emphasis away from 01:23:018 - here.


Normal

Again, don't extend combos up to 8 notes, cut them half a size. It seems pretty cool Same as other diff.

So few things here, see this? 00:51:351 (2) and then 00:52:685 here 00:54:018 and here, there are no notes, which is kinda unfair in my opinion... BUT... If you think that it is fair, then at least start a new combo from here 00:51:685 (3) - because you kinda started mapping complete different flow I added something 00:54:018 - here.

Hard

00:33:685 (4) - mind Cntl+G it? looks cool, and adds a bit of jump into flow Sure
00:43:685 (3,4) - this spacing is not unacceptable, but i do recommend to start new combo from 3 in this case Spacing is fine, it gives emphasis to the weird sound 00:44:351 - here.
01:05:018 (4) - NC? Why?
01:26:351 (3) - ^ ^


That's all what my ayes could see, good luck further
Thank you for modding! :D
I'll work on your M4M soon.
BeatofIke
Bubble Repair~
Topic Starter
Jonarwhal

BeatofIke wrote:

Bubble Repair~
Thank you!!
Iceskulls
[easy]
  1. fine
[normal]
  1. 00:09:351 (3) - this make the rhythm here sound really weird , you decide to ignore the bell like sound here 00:09:685 - now this make the rhythm for this beat here a bit really inconsistent with the others like you start off with emphasis on that bell sound here 00:08:351 (2) - and later on you also emphasis the bell sound consistently but well with the way you decide not to emphasis it here 00:09:351 (3) - make the rhythm play not so natural cus with the current rhythm idea it obvious that the bell sound is expected to be mapped so try this rhythm instead ?
  2. 00:34:685 (2) - 00:45:351 (2) - similair ^

    now my main concern is that eventhough it's a 90 bpm song but i still believe the way you use a lots of 1/2 notes with only few 1/1 break with the way you did this here it make the intensity of rhythm difference between normal and hard seems to be really like not so much which is not very good imo also it make the intensity of rhythm difference between normal and easy not good as well since easy got pretty much simple 1/1 but that ok since it aim for beginner but this normal one is like a big step from easy which is too much , i recommend you to reduce the usage of 1/2 a bit to make it looks more like a normal rhythm eventhough the icon might not be normal icon but if the map play like normal diff it's fine , here is an example of place that you can't delete 1/2 to create some 1/1 break 00:14:018 - 00:16:685 - 00:19:351 - 00:22:018 - 00:58:685 - 01:07:351 - well still some place can give a bit rework on rhythm to make the 1/1 break exist tho so yea i think this normal got too much 1/2 for it , remove some 1/2 would make this looks more like common normal diff and also make the intensity spread a lots better
[hard]
  1. 00:07:685 (1,2,3) - would be better to give some difference between 1/1 and 1/2 spacing , current looks very similiar so it would make the spacing here a bit confusing , i recommend you to reduce spacing here 00:08:351 (2,3) - or you can increas spacing here 00:07:685 (1,2) -
  2. 00:10:018 (4,1) - this is a very weird rhythm transition one since (1) beat doesn't sound that much stong to make this idea of rhythm work well imo lol i think (1) beat work well with the sliderend more than the clickable note one so i think 1/1 slider would fit better than 00:10:018 (4,1) -
  3. 00:14:351 (3,4) - a very weird spacing choice here , i don't think 00:15:351 (4) - sound that strong to make the high spacing here work well it just feel awkward instead so consider lower spacing here
  4. 00:16:685 (2,3,4) - ^similiar i think 00:17:351 (3,4) - work with high spacing better than 00:16:685 (2,3) - cus (4) sound more emphasized
  5. 00:31:685 (1,2,3) - ^ yea for this one consistent spacing make the pattern flow better imo
that's all
Topic Starter
Jonarwhal

CelsiusLK wrote:

[easy]
  1. fine
[normal]
  1. 00:09:351 (3) - this make the rhythm here sound really weird , you decide to ignore the bell like sound here 00:09:685 - now this make the rhythm for this beat here a bit really inconsistent with the others like you start off with emphasis on that bell sound here 00:08:351 (2) - and later on you also emphasis the bell sound consistently but well with the way you decide not to emphasis it here 00:09:351 (3) - make the rhythm play not so natural cus with the current rhythm idea it obvious that the bell sound is expected to be mapped so try this rhythm instead ? All Fixed~
  2. 00:34:685 (2) - 00:45:351 (2) - similair ^ All Fixed~

    now my main concern is that eventhough it's a 90 bpm song but i still believe the way you use a lots of 1/2 notes with only few 1/1 break with the way you did this here it make the intensity of rhythm difference between normal and hard seems to be really like not so much which is not very good imo also it make the intensity of rhythm difference between normal and easy not good as well since easy got pretty much simple 1/1 but that ok since it aim for beginner but this normal one is like a big step from easy which is too much , i recommend you to reduce the usage of 1/2 a bit to make it looks more like a normal rhythm eventhough the icon might not be normal icon but if the map play like normal diff it's fine , here is an example of place that you can't delete 1/2 to create some 1/1 break 00:14:018 - 00:16:685 - 00:19:351 - 00:22:018 - 00:58:685 - 01:07:351 - well still some place can give a bit rework on rhythm to make the 1/1 break exist tho so yea i think this normal got too much 1/2 for it , remove some 1/2 would make this looks more like common normal diff and also make the intensity spread a lots better I removed several of these, but I kept them in the kiai section
[hard]
  1. 00:07:685 (1,2,3) - would be better to give some difference between 1/1 and 1/2 spacing , current looks very similiar so it would make the spacing here a bit confusing , i recommend you to reduce spacing here 00:08:351 (2,3) - or you can increas spacing here 00:07:685 (1,2) - I 00:08:351 (2,3) - made these closer and stacked 00:07:685 (1) - this~
  2. 00:10:018 (4,1) - this is a very weird rhythm transition one since (1) beat doesn't sound that much stong to make this idea of rhythm work well imo lol i think (1) beat work well with the sliderend more than the clickable note one so i think 1/1 slider would fit better than 00:10:018 (4,1) - Fixed~
  3. 00:14:351 (3,4) - a very weird spacing choice here , i don't think 00:15:351 (4) - sound that strong to make the high spacing here work well it just feel awkward instead so consider lower spacing here Fixed~
  4. 00:16:685 (2,3,4) - ^similiar i think 00:17:351 (3,4) - work with high spacing better than 00:16:685 (2,3) - cus (4) sound more emphasized Fixed~
  5. 00:31:685 (1,2,3) - ^ yea for this one consistent spacing make the pattern flow better imo Fixed~
that's all
BeatofIke
Rechecked this mapset once more lol
Anyways, let's try this one again :3
Iceskulls
:[

normal
  1. 00:45:685 (2,3,4,5,6,7,8) - can change 00:47:685 (5) - to one 1/1 circle only , if you take a looks at easy you will know how big difference is between these two diff so it should be better to just use less 1/2 here to make it a bit balance with easy more
  2. 01:19:685 (1,2,3,4) - can use this rhythm instead for better balancing puu.sh/qos53/dddbdbce47.jpg or something eles that simple
  3. 01:25:018 (1,2,3,4) - similiar , better change to http://puu.sh/qos29/5d34737f24.jpg or something eles that simple
anyways i use this as the reference of how normal should be balance with easy in case you are curious why i care about normal a lots
Topic Starter
Jonarwhal

CelsiusLK wrote:

:[

normal
  1. 00:45:685 (2,3,4,5,6,7,8) - can change 00:47:685 (5) - to one 1/1 circle only , if you take a looks at easy you will know how big difference is between these two diff so it should be better to just use less 1/2 here to make it a bit balance with easy more
  2. 01:19:685 (1,2,3,4) - can use this rhythm instead for better balancing puu.sh/qos53/dddbdbce47.jpg or something eles that simple
  3. 01:25:018 (1,2,3,4) - similiar , better change to http://puu.sh/qos29/5d34737f24.jpg or something eles that simple
    Fixed All!
anyways i use this as the reference of how normal should be balance with easy in case you are curious why i care about normal a lots
This map is now cured from the 1/2 pattern plague.
You didn't say "good luck" so I'm asking for another recheck. :]
Thanks for modding!
Iceskulls
easy
just notice that ar is 1 here , mmm i think ar 2 would fit better here since the 1/1 rhythm here is a bit intense and doesn't really fit for low ar like 1 much ar 2 would fit the intensity of the rhythm here better

normal
00:11:018 (1) - this shouldn't be nc isn't it lol , i see you do the nc every 2nd downbeat on the intro part here
01:25:018 (1,2) - 01:30:351 (1,2) - spacing error

i guess this is the last recheck
call me back
Topic Starter
Jonarwhal

CelsiusLK wrote:

easy
just notice that ar is 1 here , mmm i think ar 2 would fit better here since the 1/1 rhythm here is a bit intense and doesn't really fit for low ar like 1 much ar 2 would fit the intensity of the rhythm here better Fixed~

normal
00:11:018 (1) - this shouldn't be nc isn't it lol , i see you do the nc every 2nd downbeat on the intro part here Fixed, but I switched some other things around 00:13:018 - so this can be green
01:25:018 (1,2) - 01:30:351 (1,2) - spacing error Fixed~

i guess this is the last recheck
call me back
Thanks for the many rechecks.
I'm calling you back now.
Iceskulls
alright so
thing that changed here are
- artist is changed to "AIR" cus the band official site actually use "AIR" there
- normal got nerf a lots to make the spread from easy to normal good , still i believe the spread from normal to hard is still good as it is

so re-bubbled for major fix

metadata http://www.aircheology.com/
Topic Starter
Jonarwhal

CelsiusLK wrote:

alright so
thing that changed here are
- artist is changed to "AIR" cus the band official site actually use "AIR" there
- normal got nerf a lots to make the spread from easy to normal good , still i believe the spread from normal to hard is still good as it is

so re-bubbled for major fix

metadata http://www.aircheology.com/
Thank youuuu~!! :) :) :)
BeatofIke
I re-checked the mapset one last time. Have Fun! You deserve it :)
Topic Starter
Jonarwhal

BeatofIke wrote:

I re-checked the mapset one last time. Have Fun! You deserve it :)
Thank you! Thank you! Thank you!! :D :D :D
Modem
Congrats~
Topic Starter
Jonarwhal

Modem wrote:

Congrats~
Thank you! :D
Xayler
Grats for the first ranked set my buddy! ;)
Topic Starter
Jonarwhal

Xayler wrote:

Grats for the first ranked set my buddy! ;)
Thank you! >w<
CaffeAmericano
congratz on your first qualify~ hopefully first of many ;)
Topic Starter
Jonarwhal

CaffeAmericano wrote:

congratz on your first qualify~ hopefully first of many ;)
Thank you! I hope you get many qualifies~!!
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