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Yui Horie - Silky Heart (TV Size)

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Topic Starter
Weez
This beatmap was submitted using in-game submission on March-30-11 at 3:20:06 PM

Artist: Yui Horie
Title: Silky Heart (TV Size)
Source: Toradora!
Tags: Opening 2 vincerio lovhin456 OnosakiHito
BPM: 135
Filesize: 8935kb
Play Time: 01:28
Difficulties Available:
  1. Ami-Insane (4.93 stars, 270 notes)
  2. Kitamura-Normal (2.8 stars, 104 notes)
  3. lovhin's Ryuji-Easy (1.26 stars, 73 notes)
  4. Ono's Taiko (4.94 stars, 389 notes)
  5. Taiga-Hard (4.44 stars, 168 notes)
  6. vincerio's Minori-Insane (4.98 stars, 314 notes)
Download: Yui Horie - Silky Heart (TV Size)
Download: Yui Horie - Silky Heart (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 3rd beatmap!

Yaaaaay Toradora <3
Ryuji diff done by lovhin456
Minori diff done by vincerio
Taiko diff done by OnosakiHito
Re-download if you got this before March 30 Changed the video

Thank you all :D
Saten
The link on your signature doesn't work btw

Star~
Topic Starter
Weez

Saten-san wrote:

The link on your signature doesn't work btw

Star~
i know
fixed now
Musty
Oh , FUUU you have uploaded it ( I almost put it too :< )

Nice map :>
Shana
taigar taigar taigar = Toradora!
jameskong1
NICE~~
can I make a hard diff?.?
star~
:)
Topic Starter
Weez

jameskong1 wrote:

NICE~~
can I make a hard diff?.?
star~
:)
Sure go right ahead
jameskong1

Weezy wrote:

jameskong1 wrote:

NICE~~
can I make a hard diff?.?
star~
:)
Sure go right ahead
Wow a quick response~
Topic Starter
Weez

jameskong1 wrote:

Wow a quick response~
I was on and just saw it XD
Saten
Happy New Year Weezy!

Here's something unexpected :D
Topic Starter
Weez

Saten-san wrote:

Happy New Year Weezy!

Here's something unexpected :D
yaaay thanks :D and happy new years to you
Mok
Hiii :3

[General]
Map's good, i'm providing a better video :) -> http://www.mediafire.com/?7gexh2k00mj544g
^ this means i'll mod only things i don't like, in graphic way.

[Kitamura]
00:20:774 (4) - http://osu.ppy.sh/ss/45696
00:35:219 (5) - Use thie one here above ^ but rotating it 90° clockwise.
00:38:774 (2) - http://osu.ppy.sh/ss/45698
00:41:441 (6) - Like the one of 00:35:219 (5), but horizontally flipped.
00:49:886 (1) - Put the end tick 3 gris up.
ziin
Good news everyone, I like toradora, so I guess I'll mod this.

[general]
Delete the osb if you're not using it and redo the full submit. Doesn't have to happen immediately.

[sounds]
this is a clapping song, at least during kiai. usually claps are found on beats 2 and 4, but there are some spots where it goes 2,4,2,4,2,4,2,e of 3,+ of 3,4 (go play http://osu.ppy.sh/s/12216 for the last part of this rhythm). I think a whistle on beats 1 and 3 or wherever there is a bass drum hit sound really good.

[easy]
SPOILER
this is too hard for an easy IMO. The map's not fun due to lack of a downbeat. Since I think easy is better than normal, I'll try to provide suggestions to get the beats off the red notes and onto the white ones.
00:04:330 copy what you did before or do this:

00:11:663 keep on with the sliders, ignore the lyrics.
00:13:219 (3,4) good, keep these.
00:22:108 go with the half beat here.
00:29:219 half beat sliders here so it seems like it picks up, but you're still hitting the same beats. You can add in a few red notes, but keep it mostly white.
00:57:441 get rid of this beat
01:01:219 repeat what you did earlier
01:06:552 shorten the slider to make it have a red beat in the middle, and add a beat where the end of the slider used to be.
01:11:663 repeat what you did earlier, perhaps spice it up a little with a note on every white beat now.
01:14:774 extend the previous slider to here (remove repeater and add a clap to go with music)
silence the spinner at the end.

[normal+]
SPOILER
You've got a perfect clapping song, yet you're using zero claps. There's only a few sections with claps built in. You've got a nice bass drum going most of the time but only on the beat. I think emphasizing that with a whistle on every bass hit sounds good.
00:13:219 this is like, the perfect spot for a spinner.
00:44:997 finish
00:50:108 not digging the slider
00:52:108 finish
00:52:330 this doesn't match the previous two.
00:53:663 just stack 3 and 4
00:54:552 If you put in a spinner earlier, take out this spinner and put in beats plus a long slider.
01:27:219 end spinner here
01:27:886 start a straight slider here until 01:28:552

The kiai section doesn't really follow either the lyrics or the beat faithfully, and there's breaks in the beats for no apparent reason (where there should be claps!).

[palm top tiger]
SPOILER
insane is anything goes. I sort of like the map, but there are parts which are overstepped. If there's one thing I hate, it's notes or beats on something that is not in the BGM, and this map is chock full of them, so that's the only thing I'm going to point out (if I don't say anything it's because there is no beat in the BGM at this spot). Don't get me wrong, I like streams, just not when you made it up.
00:03:997
00:06:997
00:07:552
00:11:330 there IS a beat here
00:13:663
00:14:108 to 00:14:997 is rageworthy.
00:27:663 to 00:29:219 has beats on most of those notes, but there's a ewi playing which leaves out a few beats, and you should too.
00:42:663
00:42:886
00:53:997 the notes in this section which have that mid range note in the background need a finish (you've got it right in normal+
00:55:886
00:56:219
00:56:441
00:56:886
01:19:663 double check that you want this slider here and not on the blue note. She sings something different which sounds better than just following the beat IMO.
01:27:663 most of these beats are made up.

I like the maps and the song, but the made up notes are a deal breaker for me, so I can't give you a star unless you fix the streams. I think that taking away notes makes a rhythm much more interesting (and somewhat harder too).
Topic Starter
Weez

ziin wrote:

Good news everyone, I like toradora, so I guess I'll mod this.

[general]
Delete the osb if you're not using it and redo the full submit. Doesn't have to happen immediately.

[sounds]
this is a clapping song, at least during kiai. usually claps are found on beats 2 and 4, but there are some spots where it goes 2,4,2,4,2,4,2,e of 3,+ of 3,4 (go play http://osu.ppy.sh/s/12216 for the last part of this rhythm). I think a whistle on beats 1 and 3 or wherever there is a bass drum hit sound really good.

[easy]
SPOILER
this is too hard for an easy IMO. The map's not fun due to lack of a downbeat. Since I think easy is better than normal, I'll try to provide suggestions to get the beats off the red notes and onto the white ones.
00:04:330 copy what you did before or do this:

00:11:663 keep on with the sliders, ignore the lyrics.
00:13:219 (3,4) good, keep these.
00:22:108 go with the half beat here.
00:29:219 half beat sliders here so it seems like it picks up, but you're still hitting the same beats. You can add in a few red notes, but keep it mostly white.
00:57:441 get rid of this beat
01:01:219 repeat what you did earlier
01:06:552 shorten the slider to make it have a red beat in the middle, and add a beat where the end of the slider used to be.
01:11:663 repeat what you did earlier, perhaps spice it up a little with a note on every white beat now.
01:14:774 extend the previous slider to here (remove repeater and add a clap to go with music)
silence the spinner at the end.

[normal+]
SPOILER
You've got a perfect clapping song, yet you're using zero claps. There's only a few sections with claps built in. You've got a nice bass drum going most of the time but only on the beat. I think emphasizing that with a whistle on every bass hit sounds good.
00:13:219 this is like, the perfect spot for a spinner.
00:44:997 finish
00:50:108 not digging the slider
00:52:108 finish
00:52:330 this doesn't match the previous two.
00:53:663 just stack 3 and 4
00:54:552 If you put in a spinner earlier, take out this spinner and put in beats plus a long slider.
01:27:219 end spinner here
01:27:886 start a straight slider here until 01:28:552

The kiai section doesn't really follow either the lyrics or the beat faithfully, and there's breaks in the beats for no apparent reason (where there should be claps!).

[palm top tiger]
SPOILER
insane is anything goes. I sort of like the map, but there are parts which are overstepped. If there's one thing I hate, it's notes or beats on something that is not in the BGM, and this map is chock full of them, so that's the only thing I'm going to point out (if I don't say anything it's because there is no beat in the BGM at this spot). Don't get me wrong, I like streams, just not when you made it up.
00:03:997
00:06:997
00:07:552
00:11:330 there IS a beat here
00:13:663
00:14:108 to 00:14:997 is rageworthy.
00:27:663 to 00:29:219 has beats on most of those notes, but there's a ewi playing which leaves out a few beats, and you should too.
00:42:663
00:42:886
00:53:997 the notes in this section which have that mid range note in the background need a finish (you've got it right in normal+
00:55:886
00:56:219
00:56:441
00:56:886
01:19:663 double check that you want this slider here and not on the blue note. She sings something different which sounds better than just following the beat IMO.
01:27:663 most of these beats are made up.

I like the maps and the song, but the made up notes are a deal breaker for me, so I can't give you a star unless you fix the streams. I think that taking away notes makes a rhythm much more interesting (and somewhat harder too).
god damn o_o time to get busy with this
will take some into consideration and thanks for making this a hard mod :/
nante
[General]
I'd recommend you to switch soft-hitnormal with normal-hitnormal. Normal one fits better.
Consider making a hitclap pattern in kiai time(maybe on every full beat?)
I've (probably, I hope it wasn't my osu who added it) received an osb file. Please delete it.

[Insane]
00:22:330 (1,2,3,4,5,6) - spacing between these notes?
00:46:330 (1,2,3,4) - ^
01:04:997 (3) - I might be wrong, but probably you need to move it 1 or 2 lvl4 grids down
01:16:774 (7) - add a note
01:16:330 (6) - ^
01:20:774 (3,4,5) - stack properly on lvl4 grid
01:28:330 (4) - (just a suggestion) - delete this slider, move spinner to its beggining (01:28:330). Hitfinish will sound better if its like this.

[Normal]

00:11:663 (1,2,3,4,5) - in previous combos nice-sounding finishes are missing in this one. Why?
00:40:330 (1) - distance
01:28:774 (1) - in not sure about this spinner, it's kinda short as for [Normal] diff

[Easy]

00:15:219 (1,2,3,4,5), 00:22:330 (1,2,3,4) etc. - move them to full beats, not half, these half beat notes are really confusing. Do it through all the map, where half-beats follow only vocal.
00:24:775 (4) - when moved to full beats, lenghten this slider to a white thick too


Everything nice expect of [easy] diff which is a real pain to play.
star
// seems like the map wasn't fixed yet and I'm repeating few things after ziin...
vincerio
offset 110
Audio lead-in 2000

Download: Yui Horie - Silky Heart (TV Size) (Weezy) [vincerio].osu
:)
Topic Starter
Weez

vincerio wrote:

offset 110
Audio lead-in 2000

[attachment=0:4091d]Yui Horie - Silky Heart (TV Size) (Weezy) [vincerio].osu[/attachment:4091d]
:)
fixed the offset and will fix the audio leading in the next update (forgot to now and im pretty lazy :P)

thanks for the diff :D If you don't like the name let me know!
vincerio

Weezy wrote:

vincerio wrote:

offset 110
Audio lead-in 2000

[attachment=0:aaffd]Yui Horie - Silky Heart (TV Size) (Weezy) [vincerio].osu[/attachment:aaffd]
:)
fixed the offset and will fix the audio leading in the next update (forgot to now and im pretty lazy :P)

thanks for the diff :D If you don't like the name let me know!
I'm minori(n) fan xD
Topic Starter
Weez
Finally all done and let's get this ranked :P
val0108
8-)
TTTTTTTTTTTT
とらドラ! :)

vincerio's Minori has a different audio lead-in

Ryuji

fine

Kitamura

00:04:109~00:05:221 like the pic that i shown

00:04:109 (x) - add a circle and 00:04:554(1) - make this slider start at 00:04:332
00:04:544(1) - make more smooth?


01:16:766(4) - look not pretty enough since overlap with (1) (2)

try it


01:23:887(3) - change the shape to make a symmetry

Taiga

00:00:998(2) - del?
00:47:665(5) - X:216 Y:168
00:48:109(1) - X:380 Y:168
00:48:998(2) - move 1 grid down (lv3)

at kiai time

it would be better to add hitsounds like Kitamura or Ami

Ami

00:24:998(3) - move 1 grid left (lv4)
00:57:665(1) - finish
01:12:332(3) - move 1 grid down (lv4)

vincerio's Minori

00:54:109(3) - whistle
00:55:665(5) - finish
01:11:887(6) - ^


overall,quite well

starrrrrrrr

Topic Starter
Weez

TTTTTTTTTTTT wrote:

とらドラ! :)

vincerio's Minori has a different audio lead-in Changed earlier

Ryuji

fine

Kitamura

00:04:109~00:05:221 like the pic that i shown

00:04:109 (x) - add a circle and 00:04:554(1) - make this slider start at 00:04:332
00:04:544(1) - make more smooth?
[attachment=1:0314e]1.png[/attachment:0314e]

01:16:766(4) - look not pretty enough since overlap with (1) (2)

try it
[attachment=0:0314e]2.png[/attachment:0314e]

01:23:887(3) - change the shape to make a symmetry

Taiga

00:00:998(2) - del?
00:47:665(5) - X:216 Y:168
00:48:109(1) - X:380 Y:168
00:48:998(2) - move 1 grid down (lv3)

at kiai time

it would be better to add hitsounds like Kitamura or Ami Nope seems ok now

Ami

00:24:998(3) - move 1 grid left (lv4)
00:57:665(1) - finish
01:12:332(3) - move 1 grid down (lv4)


overall,quite well

starrrrrrrr
thanks for the mod, most of them fixed ^^
James2250
-Change your offset to 776 so it follows the main beat of the song
-Seems kind of an odd place to end your kiai at the moment
-End every map at the same place the sake of consistency?
-Try not to have more than 1 .osb file in your folder
-Resnap all notes on every difficulty (check AIMod)

Ryuji:
-This difficulty seems to follow the lyrics more than the other difficulties (which is sometimes a bad idea for an Easy as it can confuse beginners ) if you could follow the main song more to help the flow of it
-At least HP - 1 for the easiest difficulty
00:00:998 (1) - sounds better starting at 00:00:776 (like the other difficulties)
00:24:109 (4,5) - spacing

Kitamura:
-Currently has lower AR and OD than the easiest difficulty if you could fix that
00:04:332 (1,2) - spacing
00:20:776 (4,1) - space out slightly more
00:24:109 (3) - add a whistle to the end of this to follow your pattern?
00:27:443 (7,1) - space out more
00:33:886 (3,4,5) - keep spacing equal
00:39:886 (3,5,6) - doesn't look very neat in general
01:04:774 (1,2,3,4,5) - try and avoid overlaps

Taiga:
-Again AR and OD are lower than they need to be
00:07:886 (1,5) - stack these (and the pattern could look more organized)
00:36:997 (3,1) - ^
01:01:665 (2) - add a note here to continue the flow
01:10:776 - add some notes around here? Seems too empty right now

Ami:
00:01:664 (4,5,6,7) - you could go through and fix any minor spacing errors like this
00:18:775 (1,2,3,4,5) - continue whistle pattern here
00:44:775 (5,6,7,8) - keep spacing equal
00:56:109 (2,3,4,5,6) - ^
00:58:553 (5,1,3) - separate patterns like these more if possible

vincerio's Minori:
00:01:221 (1) - start at 00:00:998?
00:22:554 (2,3) - odd jump, seems randomly placed
00:34:109 (3,4) - ^
00:44:332 (1,2,3) - keep spacing equal

Main thing you need to do is go through and make sure all of your spacing stays consistent throughout the entire map (also you might want to double check your hitsounds to see if you can fill any empty places)
PM me after all the fixes and I might be able to star~
taNa_Coppola
:oops:
loveFantasy
Hi~

[Ryuji]
some notes are 2 beat away from each other while some are 3/2 beat away, this might confuse newbies

<00:06:775> (3,4,5) you should change up the pattern, dont stack 4
<00:15:220> (1,2,3,4) is empty, suggest makes 2,3,4 into slider that start at 00:16:109, 00:16:998 and 00:17:887
<00:26:331> this is what i mentioned at the start
<00:46:998> (1,2) combine into slider
<01:01:220> (1,2) you're following lyrics, but 2 is uncomfortable at this place than 01:02:109, especially when this combo is after one at 00:57:664, which is the regular pattern

[Kitamura]

<00:04:109> (6,1) add new combo on 6, and stack with 1 (remove new combo), you may need to rearrange position
<00:53:664> (1) suggest move closer to the middle and remove new combo

[Taiga]
is a comfortable diff

<01:00:775> a bit empty, you may try to add a note here or extend slider at 00:59:442
<01:04:331> ^ to make gameflow symmetrical, you should modify here if you modify above part
<01:14:998> a bit empty, i'd like a hitsound here rather than at 01:14:775

this is individual feeling and you may ignore them, but hope you try it

[Ami]

<00:54:775> a bit weird jump

[vincerio's]

<00:09:887> (5,6) this is a bit ugly..maybe move both a little leftward?
<00:38:109> i'd like a note here
<01:08:776> (2,3) why they have different y-coord, while 4 and 6 has the same?
<01:09:665> (45, 678) assume this is symmetrical to the starting part? like it a little rightward

star
Topic Starter
Weez

loveFantasy wrote:

Hi~

[Ryuji]
some notes are 2 beat away from each other while some are 3/2 beat away, this might confuse newbies Really don't see a problem with this

<00:06:775> (3,4,5) you should change up the pattern, dont stack 4 nope
<00:15:220> (1,2,3,4) is empty, suggest makes 2,3,4 into slider that start at 00:16:109, 00:16:998 and 00:17:887 Did something else along these lines
<00:26:331> this is what i mentioned at the start nope
<00:46:998> (1,2) combine into slider Nope
<01:01:220> (1,2) you're following lyrics, but 2 is uncomfortable at this place than 01:02:109, especially when this combo is after one at 00:57:664, which is the regular pattern Fixed

[Kitamura]

<00:04:109> (6,1) add new combo on 6, and stack with 1 (remove new combo), you may need to rearrange position Will stack but No combo change
<00:53:664> (1) suggest move closer to the middle and remove new combo nope

[Taiga]
is a comfortable diff

<01:00:775> a bit empty, you may try to add a note here or extend slider at 00:59:442
<01:04:331> ^ to make gameflow symmetrical, you should modify here if you modify above part
<01:14:998> a bit empty, i'd like a hitsound here rather than at 01:14:775 done

this is individual feeling and you may ignore them, but hope you try it
^Not all done^

[Ami]

<00:54:775> a bit weird jump nope.

star
Shiirn
General
I don't like your difficulty names, but tough shit for me, eh?

Ryuji
I honestly don't know what this is following.
01:25:887 (1,1) - These are a bad idea for an easy diff.

Kitamura
00:20:776 (4) - This isn't perfect. Fix it up a bit.
00:41:442 (6) - ^. This looks 90% better symmetrizededed.

Taiga
01:28:775 (1) - Spinner's pretty short.

Ami
00:37:664 (4) - Spacing. Fiddle with it on grid4 until it's 0.97 to 3/5.
The entire thing is rather linear and uninteresting, but I really liked the jump bit at 00:53:664 (1,2,3,4,1,2,3,4). Try to make more like that?


Star'd
Topic Starter
Weez

Shiirn wrote:

General
I don't like your difficulty names, but tough shit for me, eh? Might add the actually diff name like Ami's Insane later on but I'm not ditching the character's name

Ryuji
I honestly don't know what this is following. This diff was kinda hard to make :/
01:25:887 (1,1) - These are a bad idea for an easy diff. Fixed

Kitamura
00:20:776 (4) - This isn't perfect. Fix it up a bit.
00:41:442 (6) - ^. This looks 90% better symmetrizededed.
Done

Taiga
01:28:775 (1) - Spinner's pretty short. auto gets 2000 fine here

Ami
00:37:664 (4) - Spacing. Fiddle with it on grid4 until it's 0.97 to 3/5. Fixed
The entire thing is rather linear and uninteresting, but I really liked the jump bit at 00:53:664 (1,2,3,4,1,2,3,4). Try to make more like that?
I can't find any other good spots :/

Star'd
thanks :)
lovhin456
Hey ~ >w<

General;
- I really think Ryuji is better than Kitamura >w<
- You have 2 osb. files, 1 is okk but 2 is bad, delete both and full-sub

Ryuji;
- Ehhh, well is a good Easy, it makes a good Easy, kind of boring . . . and that's it, it just makes a good "easy" I don't like it ;w;
- At the spinner at the very end, you use soft sample set, but in Kitamura you use normal O:
- Umm, I made . . . I made an Easy for you !! I hope is okk and that you like it >w< Of course is your choice to use it or not ~
Download: Yui Horie - Silky Heart (TV Size) (Weezy) [Ryuji].osu

Kitamura;
- 00:06:553 (4,5) >> Aling (4) with (2) and (5) with (3)
- 01:15:887 (2,3) >> Make a slider instead ~

Taiga;
- Wtf ? Taiga is not the hardest diff ? >w<
- Errm, again nice, just nice . . .

Ami;
- 00:02:998 >> Delete
- 00:03:442 >> ^
- 00:29:109 >> Aling better with (4)

vincerio's Minori;
- Minorin will suit better ~
- I hate Minori . . . really, just a little ~ xD
- 00:48:554 >> New combo

Overall;
- I totally hate whistles for this song, sorry, but I don't think they fit the song at all

* Star
Topic Starter
Weez

lovhin456 wrote:

Hey ~ >w<

General;
- I really think Ryuji is better than Kitamura >w<
- You have 2 osb. files, 1 is okk but 2 is bad, delete both and full-sub

Ryuji;
- Ehhh, well is a good Easy, it makes a good Easy, kind of boring . . . and that's it, it just makes a good "easy" I don't like it ;w;
- At the spinner at the very end, you use soft sample set, but in Kitamura you use normal O:
- Umm, I made . . . I made an Easy for you !! I hope is okk and that you like it >w< Of course is your choice to use it or not ~
[attachment=0:c823b]Yui Horie - Silky Heart (TV Size) (Weezy) [Ryuji].osu[/attachment:c823b]

Kitamura;
- 00:06:553 (4,5) >> Aling (4) with (2) and (5) with (3)
- 01:15:887 (2,3) >> Make a slider instead ~

Taiga;
- Wtf ? Taiga is not the hardest diff ? >w<
- Errm, again nice, just nice . . .

Ami;
- 00:02:998 >> Delete
- 00:03:442 >> ^
- 00:29:109 >> Aling better with (4)

vincerio's Minori;
- Minorin will suit better ~
- I hate Minori . . . really, just a little ~ xD
- 00:48:554 >> New combo

Overall;
- I totally hate whistles for this song, sorry, but I don't think they fit the song at all

* Star
1. I like Ami better then Taiga so I made her the insane :3
K im using your diff for sure! don't really like my easy and I did it in like an hour.
Will update later.
Most of them are done and thanks ^^
Aqua
Heya ~ !

All these Mods are just Suggestions! I couldn't find something Critical.
Hope it helps tho ;)

Ryuji:
00:25:664 (3) - Remove 00:27:442 (4) and let it end there
01:16:775 (3) - Same here. Decrease to 01:17:673 and add some beats or increase the length :3

Kitamura
Big Suggestion:
00:15:220 (1,2,3,4,5,6,1,2) - It sounds really weird when placing them on offbeats. Well i think this is just for me
00:15:220 (1,2,3,4,5,6,1,2) - ^
00:29:220 (1,2,1) - ^
Well i stop here, i think you should know what i mean. Like a said, just a Suggestion! I just find it the other way better :)
01:20:775 (3) - Add whistle at end

Taiga
00:38:553 (x) - Add a note
01:19:664 (3) - Align with 2 (Hold Shift and move up)
01:21:664 (x) - add a note

Ami
00:09:664 (4) - Whistle
01:21:220 (4) - Not exact placed (yes i'm a perfectionist :P)

Minori
01:24:109 (1) - Align with 7
Can't find anything else :)



Was fun to play :) Star 4 you!

~ Aqua
lovhin456
Topic Starter
Weez
Did some and ignored some
but thanks :)
Aqua
:)
lolcubes
Hey, here's my mod. Green stuff can be ignored completely, they're merely a design opinion.

[General]:
  1. Suggesting to remove "2" from tags in all diffs. That is a too generic search term.
[lovhin's Ryuji]:
  1. 00:10:998 - Add a note here and a clap on it. After doing that, reposition (4) a little, so the (5) can be just like in this picture. Also notice that the slider was "evened out" and the highlighted note in the picture is (2) in the next combo (which is mirrored to (5) after some positioning).
  2. 01:23:887 (2) - (nazi) Move the endpoint (the arrow) of the slider by 1 grid up.
[Kitamura]:
  1. 00:07:887 onward - I suggest to add occasional claps here. Would make it sound better.
[Taiga]:
  1. AR+1, OD+1.
  2. 00:07:887 onward - Same as in the previous diff. Try matching claps to the beats and whistles to the voice.
  3. 00:38:331 (1,2,3,4,5) - (nazi) Move (2) 1 grid to the left, (3) 1 grid to the left and (5) 1 grid down and 3 to the right.
  4. 00:53:664 (1,2,3,4) - (ULTIMATE NAZI) Swap to grid level 4 and move them by 1 grid to the left so they are centered. Return to grid level 3 afterwards. Feel free to completely ignore this, I wonder why did I write this, so pointless. :D
[Ami]:
  1. 00:07:887 onward - Same as in the previous diff(s). Try matching claps to the beats and whistles to the voice.
  2. 00:57:442 (1) - Change this slider into a triplet. Put a whistle on the 3rd note once you do that. After you do that, move the notes backwards, so they keep the current shape but (3) is found where currently (2) is.
  3. 01:11:442 (6) - Move this note where (3) is located in the same combo.
  4. 01:28:109 (4) - (nazi) Move this note by 2 grids up and 1 to the right so 2-3-4 make a nice triangle.
[vincerio's Minori]:
  1. 00:07:887 onward - Same as in the previous diff(s). Try matching claps to the beats and whistles to the voice.
  2. 00:13:110 (5) - I suggest to move this note to 00:13:220 and fix the spacing afterwards.
  3. 00:48:332 (9) - New combo.
  4. 01:13:665 (10) - New combo.
  5. 01:17:443 (11) - New combo.
  6. 01:17:887 (1) - Remove new combo.
I usually don't mod 5 diffs, but since you were kind enough to mod my map, atleast wanted to return the favor.
Sorry for nazi stuff, but that's just the way I mod (that pointless nazi was a bit out of the line, but I included it anyway, atleast so everyone can have a laugh at me for doing so :D ).
Star and good luck. :3
OnosakiHito
Omg, omg! Toradora! Star!
I'm begging you, may I make a Taiko guest diff.? >_<"
Kite
[General]
Artist Horie Yui instead?.. Other maps are listed under that http://osu.ppy.sh/ss/64568
You should raise the volume in all difficulties; I can barely hear the hitsounds.
You could convert the BG picture into jpg format to reduce the size of the osz.

[Kitamura]
00:15:220 (1,2,3,4) - Those just don't feel right... 1/2 earlier and add beat at 00:16:775
Everything else seems alright

vincerio's Minori
A bit overmapped.. but yeah still fine I guess
00:08:110 (1,2,3,4,5,6) - Those feel really awkward on red ticks; with the drum playing loud on all the white ticks... I'd say place them 1/2 earlier (remove 1)
00:11:665 (1,2,3,4,5,6) - Same here (remove 1)

[Overall]
Mapset is fine, it's just the volume that needs to be increased IMO.
I am not so keen on the overmapping but it seems to work.
Topic Starter
Weez

OnosakiHito wrote:

Omg, omg! Toradora! Star!
I'm begging you, may I make a Taiko guest diff.? >_<"
suure go ahead! :D
lovhin456
Topic Starter
Weez

lolcubes wrote:

Hey, here's my mod. Green stuff can be ignored completely, they're merely a design opinion.

[General]:
  1. Suggesting to remove "2" from tags in all diffs. That is a too generic search term.
[lovhin's Ryuji]:
  1. 00:10:998 - Add a note here and a clap on it. After doing that, reposition (4) a little, so the (5) can be just like in this picture. Also notice that the slider was "evened out" and the highlighted note in the picture is (2) in the next combo (which is mirrored to (5) after some positioning).
  2. 01:23:887 (2) - (nazi) Move the endpoint (the arrow) of the slider by 1 grid up.
[Kitamura]:
  1. 00:07:887 onward - I suggest to add occasional claps here. Would make it sound better.
[Taiga]:
  1. AR+1, OD+1.
  2. 00:07:887 onward - Same as in the previous diff. Try matching claps to the beats and whistles to the voice.
  3. 00:38:331 (1,2,3,4,5) - (nazi) Move (2) 1 grid to the left, (3) 1 grid to the left and (5) 1 grid down and 3 to the right.
  4. 00:53:664 (1,2,3,4) - (ULTIMATE NAZI) Swap to grid level 4 and move them by 1 grid to the left so they are centered. Return to grid level 3 afterwards. Feel free to completely ignore this, I wonder why did I write this, so pointless. :D
[Ami]:
  1. 00:07:887 onward - Same as in the previous diff(s). Try matching claps to the beats and whistles to the voice.
  2. 00:57:442 (1) - Change this slider into a triplet. Put a whistle on the 3rd note once you do that. After you do that, move the notes backwards, so they keep the current shape but (3) is found where currently (2) is.
  3. 01:11:442 (6) - Move this note where (3) is located in the same combo.
  4. 01:28:109 (4) - (nazi) Move this note by 2 grids up and 1 to the right so 2-3-4 make a nice triangle.
[vincerio's Minori]:
  1. 00:07:887 onward - Same as in the previous diff(s). Try matching claps to the beats and whistles to the voice.
  2. 00:13:110 (5) - I suggest to move this note to 00:13:220 and fix the spacing afterwards.
  3. 00:48:332 (9) - New combo.
  4. 01:13:665 (10) - New combo.
  5. 01:17:443 (11) - New combo.
  6. 01:17:887 (1) - Remove new combo.
I usually don't mod 5 diffs, but since you were kind enough to mod my map, atleast wanted to return the favor.
Sorry for nazi stuff, but that's just the way I mod (that pointless nazi was a bit out of the line, but I included it anyway, atleast so everyone can have a laugh at me for doing so :D ).
Star and good luck. :3
Sorry can't kudosu this. WAAAY to nazi :T

Kite wrote:

[General]
Artist Horie Yui instead?.. Other maps are listed under that http://osu.ppy.sh/ss/64568
You should raise the volume in all difficulties; I can barely hear the hitsounds.
You could convert the BG picture into jpg format to reduce the size of the osz.

[Kitamura]
00:15:220 (1,2,3,4) - Those just don't feel right... 1/2 earlier and add beat at 00:16:775
Everything else seems alright

vincerio's Minori
A bit overmapped.. but yeah still fine I guess
00:08:110 (1,2,3,4,5,6) - Those feel really awkward on red ticks; with the drum playing loud on all the white ticks... I'd say place them 1/2 earlier (remove 1)
00:11:665 (1,2,3,4,5,6) - Same here (remove 1)

[Overall]
Mapset is fine, it's just the volume that needs to be increased IMO.
I am not so keen on the overmapping but it seems to work.
thanks did some and will change the bg later
as for the name my way is the english way and if any problems occur later on i'll change it
Magicphoenix
vincerio's Minori

*Make the 1/2-4-notes jumps?
*00:07:887 (4) - unstack and move 1,2,3,4 1 Lv3 grid left
*00:37:998 (12) - 1 tick right, flows and plays better :)
*00:54:553 (x) - add note ! (plays very strange and disturbs the flow a lot :( )
*00:54:775 (1) - remove NC => 00:55:220 (4) NC
*00:55:442 (x) - add note (disturbed the flow while playing)
*00:55:887 (x) - ^ (^)
*00:56:331 (x) - ^ (^)

*I somehow don't like these combinations between Jumps, Normal Spacing & Anti-Jumps x.x

Ami

*00:02:998 (9,10) - move them 3 Lv4 grids right (looks strange overlapped :I)
*00:59:442 (2,3,4) - move them like this : Overlap is not that erm...beautiful
*01:27:220 (1,2,3,4) - change them a bit jumpier? fore example like this
Taiga
AR & Circle Size +1 !!!
fine !

Kitamura
*00:18:331 (7) - spacing
*(NAZI)00:48:998 (3) - ^
*00:50:998 (2,1) - ^

lovhin's Ryuji
*It's "Ryuuji" not "Ryuji" :(
fine !



Love Toradora, STAR ~

[Is it just my imagination or are/is the difficulty names/order a bit random?]
OnosakiHito
Thank you so much Weezy! x3
Finished the Taiko diff. hope you like it. :3
Please add my name into the TAG's.~

Download: 24135 Yui Horie - Silky Heart (TV Size).zip
EnPassant
Not going to mod Taiko. Otherwise, all modding

Easy looks Fine~

Normal:
00:18:109 (X) - I die a little every time you don't map this note in sequences like this (anything where your sliders start and end on 1/2 sequences, I'll give more examples). Please add this note, the difficulty is not that low. Also it's Counter-intuitive to the player to have to hold out this note
00:34:553 (X) ^
00:46:775 (X) ^
Test the map with these notes added. It makes the map much smoother and, in my opinion, more playable.
There are other places where it would help to add notes like this, but these are the only ones that really merit complaint.

Fine otherwise~

Taiga:
Why must the patterns act different.

00:05:664 (3) - (nitpick) Make this slider a curve or at an angle, to make 00:06:109 (4) line up horizontal to it?
00:26:553 (7) - (nitpick) This note is weird =/. try to make it look a little more nice?

The rest is fine (not naggable)

Ami:
00:53:664 (1,2,3,4,1,2,3,4) - Scale down just a little? Please? (maybe. It looks alright to me now, but still questionable)
01:09:887 (1,2,3,4,5,6) - Confusing to the player. Possibly remap, but it's not a really big problem.
Drop AR 1 tick?
Fine~

Minori:

Ignore the need to space 00:08:331 (1,2,3,4,5) the same length. I think that's restricting your ability to make this section a bit nicer. Try rearranging?
01:08:332 (1,2,3,4,5,6,7,8) - ^
01:26:998 (1) - Silence the end of the spinner?

Fine~

Map looks good. Star~
Topic Starter
Weez

EnPassant wrote:

Not going to mod Taiko. Otherwise, all modding

Easy looks Fine~

Normal:
00:18:109 (X) - I die a little every time you don't map this note in sequences like this (anything where your sliders start and end on 1/2 sequences, I'll give more examples). Please add this note, the difficulty is not that low. Also it's Counter-intuitive to the player to have to hold out this note Not changing this. Seems fine when playing on my end.
00:34:553 (X) ^
00:46:775 (X) ^
Done
Test the map with these notes added. It makes the map much smoother and, in my opinion, more playable.
There are other places where it would help to add notes like this, but these are the only ones that really merit complaint.

Fine otherwise~

Taiga:
Why must the patterns act different. They're my patterns >_>

00:05:664 (3) - (nitpick) Make this slider a curve or at an angle, to make 00:06:109 (4) line up horizontal to it? nope
00:26:553 (7) - (nitpick) This note is weird =/. try to make it look a little more nice? Just added a whistle

The rest is fine (not naggable)

Ami:
00:53:664 (1,2,3,4,1,2,3,4) - Scale down just a little? Please? (maybe. It looks alright to me now, but still questionable) Noooooooo, my favourite jump in the whole map, not changing
01:09:887 (1,2,3,4,5,6) - Confusing to the player. Possibly remap, but it's not a really big problem. should have seen it before, fine to me
Fine~

Map looks good. Star~
thanks :)
PotsBreaker
8-)
JauiPlaY
hihi~ :)
some suggestions:

[general]
i loooove the song!
hmm...why the last sliders of all the osu! diffs have finish hitsound? they do not fit the song imo...

[lovhin's Ryuji]
00:18:998(5) - new combo
00:48:331(3) - repeat for twice is confusing for new players, try to remove one repeat and add a note?
00:53:664(x) - add a note?
00:54:109(x) - add a note with finish hitsound?

[Kitamura]
00:31:220(1) - remove new combo
00:48:109(1) - ^
00:51:664(1) - ^
00:53:664(1) - ^
01:11:664(1) - sooo weird...maybe start at 01:11:887?

[Taiga]
00:20:776(7) - i guess a note here but not a slider, maybe add a slider at 00:20:998 and ends at 00:21:664?
00:26:553(7) - move it to 00:26:331 and add a note at 00:26:998
00:40:331(1) - remove new combo
01:28:775(1) - imo the spinner is too short...

[Ami]
00:13:887(7) - remove this note
00:14:109(1) - starts at 00:13:887

[Ono's Taiko]
i'm sorry but i can't mod taiko diffs @_@

[vincerio's Minori]
nice diff

so
star~
Topic Starter
Weez
Done some of what your said and thanks :)
frost-b-spec
thx request

[vincerio's Minori]
diffs name → vincerio's Minori-Insane
0.36.553(4) - 1grid left
1.22.109(10) - spacing(x0.0 and offgrid)
1.24.775(3,5) - 2grid up
1.25.220(4) - 1grid left

[Ami]
diffs name → Ami-Hard

[Taiga]
diffs name → Taiga-Hard
0.16.998(3) - spacing
1.05.887(5) - spacing(x0.0 and offgrid)
1.06.331(6) - spacing(1grid left)
1.07.887(2,3) - 1grid down

[Kitamura]
diffs name → Kitamura-Normal

[lovhin's Ryuji]
diffs name → Ryuji-Easy
0.53.664~0.56.998(x) - add object (i think better spin)
0.58.998(3) - spacing

+star
Topic Starter
Weez
emmmm nope :/
XepherX3
Alright here goes:


[Taiga Hard]

00:02:553 (5) - remove the whistle
00:04:109 (1,2) - add these hitcircles
00:10:998 (8,9) - ^^
00:13:887 (5) - add whistle
00:15:220 (1) - move 1/2 left on timeline and add a bounce
00:26:331 - add a hitcircle
00:35:220 - 00:35:887 add a spinner or slider here
01:27:220 (1) - make it like this

[Ami-Insane]
01:29:664 - put a silent here like you did in hard and remove the finish

[vincerio's Minori-Insane]

00:10:109 (5) - place this mirrored from (4)
00:11:665 (1,2,3) - move these 1/2 right on the timeline
00:13:220 - add a hitcircle with finish
01:29:66 (1) - put a silent here like you did in hard and remove the finish

mod ended

Overall map deserves a star (no extreme stuff found)
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