Omg, omg! Toradora! Star!
I'm begging you, may I make a Taiko guest diff.? >_<"
I'm begging you, may I make a Taiko guest diff.? >_<"
suure go ahead!OnosakiHito wrote:
Omg, omg! Toradora! Star!
I'm begging you, may I make a Taiko guest diff.? >_<"
Sorry can't kudosu this. WAAAY to nazi :Tlolcubes wrote:
Hey, here's my mod. Green stuff can be ignored completely, they're merely a design opinion.
[General]:[lovhin's Ryuji]:
- Suggesting to remove "2" from tags in all diffs. That is a too generic search term.
[Kitamura]:
- 00:10:998 - Add a note here and a clap on it. After doing that, reposition (4) a little, so the (5) can be just like in this picture. Also notice that the slider was "evened out" and the highlighted note in the picture is (2) in the next combo (which is mirrored to (5) after some positioning).
- 01:23:887 (2) - (nazi) Move the endpoint (the arrow) of the slider by 1 grid up.
[Taiga]:
- 00:07:887 onward - I suggest to add occasional claps here. Would make it sound better.
[Ami]:
- AR+1, OD+1.
- 00:07:887 onward - Same as in the previous diff. Try matching claps to the beats and whistles to the voice.
- 00:38:331 (1,2,3,4,5) - (nazi) Move (2) 1 grid to the left, (3) 1 grid to the left and (5) 1 grid down and 3 to the right.
- 00:53:664 (1,2,3,4) - (ULTIMATE NAZI) Swap to grid level 4 and move them by 1 grid to the left so they are centered. Return to grid level 3 afterwards. Feel free to completely ignore this, I wonder why did I write this, so pointless.
[vincerio's Minori]:
- 00:07:887 onward - Same as in the previous diff(s). Try matching claps to the beats and whistles to the voice.
- 00:57:442 (1) - Change this slider into a triplet. Put a whistle on the 3rd note once you do that. After you do that, move the notes backwards, so they keep the current shape but (3) is found where currently (2) is.
- 01:11:442 (6) - Move this note where (3) is located in the same combo.
- 01:28:109 (4) - (nazi) Move this note by 2 grids up and 1 to the right so 2-3-4 make a nice triangle.
I usually don't mod 5 diffs, but since you were kind enough to mod my map, atleast wanted to return the favor.
- 00:07:887 onward - Same as in the previous diff(s). Try matching claps to the beats and whistles to the voice.
- 00:13:110 (5) - I suggest to move this note to 00:13:220 and fix the spacing afterwards.
- 00:48:332 (9) - New combo.
- 01:13:665 (10) - New combo.
- 01:17:443 (11) - New combo.
- 01:17:887 (1) - Remove new combo.
Sorry for nazi stuff, but that's just the way I mod (that pointless nazi was a bit out of the line, but I included it anyway, atleast so everyone can have a laugh at me for doing so ).
Star and good luck. :3
thanks did some and will change the bg laterKite wrote:
[General]
Artist Horie Yui instead?.. Other maps are listed under that http://osu.ppy.sh/ss/64568
You should raise the volume in all difficulties; I can barely hear the hitsounds.
You could convert the BG picture into jpg format to reduce the size of the osz.
[Kitamura]
00:15:220 (1,2,3,4) - Those just don't feel right... 1/2 earlier and add beat at 00:16:775
Everything else seems alright
vincerio's Minori
A bit overmapped.. but yeah still fine I guess
00:08:110 (1,2,3,4,5,6) - Those feel really awkward on red ticks; with the drum playing loud on all the white ticks... I'd say place them 1/2 earlier (remove 1)
00:11:665 (1,2,3,4,5,6) - Same here (remove 1)
[Overall]
Mapset is fine, it's just the volume that needs to be increased IMO.
I am not so keen on the overmapping but it seems to work.
thanksEnPassant wrote:
Not going to mod Taiko. Otherwise, all modding
Easy looks Fine~
Normal:
00:18:109 (X) - I die a little every time you don't map this note in sequences like this (anything where your sliders start and end on 1/2 sequences, I'll give more examples). Please add this note, the difficulty is not that low. Also it's Counter-intuitive to the player to have to hold out this note Not changing this. Seems fine when playing on my end.
00:34:553 (X) ^
00:46:775 (X) ^
Done
Test the map with these notes added. It makes the map much smoother and, in my opinion, more playable.
There are other places where it would help to add notes like this, but these are the only ones that really merit complaint.
Fine otherwise~
Taiga:
Why must the patterns act different. They're my patterns >_>
00:05:664 (3) - (nitpick) Make this slider a curve or at an angle, to make 00:06:109 (4) line up horizontal to it? nope
00:26:553 (7) - (nitpick) This note is weird =/. try to make it look a little more nice? Just added a whistle
The rest is fine (not naggable)
Ami:
00:53:664 (1,2,3,4,1,2,3,4) - Scale down just a little? Please? (maybe. It looks alright to me now, but still questionable) Noooooooo, my favourite jump in the whole map, not changing
01:09:887 (1,2,3,4,5,6) - Confusing to the player. Possibly remap, but it's not a really big problem. should have seen it before, fine to me
Fine~
Map looks good. Star~
did some thanksHellzero wrote:
Normal
00:35:220 (7,1) - spacing
Hard
00:05:220 (2,3) - spacing like this is purposely?
00:34:553 (6,7,8) - ^ etc. if purposely then I'll not do make nazi mod
srry nopeAyeen wrote:
Ayeen Mod via modding queue:
General:
Uhm, where is your difficulty? o.o IDK which is which I'm gonna say you haven't watched Toradora =_=SPOILEREasy:
Hitsound too loud, lower down to 60% and at 00:15:887 lower to 50%
01:09:664 Make a short break here maybe as there is some time frame gap
Other than that, it fine
Kitamura Normal:
Same like Easy, such loud hitsound there ~.~ Lower down to 50% 0r 60% whichever appropriate
00:04:331 (1) This shape suppose to be like this?
Taiga hard:
Just like easy and normal, such loud hitsound
00:10:109 (6) Like half of the circle is outside of grid
01:06:553 Slider (1) was intentionally look like this?
Insane's:
Not much I can say, as I can't play Insane that much:
But as the other difficulty, hitsound is too loud.
Thank you for mod~!wmfchris wrote:
[Taiko]
00:04:331 - D done~
00:20:331 - remove finish It's okay in contract to the other finish
00:46:998 - ddkkd done~
00:57:664 - delete, next note + finish done~ delted kat because I didn't really now what you mean. > <
Rating (-1~1)
Pattern ok~ : 1
Density ok but some long streams come too suddenly? : 0.5 I think it's okay.
Thanks !! >w<Leorda wrote:
lovhin's Ryuji-Easy
00:08:331 (2,3,4,5) - This pattern is a bit random for me, since (5) is place random. Can you make a diamond pattern so it's create a flow?
Actually there is a pattern with (2,3,4,5~1,2)
00:18:998 (5) - New combo? Okk ~
00:23:887 (1) - Remove new combo? No ~
00:32:775 (1,2) - Suggestion, can you add 1 repeating slider, so it's following the music? Umm no, I added a note at 00:32:331 though
00:53:664 (B) - Map this break? Like all diff? Noooo, I love this break ;w;
i'm getting better with insane maps yaaaaySilarial wrote:
Love Toradora and this opening, your Insane is quite fun.
Star~
yeah cuz when you modded it so long ago its wasn't worth a starziin wrote:
I didn't star this before? Time to change that.
Although on ami-insane:
01:28:109 (4) - I hate when people put in notes that don't exist
yeah for sure i'll let you know and thankschamelepeace710 wrote:
sweeeet.....
Great job!!!
If you plan on doing Vanilla Salt or Orange.... You know you can call me....
Eh, I like Pre-Parade too but it seems too full....
Congrats!!!
oh god not that song.Weezy wrote:
thanks >.<
next toradora rank... Pre-Parade!!!!!
D: aint nothing wrong with that songziin wrote:
oh god not that song.Weezy wrote:
thanks >.<
next toradora rank... Pre-Parade!!!!!
wow thankstriforcebih wrote:
Son your beatmap is so awesome that it made me login, come to the forum and write this. I love it and it's one of my faves ;]
I hope my map will be good like yours =]