Hello Peppy and anyone else working on Osu!, it's been a while.
I've switched from Windows (Windoze) to Ubuntu, a Linux-based system, and noticed an incredible leap in stability. Now I feel that the only program I really miss is Osu!.
Ubuntu and Macs have a library available called Wine that runs Windoze programs on Linux/Mac systems. However, it doesn't have a very good port of DirectX.
So, naturally, when I install and start Osu!, it says I don't have shader support, even though my hardware definitely does. This is because Linux and Mac systems don't use DX, we use OpenGL.
But ATI, them geniuses, created a simple method of switching the render to OpenGL without any experience in it:
http://sourceforge.net/projects/hlsl2glsl
This is pretty much an SL for OpenGL, as compared to DX's HLSL. The syntax for almost all commands is the same, and OpenGL works on Windoze, Mac, Linux, and virtually every OS that it can be run on.
This way, it will work on Linux and Macs without totally recompiling the game, right?
I've switched from Windows (Windoze) to Ubuntu, a Linux-based system, and noticed an incredible leap in stability. Now I feel that the only program I really miss is Osu!.
Ubuntu and Macs have a library available called Wine that runs Windoze programs on Linux/Mac systems. However, it doesn't have a very good port of DirectX.
So, naturally, when I install and start Osu!, it says I don't have shader support, even though my hardware definitely does. This is because Linux and Mac systems don't use DX, we use OpenGL.
But ATI, them geniuses, created a simple method of switching the render to OpenGL without any experience in it:
http://sourceforge.net/projects/hlsl2glsl
This is pretty much an SL for OpenGL, as compared to DX's HLSL. The syntax for almost all commands is the same, and OpenGL works on Windoze, Mac, Linux, and virtually every OS that it can be run on.
This way, it will work on Linux and Macs without totally recompiling the game, right?