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Extra Terra & Urbanstep - Lost In Time

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BigEarsMau
Hi there, NazuSan
M4M
Can't mod Extra cuz I can't play Extras yet

[Normal]
  1. 00:02:610 (5,1) - Fix the blanket
  2. 00:15:410 (5,1) - ^
  3. 02:16:610 (4,5) - ^
  4. 02:19:410 (3,4) - ^
  5. 02:33:810 (1,2) - ^
  6. 00:17:410 (3,4) - Blanket these two
  7. 03:23:163 (4,1) - ^
[Advanced]
  1. 00:08:210 (4,5) - Maybe make them curved like this so it flows better
  2. 00:13:010 (1,2) - Blanket for better flow
  3. 01:41:010 (5) - NC this bc the song transitioned to a new melody
  4. 02:37:010 (1,2) - Blanket could be better
[Hard]
  1. Check AIMod. There are some unsnapped objects
  2. 00:53:010 (4,5) - A blanket would be nice
  3. 01:05:210 (3,4) - Fix the blanket
  4. 02:23:610 (7,8) - ^
  5. 02:35:610 (5,6) - ^
  6. 02:13:810 (4) - Make it curved and blanket it with 02:14:210 (5)
[Insane]
  1. This diff is fine imo. Gotta be honest though, I enjoyed this a lot :)

Nice mapset

That's all I can find. Hope this helps
Good luck in being ranked :)
Topic Starter
NazuSan

BigEarsMau wrote:

Hi there, NazuSan
M4M
Can't mod Extra cuz I can't play Extras yet

[Normal]
  1. 00:02:610 (5,1) - Fix the blanket I think it's ok
  2. 00:15:410 (5,1) - ^ fixed
  3. 02:16:610 (4,5) - ^ fixed
  4. 02:19:410 (3,4) - ^ done
  5. 02:33:810 (1,2) - ^ It's ok imo
  6. 00:17:410 (3,4) - Blanket these two I won't blanket all, It would be too near to 2
  7. 03:23:163 (4,1) - ^ done
[Advanced]
  1. 00:08:210 (4,5) - Maybe make them curved like this so it flows better They have a good flow
  2. 00:13:010 (1,2) - Blanket for better flow It doesn't make the flow better maybe looks nicer, but done
  3. 01:41:010 (5) - NC this bc the song transitioned to a new melody of course but I used longer combos than in hard or insane and to be consistent, I won't change it, just look at similar combos in this diff 01:34:210 (3,4) - 01:37:610 (4,5) - 01:47:010 (3,4) - , there is always another melody/sound but I didn't make NC
  4. 02:37:010 (1,2) - Blanket could be better It's a bit far away but I've tried to fix it
[Hard]
  1. Check AIMod. There are some unsnapped objects
  2. 00:53:010 (4,5) - A blanket would be nice lol, of course
  3. 01:05:210 (3,4) - Fix the blanket fixed
  4. 02:23:610 (7,8) - ^ ^
  5. 02:35:610 (5,6) - ^ ^
  6. 02:13:810 (4) - Make it curved and blanket it with 02:14:210 (5) done
[Insane]
  1. This diff is fine imo. Gotta be honest though, I enjoyed this a lot :) thx :D

Nice mapset

That's all I can find. Hope this helps
Good luck in being ranked :)
Thanks for the nice mod ^^ but too bad that you can't mod the extra :/

Uploaded all changes!
thzz
hi~
M4M request from DeRandom Otaku.


[General]
  1. I strongly recommend to change drum-hitfinish to bass drum sound. using same sound as normal-whistle2 will be better.

[Normal]
  1. I strongly suggest changing Sampleset to Normal at these points. drum-finish isn’t cymbal sound, so it doesn’t feel strong sound.
    1. 00:13:010 -
    2. 00:19:410 -
    3. 00:25:810 -
    4. 00:32:210 -
    5. 00:38:610 -
    6. 02:14:610 -
    7. 02:17:810 -
    8. 02:21:010 -
    9. 02:24:210 -
    10. 02:27:410 -
    11. 02:30:610 -
    12. 02:33:810 -
    13. 02:37:010 -
    14. 02:40:210 -
  2. 03:03:494 (3,4,5,1) - you can make better flow
  3. 03:06:267 (3,4,5,1) - ^

[Normal]
  1. check same points I suggested about hitsounds in Normal dif.
  2. 00:03:410 (1,3) - not to meet is better I feel
  3. 01:17:410 - clap isn’t necessary imo.
  4. 01:21:810 - add finish
  5. 01:33:810 (2) - add whistle
  6. 03:06:267 (4) - NC here?
lovely way to use 2-repeat sliders <3


[Hard]
  1. same as above about hitsounds
  2. 00:21:410 - add finish
  3. 00:31:010 - ^
  4. 02:53:010 (1,2,3,4) - make square?

[Insane]
  1. same as above about hitsounds
  2. 00:20:210 - add whistle
  3. 02:31:810 - add finish
  4. 03:59:698 - add finish
  5. add finishes these points
    1. 04:00:732 -
    2. 04:01:422 -
    3. 04:04:180 -
    4. 04:06:249 -
    5. 04:06:939 -
    6. 04:09:008 -

[Ren’s Extra]
  1. 00:06:610 (1,2) - just my preference but I feel these are near a bit.
    then, you should think about overlapping with 00:05:810 (4) -
nice map
I couldn’t find nothing much, sorry~


that’s all
gl~
Exile-
SPOILER
16:12 Exile-: Now
16:12 Exile-: What's that little mod?
16:13 *6th is editing [https://osu.ppy.sh/b/957815 Extra Terra & Urbanstep - Lost In Time [6th's Basic]]
16:13 6th: only my gd
16:14 Exile-: 00:14:610 (3,4) - nazi blanket
16:15 Exile-: 00:30:210 (2,3) - Is it possible to make them symmetrical with 00:29:010 (1) -
16:15 6th: hmm
16:16 6th: I'd need to place (2) right left to (1) :(
16:16 Exile-: 00:30:610 - actually, this feels really empty
16:16 Exile-: You should start slider from there
16:17 Exile-: 01:04:210 (1) - curve it more
16:17 6th: hmm idk tbh 00:30:610 - isn't really noticeable
16:17 6th: okay
16:17 Exile-: It depends which sound you are following
16:18 Exile-: If you listen to this weird techno sound
16:18 Exile-: It is quite clear
16:18 Exile-: Since you kinda started following it at
16:18 Exile-: 00:29:010 (1) -
16:19 6th: hmm you're right
16:20 Exile-: 01:49:010 (1) - how about this? http://puu.sh/opjuE/fa1c4a46be.jpg
16:20 Exile-: 01:53:810 (1) - I dont think this slider is rankable on Easy
16:21 Exile-: Looks messy
16:21 Exile-: 02:24:210 (1,2) - they can be identical
16:23 Exile-: 02:53:810 (1,2) - well, this sound is so inaudible and it will be really confusing to play
16:23 Exile-: I would follow the 1/1 pattern
16:23 Exile-: And on high BPM
16:23 Exile-: use spinner
16:24 Exile-: Or long sliders
16:25 Exile-: On the last kiai
16:25 Exile-: Some stacks might be unnecessary
16:25 6th: stacks ?
16:26 6th: oh
16:26 Exile-: 03:51:094 (5,1,2) -
16:26 Exile-: like thisd
16:26 6th: you mean 03:25:232 (2,3,4) - that stuff
16:26 Exile-: This is actually good
16:26 6th: well
16:26 Exile-: 03:51:094 (5,1,2) - but this looks incorrect
16:26 6th: I wanted to stack 03:51:094 (5,2) - them
16:26 Exile-: You have to separate rhythms
16:27 6th: because I can hear same thing
16:27 Exile-: okay than
16:27 Exile-: then*
16:27 6th: By that, I mean
16:27 6th: that 03:49:715 - and 03:52:473 - are the same
16:27 Exile-: 02:54:610 -
16:27 Exile-: for this part
16:28 Exile-: You can place 1/1 slider for the remaining two ticks
16:28 6th: I didn't want to overload it :/
16:29 Exile-: Okay
16:29 Exile-: That would be it x)
16:29 6th: okay
16:29 6th: tyvm :D
Topic Starter
NazuSan

thzz wrote:

hi~
M4M request from DeRandom Otaku. Your ambition for this mapset is overwhelming Ren :D


[General]
  1. I strongly recommend to change drum-hitfinish to bass drum sound. using same sound as normal-whistle2 will be better. changed

[Normal]
  1. I strongly suggest changing Sampleset to Normal at these points. drum-finish isn’t cymbal sound, so it doesn’t feel strong sound. I don't get this, to me it sounds right
    1. 00:13:010 -
    2. 00:19:410 -
    3. 00:25:810 -
    4. 00:32:210 -
    5. 00:38:610 -
    6. 02:14:610 -
    7. 02:17:810 -
    8. 02:21:010 -
    9. 02:24:210 -
    10. 02:27:410 -
    11. 02:30:610 -
    12. 02:33:810 -
    13. 02:37:010 -
    14. 02:40:210 -
  2. 03:03:494 (3,4,5,1) - you can make better flow fixed
  3. 03:06:267 (3,4,5,1) - ^ ^

[Normal] I guess u mean advanced?
  1. check same points I suggested about hitsounds in Normal dif. same
  2. 00:03:410 (1,3) - not to meet is better I feel fixed
  3. 01:17:410 - clap isn’t necessary imo. oh just a mistake
  4. 01:21:810 - add finish added
  5. 01:33:810 (2) - add whistle done
  6. 03:06:267 (4) - NC here?agreed
lovely way to use 2-repeat sliders <3 thx :D


[Hard]
  1. same as above about hitsounds same
  2. 00:21:410 - add finish okay thx ^^
  3. 00:31:010 - ^
  4. 02:53:010 (1,2,3,4) - make square? it is one, maybe a small fix and then it's ok

[Insane]
  1. same as above about hitsounds ^
  2. 00:20:210 - add whistle
  3. 02:31:810 - add finish
  4. 03:59:698 - add finish added all hitsounds
  5. add finishes these points
    1. 04:00:732 -
    2. 04:01:422 -
    3. 04:04:180 -
    4. 04:06:249 -
    5. 04:06:939 -
    6. 04:09:008 - done for all maps from me
(...)

that’s all
gl~
Thank you very much for modding this :) we didn't had a hitsound modder so special thx for looking at them :)

I'll upload all changes when my friends edited their maps
BoatKrab
Halooooo, as 6th req me on PM.
I gotta check it soon :D
DeRandom Otaku

thzz wrote:

hi~
M4M request from DeRandom Otaku.

[Ren’s Extra]
  1. 00:06:610 (1,2) - just my preference but I feel these are near a bit. just wanted to make a proper blanket
    then, you should think about overlapping with 00:05:810 (4) - Gooood Idea , Done
nice map Thanks <3
I couldn’t find nothing much, sorry~ Its fine~


that’s all
gl~
Thanks for the mod

UPDATE : http://puu.sh/opo9D/74cc084f30.txt
DeRandom Otaku

BoatKrab wrote:

Halooooo, as 6th req me on PM.
I gotta check it soon :D
Thanks alot xDDDDDDDDDDDDDDDDDDd
wajinshu
[Insane]
00:03:410 (1,2) - fix this blanket
00:19:410 (1,2) - ^^
01:41:810 (4,1) - try this http://puu.sh/optED/5ad13610f8.png because i hear strong bit in big white tick
02:19:010 (4,1) - fix this blanket
03:02:076 (1,2) - ^^
03:18:336 (6,1) - ^^
02:24:810 (2) - maybe 327 130
03:29:025 (5,6) - blanket?
03:38:680 (3) - really? 2 repeat?
03:56:267 (5) - NC
02:22:210 (7,3) - overlap?
sry but i modding only insane
Topic Starter
NazuSan

wajinshu wrote:

[Insane]
00:03:410 (1,2) - fix this blanket fixed
00:19:410 (1,2) - ^^ ^
01:41:810 (4,1) - try this http://puu.sh/optED/5ad13610f8.png because i hear strong bit in big white tick the circle on the red tick there is overmapping but I changed it
02:19:010 (4,1) - fix this blanket hopefully fixed xD, nazi blanket
03:02:076 (1,2) - ^^ done
03:18:336 (6,1) - ^^ fixed
02:24:810 (2) - maybe 327 130 hmm okay
03:29:025 (5,6) - blanket? done
03:38:680 (3) - really? 2 repeat? yeah that's ok, the slider is not too short and it fit's to the sound imo
03:56:267 (5) - NC I agree
02:22:210 (7,3) - overlap? fixed
sry but i modding only insane every mod is helpful even if it's just 1-3 diffs :)
Thx again, I'll give you your kudo now

I uploaded all changes now!
BoatKrab
Halooooo, as 6th req me on PM.
I can't ignore dubstep song becuz I really like it xDDDDD
Let's start :D

[General]
  1. Disable Countdown it's no need
  2. This map not have any storyboard so disable "Widescreen support"
[6th's Basic]
  1. Change diff name to Easy? it's doesn't not fit with Normal Hard Insane and Extra
  2. 00:14:610 (3,4) - Would you like to make them blanket? maybe . 3.
  3. 00:29:010 (1) - Move to right side a bit, it's really in center of the screen just place it to the right place
  4. 00:35:410 (1,2) - If you see carefully, you'll notice it they is not blanket at all Click
  5. 01:42:610 (1,2) - like above suggestion
  6. 01:53:810 (1) - I think this is big problem to newbie player, this sliderart is so confused. try to make new one that not complicated like this
  7. Move a break to 01:55:410 - insteads
  8. 02:11:410 (1) - are you forgot to add clap hitsound? :P
  9. 02:22:210 (2) - Like above suggestion ;w;
  10. 02:30:610 (1,2) - I found this again, LOL. so make them blanket too
  11. 02:53:010 - 03:14:542 - If you see carefully you'll notice about BPM. they got changes up and upper. so how? Don't forget this is an Easy difficulty ,Newbie player might be get miss hit because changes BPM. Just try to add slider instead.
  12. 02:53:010 - 03:14:542 - Almost forgot, I want you follow all of rhythm is this part not just only paino sound :3
  13. 03:58:680 (1) - NC is too weried for me. Consider to remove this NC becuz the rhythm is going down in 03:58:680 - and it's no reason for me to NC in 03:58:680 -
[Normal]
  1. 00:12:610 (2) - Hmm, drum-hitclap is not fit with music at all but I think drum-hitfinish is okay for me
  2. 00:58:210 (5) - Consider to NC here becuz it's start new part of the music
  3. 00:57:810 - It's not Kiai time, right? so reduce a volume to 70-80% is okay
  4. 01:04:210 (1,2) - They're not perfectly blanket ;)
  5. 01:34:610 (4,5) - This one too :D
  6. 01:42:610 (1,2) - too :|
  7. 02:19:410 (3,4) - They almost got perfectly blanket
  8. 03:26:784 (5,1) - You never place circle like this it's might make player confusing about rhythm.
[Advanced]
  1. I don't know about DS in Advanced diff, you might be use equal in term of spacing (Professional Thailand's mapper ever told me about this)
  2. 00:05:010 (4) - Why don't make 1/1 slider? it's not have any sound in 00:05:210 -
  3. 00:12:610 (7) - Change HS to drum-hitfinish at head and tail of the slider it's really fit with song more than old
  4. 00:33:010 (2,3) - Alright, make them blanket
  5. 01:41:010 (5,6,7) - When you make them linked you should not ignore to take care them too it's not blanket please
[Ren's Extra]
  1. What is "Ren" stand for? I don't understand ._.
  2. Tag conflict with other difficulty
  3. 00:05:810 (4,1) - They're too close ;_;
  4. 01:06:010 (2) - Move it to stack with 01:07:410 (1) - on head? it's okay :D imo
  5. 01:11:610 (2) - Maybe NC in here to make signal to player about slider SV has changed
  6. 01:13:010 (6) - 01:13:210 (7) - 01:13:410 (1) - I think you should CTRL+G in them for 1 time to make it flow together
  7. 01:41:110 - I didn't hear any sound in here so you should make 01:41:110 (4) - this slider to start in01:41:010 -
  8. 02:11:410 (1) - Forget to add clap?
  9. 02:17:810 (1,2) - They're too close try to move 02:18:210 (2) - to the right
  10. 02:22:210 (8) - NC should be here not 02:22:610 -. Vocals is start in 02:22:210 -
  11. 02:35:010 (7) - Like above suggestion
  12. 03:32:129 (1) - This slider should end at 03:32:387 - and make new slider in 03:32:473 -
  13. 03:46:784 (2,3) - Overmapped try to leave it blank
  14. 03:48:680 (1) - Ctrl+G would be better :D
  15. 03:52:301 (2,3) - Like above suggetsion
  16. 03:57:818 (2,3) - ;_;
  17. 04:02:456 (1) - This slider should to be 1/2 slider. it's not make sense for me when you do it in 1/4 and also reversed it ._.
    and 04:02:801 - new part is start at here
  18. 04:04:870 (1) - You should remove reversed in this slider and make new slider in 04:05:560 -
[]
This is not full mod becuz i'm really busy, sorry.
This is good map I like it and hope you guys will get rank!

Good luck!
6th

BoatKrab wrote:

Halooooo, as 6th req me on PM.
I can't ignore dubstep song becuz I really like it xDDDDD
Let's start :D

[6th's Basic]
  1. Change diff name to Easy? it's doesn't not fit with Normal Hard Insane and Extra Useless ruleeeeeee
  2. 00:14:610 (3,4) - Would you like to make them blanket? maybe . 3. They're already blanketing aren't they ?
  3. 00:29:010 (1) - Move to right side a bit, it's really in center of the screen just place it to the right place
  4. 00:35:410 (1,2) - If you see carefully, you'll notice it they is not blanket at all
  5. 01:42:610 (1,2) - like above suggestion Already blanketed
  6. 01:53:810 (1) - I think this is big problem to newbie player, this sliderart is so confused. try to make new one that not complicated like this They are newbies, but they still have got their brains lol
  7. Move a break to 01:55:410 - insteads
  8. 02:11:410 (1) - are you forgot to add clap hitsound? :P
  9. 02:22:210 (2) - Like above suggestion ;w;
  10. 02:30:610 (1,2) - I found this again, LOL. so make them blanket too
  11. 02:53:010 - 03:14:542 - If you see carefully you'll notice about BPM. they got changes up and upper. so how? Don't forget this is an Easy difficulty ,Newbie player might be get miss hit because changes BPM. Just try to add slider instead. No, it's a rhythm game; they have to hit it right or they will get 100 instead of 300 that's all, sorry ):
  12. 02:53:010 - 03:14:542 - Almost forgot, I want you follow all of rhythm is this part not just only paino sound :3
  13. 03:58:680 (1) - NC is too weried for me. Consider to remove this NC becuz the rhythm is going down in 03:58:680 - and it's no reason for me to NC in 03:58:680 -
Thank you !
http://puu.sh/oqrnQ/e33f7ee23b.osu
Topic Starter
NazuSan

BoatKrab wrote:

Halooooo, as 6th req me on PM.
I can't ignore dubstep song becuz I really like it xDDDDD
Let's start :D

[General]
  1. Disable Countdown it's no need huh?! I remember I turned it off but it's on... lol
  2. This map not have any storyboard so disable "Widescreen support" done
[6th's Basic]
(...)

[Normal]
  1. 00:12:610 (2) - Hmm, drum-hitclap is not fit with music at all but I think drum-hitfinish is okay for me I think it fits
  2. 00:58:210 (5) - Consider to NC here becuz it's start new part of the music I'll do this ofc
  3. 00:57:810 - It's not Kiai time, right? so reduce a volume to 70-80% is okay done :3
  4. 01:04:210 (1,2) - They're not perfectly blanket ;) those nazi blankets...
  5. 01:34:610 (4,5) - This one too :D fixed
  6. 01:42:610 (1,2) - too :| uff... done
  7. 02:19:410 (3,4) - They almost got perfectly blanket haha xD fixed, hopefully :D
  8. 03:26:784 (5,1) - You never place circle like this it's might make player confusing about rhythm. fixed!
[Advanced]
  1. I don't know about DS in Advanced diff, you might be use equal in term of spacing (Professional Thailand's mapper ever told me about this) I think you wouln't even notice that it's changed while playing, moreover I only did some easy jumps that, u don't really realize, I think it's fine
  2. 00:05:010 (4) - Why don't make 1/1 slider? it's not have any sound in 00:05:210 - lol? ofc there is a sound :D a guitar sound, it's loud actually
  3. 00:12:610 (7) - Change HS to drum-hitfinish at head and tail of the slider it's really fit with song more than old oh you're right
  4. 00:33:010 (2,3) - Alright, make them blanket done
  5. 01:41:010 (5,6,7) - When you make them linked you should not ignore to take care them too it's not blanket please fixed :)
[Ren's Extra]
(...)

[]
This is not full mod becuz i'm really busy, sorry.
This is good map I like it and hope you guys will get rank!

Good luck! thx! :3
Huge Thanks to you! although you didn't mod all diffs but no prob I appreciate all mods :)

I'll upload everything when Ren and 6th are finished
Akitoshi

I was middle of doing GD but ok

[6th]
  1. 01:42:610 (1,1) - ok I know it's not even noticeable anymore but make them stack?
  2. 01:55:410 - drag your break here?
  3. 02:22:210 (2) - I personally don't like this kind of slider on low diffs even though it's wub material audio, as a simple diff, just make it simple blanket slider as well?
  4. 02:31:810 (2) - blanket :^)
  5. 03:24:198 (1) - I think it's too forced just to make some flow with 03:25:232 (2,3,4) - maybe you can move your red points to make it more smooth?
    SPOILER
    you can just stack back to 4 after doing this anyway
  6. 03:36:611 (1) - unnatural flow with 03:35:232 (1,2) - I would like to put this on somewhere lower part (around 186|281)
  7. 03:53:853 (4,5) - touching on HP bar so consider to place it on lower place according to BNs lul it's your choice if you believe me or not
[Normal]
  1. I should put NC on 00:58:210 (5) - not on 00:59:410 (1) -
  2. 01:09:010 (3) - idk I don't have a fetish with 1/1 stacks on normal but yea for some consistency thingy you can unstack this how you did on 01:05:410 (2,3) -
  3. 01:52:610 (2) - ^
  4. 02:30:610 (1) - Blanket xd (and yes I can see more nazi blanket but I'll stop here lol)
  5. 02:33:010 (4,5) - this asymmetrical sliders looks a bit messy lel, you can just copypasta the 02:33:010 (4) - then rotate to 45degree or sth
  6. 02:46:610 - this spinner end sound is pretty noisy lol maybe reduce volume?
  7. 03:07:301 (5,2) - yes it's not really noticeable on playing but maybe avoid them from touching
  8. 03:42:818 (4) - suggest to blanket it with 03:43:508 (1) - because whynot xd
  9. 03:58:336 (3) - can you just use same slider with 03:57:991 (2) - for some neatness thingy?
sorry if I modded only 2 diffs, I'm busy atm :(
Topic Starter
NazuSan

Akitoshi wrote:


I was middle of doing GD but ok

[6th]
(...)

[Normal]
  1. I should put NC on 00:58:210 (5) - not on 00:59:410 (1) - this is already fixed sry xD
  2. 01:09:010 (3) - idk I don't have a fetish with 1/1 stacks on normal but yea for some consistency thingy you can unstack this how you did on 01:05:410 (2,3) - It sounds like a break after 2, so a different sound and I think that's fine in this case
  3. 01:52:610 (2) - ^ it's a repeating sound, so also fine for me
  4. 02:30:610 (1) - Blanket xd (and yes I can see more nazi blanket but I'll stop here lol) I already fixed this xD
  5. 02:33:010 (4,5) - this asymmetrical sliders looks a bit messy lel, you can just copypasta the 02:33:010 (4) - then rotate to 45degree or sth ok I fixed it
  6. 02:46:610 - this spinner end sound is pretty noisy lol maybe reduce volume? reduced volume to 30% and used soft soundsample
  7. 03:07:301 (5,2) - yes it's not really noticeable on playing but maybe avoid them from touching I agree
  8. 03:42:818 (4) - suggest to blanket it with 03:43:508 (1) - because whynot xd It did this on purpose 4 sounds like a very curvy slider, so I won't change it
  9. 03:58:336 (3) - can you just use same slider with 03:57:991 (2) - for some neatness thingy? okay xD
sorry if I modded only 2 diffs, I'm busy atm :(
Thx! I should upload all changes now, don't want that mods always find out the same issues, I've already fixed xD
DeRandom Otaku

BoatKrab wrote:

Halooooo, as 6th req me on PM.
I can't ignore dubstep song becuz I really like it xDDDDD Ur "xD"s are always funny xd
Let's start :D

[General]
  1. Disable Countdown it's no need done in my diff
  2. This map not have any storyboard so disable "Widescreen support" done in my diff
[Ren's Extra]
  1. What is "Ren" stand for? I don't understand ._. No fix .. jk its my nickname that my kawaii senpai gave me 3 years ago *^* i still love it
  2. Tag conflict with other difficulty fixed
  3. 00:05:810 (4,1) - They're too close ;_; fixed
  4. 01:06:010 (2) - Move it to stack with 01:07:410 (1) - on head? it's okay :D imo eue its okay as it is
  5. 01:11:610 (2) - Maybe NC in here to make signal to player about slider SV has changed So many NCs already 01:09:810 (1,1,1) - so not changing it for now
  6. 01:13:010 (6) - 01:13:210 (7) - 01:13:410 (1) - I think you should CTRL+G in them for 1 time to make it flow together Good idea
  7. 01:41:110 - I didn't hear any sound in here so you should make 01:41:110 (4) - this slider to start in01:41:010 - nah , the note at blue tick is important
  8. 02:11:410 (1) - Forget to add clap? lel fixed
  9. 02:17:810 (1,2) - They're too close try to move 02:18:210 (2) - to the right Oki
  10. 02:22:210 (8) - NC should be here not 02:22:610 -. Vocals is start in 02:22:210 - oki
  11. 02:35:010 (7) - Like above suggestion like above fix
  12. 03:32:129 (1) - This slider should end at 03:32:387 - and make new slider in 03:32:473 - i guess its fine , if someone else notices this i will change it according to ur idea
  13. 03:46:784 (2,3) - Overmapped try to leave it blank umm i used soft hitsound samplesets on them cuz if u listen closely , u will hear the same in the song
  14. 03:48:680 (1) - Ctrl+G would be better :D good idea
  15. 03:52:301 (2,3) - Like above suggetsion like above non-fix
  16. 03:57:818 (2,3) - ;_; ;_;
  17. 04:02:456 (1) - This slider should to be 1/2 slider. it's not make sense for me when you do it in 1/4 and also reversed it ._.
    and 04:02:801 - new part is start at here u made me change the whole pattern
  18. 04:04:870 (1) - You should remove reversed in this slider and make new slider in 04:05:560 - and same here

This is not full mod becuz i'm really busy, sorry.
This is good map I like it and hope you guys will get rank!

Good luck!
Thanks for the helpful mod <3

UPDATE : http://puu.sh/oqCRC/c9155a285b.txt
6th

Akitoshi wrote:


I was middle of doing GD but ok

[6th]
  1. 01:42:610 (1,1) - ok I know it's not even noticeable anymore but make them stack? You really want it to be perfect right ? lol
  2. 01:55:410 - drag your break here?
  3. 02:22:210 (2) - I personally don't like this kind of slider on low diffs even though it's wub material audio, as a simple diff, just make it simple blanket slider as well? No, sorry ): I like it as it is
  4. 02:31:810 (2) - blanket :^) Fixed
  5. 03:24:198 (1) - I think it's too forced just to make some flow with 03:25:232 (2,3,4) - maybe you can move your red points to make it more smooth? It's intended and not forced at all ):
  6. 03:36:611 (1) - unnatural flow with 03:35:232 (1,2) - I would like to put this on somewhere lower part (around 186|281)
  7. 03:53:853 (4,5) - touching on HP bar so consider to place it on lower place according to BNs lul it's your choice if you believe me or not I prefer waiting

Thank you !
http://puu.sh/oqP8d/d8c89298e7.osu (didn't add tags tho)
Shishou
6th's Easy
01:33:010 (1) - add finish

01:45:810 (1) - ^

01:55:410 - add circle

02:19:810 (2) - remove finish

02:26:210 (2) - change this clap to whistle

03:29:715 (1) - add finish

03:36:611 (1) - make it spinner that ends here 03:37:991 (1) -

03:52:473 (2) - put clap

Normal
00:08:210 (4,5) - adjust the sliders a bit and make it like this


03:02:785 (2) -

Ren's Extra
00:15:010 (3) - move a little bit to the left
01:12:210 (1) - add Nc
02:21:810 (1) - add Nc

hao2mod xD
Good luck xD
DeRandom Otaku

abanes16 wrote:

Ren's Extra
00:15:010 (3) - move a little bit to the left done and changed the pattern around it a bit
01:12:210 (1) - add Nc eue there was nc .. wait where did it go -w-
02:21:810 (1) - add Nc i guess its fine as it is
hao2mod xD its ez , u just did
Good luck xD
Thank u c:
UPDATE : http://puu.sh/orLT8/93826549c1.txt
Topic Starter
NazuSan

abanes16 wrote:

(...)

Normal
00:08:210 (4,5) - adjust the sliders a bit and make it like this I think they're fine, it would ruin the blanket imo


03:02:785 (2) - adjusted it a bit

(...)

hao2mod xD
Good luck xD
Thanks for modding this!

I'll upload my and Ren's changes now
6th
Denied all, sorry :/ I copied hitsounds from Ren's diff
Yukiyo
Irc for Ren's Extra
2016-04-23 22:19 Yukiyo: 01:16:010 (9,1) - overlap
2016-04-23 22:20 Yukiyo: 01:22:610 (7,1) - make stay evenly spaced
2016-04-23 22:20 DeRandom Otaku: in which map?
2016-04-23 22:20 DeRandom Otaku: my GD?
2016-04-23 22:20 Yukiyo: lost in idk
2016-04-23 22:20 Yukiyo: ye
2016-04-23 22:21 DeRandom Otaku: lost in time? -w- are u modding ur on map?
2016-04-23 22:22 Yukiyo: no
2016-04-23 22:22 Yukiyo: ACTION is editing [https://osu.ppy.sh/b/949508 Extra Terra & Urbanstep - Lost In Time [Ren's Extra]]
2016-04-23 22:22 DeRandom Otaku: oh
2016-04-23 22:23 DeRandom Otaku: can u give me 5 more mins? i need to mod one more diff .w.
2016-04-23 22:23 Yukiyo: ye
2016-04-23 22:23 Yukiyo: just ignore what I'll write done here then
2016-04-23 22:23 DeRandom Otaku: ayy
2016-04-23 22:23 Yukiyo: 01:12:210 (5,2) - stack
2016-04-23 22:24 Yukiyo: 01:15:010 (3) - make it fit into gap of slider
2016-04-23 22:25 Yukiyo: 01:47:610 - maybe add a note?
2016-04-23 22:26 Yukiyo: 02:11:410 (1) - dunno about this overlap but blanket .w.
2016-04-23 22:27 Yukiyo: 02:31:810 (5,9) - stack lol
2016-04-23 22:28 Yukiyo: 02:34:410 (2) - put into middle of 02:33:410 (8,9,) -
2016-04-23 22:29 Yukiyo: 03:06:094 (4,2) - overlap
2016-04-23 22:30 Yukiyo: 03:25:232 (5,2,3,1) - stack?
2016-04-23 22:32 Yukiyo: 03:51:784 (1) - end a bit higher
2016-04-23 22:33 Yukiyo: 04:01:249 (6) - I think having a white tick on a return thingy is meh
2016-04-23 22:33 Yukiyo: should be clickable
2016-04-23 22:35 DeRandom Otaku: applied a few changes , are u done?
2016-04-23 22:35 Yukiyo: yes
DeRandom Otaku

Yukiyo wrote:

Irc for Ren's Extra
2016-04-23 22:19 Yukiyo: 01:16:010 (9,1) - overlap
2016-04-23 22:20 Yukiyo: 01:22:610 (7,1) - make stay evenly spaced
2016-04-23 22:20 DeRandom Otaku: in which map?
2016-04-23 22:20 DeRandom Otaku: my GD?
2016-04-23 22:20 Yukiyo: lost in idk
2016-04-23 22:20 Yukiyo: ye
2016-04-23 22:21 DeRandom Otaku: lost in time? -w- are u modding ur on map?
2016-04-23 22:22 Yukiyo: no
2016-04-23 22:22 Yukiyo: ACTION is editing [https://osu.ppy.sh/b/949508 Extra Terra & Urbanstep - Lost In Time [Ren's Extra]]
2016-04-23 22:22 DeRandom Otaku: oh
2016-04-23 22:23 DeRandom Otaku: can u give me 5 more mins? i need to mod one more diff .w.
2016-04-23 22:23 Yukiyo: ye
2016-04-23 22:23 Yukiyo: just ignore what I'll write done here then
2016-04-23 22:23 DeRandom Otaku: ayy
2016-04-23 22:23 Yukiyo: 01:12:210 (5,2) - stack
2016-04-23 22:24 Yukiyo: 01:15:010 (3) - make it fit into gap of slider
2016-04-23 22:25 Yukiyo: 01:47:610 - maybe add a note?
2016-04-23 22:26 Yukiyo: 02:11:410 (1) - dunno about this overlap but blanket .w.
2016-04-23 22:27 Yukiyo: 02:31:810 (5,9) - stack lol
2016-04-23 22:28 Yukiyo: 02:34:410 (2) - put into middle of 02:33:410 (8,9,) -
2016-04-23 22:29 Yukiyo: 03:06:094 (4,2) - overlap
2016-04-23 22:30 Yukiyo: 03:25:232 (5,2,3,1) - stack?
2016-04-23 22:32 Yukiyo: 03:51:784 (1) - end a bit higher
2016-04-23 22:33 Yukiyo: 04:01:249 (6) - I think having a white tick on a return thingy is meh
2016-04-23 22:33 Yukiyo: should be clickable
2016-04-23 22:35 DeRandom Otaku: applied a few changes , are u done?
2016-04-23 22:35 Yukiyo: yes
Thanks <3

UPDATE : http://puu.sh/ot9RN/69d2879bd3.txt
A s h e m u
Hi ~ from M4M

I'm sorry for my poor English.
but I will do my best.

Ren's Extra

  1. 00:23:810 (1) - fix blanket

  2. 01:29:210 (1,1,2) - my idea
    01:29:410 (1) - change location x:258 y:96
    01:29:610 (2) - ^ x:416 y:152

  3. 01:40:610 (3,1,2) - I think change part


  4. 03:29:715 (1) - blanket ?

  5. 03:53:508 (3) - change location x:200 y:74
so fun map :3

Good Luck ~ <3
DeRandom Otaku

A s h e m u wrote:

Hi ~ from M4M

I'm sorry for my poor English.
but I will do my best.

Ren's Extra

  1. 00:23:810 (1) - fix blanket Fixed

  2. 01:29:210 (1,1,2) - my idea
    01:29:410 (1) - change location x:258 y:96
    01:29:610 (2) - ^ x:416 y:152 Changed but a bit different than ur idea

  3. 01:40:610 (3,1,2) - I think change part Oki


  4. 03:29:715 (1) - blanket ? Done

  5. 03:53:508 (3) - change location x:200 y:74 oki
so fun map :3 Thanks :3

Good Luck ~ <3
Thanks for the mod!~

http://puu.sh/ow1Dl/eaf008966b.txt
Lully
This Map is great. Have fun with my star and fav! I hope this will get ranked soon~

This post was supposed to be a M4M but i just coudn't find any errors. ><
So just take my star and keep doing your great maps. >:
Tacto
hey here for the m4m. I hope i can help but form just playing the mapset it's pretty solid :P


Ren's
03:06:956 (3,4) - these kinda kill the hype bc theya re so slow. you could at least put a note inbetween imo.

03:11:956 (1,2,3,1,2,3,1,2,3) - so the second stack of triples are 2.0 away form the third stack while the second triple is only 1.8 away which is fine but it could be moved so that they match

03:16:956 (5,6,1) - stack 5 and 1 ? nvm its a repeating thing and its not bad

Insane
00:54:610 (1) - i think this would flow better if it were a curved slider

00:57:010 (1) - I think if this was at a .75x sv reduction rather then a .5 it would feel better

01:05:010 (2) - I dont really like the stack but its fine

02:53:010 (1) - weird slider shape for the music that is playing

03:26:267 (5) - going with the patter of misshaped sliders on the wub shouldn't this be a oddly shaped slider

Hope i was of some help :P. gl with the mapset i loved it. Best wishes - Bulldog
Topic Starter
NazuSan

Bulldog wrote:

hey here for the m4m. I hope i can help but form just playing the mapset it's pretty solid :P

(...)

Insane
00:54:610 (1) - i think this would flow better if it were a curved slider I think this doesn't matter

00:57:010 (1) - I think if this was at a .75x sv reduction rather then a .5 it would feel better the whole part is already .75 reduced so I have to reduce it even more to emphasize the sound

01:05:010 (2) - I dont really like the stack but its fine but it's a mistake, fixed

02:53:010 (1) - weird slider shape for the music that is playing I just want the blanket there

03:26:267 (5) - going with the patter of misshaped sliders on the wub shouldn't this be a oddly shaped slider mmh I don't want to change it

Hope i was of some help :P. gl with the mapset i loved it. Best wishes - Bulldog
Thx for modding :) and sry for rejecting so many suggestions :/

I'll upload my changes
DeRandom Otaku

Bulldog wrote:

hey here for the m4m. I hope i can help but form just playing the mapset it's pretty solid :P


Ren's
03:06:956 (3,4) - these kinda kill the hype bc theya re so slow. you could at least put a note inbetween imo. i would put a circle in there even if there was a very very quite noise ~ but i dont hear anything at all~

03:11:956 (1,2,3,1,2,3,1,2,3) - so the second stack of triples are 2.0 away form the third stack while the second triple is only 1.8 away which is fine but it could be moved so that they match Fixed

03:16:956 (5,6,1) - stack 5 and 1 ? nvm its a repeating thing and its not bad Yea~ it was on purpose

Hope i was of some help :P. gl with the mapset i loved it. Best wishes - Bulldog
Thanks for the mod ~

http://puu.sh/oB5nB/13d36df5e9.txt
Spayyce
Reserving for m4m, please contact me before asking.

General

BPM & Offset: Double checked both and they seem fine
Folder: Looks Clean
AiMod: Nothing to bring up

6th's Basic

00:15:410 (4) - Consider moving this to these co-ords for a better consistency with the slider end and tip distance (x:392 y:144)

01:53:810 (1) - I'm not a huge fan of the end of this ( the slider idea itself is great I love that, it just doesn't feel consistent) I attempted to make the end of this slider more circular. I will leave some co-ords that I used for the white anchors and a puush of the end result I got

(This co-ords are in chronological order from the first anchor of the slider)

X:270 Y:176
X:241 Y:208
X:277 Y:272
X:357 Y:248
X:333 Y:204

Slider
http://puu.sh/oH6a3/fd1e9adf86.jpg

Overall an amazing difficulty, my opinion is that we need more difficulties of this quality. Really nice job.

Normal

00:05:010 (4,6) - I would perhaps like to see these at the same angle? Better consistency imo

00:56:210 (3) - Curve this a little less so the flow onto the next slider is better, it also looks slightly better aesthetically.

02:53:810 (2,3) - Maybe it could be better if you align it so they either blanket eachother, or create a circle like pattern?

02:56:168 (1,2) - ^

Another solid difficulty really well structured and placed together, nice job.

Advanced

00:19:410 (1,2) - Not a huge fan of the stacking here, I feel it kind of puts a quick halt to the flow of the slider before and after it.

(An example is 00:25:810 (1,2) this works due to the change in the song, it is a dramatic change everyone can easily recognise and distinguish, since new players will be using this difficulty it will be slightly jarring to see a halt in the song with the same (or similar) sound in the song

01:21:010 (2,3) - Not a big fan of the inverse sliders here, I think it will be better just as a regular blanket between both the sliders.

Well played! Lovely difficulties so far

Hard

I can't find anything on hard or insane kek :(

Insane

Ren's Extra
[/box]

00:03:410 (1,2) - The blanketing here is not consistent, if I bring the slider closer you can see where it isn't correct. If you add another white anchor like in the last image you can see it is now blanketed consistently

Blanket
http://puu.sh/oH7dF/d43a5c54d8.jpg

New Blanket
http://puu.sh/oH7gv/089d77c542.jpg

00:07:810 (2) - Just move this out a bit more, the blanket will be perfect that way.

00:21:610 (2) - Move this right two tiny grids, it will be more consistent that way. (Make sure to change this too 00:22:210 (4)

01:01:810 (1,1) - I don't think this plays right, the gap between the slider is one issue it is complete different and splits the buildup, I would revise this part.

01:17:010 (1) - The end of this slider isn't consistent with the angle in which the first part is done, I would make sure they're the same :D

01:49:010 (1) - Move the front of the slider out a bit to make the end less curved, consistency 8-)

03:13:163 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Questionable difficulty spike here, this is just over 1 second of the drain time it constitutes for 0.2*

03:24:198 (1) - (Nazi Mod) Move it to x:241

03:40:405 (3) - Move the middle anchor out a little bit more for a consistent curve and blanket

All of these are well made difficulties, looking forward to seeing this in ranked. Best of luck
Izzywing
M4m with DeRandom Otaku:

Ren's Insane

- This is super specific and probably isn't worth a change, but I thought I'd point it out. The slider at 01:23:010 (1) could be adjusted a tad to line up with the slider right before a bit better. Here's a picture of what I'm talking about - http://imgur.com/PXFzT1K

Compare it to the one you have and it looks a little better.

- Sliders like the one at 03:23:508 (3) and 03:23:680 (4) - sound like they need to be 3 ticks long. This might be something you considered already so disregard if so, but if you haven't I'd think about it.

More examples include 03:40:060 (1) and 03:40:232 (2).

Overall this is an excellent map and I had a ton of fun testing it. Good luck! I might come back and edit this post if I find anything else to talk about.
DeRandom Otaku

Hobbes2 wrote:

M4m with DeRandom Otaku:

Ren's Insane

- This is super specific and probably isn't worth a change, but I thought I'd point it out. The slider at 01:23:010 (1) could be adjusted a tad to line up with the slider right before a bit better. Here's a picture of what I'm talking about - http://imgur.com/PXFzT1K Done

Compare it to the one you have and it looks a little better.

- Sliders like the one at 03:23:508 (3) and 03:23:680 (4) - sound like they need to be 3 ticks long. This might be something you considered already so disregard if so, but if you haven't I'd think about it. i dont get it @-@

More examples include 03:40:060 (1) and 03:40:232 (2). same

Overall this is an excellent map and I had a ton of fun testing it. Good luck! I might come back and edit this post if I find anything else to talk about.
Sankyu for modding c:

http://puu.sh/oFbEE/5b360623df.txt
Topic Starter
NazuSan
Don't forget to apply Space's mod.
It is finished now!



-Space- wrote:

Reserving for m4m, please contact me before asking.

General

BPM & Offset: Double checked both and they seem fine
Folder: Looks Clean
AiMod: Nothing to bring up

(...)

Normal

00:05:010 (4,6) - I would perhaps like to see these at the same angle? Better consistency imo done

00:56:210 (3) - Curve this a little less so the flow onto the next slider is better, it also looks slightly better aesthetically. right

02:53:810 (2,3) - Maybe it could be better if you align it so they either blanket eachother, or create a circle like pattern? I don't think this is necessary

02:56:168 (1,2) - ^ same

Another solid difficulty really well structured and placed together, nice job. Thx ;)

Advanced

00:19:410 (1,2) - Not a huge fan of the stacking here, I feel it kind of puts a quick halt to the flow of the slider before and after it.

(An example is 00:25:810 (1,2) this works due to the change in the song, it is a dramatic change everyone can easily recognise and distinguish, since new players will be using this difficulty it will be slightly jarring to see a halt in the song with the same (or similar) sound in the song I have to gree with u and changed that part

01:21:010 (2,3) - Not a big fan of the inverse sliders here, I think it will be better just as a regular blanket between both the sliders. Imo it really fits here

Well played! Lovely difficulties so far

Hard

I can't find anything on hard or insane kek :( no problem :)

Insane

(...)

All of these are well made difficulties, looking forward to seeing this in ranked. Best of luck Thx :D I hope it get ranked soon^^
Thx for modding the whole mapset! :) I really appreciate this
Okay, I uploaded my and Ren's changes... just waiting for 6th
DeRandom Otaku

-Space- wrote:

Reserving for m4m, please contact me before asking.

General

BPM & Offset: Double checked both and they seem fine
Folder: Looks Clean
AiMod: Nothing to bring up

Ren's Extra

00:03:410 (1,2) - The blanketing here is not consistent, if I bring the slider closer you can see where it isn't correct. If you add another white anchor like in the last image you can see it is now blanketed consistently Fixed

Blanket
http://puu.sh/oH7dF/d43a5c54d8.jpg

New Blanket
http://puu.sh/oH7gv/089d77c542.jpg

00:07:810 (2) - Just move this out a bit more, the blanket will be perfect that way. Fixed

00:21:610 (2) - Move this right two tiny grids, it will be more consistent that way. (Make sure to change this too 00:22:210 (4) Fixed

01:01:810 (1,1) - I don't think this plays right, the gap between the slider is one issue it is complete different and splits the buildup, I would revise this part. That might end up being a sliderbreak but ~ Fixed

01:17:010 (1) - The end of this slider isn't consistent with the angle in which the first part is done, I would make sure they're the same :D Fixed

01:49:010 (1) - Move the front of the slider out a bit to make the end less curved, consistency 8-) Fixed

03:13:163 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Questionable difficulty spike here, this is just over 1 second of the drain time it constitutes for 0.2* Welp the triplets before the stream indicates that the maps gonna be on fire xD

03:24:198 (1) - (Nazi Mod) Move it to x:241 Fixed

03:40:405 (3) - Move the middle anchor out a little bit more for a consistent curve and blanket fixed blanket a bit but didnt do anything with anchor point

All of these are well made difficulties, looking forward to seeing this in ranked. Best of luck
Thanks alot for the mod ~ really helpful one

http://puu.sh/oHuYK/dc201430c4.txt
VEZOK_old
Wombu-wombu-wombu! XD

Nice Map-Set, as i can see u already spent much effort on this one (not much to do here)
btw Props for handling that tempo-acceleration-part so well

Here's my Mod

Important:

- in Basic-Diff: 02:40:210 (1) delete this circle and start the spinner @ this point
- The Hitsound-Volume changes way too often (at some points u cant even hear those)

Suggestions:

- U might wanna lower the difficulty-settings of basic - so becomes an easy
- The Spinner @ 2:40 (in basic as well as normal and advanced) might be too long >>end it earlier or cut it into 2
- Do a fitting storyboard with either flashing or screen goin dark?
DeRandom Otaku

VEZOK wrote:

btw Props for handling that tempo-acceleration-part so well
All le credits goes to Dark Meyrick ~ he should get some kd for the timing tbh
Topic Starter
NazuSan

VEZOK wrote:

Wombu-wombu-wombu! XD

Nice Map-Set, as i can see u already spent much effort on this one (not much to do here)
btw Props for handling that tempo-acceleration-part so well

Here's my Mod

Important:

- in Basic-Diff: 02:40:210 (1) delete this circle and start the spinner @ this point 6th's part
- The Hitsound-Volume changes way too often (at some points u cant even hear those) well, I don't think that it changes too often, we adjust the sound to the music so it's all fine, if u find a hitsound volume that DOES NOT fit to the music show it to me, but in this case it seem's fine

Suggestions:

- U might wanna lower the difficulty-settings of basic - so becomes an easy 6th~
- The Spinner @ 2:40 (in basic as well as normal and advanced) might be too long >>end it earlier or cut it into 2 I've seen worse things than this, morover it fit's to the melody, splitting the spinner doesn't change anything because u also spin all the time and don't have a moment to recover
- Do a fitting storyboard with either flashing or screen goin dark? sry to disappoint u :/ I can't do very nice SB's they just look... unprofessional and I can't handle SB tools (no knowledge about programming language)
Well, no changes from my side
Thx for modding! :)

@REN:

DeRandom Otaku wrote:

VEZOK wrote:

btw Props for handling that tempo-acceleration-part so well
All le credits goes to Dark Meyrick ~ he should get some kd for the timing tbh
I'll definitely mention him in the mapset description, tell him if he'll post here I'll give him kds for his effort!
6th
VEZOK
- in Basic-Diff: 02:40:210 (1) delete this circle and start the spinner @ this point
No. I want it to require accuracy.

- U might wanna lower the difficulty-settings of basic - so becomes an easy
It's Basic, not easy.

- The Spinner @ 2:40 (in basic as well as normal and advanced) might be too long >>end it earlier or cut it into 2
It actually has got a reason to be that long, and considering there's a long break right after it's okay.

- Do a fitting storyboard with either flashing or screen goin dark?
I don't know how to storyboard and the mapset doesn't belong to me.

Thanks for your mod but no change, sorry (;

- Space -
01:53:810 (1) - I'm not a huge fan of the end of this ( the slider idea itself is great I love that, it just doesn't feel consistent) I attempted to make the end of this slider more circular. I will leave some co-ords that I used for the white anchors and a puush of the end result I got
Okay, made it more circular.

00:15:410 (4) - Consider moving this to these co-ords for a better consistency with the slider end and tip distance (x:392 y:144)
Okay, fixed it

Thank you !
N0thingSpecial
irc with 6th
15:43 6th: I had to check a map from you
15:43 6th: am I wrong ?
15:43 N0thingSpecial: no
15:43 N0thingSpecial: I dont think so
15:43 N0thingSpecial: In fact I think I need to check a GD for you
15:43 N0thingSpecial: mind if I do a irc?
15:43 6th: no, np
15:43 N0thingSpecial: which GD did you gave me to check?
15:44 *6th is listening to [https://osu.ppy.sh/b/926177 Extra Terra & Urbanstep - Lost In Time]
15:44 6th: But, I'm almost certain
15:44 6th: I wanted to see a new mapset you're working on xd
15:44 N0thingSpecial: oh you mean
15:44 *N0thingSpecial is listening to [https://osu.ppy.sh/b/960783 Aimer with chelly (EGOIST) - ninelie (TV size)]
15:45 6th: I don't think, I already saw this one
15:45 N0thingSpecial: welp nvm that this first
15:45 *N0thingSpecial is editing [https://osu.ppy.sh/b/957815 Extra Terra & Urbanstep - Lost In Time [6th's Basic]]
15:46 N0thingSpecial: 00:57:810 (1,2) - these imo are too straight mind curving it a little bit
15:47 6th: yep
15:47 6th: I want to keep them straight
15:47 6th: It lets me curving next sliders because it's the only way
15:47 N0thingSpecial: 01:09:810 (4,1) -
15:47 6th: to nice 1/4 sounds
15:47 6th: notice**
15:47 N0thingSpecial: angle 4 so it flows better into 1
15:48 N0thingSpecial: I would honestly avoid these type of overlap in Normals 01:09:810 (4,1,3,1) -
15:48 N0thingSpecial: oops
15:48 N0thingSpecial: 01:18:610 (3,1) -
15:48 N0thingSpecial: also if you keep 01:20:210 (1,2) - might want to angle it so it flows into 2
15:50 N0thingSpecial: 01:28:210 (3) - might want to put this note some where else cause it's not a perfect blanket if you put it there
15:50 6th: It's not really noticeable
15:50 6th: and I can't blanket them perfectly
15:51 6th: because of DS
15:51 N0thingSpecial: yea thats why I said put it somewhere else cause of the DS you wont be able to blanket it
15:51 N0thingSpecial: but hey if you say it's not noticable
15:51 N0thingSpecial: sure why not
15:52 6th: oh yeah I'm idiot
15:52 6th: xd
15:52 N0thingSpecial: 01:53:810 (1) - might want to put a note here
15:52 N0thingSpecial: 01:55:410 -
15:54 N0thingSpecial: 02:10:610 (2,1,2) - ok I was going to say make it a perfect symmetrical pattern, but rotating 1 would make it off screen, I suggest rotate the 2 after, but that means you have to replace all the notes after
15:55 N0thingSpecial: so I'm not sure what you can do
15:55 6th: ok I was a bit lazy here xd
15:55 6th: I will change it
15:57 N0thingSpecial: 02:31:810 (2) - don't think it is noticable but blanket
15:58 N0thingSpecial: I'm not sure about this about shouldn't after the bpm change the DS should be lowered 03:15:749 -
15:59 N0thingSpecial: 03:24:198 (1) - I'm sorry this I find it pretty ugly, personal opinion, can ignore me
15:59 6th: higher bpm = harder part
15:59 N0thingSpecial: ok
15:59 6th: I can't modify what music provides lol
16:00 N0thingSpecial: 04:00:043 (1,2) - why not just copy one, ctrl+h and paste?
16:02 N0thingSpecial: thats basically it tbh
16:02 6th: yeah true they should look the same
16:02 6th: well
16:02 6th: thanks for your mod
16:03 6th: Will fix some of your suggestions
16:03 N0thingSpecial: is there going to be an easier difficulty?
16:03 N0thingSpecial: cause I was going to comment on the note density
16:04 N0thingSpecial: if there's no easier difficulty then it's fine
16:05 N0thingSpecial: oh yea 01:53:810 (1) - this just looks eh to me, again personal opinion can ignore.
DeRandom Otaku
i made some minor (unnoticeable) Changes : http://puu.sh/oTRZ7/608e410792.txt
Topic Starter
NazuSan

DeRandom Otaku wrote:

i made some minor (unnoticeable) Changes : http://puu.sh/oTRZ7/608e410792.txt
Uploaded!
6th pls apply your mods!
Retorical
great map, Im sure it will be ranked soon :)
Topic Starter
NazuSan

Retorical wrote:

great map, Im sure it will be ranked soon :)
Thx ;) I hope so... :D
Lully
umm hii

Topic Starter
NazuSan

CookieKivi wrote:

umm hii

wow thx for the nice banner :) I'll use this :D
Can I give kds for this?
Lully

NazuSan wrote:

Can I give kds for this?

plѕ ɴυ ĸdѕ

ιѕɴ'т α мod ѕo.. yαн.
ɴυ ĸdѕ.
Yene
Why this map graveyard-ed :C ?
Sunny Senpai
Amazing beatmap I've played in a while, when will it be ranked??
Evolution hax
Unbelievable map! so cool 8-) :D

OMG
Crilie
I loved this beatmap :lol:
Sunny Senpai
1:27, just friggin' nailed that part!
BanchoBot
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