Hello!
(First off, I wasn't sure if this should go in here or in Help - it's not exactly a bug or game issue, but it's not development of something directly related to playing osu! either. Sorry if I got it wrong.)
As a learning-to-make-games project, I'm making a fairly simple music game. In the interest of having a large volume of songs to test it on, and since I don't know enough about audio processing to find beats in a music file automatically, I'm trying to read timing data out of my existing osu! library. I've already found https://osu.ppy.sh/wiki/Osu_%28file_format%29 for the filetype documentation, and both circles and spinners are simple enough, but I'm not sure how to get full timing data for sliders - the first one is given, but I don't see the rest there. Also, what's the "addition" field at the end of each hitObject?
Any help would be much appreciated.
(First off, I wasn't sure if this should go in here or in Help - it's not exactly a bug or game issue, but it's not development of something directly related to playing osu! either. Sorry if I got it wrong.)
As a learning-to-make-games project, I'm making a fairly simple music game. In the interest of having a large volume of songs to test it on, and since I don't know enough about audio processing to find beats in a music file automatically, I'm trying to read timing data out of my existing osu! library. I've already found https://osu.ppy.sh/wiki/Osu_%28file_format%29 for the filetype documentation, and both circles and spinners are simple enough, but I'm not sure how to get full timing data for sliders - the first one is given, but I don't see the rest there. Also, what's the "addition" field at the end of each hitObject?
Any help would be much appreciated.