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Aoba Ringo - Innocence

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Nitrous
NM from my Modding Queue!
[]
KantanDez's Easy
  1. 00:26:359 (4) - NC here
  2. 00:44:327 - a Finish would sound better since the song used a Finish too
  3. 00:49:461 (4) - NC here
  4. 01:20:263 (4) - NC here
  5. 01:27:643 (4,2) - Minor overlap. Try aligning (2) with (3) to make flow and aesthetics a bit better.
  6. 01:33:097 (5) - NC here
  7. 01:53:632 (4) - NC here
Normal
  1. 00:15:129 (5,1) - Fix blanket. Doesn't seem right for me.
  2. 00:20:263 (3,4) - Fix awkward flow. Doesn't play right.
  3. 00:26:038 (4,1) - Fix blanket.
  4. 00:39:193 (1,2) - Can you straighten this parallel?
  5. 00:50:423 (2,3) - ^ same here
Hard
  1. 00:16:092 (1) - Remove Finish on head. Note: Just use Finish when emphasizing notes or when the song supports it.
  2. 00:18:659 (1) - ^
  3. 00:26:359 (1) - ^
  4. 00:28:926 (1) - ^
[]
Good luck!
Saileach
NM from my queue

Extra
00:15:129 (2,3,4,5) - The way you are emphasising kicks isnt consistent, sometimes you stack them sometimes you add movement, I feel that maybe alternate between the ways you emphasise it might be better
00:23:792 (1) - Beforehand at 00:13:525 (1) - you represented this the same way with 2 1/2 sliders, i would say it might be best to apply the same thing here just to keep the movement that you created before
00:29:487 (3) - This is overmapped, there isnt a sound here to justify this tripple
00:34:701 (3) - are you sure a slider here would be fine, there is no sound being represented by the actual slider track since the piano ends suddenly and the vocal doesnt start on the slider head so it would be awkward to represent that
01:35:022 (5) - Maybe new combo? Also this slider shape looks a little awkward to me, i think it's because the 2nd half curves on a different angle and looks a little off
01:55:076 (2,3) - If this is a tripple instead of a kick, might be able to use that to justify a little more spacing on those last notes :)
KantanDez's Easy
00:18:659 (1,2) - http://puu.sh/u6T9g/c5250ed420.jpg If you move the notes closer, you can see they are not on the same angle, its a little noticeable, plz fix :(
01:51:065 (1) - If your intention was an s shape, perhaps fix it as there is a jagged bit on it that is noticeable, same as the slider after it as it do believe they are the same

Normal
I feel the SV might be a little too high, thats really it, pretty solid otherwise

Hard
00:31:493 (1) - Perhaps move the bump thing to the centre of the slider rather than closer to the start
00:36:306 (3) - A 1/2 slider here might not be a bad idea
Misaka's Light Insane
01:23:792 (4) - Not really a fan of this slider shape
01:50:584 (2,3,4) - Not sure this spacing is really justified as there currently was no build up in the song and the actual build up didnt have anything as close to before
Insane
01:24:755 (1,2,3,1,2,3,4) - This big of a kick slider gab back into a burst/stream seems a little oo much in my opinion, i would consider reducing the spacing


Really solid set, nothing i could really pick up on, gl on ranking
Topic Starter
Finshie

-Nitrous wrote:

NM from my Modding Queue!
[]

Normal
  1. 00:15:129 (5,1) - Fix blanket. Doesn't seem right for me. fixed
  2. 00:20:263 (3,4) - Fix awkward flow. Doesn't play right. fixed
  3. 00:26:038 (4,1) - Fix blanket. fixed
  4. 00:39:193 (1,2) - Can you straighten this parallel? fixed
  5. 00:50:423 (2,3) - ^ same here fixed
Hard
  1. 00:16:092 (1) - Remove Finish on head. Note: Just use Finish when emphasizing notes or when the song supports it. fixed
  2. 00:18:659 (1) - ^ fixed
  3. 00:26:359 (1) - ^ fixed
  4. 00:28:926 (1) - ^ fixed
[]
Good luck!
Thanks for mod!
Topic Starter
Finshie

- Rain - wrote:

NM from my queue

Extra
00:15:129 (2,3,4,5) - The way you are emphasising kicks isnt consistent, sometimes you stack them sometimes you add movement, I feel that maybe alternate between the ways you emphasise it might be better i mostly do stack but sometimes i add movement because the song changes
00:23:792 (1) - Beforehand at 00:13:525 (1) - you represented this the same way with 2 1/2 sliders, i would say it might be best to apply the same thing here just to keep the movement that you created before made this 1/1 to have a break from 1/2 spam.
00:29:487 (3) - This is overmapped, there isnt a sound here to justify this tripple fixed
00:34:701 (3) - are you sure a slider here would be fine, there is no sound being represented by the actual slider track since the piano ends suddenly and the vocal doesnt start on the slider head so it would be awkward to represent that switched the slider and hitcircle
01:35:022 (5) - Maybe new combo? Also this slider shape looks a little awkward to me, i think it's because the 2nd half curves on a different angle and looks a little off applied
01:55:076 (2,3) - If this is a tripple instead of a kick, might be able to use that to justify a little more spacing on those last notes :) kickslider is fine. i feel like it did the role to the next notes just fine

Normal
I feel the SV might be a little too high, thats really it, pretty solid otherwise i think its fine. its just .10 higher than the ranked version

Hard
00:31:493 (1) - Perhaps move the bump thing to the centre of the slider rather than closer to the start fixed
00:36:306 (3) - A 1/2 slider here might not be a bad idea fixed
Insane
01:24:755 (1,2,3,1,2,3,4) - This big of a kick slider gab back into a burst/stream seems a little oo much in my opinion, i would consider reducing the spacing [color=#00BF00]lowered 01:24:755 (1,2,3) - spacing to match the next stream spacing


Really solid set, nothing i could really pick up on, gl on ranking
Thanks for mod!
KantanDez

-Nitrous wrote:

NM from my Modding Queue!
[]
[notice]KantanDez's Easy
  1. 00:26:359 (4) - NC herenotupdated
  2. 00:44:327 - a Finish would sound better since the song used a Finish too added
  3. 00:49:461 (4) - NC herenot updated
  4. 01:20:263 (4) - NC here not updated
  5. 01:27:643 (4,2) - Minor overlap. Try aligning (2) with (3) to make flow and aesthetics a bit better.done
  6. 01:33:097 (5) - NC here done
  7. 01:53:632 (4) - NC here not updated
to rain; done
ty

kiss muna :*
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Innocence
TitleUnicode:イノセンス
Artist:Aoba Ringo
ArtistUnicode:青葉 りんご
Creator:Finshie
Version:KantanDez's Easy
Source:幻創のイデア~Oratorio Phantasm Historia~
Tags:Gensou no Idea 3rdeye まもも mamomo visual novel hentai game eroge opening short ver misaka 10032
BeatmapID:1215342
BeatmapSetID:428196

[Difficulty]
HPDrainRate:1
CircleSize:2.5
OverallDifficulty:1.2
ApproachRate:2.8
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgggg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Yahuri
NM from queue~

General
-perfect stacking with 1/2 time spacing (especially with HD mod) is hard to see, so consider raising the stack leniency on Insane and Extra

Insane
00:44:006 (5,1) - could add jump for more emphasis on the finish hitsound
01:32:776 (6,1) - ^
01:05:504 (3,4) - the jump here is too big imo
01:24:915 (3,1) - ^ considering this diff is only 4.3*, DS is really too big
01:34:060 (4,1) - the jump here should be at least as big as 01:33:578 (2,3) - because of finish in addition to vocals
01:36:145 (2,3) - i dont really hear anything here that should be emphasized this much, decrease jump
01:46:413 (2,3,4) - decrease jump to 3, make jump to 4 (clap+vocals)
01:52:028 (5,1) - increase jump for finish+vocals
01:52:028 (5,1) - blanket (this slider 01:52:990 (3) seems fine, so copy paste that)
01:52:990 (3,4) - ^

Extra
00:14:808 (1,2) - increase DS for melody and clap
00:15:450 (4,5) - ^
00:15:771 (5,6) - 6 is a pretty weak note, so decrease jump
00:18:979 (2,3) - blanket
00:18:979 (2,5) - ^
00:26:199 (5) - remove whistle, decrease jump. the DS to 00:26:038 (4) - should be bigger than to 5.
00:29:407 - somewhat strong piano here, maybe change to a circle?
00:59:086 (4,5,6) - increase DS 4-5, make DS 5-6 less than or same as 4-5. 5 has vocals + clap, 6 only has vocals.
01:01:653 (4,5) - increase DS for vocals + clap
01:04:701 (7,1) - add jump for emphasis on the finish hitsound
01:35:022 (1,2,3,4,5,6,7,8) - i think that this section is easier than the same thing in Insane. in Insane, theres a 1/4 slider jump but Extra doesnt have one. suggestions: change Insane to a normal stream, or add a 1/4 slider jump in Extra, or both

overall, aesthetics are pretty nice so good job on that :D

Good luck~
Topic Starter
Finshie

Yahuri wrote:

NM from queue~

General
-perfect stacking with 1/2 time spacing (especially with HD mod) is hard to see, so consider raising the stack leniency on Insane and Extra changed to 5 atleast

Insane
00:44:006 (5,1) - could add jump for more emphasis on the finish hitsound
01:32:776 (6,1) - ^
01:05:504 (3,4) - the jump here is too big imo it is a slider anyway so i dont think so.
01:24:915 (3,1) - ^ considering this diff is only 4.3*, DS is really too big same above. unless its a 4.3x circle jump then maybe ill change
01:34:060 (4,1) - the jump here should be at least as big as 01:33:578 (2,3) - because of finish in addition to vocals fixed
01:36:145 (2,3) - i dont really hear anything here that should be emphasized this much, decrease jump fixed
01:46:413 (2,3,4) - decrease jump to 3, make jump to 4 (clap+vocals) fixed and applied
01:52:028 (5,1) - increase jump for finish+vocals im fine with this. i think its big enough
01:52:028 (5,1) - blanket (this slider 01:52:990 (3) seems fine, so copy paste that) applied
01:52:990 (3,4) - ^ applied

Extra
00:14:808 (1,2) - increase DS for melody and clap i dont see whats wrong. there a slider between them that makes 00:14:808 (1) - farther
00:15:450 (4,5) - ^ this i can since its different. fixed
00:15:771 (5,6) - 6 is a pretty weak note, so decrease jump got changed from mod above
00:18:979 (2,3) - blanket fixed
00:18:979 (2,5) - ^ fixed
00:26:199 (5) - remove whistle, decrease jump. the DS to 00:26:038 (4) - should be bigger than to 5. ok fixed everything
00:29:407 - somewhat strong piano here, maybe change to a circle? changed slider to circles
00:59:086 (4,5,6) - increase DS 4-5, make DS 5-6 less than or same as 4-5. 5 has vocals + clap, 6 only has vocals. increased 4-5 ds then made 5-6 the same ds as 4-5
01:01:653 (4,5) - increase DS for vocals + clap fixed ds
01:04:701 (7,1) - add jump for emphasis on the finish hitsound fixed ds
01:35:022 (1,2,3,4,5,6,7,8) - i think that this section is easier than the same thing in Insane. in Insane, theres a 1/4 slider jump but Extra doesnt have one. suggestions: change Insane to a normal stream, or add a 1/4 slider jump in Extra, or both imo this longer slider are harder compared to the rhythm i made for insane thats why insane doesnt have stream. So no changes to both

overall, aesthetics are pretty nice so good job on that :D

Good luck~
Thanks for mod!
paydayzcool
Hi there from #modreqs!

Easy
00:12:402 (1) - Starting on a red tick is kinda dangerous for players. It would be easier for them to read the first note on a downbeat (Big white tick)
00:13:525 (1,2), 00:18:659 (1,2), 00:23:792 (1,2), 00:28:926 (1,2), 01:25:397 (1,2), 01:35:664 (1,2), 01:40:798 (1,2), 01:45:931 (1,2) - rhythm is a bit off. try to configure it like this: https://puu.sh/u9yDP/7a73c64cb7.png
00:16:092 (1), 00:26:359 (1), 00:43:044 (3), 00:50:744 (2), 00:52:028 (1), 00:56:520 (4), 01:06:787 (4), 01:17:696 (1,2), 01:39:675 (2) - On an easy diff, notes shouldn't start or end on a red tick
00:36:627 (1) - I can see ur trying to follow the lyrics, but here, in the case of readability, I suggest ending this on a white tick after reversing it once.
00:39:193 (1,2,3,4) - I think it's better if you change the rhythm to something like this: https://puu.sh/u9Aez/b50c4be58c.png
00:46:894 (1,2) - ^: https://puu.sh/u9AjC/117f6fd1f1.png
00:54:594 (1) - Turn this slider to a long one which spans to 00:55:557 Place a single note on the white tick after it.
01:01:653 (4,1) - Weird rhythm, I suggest changing this.
01:15:129 (1) - Turn this slider to a long one which spans to 01:16:092. Place a single note on the white tick after it.

Normal
00:13:525 (2,3,4) - Circular flow is literally rekt at this point.
00:29:568 (2) - Push this slider a little more to the right, keeping the distance snap on.
01:02:295 (1,2,3) - I'm a little worried about circular flow here.
01:19:300 (5,6,1) - Too square. Maybe rotate the sliders by 5 degrees and move the circle a little further out?
01:26:359 (2) - At this point, circular flow went RIP

Hard
00:21:225 (1) - Maybe avoid overlapping this?

Well made. Nicely done!

I couldn't think of anything for the other diffs.

Hoped this helped! :)
Murmur twins
From my queue~

[Light Insane]

  • 00:16:653 (3) - lower 1 pixel;
    01:25:397 (1,2) - Seems a bit uncomfortable here;
[Insane]

  • Seems all right to me~
[Extra]

  • Seems all right to me as well~
Great map!
Topic Starter
Finshie

paydayzcool wrote:

Hi there from #modreqs!

Normal
00:13:525 (2,3,4) - Circular flow is literally rekt at this point. fixed flow by simply flipping (2) horizontally
00:29:568 (2) - Push this slider a little more to the right, keeping the distance snap on. sure
01:02:295 (1,2,3) - I'm a little worried about circular flow here. adjusted alittle
01:19:300 (5,6,1) - Too square. Maybe rotate the sliders by 5 degrees and move the circle a little further out? made the sliders curved instead
01:26:359 (2) - At this point, circular flow went RIP circular flow may be rip but flow is still fine.

Hard
00:21:225 (1) - Maybe avoid overlapping this? moved it on top of previous slider instead.

Well made. Nicely done!

I think think of anything for the other diffs.

Hoped this helped! :)
Thanks for mod!
zeliaR

-Spica- wrote:

From my queue~

[Light Insane]

  • 00:16:653 (3) - lower 1 pixel; okay
    01:25:397 (1,2) - Seems a bit uncomfortable here; fixed
thanks!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18353
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Innocence
TitleUnicode:イノセンス
Artist:Aoba Ringo
ArtistUnicode:青葉 りんご
Creator:Finshie
Version:Misaka's Light Insane
Source:幻創のイデア~Oratorio Phantasm Historia~
Tags:Gensou no Idea 3rdeye まもも mamomo visual novel hentai game eroge opening short ver misaka 10032
BeatmapID:1203527
BeatmapSetID:428196

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

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108,100,114594,2,0,P|52:100|20:108,1,80,8|0,0:0|0:0,0:0:0:0:
149,311,114915,5,2,0:0:0:0:
167,301,114996,1,2,0:0:0:0:
182,288,115076,1,2,0:0:0:0:
193,272,115156,1,2,0:0:0:0:
201,255,115236,2,0,L|193:147,1,80,8|0,0:0|0:0,0:0:0:0:
28,105,115557,5,8,0:0:0:0:
72,336,115717,1,8,0:0:0:0:
Monarch
nm
[extra]

00:13:525 (1) - this could be curved better to fit the flow of the stream (more clockwise)

dont understand why the jump for 00:14:167 (3) - is so big and yet the jumps for the harder note 00:15:129 (2) - 00:16:413 (2) - 00:22:830 (2) - is much smaller compared to the jumps for quieter stuff like 00:24:274 (2) -

00:26:038 (4) - for this you could say its changing direction but this 00:26:680 (2) - ? just because it cutely fits the pattern doesn't mean it fits the song

00:21:707 (3,4,5) - i feel like this would flow better if it was straight and positioned to the middle of the top right hand side of the screen like this (obviously with moving the stuff after it to be closer )

00:27:963 (2,3,4,5) - literally no reason why this is big jumps and this 00:29:247 (2,3,4,5) - is small jumps and this 00:31:172 (4) - is a massive jump and 00:31:814 (2,3,4,5,6,7,8) - are big jumps when the song is literally identical throught the whole part

00:34:060 (1,2,3,4,1) - not as bad as the quiet part having jumps bigger than the energetic part like come on

if you wanna do a jump like 00:36:627 (1) - do it here instead 00:36:306 (5) - ?? since thats a note that deserves a slider and a jump

00:38:552 (4) - slider end on hard note is a no go here

00:40:798 (3,4,5) - if you want to do a jump like this then the roattion of this 00:41:439 (6,7,1) - should be clockwise since thats what your jump suggests

00:43:044 (1) - should be above 5 and 6 for the clockwise motion

00:40:477 (1,2,3) - why is the jumps here so big when a more intense part here 00:43:364 (2,3,4,5,6,7) - has smaller jumps

00:45:129 (3,4) - this makes sense if the sound it lands on is harder, not when the sound it lands on is softer and the sound that is actual harder 00:45:290 (4) - is not actually a jump unlike 00:44:808 (2) - ...

00:58:926 (3) - i wouldn't hide notes like this

01:06:466 (3,4) - this flow isn't good at all , 4 should be further out and to the left and then you'd need to move 01:07:108 (5,1) - up so that the slider end is going in the direction going towards 01:06:466 (3) -

01:07:268 (1,2) - no idea why this jump is massive and then 01:08:391 (5,1,2,3) - is so compact

01:12:562 (1,2,3,4,5,1,2,3,4,5) - why isnt the spacing increasing here

01:17:536 (6) - move to x270y33

01:18:979 (1,2,3,4,5,6) - more clueless spacing like it should either all be small (making it a normal) or all be big because this is the intense part of a hard beatmap

01:35:022 (1,2,3,4,5,6,7,8,1) - 01:45:290 (4,5,6,7,8,9,10,11,1) - why is this spacing the same as 01:24:755 (4,5,6,7,8,9,10,11) - when one is clearly more intense

01:48:017 (5,6) - why is this spacing so big when a part that is equally intense 01:48:498 (1,2,3,4,5,6,7) - has less spacing

the problem with the spacing throught isnt the fact that you use lower spacing in parts, you should so that its not a jumpsfest but at the same time the same intensity has jumps that are massive and jumps that are minuscule and it doesnt make sense

x
Topic Starter
Finshie

Monarch wrote:

nm
[extra]

00:13:525 (1) - this could be curved better to fit the flow of the stream (more clockwise) fixed

dont understand why the jump for 00:14:167 (3) - is so big and yet the jumps for the harder note 00:15:129 (2) - 00:16:413 (2) - 00:22:830 (2) - is much smaller compared to the jumps for quieter stuff like 00:24:274 (2) - made it alittle closer

00:26:038 (4) - for this you could say its changing direction but this 00:26:680 (2) - ? just because it cutely fits the pattern doesn't mean it fits the song I dont understand whats wrong with 00:26:680 (2) - direction? i think that this flow is much obvious than 00:26:038 (4) - and everyone has different perspective on how the map "fits" the song and i think what i did is fine.

00:21:707 (3,4,5) - i feel like this would flow better if it was straight and positioned to the middle of the top right hand side of the screen like this (obviously with moving the stuff after it to be closer ) applied

00:27:963 (2,3,4,5) - literally no reason why this is big jumps and this 00:29:247 (2,3,4,5) - is small jumps and this 00:31:172 (4) - is a massive jump and 00:31:814 (2,3,4,5,6,7,8) - are big jumps when the song is literally identical throught the whole part clearly 00:29:247 (2,3,4,5) - sounds weaker than 00:27:963 (2,3,4,5) - so its obvious that i made it bigger distances and so is 00:31:814 (2,3,4,5,6,7,8) - and 00:30:851 (3,4) - I dont think its a massive jump. Its a 1/2 slider before the jump so you have enough time to react to that jump.

00:34:060 (1,2,3,4,1) - not as bad as the quiet part having jumps bigger than the energetic part like come on fixed

if you wanna do a jump like 00:36:627 (1) - do it here instead 00:36:306 (5) - ?? since thats a note that deserves a slider and a jump i dont think so. 00:36:306 (5) - is not that strong to be a jump

00:38:552 (4) - slider end on hard note is a no go here what?

00:40:798 (3,4,5) - if you want to do a jump like this then the roattion of this 00:41:439 (6,7,1) - should be clockwise since thats what your jump suggests fixed

00:43:044 (1) - should be above 5 and 6 for the clockwise motion it kinda is clockwise so no changes.

00:40:477 (1,2,3) - why is the jumps here so big when a more intense part here 00:43:364 (2,3,4,5,6,7) - has smaller jumps 00:40:477 (1,2) - isnt that big and 00:40:637 (2,3) - is as intense as 00:44:167 (7,1) - therefore, almost the same jump. 00:43:364 (2,3,4,5,6) - i dont think this part of the song needs a jump and the circle spam did its thing.

00:45:129 (3,4) - this makes sense if the sound it lands on is harder, not when the sound it lands on is softer and the sound that is actual harder 00:45:290 (4) - is not actually a jump unlike 00:44:808 (2) - ... fixed

00:58:926 (3) - i wouldn't hide notes like this fixed

01:06:466 (3,4) - this flow isn't good at all , 4 should be further out and to the left and then you'd need to move 01:07:108 (5,1) - up so that the slider end is going in the direction going towards 01:06:466 (3) - changed flow and slider

01:07:268 (1,2) - no idea why this jump is massive and then 01:08:391 (5,1,2,3) - is so compact maybe because of the strong vocals at 01:07:268 (1,2) - and nothing at 01:08:391 (5,1,2,3) - ?

01:12:562 (1,2,3,4,5,1,2,3,4,5) - why isnt the spacing increasing here its fine. It all have big distances to begin with. Didnt follow the progression of the song as best as it can be but it still shows something.

01:17:536 (6) - move to x270y33 its fine

01:18:979 (1,2,3,4,5,6) - more clueless spacing like it should either all be small (making it a normal) or all be big because this is the intense part of a hard beatmap Not all of the notes are that strong. 01:19:782 (5,6) - is the only part that i think is intense compare to the rest of the notes thats why its the only different distance

01:35:022 (1,2,3,4,5,6,7,8,1) - 01:45:290 (4,5,6,7,8,9,10,11,1) - why is this spacing the same as 01:24:755 (4,5,6,7,8,9,10,11) - when one is clearly more intense most modders said the exact opposite and i kinda agree the longer i listened to this song. 01:24:755 (4,5,6,7,8,9,10,11) - has weaker sounds thats why the spacing is much smaller

01:48:017 (5,6) - why is this spacing so big when a part that is equally intense 01:48:498 (1,2,3,4,5,6,7) - has less spacing the intensity 01:48:017 (5,6) - makes is only the same as 01:48:819 (2,3) - and 01:49:300 (6,7) - which all almost have the same distances. Changed some spacings though but not that big

the problem with the spacing throught isnt the fact that you use lower spacing in parts, you should so that its not a jumpsfest but at the same time the same intensity has jumps that are massive and jumps that are minuscule and it doesnt make sense

x
thanks for mod!
KantanDez

paydayzcool wrote:

Hi there from #modreqs!

Easy
00:12:402 (1) - Starting on a red tick is kinda dangerous for players. It would be easier for them to read the first note on a downbeat (Big white tick) no indications that it will start on red tick and no sound
00:13:525 (1,2), 00:18:659 (1,2), 00:23:792 (1,2), 00:28:926 (1,2), 01:25:397 (1,2), 01:35:664 (1,2), 01:40:798 (1,2), 01:45:931 (1,2) - rhythm is a bit off. try to configure it like this: https://puu.sh/u9yDP/7a73c64cb7.png white ticks arent that important
00:16:092 (1), 00:26:359 (1), 00:43:044 (3), 00:50:744 (2), 00:52:028 (1), 00:56:520 (4), 01:06:787 (4), 01:17:696 (1,2), 01:39:675 (2) - On an easy diff, notes shouldn't start or end on a red tick nah, it depends on the song
00:36:627 (1) - I can see ur trying to follow the lyrics, but here, in the case of readability, I suggest ending this on a white tick after reversing it once. nah
00:39:193 (1,2,3,4) - I think it's better if you change the rhythm to something like this: https://puu.sh/u9Aez/b50c4be58c.png nah
00:46:894 (1,2) - ^: https://puu.sh/u9AjC/117f6fd1f1.png nah
00:54:594 (1) - Turn this slider to a long one which spans to 00:55:557 Place a single note on the white tick after it.new sound on that white tick so no
01:01:653 (4,1) - Weird rhythm, I suggest changing this.not weird
01:15:129 (1) - Turn this slider to a long one which spans to 01:16:092. Place a single note on the white tick after it.nah
TequilaWolf
mod
Extra-

00:12:402 (1,2) - slider maybe before circle not after
00:14:327 (4,5) - and 00:15:290 (3,4) - consider adding 1/4 note (triple) to be consistent with 00:16:573 (3,4,5) -
01:26:038 (3,4) - consider ctrl+g although I know you do use a lot of this stack/pattern throughout the map

clean map, can't comment much
#
Topic Starter
Finshie

TequilaWolf wrote:

mod
Extra-

00:12:402 (1,2) - slider maybe before circle not after 00:12:562 (2) - sounds stronger so it should be clickable
00:14:327 (4,5) - and 00:15:290 (3,4) - consider adding 1/4 note (triple) to be consistent with 00:16:573 (3,4,5) - it sounds different and its a different part of the beat. 00:19:461 (4,5) - 00:22:028 (6,7) - this one is the same. no 1/4s
01:26:038 (3,4) - consider ctrl+g although I know you do use a lot of this stack/pattern throughout the map it would ruin flow and yea i stack alot so no changes

clean map, can't comment much
#
Thanks for mod!
MujouSekai
m4m
Kantan's Easy


  • 00:12:402 (1) - Feel like this slider is redundant.
    01:02:455 (1) - inconsistent slider placement. compared to 00:57:482 (1) -
    01:55:557 (3) - Change to slider? The last vocal feels left out.
    01:55:717 what is the purpose of this timing point?
Normal


  • Feels like SV is too fast for a low BPM normal. Just my opinion though.
    00:18:017 (4) - Changing to two notes would be more appropriate to the song pattern.
    00:22:509 (3,4,5) - Why alternation of sliders and notes? Does not feel natural. Use the slider slider or slider note note pattern imo. :o
    01:07:108 (5,1,2) - Again pattern feels weird again, as slider lands on white tick.
    01:29:247 (4,5,6) - Again.
    A bit nitpicking. Sorry.
Hard


  • 00:23:471 (4) - Why not a four-repeated slider into the slider? Just suggestion.
    00:28:605 (3) - ^ it fits the melody too ^^
    00:50:905 (1,2) - Wrong nc should be on 00:51:386 (3) -
    01:30:209 (4) - missing a note after this.
    01:45:610 (4) - are you sure a triple reverse slider is fit for this?
    01:55:557 (3,4) - would recommend nc. large spacing compared to entire map.

    I feel like some parts are squiggling too much, like too much of the patterns are clumped into a small area. But that is minor.
Misaka's Light Insane


  • 00:18:659 (1,3) - overlap nazi nitpick
    00:18:659 (1,3) - ^
    00:23:471 (4,5,6) - Feel like this part could just use the four note stream that you used in the beginning.
    00:29:568 (3,4,5,6) - this really breaks the flow of your sliders :? and there is no specific music change, so i recommend even spacing.
    00:39:193 (1,2,3) - This pattern is really confusing, either NC the later slider or separate the note from the first slider, so u can maintain the general patterns.
    00:56:199 (7) - NC
    Combos are too long on this part, recommend halving them.
    01:34:060 (3,2) - overlap
Insane



  • 00:15:931 (5) - recommend moving to x59 y148
    I feel like you are trying to create a repeating cycle for each pattern, is it intentional? As I do not think the song supports it, and it seems repetitive.
    00:40:156 (4,6,7,2,3,4) - inconsistent spacing
    01:34:862 (3,4,5,6,7,8,9) - this part might be better if u do something that resembles 01:24:755 (1,2,3,1,2,3,4) - cause thats beautiful.
solid insane :>

Extra

  • 00:12:883 (3) - Maybe do something like this: cause its an extra u can do something fancier. https://osu.ppy.sh/ss/7382854
    00:15:771 (5,6) - here the overlap does not really work well. Play this and u will find it awkward to play. Also there is too much clockwise flow imo.
    01:04:220 (5) - for this its better of for the tail to not curl back and make it a straight slider. It corrects the excessive clockwise flow.
    01:07:108 (5) - Stack?
    01:19:461 (3,4,5) - wow this is confusing... spacing too small also.
    01:55:397 (4) - put it higher.. more pp (joking: generalize spacing.)
General

Timing point should be on 13525 instead of 12242, as that is technically the first beat.
Nice set! good luck!
Topic Starter
Finshie

MujouSekai wrote:

m4m
Normal


  • Feels like SV is too fast for a low BPM normal. Just my opinion though. ranked ver. is 1.1 and mine is 1.2 its not that big of a deal i think and i dont think its that fast
    00:18:017 (4) - Changing to two notes would be more appropriate to the song pattern. applied
    00:22:509 (3,4,5) - Why alternation of sliders and notes? Does not feel natural. Use the slider slider or slider note note pattern imo. :o applied
    01:07:108 (5,1,2) - Again pattern feels weird again, as slider lands on white tick. applied
    01:29:247 (4,5,6) - Again. this is fine though.
    A bit nitpicking. Sorry. its ok im bad at making low difficulties so
Hard


  • 00:23:471 (4) - Why not a four-repeated slider into the slider? Just suggestion. nah. this is fine and it gives more time for newbies to go to next note
    00:28:605 (3) - ^ it fits the melody too ^^ ^same above
    00:50:905 (1,2) - Wrong nc should be on 00:51:386 (3) - kinda following the 1 measure but sure i guess
    01:30:209 (4) - missing a note after this. fixed
    01:45:610 (4) - are you sure a triple reverse slider is fit for this? hmm ill change it to 1/2 then
    01:55:557 (3,4) - would recommend nc. large spacing compared to entire map. fixed

    I feel like some parts are squiggling too much, like too much of the patterns are clumped into a small area. But that is minor.
[/list]

Insane



  • 00:15:931 (5) - recommend moving to x59 y148 nah
    I feel like you are trying to create a repeating cycle for each pattern, is it intentional? As I do not think the song supports it, and it seems repetitive. It is intentional and everyone has their own way of looking at the song and i think what i did is june fine.
    00:40:156 (4,6,7,2,3,4) - inconsistent spacing fixed
    01:34:862 (3,4,5,6,7,8,9) - this part might be better if u do something that resembles 01:24:755 (1,2,3,1,2,3,4) - cause thats beautiful. Thank you. I was experimenting on how should i make that part and it just happened. Unfortunately 01:34:862 (3,4,5,6,7,8,9) - sounds different and i dont think that pattern will fit here
solid insane :>

Extra

  • 00:12:883 (3) - Maybe do something like this: cause its an extra u can do something fancier. https://osu.ppy.sh/ss/7382854 did something different
    00:15:771 (5,6) - here the overlap does not really work well. Play this and u will find it awkward to play. Also there is too much clockwise flow imo. i guess its time to give up this copy pasta pattern lol. changed flow and pattern
    01:04:220 (5) - for this its better of for the tail to not curl back and make it a straight slider. It corrects the excessive clockwise flow. applied
    01:07:108 (5) - Stack? fixed
    01:19:461 (3,4,5) - wow this is confusing... spacing too small also. is it really that confusing? i thought its fine thats why i didnt change it before. fixed distance
    01:55:397 (4) - put it higher.. more pp (joking: generalize spacing.)who doesnt want pp anyway. pp'd
General

Timing point should be on 13525 instead of 12242, as that is technically the first beat. nothings gonna be different anyway so keeping it
Nice set! good luck!
Thanks for mod!
tzechi
hihi from my mod queue~

pretty good map! rank pls doc

Extra

SPOILER
00:28:926 (1,4) - overlap
00:29:247 (2,3,4,5) - hard to read for me, possible because overlapped
00:55:236 (3,4,1,2) - my first reaction to 4 -> 1 was to go for 4 -> 2 instead. can be hard to read?
00:57:001 (1) - this is a weird place to NC, because i feel like the NC should be placed on the white tick
actually really all i can spot for Extra ;-;

Insane
SPOILER
01:38:712 (2) - this goes out of playfield
cant find anything ;-;
Topic Starter
Finshie

Pencil-kun wrote:

hihi from my mod queue~

pretty good map! rank pls doc

Extra

SPOILER
00:28:926 (1,4) - overlap
00:29:247 (2,3,4,5) - hard to read for me, possible because overlapped moved 00:29:407 (3,4) - lower
00:55:236 (3,4,1,2) - my first reaction to 4 -> 1 was to go for 4 -> 2 instead. can be hard to read? fixed flow and pattern
00:57:001 (1) - this is a weird place to NC, because i feel like the NC should be placed on the white tick. jsut following the measures. If the previous measure exceeded because of the slider that slider will be nc but thats just what i do though. sometine after that note
actually really all i can spot for Extra ;-;

Insane
SPOILER
01:38:712 (2) - this goes out of playfield if you ctrl+g its on y=384 and its the maximum coordinate allowed. If you testplay its not out of palyfield
cant find anything ;-;
Thanks for mod!
BitCritterSpyro
You rang?

Timing advice: Yes, I know that neither you nor any of your guest mappers have put any hit notes in the intro, and thus you have fairly ignored timing it, but I was kind of expecting proper timing in that section, for the sake of mapping the intro in any difficulty higher than Normal. At least the BPM's steady where you set the offset, which is what really matters, and there's luckily no BPM change again after that, but if you still want the intro timed, here's the code to paste all of your .osu files via Notepad, before the line where it says "12242,320.855614973262,4,2,1,60,1,0":
526,425.531914893617,4,2,1,60,1,0
3930,400,4,2,1,60,1,0
5530,444.444444444444,4,2,1,60,1,0
7307,387.096774193548,4,2,1,60,1,0
8855,408.163265306122,4,2,1,60,1,0
10487,370.373265306123,4,2,1,60,1,0

//You can also include this line after 12242,320.855614973262,4,2,1,60,1,0,
//in order to make the Nightcore mode's cymbal moments sound more properly tuned with the song:
13525,320.855614973262,4,2,1,60,1,0

-KantanDez's EASY-
  1. 01:21:225 (2,3) -. Since this part is an immediate next chord after the one containing the slider pair at 01:16:092 (2,3) -, and not in a new 4-chord set yet, if incoming players aren't paying attention to the singer's rhythm and are instead focusing on the instruments' rhythm, they could probably expect a repeat of the slider pair from 01:16:092 (2,3) -, with a white-tick snap. It could be a small percentage of new players who would make this mistake, but I'm letting you know about this as a consideration.
  2. 01:44:648 (2,3) - Kind of a similar ordeal, but this time, we're comparing it to 01:39:675 (2,3) -. You'd probably say that the section at 1:44 is just emphasizing the singer saying "NEHH," and honestly, I sort of agree, but I'm concerned about a beginner's expectations of some kind of repetition, just so they can train themselves and not be overwhelmed by pattern changes.

    Other than that, not much else.

-Misaka's LIGHT INSANE
  1. 00:13:204 (2,3,4,5,1) - I feel as though this is potentially over-stacked, as Light-Insane players would typically be used to 3 notes stacked on top of each other at once (or 2 hit circles, followed by the start of a slider), not 5. Even though it is introduced in the beginning of the beatmap, it's concerning to me nonetheless, and if it needs to be changed, it should be changed to the 3-stack method with a longer slider, maybe one with a curve. It's really a suggestion, considering you have the similar setup at 01:14:808 (4,5,6,7,1) -, but keep it in mind.
  2. In the second-half of the Kiai time, you have more triple-blue-tick-stacked hit object sets than in the first half for every 4-measure (big white tick) chord section. I can understand very well if Misaka did it to vary the intensity of the second part of the chorus, but take 01:35:664 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6) -. In this section, there's 3 of those stacks, each mostly starting on the second red tick after the each big white tick that comes after the first one: 01:37:268 (5,6,7) -, 01:38:712 (2,3,4) -, 01:40:316 (4,5,6) -.

    In the next chord section at 01:40:798 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5) -, Misaka's introduced it a measure earlier in order to omit its placement in the second measure of the chord section, understandably to make the flow consistent, but maybe it wouldn't hurt to sacrifice this stack. That's on either you or Misaka to decide. There are more examples of this, but I think I made my point.

-NORMAL-
  1. 01:17:696 (1,2) - I feel as though you haven't really implemented this kind of transitioning slider pair enough throughout the map before Kiai time to allow the typical/new-coming Normal player to subconsciously remember that this sort of element exists throughout the song and is not just one-off gimmick, in order to prepare for this one. You've only implemented it one time before this point, and that's at 00:32:776 (3,4) -. You introduce it one more time after 1:17, at 01:38:231 (1,2) -, but a similar rate doesn't apply for the time between 0:32 and 1:17.


You said to mod the GD's and just any of your own diffs, so I'll stop here. Keep in mind that if my mapping advice isn't really helpful, I'm a rookie at doing this, and not close to being an expert yet. At the very least, I hope you find my timing advice helpful. Have a nice day!
Topic Starter
Finshie

BitCritterSpyro wrote:

You rang?

Timing advice: Yes, I know that neither you nor any of your guest mappers have put any hit notes in the intro, and thus you have fairly ignored timing it, but I was kind of expecting proper timing in that section, for the sake of mapping the intro in any difficulty higher than Normal. At least the BPM's steady where you set the offset, which is what really matters, and there's luckily no BPM change again after that, but if you still want the intro timed, here's the code to paste all of your .osu files via Notepad, before the line where it says "12242,320.855614973262,4,2,1,60,1,0":
526,425.531914893617,4,2,1,60,1,0
3930,400,4,2,1,60,1,0
5530,444.444444444444,4,2,1,60,1,0
7307,387.096774193548,4,2,1,60,1,0
8855,408.163265306122,4,2,1,60,1,0
10487,370.373265306123,4,2,1,60,1,0

//You can also include this line after 12242,320.855614973262,4,2,1,60,1,0,
//in order to make the Nightcore mode's cymbal moments sound more properly tuned with the song:
13525,320.855614973262,4,2,1,60,1,0
Thanks but Im not gonna map this because i feel like intro this long should be mapped in full ver but not in tv size and same reason for the last part of this cut version.


-NORMAL-
  1. 01:17:696 (1,2) - I feel as though you haven't really implemented this kind of transitioning slider pair enough throughout the map before Kiai time to allow the typical/new-coming Normal player to subconsciously remember that this sort of element exists throughout the song and is not just one-off gimmick, in order to prepare for this one. You've only implemented it one time before this point, and that's at 00:32:776 (3,4) -. You introduce it one more time after 1:17, at 01:38:231 (1,2) -, but a similar rate doesn't apply for the time between 0:32 and 1:17. between 0:32 and 1:17. is pretty calm. theres not that much to use like 01:17:696 (1,2,3) - on that part except to the one i mapped.


You said to mod the GD's and just any of your own diffs, so I'll stop here. Keep in mind that if my mapping advice isn't really helpful, I'm a rookie at doing this, and not close to being an expert yet. At the very least, I hope you find my timing advice helpful. Have a nice day! I shouldve said atleast 3 of my diff since the maximum is 5 diffs lol oh well.. As for the timing, it is helpful but i dont think it is necessary for this short version.
Thanks for mod!
zeliaR

MujouSekai wrote:

Misaka's Light Insane


  • 00:18:659 (1,3) - overlap nazi nitpick ay. fixed
    00:18:659 (1,3) - ^
    00:23:471 (4,5,6) - Feel like this part could just use the four note stream that you used in the beginning. okay
    00:29:568 (3,4,5,6) - this really breaks the flow of your sliders :? and there is no specific music change, so i recommend even spacing. changed the pattern
    00:39:193 (1,2,3) - This pattern is really confusing, either NC the later slider or separate the note from the first slider, so u can maintain the general patterns. i place a 1/2 slider on 00:39:835 (3) -
    00:56:199 ( NC okay
    Combos are too long on this part, recommend halving them.
    0134:060 (3,2) - overlap fixed

BitCritterSpyro wrote:

-Misaka's LIGHT INSANE
  1. 00:13:204 (2,3,4,5,1) - I feel as though this is potentially over-stacked, as Light-Insane players would typically be used to 3 notes stacked on top of each other at once (or 2 hit circles, followed by the start of a slider), not 5. Even though it is introduced in the beginning of the beatmap, it's concerning to me nonetheless, and if it needs to be changed, it should be changed to the 3-stack method with a longer slider, maybe one with a curve. It's really a suggestion, considering you have the similar setup at 01:14:808 (4,5,6,7,1) -, but keep it in mind. changed this 00:13:364 (4) - to 1/2 slider to make it easier to play
  2. In the second-half of the Kiai time, you have more triple-blue-tick-stacked hit object sets than in the first half for every 4-measure (big white tick) chord section. I can understand very well if Misaka did it to vary the intensity of the second part of the chorus, but take 01:35:664 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6) -. In this section, there's 3 of those stacks, each mostly starting on the second red tick after the each big white tick that comes after the first one: 01:37:268 (5,6,7) -, 01:38:712 (2,3,4) -, 01:40:316 (4,5,6) -. no changes here.

    In the next chord section at 01:40:798 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5) -, Misaka's introduced it a measure earlier in order to omit its placement in the second measure of the chord section, understandably to make the flow consistent, but maybe it wouldn't hurt to sacrifice this stack. That's on either you or Misaka to decide. There are more examples of this, but I think I made my point.
thanks for modding! :D

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18353
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Innocence
TitleUnicode:イノセンス
Artist:Aoba Ringo
ArtistUnicode:青葉 りんご
Creator:Finshie
Version:Misaka's Light Insane
Source:幻創のイデア~Oratorio Phantasm Historia~
Tags:Gensou no Idea 3rdeye まもも mamomo visual novel hentai game eroge opening short ver misaka 10032
BeatmapID:1203527
BeatmapSetID:428196

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202,198,63258,2,0,L|208:118,1,80,2|0,0:0|0:0,0:0:0:0:
324,76,63578,2,0,P|384:84|462:168,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,118,64381,1,2,0:0:0:0:
208,118,64541,2,0,L|201:197,1,80,8|0,0:0|0:0,0:0:0:0:
272,312,64862,6,0,B|296:340|320:344|320:344|368:328|448:332,1,160,6|2,0:0|0:0,0:0:0:0:
468,236,65343,1,2,0:0:0:0:
424,148,65504,2,0,P|376:132|324:132,1,80,2|0,0:0|0:0,0:0:0:0:
244,104,65824,2,0,P|193:109|146:131,1,80,2|0,0:0|0:0,0:0:0:0:
112,236,66145,1,2,0:0:0:0:
272,196,66306,1,0,0:0:0:0:
272,196,66466,2,0,P|335:151|344:74,1,160,2|2,0:0|0:0,0:0:0:0:
468,108,66947,1,2,0:0:0:0:
468,108,67108,2,0,P|473:147|457:183,1,80,8|0,0:0|0:0,0:0:0:0:
428,304,67429,6,0,L|252:296,1,160,2|2,0:0|0:0,0:0:0:0:
156,288,67910,1,0,0:0:0:0:
212,196,68070,2,0,P|252:184|308:188,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
144,280,68552,1,2,0:0:0:0:
52,240,68712,2,0,L|56:76,1,160,2|2,0:0|0:0,0:0:0:0:
152,28,69193,1,2,0:0:0:0:
240,88,69354,2,0,P|272:88|320:44,1,80,2|0,0:0|0:0,0:0:0:0:
416,32,69675,2,0,L|412:144,1,80,8|0,0:0|0:0,0:0:0:0:
328,228,69996,6,0,B|288:240|244:220|244:220|200:200|152:236,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,200,70798,1,2,0:0:0:0:
444,200,70958,2,0,P|424:152|320:112,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
400,296,71760,1,2,0:0:0:0:
304,316,71921,2,0,P|244:308|192:308,1,80,8|0,0:0|0:0,0:0:0:0:
93,231,72241,2,0,P|132:228|172:222,1,80,2|0,0:0|0:0,0:0:0:0:
232,68,72562,6,0,P|164:60|124:136,1,160,2|0,0:0|0:0,0:0:0:0:
264,164,73044,1,2,0:0:0:0:
264,164,73204,2,0,P|303:161|343:155,1,80,2|0,0:0|0:0,0:0:0:0:
400,28,73525,1,2,0:0:0:0:
304,52,73685,1,2,0:0:0:0:
436,188,73846,6,0,L|452:100,1,80,2|0,0:0|0:0,0:0:0:0:
264,164,74167,2,0,L|292:238,1,80,8|0,0:0|0:0,0:0:0:0:
288,40,74487,2,0,P|240:24|176:28,1,80,2|0,0:0|0:0,0:0:0:0:
116,124,74808,1,8,0:0:0:0:
111,132,74889,1,8,0:0:0:0:
107,140,74969,1,2,0:0:0:0:
103,148,75049,1,2,0:0:0:0:
100,156,75129,6,0,L|112:280,1,120,6|0,0:0|0:0,0:0:0:0:
136,304,75450,2,0,P|188:308|232:304,1,80,8|0,0:0|0:0,0:0:0:0:
328,296,75771,1,2,0:0:0:0:
328,296,75931,1,2,0:0:0:0:
392,204,76092,2,0,P|384:156|372:116,1,80,8|0,0:0|0:0,0:0:0:0:
248,48,76413,1,2,0:0:0:0:
248,48,76573,6,0,P|188:40|136:60,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,160,77054,2,0,P|280:208|268:248,1,80,2|2,0:0|0:0,0:0:0:0:
144,272,77375,2,0,P|133:233|127:193,1,80,8|0,0:0|0:0,0:0:0:0:
128,72,77696,2,0,B|164:44|188:44|188:44|224:72|300:52,1,160,2|8,0:0|0:0,0:0:0:0:
408,84,78177,1,2,0:0:0:0:
408,84,78258,1,2,0:0:0:0:
408,84,78338,2,0,L|398:163,1,80,2|2,0:0|0:0,0:0:0:0:
271,238,78659,6,0,P|231:206|99:210,1,160,8|2,0:0|0:0,0:0:0:0:
48,304,79140,1,2,0:0:0:0:
175,334,79300,2,0,L|287:322,1,80,8|0,0:0|0:0,0:0:0:0:
391,266,79621,1,2,0:0:0:0:
391,266,79782,1,2,0:0:0:0:
310,171,79942,2,0,P|278:207|270:243,1,80,8|0,0:0|0:0,0:0:0:0:
391,266,80263,6,0,P|427:202|399:102,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
270,237,81064,1,2,0:0:0:0:
128,312,81225,2,0,L|144:136,1,160,8|2,0:0|0:0,0:0:0:0:
176,40,81707,1,0,0:0:0:0:
176,40,81867,2,0,P|224:40|272:64,1,80,8|0,0:0|0:0,0:0:0:0:
324,160,82188,2,0,P|286:172|246:171,1,80,2|0,0:0|0:0,0:0:0:0:
352,48,82509,2,0,L|440:60,1,80,8|0,0:0|0:0,0:0:0:0:
476,196,82830,6,0,P|456:240|348:276,1,160,2|8,0:0|0:0,0:0:0:0:
196,256,83311,2,0,L|156:244,2,40,2|2|2,0:0|0:0|0:0,0:0:0:0:
324,292,83632,1,2,0:0:0:0:
216,152,83792,2,0,B|184:124|152:136|152:136|104:180|48:172,1,160,8|2,0:0|0:0,0:0:0:0:
128,36,84274,5,0,0:0:0:0:
128,36,84434,2,0,L|240:40,1,80,8|0,0:0|0:0,0:0:0:0:
344,56,84755,1,2,0:0:0:0:
396,184,84915,1,2,0:0:0:0:
264,148,85076,1,8,0:0:0:0:
368,56,85236,1,2,0:0:0:0:
388,208,85397,6,0,P|336:256|243:248,1,160,6|8,0:0|0:0,0:0:0:0:
124,205,85878,1,2,0:0:0:0:
124,205,86038,2,0,L|32:201,1,80,2|0,0:0|0:0,0:0:0:0:
112,83,86359,2,0,B|168:87|168:87|204:111|204:111|292:119,1,160,8|0,0:0|0:0,0:0:0:0:
392,132,86840,1,0,0:0:0:0:
392,132,87001,2,0,P|424:100|436:52,1,80,8|0,0:0|0:0,0:0:0:0:
310,31,87322,1,2,0:0:0:0:
264,148,87482,1,2,0:0:0:0:
264,148,87643,2,0,L|248:244,1,80,8|0,0:0|0:0,0:0:0:0:
176,328,87963,6,0,B|128:336|92:316|92:316|52:296|4:320,1,160,2|8,0:0|0:0,0:0:0:0:
3,154,88445,1,2,0:0:0:0:
3,154,88525,1,2,0:0:0:0:
3,154,88605,2,0,L|99:126,1,80,2|2,0:0|0:0,0:0:0:0:
264,148,88926,2,0,P|312:160|400:80,1,160,8|2,0:0|0:0,0:0:0:0:
236,44,89407,1,2,0:0:0:0:
236,44,89568,2,0,P|196:64|164:108,1,80,8|0,0:0|0:0,0:0:0:0:
148,216,89889,5,2,0:0:0:0:
340,264,90049,1,2,0:0:0:0:
212,328,90209,1,8,0:0:0:0:
292,140,90369,1,2,0:0:0:0:
80,132,90530,6,0,P|44:200|72:300,2,160,6|8|2,0:0|0:0|0:0,0:0:0:0:
188,168,91332,1,0,0:0:0:0:
291,120,91493,2,0,L|386:114,1,80,8|0,0:0|0:0,0:0:0:0:
392,296,91814,6,0,P|304:256|288:184,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
396,184,92616,1,0,0:0:0:0:
291,120,92776,2,0,L|211:114,1,80,8|0,0:0|0:0,0:0:0:0:
163,238,93097,6,0,B|255:246|255:246|327:226|259:174,1,160,2|8,0:0|0:0,0:0:0:0:
184,24,93578,2,0,P|128:72|136:176,1,160,2|2,0:0|0:0,0:0:0:0:
264,240,94060,1,8,0:0:0:0:
211,114,94220,1,2,0:0:0:0:
92,176,94381,6,0,L|98:255,1,80,2|0,0:0|0:0,0:0:0:0:
264,240,94701,2,0,L|270:160,1,80,8|0,0:0|0:0,0:0:0:0:
340,60,95022,1,2,0:0:0:0:
359,55,95102,1,2,0:0:0:0:
379,56,95183,1,2,0:0:0:0:
398,61,95263,1,2,0:0:0:0:
416,72,95343,2,0,L|412:180,1,80,8|0,0:0|0:0,0:0:0:0:
336,284,95664,6,0,B|280:288|280:288|236:308|236:308|176:312,2,160,6|8|2,0:0|0:0|0:0,0:0:0:0:
388,184,96466,1,2,0:0:0:0:
266,180,96627,2,0,L|162:188,1,80,8|0,0:0|0:0,0:0:0:0:
68,56,96947,2,0,P|120:64|160:92,1,80,2|0,0:0|0:0,0:0:0:0:
72,248,97268,2,0,L|78:168,1,80,8|2,0:0|0:0,0:0:0:0:
78,168,97509,1,2,0:0:0:0:
78,168,97589,1,2,0:0:0:0:
186,186,97750,1,2,0:0:0:0:
136,332,97910,2,8,P|100:350|61:354,1,80,8|0,0:0|0:0,0:0:0:0:
78,168,98231,6,0,P|128:96|196:76,1,160,2|8,0:0|0:0,0:0:0:0:
312,180,98712,1,2,0:0:0:0:
312,180,98792,1,2,0:0:0:0:
312,180,98873,1,2,0:0:0:0:
186,186,99033,1,2,0:0:0:0:
248,76,99193,1,8,0:0:0:0:
328,200,99354,6,0,L|256:352,1,160,2|2,0:0|0:0,0:0:0:0:
116,252,99835,2,0,P|168:236|204:240,1,80,8|0,0:0|0:0,0:0:0:0:
168,332,100156,1,2,0:0:0:0:
28,304,100316,1,2,0:0:0:0:
28,304,100397,1,2,0:0:0:0:
28,304,100477,2,0,L|36:204,1,80,8|0,0:0|0:0,0:0:0:0:
96,96,100798,6,0,B|132:76|172:92|172:92|208:112|280:96,1,160,2|8,0:0|0:0,0:0:0:0:
384,116,101279,1,2,0:0:0:0:
384,116,101359,1,2,0:0:0:0:
384,116,101439,2,0,P|416:96|448:48,1,80,2|0,0:0|0:0,0:0:0:0:
304,184,101760,2,0,P|304:236|384:316,1,160,8|2,0:0|0:0,0:0:0:0:
228,316,102241,1,2,0:0:0:0:
228,316,102402,2,0,P|184:304|112:308,1,80,8|0,0:0|0:0,0:0:0:0:
32,208,102723,2,0,P|76:196|148:200,1,80,2|0,0:0|0:0,0:0:0:0:
240,112,103044,2,0,P|196:100|124:104,1,80,8|0,0:0|0:0,0:0:0:0:
248,224,103364,6,0,P|320:192|352:92,1,160,2|8,0:0|0:0,0:0:0:0:
448,32,103846,1,2,0:0:0:0:
448,32,103926,1,2,0:0:0:0:
448,32,104006,1,2,0:0:0:0:
492,164,104167,1,2,0:0:0:0:
353,121,104327,2,0,B|328:96|300:100|300:100|252:136|184:128,1,160,8|2,0:0|0:0,0:0:0:0:
72,56,104808,5,0,0:0:0:0:
72,56,104969,2,0,L|180:48,1,80,8|0,0:0|0:0,0:0:0:0:
152,232,105290,2,0,P|112:200|96:152,1,80,2|0,0:0|0:0,0:0:0:0:
205,129,105610,1,8,0:0:0:0:
300,228,105771,1,2,0:0:0:0:
212,328,105931,6,0,L|36:320,1,160,6|8,0:0|0:0,0:0:0:0:
52,148,106413,1,2,0:0:0:0:
152,232,106573,2,0,L|140:340,1,80,2|0,0:0|0:0,0:0:0:0:
264,216,106894,2,0,P|312:196|416:232,1,160,8|2,0:0|0:0,0:0:0:0:
261,295,107375,1,0,0:0:0:0:
261,295,107536,2,0,L|265:183,1,80,8|0,0:0|0:0,0:0:0:0:
410,226,107856,2,0,L|413:306,1,80,2|0,0:0|0:0,0:0:0:0:
261,295,108177,2,0,L|165:291,1,80,8|0,0:0|0:0,0:0:0:0:
96,200,108498,6,0,B|100:136|100:136|120:100|120:100|124:16,1,160,2|8,0:0|0:0,0:0:0:0:
196,176,108979,1,2,0:0:0:0:
196,176,109060,1,2,0:0:0:0:
196,176,109140,2,0,L|296:172,1,80,2|0,0:0|0:0,0:0:0:0:
408,304,109461,2,0,L|232:296,1,160,8|2,0:0|0:0,0:0:0:0:
196,176,109942,1,0,0:0:0:0:
200,48,110102,2,0,P|256:72|280:112,1,80,8|0,0:0|0:0,0:0:0:0:
292,192,110423,5,2,0:0:0:0:
96,160,110584,1,2,0:0:0:0:
368,116,110744,1,8,0:0:0:0:
248,296,110905,1,0,0:0:0:0:
200,48,111065,6,0,B|68:52|68:52|116:80,1,160,6|8,0:0|0:0,0:0:0:0:
196,176,111546,1,0,0:0:0:0:
296,52,111707,2,0,L|296:0,2,40,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,184,112028,2,0,L|308:284,1,80,8|0,0:0|0:0,0:0:0:0:
119,215,112348,2,0,B|99:179|119:135|119:135|139:99|115:43,1,160,2|8,0:0|0:0,0:0:0:0:
122,61,112830,1,0,0:0:0:0:
195,175,112990,2,0,P|233:186|273:185,1,80,2|0,0:0|0:0,0:0:0:0:
385,45,113311,2,0,P|346:43|307:55,1,80,8|0,0:0|0:0,0:0:0:0:
324,271,113632,6,0,P|370:209|357:132,1,160,6|8,0:0|0:0,0:0:0:0:
212,64,114113,1,0,0:0:0:0:
196,176,114274,2,0,P|244:188|292:180,1,80,2|0,0:0|0:0,0:0:0:0:
108,100,114594,2,0,P|52:100|20:108,1,80,8|0,0:0|0:0,0:0:0:0:
149,311,114915,5,2,0:0:0:0:
167,301,114996,1,2,0:0:0:0:
182,288,115076,1,2,0:0:0:0:
193,272,115156,1,2,0:0:0:0:
201,255,115236,2,0,L|193:147,1,80,8|0,0:0|0:0,0:0:0:0:
28,105,115557,5,8,0:0:0:0:
72,336,115717,1,8,0:0:0:0:
Harmango
Hey M4M from #modreqs
Not very good at modding, but will try to help you out the best I can <3

Hard

Looks good to me!

Normal

SV seems a bit too high for normal in my opinion
00:32:776 (3) - It would look better without the overlap on the next note
01:17:696 (1) - Avoid overlaps in normal difficulties
01:18:177 (2) - ^
Rest looks good to me in this difficulty

Misaka's Light Insane

00:24:434 (3) - Change the angle of this slider a bit to the right, would make the pattern flow a bit better
00:49:461 (1,2,3,4,5) - I love the flow here
01:23:792 (4) - Slider tail could look better and make the flow look more nicer if it ended a bit more higher
01:30:049 (2,3) - The jump from 2 - 3 feels awkward because the first jumps have a higher distance gap and this one has a low distance gap
Pantheon
No KDS! I'm continue the modding here.

[KantanDez's Easy]
- Add video! The video is missing.
- Normal plz
00:12:402 (1) - Finish removed / It does not match the sound. The place to add is 00: 12: 562. But you can not do it by sticking the slide.

[Hard]
00:14:648 (4,1) - The note reaches the scoreboard. Image

[Misaka's Light Insane]
- Add video! The video is missing.
- CS 4 change? Is it a little big..?
00:52:990 (4,5,6) - It's a little unnatural. It is recommended to use a vocal beat. There are two ways to do this differently.
01:24:996 - 01:25:156 - You can create a stream here. But why did you make a short jump?
01:42:402 (7) - NC add?
01:45:290 (3) - This 3 stream to change?
01:47:536 (6) - NC add?
01:52:348 (5) - ^

[Insane]
00:12:402 - Hmm ... do you need 1.1x speed here? It is not a good idea for me to think.
00:30:209 (5) - NC add
00:59:086 (5) - NC add / This jump

[Extra]
01:50:423 (5) - NC add?

I did not have time. Sorry for being late.When I see this map, BG is changing!
Is not it time to ask BNG for a bubble? There is value in that ranked. :oops:
Topic Starter
Finshie

harmanjit102 wrote:

Hey M4M from #modreqs
Not very good at modding, but will try to help you out the best I can <3

Hard

Looks good to me!

Normal

SV seems a bit too high for normal in my opinion its fine.
00:32:776 (3) - It would look better without the overlap on the next note its 1/2 distance it has to overlap otherwise it'll exceed 1.0x ds
01:17:696 (1) - Avoid overlaps in normal difficulties same
01:18:177 (2) - ^ same
Rest looks good to me in this difficulty
Thanks for mod! also next time when u m4m pm me your map first so i could take a look and see if its any moddable. You can pm me ur map whenever you get a chance
Topic Starter
Finshie

Victrix wrote:

No KDS! I'm continue the modding here.

[KantanDez's Easy]
- Add video! The video is missing.
- Normal plz
00:12:402 (1) - Finish removed / It does not match the sound. The place to add is 00: 12: 562. But you can not do it by sticking the slide.

[Hard]
00:14:648 (4,1) - The note reaches the scoreboard. Image fixed

[Insane]
00:12:402 - Hmm ... do you need 1.1x speed here? It is not a good idea for me to think. true. Dunno why i put it on the note lol. moved timing poiint to slider
00:30:209 (5) - NC add applied
00:59:086 (5) - NC add / This jump applied

[Extra]
01:50:423 (5) - NC add? applied

I did not have time. Sorry for being late.When I see this map, BG is changing!this eroge is so lood every good pic is lood. Thats why i keep changing ><
Is not it time to ask BNG for a bubble? There is value in that ranked. :oops: If they'll notice this map maybe lo
Thanks for mod! i actually thought you forgot about this map so i just gave you kds on the video contribution lol
LwL
Heyo, from my queue.

Misaka's Light Insane
00:13:846 (2,3,4) - I find the choice of rhythm here a bit weird, by using a 1/1 slider for (2) you skip the instrument in the foreground and also have the strong sound at 00:14:167 as a sliderend. Assuming you want to keep it a bit different from the later parts, replacing (2) and (3) with 1/2 sliders would fit better imo
00:15:129 (2,3,4) - ^
00:17:696 (2) - Would look better if you made it orthogonal to 00:17:375 (1) imo (just rotate (1) by 90 degrees). This also makes the curve into the circles after a bit nicer I think.
00:22:348 (6,1) - Move it to the lower left a little to avoid overlapping the two sliderends? You could make it so the distance between the sliderends, and the end of (1) to 00:22:188 (5) are the same distance, would look neater.
00:33:418 (3,4) - Why not make this another 1/4 repeat slider like 00:33:739 (5)? It'd fit the song better imo. That said, I also find the aesthetics of this a bit weird as it is now.
00:37:589 (4,5) - Could move it a bit to avoid the mini overlap on 00:38:552 (6) which I don't think looks good
00:49:942 (2,3) - Why space out this but not the others?
00:56:520 (2,3,4,1) - I think you should make this a perfect square, it's a bit uncanny rn
01:03:578 (6) - The piano on the red tick at 01:03:739 is pretty strong, so I think it'd be more fitting if you emphasized that, and the piano in general, rather than the background drums, which I don't find particularly notable. Something like this perhaps?
01:04:541 (10) - I think the sliderend here would be better as a circle, as the vocals are pretty strong.
01:07:108 (9) - ^
01:26:038 (3) - ^ this kinda repeats a lot, if you want to change it make sure to look for it everywhere.
01:06:466 (7) - ^, this one is much more of an issue imo since it's also a white tick backed by strong drums.
01:10:958 (3) - The repeat tick should really be clickable, it's a very strong sound, so hiding it in a slider repeat doesn't seem fittiing.
01:35:343 (7) - spacing of this is a little off compared to the rest of the stream, makes it look kinda weird.
01:50:423 (1,2,3,4) - I don't see a reason for this to be so much more spaced than 01:29:889 (1,2,3,4) -
01:50:423 (1,2,3,4) - ^, or the other way around, but it should be consistent

KantanDez's Easy
01:55:557 (3) - 1/2 slider? I know it's an easy, but it shouldn't pose an issue playablity-wise, since it's the final note of the map (so you can play it as a 1/1 slider and still ss), and it wouldn't ignore the final sound of the song like it does now

Extra
00:18:338 (4,5,6,7) - These 1/4 ticks are barely audible so making them as spaced as they are feels really overdone.
00:28:605 (6,7,8,9) - ^
00:31:172 (4,5,6,7) - ^ dunno if this appears elsewhere
00:52:028 (1,2,3,4,5) - The rhythm in this part, up to this point and also after it, has always been focusing on the vocals rather than the piano, there's no real reason to randomly switch, I think a rhythm like this would fit much better with what you're doing elsewhere.

Good Luck! :)
Topic Starter
Finshie

LawL4Ever wrote:

Heyo, from my queue.

Extra
00:18:338 (4,5,6,7) - These 1/4 ticks are barely audible so making them as spaced as they are feels really overdone. its fine i. I dont think 0.8x is too much. Making it less spaced looks out of place compare to other spacings
00:28:605 (6,7,8,9) - ^ same
00:31:172 (4,5,6,7) - ^ dunno if this appears elsewhere same
00:52:028 (1,2,3,4,5) - The rhythm in this part, up to this point and also after it, has always been focusing on the vocals rather than the piano, there's no real reason to randomly switch, I think a rhythm like this would fit much better with what you're doing elsewhere. What im following here is the piano and if i were following the vocal i wouldve put 00:52:348 (3) - on the next red tick. The section after this made piano less dominant than the voice so why would i follow the weaker sound? and mostly do follow vocals before this section anyway

Good Luck! :)
Thanks for mod!
LwL

Finshie wrote:

LawL4Ever wrote:

Heyo, from my queue.

Extra
00:52:028 (1,2,3,4,5) - The rhythm in this part, up to this point and also after it, has always been focusing on the vocals rather than the piano, there's no real reason to randomly switch, I think a rhythm like this would fit much better with what you're doing elsewhere. What im following here is the piano and if i were following the vocal i wouldve put 00:52:348 (3) - on the next red tick. The section after this made piano less dominant than the voice so why would i follow the weaker sound? and mostly do follow vocals before this section anyway I know you've been following the vocals before, I just think that there's no change in intensity when you switch to the piano, I agree on following the voice after, but this is still part of the earlier section where both are sort of competing for the dominance, I feel like a switch in what you're following would have to occur at 00:49:782 (2) - rather than at 00:52:028 (1), if you want to make one.
Thanks for mod!
Topic Starter
Finshie

LawL4Ever wrote:

Heyo, from my queue.

Extra
00:52:028 (1,2,3,4,5) - The rhythm in this part, up to this point and also after it, has always been focusing on the vocals rather than the piano, there's no real reason to randomly switch, I think a rhythm like this would fit much better with what you're doing elsewhere. What im following here is the piano and if i were following the vocal i wouldve put 00:52:348 (3) - on the next red tick. The section after this made piano less dominant than the voice so why would i follow the weaker sound? and mostly do follow vocals before this section anyway I know you've been following the vocals before, I just think that there's no change in intensity when you switch to the piano, I agree on following the voice after, but this is still part of the earlier section where both are sort of competing for the dominance, I feel like a switch in what you're following would have to occur at 00:49:782 (2) - rather than at 00:52:028 (1), if you want to make one. Changed 00:49:782 (2,3,4,5,6,1,2) - rhythm and hopefully this fixes the problem

Thanks for mod!
KantanDez

MujouSekai wrote:

m4m
Kantan's Easy


  • 00:12:402 (1) - Feel like this slider is redundant.removed
    01:02:455 (1) - inconsistent slider placement. compared to 00:57:482 (1) - vocal isnt the same
    01:55:557 (3) - Change to slider? The last vocal feels left out. nah
    01:55:717 what is the purpose of this timing point? ends the kiai
ty

BitCritterSpyro wrote:

  1. 01:21:225 (2,3) -. Since this part is an immediate next chord after the one containing the slider pair at 01:16:092 (2,3) -, and not in a new 4-chord set yet, if incoming players aren't paying attention to the singer's rhythm and are instead focusing on the instruments' rhythm, they could probably expect a repeat of the slider pair from 01:16:092 (2,3) -, with a white-tick snap. It could be a small percentage of new players who would make this mistake, but I'm letting you know about this as a consideration. i doubt they would
  2. 01:44:648 (2,3) - Kind of a similar ordeal, but this time, we're comparing it to 01:39:675 (2,3) -. You'd probably say that the section at 1:44 is just emphasizing the singer saying "NEHH," and honestly, I sort of agree, but I'm concerned about a beginner's expectations of some kind of repetition, just so they can train themselves and not be overwhelmed by pattern changes. considered, might change that part

    Other than that, not much else.
ty

Victrix wrote:

[KantanDez's Easy]
- Add video! The video is missing. finshie pls
- Normal plz i dont think its hard enough to be normal w
00:12:402 (1) - Finish removed / It does not match the sound. The place to add is 00: 12: 562. But you can not do it by sticking the slide. fixed
ty

LawL4Ever wrote:

Heyo, from my queue.

[box=KantanDez's Easy]01:55:557 (3) - 1/2 slider? I know it's an easy, but it shouldn't pose an issue playablity-wise, since it's the final note of the map (so you can play it as a 1/1 slider and still ss), and it wouldn't ignore the final sound of the song like it does now might change it


Good Luck! :)
ty

ara ara
osu file format v14

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AudioLeadIn: 0
PreviewTime: 75129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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[Metadata]
Title:Innocence
TitleUnicode:イノセンス
Artist:Aoba Ringo
ArtistUnicode:青葉 りんご
Creator:Finshie
Version:KantanDez's Easy
Source:幻創のイデア~Oratorio Phantasm Historia~
Tags:Gensou no Idea 3rdeye まもも mamomo visual novel hentai game eroge opening short ver misaka 10032
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-Atri-


[Hard]
  1. Pretty Nice!
  2. 00:14:167 (3,1) - Not quite parallel
  3. 00:45:771 (1) - put like this for better flow?
  4. 01:04:541 (4) - ctrl+G, for better flow and consistent distance with 00:59:407 (4) -
  5. 01:33:097 (1,2,3) - This distance is quite hard to read as some players will get used to 01:31:814 (1,2,1) - ,which is a 1/1 gap and the don't notice the sudden distance change
  6. 01:49:140 (3,2) - lol, stack

[Misaka's Light Insane]
  1. 00:38:070 (5,6,7) - nazi, but they're not perfectly parallel
  2. 01:22:509 (7) - just some suggestions, maybe copy and paste with 01:22:188 (6) -
  3. 01:33:097 (1) - not a good slider imo XDDD
    Pretty nice though, but the distance can be a little bit better though, the ds changes is too extreme in some parts for Light Insane even they have stronger sound like 01:29:889 (1,2,3,4) - which might be too hard to play

[Extra]
  1. 00:14:487 (5) - I think it's better to have them unstacked, you suddenly stack them while having a jump on a previous will play awkwardly and flows quite bad
  2. 00:15:129 (2,4) - nazi, but not stacked properly
  3. 00:14:808 (1,3) - ^
  4. 00:14:487 (5,1,2,3,4,5) - Just my opinion though, but you stacked too much in a short period of might make readability issues, thus, forcing some of the object to stack makes the flow quite odd, I can't guarantee a better pattern for this, but here's of the example to make the flow slightly better
  5. 00:17:375 (1) - Hmmmm... I know that you're trying to make a jump here, it's kinda plays awkward with the flow reset here, at least arrange it a little bit so it's slider can looks more like a triangle?
  6. 00:18:017 (3,4) - The spacing is too large rendering a major flow issue when playing through the stream later on, as the ds is plummeted dramatically from x2.93 to x0.8 which makes it doesn't play well, thus, the jump is not necessary as there's no stronger sound to emphasize on the music, as well.
  7. 00:19:461 (4,5) - same thing about the stacks
  8. 00:22:028 (6,7) - ^, you can move it like that as the jump is also not necessary here, you might need to adjust 00:22:509 (1,2,3,4) - for stacks though
  9. 00:22:990 (3,4) - The jump and the flow cut is not necessary as the music suggests, it might play weirdly imo
  10. 00:24:274 (2,3) - yep, another stacks and jump issue here, too
  11. 00:25:397 (2,3) - The jump on those 2 sliders can be nerfed, 00:25:397 (2) - Can have larger distance than 00:25:717 (3) - as it have claps sound if you wish to emphasize, but the spacing increased weirdly
  12. 00:27:643 (1) - Jump is not necessary too
  13. 00:28:445 (5,6) - same problem that i mentioned on 00:18:017 (3,4) -
  14. There's more flow issues caused by strange stacking and random distances, other than that there's nothing wrong with it, basically Insane also suffer the same problem too, but the flow is far more better
    Kinda like the old style of my map XDDDDDDDDD

Good luck~
zeliaR

Victrix wrote:

[Misaka's Light Insane]
- Add video! The video is missing.
- CS 4 change? Is it a little big..? nah
00:52:990 (4,5,6) - It's a little unnatural. It is recommended to use a vocal beat. There are two ways to do this differently.
01:24:996 - 01:25:156 - You can create a stream here. But why did you make a short jump? theres no such a stream sound in that part
01:42:402 (7) - NC add? okay
01:45:290 (3) - This 3 stream to change? nop
01:47:536 (6) - NC add? okay
01:52:348 (5) - ^ ok

LawL4Ever wrote:

Misaka's Light Insane
00:13:846 (2,3,4) - I find the choice of rhythm here a bit weird, by using a 1/1 slider for (2) you skip the instrument in the foreground and also have the strong sound at 00:14:167 as a sliderend. Assuming you want to keep it a bit different from the later parts, replacing (2) and (3) with 1/2 sliders would fit better imo no changes here
00:15:129 (2,3,4) - ^ ^
00:17:696 (2) - Would look better if you made it orthogonal to 00:17:375 (1) imo (just rotate (1) by 90 degrees). This also makes the curve into the circles after a bit nicer I think. made something different
00:22:348 (6,1) - Move it to the lower left a little to avoid overlapping the two sliderends? You could make it so the distance between the sliderends, and the end of (1) to 00:22:188 (5) are the same distance, would look neater. okay
00:33:418 (3,4) - Why not make this another 1/4 repeat slider like 00:33:739 (5)? It'd fit the song better imo. That said, I also find the aesthetics of this a bit weird as it is now. there's no triple beat in 00:33:418 (3,4) -so no changes
00:37:589 (4,5) - Could move it a bit to avoid the mini overlap on 00:38:552 (6) which I don't think looks good okay
00:49:942 (2,3) - Why space out this but not the others? aaaaaa. fixed
00:56:520 (2,3,4,1) - I think you should make this a perfect square, it's a bit uncanny rn fixed
01:03:578 (6) - The piano on the red tick at 01:03:739 is pretty strong, so I think it'd be more fitting if you emphasized that, and the piano in general, rather than the background drums, which I don't find particularly notable. Something like this perhaps? sure. fixed
01:04:541 (10) - I think the sliderend here would be better as a circle, as the vocals are pretty strong. fixed
01:07:108 (9) - ^ remapped that part aaaa
01:26:038 (3) - ^ this kinda repeats a lot, if you want to change it make sure to look for it everywhere.
01:06:466 (7) - ^, this one is much more of an issue imo since it's also a white tick backed by strong drums.meh
01:10:958 (3) - The repeat tick should really be clickable, it's a very strong sound, so hiding it in a slider repeat doesn't seem fittiing. okay
01:35:343 (7) - spacing of this is a little off compared to the rest of the stream, makes it look kinda weird. fixed
01:50:423 (1,2,3,4) - I don't see a reason for this to be so much more spaced than 01:29:889 (1,2,3,4) - fixed
01:50:423 (1,2,3,4) - ^, or the other way around, but it should be consistent


Good Luck! :)

KuranteMelodii wrote:

[Misaka's Light Insane]
  1. 00:38:070 (5,6,7) - nazi, but they're not perfectly parallel fixed
  2. 01:22:509 (7) - just some suggestions, maybe copy and paste with 01:22:188 (6) - sure
  3. 01:33:097 (1) - not a good slider imo XDDD ehhhhh???
    Pretty nice though, but the distance can be a little bit better though, the ds changes is too extreme in some parts for Light Insane even they have stronger sound like 01:29:889 (1,2,3,4) - which might be too hard to play


Good luck~
thank you!! :D

update
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182,288,115076,1,2,0:0:0:0:
193,272,115156,1,2,0:0:0:0:
201,255,115236,2,0,L|193:147,1,80,8|0,0:0|0:0,0:0:0:0:
28,105,115557,5,8,0:0:0:0:
72,336,115717,1,8,0:0:0:0:
Topic Starter
Finshie

KuranteMelodii wrote:



[Hard]
  1. Pretty Nice!
  2. 00:14:167 (3,1) - Not quite parallel it is though
  3. 00:45:771 (1) - put like this for better flow? applied
  4. 01:04:541 (4) - ctrl+G, for better flow and consistent distance with 00:59:407 (4) - flow is kinda ruined when i ctrl+g tbh. But ill change 00:59:407 (4) - instead to have the same as 01:04:220 (3,4,1) - distance
  5. 01:33:097 (1,2,3) - This distance is quite hard to read as some players will get used to 01:31:814 (1,2,1) - ,which is a 1/1 gap and the don't notice the sudden distance change fixed
  6. 01:49:140 (3,2) - lol, stack nothing i could do. if i stack, the ds will ruin and not the same

[Extra]
  1. 00:14:487 (5) - I think it's better to have them unstacked, you suddenly stack them while having a jump on a previous will play awkwardly and flows quite bad
  2. 00:15:129 (2,4) - nazi, but not stacked properly fixed
  3. 00:14:808 (1,3) - ^ fixed
  4. 00:14:487 (5,1,2,3,4,5) - Just my opinion though, but you stacked too much in a short period of might make readability issues, thus, forcing some of the object to stack makes the flow quite odd, I can't guarantee a better pattern for this, but here's of the example to make the flow slightly better did something
  5. 00:17:375 (1) - Hmmmm... I know that you're trying to make a jump here, it's kinda plays awkward with the flow reset here, at least arrange it a little bit so it's slider can looks more like a triangle? applied
  6. 00:18:017 (3,4) - The spacing is too large rendering a major flow issue when playing through the stream later on, as the ds is plummeted dramatically from x2.93 to x0.8 which makes it doesn't play well, thus, the jump is not necessary as there's no stronger sound to emphasize on the music, as well. ok. fixed distance
  7. 00:19:461 (4,5) - same thing about the stacks
  8. 00:22:028 (6,7) - ^, you can move it like that as the jump is also not necessary here, you might need to adjust 00:22:509 (1,2,3,4) - for stacks though
  9. 00:22:990 (3,4) - The jump and the flow cut is not necessary as the music suggests, it might play weirdly imo fixed
  10. 00:24:274 (2,3) - yep, another stacks and jump issue here, too
  11. 00:25:397 (2,3) - The jump on those 2 sliders can be nerfed, 00:25:397 (2) - Can have larger distance than 00:25:717 (3) - as it have claps sound if you wish to emphasize, but the spacing increased weirdly its fine i think
  12. 00:27:643 (1) - Jump is not necessary too fixed
  13. 00:28:445 (5,6) - same problem that i mentioned on 00:18:017 (3,4) -
  14. There's more flow issues caused by strange stacking and random distances, other than that there's nothing wrong with it, basically Insane also suffer the same problem too, but the flow is far more better. No changes on double stacks.
    Kinda like the old style of my map XDDDDDDDDD I dont feel like its ruining the flow. I might be wrong though but im keeping it.

Good luck~
Thanks for mod!
Ashton
nm from q

[Extra]

00:16:092 (1,3) - not a big fan of this overlap
00:20:905 (4,1) - why suddenly triangle sliders when you've been going with curved for 00:18:659 (1,2,3,4,5,1,2,3,4) - this whole pattern
00:58:124 (5,1) - this spacing is p big... maybe nerf it a bit? i don't see a reason to raise spacing here
01:09:033 (3,4,5) - make these identical
01:33:097 (1,2) - this overlap looks not that great with your stack latency

reminds me of monstrata mapping

[Insane]

00:33:418 (4,5) - spacing is pretty intense for insane
01:20:905 (3,4) - this overlap looks a little sketchy

nice diff

[Misaka's light insane]

i cant really find anything with this tbh

[hard]

00:57:482 (1) - please soften this a little i don't think it needs to be this intense
01:06:787 (3,5) - another pretty sketchy looking overlap
01:42:723 (3,1) - this is a little easier to read but it still looks awkward- you don't use it that often in your diff


nothing in normal

[easy]

01:33:739 (2) - this can be softened



really nice mapu
Topic Starter
Finshie

CanadianBaka wrote:

nm from q

[Extra]

00:16:092 (1,3) - not a big fan of this overlap really having trouble mapping this part. changing it for the last time and hope its fine now.
00:20:905 (4,1) - why suddenly triangle sliders when you've been going with curved for 00:18:659 (1,2,3,4,5,1,2,3,4) - this whole pattern made 00:20:584 (3,4) - straight slider so its less curvy
00:58:124 (5,1) - this spacing is p big... maybe nerf it a bit? i don't see a reason to raise spacing here fixed kinda. also changed slider shape
01:09:033 (3,4,5) - make these identical fixed
01:33:097 (1,2) - this overlap looks not that great with your stack latency that i cant do that much. its not that bad is it?

reminds me of monstrata mapping

[Insane]

00:33:418 (4,5) - spacing is pretty intense for insane looks fine to me
01:20:905 (3,4) - this overlap looks a little sketchy nah

nice diff

[Misaka's light insane]

i cant really find anything with this tbh

[hard]

00:57:482 (1) - please soften this a little i don't think it needs to be this intense fixed
01:06:787 (3,5) - another pretty sketchy looking overlap fixed. bad flow anyways
01:42:723 (3,1) - this is a little easier to read but it still looks awkward- you don't use it that often in your diff overlapping sliders happens alot during the kiai especially during the end of the song

nothing in normal

really nice mapu
Thanks for mod!
KantanDez

CanadianBaka wrote:

[easy]

01:33:739 (2) - this can be softened the volume seems okay, if that's what you meant



really nice mapu
Ashton
I meant the shape
AruOtta
NM from my queue, sorry for being late ,w,

KantanDez's Easy

  1. 01:02:455 (1) - You should start this slider at 01:02:616 - (which still follows the voice) since it's the only slider which start on a red tick with only 1 beat between it and the previous object, and it may be too hard for beginners
  2. 01:55:557 (3) - I suggest to use a 1/2 slider to follow the 2 sounds without being hard for beginners
Really clean diff, nothing else to say

Normal

  1. I'd suggest AR5, AR4 seems a bit too low, and it would make a better transition with Hard which is AR7
  2. 00:13:204 (1) - I don't think this note is really needed, it could be hard for a Normal player to guess when to click the circle since it doesn't start on a big white tick like 00:13:525 - and plus the stack doesn't really help :/
  3. 00:18:659 - finish hitsound ? (same for 00:26:359 - , 00:28:926 -
  4. 00:33:258 (4) - I don't think having this hard pattern (because starting on a red tick) is needed, plus there's a loud sound at 00:33:418 - that needs to be emphasized, and there's nothing on the red tick, so you should (even must) change the pattern.
  5. 00:34:060 (1,2) - The fact of suddenly having a 3/2 space between two object without already having introduced 3/2 patterns in the map (except 00:33:258 (4) - but it doesn't start on a white tick so it's different) is quite annoying since the player would be more likely to think it's 1/1 or 2/1 rhythm.
    I suggest to add more 3/2 patterns for part with a 3/2 melody, like for 00:26:359 (1) -
    Something you could do too is using a slider for 00:34:060 (1) - then it won't be annoying for the player since he would only have to click on white ticks.
  6. 01:17:696 (1,2,3) - I really think this pattern is difficult compared to the rest of the diff. I'd suggest using a 3/2 slider for 01:18:177 (2) - since there's just a weak sound from the voice (or even no sound) on (2)'s tail. (same for 01:27:963 (1,2,3) - , 01:38:231 (1,2,3) - , 01:43:364 (1,2,3) - , 01:48:498 (1,2,3) -

Hard

  1. I think HP could be 5, it's generally what's used for hard like this (with many 1/2 patterns)
  2. 00:16:092 (1) - I don't think the reverse is a good pattern here because you miss a pretty loud sound at 00:16:573 - (it's what you did for 00:26:359 (1,2,3) - )
  3. 00:17:696 (2,1) - This overlap is a bit ugly in my opinion (and you can see it while playing)
  4. 00:30:209 (1,2,3,4) - I'm not a big fan of this pattern, because first 00:30:209 (1,2,3) - this part is hard to read for the player that plays Hard diffs, and then because you have a huge jump at 00:31:172 (4,1) - which is something I don't see on a "slow" (compared to the kiai time) part like this.
  5. 00:33:258 (3) - This slider just emphasize a weak beat on his head, and it misses an important sound at 00:33:418 - . I would suggest this pattern : http://puu.sh/uPWpj.jpg (even a 1/4 reversed slider instead of 3 if you want)
  6. 00:35:022 (4) - Same comment for this reverse slider, it misses a voice sound at 00:35:504 -
  7. 00:41:119 (2,3) - It also misses a beat from the voice in the middle of the slider, I'd suggest to have two 1/2 sliders instead
  8. 00:41:760 (1) - This slider is too high in the screen, it barely touches the score numbers, please move it somewhere else, like (308,32).
  9. 00:43:685 (3,4) - The pattern here reflects the song, but it's maybe a too huge jump for a slow part like this. Maybe make 00:43:525 (2,3) - a 1/2 reverse slider
  10. 01:04:220 (3,4) - The flow here is really breaked, and this isn't something right to do for a Hard diff. You can fix this for exemple by using CTRL+G on (3)
  11. 01:14:969 (4,5,1) - This is one of the only moments when you use 1/4 circles (with 01:35:504 (4,5,1) - ), whereas there's only 1/2 circles in the whole diff. 1/4 circles is a kinda huge gap of difficulty for players, so you should use only a 1/2 circle.
  12. 01:28:926 (4,1,2) - This pattern is also hard to read, you might fix it (but since it's the kiai time it's not as annoying as in the preivous parts)
  13. 01:52:348 (1,2) - As well breaking the flow isn't recommended for hard difficulties. You should use something like this for exemple http://puu.sh/uPWPK.jpg
  14. 01:55:557 (1,2) - The jump is maybe a bit to huge ?

Tyrant's Light Insane

  1. 00:42:081 (2) - This shape is a bit weird imo
  2. 00:42:562 (3,4) - I suggest to use a circle and then a slider to follow the voice in a better way (since the 3rd sound of the voice isn't that loud)
  3. 01:07:108 (9,10,1) - It looks like a 1/4 pattern, you should probably use a pattern with circles that doesn't touch themselves like http://puu.sh/uPWZU.jpg
  4. 01:25:878 (2,3) - Maybe use a slider and then a circle, since the voice at 01:26:199 - is really loud and needs to be emphasized
  5. 01:33:097 (1,3) - (1) is a really weird slider, and then there's an overlap between (1) and (3) :/
  6. 01:39:193 (6,1) - It's a bit weird that the slider doens't starts on the white tick (there's not any loud sound of the red tick, so you should fix that)
  7. 01:50:905 (4,1) - I think this jump a bit too much for a Light Insane

Insane

  1. 00:25:717 (3,4) - Maybe these sliders could be orthogonal with 00:25:076 (1) - ? (for aesthetics)
  2. 00:37:108 - whistle hitsound ?
  3. 01:22:750 (5,1) - Since you don't use this pattern a lot in the diff, you should unstack (1) and (5) then the players know that there's a 1/4 circle faster (and it's quite good for aesthetics) (same for 01:40:717 (6,1) - )

Extra

  1. 00:28:926 - finish hitsound ?
  2. 00:32:776 (1) - This finish hitsound isn't needed imo since it doesn't really emphasize anything
  3. 01:47:776 (3,4) - Maybe you should unstack it, so the player know there's a 1/4 circle here
Clean diff as well :3

Good luck !
Topic Starter
Finshie

Kenterz wrote:

NM from my queue, sorry for being late ,w,

Normal

  1. I'd suggest AR5, AR4 seems a bit too low, and it would make a better transition with Hard which is AR7 alright
  2. 00:13:204 (1) - I don't think this note is really needed, it could be hard for a Normal player to guess when to click the circle since it doesn't start on a big white tick like 00:13:525 - and plus the stack doesn't really help :/ removed
  3. 00:18:659 - finish hitsound ? (same for 00:26:359 - , 00:28:926 - applied only to 00:18:659 (1) -
  4. 00:33:258 (4) - I don't think having this hard pattern (because starting on a red tick) is needed, plus there's a loud sound at 00:33:418 - that needs to be emphasized, and there's nothing on the red tick, so you should (even must) change the pattern. made this 1/2 slider instead
  5. 00:34:060 (1,2) - The fact of suddenly having a 3/2 space between two object without already having introduced 3/2 patterns in the map (except 00:33:258 (4) - but it doesn't start on a white tick so it's different) is quite annoying since the player would be more likely to think it's 1/1 or 2/1 rhythm.
    I suggest to add more 3/2 patterns for part with a 3/2 melody, like for 00:26:359 (1) - im really having a hard time mapping this part on lower diff thats why it looks weird. made 00:34:060 (1) - a slider instead
    Something you could do too is using a slider for 00:34:060 (1) - then it won't be annoying for the player since he would only have to click on white ticks.
  6. 01:17:696 (1,2,3) - I really think this pattern is difficult compared to the rest of the diff. I'd suggest using a 3/2 slider for 01:18:177 (2) - since there's just a weak sound from the voice (or even no sound) on (2)'s tail. (same for 01:27:963 (1,2,3) - , 01:38:231 (1,2,3) - , 01:43:364 (1,2,3) - , 01:48:498 (1,2,3) - changed all mentioned above to 3/2 sliders. Same reason above as i have hard time mapping low sr diffs :/

Hard

  1. I think HP could be 5, it's generally what's used for hard like this (with many 1/2 patterns) i feel like 5 is too high for this diff. its not even 3* yet so.. but we'll see
  2. 00:16:092 (1) - I don't think the reverse is a good pattern here because you miss a pretty loud sound at 00:16:573 - (it's what you did for 00:26:359 (1,2,3) - ) change reversed to just 1/1
  3. 00:17:696 (2,1) - This overlap is a bit ugly in my opinion (and you can see it while playing) got changed because of the mod above
  4. 00:30:209 (1,2,3,4) - I'm not a big fan of this pattern, because first 00:30:209 (1,2,3) - this part is hard to read for the player that plays Hard diffs, and then because you have a huge jump at 00:31:172 (4,1) - which is something I don't see on a "slow" (compared to the kiai time) part like this. fixed patterns and flows
  5. 00:33:258 (3) - This slider just emphasize a weak beat on his head, and it misses an important sound at 00:33:418 - . I would suggest this pattern : http://puu.sh/uPWpj.jpg (even a 1/4 reversed slider instead of 3 if you want) fixed rhytmn and applied your suggestion but instead made 00:33:097 (2) - 00:33:258 (3) - a clickable notes
  6. 00:35:022 (4) - Same comment for this reverse slider, it misses a voice sound at 00:35:504 - fixed
  7. 00:41:119 (2,3) - It also misses a beat from the voice in the middle of the slider, I'd suggest to have two 1/2 sliders instead fixed
  8. 00:41:760 (1) - This slider is too high in the screen, it barely touches the score numbers, please move it somewhere else, like (308,32). fixed
  9. 00:43:685 (3,4) - The pattern here reflects the song, but it's maybe a too huge jump for a slow part like this. Maybe make 00:43:525 (2,3) - a 1/2 reverse slider fixed pattern. no changes on rhythm
  10. 01:04:220 (3,4) - The flow here is really breaked, and this isn't something right to do for a Hard diff. You can fix this for exemple by using CTRL+G on (3) applied
  11. 01:14:969 (4,5,1) - This is one of the only moments when you use 1/4 circles (with 01:35:504 (4,5,1) - ), whereas there's only 1/2 circles in the whole diff. 1/4 circles is a kinda huge gap of difficulty for players, so you should use only a 1/2 circle. alrgiht
  12. 01:28:926 (4,1,2) - This pattern is also hard to read, you might fix it (but since it's the kiai time it's not as annoying as in the preivous parts)
  13. 01:52:348 (1,2) - As well breaking the flow isn't recommended for hard difficulties. You should use something like this for exemple http://puu.sh/uPWPK.jpg i really like what i did here so idk. considered changing
  14. 01:55:557 (1,2) - The jump is maybe a bit to huge ?

Insane

  1. 00:25:717 (3,4) - Maybe these sliders could be orthogonal with 00:25:076 (1) - ? (for aesthetics) i think its fine (plus what orhogonal xd)
  2. 00:37:108 - whistle hitsound ? fixed
  3. 01:22:750 (5,1) - Since you don't use this pattern a lot in the diff, you should unstack (1) and (5) then the players know that there's a 1/4 circle faster (and it's quite good for aesthetics) (same for 01:40:717 (6,1) - ) fixed

Extra

  1. 00:28:926 - finish hitsound ? was told it wasnt necessary there
  2. 00:32:776 (1) - This finish hitsound isn't needed imo since it doesn't really emphasize anything fixed
  3. 01:47:776 (3,4) - Maybe you should unstack it, so the player know there's a 1/4 circle here fixed
Clean diff as well :3

Good luck !
Thanks for mod!
KantanDez

Kenterz wrote:

NM from my queue, sorry for being late ,w,

KantanDez's Easy

  1. 01:02:455 (1) - You should start this slider at 01:02:616 - (which still follows the voice) since it's the only slider which start on a red tick with only 1 beat between it and the previous object, and it may be too hard for beginners its fine
  2. 01:55:557 (3) - I suggest to use a 1/2 slider to follow the 2 sounds without being hard for beginners perhaps...
Really clean diff, nothing else to say

Good luck !
UwU
osu file format v14

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Title:Innocence
TitleUnicode:イノセンス
Artist:Aoba Ringo
ArtistUnicode:青葉 りんご
Creator:Finshie
Version:KantanDez's Easy
Source:幻創のイデア~Oratorio Phantasm Historia~
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zeliaR

Kenterz wrote:

Tyrant's Light Insane

  1. 00:42:081 (2) - This shape is a bit weird imo its fine
  2. 00:42:562 (3,4) - I suggest to use a circle and then a slider to follow the voice in a better way (since the 3rd sound of the voice isn't that loud) okay
  3. 01:07:108 (9,10,1) - It looks like a 1/4 pattern, you should probably use a pattern with circles that doesn't touch themselves like http://puu.sh/uPWZU.jpg i did something different here
  4. 01:25:878 (2,3) - Maybe use a slider and then a circle, since the voice at 01:26:199 - is really loud and needs to be emphasized okay
  5. 01:33:097 (1,3) - (1) is a really weird slider, and then there's an overlap between (1) and (3) :/ fixed
  6. 01:39:193 (6,1) - It's a bit weird that the slider doens't starts on the white tick (there's not any loud sound of the red tick, so you should fix that) fixed
  7. 01:50:905 (4,1) - I think this jump a bit too much for a Light Insane fixed



[/notice]
tnx for modding

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18353
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Innocence
TitleUnicode:イノセンス
Artist:Aoba Ringo
ArtistUnicode:青葉 りんご
Creator:Finshie
Version:Tyrant's Light Insane
Source:幻創のイデア~Oratorio Phantasm Historia~
Tags:TyrantsEye2014 Gensou no Idea 3rdeye まもも mamomo visual novel hentai game eroge opening short ver misaka 10032 KantanDez
BeatmapID:1203527
BeatmapSetID:428196

[Difficulty]
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CircleSize:3.5
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

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//Storyboard Layer 2 (Pass)
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228,316,102402,6,0,P|184:304|112:308,1,80,8|0,0:0|0:0,0:0:0:0:
32,208,102723,2,0,P|76:196|148:200,1,80,2|0,0:0|0:0,0:0:0:0:
240,112,103044,2,0,P|196:100|124:104,1,80,8|0,0:0|0:0,0:0:0:0:
248,224,103364,6,0,P|320:192|352:92,1,160,2|8,0:0|0:0,0:0:0:0:
448,32,103846,1,2,0:0:0:0:
448,32,103926,1,2,0:0:0:0:
448,32,104006,1,2,0:0:0:0:
492,164,104167,1,2,0:0:0:0:
353,121,104327,2,0,B|328:96|300:100|300:100|252:136|184:128,1,160,8|2,0:0|0:0,0:0:0:0:
72,56,104808,5,0,0:0:0:0:
72,56,104969,2,0,L|180:48,1,80,8|0,0:0|0:0,0:0:0:0:
152,232,105290,2,0,P|112:200|96:152,1,80,2|0,0:0|0:0,0:0:0:0:
205,129,105610,1,8,0:0:0:0:
300,228,105771,1,2,0:0:0:0:
212,328,105931,6,0,L|36:320,1,160,6|8,0:0|0:0,0:0:0:0:
52,148,106413,1,2,0:0:0:0:
152,232,106573,2,0,L|140:340,1,80,2|0,0:0|0:0,0:0:0:0:
264,216,106894,2,0,P|312:196|416:232,1,160,8|2,0:0|0:0,0:0:0:0:
261,295,107375,1,0,0:0:0:0:
261,295,107536,6,0,L|265:183,1,80,8|0,0:0|0:0,0:0:0:0:
410,226,107856,2,0,L|413:306,1,80,2|0,0:0|0:0,0:0:0:0:
261,295,108177,2,0,L|165:291,1,80,8|0,0:0|0:0,0:0:0:0:
96,200,108498,6,0,B|100:136|100:136|120:100|120:100|124:16,1,160,2|8,0:0|0:0,0:0:0:0:
196,176,108979,1,2,0:0:0:0:
196,176,109060,1,2,0:0:0:0:
196,176,109140,2,0,L|296:172,1,80,2|0,0:0|0:0,0:0:0:0:
408,304,109461,2,0,L|232:296,1,160,8|2,0:0|0:0,0:0:0:0:
196,176,109942,1,0,0:0:0:0:
292,91,110102,2,0,L|400:87,1,80,8|0,0:0|0:0,0:0:0:0:
367,191,110423,5,2,0:0:0:0:
196,176,110584,1,2,0:0:0:0:
292,91,110744,1,8,0:0:0:0:
274,276,110905,1,2,0:0:0:0:
196,80,111065,6,0,B|64:84|64:84|112:112,1,160,6|8,0:0|0:0,0:0:0:0:
196,176,111546,1,0,0:0:0:0:
308,64,111707,2,0,L|308:12,2,40,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,184,112028,2,0,L|308:284,1,80,8|0,0:0|0:0,0:0:0:0:
119,215,112348,6,0,B|99:179|119:135|119:135|139:99|115:43,1,160,2|8,0:0|0:0,0:0:0:0:
122,61,112830,1,0,0:0:0:0:
195,175,112990,2,0,P|233:186|273:185,1,80,2|0,0:0|0:0,0:0:0:0:
385,45,113311,2,0,P|346:43|307:55,1,80,8|0,0:0|0:0,0:0:0:0:
324,271,113632,6,0,P|370:209|357:132,1,160,6|8,0:0|0:0,0:0:0:0:
212,64,114113,1,0,0:0:0:0:
196,176,114274,2,0,P|244:188|292:180,1,80,2|0,0:0|0:0,0:0:0:0:
108,100,114594,2,0,P|52:100|20:108,1,80,8|0,0:0|0:0,0:0:0:0:
149,311,114915,5,2,0:0:0:0:
167,301,114996,1,2,0:0:0:0:
182,288,115076,1,2,0:0:0:0:
193,272,115156,1,2,0:0:0:0:
201,255,115236,2,0,L|193:147,1,80,8|0,0:0|0:0,0:0:0:0:
28,105,115557,5,8,0:0:0:0:
72,336,115717,1,8,0:0:0:0:
banter
insane
00:15:129 (2,3) - make these sliders symmetrical lol
00:16:092 (1) - ^
00:19:942 (1) - curve this slider a little bit to the right, it makes it look and play nicer imo
00:25:717 (3,4) - these sliders sound different to 00:24:434 (3,4) - , so change their shape
00:30:209 (1) - subtle curve to the right to make it play and look nicer, it also fits the curving structure of these sliders since they repeat themselves
00:34:060 (1,2,4) - these sliders are on soft sounds, so curve them. for contrast, 00:35:985 (3) - isn't on a vocal/soft sound so it's appropriate to not curve it
00:37:108 (2,4) - ^
00:39:193 (1) - i would use a red anchor for similar reasons above, it contrasts the sounds of sharp and soft
01:11:279 (1) - curve this slider a little bit to blanket the note, similar reasons for 00:19:942 (1) and 00:30:209 (1)
01:13:846 (1) - this is fine as it is, i'm just pointing out because I don't want you curving every long slider. it also adds contrast to the other sliders since this one sounds different, which is good!
01:15:771 (3,4) - soft sounds, curve sliders
01:33:097 (1) - instrumental sound, good job on keeping this slider straight!
01:46:894 (4) - one could argue that this needs subtle curving
01:49:140 (4) - curve this slider

extra
00:28:926 (1,2,3,4,5) - why use uncomfortable flow here? the music doesn't support it and the rest of the map doesn't have any other references. It's out of place and is inappropriate to structure.
00:43:364 (2,3,6,7) - while this is a nice pattern, the distance snapping doesn't reflect the music at all and makes it uncomfortable to play, although the music could arguably support it. I would change distance snapping to make it more fun to play however.

overall nice mapset! gl on ranking
Topic Starter
Finshie

banter wrote:

insane
00:15:129 (2,3) - make these sliders symmetrical lol bruh they are https://osu.ppy.sh/ss/7628696
00:16:092 (1) - ^ adjusted alittle
00:19:942 (1) - curve this slider a little bit to the right, it makes it look and play nicer imo its fine
00:25:717 (3,4) - these sliders sound different to 00:24:434 (3,4) - , so change their shape the shapes fine. the direction of flow is different too anyway
00:30:209 (1) - subtle curve to the right to make it play and look nicer, it also fits the curving structure of these sliders since they repeat themselves the slider that looks repeating was intentional though
00:34:060 (1,2,4) - these sliders are on soft sounds, so curve them. for contrast, 00:35:985 (3) - isn't on a vocal/soft sound so it's appropriate to not curve it
00:37:108 (2,4) - ^ for visuals. Plus i dont think its that of a big deal, and i feel like its weird to curve everything
00:39:193 (1) - i would use a red anchor for similar reasons above, it contrasts the sounds of sharp and soft ^
01:11:279 (1) - curve this slider a little bit to blanket the note, similar reasons for 00:19:942 (1) and 00:30:209 (1) ^
01:13:846 (1) - this is fine as it is, i'm just pointing out because I don't want you curving every long slider. it also adds contrast to the other sliders since this one sounds different, which is good!
01:15:771 (3,4) - soft sounds, curve sliders its fine
01:33:097 (1) - instrumental sound, good job on keeping this slider straight!
01:46:894 (4) - one could argue that this needs subtle curving its fine
01:49:140 (4) - curve this slider i could but itll ruin the flow since if i curved 01:49:140 (4) - i feel like i need to do the same to 01:49:461 (5) -

extra
00:28:926 (1,2,3,4,5) - why use uncomfortable flow here? the music doesn't support it and the rest of the map doesn't have any other references. It's out of place and is inappropriate to structure. fixed.
00:43:364 (2,3,6,7) - while this is a nice pattern, the distance snapping doesn't reflect the music at all and makes it uncomfortable to play, although the music could arguably support it. I would change distance snapping to make it more fun to play however. 2>3 and 6>7 makes less quiet sound to 4>5>6 hence that low ds

overall nice mapset! gl on ranking
Thanks for mod!
banter

Finshie wrote:

banter wrote:

insane
00:15:129 (2,3) - make these sliders symmetrical lol bruh they are https://osu.ppy.sh/ss/7628696
00:16:092 (1) - ^ adjusted alittle
00:19:942 (1) - curve this slider a little bit to the right, it makes it look and play nicer imo its fine
00:25:717 (3,4) - these sliders sound different to 00:24:434 (3,4) - , so change their shape the shapes fine. the direction of flow is different too anyway
00:30:209 (1) - subtle curve to the right to make it play and look nicer, it also fits the curving structure of these sliders since they repeat themselves the slider that looks repeating was intentional though
00:34:060 (1,2,4) - these sliders are on soft sounds, so curve them. for contrast, 00:35:985 (3) - isn't on a vocal/soft sound so it's appropriate to not curve it
00:37:108 (2,4) - ^ for visuals. Plus i dont think its that of a big deal, and i feel like its weird to curve everything
00:39:193 (1) - i would use a red anchor for similar reasons above, it contrasts the sounds of sharp and soft ^
01:11:279 (1) - curve this slider a little bit to blanket the note, similar reasons for 00:19:942 (1) and 00:30:209 (1) ^
01:13:846 (1) - this is fine as it is, i'm just pointing out because I don't want you curving every long slider. it also adds contrast to the other sliders since this one sounds different, which is good!
01:15:771 (3,4) - soft sounds, curve sliders its fine
01:33:097 (1) - instrumental sound, good job on keeping this slider straight!
01:46:894 (4) - one could argue that this needs subtle curving its fine
01:49:140 (4) - curve this slider i could but itll ruin the flow since if i curved 01:49:140 (4) - i feel like i need to do the same to 01:49:461 (5) -

extra
00:28:926 (1,2,3,4,5) - why use uncomfortable flow here? the music doesn't support it and the rest of the map doesn't have any other references. It's out of place and is inappropriate to structure. fixed.
00:43:364 (2,3,6,7) - while this is a nice pattern, the distance snapping doesn't reflect the music at all and makes it uncomfortable to play, although the music could arguably support it. I would change distance snapping to make it more fun to play however. 2>3 and 6>7 makes less quiet sound to 4>5>6 hence that low ds

overall nice mapset! gl on ranking
Thanks for mod!
i love the changes you made, looks and plays much nicer!
lit120
sorry for being so late .-.

[extra]
  1. i think this diff needs some work on hitsounds .-.
  2. 00:14:327 (4,5) - why is this stacked, since 00:14:487 (5) - has a loud beat?
  3. 00:19:461 (4,5) - ^
  4. 00:34:060 - 01:12:562 - uhh the whistle hitsound is like on every white tick here .-. this applies to all diffs
  5. 00:53:471 (2,3,4,1,2,3,4) - this doesn't feel like a triangle pattern + hexagon pattern .-.
  6. 01:08:712 (1,2,3,4,5) - i'm not sure whether u're making it as a square pattern here or what .-.
  7. 01:31:653 (6) - stack it on (1). it feels rly weird having it overlapped .-.
  8. 01:35:022 (1,2,3,4,5,6,7,8) - i don't think setting whistles for all of those notes are rly fit though .-.
  9. 01:47:536 (2,3,4) - the way how u mapped sth like this aren't rly consistent with the others
[insane]
  1. yes, same problems about the hitsound
  2. 01:22:509 (4,5,1) - i don't rly guaranteed that this is FCable for some players .-.
  3. 01:40:477 (5,6,1) - again
[Tyrant]
  1. hitsounds pls
[hard]
  1. 00:16:092 (1) - whistle
  2. 00:44:808 (2,3) - this ain't pretty blanket
  3. 01:17:696 (1,2) - ^
  4. 01:31:814 (1,2,1) - this looks inconsistent spacing with the DS that u used
i think the hard diff needs some twitch on some parts, cuz the SR feels not consistent with Normal and Light Insane (could be like 3* above ish) .-.

GL!
Topic Starter
Finshie

lit120 wrote:

sorry for being so late .-.

[extra]
  1. i think this diff needs some work on hitsounds .-.
  2. 00:14:327 (4,5) - why is this stacked, since 00:14:487 (5) - has a loud beat? stacked 4 to 3
  3. 00:19:461 (4,5) - ^ stacked 4 to 3
  4. 00:34:060 - 01:12:562 - uhh the whistle hitsound is like on every white tick here .-. this applies to all diffs 00:34:060 (1,4) - this part kinda sound different so i hitsounded it differently compared to the rest of the song
  5. 00:53:471 (2,3,4,1,2,3,4) - this doesn't feel like a triangle pattern + hexagon pattern .-. fixed a little
  6. 01:08:712 (1,2,3,4,5) - i'm not sure whether u're making it as a square pattern here or what .-. fixed a little
  7. 01:31:653 (6) - stack it on (1). it feels rly weird having it overlapped .-. fixed
  8. 01:35:022 (1,2,3,4,5,6,7,8) - i don't think setting whistles for all of those notes are rly fit though .-. fixed a little
  9. 01:47:536 (2,3,4) - the way how u mapped sth like this aren't rly consistent with the others fixed pattern
[insane]
  1. yes, same problems about the hitsound
  2. 01:22:509 (4,5,1) - i don't rly guaranteed that this is FCable for some players .-. I dont think its that hard?
  3. 01:40:477 (5,6,1) - again
[hard]
  1. 00:16:092 (1) - whistle fixed
  2. 00:44:808 (2,3) - this ain't pretty blanket fixed
  3. 01:17:696 (1,2) - ^ fixed. If its the pattern itself then i think its ok.
  4. 01:31:814 (1,2,1) - this looks inconsistent spacing with the DS that u usedfixed pattern and rhythm used
i think the hard diff needs some twitch on some parts, cuz the SR feels not consistent with Normal and Light Insane (could be like 3* above ish) .-.

GL!
Thanks for mod!
- myRumble -
Good map i really like it! Really enjoy playing this map :D
Only a two jumps parts in Extra confuse me D: but i think its my reading but in case here if you want to change it :P

00:40:477 (1,2,3,4,5) -
00:43:364 (2,3,4,5,6,7) -
Topic Starter
Finshie

- myRumble - wrote:

Good map i really like it! Really enjoy playing this map :D
Only a two jumps parts in Extra confuse me D: but i think its my reading but in case here if you want to change it :P

00:40:477 (1,2,3,4,5) - should be less confusing now.
00:43:364 (2,3,4,5,6,7) - kinda hard because of stacks but i think its fine
thanks!
Frostings
from my queue like two months ago

you might wanna check the flow in Extra. Most of your mapping is dependent on circular flow, which would be fine if it didn't last so long

00:12:402 - to 00:22:509 - is entirely clockwise, then from there until 00:34:060 - is entirely counterclockwise and so on. It gets better halfway, but then you fall back on it later on. If you want to map dependent on circular flow I would advice making it more dynamic by switching it more often. Otherwise the map just becomes too predictable
Extra also has much faster sliders than I would like, but I guess that's harder to change

don't kudosu this post
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