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Ich + Ich - Nichts Bringt Mich Runter

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Topic Starter
Jagang
This beatmap was submitted using in-game submission on 2013年4月8日 at 20:32:06

Artist: Ich + Ich
Title: Nichts Bringt Mich Runter
Tags: vom selben stern fight69 magicphoenix
BPM: 120
Filesize: 4627kb
Play Time: 03:04
Difficulties Available:
  1. Fight69's Easy (0.83 stars, 124 notes)
  2. Hard (4.83 stars, 402 notes)
  3. Magic's Journey (4.56 stars, 354 notes)
Download: Ich + Ich - Nichts Bringt Mich Runter
Information: Scores/Beatmap Listing
---------------
2.map
more german songs for osu! :D
Fight69's Easy: finished (thx)
(Normal: finished - removed)
Magic's Journey: finished (thx)
Hard: finished
Fight69
I've finished my diff, I hope you'll like it :D

Download: Ich + Ich - Nichts Bringt Mich Runter (Jagang) [Fight69's Easy].osu
Magicphoenix
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

00:17:480 (3) - remove this note, feels bad :<
00:52:105 (4,1) - I think a jump here is better than stacking. maybe you can stack 00:52:355 (1,2) instead
01:12:105 (3,1) - what a big jump x.x (the colour of combo and bg makes it hard to notice this circle)
01:30:855 (2) - reduce some repeats and add more circles here?
01:44:105 (4,1,2) - stack 1 and 2 instead?
03:04:855 (12) - I'd perfer if you don't end this map at the corner xD


Magic's Journey

00:08:355 (1,2,3,4) - try adding whistles on the end of these sliders (on red lines). it's strongly recommanded that you have whistles both on white line and red line(not at the same time), but it's not going to be easy xD
00:48:355 (1) - it's too slow in compare with the other parts of this diff. recommended using a repeat slider and increasing the speed of it. (others won't be point out)
00:56:355 (1) - you forgot to change the timing setting
01:07:855 (1,2,3,4,5,6,7) - the claps here hears a little random
01:19:355 (6,7) - reduce finishes
01:28:105 (6,1) - make slider 6 1/4 longer and slider 1 1/4 shorter, remove clap
01:51:355 (4) - speed up
02:12:355 (1) - remove new combo


Fight69's Easy

fine to me


star
Roddie
Hi

Fight69's Easy:
  1. 00:08:355 to 00:20:355-Add some hitsounds please.
  2. 00:24:355 to 00:27:855-^
  3. 02:47:730-Add a timing point (green line) and set the sample set to Normal. I think you forgot to do that. :P
Magic's Journey:
  1. 01:03:105 (1)-Add a finish on the end of that slider.
  2. 01:03:855-End the Kiai time on 01:04:355. Its kinda weird having the Kiai time stop in the middle of that slider. =/
  3. 001:12:105 (4)-...its not a good idea making a slider like that. Because it throws the player off by not knowing which way is the slider ball going. =/ Do something like this or create something different. After that, you can fix the rest of the notes
  4. 01:24:355 (1, 2, 3, 4, 5, 6)-In my opinion, I find these jumps not quite as fitting...
  5. 01:28:480 (1)-Was this intentional? I think its better to place this on 01:28:605. After that, move back the end of that slider on 01:28:855.
  6. 02:52:355 (1, 2, 3, 4, 1, 2, 3, 4, 5, 6, 1)-Same thing I mentioned on 01:24:355...
  7. 03:02:605 (1, 2, 3, 4, 5, 6, 7, 8)-Same thing I mentioned on 01:24:355...........
Hard:
  1. 01:18:605- (9)-Add a new combo?
  2. 02:54:105 (6)-^
  3. 03:03:105 (6)-^
Well, the map-set is quite alright, I suppose.

Good luck getting this ranked.

Star.
DJ Lightning
ich sag euch das ma auf deutsch wenn ich schon die möglichkeit hab

Magic´s Journey
01:03:105 würd ich nen circle staat slider nehmen

Hard
02:16:605 - 02:21:355 (ca) mappen

ansonsten würd ich sagen..soweit so gut
rEdo
[Hard]
0:20:355 (3) - might look a lot better if placed 2 grids to the left and a grid lower
0:24:355 (1,2,3,4,5,6) - move the whole complex of notes a grid to the left
1:03:855 (8) - 4 grids higher and 4 grids to the right, so the complex is symmetric
1:12:105 (3,1) - jumps that aren't fitting the music, just like that are a no-no!
1:24:855 (3,1) - ^
1:55:855 (8,9) - 4 grids higher and 4 grids to the left, so the complex is symmetric
2:51:105 (2,4, 6, 2) - since the last chorus feels more jumpy than the others, i'd suggest placing those notes further by 1-2 grids
nice map right there, especially the hitsounds, though it has some unexpected moments in it

[Magic's Journey]
1:24:355 (1,2,3,4,5,6) - way too far placing
2:26:105 (6,7) - weird jump
(...)
there's a lot of stuff like that, just try to point'em out by yourself and think if they are making the map fun to play

[Fight69's Easy]
1:25:855 (2) - like half a grid to the left would create a perfect symmetry right there
1:39:855 (3) - a grid higher?


[General]
good mapset in general, though harder maps has some unexpected stuff in, like weird jumps or so. when you guys are mapping something, try to test the part you're working on often to check if it's fun to play, not just by glancing at editor's screen. if something looks cool in it, that does not necessarily mean that it's cool when played.

except of those, good work in general, i think
keep up the good work!
IceBeam
[Fighty]
01:56:355 (1) - Could it be more smooth?
01:56:355 - Shouldn't Kiai start here?
02:04:355- Same about Kiai.


And the other thing is hitsounds.You did pretty well job,but at the beggining and some other parts through there're really few of them.

[Magicphoenix]
00:29:105 (4) - Stack it,please.
00:44:605 (1) - It's kinda close to previous object.
01:01:605 (6) - Move this note to 01:01:855?
01:56:355 - Shouldn't Kiai start here?
02:02:605 (7,8,9) - Distance between them looks similar,but it should't.Maybe move (8) a bit closer to (7)?
02:04:355- Same about Kiai.
Spacing changes are overused probably,but otherwise it's fine.

[Hard]
01:27:605 (1) - Remove NC?
02:16:355 (1) - Making a break for just single circle looks weird.Maybe map from this point?
Otherwise map is really nice!

Good luck and Happy New Year,too~
Star~
Antu Villegas
Hi :)

Modding:

Magic's Journey:

01:12:105 (4): It's a little confusing slider, I think it's not a problem to move a tick :)
01:56:355 (2,3,4,5) The slider is okay, but the 3 is in a confusing position
Really good job with this! :D

Hard:

(Difficulty) I think 9 ticks are not necessary in Approach Rate, 8 sounds great for me :)

Anyway, these are sugestions u.u take them if you want :)

Nice song and very good map :D Good luck with this...

Star ^^
Musty
i like german language :3
i really like the "sch" in this langage xD

so this is my mod

[Hard]

Why don't use German word :"schwer" no?

00:13:355 (1) - Remove new combo
00:17:480 (3) - Overmap :S , delete this one
00:19:105 (5) - OMG, the structure of this one... test it : http://puu.sh/DKp
00:40:605 (2) - wtf? remove this slider to this : http://puu.sh/DKq
01:03:855 (8) - diagonale with the (4) please..
01:25:105 (1) - Delete New Combo
01:25:855 (1) - ^
01:29:105 (3,4,5) - Holy Shit Spacing
02:03:605 (9,10,11) - Space circles.
02:07:855 (1) - Remove New Combo
02:08:105 (2) - Add New Combo
02:12:105 (10) - Right 1grid (Lv3)
02:12:355 (11) - stack this note with the (4)

[Magic's]

Why don't change the name diff to german original ( i don't know this )

AllSeems Fine for this diff

[Fight's]

Why don't change the name diff to german original ( i don't know this too^^ )

00:09:855 (2,4,2,4,2,4) - Clap?

All Seems fine

STAAAAAAR~
Louis Cyphre
Star and IRC mod :P
narakucrimson
Hi there!

[Fight69's Easy]

is just fantastic.


[Music's Journey]

09:855 (4) - Use the whistle at the beggining of the slider instead of in the end. it fits the music better, I believe.
30:355 (8) - New combo here?
39:855 (8) - I'd like to hear a whistle here instead of a finish.
40:105 (9) - And remove the finish here, do not overuse the hitsounds.
53:355 (5,6,7,8) - I don't get the point for the accelerated spacing. Just use the normal one.
1:17:105 (1) - I don't like that clap :/ I'd use it on the end of the next slider. That sounds better :)
1:26:605 (3) - Woot accelerated spacing again.
1:28:605 (1) - Again, use the clap at the end of the slider.
2:17:605 (4) - You like accelerated spacings, don't ya? xD I don't, sorry u.u Again, I'd like it better if you fixed this.
2:26:355 (7) - ...And again (but somehow, I like this weird spacing here)

I like the difficulty :)


[Hard]

The spacing is right in general, so this modd is just a massive combo mod. xD

18:105 (1) - Remove new combo, and add it to the next circle.
34:355 (7) - New combo here, and remove it from the next slider.
42:605 (3) - ^
54:105 (1) - Remove new combo, and add it to the next circle.
1:04:355 (x) - Maybe add a circle here, with a normal finish? It sounds cool
1:15:605 (1) - Err... Remove new combo?...
1:16:355 (4) - And add it here instead?
1:27:605 (1) - Remove new combo.
1:46:105 (1) - Remove new combo and add it to the next circle.
2:00:105 (1) - ^
2:01:855 (1) - ^ ?
2:35:855 (1) - Remove new combo...
2:36:355 (3) - And remove it from this. Also, remove the new combo on the next circle.
2:43:855 (1) - Kinda the same as before: remove the new combo here, add it at 3 instead, and remove the next new combo (on the slider)


Ok, that would be all.
I believe it's good enough for my star :)
Keep up the good work!
James2250
Countdown doesn't really fit with the song to me

Fight69's Easy:
Map is nice but putting some more whistles in the map could make it slightly more interesting? Hitsounds are pretty low at the moment

Magic's Journey:
Finish hitsounds sounds ok but don't use too many at the same time~
Pretty big jump from Easy, try and make it slightly more equal between the 2 difficulties?
00:20:355 (4) - separate start and end point more so players can tell which way the slider heads
00:44:605 (1) - lower on grid slightly?
00:55:105 (3,4,5,1) - odd spacing
01:02:605 (2,3,4) - finishes don't sound good in a row
01:12:105 (4) - separate more
01:48:355 (2,3,4) - don't overlap
01:56:355 (2) - separate more
02:17:105 (1,2,3) - keep spacing equal
02:25:605 (4,5,6,7) - odd spacing
No major errors just some things to look over

Hard:
Some whistles + the finishes now would be good to go with the song too
00:40:605 (2) - would be a good idea to separate slightly more
01:24:855 (3,1) - decrease jump?

Some fixes to be made but not bad
Star'ed~
ziin
Fun map

[hard]
00:20:855 (4) slider here? singer changes notes.
00:48:355 (kiai section) don't stop the claps! They were good! Or do whistles instead?
01:38:605 (5) I don't hear a beat here.
01:39:480 there is a drum beat here.
02:03:230 (7) I don't hear a beat here. Move to 02:03:480
02:11:230 (6) I don't hear a beat here. Move to 02:11:480
02:12:230 there is a drum beat here.
02:16:355 you have to do something here.
02:31:980 (8.33) I don't hear a beat here.
02:47:980 (6.33) I don't hear a beat here. However there is one right before the spinner (maybe too close).
02:55:480 there is a drum beat here.
02:55:730 (2) I don't hear a beat here.
02:56:230 there is a drum beat here. Might be too close to spinner.
03:03:480 there is a drum beat here.
03:04:230 there is a drum beat here.


-good places for some whistles or some sort of other emphasis:
01:24:355 this entire section has a noise which pops up on these beats:
01:24:355, 01:25:105, 01:25:855, 01:26:605, 01:27:355, 01:28:605, 01:29:855, 01:30:605

[magic]
I think the whistles would sound better on beats 2 and 4 rather than the craziness you currently have (at least at the beginning, the rest of the song is better). You're trying to do the whistle on beats 1 and 3, which puts the emphasis there, but the guitar is playing on 2 and 4. To me, it sounds really bad to have a clap or a whistle on every beat 1 and 3. I don't like the claps in the song either, as they should be pretty consistent on a per section basis (you don't have to have the same claps throughout the entire song, but at least get a steady beat going with them in a few sections for 8 measures or so).

01:01:855 (6) I really don't like this beat because he doesn't sing on it. A slider would make this easier. You could keep the beat and just have the slider end on his endnote, which is at 01:01:792 (it's 1/8th snap)
01:53:605 (1) this is the same music as the previous, but you have it mapped differently.
02:20:355 (3) he doesn't actually sing anything on the first part of this slider. Just make it a single beat.
02:37:605 (5) end slider here?

There's a few spots with triplets on beats that don't exist, but they don't sound bad in this version as compared to hard.

[Easy]
This map is very good. I don't think the spinners are that bad, but they're certainly not good places for them. Without them, the map has no spinners which is definitely bad :(.
00:36:355 this spinner seems out of place to me. Either continue with the beat or put in a break.
01:12:605 ^

Perhaps you could see how you like a spinner on 00:48:355 and end on 00:49:855, and get rid of the beat on 00:50:355 then repeat that pattern a few times?

star~
Yusu Aoi
That's a great song :)) ^^
and nice beatmapping :O:P
BounceBabe
Also ich find das Lied nich so nach meinem Geschmack aber die Map's in ganz gut :)

Sternchen
rust45
Sorry for late mod

[Magic's Journey]
Kinda big jump from Easy
The diff settings seem to be a tad high for this map, I suggest you lower all of the settings (Expect possibly AR) by at least one. Especially the HP drain though because the slow sliders can really take a toll at your health.
00:56:355 (1) - This is not halved in time when it should be.
01:44:355 (1,2,3,4,5,6) - There is no real indication that the spacing goes back normal here, IMO, I think it would work better if (1) was spaced the same distance as the rest of combo. Like this: http://osu.ppy.sh/ss/47029
01:53:605 (1) - Wtf is with that spacing? That's a long way for 1/2 apart, please shorten that distance. And remove the new combo on this note as well. And if you want this note to sync with the vocals, it needs to go forward to the blue tick.
01:54:355 (2) - Please add a new combo.
02:45:605 (8) - This doesn't sync with the vocals (which is what I assumed you were trying to do) If you want it do, move it forward to the blue tick.

[Hard]
02:16:355 (1) - This just seems odd.

Nice song, nice maps, have a nice star.
Dark_Ai
Hey
Ist zwar spät aber hier mein Mod :D
UND will nicht auf englich also mach ich's auf deutsch :P

Also ich find es ganz gut gemacht. Ist wirklich sehr gut & viel hab ich auch nichts zusagen :D
mein Vorschlag ;)

Hard:
00:40:351 (1) - bei 00:40:605 setzen
00:40:605 (2) - slider löschen
00:40:855 (2) - circle setzen
00:40:980 (3) - ^
00:41:105 (4) - ^
00:41:355 (5) - ^
00:41:605 (6) - ^
00:41:855 (7) - ^
00:42:105 (8) Slider bis 00:42:355

das war's
Ich hoffe es ist nützlich xD

& Stern bekommst du auch :)
kioukiou
-10 ms to all offset.

Don't forget resnap all notes and green lines.


Just a suggestion :

[Colours]
Combo4 : 128,64,0
The color is similar to your background.

A bit hard to see in my opinion,change it to other color?

star for now.
artpiggo
Hard
00 19 095 not beautiful slider , I think
01 12 345 too far, I think
02 55 345 maybe finish sound
03 03 345 ^

normal
02 20 345 maybe delete 3 and add slider end with finish sound?
02 45 720 wrong distance snap

clean one star
Lightgazer
gut

star~
nimi
Hey ^_^

Easy
00:26:345 (3) - this slider sounds a little off for me. I'd make it like this http://puu.sh/LIO. If you don't like this last repeat because it may mess the spacing, you can add notes there instead ^_^
01:26:345 (3) - make this slider look more like a mirror of 01:24:345 (1) >_< (You can do this by copy pasting it, than fliping it horizontally (Ctrl + H) and reversin the selection (Ctrl + R). Than of course add a repeat on it). Even with this it looks different T^T
02:46:345 (2) - extend it to 02:47:345
03:02:345 (3) - uhh same thing of 01:26:345 D:

Magic's Journey
00:23:345 (5) - new combo?
00:53:845 (7) - I'd place this note somewhere like this http://puu.sh/LJa so it looks better for the sliders that comes right after
01:33:345 (3) - hm make this shape normal? I mean, like the 01:32:845 (2) and 01:33:845 (4) sliders

Hard
00:19:095 (4) - no offense, but this slider looks ugly ._.' consider changing it

And oh...

Jagang wrote:

hope you doesn't hate it
Actually, I liked it XD (Even if I can't understand anything >_<)
That's all. Star for the cool song and mapset.
thekillerhjkhjk
[hard]

you have a few too many square patterns, it gets a tad annoying after awhile. please change a few

[magic's journey]

00:15:845 (4,5) - just nitpicking here, but move these one square left so they stack with the sun in the BG

00:20:345 (4) - make a neater circle please

00:54:845 (2,3) - stack better please

01:12:095 (4) - make neater please

01:19:345 (6) - make parallel to (4), you don't see bendy light rays do you? XD

[fight69's easy]

fine

star~
Tenshi-nyan
o hi~

Hard
Warum hat Kiai kaum hitsounds? Klingt... langweilig. Mehr claps bitte :3
01:03:845 (8) - finish weg
01:04:345 - add note + finish - lass Kiai hier enden
02:16:345 (1) - wtf O_o am besten du mapst die break...
02:24:345 (1) - usw. fehlende hitsounds ._. die paar finishs reichen mir nich...

Magic
MAAAAAGIIIIIC
k
teilweise miese hitsounds. passt mir net. zu faul alles zu modden. nurn paar sachen. mal wieder.
soooo viel... overlapping... dummerweise der schlechten art

00:10:845 (2) - das kannst du aber schöner mit 00:09:845 (4) overlappen.
00:20:345 (4) - Kreise, ja, geht vllt. noch runder :O
00:38:345 (4) - klitzekleines stück nach unten, keine ahnung - is net richtig ans grid netz gesnapped
00:53:845 (7) - stack auf 00:54:345 (1)
00:54:095 (8) - stack aufm ende von 00:55:095 (3)
00:55:095 (3) - irgendwie passt der slow down net so wirklich...
00:56:095 (5) - remove finish
00:56:345 (1) - whistle weg, finish hierhin
00:56:345 (1) - clap am ende
00:59:095 (2) - clap weg
01:00:845 (3) - clap
01:01:345 (5) - clap am ende
01:03:095 (4) - finish am ende
01:16:595 (1,2,3,4,5,6,7) - hmm... n paar mehr claps annen passenden stellen... wer weiß.
01:52:095 (5,6,7) - autsch autsch, verwirrend.
01:56:345 (2,3,4,5) - gaaaah hässlich hässlich overlaps ._. und mach den slider schön rund.
02:32:345 (1) - woahhh so viele control points (oder wie die teile heißen) lol
02:44:095 (1) - finde der jump passt net...
02:45:345 (7,8) - mach die lieber zu nem slider

Fight69
Warum is das die einzige map mit custom hitsounds? oder was soll das sein... I dunno.
01:56:345 (1) - kinda ugly slider.
oh well. fine~
galvenize
[Fight69's Easy]
Nothing to say.

[Hard]
01:39:595 (7) - New combo. Players will have a hard time reading this because of the colour.

[Magic's journey]
00:15:845 (4) - Oh you :3
00:47:845 (7) - new combo
00:48:345 (1) - ^
00:53:845 (7) - Placed weirdly, makes the whole pattern a bit ugly D:
01:54:345 (1,2,3,4) - Not really symetrical with 01:52:595 (1,2,3,4). Copy paste it then flip horizontally.
02:45:720 (8) - People will missread this and will most likely hit it too early. Either new combo it or replace (7) and (8) by a slider.

Overall this diff could be more nicely done, felt a bit rushed :/.


That's about it.
vincerio
hi hi :)
here's my suggestions~

[General]
don't forget to delete .OSB file and then full-submitting

[Fight69's easy]
SPOILER
ATTACH[=w=''''.JPG]
00:34:09 [Audio timing points] - make a perfectly snap in mid of guage >w<
00:42:22 [Audio timing ponts] - make a perfectly snap in mid of guage >w<
00:44:22 [Audio timing ponts] - make a perfectly snap in mid of guage >w<
00:47:59 [Audio timing ponts] - make a perfectly snap in at 7th tick
01:16:22 [Audio timing ponts] - make a perfectly snap in mid of guage >w<
01:18:22 [Audio timing ponts] - make a perfectly snap in mid of guage >w<
01:32:22 [Audio timing ponts] - make a perfectly snap in mid of guage >w<
01:34:22 [Audio timing ponts] - make a perfectly snap in mid of guage >w<
03:01:72 [Audio timing ponts] - make a perfectly snap in at 8th tick
02:12:345 - move up 1 grid lv3

[Magic's Journey]
00:48:095 - move up 1 grid lv3
00:53:845(7,8,1,2) - Iะ would be nice if you make this part more clear to see
02:19:345(1) - a bit offscreen
02:45:720(8) - move up 1 grid lv3

[Hard]
Hp drian rate -1 (the same score)
01:12:345(1) - sudden a bit far jumping
01:37:095(2) - please make it more clear to see ( change the direction of its end )
02:16:345(1) - this one is not really fit at all

nice map~ good luck~

Selee
[General]

  • Reduce the volume for 10%? The clap+finish pattern is kinda loud to me ;_;
[Fight69's Easy]

Nice. The kiai is a little different from other diff ._.

  • 01:55:595 (T) - unused timeline, delete?
    01:55:845 (T) - kiai
    01:56:095 (T) - end kiai
    01:56:345 (T) - add a green line and start kiai?
[Magic's Journey]

Hmm, why you use 0.5x bpm during kiai?...The slow down doesn't make ...

  • 00:31:595 (11) - Clap begin and clap end? (For the finish at 00:32:345 (1))
    01:15:595 (10,11) - ^
    01:18:345 (4,5,6,7) - Hitsounds? Just a suggestion: clap-whistle clap-whistle finish-whistle whistle-finish
    01:52:095 (5,6,7) - The spacing is a little hard to read since there's a spacing change...I suggest to stack them..
    01:55:845 (T) - move to 01:56:095 like other diff?
    01:56:345 (2,3) - They aren't perfectly stacked.
[Hard]

  • 00:16:595 (2,3) - Stacking (disable grid snap and use 0.0x spacing)
I can't mod too much from this map. hmm, nice job
Selee
[General]

  • Reduce the volume for 10%? The clap+finish pattern is kinda loud to me ;_;
[Fight69's Easy]

Nice. The kiai is a little different from other diff ._.

  • 01:55:595 (T) - unused timeline, delete?
    01:55:845 (T) - kiai
    01:56:095 (T) - end kiai
    01:56:345 (T) - add a green line and start kiai?
[Magic's Journey]

Hmm, why you use 0.5x bpm during kiai?...The slow down doesn't make ...

  • 00:31:595 (11) - Clap begin and clap end? (For the finish at 00:32:345 (1))
    01:15:595 (10,11) - ^
    01:18:345 (4,5,6,7) - Hitsounds? Just a suggestion: clap-whistle clap-whistle finish-whistle whistle-finish
    01:52:095 (5,6,7) - The spacing is a little hard to read since there's a spacing change...I suggest to stack them..
    01:55:845 (T) - move to 01:56:095 like other diff?
    01:56:345 (2,3) - They aren't perfectly stacked.
[Hard]

  • 00:16:595 (2,3) - Stacking (disable grid snap and use 0.0x spacing)
I can't mod too much from this map. hmm, nice job
Selee
[General]

  • Reduce the volume for 10%? The clap+finish pattern is kinda loud to me ;_;
[Fight69's Easy]

Nice. The kiai is a little different from other diff ._.

  • 01:55:595 (T) - unused timeline, delete?
    01:55:845 (T) - kiai
    01:56:095 (T) - end kiai
    01:56:345 (T) - add a green line and start kiai?
[Magic's Journey]

Hmm, why you use 0.5x bpm during kiai?...The slow down doesn't make ...

  • 00:31:595 (11) - Clap begin and clap end? (For the finish at 00:32:345 (1))
    01:15:595 (10,11) - ^
    01:18:345 (4,5,6,7) - Hitsounds? Just a suggestion: clap-whistle clap-whistle finish-whistle whistle-finish
    01:52:095 (5,6,7) - The spacing is a little hard to read since there's a spacing change...I suggest to stack them..
    01:55:845 (T) - move to 01:56:095 like other diff?
    01:56:345 (2,3) - They aren't perfectly stacked.
[Hard]

  • 00:16:595 (2,3) - Stacking (disable grid snap and use 0.0x spacing)
I can't mod too much from this map. hmm, nice job
Selee
[General]

  • Reduce the volume for 10%? The clap+finish pattern is kinda loud to me ;_;
[Fight69's Easy]

Nice. The kiai is a little different from other diff ._.

  • 01:55:595 (T) - unused timeline, delete?
    01:55:845 (T) - kiai
    01:56:095 (T) - end kiai
    01:56:345 (T) - add a green line and start kiai?
[Magic's Journey]

Hmm, why you use 0.5x bpm during kiai?...The slow down doesn't make ...

  • 00:31:595 (11) - Clap begin and clap end? (For the finish at 00:32:345 (1))
    01:15:595 (10,11) - ^
    01:18:345 (4,5,6,7) - Hitsounds? Just a suggestion: clap-whistle clap-whistle finish-whistle whistle-finish
    01:52:095 (5,6,7) - The spacing is a little hard to read since there's a spacing change...I suggest to stack them..
    01:55:845 (T) - move to 01:56:095 like other diff?
    01:56:345 (2,3) - They aren't perfectly stacked.
[Hard]

  • 00:16:595 (2,3) - Stacking (disable grid snap and use 0.0x spacing)
I can't find many problems from this map. hmm, nice job
theowest
YAAY! German song! It sounds like danish... xD No.. But hey! Sweden here! Howdy neighbor! :D

Easy:

PERFECT! :D
But.. You could make some slider ticks sound like beats like here for example: 02:33:845

Magic journey:

Oh gawd. Hitsound hell! D: (meaning the hitsounds are placed in a random non-rhythmic way, which I dislike quite much and therefore helping you out).
Let's correct this by giving you this code which you copypasta in to your osu file after "bookmarks:" Therefor it will be a lot easier finding the many beats and putting claps on them. Remove any other hitsound in the way but most finishes can stay. You may also have some whistles there too.
SPOILER
8845,9845,10095,10845,11845,12095,12845,13845,14095,14845,15845,16095,16845,17845,18095,18845,19845,20095,20845,21845,22095,22845,23845,24095,24845,25845,26095,26845,27845,28095,28845,29845,30095,30845,31845,32095,32845,33845,34095,36845,37095,37845,38095,38845,39095,39845,40095,40845,41845,42095,42845,43845,44095,44845,45845,46095,46845,47095,48845,49845,50095,50845,51845,52845,53845,54095,54845,55845,56095,56845,57845,58095,58845,59845,60095,60845,61845,62845,63845,64095,68845,69845,70095,70845,72095,72845,73845,74095,74845,75845,76095,76845,77845,78095,78845,79845,80095,84845,85845,86095,87095,88845,89845,90095,90845,91845,92095,92845,93845,94095,94845,95845,96095,99845,100845,101095,101845,102095,102845,103845,104095,104845,105845,106095,106845,107845,108845,109845,110095,110845,111845,112095,112845,114845,115845,116845,117845,118095,118845,119845,120095,120845,121845,122095,122845,123845,124845,125845,126095,126845,127845,128845,129845,130095,130845,131845,132095,136845,137845,138095,138845,139845,140095,144845,145845,146095,146845,147845,148095,148845,149845,150095,151845,152845,153845,154095,154845,155845,156845,158845,159095,159845,160845,161845,162095,162845,163845,164095,164845,166095,166845,168845,169845,170095,170845,171845,172845,173845,174095,174845,175845,176845,177845,178095,178845,179845,180845,181845,182095,182845,183845
Ah my gash.. That just took me 1 hour to do. I could be a lot faster if there wasn't hitsounds placed there before.. xD I might be wrong on some small hitsound but you'll probably have no problem placing them out now when you just have to look for every bookmark which is very easy! :D

00:20:845, 00:44:845, 00:48:845, 00:49:845, 00:50:095, 00:56:845, 00:57:845, 00:58:095, 01:12:845, 01:36:095, 01:40:845, 01:41:095, 01:41:845, 01:42:095, 01:45:845, 01:46:095, 01:46:845, 01:48:845, 01:49:845, 01:50:095, 01:56:845, 01:57:845, 01:58:095, 01:58:845, 02:00:095, 02:04:845, 02:05:845, 02:06:095, 02:32:845, 02:33:845, 02:34:095, 02:40:845, 02:41:845, 02:42:095, 02:48:845, 02:49:845, 02:50:095, 02:56:845, 02:57:845 and 02:58:095 are all on a slider tick. What you can do is to replace the slider tick sound with a custom soft clap sound and place them there with a inherited timing selection. Y'know? ;D

The placement is very good on both difficulties so far. Good work! :D

Hard:

FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
YOU ALREADY HAVE CLAPS HERE! X'D Exactly placed where I put them with my bookmarks.. Maybe the diff before was some kind of guest diff who just wanted to have it like that.. xD I dunno. But I may have some claps shown above you wanna add. :D
Use the same bookmark system shown above to get more good hitsounds. ;)

STAR! I love European beatmaps! I'm tired of all the asian ones.. xD
Good work on the beatmap and I'll hope it gets ranked soon. :D
Luneko
Green = Request
Blue = Would be nice if you change
Red = Change plz


[Fight69's Easy]
00:26:345 (3) - End at 00:27:595
00:28:345 (1) - move to 00:28:095
01:26:345 (3) - End at 01:28:095

02:27:345 (2) - Remove and make a slider from 02:27:095 to 02:27:595
02:36:345 (1) - End at 02:37:595
03:00:345 (1) - move to 03:00:595



[Magic's Journey]
01:52:095 (5,6,7) - No, :< Remove these and make a slider there
01:56:345 (2) - Urgh, you can make this prettier right?


[Hard]
02:40:095 (5) - Remove


[Overall]
Cut the mp3?


Lol ganz vergessen das ich auf deutsch machen kann :3
naja egal
bekommst nen stern
soulfear
star
Rukario
Hard:
01:30:845 (2) - Split this slider into two one repeat sliders? Right now it seems a bit boring.

02:16:345 (1) - This note seems kind of lost between those two breaks. I don't know remove the note? Map more after it? Leaving you the choice^^


Have to say I like the mapset but,
Switch to german: Jagang der difficulty spread ist zur Zeit wirklich schlecht weil der Sprung von der Easy zu Magic's diff sehr groß ist. Es wäre wirklich seeeeeeehr gut wenn du noch eine Normal diff machen könntest. Es wäre wirklich schade so eine coole map wegen eines blöden diff spreads zu verurteilen.^^
Andrea
Revived.
GamerX4life
Hey Jagang
Star*
nanoRL
hard is richtig geil^^
rest bestimt auch , hab ich aber nochnet gespielt
*star*
Alace
back to WIP
winber1
General

--Disable Countdown? it's not a big deal tho
--The kiai times are a tiny bit different.
--The notes are little loud. I actually like it at 60%, but you don't have to go that soft if you don't want to...

Hard

--Nothing is very wrong in this map, but I don't really like all the stacking you do in this map.. a lot of the times it kinda of breaks the flow a bit too.

[*nazi*
00:25:095 (3,4) - move right 1 grid and down 1 grid?
00:25:845 (5,6) - move right 2 grid and down 2 grid?
]^ This is just so that the whole combo is stacked nicely when you actually play it. If you don't understand then just press f5 and look at it.

00:35:095 (3) - isn't perfectly stacked :/
00:48:345 - 01:04:345 - why do you stop the clap pattern? i think it fits pretty nicely if you continue it.
01:30:845 (2) - I would rather you actually place notes rather than just have this slider repeat so many times... it just strikes as a sign of laziness even if you aren't being lazy.
01:39:595 (7,8,9) - unstack?
02:04:095 (11) - *nazi* move up 1 grid and move left 1 grid
02:07:095 (2,3) - switch notes around. So the slider starts at 02:07:345 and ends at 02:07:845, and the note (originally combo 3) is at 02:07:095. and then adjust spacing if needed.
02:10:095 (1) - remove combo
02:10:345 (2) - new combo
[
03:03:345 (7) - new combo
03:03:595 (1) - remove combo
03:04:845 (7) - new combo?
]this just looks better to me. idk about you tho. you can ignore if you want. it's not a big deal

Magic's Journey


00:47:345 (1) - remove combo?
00:51:095 (2) - stack this better.
00:48:345 (1,2,3,4) - erm i would space this out more correctly by using the original spacing... I know AIMod says it's correct.. but that's cuz u decreased SV by 0.5x
00:56:345 (1,2,3,4,1,2,3,4,5) - space this out using the original spacing? same goes for the other sections that are similar to this..
01:28:095 (6,1) - sounds a little weird imo. Make combo 6 1/2 tick long?
01:30:345 (7) - new combo, so that it's clearly in what order to play the notes. I had to stare at this for like 30 seconds to figure the pattern >_>
01:52:095 (5,6) - untstack plz

Normal

--AR +2 or 1 or something, you may think about increasing OD or HD a bit too... everything is really low..
--All these stacked notes make it very confusing for beginners. Ireally wouldn't use so many. Allso, when you stack notes under the sliders, it changes spacing since the SV is not matched with the distance spacing, which can break the flow sometimes, and idk, it doesn't really look that good to me either.
--This seems a little hard for a normal imo.

00:22:345 (3,4) - spacing.
00:38:595 (2,3,4) - spacing.
00:56:345 (1,1) - i wouldn't have a note following a spinner so soon in a normal diff.. but oh well. you can just end the spinner 1/2 tick earlier if you want.
01:33:845 (4,5) - i'd rather space this out evenly.
01:40:345 (1,1) - i wouldn't have a note come after a spinner so soon
02:04:345 (1,1) - ^
02:32:345 (1,1) - ^
02:40:345 (1,1) - ^
02:50:845 (1,2,3,4) - I really would not stack this.
02:56:345 (1,1) - post spinner note thing..
02:59:845 (4,1) - i don't like using anti-spacing like this in a normal diff.

Fight's Easy

--The beginning is a little empty on hitsounds imo. I feel this song could use the soft hitwhistle a lot more than it is actually using at the moment... oh well.

00:13:845 (2,3) - blanket?
02:47:845 (3) - doesn't this note need to be normal hitsound?

Looks fine other than that. :3

Nice map! :3
Topic Starter
Jagang
thanks for mods :D
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