forum

July - Raining Morning

posted
Total Posts
62
Topic Starter
Shiranai
This beatmap was submitted using in-game submission on Kamis, 25 Agustus 2016 at 13.15.44

Artist: July
Title: Raining Morning
Tags: Kisses Piano Accoustic Guitar Violin 이동훈 Digitalrecord New Age
BPM: 110
Filesize: 2953kb
Play Time: 01:32
Difficulties Available:
  1. Hujan (2,37 stars, 167 notes)
  2. Kisses' Easy (1,26 stars, 83 notes)
  3. Normal (1,86 stars, 134 notes)
Download: July - Raining Morning
Information: Scores/Beatmap Listing
---------------
July

Easy by Kisses
Normal by me
Hard by me
Storyboard by me

Another July's beatmaps click here!
ReFaller
Steal Easy slot?
Marianna
Upload if you Like '3'
osu file format v14

[General]
AudioFilename: Raining Morning.mp3
AudioLeadIn: 0
PreviewTime: 53087
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Raining Morning
TitleUnicode:Raining Morning
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Marianna's Easy
Source:
Tags:
BeatmapID:917439
BeatmapSetID:424047

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgmakooo.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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LigerZero
GL ya mako.....
Topic Starter
Shiranai
Add Hard and Easy diff, fix tags and hitsound. Thanks wendao for new timing!
Update~
Kuki

Kisses' Easy


00:40:811 (2) - this would look better without the slight curve i think, it's a little too obvious when playing for me and i feel like it should be a bit more rigid as the flow is the same here.

00:46:539 (3,4) - overlaps like these could definitely prove difficult for beginner players since the notes here are quite dense, i couldn't find any beginners to test it but i would definitely keep an eye on this in the future and change it if it's mentioned enough (00:03:993 (4,1) - this is an honorable mention as i don't think it's as difficult as the one i just mentioned but could still be an issue).

00:50:902 (3) - this could stand to be curved a little more towards the end like so, or perhaps even blanket 00:52:539 (4) - since that would be quite clear and good-looking while playing because of the low ar.

00:53:084 (1,2) - 00:55:266 (3,4) - these too, like i mentioned above, could prove difficult for beginners especially since the reverse arrow is so close to the first slider's hitcircle.

01:12:721 (3,4) - again like i mentioned earlier, the notes are quite dense here.

01:24:448 (2,3) - this would look quite good blanketed i think.

01:26:630 (4,1) - this could be perfected little bit more.

overall quite nice, but i feel like though i have no issue with the overlaps aesthetically, at this particular level of difficulty they may come back to bite you, so i'd keep an eye on them and future suggestions similar to the ones i mentioned.
normal and hard done in irc
2016-06-16 16:09 Kuki: ACTION is listening to [http://osu.ppy.sh/b/1002996 July - Raining Morning]
2016-06-16 16:09 Kuki: want a mod
2016-06-16 16:09 Kuki: and by that i mean
2016-06-16 16:10 Kuki: irc ur diffs
2016-06-16 16:10 Kuki: forum kisses
2016-06-16 16:10 Mako Sakata: Yayy
2016-06-16 16:10 Mako Sakata: Sure it's been a while
2016-06-16 16:10 Kuki: cool beans
2016-06-16 16:10 Kuki: you ever going to rank that meramipop song?
2016-06-16 16:10 Kuki: or whatever it was
2016-06-16 16:11 Mako Sakata: I want to rank merami song thing
2016-06-16 16:11 Kuki: one day
2016-06-16 16:11 Kuki: lol
2016-06-16 16:11 Kuki: cute sb
2016-06-16 16:11 Mako Sakata: But wendao not even doing the hitsound yet zzz
2016-06-16 16:12 Mako Sakata: Thank youu
2016-06-16 16:12 Kuki: if he takes ages i can hahah
2016-06-16 16:12 Kuki: ACTION is editing [http://osu.ppy.sh/b/916142 July - Raining Morning [Normal]]
2016-06-16 16:12 Kuki: 00:05:084 (1,1) - what do u think of this
2016-06-16 16:12 Kuki: cause to me it seems a bit weird
2016-06-16 16:12 Kuki: but like
2016-06-16 16:12 Kuki: there's no other way to do it that doesn't involve remapping
2016-06-16 16:13 Kuki: i'm referencing the transition between them
2016-06-16 16:13 Mako Sakata: Is the shape of long slider that weird?
2016-06-16 16:13 Kuki: cause the first slider ends straight then you move down only to move slightly up if you get me
2016-06-16 16:13 Kuki: long slider is ok it's just the movement between them that i think is odd
2016-06-16 16:13 Mako Sakata: Okay I get it
2016-06-16 16:14 Mako Sakata: Will rework on them somehow
2016-06-16 16:14 Mako Sakata: But how about this? 00:12:721 (3,1) -
2016-06-16 16:14 Kuki: alright
2016-06-16 16:14 Kuki: umm
2016-06-16 16:14 Kuki: i think that's ok
2016-06-16 16:14 Mako Sakata: Ah okk
2016-06-16 16:14 Kuki: cuz it looks nice and it's a pretty similar pattern
2016-06-16 16:14 Kuki: more like a triangle
2016-06-16 16:15 Kuki: granted it doesn't feel suuuuper smooth but it looks nice and plays ok so that's ok lol
2016-06-16 16:15 Kuki: 00:13:811 (1,1) - this would be good at 00:05:084 (1,1) - but it'd be hard to rework
2016-06-16 16:15 Mako Sakata: Hahaha xD
2016-06-16 16:15 Kuki: would probably have to move some stuff around
2016-06-16 16:15 Kuki: lol
2016-06-16 16:16 Mako Sakata: Will try
2016-06-16 16:16 Kuki: 00:05:084 (1,1) - this is good with tablet actually
2016-06-16 16:17 Kuki: i think what threw me off was that it looks like it shouldn't flow well
2016-06-16 16:17 Kuki: it's sorta off on mouse but everything is cause mouse just isn't as smooth as tab zzz
2016-06-16 16:18 Mako Sakata: Because mouse is inferiooor than tablet
2016-06-16 16:18 Kuki: 00:41:630 (4,1,2,1) - aaa blankets are so nice
2016-06-16 16:18 Kuki: hahahaha
2016-06-16 16:18 Kuki: yessssss
2016-06-16 16:19 Kuki: 00:55:948 (1,2) - http://puu.sh/purpH/f818350cdf.jpg
2016-06-16 16:19 Kuki: blanket is off
2016-06-16 16:19 Kuki: if u even meant to blanket ><
2016-06-16 16:19 Mako Sakata: Okayy fixing those nodes
2016-06-16 16:20 Kuki: 00:59:630 (1,2) - http://puu.sh/pursn/89dc470404.jpg
2016-06-16 16:20 Kuki: that too
2016-06-16 16:20 Mako Sakata: I'm getting better on making blankeet
2016-06-16 16:20 Kuki: tbh it's not a big deal but if u care about them being perfect it's probably worth going through the map and checking
2016-06-16 16:20 Kuki: yeah lol i can tell
2016-06-16 16:20 Kuki: so many too
2016-06-16 16:21 Kuki: 01:05:630 (3,2) - sliderend stack is a little off here too
2016-06-16 16:21 Mako Sakata: Okay done
2016-06-16 16:21 Kuki: cool
2016-06-16 16:21 Mako Sakata: Right slightly off
2016-06-16 16:21 Kuki: cool normal done
2016-06-16 16:21 Kuki: it's nice
2016-06-16 16:21 Kuki: ACTION is editing [http://osu.ppy.sh/b/1002996 July - Raining Morning [Hujan]]
2016-06-16 16:22 Kuki: 00:16:812 (3,5) - stack slightly off ;>
2016-06-16 16:22 Kuki: 00:18:993 (2,4) - same
2016-06-16 16:23 Kuki: 00:21:448 (3,4,1) - this i think might be too straight? idk it plays well
2016-06-16 16:23 Mako Sakata: Hmm so far they are looks fine lol
2016-06-16 16:23 Kuki: i'd only mess around with that if you think it's a problem otherwise don't bother
2016-06-16 16:23 Mako Sakata: Yeah straight just looks good xD
2016-06-16 16:24 Kuki: 00:17:902 (5) - that's a little off
2016-06-16 16:24 Kuki: i meant
2016-06-16 16:24 Kuki: for the first stack
2016-06-16 16:24 Kuki: then this 00:18:993 (2) -
2016-06-16 16:24 Mako Sakata: Most of triplets is stacked or a straight
2016-06-16 16:24 Kuki: just slightly off
2016-06-16 16:24 Kuki: yeah i think it's good
2016-06-16 16:24 Kuki: consistency and all that stuff too
2016-06-16 16:24 Mako Sakata: Yes agree with (5)
2016-06-16 16:25 Mako Sakata: Also (2)
2016-06-16 16:25 Kuki: 00:36:448 (2,4) - this tooo
2016-06-16 16:25 Kuki: sorry i'm only pointing out super small things
2016-06-16 16:25 Kuki: it's cause ur maps are already good for rank >><<
2016-06-16 16:26 Mako Sakata: Okayy
2016-06-16 16:26 Kuki: 00:51:721 (2,4) - stack here too
2016-06-16 16:26 Mako Sakata: It's fine ><
2016-06-16 16:26 Kuki: 00:53:902 (2,1) - another stack
2016-06-16 16:26 Mako Sakata: You are always helping me xD
2016-06-16 16:26 Kuki: lol
2016-06-16 16:26 Kuki: i'm trying to get into modding again
2016-06-16 16:26 Kuki: cuz bn signups are soon
2016-06-16 16:27 Kuki: and cryptic is making me sign up with him haha
2016-06-16 16:27 Mako Sakata: Oh I want to ask this 00:42:175 (1,2,3,1,2,3,1) - , are they too confusing to play?
2016-06-16 16:27 Kuki: i think they're pretty nice actually
2016-06-16 16:27 Mako Sakata: Whoa its been a while since they open new std bn
2016-06-16 16:27 Kuki: soooo long
2016-06-16 16:28 Kuki: "bn signups are at the start of each month"
2016-06-16 16:28 Kuki: "jk bn signups are once every 6 months"
2016-06-16 16:28 Mako Sakata: Like almost yearss
2016-06-16 16:28 Kuki: yeah
2016-06-16 16:28 Mako Sakata: That monthly recruit is a jk
2016-06-16 16:28 Kuki: lmao
2016-06-16 16:28 Mako Sakata: Yes hahaha xD
2016-06-16 16:28 Kuki: 01:00:448 (2,4) - stack too :j
2016-06-16 16:29 Mako Sakata: Okie
_handholding

Kuki wrote:

Kisses' Easy


00:40:811 (2) - this would look better without the slight curve i think, it's a little too obvious when playing for me and i feel like it should be a bit more rigid as the flow is the same here. ok

00:46:539 (3,4) - overlaps like these could definitely prove difficult for beginner players since the notes here are quite dense, i couldn't find any beginners to test it but i would definitely keep an eye on this in the future and change it if it's mentioned enough (00:03:993 (4,1) - this is an honorable mention as i don't think it's as difficult as the one i just mentioned but could still be an issue).

00:50:902 (3) - this could stand to be curved a little more towards the end like so, or perhaps even blanket 00:52:539 (4) - since that would be quite clear and good-looking while playing because of the low ar. Fixed the blanket on (4)

00:53:084 (1,2) - 00:55:266 (3,4) - these too, like i mentioned above, could prove difficult for beginners especially since the reverse arrow is so close to the first slider's hitcircle.

01:12:721 (3,4) - again like i mentioned earlier, the notes are quite dense here. I think it should be ok considering it's the kiai time (also because I think the bpm allows it), let's see

01:24:448 (2,3) - this would look quite good blanketed i think. Done

01:26:630 (4,1) - this could be perfected little bit more. Fixed, I didnt know it was that much off

overall quite nice, but i feel like though i have no issue with the overlaps aesthetically, at this particular level of difficulty they may come back to bite you, so i'd keep an eye on them and future suggestions similar to the ones i mentioned.
About the overlaps, there were purely for design and I did make sure that both the hitscircles and reverser hitcircles were 90% visible so I'm not going to change them for now. Unless Mako pesters me to xd

thnx for the mod :)

Update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 53087
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SampleSet: Soft
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LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Raining Morning
TitleUnicode:Raining Morning
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Kisses' Easy
Source:
Tags:Kisses Piano Accoustic Guitar Violin 이동훈 Digitalrecord New Age
BeatmapID:1003892
BeatmapSetID:424047

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OverallDifficulty:3
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SliderMultiplier:1.2
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[Events]
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//Break Periods
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Topic Starter
Shiranai
Updated all~
Del05
Halo kak Mako
No kds kalo no fix kak
Mapnya bagus :D

Star buat kak Mako :D

[Kisses' Easy]
  1. 00:14:902 (2) - how about you overlap the tail with 00:12:721 (4) 's rebound --> http://puu.sh/pvZuz/7432824424.jpg
  2. 00:18:175 (1) - try this shape --> http://puu.sh/pvZwW/8490ba0b60.jpg, i think the this one flow better
  3. 00:32:357 (2,3) - are you use blanket ?? if yes, please fix the blanket, the blanket not very well blanket the 00:33:448 (3) -
  4. 00:40:811 (2) - this this one flow better -->http://puu.sh/pvZJz/487920cac4.jpg, player can know where the next object, especially for new player i think this flow is helpful to read the next object
  5. 00:47:630 (4) - this overlap look bad for me xD, try to make the slider higher, can try this --> http://puu.sh/pvZNG/8a855c328f.jpg
  6. 00:55:266 (3,4) - try to make slider 3 more curve, and um... how i can say this in english xD, just look at the picture then xD sorry bad english xD --> [ur]http://puu.sh/pvZVK/48eb91db1e.jpg[/url]
  7. 00:03:993 (4) - make the slider body higher --> http://puu.sh/pw04L/4d7a412153.jpg
  8. 00:58:266 (2) - how about blanket 01:00:448 (4) - tail ??

[Normal]
  1. 01:03:993 (1) - blanketnya kurang sempurna kak
  2. 01:17:084 (1) - ^^
  3. 01:21:448 (1) - ^^
  4. 00:42:175 (1) - ^^
  5. 00:32:630 (3) - ini kalo dibuat blanket 00:33:175 (4) - gimana kak ? tp kalo ini emang udah blanket, berarti blanketnya kurang sempurna kak xD

    Bagus banget kak, terlalu sempurna buat aku xD

[Hujan]
  1. 00:19:266 (3) - blanketnya kurang sempurna lagi kak xD
  2. 00:09:448 (1) - kalo ini dikasih jump gimana kak ?? piano soundnya kerasa nekan beatnya gitu, aku gak tau itu namnaya apa xD

    normal diff ama hujan bagus kak. aku gk nemu apa2, terlalu bagus buat aku xD
_handholding
Del05
[quote="Del05"
[Kisses' Easy]
  1. 00:14:902 (2) - how about you overlap the tail with 00:12:721 (4) 's rebound --> http://puu.sh/pvZuz/7432824424.jpg ok
  2. 00:18:175 (1) - try this shape --> http://puu.sh/pvZwW/8490ba0b60.jpg, i think the this one flow better ok
  3. 00:32:357 (2,3) - are you use blanket ?? if yes, please fix the blanket, the blanket not very well blanket the 00:33:448 (3) - made a bit better
  4. 00:40:811 (2) - this this one flow better -->http://puu.sh/pvZJz/487920cac4.jpg, player can know where the next object, especially for new player i think this flow is helpful to read the next object made a slight curve
  5. 00:47:630 (4) - this overlap look bad for me xD, try to make the slider higher, can try this --> http://puu.sh/pvZNG/8a855c328f.jpg i think it looks ok xd
  6. 00:55:266 (3,4) - try to make slider 3 more curve, and um... how i can say this in english xD, just look at the picture then xD sorry bad english xD --> [ur]http://puu.sh/pvZVK/48eb91db1e.jpg[/url] no change because I made (3,4) the same as (1,2)
  7. 00:03:993 (4) - make the slider body higher --> http://puu.sh/pw04L/4d7a412153.jpg ok
  8. 00:58:266 (2) - how about blanket 01:00:448 (4) - tail ?? hard to position the objects to blanket it, plus I think its fine without it
[/quote]

Update
osu file format v14

[General]
AudioFilename: Raining Morning.mp3
AudioLeadIn: 0
PreviewTime: 53087
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Raining Morning
TitleUnicode:Raining Morning
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Kisses' Easy
Source:
Tags:Kisses Piano Accoustic Guitar Violin 이동훈 Digitalrecord New Age
BeatmapID:1003892
BeatmapSetID:424047

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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191,50,87993,5,2,1:2:0:0:
256,192,88266,12,2,92357,0:0:0:0:

Thnaks for the mod :)
Topic Starter
Shiranai

Del05 wrote:

Halo kak Mako
No kds kalo no fix kak
Mapnya bagus :D

Star buat kak Mako :D Makasih kaaaa ><

[Normal]
  1. 01:03:993 (1) - blanketnya kurang sempurna kak
  2. 01:17:084 (1) - ^^
  3. 01:21:448 (1) - ^^
  4. 00:42:175 (1) - ^^
  5. 00:32:630 (3) - ini kalo dibuat blanket 00:33:175 (4) - gimana kak ? tp kalo ini emang udah blanket, berarti blanketnya kurang sempurna kak xD

    Bagus banget kak, terlalu sempurna buat aku xD Fixed all, readjust the nodes

[Hujan]
  1. 00:19:266 (3) - blanketnya kurang sempurna lagi kak xD
  2. 00:09:448 (1) - kalo ini dikasih jump gimana kak ?? piano soundnya kerasa nekan beatnya gitu, aku gak tau itu namnaya apa xD
    Fixed all, move (5) somewhere else to make a jump on (1)

    normal diff ama hujan bagus kak. aku gk nemu apa2, terlalu bagus buat aku xD
Makasih banget kak mod sama starnya :)
Updated!
jiaxunjason
M4M from Kisses' mod queue


Kisses' Easy

-I feel like the rhythm is too hard to read for an Easy diff. I'm not really sure how you would improve it though, since it does fit the music. Just something to consider.
-I'm not sure if you should be having overlaps in an Easy diff.
-The hitsounds feel a little too loud. Maybe try lowering them by like 5%.
-CS 3.5 seems high for an Easy diff. Lower it to 3 or 2.5?

00:24:721 (3) - Try making the bends more apparent. I think it'll look better
00:26:902 (1,2) - These seem a little too vertical. Try rotating them a small bit
00:29:084 (3) - Maybe try making the angle less steep and rotating it a bit so that it points to 00:30:175 (4)
00:35:630 (1) - I feel like this overlaps too much. Maybe try pointing farther upwards so it overlaps less
00:37:811 (3,4) - Making these a little more angled will look better I think
00:39:993 (1) - Also feels like it overlaps too much. Try either moving 00:39:993 (1) down more or moving 00:40:811 (2) further up
00:40:811 (2) - Same as above. Try changing the angle so it points up more, or moving them further apart
00:46:539 (3) - Make this slider more curved, I think it looks better
00:53:084 (1,2,3,4) - This part might be too hard to be in an Easy diff. At the very least maybe try decreasing the overlap
00:59:630 (3,4) - ^^
01:06:993 (2) - Maybe make the curve of this slider more apparent? Might look better
01:08:357 (3,4) - Why not make these sliders the same pattern as 01:06:175 (1,2) ?
01:10:539 (1,2,3,4) - Same issues as the one at 00:53:084 (1)

Sorry for such a short mod :(
I'm new to modding/mapping and I'm afraid I can't add anything more substantive.
Rieri
Hello, m4m from Kisses' mod queue

Easy
  1. 00:20:357 (3) - you start using claps from 00:18:175 - but you miss the clap during this slider. maybe add a slidertick hitsound or something idk
  2. 00:24:721 (3) - could look a little more wavy xD
  3. 00:30:175 (4) - hmm, I was expecting a 3/4 repeat here
  4. 00:50:902 (3,4) - this can be blanketed better imo, adjust the slider nodes a bit.
  5. 01:27:448 (4,1) - blanket can be better here also

Normal
  1. 00:12:721 (3,1) - the flow here is a bit questionable, it's not bad but it can be improved imo. I would rotate the long slider but then again that messes up the flow and the distance to the next note lol just suggestions.
  2. 00:32:630 (3,4) - i really wish these two were blanketed but it seems difficult to
  3. 01:10:266 (4,3) - blanket can be improved

Hujan
  1. 00:42:175 (1,2,3,1,2,3) - as the notes get higher, it feels like the ds should be increasing also
  2. 01:27:993 (1) - how about putting this in the middle of the triangle? the music is decreasing, shouldnt the ds be also?

Hehe, think of this as a thank you mod for the mod you did for my map :D
Lasse
short m4m with kisses

[g]
can you try this drum-hitwhistle?
http://puu.sh/pwZJB/456b41545c.wav
it fits well with the open hihat thing you put the sound on, seems nicer than default there to me
http://puu.sh/pwZN7/0443304843.wav

[h]
00:12:721 (3,3,4) - not that noticeable during gameplay, but autostack makes it look a bit off http://i.imgur.com/l0oSDDY.jpg would manually stack 00:14:630 (4) - to fix // also for 01:25:266 (3,2,1) -
00:18:175 (1,2,3) - movement feels a bit harsh for this part compared to the song because of how the slider goes. how about ctrlg g on 00:19:266 (3) - and also on 00:19:811 (4) - so you get http://i.imgur.com/naoBmLd.jpg ?

[n]
00:05:084 (1) - it's not really working on the held sound and covers too much for a normal. would at least use 2 sliders here or maybe even a little more / at least repeats
00:12:721 (3,1) - I get you want to blanket this, but current pattern makes for some pretty awkward transition here http://i.imgur.com/8GtJm0P.jpg
easiest solution would probably be changing the shape of 1, for example http://i.imgur.com/jKE1CO9.jpg or anything else that goes to thet left or down first. or not blanketing and stacking on 00:12:175 (2) - tail instead
00:50:630 - strongest sound of this whole part is on a sliderend, would reconsider rhythm for 00:49:539 (3,4) -

[k-easy]
00:26:902 (1) - pls even overlap this triggers me so hard (397/142)
00:34:539 (4,1) - movement seems a bit harsh for this part and doesnt fit the music that well, would be nice if you made 1 into a sldier that starts off with movement somewhere into the red marked area http://i.imgur.com/nplTdEX.jpg
00:47:630 (4) - could move the end to overlap less for readability (and also looks kinda nice) http://i.imgur.com/YQPilAg.jpg
01:27:448 - seems too important for a sliderend, so how about http://i.imgur.com/9vjMBLF.jpg ?


not much to say here since it's pretty clean already, cute sb
gl
-NanoRIPE-
Halo kak ~ NM request dari PM :3

Nice SB ~
[General]
Nggk ada masalah ~

[Easy]
Hi kisses ~

00:47:630 (4) - ctrl h?

Honestly,there are some suggestion i wanted to say but I'm afraid it will ruin your pattern ~

[Normal]
00:51:721 (3) - entah kenapa slider lurus bukan bentuk yang tepat disini~ *karena setelah circle (2) selalu slidernya berbentuk lain ~ kayak 00:49:266 (2,3)
01:27:993 (1) - hmm coba jangan di blanket dengan 01:27:175 (2)

[Hard]
Nggk ada ~

maaf banget kak ;_; kalau modnya hanya segini karena mapnya bagus banget ~ *kalau modnya nggk berguna jangan kasih kudos ;w;
sebagai gantinya saya kasih star aja ;w;
PoNo
hello, M4M from kisses
All my comments are only suggestions , for you to see if you like it or not

Kisses'Easy
00:11:630 (3) - Maybe make a shape who blanket the [2] tail can be nice http://puu.sh/pxwqu/ba5e65b176.jpg

00:46:539 (3) - try to move a little bit on the left to blanket the [2] tail http://puu.sh/pxwCy/4fb5239678.jpg

00:40:811 (2) - I think this shape can be better

I don't see other things to change. ^^

Normal
00:32:630 (3) - Try to fix this blanket

01:09:175 (2) - There is a possibility to follow the [1] with the begin of the slider ? http://puu.sh/pxxDG/47bec01508.jpg

01:22:266 (2) - down the red slider point a little bit to blanket the [3]

Hujan
00:51:721 (2) - Fix the overlap with [4] tail

01:06:993 (2,1,2) - Maybe you can blanket [2] tail with [1] and place [2] circle on [2] tail

01:13:539 (2) - Fix the blanket cause of stacking

01:20:084 (2) - I think the blanket can be a little bit better

Very good and relaxing beatmap ~ Good luck
_handholding
Fixed Blankets, increased visibility of overlaps, general tweaking of slider shapes etc

Update
osu file format v14

[General]
AudioFilename: Raining Morning.mp3
AudioLeadIn: 0
PreviewTime: 53087
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Raining Morning
TitleUnicode:Raining Morning
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Kisses' Easy
Source:
Tags:Kisses Piano Accoustic Guitar Violin 이동훈 Digitalrecord New Age
BeatmapID:1003892
BeatmapSetID:424047

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgmakooo.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
721,545.454545454546,4,2,1,35,1,0
18175,-100,4,2,1,45,0,0
42175,-100,4,2,1,35,0,0
43266,-100,4,2,1,40,0,0
44357,-100,4,2,1,45,0,0
53084,-100,4,2,1,55,0,1
87993,-100,4,2,1,45,0,0
92357,-100,4,2,1,15,0,0


[Colours]
Combo1 : 140,236,255
Combo2 : 255,140,179
Combo3 : 187,103,229

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Topic Starter
Shiranai

ProEzreal wrote:

Hello, m4m from Kisses' mod queue

Normal
  1. 00:12:721 (3,1) - the flow here is a bit questionable, it's not bad but it can be improved imo. I would rotate the long slider but then again that messes up the flow and the distance to the next note lol just suggestions. Fixed, I did something else there
  2. 00:32:630 (3,4) - i really wish these two were blanketed but it seems difficult to
  3. 01:10:266 (4,3) - blanket can be improved Also fixed blanket~

Hujan
  1. 00:42:175 (1,2,3,1,2,3) - as the notes get higher, it feels like the ds should be increasing also Hmm actually I want to increase the spacing on each (1) but I think that would make the gameplay even harder for a Hard diff, so I decide not to put 00:43:266 (1) - in higher ds
  2. 01:27:993 (1) - how about putting this in the middle of the triangle? the music is decreasing, shouldnt the ds be also? Move (1) somewhere else, well I think 1.5x ds is less enough for the jump, because I have around 1.9x on this one 01:10:539 (1) -

Hehe, think of this as a thank you mod for the mod you did for my map :D Thank you very much ezreal, that was very a good mod xD

Lasse wrote:

short m4m with kisses

[g]
can you try this drum-hitwhistle?
http://puu.sh/pwZJB/456b41545c.wav
it fits well with the open hihat thing you put the sound on, seems nicer than default there to me
http://puu.sh/pwZN7/0443304843.wav Add the hihat

[h]
00:12:721 (3,3,4) - not that noticeable during gameplay, but autostack makes it look a bit off http://i.imgur.com/l0oSDDY.jpg would manually stack 00:14:630 (4) - to fix // also for 01:25:266 (3,2,1) - Actually I'm not aware of that o.o so far they play fine, I'm not good on doing manual stack so I'll leave it as is for now
00:18:175 (1,2,3) - movement feels a bit harsh for this part compared to the song because of how the slider goes. how about ctrlg g on 00:19:266 (3) - and also on 00:19:811 (4) - so you get http://i.imgur.com/naoBmLd.jpg ? Fixed

[n]
00:05:084 (1) - it's not really working on the held sound and covers too much for a normal. would at least use 2 sliders here or maybe even a little more / at least repeats Fixed, use 1/1 slider instead
00:12:721 (3,1) - I get you want to blanket this, but current pattern makes for some pretty awkward transition here http://i.imgur.com/8GtJm0P.jpg
easiest solution would probably be changing the shape of 1, for example http://i.imgur.com/jKE1CO9.jpg or anything else that goes to thet left or down first. or not blanketing and stacking on 00:12:175 (2) - tail instead Fixed, did like above
00:50:630 - strongest sound of this whole part is on a sliderend, would reconsider rhythm for 00:49:539 (3,4) - Fixed, change (4) into two circles instead

not much to say here since it's pretty clean already, cute sb
gl Thank you for comming lasse, I applied most of your mod ><

-NanoRIPE- wrote:

Halo kak ~ NM request dari PM :3

Nice SB ~
[General]
Nggk ada masalah ~ Okay!

[Normal]
00:51:721 (3) - entah kenapa slider lurus bukan bentuk yang tepat disini~ *karena setelah circle (2) selalu slidernya berbentuk lain ~ kayak 00:49:266 (2,3) Make it a bit curve
01:27:993 (1) - hmm coba jangan di blanket dengan 01:27:175 (2) Bagus gitu kok, flow sama circle sebelumnya circular jadinya xD

[Hard]
Nggk ada ~ Okay!

maaf banget kak ;_; kalau modnya hanya segini karena mapnya bagus banget ~ *kalau modnya nggk berguna jangan kasih kudos ;w;
sebagai gantinya saya kasih star aja ;w; Makasih kak udah periksa, sampe repot2 tiga stars;;;

Ponoyoshi wrote:

hello, M4M from kisses
All my comments are only suggestions , for you to see if you like it or not

Normal
00:32:630 (3) - Try to fix this blanket Fixed

01:09:175 (2) - There is a possibility to follow the [1] with the begin of the slider ? http://puu.sh/pxxDG/47bec01508.jpg Fixed

01:22:266 (2) - down the red slider point a little bit to blanket the [3] Fixed


Hujan
00:51:721 (2) - Fix the overlap with [4] tail So far they are not overlapping o.o

01:06:993 (2,1,2) - Maybe you can blanket [2] tail with [1] and place [2] circle on [2] tail I think I already did something similliar like that

01:13:539 (2) - Fix the blanket cause of stacking Fixed

01:20:084 (2) - I think the blanket can be a little bit better Fixed

Very good and relaxing beatmap ~ Good luck Thank you very much ponoyoshi :)
Thank you for mod everyone, also kisses you help me a lot ><
Fix hitsound on easy with copier, updated!
ncuh
Hi from my queue
[Kisses's Easy]
00:01:539 (2) - idk why u choose that, but I'm 100% sure this http://i.imgur.com/VzQlWWd.png is playing MUCH MORE comfortable. And this WILL BE more better for new players and it's still following music ok. Idk, it's your decision, but I rly recommend use 1/1 sliders w-w
00:02:902 (3) - same^
00:03:993 (4) - http://i.imgur.com/DrwdTuM.png or without "5" note
00:10:266 (2) - same 1/1 w-w
00:11:630 (3) - same
00:12:721 (4) - http://i.imgur.com/4zw7OnF.png
Well, I understand, u wanna following piano(or what is that) but I think u should follow the drum on white tics
00:20:357 (3) - here is an example. You starting slider from drum, ignoring second drum and end slider on piano. Best vote is gonna be 1/1 from drum to drym and tap on piano http://i.imgur.com/YjTs9Ii.png That's more easy to play and better following music(imo). Just when I played this map first time I was confuced. I guess there's solution
00:21:448 (4) - same
00:24:721 (3) - same
00:25:811 (4) - same
00:29:084 (3) - same
00:33:448 (3) -
00:34:539 (4) -
00:40:811 (2) - that's ok
00:42:175 (3,4) - http://i.imgur.com/tbtdI6X.png u can not use "4" note
00:46:539 (3) - same
00:47:630 (4) -
On kiai it's ok
===
Sorry for that mod. I guess I just recommend you destroy your style :(
Stjpa
M4M with Kisses.

[General]
Is the epilepsy warning really needed when you actually don't have any strobes but just some rain effects? :v

[Kisses' Easy]
00:20:357 (3) - I suggest using a 1/1 slider + circle since the sliderhead doesn't having a special sound that gives the warning that the following pattern is gonna be a bit different.
00:24:175 (2) - Maybe a 1/2 slider to make it more unique with the upcoming sounds?


[Normal]
00:29:902 (2,3,4) - I think making a triangle here would emphasize the piano better since it's a pattern you don't use regularly and has a bit different flow.

[Hujan]
00:05:084 (1,2,3,4) - Since the music pitch goes higher after every circle I don't think that the stack of (3) and (4) is needed. It just takes away the emphasis for the strong sound on the sliderhead. The same goes for the similar pattern later on.


[]
That was a quite good tutorial on how not to mod. :v
DeletedUser_6709840
Kisses requested me from the collab queue. I'm a scrub at modding standard but I try.

General
Metadata looks good.

Kisses' Easy
If you made the CS 3 then it would be a more even spread but then you'd have to fix spacing.
00:05:084 (1) – I'd tilt this slider to descend down more since the tone of the song drops on this slider.
00:35:630 (1) – I'd rotate this slider to ascend more because the violin is increasing in tone here.

I looked at the other two diffs and couldn't find anything I could critique. Good luck with the map.
Speed of Snail
Hey, from my queue.

GENERAL

Since there's less than a second of offset till the song starts, add like 500ms lead-in?

KISSES' EASY

Love the diff, nothing to note here.

NORMAL

00:02:902 - (1,2) Do these need to be separate sliders here, at this point the only reason they are is to map to the backing guitar, although just moments later when there is also a quiet section, you don't map to this track. This happens a few times in the map, where you just stop mapping to a track, with no real reason to. 00:11:630 for example, is the exact same thing.

That's it for this diff, just minor inconsistency in the way it's mapped.

HUJAN

Nothing to say about this diff either, already very well put together.

Little to say, the maps simple and has already been modded to hell and back. GL
_handholding
M1k0

M1k0 wrote:

Hi from my queue
[Kisses's Easy]
00:01:539 (2) - idk why u choose that, but I'm 100% sure this http://i.imgur.com/VzQlWWd.png is playing MUCH MORE comfortable. And this WILL BE more better for new players and it's still following music ok. Idk, it's your decision, but I rly recommend use 1/1 sliders w-w
00:02:902 (3) - same^
00:03:993 (4) - http://i.imgur.com/DrwdTuM.png or without "5" note
00:10:266 (2) - same 1/1 w-w
00:11:630 (3) - same
00:12:721 (4) - http://i.imgur.com/4zw7OnF.png
Well, I understand, u wanna following piano(or what is that) but I think u should follow the drum on white tics
00:20:357 (3) - here is an example. You starting slider from drum, ignoring second drum and end slider on piano. Best vote is gonna be 1/1 from drum to drym and tap on piano http://i.imgur.com/YjTs9Ii.png That's more easy to play and better following music(imo). Just when I played this map first time I was confuced. I guess there's solution
00:21:448 (4) - same
00:24:721 (3) - same
00:25:811 (4) - same
00:29:084 (3) - same
00:33:448 (3) -
00:34:539 (4) -
00:40:811 (2) - that's ok
00:42:175 (3,4) - http://i.imgur.com/tbtdI6X.png u can not use "4" note
00:46:539 (3) - same
00:47:630 (4) -
On kiai it's ok
===
Sorry for that mod. I guess I just recommend you destroy your style :(

Roseus

RoseusJaeger wrote:

Kisses requested me from the collab queue. I'm a scrub at modding standard but I try.

General
Metadata looks good.

Kisses' Easy
If you made the CS 3 then it would be a more even spread but then you'd have to fix spacing.
00:05:084 (1) – I'd tilt this slider to descend down more since the tone of the song drops on this slider.
00:35:630 (1) – I'd rotate this slider to ascend more because the violin is increasing in tone here.

I looked at the other two diffs and couldn't find anything I could critique. Good luck with the map.

Stjpa

Stjpa wrote:

[Kisses' Easy]
00:20:357 (3) - I suggest using a 1/1 slider + circle since the sliderhead doesn't having a special sound that gives the warning that the following pattern is gonna be a bit different.
00:24:175 (2) - Maybe a 1/2 slider to make it more unique with the upcoming sounds?

Update
osu file format v14

[General]
AudioFilename: Raining Morning.mp3
AudioLeadIn: 0
PreviewTime: 53087
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Raining Morning
TitleUnicode:Raining Morning
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Kisses' Easy
Source:
Tags:Kisses Piano Accoustic Guitar Violin 이동훈 Digitalrecord New Age
BeatmapID:1003892
BeatmapSetID:424047

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgmakooo.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
721,545.454545454546,4,2,1,35,1,0
18175,-100,4,2,1,45,0,0
42175,-100,4,2,1,35,0,0
43266,-100,4,2,1,40,0,0
44357,-100,4,2,1,45,0,0
53084,-100,4,2,1,55,0,1
87993,-100,4,2,1,45,0,0
92357,-100,4,2,1,15,0,0


[Colours]
Combo1 : 140,236,255
Combo2 : 255,140,179
Combo3 : 187,103,229

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thnx for the mods!
Shiirn
Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards.

Hujan
  1. 00:53:902 (2) - This... doesn't feel curved enough? XD most of the sliders you use here are nearly full blanket curvy or pretty much straight. This is a weird between-the-two that feels out of place.
  2. 01:27:993 (1) - Any particular reason this isn't properly under the previous notes?

Normal
  1. AR 4 -> 4.5? Just a tad bit too slow as it is right now.
  2. 00:51:721 (3) - Just make this straight. Slight curves just look weird.
  3. 01:04:539 (1,2) - These don't blanket right. If you want to have proper blankets, you need to have 2-node bends, not 1-nodes.
  4. 01:09:175 (2,4) - ^
  5. 01:19:266 (1,2) - ^ etc you get the idea
  6. 01:22:266 (2,3) - blah^

Kisses' Easy
  1. The fact that this SV and DS combo causes notes to just barely overlap triggers the hell out of me. I'll just pretend that you went over the entire difficulty and just-barely-made-them-have-space. Do what we discussed in #modhelp - 1.3x snap on the sliderends that end in 1/2s. Leave 1.1 for everything else. Other than that, this difficulty is fine.
Topic Starter
Shiranai

Stjpa wrote:

M4M with Kisses.

[General]
Is the epilepsy warning really needed when you actually don't have any strobes but just some rain effects? :v Yes we dont :p

[Normal]
00:29:902 (2,3,4) - I think making a triangle here would emphasize the piano better since it's a pattern you don't use regularly and has a bit different flow. Fixed

[Hujan]
00:05:084 (1,2,3,4) - Since the music pitch goes higher after every circle I don't think that the stack of (3) and (4) is needed. It just takes away the emphasis for the strong sound on the sliderhead. The same goes for the similar pattern later on. Umm actually they are fine so far, the stacking on them feels natural enough to me and give proper emphasize between the guitar, so no chnage on this one~


[]
That was a quite good tutorial on how not to mod. :v Thanks for mod stjpa, why are you saying that lol :p

TheOnlyLeon wrote:

Hey, from my queue.

GENERAL

Since there's less than a second of offset till the song starts, add like 500ms lead-in? Hmm no need to add that, the latest osu is automatically fix the intro into a proper one, incase you intro start too sudden

NORMAL

00:02:902 - (1,2) Do these need to be separate sliders here, at this point the only reason they are is to map to the backing guitar, although just moments later when there is also a quiet section, you don't map to this track. This happens a few times in the map, where you just stop mapping to a track, with no real reason to. 00:11:630 for example, is the exact same thing. Actually I think they are consistent enough, they are plays good so far, so I think no need to change the whole rhythm there

That's it for this diff, just minor inconsistency in the way it's mapped.

HUJAN

Nothing to say about this diff either, already very well put together. Thanks!

Little to say, the maps simple and has already been modded to hell and back. GL Thank you very much leon for mod :)

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards. Thanks shiirn, didn't expect you check this one :)

Hujan
  1. 00:53:902 (2) - This... doesn't feel curved enough? XD most of the sliders you use here are nearly full blanket curvy or pretty much straight. This is a weird between-the-two that feels out of place. Fixed, slightly make (2) curve and rearrange the placement
  2. 01:27:993 (1) - Any particular reason this isn't properly under the previous notes? No particular reason hahaha xD fixed anyway

Normal
  1. AR 4 -> 4.5? Just a tad bit too slow as it is right now. Yes
  2. 00:51:721 (3) - Just make this straight. Slight curves just look weird. Okay
  3. 01:04:539 (1,2) - These don't blanket right. If you want to have proper blankets, you need to have 2-node bends, not 1-nodes. Umm actually I don't feel confident on use 2-nodes to make a blanket things, already tried that back on 2013 when I begin make a map and the result not really good haha xD so I just stick with one node to make the blanket until now
  4. 01:09:175 (2,4) - ^
  5. 01:19:266 (1,2) - ^ etc you get the idea
  6. 01:22:266 (2,3) - blah^ Readjust some of the nodes, hope they'll looks better
Waiting kisses update,
Thank you miko, stjpa, roseus, leon and shiirn for the mod :)
_handholding
Update
osu file format v14

[General]
AudioFilename: Raining Morning.mp3
AudioLeadIn: 0
PreviewTime: 53087
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Raining Morning
TitleUnicode:Raining Morning
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Kisses' Easy
Source:
Tags:Kisses Piano Accoustic Guitar Violin 이동훈 Digitalrecord New Age
BeatmapID:1003892
BeatmapSetID:424047

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgmakooo.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
721,545.454545454546,4,2,1,35,1,0
18175,-100,4,2,1,45,0,0
42175,-100,4,2,1,35,0,0
43266,-100,4,2,1,40,0,0
44357,-100,4,2,1,45,0,0
53084,-100,4,2,1,55,0,1
87993,-100,4,2,1,45,0,0
92357,-100,4,2,1,15,0,0


[Colours]
Combo1 : 140,236,255
Combo2 : 255,140,179
Combo3 : 187,103,229

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Did what Shiirn told me to, otherwise drama thread kek
Topic Starter
Shiranai
Updated :)
ReFaller
I forgot this map for 4 months, now found on #modreqs.

Diffs look and play good, rythm have no confusing mistakes, i noticed just one while playing:
[Kisses' Easy]
Disable epilepsy warning, this SB isn't intensive enough to interrupt playing (just a rain).
Topic Starter
Shiranai
Fixed, kisses might forget to disable that, thanks to check will update when I get home :)
Modem
<3
Underdogs
.

Kisses Easy
00:46:539 (3,4) - not cool :(
01:19:266 (1,2) - no blanket?
01:21:448 (3,4) - ^

Normal
00:40:811 (3) - straight might be better

Rain in Bahasa Indonesia
Maybe increase SR or add new 3* diff?
01:19:266 (1,2) - didnt look like a blanket tbh

yay pp map at last :D
Vovan
My mod is late I know~ Due to holidays :3

Really calm song, I like it but timing is hard to understand :d

[Kisses' Easy]

00:03:993 (4,1) - This pattern is a bit strange, but I don't really found something for change it, so... :p

00:13:811 (1) - Point out of the grid

00:21:448 (4) - ^

00:22:539 (1) - ^

00:34:539 (4,1) - That overlap is a bit too much for a easy diff

00:46:539 (3,4) - That one is a bit strange :s

00:53:084 (1,2,3,4) - You can make the same overlaps enter (1&2) and (3&4)

00:57:448 (1,2,3,4) - ^

01:06:993 (2,3) - Blanket ?

I like the diff, but you really mapped with overlaps and that is a bit "too much". Overlaps are everywhere. And if you can change a bit, it can add more diversity to your diff and so make it more cool 8-)

[Normal]

00:08:902 (3,1) - Move like that for a better flow

00:32:630 (3,4) - Make blanket or fix blanket

00:49:539 (3,4) - Small blanket problem, I know this kind of blanket is hard to do :d

00:55:266 (1,2) - Small blanket problem

01:03:448 (3,1) - Same, Small blanket problem (end of the slider 1)

Good diff~ Just some problems with blanketting but that's really minor issues.

[Hujan]

00:02:902 (1) - Curve a bit the slider for a linear flow

I don't found something other. That diff is really good :3

I like the diversity you've given to the map :
Easy : - Overlaps, some stacking
Normal : - Blankets, some overlaps, some stacking
Hujan : -Stacking, some overlaps, some blankets
It's really a good map, and that calm song is soooo cool
I hope that map will get ranked ! :D
Good luck for the next !
Topic Starter
Shiranai

Underdogs wrote:

.
Normal
00:40:811 (3) - straight might be betterPrefer the curent one

Rain in Bahasa Indonesia
Maybe increase SR or add new 3* diff? I think that won't be necesary, I try not to put circle spams to make it 3 stars lol
01:19:266 (1,2) - didnt look like a blanket tbh Done

yay pp map at last :D Thanks~

Lexis wrote:

My mod is late I know~ Due to holidays :3

Really calm song, I like it but timing is hard to understand :d The timing is fine, so far they are constant with single offset

[Normal]

00:08:902 (3,1) - Move like that for a better flow

00:32:630 (3,4) - Make blanket or fix blanket

00:49:539 (3,4) - Small blanket problem, I know this kind of blanket is hard to do :d

00:55:266 (1,2) - Small blanket problem

01:03:448 (3,1) - Same, Small blanket problem (end of the slider 1) Fixed all!

Good diff~ Just some problems with blanketting but that's really minor issues.

[Hujan]

00:02:902 (1) - Curve a bit the slider for a linear flow Not really need to, I think the straight slider have a good flow on that one

I don't found something other. That diff is really good :3

I like the diversity you've given to the map :
Easy : - Overlaps, some stacking
Normal : - Blankets, some overlaps, some stacking
Hujan : -Stacking, some overlaps, some blankets
It's really a good map, and that calm song is soooo cool
I hope that map will get ranked ! :D
Good luck for the next !
Thank you very much Lexis and Underdog, updated!
Affirmation
m4m(your queue)

[Normal]
00:01:539 (2,3) - I think this pattern looks not good. this could be nice(copied 00:02:902 (3) - and rotated)
00:29:084 (3) - I think ctrl hj could be better for flow.
00:38:902 (4) - why you made 1/1 slider? I think 00:39:311 - this part has rhythm . show about 3/4 reverse slider?
00:46:539 (3,4) - avoid overlap please. like this
Umm... Your distance don't have consistency, I think.

[Hard]
00:31:130 - I think this part has a rhythm. It has rhythm .
00:51:721 (3) - this slider looks a little bit weird.my suggestion
01:25:811 (1,2) - I think this flow is Hard to play for beginners. How about this?

[Hujan]
00:42:175 (1,2,3) - Maybe I think this 3/4 circles could be hard to read. I think they should be slider.
00:51:993 (3,1) - Bad overlap... Could you avoid them?

Really nice map!! Good luck for rank !!
Kalibe
m4m~

General*

- Nothing here i guess~ I'm not sure if you wanna use Epilepsy warning in that case.

[Kisses' Easy]

* There are some problems with distance in AImod, please take a look http://puu.sh/qlITz/516931ea1b.png
- 00:24:721 (3) - That slider could be better curved imo http://puu.sh/qlJ0E/9aa23ab322.jpg
- 00:35:630 (1) - vs 00:22:539 (1) - there are the same rhythms and diffirent snaps.. kinda inconsistency here ;w;
* 00:38:902 (4) - Why u didn't map the piano sounds, like u did everywhere?
- 00:46:539 (3,4) - Overlap doesn't look nice imo, try to avoid it?
- 01:06:993 (2) - same as 00:24:721 (3) - this could be better curved.
* Also OD and HP 2 works better if Normal have OD / HP -> 4 tho.

[Normal]

* 00:09:448 (1,2) - I would change some placements here to get cleaner gameplay stuff, try this i think : http://puu.sh/qlJmt/37ed9db5a9.jpg
- 00:54:721 (3) - How about Ctrl J this slider and then move around 227/347 ?
- 01:15:721 (2,3,4) - I rearranged pattern a bit to make it neater to play imo, take a look : http://puu.sh/qlJDV/3c5ee87340.jpg

[Hujan]

- 00:11:630 (1,2) - Nazi blanket, move (2) on 179/76 i guess.
- 00:51:721 (2,4) - Stack is kinda off in my eyes.
- 01:06:993 (2,1) - Really minor, but as you can see it's very not well blanketing with 01:08:357 (1) - rearrange it to get a proper blanket?
- neat diff :3

That's all i think. Great mapset, good luck and have my star cause July!! <3
Foxy Grandpa
M4M from your queue~


  • [Kisses' Easy]
  1. A lot of the mods I see were mentioned in previous mods, so I won't mention them
  2. As, Kalibe said, check AImod for a lot of distance issues.

  3. 00:24:721 (1) - You could NC here to give more emphasis on thee piano note, you could also curve this more.
  4. 01:01:811 (1,2) - These sliders feel out of place compared to the rest of this part. It's kind of hard to explain but you map the piano chords more accurately throughout the rest of the chorus, like so 01:06:175 (1,2) -
  • [Normal]
  1. 00:28:539 (3) - I think it would look better to have this look like: http://puu.sh/qmRjU/a5be713e72.jpg so it has a more natural lead in to 1
  • [Hujan]
  1. 00:34:539 (3,4,1) - Seems weird to me that you would have 00:31:130 (5,1) - and 00:33:311 (5,1) - completely overlap but not have 00:35:493 (4,1) - completely overlap as well
  2. 00:41:630 (4,5,1,2,3) - This part just feels a bit out of place seeing as you have almost every part filled with notes on most beats and following the drums as well as piano but then just switch to piano. A more short explanation would be this feels out of place compared to the rest of the map
Well that's all, this looks so calming and nice ^^ It was very relaxing to mod. Good luck!!!
Topic Starter
Shiranai
Thank you for modding~ btw I taking care of Kisses' diff from now on
The reply will take a while :)
Topic Starter
Shiranai

Neoskylove wrote:

m4m(your queue)

[Normal]
00:01:539 (2,3) - I think this pattern looks not good. this could be nice(copied 00:02:902 (3) - and rotated)
00:29:084 (3) - I think ctrl hj could be better for flow.
00:38:902 (4) - why you made 1/1 slider? I think 00:39:311 - this part has rhythm . show about 3/4 reverse slider?
00:46:539 (3,4) - avoid overlap please. like this
Umm... Your distance don't have consistency, I think. Did everything and about the spacing that intentional, for rhythm with 1/2 beat apart is on every 1.30x and for rhythm with 1/1 apart is on 1.10x. So far they are consistent enough to play

[Hard]
00:31:130 - I think this part has a rhythm. It has rhythm Yes there is piano sound but if I map that, then the rhythm will be a triplet, that is kind a bit hard to play imo
00:51:721 (3) - this slider looks a little bit weird.my suggestion Done
01:25:811 (1,2) - I think this flow is Hard to play for beginners. How about this? So far they play good, nothing should be change there :)

[Hujan]
00:42:175 (1,2,3) - Maybe I think this 3/4 circles could be hard to read. I think they should be slider. I try to highlight only the piano and I think by using circles the emphasized could be more clear to hear
00:51:993 (3,1) - Bad overlap... Could you avoid them? Unfortunately I can't, somehow the overlapping doesn't affect much the gameplay so far

Really nice map!! Good luck for rank !! Thank yu very much skylove xD

Kalibe wrote:

m4m~

General*

- Nothing here i guess~ I'm not sure if you wanna use Epilepsy warning in that case. Hmm not really needed, there is no flash or throb so I don't think we need one

[Kisses' Easy]

* There are some problems with distance in AImod, please take a look http://puu.sh/qlITz/516931ea1b.png Ah that's intentional, for rhythm with 1/2 beat apart is on every 1.30x and for rhythm with 1/1 apart is on 1.10x. So far they are consistent enough to play
- 00:24:721 (3) - That slider could be better curved imo http://puu.sh/qlJ0E/9aa23ab322.jpg
- 00:35:630 (1) - vs 00:22:539 (1) - there are the same rhythms and diffirent snaps.. kinda inconsistency here ;w;
* 00:38:902 (4) - Why u didn't map the piano sounds, like u did everywhere?
- 00:46:539 (3,4) - Overlap doesn't look nice imo, try to avoid it?
- 01:06:993 (2) - same as 00:24:721 (3) - this could be better curved.
* Also OD and HP 2 works better if Normal have OD / HP -> 4 tho. Did everything

[Normal]

* 00:09:448 (1,2) - I would change some placements here to get cleaner gameplay stuff, try this i think : http://puu.sh/qlJmt/37ed9db5a9.jpg
- 00:54:721 (3) - How about Ctrl J this slider and then move around 227/347 ?
- 01:15:721 (2,3,4) - I rearranged pattern a bit to make it neater to play imo, take a look : http://puu.sh/qlJDV/3c5ee87340.jpg Fixed all

[Hujan]

- 00:11:630 (1,2) - Nazi blanket, move (2) on 179/76 i guess.
- 00:51:721 (2,4) - Stack is kinda off in my eyes.
- 01:06:993 (2,1) - Really minor, but as you can see it's very not well blanketing with 01:08:357 (1) - rearrange it to get a proper blanket?
- neat diff :3 Fixed all

That's all i think. Great mapset, good luck and have my star cause July!! <3 Thank you kalibe for beautiful mod, also the star <3

FoxyGrandpa wrote:

M4M from your queue~


  • [Kisses' Easy]
  1. A lot of the mods I see were mentioned in previous mods, so I won't mention them
  2. As, Kalibe said, check AImod for a lot of distance issues. I already answer it on kalibe's post :)

  3. 00:24:721 (1) - You could NC here to give more emphasis on thee piano note, you could also curve this more.
  4. 01:01:811 (1,2) - These sliders feel out of place compared to the rest of this part. It's kind of hard to explain but you map the piano chords more accurately throughout the rest of the chorus, like so 01:06:175 (1,2) - Fixed all, except the new combo
  • [Normal]
  1. 00:28:539 (3) - I think it would look better to have this look like: http://puu.sh/qmRjU/a5be713e72.jpg so it has a more natural lead in to 1 Fixed
  • [Hujan]
  1. 00:34:539 (3,4,1) - Seems weird to me that you would have 00:31:130 (5,1) - and 00:33:311 (5,1) - completely overlap but not have 00:35:493 (4,1) - completely overlap as well I can make everything same but that one for diversity on how we should hit the triplet
  2. 00:41:630 (4,5,1,2,3) - This part just feels a bit out of place seeing as you have almost every part filled with notes on most beats and following the drums as well as piano but then just switch to piano. A more short explanation would be this feels out of place compared to the rest of the map Yes I want to highlight the piano without the violin and the guitar, based on what we hear the music seems a bit diffrent on how the piano play on that part especially
Well that's all, this looks so calming and nice ^^ It was very relaxing to mod. Good luck!!! Thank you very much foxy for mod :)
I rework some part on Easy as per kisses permision which doesn't play good or questionable to prevent any confuseness upon playing. Updated!
HappyRocket88
Hellow! :3 Placeholder for a mod to pay Rizen's old m4m!

[ General] I love the storyboard. It might be somehow simple but there's always an intention behind it. Good job! Some few things I'd like to get a clarification before nominating:
  1. Shouldn't the rain effect ends where the background has completely faded out? AS I can see it doesn't look bad but I think that could be misleading to the actual purpose of fading out the background here.
  2. Speaking from 0 knowledge about storyboards, isn't this morning a bit dark? /u\ I know the song is called Raining Morning but it would be better if this morning could've been more brighter or idk. Overall the whole storyboard is great. >w<
  3. Please, consider to add the Epilepsy Warning Option to this beatmap. I think when you're playing the song, at the beginning the change of the background creates slightly a flashy effect when it transits to the second 00:00:000 - Consider trying to check whether is needed or no. :3
[ Kisses' Easy] Quite well structured Easy you have done here! Do you really don't want to add NathanKiss to tags? o:
  1. 00:20:357 (3,4) - This motion was somehow weird to play. I mean, it doesn't flow bad but aesthetically talking, this could be arranged in a way that it would be more approachable for beginners since they're more oriented if the slider-ends redirects intuitively to the next objects. Hence, what about if we put them like this?
  2. 00:00:721 (1,2) - I'm not sure whether this is intentional or not, but I don't really agree with the way you decided to place the objects here. While it flows well I think at the first sight the pattern itself looked somewhat untidy and clutter due to the slider-shapes. Wouldn't it be better if you tried up something similar as you did in the upcoming objects?
[ Normal] Quite neat difficulty. I don't have much complains regarding this mapset since it is indeed well mapped.
  1. 00:31:266 (1,2,3) - This rhythm isn't bad but I don't think is a good idea to highlight this beat 00:32:084 - with a slider-head when the main instrument suggests a reverse here. The way I see things, the main sound that come up here 00:31:811 - is heavily supported by a slider snapped to 1/1 and not with 1/2 which ends over-mapping this section. Hence, I'd recommend you to try out this rhythm instead:

[ Hujan] Yus! This difficulty does show there's no need of over-mapping or over-using jumps to create fancy and decent beatmaps. Congratulations! :3 Few things that were triggering me:
  1. 00:01:539 (3,4) - While the rhythm is quite uniform here, I think it would be better if you did Ctrl + G to these sliders to give more emphasis to the white ticks which belong to the up-beats of the song imo. I find it quite weird to have slider-heads on the red tick when the main instruments reside over the white ticks.
  2. 00:31:130 (5,1) - Is this stack intentional? It doesn't look weird but for consistency-sake, I think it would be way better if you could manage the same spacing that you were building yo with the previous-similar patterns like 00:21:448 (3,4,1) - 00:24:175 (4,5,1) - etc. Consider doing the same here 00:32:902 (4,5,1) -
  3. 01:14:357 (3,4,1) - Nothing. I just loved the transition you made here. Lovely. >w<
  4. 00:42:993 (3,1) - 00:44:084 (3,1) - Variation is important, but this was very tricky to play due to the distance-snap not being wisely oriented to the spacing that each object should have. Hence, this will lead to players hit the note wrongly to the time-stamp it belongs. I do believe managing a shorter spacing here would definitely improve players will react to such as pattern.
Aside from them, I checked all the points risen from the previous modders and I agree with some of them and would like to discuss with you since they were not applied.

00:42:175 (1,2,3,1,2,3) - Many people suggest the rhythm became hard to tap because the switch of instruments might confuse the way you emphasizing the beats here. While I do think these work fine, I guess the problem reside on the spacing that could mislead the actual purpose of making further apart from each other seeing that you managed almost the same with these 01:27:175 (1,2,3,1) - 01:09:721 (1,2,3) - For instance, I do think managing 3/4 sliders as Neoskylove suggested would definitely improve the way players will approach to such as pattern.

That should be all! I will come back for a recheck! :3/
Imakuri
YES FINALLY
YES
YES
WE WANT MORE JULY MAPS
YES
Underforest

HappyRocket88 wrote:

Do you really don't want to add NathanKiss to tags? o:
afaik kisses doesn't want to be remembered like that
Topic Starter
Shiranai

HappyRocket88 wrote:

Hellow! :3 Placeholder for a mod to pay Rizen's old m4m!

[ General] I love the storyboard. It might be somehow simple but there's always an intention behind it. Good job! Some few things I'd like to get a clarification before nominating:
  1. Shouldn't the rain effect ends where the background has completely faded out? AS I can see it doesn't look bad but I think that could be misleading to the actual purpose of fading out the background here. Fixed, did something else
  2. Speaking from 0 knowledge about storyboards, isn't this morning a bit dark? /u\ I know the song is called Raining Morning but it would be better if this morning could've been more brighter or idk. Overall the whole storyboard is great. >w< The concept supposed to be a simple sb with dark sky and rain, it doesn't need other effect I guess
  3. Please, consider to add the Epilepsy Warning Option to this beatmap. I think when you're playing the song, at the beginning the change of the background creates slightly a flashy effect when it transits to the second 00:00:000 - Consider trying to check whether is needed or no. :3 Changed the bg into the dark one to avoid any flashes, so epilepsy warning not really needed
[ Kisses' Easy] Quite well structured Easy you have done here! Do you really don't want to add NathanKiss to tags? o: He doesn't want to afaik
  1. 00:20:357 (3,4) - This motion was somehow weird to play. I mean, it doesn't flow bad but aesthetically talking, this could be arranged in a way that it would be more approachable for beginners since they're more oriented if the slider-ends redirects intuitively to the next objects. Hence, what about if we put them like this? Did something similiar
  2. 00:00:721 (1,2) - I'm not sure whether this is intentional or not, but I don't really agree with the way you decided to place the objects here. While it flows well I think at the first sight the pattern itself looked somewhat untidy and clutter due to the slider-shapes. Wouldn't it be better if you tried up something similar as you did in the upcoming objects? Fixed
[ Normal] Quite neat difficulty. I don't have much complains regarding this mapset since it is indeed well mapped.
  1. 00:31:266 (1,2,3) - This rhythm isn't bad but I don't think is a good idea to highlight this beat 00:32:084 - with a slider-head when the main instrument suggests a reverse here. The way I see things, the main sound that come up here 00:31:811 - is heavily supported by a slider snapped to 1/1 and not with 1/2 which ends over-mapping this section. Hence, I'd recommend you to try out this rhythm instead: Actually I hate moving objects too much, just because of that lol, fixed anyway

[ Hujan] Yus! This difficulty does show there's no need of over-mapping or over-using jumps to create fancy and decent beatmaps. Congratulations! :3 Few things that were triggering me:
  1. 00:01:539 (3,4) - While the rhythm is quite uniform here, I think it would be better if you did Ctrl + G to these sliders to give more emphasis to the white ticks which belong to the up-beats of the song imo. I find it quite weird to have slider-heads on the red tick when the main instruments reside over the white ticks. Hmm not really need to, because I want to emphsize this beat 00:02:630 (6) - with circle for better transition on 00:02:630 (6,1) -
  2. 00:31:130 (5,1) - Is this stack intentional? It doesn't look weird but for consistency-sake, I think it would be way better if you could manage the same spacing that you were building yo with the previous-similar patterns like 00:21:448 (3,4,1) - 00:24:175 (4,5,1) - etc. Consider doing the same here 00:32:902 (4,5,1) - I think that won't affect the gameplay that much, on first bookmark we have two not stacked triplet here 00:21:448 (3,4,1) - and 00:24:175 (4,5,1) - and two stacked triplet here 00:30:721 (4,5,1) - and 00:32:902 (4,5,1) - and so on with second bookmark these two 00:34:539 (3,4,1) - and 00:38:902 (3,4,1) - was not stacked and also another two 00:47:630 (3,4,1) - and 00:50:357 (4,5,1) - was stacked, if you talking about consistency I guess they are already consistent enough so far o.o
  3. 01:14:357 (3,4,1) - Nothing. I just loved the transition you made here. Lovely. >w< Thanks :)
  4. 00:42:993 (3,1) - 00:44:084 (3,1) - Variation is important, but this was very tricky to play due to the distance-snap not being wisely oriented to the spacing that each object should have. Hence, this will lead to players hit the note wrongly to the time-stamp it belongs. I do believe managing a shorter spacing here would definitely improve players will react to such as pattern. Fixed
Aside from them, I checked all the points risen from the previous modders and I agree with some of them and would like to discuss with you since they were not applied.

00:42:175 (1,2,3,1,2,3) - Many people suggest the rhythm became hard to tap because the switch of instruments might confuse the way you emphasizing the beats here. While I do think these work fine, I guess the problem reside on the spacing that could mislead the actual purpose of making further apart from each other seeing that you managed almost the same with these 01:27:175 (1,2,3,1) - 01:09:721 (1,2,3) - For instance, I do think managing 3/4 sliders as Neoskylove suggested would definitely improve the way players will approach to such as pattern. I get the point :p

That should be all! I will come back for a recheck! :3/
Thank you very much rocket :)
Sorry late reply, updated!
HappyRocket88
(ノ・ω・)ノ
Topic Starter
Shiranai
Thank you rocket <3
Lets wait for another 6 months to get this qualified :)
Underforest
why 6 months lol?
ZekeyHache

Underforest wrote:

why 6 months lol?
Why not?
pishifat
can i rank this
Topic Starter
Shiranai
Yes plase pishi👌
pishifat
ok well map is fine

transparency in bg could be an issue if peppy ever changes the way that's handled, so like using this (a black layer added below your current bg) might be necessary

make sure the thumbnail updates too, then i can give it a heart
Topic Starter
Shiranai
Did ringating made that? thank you so much, update!
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