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Maximum The Hormone - Zetsubou Billy

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Topic Starter
FCL

Slayed wrote:

ЧТО ЖЕ ТЫ НАДЕЛАЛ
Сломал осу, только плс пепи не говори
wajinshu
Topic Starter
FCL

wajinshu wrote:

Slayed_old_1
my mapping style: make objective sense, and not make your sense.

2. one can play a map well, but you can't. then you're just too weak.

3. respect the innocent staff, blame the immature system.
Shmiklak
:D
KappaPraise
Timing for you
timing
[TimingPoints]
270,317.460317460317,4,1,0,60,1,0
2809,319.148936170213,4,1,0,60,1,0
13181,326.086956521739,4,1,0,70,1,0
16441,322.58064516129,4,1,0,70,1,0
19666,320.855614973262,4,1,0,70,1,0
22555,315.789473684211,4,1,0,70,1,0
23502,322.58064516129,4,1,0,70,1,0
31243,333.333333333333,4,1,0,70,1,0
32576,329.67032967033,4,1,0,70,1,0
33235,291.26213592233,4,1,0,70,1,0
33526,254.237288135593,4,1,0,70,1,0
33907,387.096774193548,4,1,0,70,1,0
34681,384.615384615385,4,1,0,70,1,0
35450,382.165605095541,4,1,0,40,1,0
36214,379.746835443038,4,1,0,40,1,0
36973,405.405405405405,4,1,0,40,1,0
37783,372.670807453416,4,1,0,40,1,0
38525,370.37037037037,4,1,0,50,1,0
39266,344.827586206897,4,1,0,60,1,0
39955,329.67032967033,4,1,0,70,1,0
40944,370.37037037037,4,1,0,70,1,0
41129,355.029585798817,4,1,0,70,1,0
41661,322.58064516129,4,1,0,70,1,0
42306,361.44578313253,4,1,0,70,1,0
42667,320.855614973262,4,1,0,70,1,0
43308,361.44578313253,4,1,0,70,1,0
44030,337.078651685393,4,1,0,70,1,0
45378,333.333333333333,4,1,0,70,1,1
47878,335.195530726257,4,1,0,70,1,1
49051,348.837209302326,4,1,0,70,1,1
49748,319.148936170213,4,1,0,70,1,1
50705,333.333333333333,4,1,0,70,1,1
53205,335.195530726257,4,1,0,70,1,1
54378,348.837209302326,4,1,0,70,1,1
55075,331.491712707182,4,1,0,70,1,1
55903,352.941176470588,4,1,0,70,1,0
57314,342.857142857143,4,1,0,70,1,0
58685,331.491712707182,4,1,0,70,1,0
63988,342.857142857143,4,1,0,70,1,0
65359,329.67032967033,4,1,0,70,1,0
67996,324.324324324324,4,1,0,70,1,0
Deppyforce
huh

[Easy]
00:26:103 (1,3) - im nazi but overlap like this looks shit pls move 3 up xd
00:44:030 (1,1) - feex blanket

[Normal]
00:32:562 (1,1) - stack?
00:55:903 (1,2) - tbh im not sure about using this kind of thing in normal diff but idk
00:57:828 (2,3) - merge to 1/1 slider so its same with 01:03:506 (3)

[Hard]
00:02:333 - could map this sound!
00:12:543 (1,2) - change to circle pls its stronk
00:50:306 - theres sound here

[Insaen]
00:22:865 - why dont map this sound lol maybe stack it on 1 so u can still emphasize 123
00:50:386 (7) - maybe change to stream cuz u did it on 00:43:488 (5,6,1,2,3,4,1) - and theyre kinda same

[Slayed]
hi
ze beginning and ze end might be too hard imo cuz its even harder than this thing at kiai 00:57:656 (1,2,3,4)
00:43:488 (4,5,6,7,8,9,1) - theyre strong all of them should be spaced also wtf lol dat stack
00:55:572 (5,6,7,8,1) - theyre strong too all of them should be spaced
01:09:293 (4) - place this up above 2 instead flows nicer!

good luck !!
Topic Starter
FCL

Deppyforce wrote:

huh

[Easy]
00:26:103 (1,3) - im nazi but overlap like this looks shit pls move 3 up xd
00:44:030 (1,1) - feex blanket all fxed

[Normal]
00:32:562 (1,1) - stack? sasdasd
00:55:903 (1,2) - tbh im not sure about using this kind of thing in normal diff but idk I'll first
00:57:828 (2,3) - merge to 1/1 slider so its same with 01:03:506 (3) they isn't same lol

[Hard]
00:02:333 - could map this sound! yes
00:12:543 (1,2) - change to circle pls its stronk not so stronk to be clickalble in a hard
00:50:306 - theres sound here damn,yes

[Insaen]
00:22:865 - why dont map this sound lol maybe stack it on 1 so u can still emphasize 123 why not, undermap is making a pretty fun pause before stronk guitar sounds
00:50:386 (7) - maybe change to stream cuz u did it on 00:43:488 (5,6,1,2,3,4,1) - and theyre kinda same they isn't same imo, 1st stream being before 0.5x epic slider, so stream before epic slider is looks cool

good luck !!
ty depryforce
Rieri
Hai m4m

What is up with the timing points XDD

Easy
  1. 00:44:030 (1,1) - this can be blanketed better i think

    Nicely made, I couldn't find a thing. maybe cause I'm so bad at modding :P

Normal
  1. 00:22:234 (3,1) - This is a bit confusing for me, this always gets me cause it feels like I should click on 00:22:865 -
  2. 00:55:903 (1,2) - Not on a normal. please no.

    Not much here either. Good job.

Hard

  • Nothing here.

Insane
  1. 00:03:606 (4,5) - Personally, I think these are too close.
  2. 00:21:589 (5,1) - Sliders are touching
  3. 00:33:221 (1,2,3) - this may become confusing for the player cause they might go right for the circles after the slider when there's a slight break

    SO HARD TO FIND STUFF wtf ;-;

EXTRA
  1. 00:24:166 (5,6) - seems a bit far
  2. 00:25:135 (2,3) - holy crap thats a reaaaly high ds, its gonna be really hard to hit
  3. 00:26:746 (5,6) - again, really far
  4. 00:33:056 (4,1) - bad flow. try moving the 4 slider down

slayed
  1. 00:43:488 (4,5,6,7,8,9) - is there a need for it to be like this?

    Woo the jumps easy af

Welp, this is probably one of my worst mods yet.

Good mapset, good luck with getting ranked. :D

I'll be waiting for your mod :)
Topic Starter
FCL

ProEzreal wrote:

Hai m4m

What is up with the timing points XDD

Easy
  1. 00:44:030 (1,1) - this can be blanketed better i think fine for me anyway

    Nicely made, I couldn't find a thing. maybe cause I'm so bad at modding :P

Normal
  1. 00:22:234 (3,1) - This is a bit confusing for me, this always gets me cause it feels like I should click on 00:22:865 - the stack should be fine, but anyway I'll listen more opinions
  2. 00:55:903 (1,2) - Not on a normal. please no. xd

    Not much here either. Good job.

Hard

  • Nothing here.

Insane
  1. 00:03:606 (4,5) - Personally, I think these are too close. i agree
  2. 00:21:589 (5,1) - Sliders are touching not anymore
  3. 00:33:221 (1,2,3) - this may become confusing for the player cause they might go right for the circles after the slider when there's a slight break oh ok

    SO HARD TO FIND STUFF wtf ;-;

EXTRA
  1. 00:24:166 (5,6) - seems a bit far yes, but it's playing fine
  2. 00:25:135 (2,3) - holy crap thats a reaaaly high ds, its gonna be really hard to hit okay, reduced a bit
  3. 00:26:746 (5,6) - again, really far
  4. 00:33:056 (4,1) - bad flow. try moving the 4 slider down changed a bit


Welp, this is probably one of my worst mods yet.

Good mapset, good luck with getting ranked. :D

I'll be waiting for your mod :)
Thanks for the mod!
Sotarks
hi

general
why a death note BG ...
and also your combo colors please, make them better.


extra
00:09:989 (4) - maybe move it a bit lower just because the approch circle is touching that meme slider
00:12:862 (3) - nc for nice readability of this jump flow?
00:13:833 (3) - that overlap doesn't look good tbh, just because the fact that we can't see the number of the combo.
00:15:789 (1) - meme overlap again
00:17:731 (6,8) - nc could be cool here on those notes xd
00:22:556 (2,1) - this section between those 2 notes feels really empty while playing and frustrating that we can't hit those rythmns and vocal, like i'll highly recommand u to map this part.
00:50:625 (10,1) - nice flow man xddd (reconsider this flow)


insane
00:17:731 (3,5) - nc could be cool here on those notes xd
00:22:234 (1,1) - this section between those 2 notes feels really empty while playing and frustrating that we can't hit those rythmns and vocal, like i'll highly recommand u to map this part.
01:09:293 (4) - nc


hard
00:02:333 (1,1) - those stacks here are so hard to read for the hard dude, better redo this patern tbh
01:09:293 (4) - nc


normal
00:22:234 (3,1) - this is so hard to read for newbies, why want to rekt them
00:55:903 (1,2) - holly shit that overlap loooool


easy
00:33:525 (4) - check ds here dude
01:09:293 (5) - nc


gl~
Topic Starter
FCL

Sotarks wrote:

hi

general
why a death note BG ...
and also your combo colors please, make them better. nice joke, I appreciated


extra
00:09:989 (4) - maybe move it a bit lower just because the approch circle is touching that meme slider he isn't touching lol
00:12:862 (3) - nc for nice readability of this jump flow? Idk, I think lack of nc is okay cuz all these circles have same claps sounds. And I just want
00:13:833 (3) - that overlap doesn't look good tbh, just because the fact that we can't see the number of the combo. fine for me
00:15:789 (1) - meme overlap again cuz why not xd
00:17:731 (6,8) - nc could be cool here on those notes xd added nc on 00:17:731 (6) - , seems dat combo is really long
00:22:556 (2,1) - this section between those 2 notes feels really empty while playing and frustrating that we can't hit those rythmns and vocal, like i'll highly recommand u to map this part. didn't feel same, I think this pause looks cool before pishifat's rabbit jumps part. But maybe I'll if you're not alone will saying about it
00:50:625 (10,1) - nice flow man xddd (reconsider this flow) dam I like this, but you are right. I have rotated dat slider but idk, is it fine now or not


insane
00:17:731 (3,5) - nc could be cool here on those notes xd same as in extra
00:22:234 (1,1) - this section between those 2 notes feels really empty while playing and frustrating that we can't hit those rythmns and vocal, like i'll highly recommand u to map this part. dude you just copied previous words and added their here, you are really dirty fucking lazy shitmapped, fok u
01:09:293 (4) - nc no


hard
00:02:333 (1,1) - those stacks here are so hard to read for the hard dude, better redo this patern tbh maybe yes, will linste more opinions
01:09:293 (4) - nc


normal
00:22:234 (3,1) - this is so hard to read for newbies, why want to rekt them should be fine
00:55:903 (1,2) - holly shit that overlap loooool I agree


easy
00:33:525 (4) - check ds here dude y
01:09:293 (5) - nc


gl~
thanks
Feb
yo from ur queue
hi timing - we meet again.
the mp3 cuts out superweirdly like i didn't know the first time i played it that the map was over now lolll
i think you should set a audio lead-in the mp3 start 270ms in for newbies a bit fast blabla
add more colours? uhhh two seem kinda less but uhh y

gd diff

the ar is pretty low for such high spaced jumps tbh at least 9.4. Well, for spread purposes too.

hitsounds
00:34:681 (4) - soft at the end
00:36:878 - ^
00:38:435 - ^
00:45:878 (4) - whistle on head.
00:51:205 (3) -
00:46:544 (1) -
^^^^ actually all of the vocal 1/1 sliders in the kiai could use whistle here.
01:00:035 (1) - no hitsound here sounds bad ofc theres no finish in the music, but imo a whistle would fit here and ofc on the others to which have no whistle on them.
00:17:408 - use the same sampleset you used for the stream since the stream continues until here.
00:17:408 (9) - ^
00:23:483 - im surprised you use honestly no whistle's here in such vocal heavy part of the song like 00:23:483 (1) - and 00:24:166 - could have some whistles.

00:07:436 (1) - this is not properly stacked on the sliderend of 00:07:915 (1) - dunno if wanted but looks unwanted.
00:31:263 (1) - was hard to read this since since u have no overlaps in the map most of the time and therefore the mini overlap wasn't very helpful to me while playing
00:44:985 - isn't this 1/6? i might be deaf and im bad hearing such things usually. So yeah might be just me.
00:31:263 (1) - make the overlap a little bigger? just the tip of the slider is hard to see while playing imo.
00:43:940 (9) - any reason why this is not stacked underneath the rest of the stack? or did u try something special here lulz
00:17:408 - i would start the nc on this one

otherwise good.

the harder extra lool

the diff wrecking me cuz of the hp - on slayed's diff it's kinda fine since there are plenty of 1/1 sliders rip dunno. it wrecks so change ITTTTITTIJITT!!!!! rip - i enjoyed this diff a bit more cuz of the guitar strings they are mapped fun with the 1/4's

hitsounds
00:57:314 (1) - soft at the end
00:48:799 - ^
00:46:128 -
00:51:455 -
00:54:126 -
00:14:485 - how about silencing the ends here? i mean its soft sampleset and all, but with different skins it sounds like some drumroll here ljofdssfsll
the whistles in the kiai i mentioned on slayed's diff apply here too.

00:50:705 (1,2,3) - that angle is super annoying to play since the angle into the stream is fine but the slider leads to right top corner it'll be fine if it showed like to the bottom i mean u can keep that short stream jump it's easy to hit and so on, but yeah that angle is not really easy noticeable.
00:20:132 - abit weird to skip this beat for the vocal since you didn't do it before so yeah.
00:33:056 (4) - could you make the angle a bit different here? like it's a bit uncomfortable to hit this object due to it being in the hell corner.
00:43:488 - the ncing is confusing as hell i actually thought you where goin to have a triplet here at first play cuz of the ncing, but it was a stream rip also a bit confusing due to the much much higher spacing you have there. http://puu.sh/p3rT7/a272ee4916.jpg
this ncing makes more sense to me.

insani

hitsounds
i suppose u copied hitsounds here so all the things i said apply here too i guess.

tbh this diff is pretty good. i can't say that anything bothers me here. the only thing i saw is that you even nc like this in insane which i mentioned in extra lool 00:43:488 - its the exact same thing i said llllllllul

hardi

00:02:333 - why are you skipping all these sounds after? 00:07:436 - you don't do it here either so uhhhh maybe do sth like http://puu.sh/p3sYe/2aee800d1c.jpg this - the diff doesn't get harder or anything just map it uhhh
00:50:705 - u basically never do a 3/4 slider in this diff and here you do it now? uhh just map it like 00:45:378 - it's basically the same music again.

no objections.

normli

00:07:436 (3) - you have the bell here for some reason as whistle lol.
00:56:608 (2) - i don't care but overlaps in normli, but the whole sliderbody might be to much
00:02:809 - you never use normal set 3 here lel only for the head of the slider for that finish thing, but for the rest you use set 1 so i think you should stay consistent with that over the whole set.

easi

00:02:809 - same thing i said in easy with that samplset and 00:07:436 - the whistle thing like in normli
00:50:067 - maybe you could avoid that the are so close together and almost touching just make it straight?

k should be all good map and good luck with the set!
also have a star !!!!!!!! WOW ME GENEROUS
Topic Starter
FCL

Feb wrote:

yo from ur queue
hi timing - we meet again.
the mp3 cuts out superweirdly like i didn't know the first time i played it that the map was over now lolll yes, I will do something with that
i think you should set a audio lead-in the mp3 start 270ms in for newbies a bit fast blabla sure, 1k should be fine
add more colours? uhhh two seem kinda less but uhh y nah, every know that Kira means red colour and L means blue, minimalism looks pretty good here

gd diff

the ar is pretty low for such high spaced jumps tbh at least 9.4. Well, for spread purposes too.

hitsounds
00:34:681 (4) - soft at the end sure sure sure
00:36:878 - ^
00:38:435 - ^
00:45:878 (4) - whistle on head. damn I don't like how are interacting finishes with whistles, so now it should be good
00:51:205 (3) -
00:46:544 (1) -
^^^^ actually all of the vocal 1/1 sliders in the kiai could use whistle here.
01:00:035 (1) - no hitsound here sounds bad ofc theres no finish in the music, but imo a whistle would fit here and ofc on the others to which have no whistle on them. yes, you're right
00:17:408 - use the same sampleset you used for the stream since the stream continues until here. yes, you're right ver.2
00:17:408 (9) - ^
00:23:483 - im surprised you use honestly no whistle's here in such vocal heavy part of the song like 00:23:483 (1) - and 00:24:166 - could have some whistles. yes, it sounds cooler

the harder extra lool

the diff wrecking me cuz of the hp - on slayed's diff it's kinda fine since there are plenty of 1/1 sliders rip dunno. it wrecks so change ITTTTITTIJITT!!!!! rip - i enjoyed this diff a bit more cuz of the guitar strings they are mapped fun with the 1/4's I agree, dat hp drain is pain for me too, changed to 6.3

hitsounds
00:57:314 (1) - soft at the end damn, I forgot about this stuff
00:48:799 - ^
00:46:128 -
00:51:455 -
00:54:126 -
00:14:485 - how about silencing the ends here? i mean its soft sampleset and all, but with different skins it sounds like some drumroll here ljofdssfsll this process looks like long work, also it sounds fine with my softs
the whistles in the kiai i mentioned on slayed's diff apply here too.

00:50:705 (1,2,3) - that angle is super annoying to play since the angle into the stream is fine but the slider leads to right top corner it'll be fine if it showed like to the bottom i mean u can keep that short stream jump it's easy to hit and so on, but yeah that angle is not really easy noticeable.I agree
00:20:132 - abit weird to skip this beat for the vocal since you didn't do it before so yeah.following to vocal has more sense for me
00:33:056 (4) - could you make the angle a bit different here? like it's a bit uncomfortable to hit this object due to it being in the hell corner. did something else
00:43:488 - the ncing is confusing as hell i actually thought you where goin to have a triplet here at first play cuz of the ncing, but it was a stream rip also a bit confusing due to the much much higher spacing you have there. http://puu.sh/p3rT7/a272ee4916.jpg
this ncing makes more sense to me. ohwell

insani

hitsounds
i suppose u copied hitsounds here so all the things i said apply here too i guess.

tbh this diff is pretty good. i can't say that anything bothers me here. the only thing i saw is that you even nc like this in insane which i mentioned in extra lool 00:43:488 - its the exact same thing i said llllllllul

hardi

00:02:333 - why are you skipping all these sounds after? 00:07:436 - you don't do it here either so uhhhh maybe do sth like http://puu.sh/p3sYe/2aee800d1c.jpg this - the diff doesn't get harder or anything just map it uhhh because I feel this pause is epic
00:50:705 - u basically never do a 3/4 slider in this diff and here you do it now? uhh just map it like 00:45:378 - it's basically the same music again.lul yes

no objections.

normli

00:07:436 (3) - you have the bell here for some reason as whistle lol. fuxed
00:56:608 (2) - i don't care but overlaps in normli, but the whole sliderbody might be to much changed this patter
00:02:809 - you never use normal set 3 here lel only for the head of the slider for that finish thing, but for the rest you use set 1 so i think you should stay consistent with that over the whole set. my bad

easi

00:02:809 - same thing i said in easy with that samplset and 00:07:436 - the whistle thing like in normli
00:50:067 - maybe you could avoid that the are so close together and almost touching just make it straight? nah its fine tbh

k should be all good map and good luck with the set!
also have a star !!!!!!!! WOW ME GENEROUS
Thank you for the mod and star
KappaPraise
Вот переделанный тайминг, более стабильный, не уверен на все 100 на счет его правильности, но ноты вроде бы также сходятся, также я все еще не уверен на счет тайминга во время киаи, по этому возьму его из пред версии

Redl lines
[TimingPoints]
270,322.58064516129,4,2,1,60,1,0
2820,319.148936170213,4,1,3,60,1,0
13217,322.58064516129,4,2,1,50,1,0
21926,312.5,4,2,1,50,1,0
23488,323.450134770889,4,2,1,50,1,0
31254,329.67032967033,4,2,1,50,1,0
33891,384.615384615385,4,2,1,50,1,0
39275,338.983050847458,4,2,1,50,1,0
39952,338.983050847458,4,2,1,50,1,0
45375,333.333333333333,4,1,1,70,1,1
47875,335.195530726257,4,1,1,70,1,1
49048,348.837209302326,4,1,1,70,1,1
49745,319.148936170213,4,1,1,70,1,1
50702,333.333333333333,4,1,1,70,1,1
53202,335.195530726257,4,1,1,70,1,1
54375,348.837209302326,4,1,1,70,1,1
55072,326.086956521739,4,1,1,70,1,1
55887,352.941176470588,4,1,1,70,1,1
58710,331.491712707182,4,1,1,70,1,0
Topic Starter
FCL
KappaPraise

FCL wrote:

Нужно БОЛЬШЕ тайминга! ЕЕЕЕ!
Dailycare
[General]
about metadata
  1. マキシマム ザ ホルモン is the official artist name
  2. 絶望ビリー would be better as song name

    http://www.55mth.com/pc/discography/
  3. and also I can't be sure of source XD
  4. Spacing error in tags, you should make a space between 'ぶっ生き返す' and 'ending'
*00:55:072 - This timing point seems to be late

[Extra]
*00:24:558 (6) - Is the circle really necessary?
*01:08:986 (2,4) - It seems little excessive for me. What about decreasing DS??

[Insane]
*00:06:171 (4) - I think it seems too far
*00:24:539 (7) - Same as Extra. I think it's not necessary..

[Hard]
*00:18:055 (5,6) - Choose the DS either 1.6 or 1.4
*00:47:458 (4) - This rhythm wasn't used even in the highest diff x.x it would be better to remove it

[Normal]
*00:36:967 (1) - 00:41:646 (2,3) - 00:43:341 (2) - DS

[Easy]
*00:13:862 (2) - 00:25:105 (4) - 00:36:967 (1) - 00:43:341 (2) - DS
*00:22:551 (4,1) - um seems little dangerous
*00:58:710 (1) - would be better to move it to (394, 268). and also adjust 00:59:207 (2) - 's position


rly can't find problems damn ;w;
Topic Starter
FCL

Dailycare wrote:

[General]
about metadata
  1. マキシマム ザ ホルモン is the official artist name
  2. 絶望ビリー would be better as song name

    http://www.55mth.com/pc/discography/
  3. and also I can't be sure of source XD
  4. Spacing error in tags, you should make a space between 'ぶっ生き返す' and 'ending'
omg ty for the metadata
*00:55:072 - This timing point seems to be late wispg_g pls

[Extra]
*00:24:558 (6) - Is the circle really necessary? yes, cuz he good fit with dat messy vocal
*01:08:986 (2,4) - It seems little excessive for me. What about decreasing DS?? it's absolutely fine, claps are good thing to emphasize the song

[Insane]
*00:06:171 (4) - I think it seems too far hm, should be fine cuz it's a slider
*00:24:539 (7) - Same as Extra. I think it's not necessary..

[Hard]
*00:18:055 (5,6) - Choose the DS either 1.6 or 1.4 didn't understand why I should to that
*00:47:458 (4) - This rhythm wasn't used even in the highest diff x.x it would be better to remove it yes, but anywas we have sound at blue tick

[Normal]
*00:36:967 (1) - 00:41:646 (2,3) - 00:43:341 (2) - DS fixed

[Easy]
*00:13:862 (2) - 00:25:105 (4) - 00:36:967 (1) - 00:43:341 (2) - DS fixed
*00:22:551 (4,1) - um seems little dangerous still hope it's fine
*00:58:710 (1) - would be better to move it to (394, 268). and also adjust 00:59:207 (2) - 's position ok


rly can't find problems damn ;w;
Thank you
KappaPraise

FCL wrote:

Dailycare wrote:

*00:55:072 - This timing point seems to be late wispg_g pls




С начала киаи у меня вышло вот эти 4 тайминга. Думаю это все)
hoaxtory
Hi m4m from beginning modder sorry if not that helpful yo
Sorry if I went overboard with some suggestions, just take em as suggestions.

[Easy]
  1. Can't find anything. ):
[Normal]
  1. 00:36:198 (4,2) - can be stacked
[Hard]
  1. 00:29:310 (4) - seems a bit too far out? Idk the rules on this but I've seen maps from pishi doing the same to an extent but this is quite far.
  2. 00:31:583 (2,3,4) - Inconsistent spacing.
  3. 00:55:398 (2,3,4,5,1) - Isn't this a bit too much for Hard? I'm fine with it I can play it but.. yeah it's still hard diff.
  4. 00:57:298 (1,2,3,4) - spacing inconsistent, I know the intensity increases here but the increase is so small it isn't much of a play difference but it looks not as clean. Ending has something similar but it's but cleaner.
[Insane]
  1. Some spacing may be a bit inconsistent here. 00:03:617 (4,5) - 00:04:894 (4,5) - 00:06:171 (4,5) - 00:08:724 (4,5) - etc for example. Seems just the first couple are off and the rest consistent. I'm just pointing it out even if just seems a minor DS inconsistency.
  2. 00:24:296 (6,7,8) - plays better without 00:24:539 (7) -
  3. 00:25:347 (4) - 00:26:965 - 00:27:935 - same here
  4. Why is the spacing between 00:47:375 (4,5) - and 00:52:702 (4,5) - different when they sound the same?
[Extra]
  1. 00:17:894 (2,3) - Quite a big jump if you ask me.
  2. The spacing isn't consistent for these points. 00:13:700 (2,3) - 00:16:281 (2,3) - 00:18:862 (2,3) -
  3. 00:24:296 (6,7,8) - plays better without 00:24:539 (7) -
  4. 00:25:347 (4) - same here furthermore 00:25:428 (4) - feels better seperate cuz it stands out more. Same could be applied here 00:26:965 - and 00:27:935 - and 00:32:490 -
  5. 00:47:458 (5) - isn't on a beat. I know it fits so might as well keep it, just thought I'd point it out.
  6. Why does the spacing increase for this one 00:47:375 (4,5,6,7,8,9) - but not here 00:52:868 (6,7,8,9) - and 00:55:561 (5,6,7,8) -
[Slayed's]
  1. The jumps at the start all seem consistent but every first 2 (for example 00:03:298 (2,3) - ) are clearly different yet are mapped the same. Maybe try something different for the first 2 of every set of jumps here like Extra has.
  2. 00:24:700 (8) - isn't present here 00:27:288 -
  3. 00:29:876 - and 00:32:490 (7) - are those two really needed?
  4. 00:43:511 (4,5,6,7,8,9,1) - why not stack the whole thing? or stack 00:43:511 (4,5,6,7,8,9) - and have 00:44:019 (1) - the way it is now.
  5. 00:47:791 - there's a beat here.
  6. 00:53:118 - there's a beat here.
  7. 00:58:710 - same as the start with the jumps.
Janpai
M4M!

General
  1. Disable widescreen support

Easy
  1. I think HP 2.5 fits more for a multi BPM song
  2. 00:13:192 (1) - Is this really meant to be unsnapped?
  3. 00:22:551 (4,1) - Idk but I rarely see stacks on easy these days, specially it has a gap on timeline so beginners might expect that it is the next to be clicked
  4. 00:50:064 (4) - How about turning the direction of tail on 00:50:702 (1) - head? just a little bit
  5. 01:01:859 (2,3) - Make these slider? cuz you made slider at 00:59:207 (2) -

Normal
  1. 00:10:958 (2) - Ctrl+< ? or just Ctrl+H this slider 00:10:479 (1) -
  2. Nothing much to say but judging the rhythms you used looks like a little bit overdone, I barely see 1/1 gaps most of the time and too much 1/2 chain rhythms, well it's just my opinion tho

Hard
  1. 00:20:313 (2,5) - Stack?
  2. 00:26:722 (4,5,6) - Swap these slider and circles? cuz the intonation of the vocal at 00:27:207 seems strong than 00:26:722 (4,5) -

Insane
  1. 00:07:926 (1) - Put clap?
  2. 00:17:087 (1) - I think it's unnecesarry to follow that little cymbal sound here, it's not really noticeable at all unless you will listen carefully
    same goes here 00:19:668 (1) -
  3. 00:18:378 (1,3) - I know you could provide more spacing for them xD
  4. 00:21:281 (4) - Ctrl+J?
  5. 00:45:708 (2,3) - I think this need more space since the vocal is screaming here
Sorry for short mod cuz i'm noob xDDD goodluck! =3=)b
Topic Starter
FCL

Tokido Haku wrote:

Hi m4m from beginning modder sorry if not that helpful yo
Sorry if I went overboard with some suggestions, just take em as suggestions.

[Easy]
  1. Can't find anything. ):
[Normal]
  1. 00:36:198 (4,2) - can be stacked y
[Hard]
  1. 00:29:310 (4) - seems a bit too far out? Idk the rules on this but I've seen maps from pishi doing the same to an extent but this is quite far. fine
  2. 00:31:583 (2,3,4) - Inconsistent spacing.yes, I made it intentionally
  3. 00:55:398 (2,3,4,5,1) - Isn't this a bit too much for Hard? I'm fine with it I can play it but.. yeah it's still hard diff. it isn't too much distance, so should be fine too
  4. 00:57:298 (1,2,3,4) - spacing inconsistent, I know the intensity increases here but the increase is so small it isn't much of a play difference but it looks not as clean. Ending has something similar but it's but cleaner. still neatly for me
[Insane]
  1. Some spacing may be a bit inconsistent here. 00:03:617 (4,5) - 00:04:894 (4,5) - 00:06:171 (4,5) - 00:08:724 (4,5) - etc for example. Seems just the first couple are off and the rest consistent. I'm just pointing it out even if just seems a minor DS inconsistency.
  2. 00:24:296 (6,7,8) - plays better without 00:24:539 (7) -
  3. 00:25:347 (4) - 00:26:965 - 00:27:935 - same here they good fit with vocal I guess
  4. Why is the spacing between 00:47:375 (4,5) - and 00:52:702 (4,5) - different when they sound the same? idk, fixed
[Extra]
  1. 00:17:894 (2,3) - Quite a big jump if you ask me. no, it's fine
  2. The spacing isn't consistent for these points. 00:13:700 (2,3) - 00:16:281 (2,3) - 00:18:862 (2,3) - intentionally
  3. 00:24:296 (6,7,8) - plays better without 00:24:539 (7) -
  4. 00:25:347 (4) - same here furthermore 00:25:428 (4) - feels better seperate cuz it stands out more. Same could be applied here 00:26:965 - and 00:27:935 - and 00:32:490 -
  5. 00:47:458 (5) - isn't on a beat. I know it fits so might as well keep it, just thought I'd point it out. maybe yes, but I like it
  6. Why does the spacing increase for this one 00:47:375 (4,5,6,7,8,9) - but not here 00:52:868 (6,7,8,9) - and 00:55:561 (5,6,7,8) - cuz at 00:47:375 (4,5,6,7,8,9) - we can hear a something like increasing of volume, but can hear this at other patterns
Thanks

Janpai wrote:

M4M!

General
  1. Disable widescreen support

Easy
  1. I think HP 2.5 fits more for a multi BPM song it isn't so multi to be have lesser hp I guess
  2. 00:13:192 (1) - Is this really meant to be unsnapped? uh yes
  3. 00:22:551 (4,1) - Idk but I rarely see stacks on easy these days, specially it has a gap on timeline so beginners might expect that it is the next to be clicked stacks are fine, at least 4/1 stacks
  4. 00:50:064 (4) - How about turning the direction of tail on 00:50:702 (1) - head? just a little bit yes, why not
  5. 01:01:859 (2,3) - Make these slider? cuz you made slider at 00:59:207 (2) - I want diversify the rhythm

Normal
  1. 00:10:958 (2) - Ctrl+< ? or just Ctrl+H this slider 00:10:479 (1) - nah, flow is still fine
  2. Nothing much to say but judging the rhythms you used looks like a little bit overdone, I barely see 1/1 gaps most of the time and too much 1/2 chain rhythms, well it's just my opinion tho overdone is said a bit loud lol, maybe you are right, but it's my mapping style for whole of my normals, you can check friendzoned, she's kinda overdoned too

Hard
  1. 00:20:313 (2,5) - Stack?nah
  2. 00:26:722 (4,5,6) - Swap these slider and circles? cuz the intonation of the vocal at 00:27:207 seems strong than 00:26:722 (4,5) - don't think so

Insane
  1. 00:07:926 (1) - Put clap? y
  2. 00:17:087 (1) - I think it's unnecesarry to follow that little cymbal sound here, it's not really noticeable at all unless you will listen carefully
    same goes here 00:19:668 (1) - y
  3. 00:18:378 (1,3) - I know you could provide more spacing for them xD it's unreasonable
  4. 00:21:281 (4) - Ctrl+J? nah
  5. 00:45:708 (2,3) - I think this need more space since the vocal is screaming here sure
Sorry for short mod cuz i'm noob xDDD goodluck! =3=)b
Thank you too
Yoshikawa Hoshi
изя

привет http://cs633222.vk.me/v633222809/3018d/3Hv3_AE8dTY.jpg

00:10:479 (1,2,3) - что-то какой-то тут странный флоу, если бы я был полным нубасом, я бы сразу пошел на (3) слайдер, пропустив ноту. http://cs633222.vk.me/v633222809/30172/HqAmX8hJpmc.jpg так будет лучше

01:01:850 (2,3) - я понимаю, что типо разнообразие ритма и тп, но у тебя такой паттерн 1 на всю карту (даже в начале такой хуйни не было), так что лучше добавь еще такой же куда-нибудь или же просто переделай этот

нормуль

00:22:238 (3,1) - а так точно можно? там гап-то не 1/1, а 3/2, как-то сложно для нормала

00:35:429 (3) - а на репите не должно быть вистла? и тут 00:36:967 (1) -, 00:38:506 (3) -

00:42:494 (4) - не понимаю, в чем смысл было мапать эту ноту, поскольку звука там вообще практически нет и для нормала это выглядит как-то глупо

ирк сун
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