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blink-182 - Heart's All Gone [Osu|OsuMania]

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Topic Starter
puxtu
This beatmap was submitted using in-game submission on 12 Juni 2016 at 4:06:31

Artist: blink-182
Title: Heart's All Gone
Tags: Neighborhoods Punk Rock Alheak pishifat Milan- Bearizm pkhg
BPM: 160
Filesize: 5247kb
Play Time: 01:48
Difficulties Available:
  1. Alheak's Normal (1,95 stars, 180 notes)
  2. Bearizm's Insane (4,38 stars, 500 notes)
  3. HD - 4Key (3,29 stars, 1215 notes)
  4. Milan-'s Hard (2,91 stars, 298 notes)
  5. MX - 4Key (4,2 stars, 1620 notes)
  6. pishi's Extra (5,26 stars, 577 notes)
  7. pkhg's Easy (1,4 stars, 124 notes)
Download: blink-182 - Heart's All Gone
Information: Scores/Beatmap Listing
---------------
how could you be so heartless?
ecafree2
[heatless]
00:10:262 (10262|0,10355|1,10449|3,10449|2) - 1/6 beat
01:13:543 (73543|2,73543|3,73637|0,73637|3,73637|1,73730|2) - try reverse?
nice map :D
Topic Starter
puxtu
all applied, thanks! :D
_underjoy
HD
00:08:152 (8152|2) - ghost note
00:13:355 (13355|1,13355|0,13449|3,13449|2,13543|3,13543|2) - it doesn't correspond to that pitch-wise, a standard [12][34] would be better.
00:19:637 - as for HD, continuous 1/4 is a bad idea. I suggest removing notes for hi-hats. 00:19:730 (19730|2,20012|2,20293|2,20480|0,20762|0,20855|1,21043|0) - deleting those, etc
00:24:137 (24137|1,24324|1,24512|1,24699|1,24887|1) - oops, make sure you break this anchor when you delete the notes for the mod above
00:26:012 (26012|1,26199|1,26387|1,26574|1,26855|1,27137|1,27324|1,27512|1,27699|1) - another one
00:30:137 (30137|1,30324|1,30512|1,30699|1,30887|1,31074|1) - are you serious
00:33:699 (33699|0,33793|1,33980|0,34074|1,34262|0,34355|1,34543|0,34637|1) - please change this pattern for left hand
00:49:637 - you forgot a triple here
00:57:980 (57980|1) - ghost note
00:59:887 (59887|3,59887|0) - delete one of those, as you didn't map doubles for toms earlier
01:07:637 - same as before, break the streams
also those trilly patterns in HD, wow please calm down m8
01:18:324 (78324|3,78418|2,78512|0,78512|1,78605|3,78699|2,78793|1,78793|0,78887|3,78980|2) - this section needs to be changed, doesn't really reflect the song and plays stupidly.
01:42:887 (102887|2,102887|1,102887|0) - I am pretty sure I hear it 1/12 or 1/16 earlier.
01:43:637 - no reason not to make this a triple

MX
00:03:980 (3980|1) - you missed a note sir
00:05:199 (5199|1,5387|1,5574|1,5762|1,5949|1,6137|1) - you use too many 2 anchors man
00:08:152 (8152|2) - same as HD, ghost note
00:09:605 (9605|2,9605|3,9699|0,9699|3,9699|1) - invert to make the jack on the left hand
00:13:262 (13262|1,13262|0,13355|1,13355|0,13449|2,13449|3,13543|3,13543|2) - same as in HD
00:14:574 - you can add a note here, on 1/2 snap
00:18:605 (18605|3,18605|0,18699|0,18699|2,18699|1) - invert to make the jack on the right hand
00:19:637 - this sections contains quite a lot of anchors that might be problematic. I will highlight just a few:
00:22:824 (22824|3,23012|3,23199|3,23387|3,23574|3,23762|3,23949|3) -
00:24:887 (24887|0,24980|3,25074|0,25168|3,25262|0,25355|3,25449|0,25543|3,25637|0,25730|3,25824|0,25918|3,26012|0,26105|3,26199|0,26293|3) -
00:28:824 (28824|3,29012|3,29199|3,29387|3,29574|3,29762|3,29949|3) -
00:34:824 (34824|0,35012|0,35199|0,35387|0,35574|0,35762|0,35949|0) -
00:36:887 (36887|3,36980|0,37074|3,37168|0,37262|3,37355|0,37449|3,37543|0,37637|3,37730|0,37824|3,37918|0,38012|3,38105|0,38199|3) -
00:39:887 (39887|3,40074|3,40262|3,40449|3,40637|3,40824|3) -
00:40:824 (40824|0,41012|0,41199|0,41387|0,41574|0,41762|0,41949|0) -
I know there are jumptrills but please balance a bit the press on outer columns.

00:20:855 (20855|1,20855|0) - remove one note, no accent whatsoever here
00:38:574 (38574|2,38574|0,38668|1,38668|3,38762|0) - I suggest [23][14]2 to avoid putting the same chords close
00:43:449 (43449|3) - move to 2 for a cool transition
00:45:605 (45605|2,45605|3,45699|3,45699|0,45699|1) - invert
00:57:980 (57980|1) - ghost note
00:59:887 (59887|3,59887|0) - same as in HD
01:10:824 (70824|3,71012|3,71199|3,71387|3,71574|3,71762|3,71949|3) - anchor
01:13:074 (73074|2,73074|3) - ghost notes (forgot to say that, delete that note from HD too)
01:13:355 (73355|3,73355|2) - make it a single
01:13:449 (73449|0,73449|1,73543|0,73543|1) - better to split into separate chords
01:14:199 (74199|1,74387|1,74574|1,74762|1,74949|1,75137|1,75324|1,75512|1,75699|1,75887|1) - hakuna matata wooo
01:16:824 (76824|3,77012|3,77199|3,77387|3,77574|3,77762|3,77949|3,78137|3) - another one
01:18:137 - ok it kinda fits and there are sounds for it so let it be
01:18:605 (78605|3,78605|2) - ghost notes though (same in HD)
01:18:699 (78699|2,78699|3,78793|0,78793|1,78887|3,78887|2,78980|2,78980|3,79074|1,79074|0,79168|3,79168|2,79262|1,79262|0,79355|2,79355|3,79449|0,79449|1) - you can invert this for a good effect
01:27:605 (87605|1,87605|3,87699|2,87699|0,87699|3) - invert
01:30:980 (90980|1,90980|2,91074|3,91074|0) - choose a different set of jumptrills here to avoid the unnecessary trill on 12
01:32:855 (92855|0,92855|1,92949|3,92949|0,92949|2) - aaaaa invert this why did you even think it's a good idea
not even consistent
01:39:137 (99137|0,99137|1,99137|3) - invert this to lessen the amount of notes on left hand
01:42:887 (102887|2,102887|1,102887|0) - fix this like in HD

That's all, good luck!
Topic Starter
puxtu
re-arranged most of my pattern, thx

_underjoy wrote:

[HD]00:08:152 (8152|2) - ghost note I can hear the 1/8
00:19:637 - as for HD, continuous 1/4 is a bad idea. I suggest removing notes for hi-hats. 00:19:730 (19730|2,20012|2,20293|2,20480|0,20762|0,20855|1,21043|0) - deleting those, etc I'll think about it
00:49:637 - you forgot a triple here I forgot to remove the triple here 00:43:637 (43637|0) - all cymbals should be use double here
00:57:980 (57980|1) - ghost note there's no such thing in my map
01:07:637 - same as before, break the streams also those trilly patterns in HD, wow please calm down m8 ye I might nerf the stream someday or make another diff maybe
01:42:887 (102887|2,102887|1,102887|0) - I am pretty sure I hear it 1/12 or 1/16 earlier. ah yes I'm aware about this part, I need to add some graces for the snare but it will looks weird with lns arround it. I'll find another solution
01:43:637 - no reason not to make this a triple err because all cymbals using double in this diff? lol

[MX]00:03:980 (3980|1) - you missed a note sir do you mean add double for kick? nah just doubling snare at this section
00:08:152 (8152|2) - same as HD, ghost note am I the only here that can hear the 1/8
00:20:855 (20855|1,20855|0) - remove one note, no accent whatsoever here I know it's a lil bit faded but there's a kick, same like 00:20:105 (20105|3,20105|1) -
00:57:980 (57980|1) - ghost note the drummer didn't hit the kick properly so I help him with hs
00:59:887 (59887|3,59887|0) - same as in HD oh this one is clearly on purpose, it's for emphasis the 1/1 kick and also make it looks harder than the hd
01:13:074 (73074|2,73074|3) - ghost notes (forgot to say that, delete that note from HD too) actually it's for the bass stream if you hear the music background carefully
01:13:355 (73355|3,73355|2) - make it a single that would make perfectly the same like in hd
01:18:137 - ok it kinda fits and there are sounds for it so let it be exactly.
01:18:605 (78605|3,78605|2) - ghost notes though (same in HD) it does really has a sound, the bass. 1/4 bass stream is never stops until chorus section so ye the notes are for that
01:42:887 (102887|2,102887|1,102887|0) - fix this like in HD ye l8r, i'm running out of ideas
deadbill
hello o/

this is an NM as requested :)
i will try to be brief and clear in modding your map.
and i will try to give the best shot.

okay here we go!

First thing first,

Design.
Uncheck the widescreen support


Metadata.
According to https://www.discogs.com/Blink-182-Neigh ... ter/372794

the source is Neighborhoods album
the artist is blink-182 and the song title is Heart's All Gone

No problemo.

I will mod the HD diff

p.s. since this is a drum map, hitsound and pattern will be mapped accordingly.



Pattern and Hitsound.
ane bikin momodnya biar mapnya realistik dan teknikal ya bebeb huehuehuehue

ehm. pardon me.
letsu begin the drum 4K tab yeah
(heavily based of https://tabs.ultimate-guitar.com/b/blin ... 12date.htm credit to myperuba)

p.s. due to the mp3 file quality, the floor tom is almost inaudible...
but i will try to refer to the actual song instead


intro part #1 (before the guitar comes in).

you need these hitsounds: Crash, kick, snare, tom, hihat, and ride

C=crash R=ride T=tom H=hihat S=snare B=bass/kick

4K lane |1|2|3|4| per "-" means 1/16 (1/4 beat snap divisor in osu editor), and ":" divided each per whole beat

If you add the notes, spesifically (most realistically) for each lane it should looks like this



basically it would looks like this on the osu editor (first bar):
location 00:03:137 - 00:04:637 -

yea ikr its ugly

alternatively you can move it as you like :)))
as a suggestion, you can make it like this
location 00:03:137 - 00:04:637 -

lol ikr

then the second bar and third bar, the only difference is the Crash is replaced with Floor tom
basically, the pattern can be similar to the first bar

the fourth bar,
be advised that there is a >single< graced note
location 00:07:637 - 00:09:137 -

ikr its fakku-in ugly :^)

alternatively you can make it like this



and then go to the intro part #2


intro part #2 (after the guitar comes in)

you need these hitsounds: Crash, kick, snare, floor tom, tom, hihat, and ride

C=crash R=ride T=tom F=floor tom H=hihat S=snare B=bass/kick

4K lane |1|2|3|4| per "-" means 1/16 (1/4 beat snap divisor in osu editor), and ":" divided each per whole beat



and then go into verse


verse #1

part A

C=crash, H=hihat S=snare B=bass/kick



then part B

C=crash H=hihat S=snare B=bass/kick



Repeat part A and B, then go to the part C

part C



Chorus

C=crash b=ridebell T=tom H=hihat S=snare B=bass/kick



PostChorus



Verse 2



Repeat Chorus 2x

Bridge



Chorus 3



Repeat First Chorus

Chorus 4


huft.. thats all~

p.s. laning and hitsounding first, then do the pattern later :p
Topic Starter
puxtu
mind=explode
deadbill

puxtu wrote:

mind=explode
lelelelelel

edited, I forgot to add "[img]"[/img]" ;3
Nerova Riuz GX
wat should i do right now when there's already a hard diff
Topic Starter
puxtu
Blame milan for that. You can make the insane nrg :D
pishifat
Alheak
dont forget that tags baka puxtu
Topic Starter
puxtu
enjoy your tags alheak-sama
Bearizm
http://puu.sh/nLZ0M.zip

this is what happens when you give someone who maps anime and EDM a double bpm song to map. tl;dr wtf am i doing.
Topic Starter
puxtu
rip nrg double ninja'd
pishifat
gonna still need an easy since alheak's diff is too dense for the lowest :(
Alheak
ur dense
pishifat
:(
pkhg
Topic Starter
puxtu
Pls tell me that's an ez pkhg
pkhg
that's an ez pkhg
Underdogs
Milan-senpai *-*
2016-03-20 17:16 puxtu: can you mod
2016-03-20 17:16 Underdogs: mania or std
2016-03-20 17:16 puxtu: std
2016-03-20 17:16 Underdogs: np
2016-03-20 17:17 Underdogs: crap internet tho xd
2016-03-20 17:17 puxtu: https://osu.ppy.sh/s/421518
2016-03-20 17:17 puxtu: rep
2016-03-20 17:17 Underdogs: which one u wanna mod
2016-03-20 17:18 puxtu: up to you
2016-03-20 17:18 Underdogs: ACTION is editing [https://osu.ppy.sh/b/923023 blink-182 - Heart's All Gone [Milan-'s Hard]]
2016-03-20 17:19 Underdogs: Notice me Milan-senpai
2016-03-20 17:19 Underdogs: 00:14:480 (2,3) - do these follow the rhytm?
2016-03-20 17:20 Underdogs: rhythm*
2016-03-20 17:20 puxtu: he will notice you
2016-03-20 17:20 puxtu: idk
2016-03-20 17:20 Underdogs: yay
2016-03-20 17:20 puxtu: i dont std
2016-03-20 17:20 Underdogs: welp
2016-03-20 17:20 Underdogs: i prefer a 1/3 slider repeat on that part
2016-03-20 17:20 puxtu: o
2016-03-20 17:21 puxtu: just post that on thread
2016-03-20 17:21 Underdogs: i wanna do irc tho
2016-03-20 17:21 Underdogs: lazy to post
2016-03-20 17:22 Underdogs: 00:30:887 (3) - Suggestion = put it on X:160 Y:128
2016-03-20 17:22 puxtu: rep
2016-03-20 17:22 puxtu: idk anyshit about std dude
2016-03-20 17:23 Underdogs: dont worry
2016-03-20 17:23 Underdogs: I'll post irc
2016-03-20 17:23 Underdogs: what im pointing at are suggestion
2016-03-20 17:23 Underdogs: or
2016-03-20 17:23 Underdogs: whatever you think it was
2016-03-20 17:24 Underdogs: 01:04:074 (4) - A triangle that stack 01:04:262 (5) - might be good
2016-03-20 17:24 puxtu: o
2016-03-20 17:24 Underdogs: puxtu can u gd mania for a map
2016-03-20 17:24 Underdogs: lel
2016-03-20 17:26 puxtu: o
2016-03-20 17:26 puxtu: what map
2016-03-20 17:26 Underdogs: nah jks
2016-03-20 17:26 puxtu: lol
2016-03-20 17:27 Underdogs: last but not least
2016-03-20 17:27 Underdogs: 01:48:137 I recommend another spinner here
2016-03-20 17:28 Underdogs: that's about it. As a mapper I recognize so much (OMG MILAN-SENPAI NOTICE ME PLS) there's little mistake. I can only point out suggestion. Up to him whether to accep it or not
2016-03-20 17:29 puxtu: ok cool
2016-03-20 17:29 Underdogs: inb4 free kds
2016-03-20 17:29 Underdogs: ty sahabat
2016-03-20 17:30 puxtu: o ur a malay
2016-03-20 17:30 puxtu: tak ape lah
2016-03-20 17:30 Underdogs: ye
2016-03-20 17:30 Underdogs: 'lah'
2016-03-20 17:30 Underdogs: k den
2016-03-20 17:30 puxtu: idk how2melayu
2016-03-20 17:30 Underdogs: same
Bokkie
Hey


I'll mod only extra (maybe more later)
00:08:387 (1,2,3,4,1,2,3,4) - fancy, but might be hard to read :/ I'd change it to normal stream;
00:11:668 (4,1) - spaced streams are okay but if you want to change spacing through stream, use first close stream and then spaced ones;
00:12:887 (1,2) - these look like a 1/4 but it's 1/2 so I'd give them a bit space between :D
00:31:637 (1) - x:240 y:128;
00:37:824 (2) - maybe this way? feels better imo


01:05:199 (3,1) - I wouldn't stack them, but it's your choice;
01:06:699 (4,5) - well that's 3,5x distance for 1/4 :/ I think that's a bit to much here;
01:06:887 (5,1) - again, wouldn't stack;
01:46:637 - end spinner here, no need to overdo it;

As I said earlier, you can cut off 10s of the song (01:52:637 - that'd be enough)

That's all from me. Nice song, decent map :)
Cheers!
fat pear

[General]
  1. The map has a fair difficulty spread, all of which have good flow and some aesthetic. Overall it is good.
[pkhg's Easy]
  1. Try to make your hitsounds more audible. Add some hitsounds, add some spice to the map.
  2. 00:46:637 (1,3) - These sliders seem out of place. Just use simple 3point curves, image. Move 00:49:262 (4) to make it equally spaced.
  3. 01:22:637 (1,2,3) - make it look like this. it fits your style and makes it look less boring.

This is not the end, I have to go to sleep so I'll be back with mods on the other diffs tomorrow
Bearizm
Hey, I have an update before micro mods my difficulty. a lot of minor changes, but some are big, crucial changes. + got some hitsounds i wanna use so the map sounds better with custom skins.

http://puu.sh/nNj9K.zip
Topic Starter
puxtu

Catshy wrote:

As I said earlier, you can cut off 10s of the song (01:52:637 - that'd be enough)
all done
fat pear

[ Alheak's Normal]
  1. 00:08:387 (1) - Maybe curve this slider more. It looks better
  2. 00:10:637 (1) - Slider looks out of place, maybe make it look like the same as 00:09:137 (1)
  3. 00:13:637 (1) - ^
  4. 00:17:387 (2,3) - make these 2 circles a slider, so it is consistent to 00:10:637 (1,2)
  5. 00:38:199 (2) - try moving this to x:252, y:200 so it looks better
  6. 00:53:199 - add a note here
  7. 01:00:137 (1) - too close to 00:59:387 (2)

sorry man im lazy
Alheak

microism wrote:


[ Alheak's Normal]
  1. 00:08:387 (1) - Maybe curve this slider more. It looks better ok
  2. 00:10:637 (1) - Slider looks out of place, maybe make it look like the same as 00:09:137 (1) changed in another way, should be better
  3. 00:13:637 (1) - ^ this one seems ok
  4. 00:17:387 (2,3) - make these 2 circles a slider, so it is consistent to 00:10:637 (1,2) but they're not the same sound
  5. 00:38:199 (2) - try moving this to x:252, y:200 so it looks better yes
  6. 00:53:199 - add a note here added
  7. 01:00:137 (1) - too close to 00:59:387 (2) actually it's the opposite, it's a 1/2 gap but the sliders aren't overlaping, which is even worse for DS consistency, so fixed

sorry man im lazy
thanks

http://puu.sh/nPJpj/e337011520.osu
ecdonald
hello~, at your request, completely well-made mapset so I could only find a few slight issues for my skill;_;

Easy, Normal and Extra I couldn't find any issues owo

[General]
The last spinnerend has inconsistency between difficulties, for example Insane's end is 01:49:637 (1) - but the hard's is 01:48:137 (1) - . I think it should be uniformed

[Milan-'s Hard]

00:08:199 (1) - umm NC is not bad, but It would be not necessary because the song doesn't have huge impactive sound at this timing
00:10:262 (4) - maybe change to 1/6 slider like 00:17:762 (6) - ?
01:42:887 (4) - I would move a bit left to make the start and end equal distance of 01:42:137 (3) - 's end like this http://puu.sh/nPIvL/3aed58a655.jpg, it's slight fix but would make a little more beautiful

[Bearizm's Insane]

00:41:387 (4) - I'd move slightly upper like this http://puu.sh/nPIMX/a812506439.jpg (making same distance among 1's end ,3's end, 4's end and 5's start)
01:33:699 (4) - fmm how about move a bit to center of 01:33:137 (1) - like this? would be a bit nicer http://puu.sh/nPJ4p/5e6c678b07.jpg

sorry these are really minor ;_;

overall really nice maps, good luck! :)
Rohit6
hi
template xd


pishi ex

  1. 00:58:074 (1,2,3,4,5,6,1) - could make curve a bit more curvy and smoother
  2. nic



liberal arts insane

  1. 00:10:637 (1,2,3) - blanket spacing inconsistent
  2. 00:13:074 (5) - off by a pixel
  3. 00:14:387 (1,1) - Incorrect snapping (its right in pishi's diff take reference from there)
  4. 00:15:887 (4,5) - equal spacing as 00:15:699 (3,4) - because theyre all claps so it kinda overrides beat priority lo, ik it will rip aesthetics but emphasis>aesthetics
  5. 00:26:387 (4,5,6) - spacing between objects is visually inconsistent but idk how to fix without ruining the pattern xd
  6. 00:30:887 (4,5) - same as 00:15:887 (4,5) -
  7. 00:18:137 (1,2,3) - blanket spacing inconsistent (stop copy pasting pleb)
  8. 00:45:137 (1,2,3) - blanket is off
  9. 00:56:387 (4,5) - same as 00:15:887 (4,5) -
  10. 01:00:699 (3,4,5) - same as 00:15:887 (4,5) - , this one is slightly okay because you increase spacing
  11. 01:03:699 (3,4,5) - same to asphalt

Milan-'s Hard

  1. 00:14:387 (1,2,3) - Snap is incorrect , should be this (its right in pishi's diff) ,atleast change the first one to 1/3 ,you can skip the 1/12 one because its a hard diff
  2. 00:31:637 (1,2) - can blanket
  3. 01:38:668 (4,3) - space more so it looks more cleaner
  4. idk how to mod this because of the rhythm used because the sliders are starting on a weak tick(white tick) and ending on strong tick(red tick) but that's followed closely for the most parts so changing that would be stupid so there's nothing that i can say lol

pkkk's easy

  1. 00:10:637 (3,4,1) - holy learn to blanket and blanket spacing is off too
  2. 00:54:137 (3,4) - blanket

cant mod normal bc there's nothing to mod lamo
Lasse
since I was asked to mod this
no real experience modding this double bpm style stuff so don't expect much


General

  1. mp3 is pretty quiet and hitsound volume, at least for standard diffs feels a bit too high, I modded this at 65/100 to hear more of the actual music
  2. 01:34:637 (1) - finish spam here gets a bit noisy even if it fits the music, using a differen finish might help
    01:40:637 (1) - too
  3. 01:43:730 (1) - spinner could be faded out with some green lines for a nice effect


MX

  1. jk I have no idea about mania


HD

I can nearly play this actually :d
  1. 00:35:762 (35762|3,35855|1) - wouldn't ctrl-g play nicer here?
    I tried :?

now to the stuff I can properly mod

pishi

  1. perfect stacks -    _- well they work fine, still don't really llike them here but it seems like you do
  2. 00:08:387 - this is so loud I can't hear the music at all, liek way too loud
  3. 00:21:887 (1,2,3,4,5) - whats with the spacing 1-2 and 3-4 being so different even if they sound pretty similar
    00:24:137 (1,2,3,4,5) - this is better
  4. 00:27:324 (2,3,4) - movement didnt feel that great here when I played it, how about ctrl-j and some rotating? new angles also puts more emphasis on 00:27:887 (1) - http://i.imgur.com/SOMsbi3.jpg that triple also look a birt weird, but probably intentional
  5. 00:55:262 (1,2,3,4) - how about curving this a bit? current one doesnt work that well with the movement from before imo http://i.imgur.com/6d7L2aV.jpg
    00:56:387 (1,2,1,2,3,4) - played so much better
  6. 00:59:762 (1,2,3) - either repeat slider like before or 1/3 triple would fit better with the drums, since the feel like pairs of 3 to me but current one is played like a double :/
  7. 01:13:168 (3,4) - seems slightly too huge for the music, even if you could try arguing with vocals, lowering the spacing to this would be nice

Bearizm

  1. amsgLSAgICAgICBfLQ==
  2. this is my favorite anime op
  3. 00:08:762 (9) - some change in movement or anything here would fit the drums really well
    on 00:11:387 (1,2,3,4,1,2,3,4) - you actually did it, lo (also nc'ing the first like this one would be nice too)
  4. 00:42:512 (5) - how about some consistency in how you combo those little streams
  5. 00:51:137 (1,2,3) - autostack on this and some other blanketed doubles kills the pattern a bit during gameplay :v

Milan-

  1. rip combo colors
  2. rip hitsounds
  3. 00:47:762 - why 8/1 nc for this pattern unlike 4/1 you use the whole time. I guess it makes sense musically but still

Alheak

  1. rip intro :( and hitsounds
  2. .8 ds feels kinda uncomfortable, higher would work better and still keep a fine spread. I guess it was used to have this <2* but since there is also an easy now you might as well up it a bit
  3. 00:36:699 (2,3) - could not cover that much of the sliderbody for better readability
  4. 00:49:637 (1,2) - sudden stacked 1/2 is kinda confusing
  5. 01:09:137 - for this part it works a bit better but still worse than normal spacing imo
  6. 01:33:887 (2) - moving it like http://i.imgur.com/6JOIryv.jpg would be a bit better to read
    01:36:887 (2,1,2,3,1,2) - - here too, those parts where like half of the circle is under a sliderbody just isn't great to read for newer players

pkhg

  1. no hitsounds here either :cry:
  2. 00:03:324 (1) - how about snapping it 1/2 later since right now it appears before you have to click 1 which can confuse beginners a bit
  3. 00:37:262 (4,1) - can be a bit confusing since both are visible while on 00:36:137 - with the same spacing and movement here leads more into 1 than into 4. for most other similar patterns it works better since the movement works fine to indicate the next circle
    even though 00:39:137 (3,4,1) - can also be a slight bit confusing
  4. 00:55:637 (1) - why the different nc pattern for this part? it's also quite similar the part around 00:16:637 - which uses your normal 8/1 pattern so idk why you use 4/1 until 01:07:637 -
gl
Topic Starter
puxtu

Lasse wrote:

General

  1. mp3 is pretty quiet and hitsound volume, at least for standard diffs feels a bit too high, I modded this at 65/100 to hear more of the actual music ok, incrased mp3 volume a lil bit

HD

I can nearly play this actually :d
  1. 00:35:762 (35762|3,35855|1) - wouldn't ctrl-g play nicer here? sure
    I tried :?
Bearizm

Rohit6 wrote:

liberal arts insane
graphic design. u fukr
  1. 00:10:637 (1,2,3) - blanket spacing inconsistent if u see my previous maps, I like to intentionally overlap instead of stacks just for readability.
  2. 00:13:074 (5) - off by a pixel -_ -it's an editor bug where stacks sometimes are off by 1px everytime u leave the editor.
  3. 00:14:387 (1,1) - Incorrect snapping (its right in pishi's diff take reference from there) too bad i can't actually make repeat sliders for them. if this ever becomes an issue then i'll change it.
  4. 00:15:887 (4,5) - equal spacing as 00:15:699 (3,4) - because theyre all claps so it kinda overrides beat priority lo, ik it will rip aesthetics but emphasis>aesthetics not a single moment when i mapped this i thought about aesthetics.. literally just put objects and blanket stuff in my screen hoping shit works. changed.
  5. 00:26:387 (4,5,6) - spacing between objects is visually inconsistent but idk how to fix without ruining the pattern xd same. not sure what u meant by visually inconsistent but i try to put variety if that's what u mean lol same shit everytime makes your maps rigid, which is why my old maps are like that.
  6. 00:30:887 (4,5) - same as 00:15:887 (4,5) - -_ -
  7. 00:18:137 (1,2,3) - blanket spacing inconsistent (stop copy pasting pleb) osu needs more blanket mods! fyi i don't copy paste. Never, unless it's for symmetry. if they look similar then i am just that consistent : )
  8. 00:45:137 (1,2,3) - blanket is off ok, but come on dude; you're better than this.. no more blanket mods :'(
  9. 00:56:387 (4,5) - same as 00:15:887 (4,5) - jsbcn;al
  10. 01:00:699 (3,4,5) - same as 00:15:887 (4,5) - , this one is slightly okay because you increase spacing
  11. 01:03:699 (3,4,5) - same to asphalt

Lasse wrote:

Bearizm

  1. amsgLSAgICAgICBfLQ== YOU'RE TRIGGERING ME WITH THESE TEXT CODES :'( Z29kIHBsZWFzZSBraWxsIG1l
  2. this is my favorite anime op c2FtZQ==
  3. 00:08:762 (9) - some change in movement or anything here would fit the drums really well those are all snares tho xd
    on 00:11:387 (1,2,3,4,1,2,3,4) - you actually did it, lo (also nc'ing the first like this one would be nice too) yes I did it on this one because there's actually a very noticable change in the drums. I only nc'd because this one and not the previous one because there's a spacing change.
  4. 00:42:512 (5) - how about some consistency in how you combo those little streams agreed. good spot.
  5. 00:51:137 (1,2,3) - autostack on this and some other blanketed doubles kills the pattern a bit during gameplay :v yeah, but blankets are barely noticable, especially when the map is quite fast paced like this one. not a massive issue imo but yeah it's worth pointing out i guess. (this is why i don't usually make blankets in my normal maps xd
Thanks for the mod guys!

http://puu.sh/nPMRY.osu
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