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Giorgio Moroder - Ivory Tower [International Movie Version]

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Topic Starter
Black Emptiness
This beatmap was submitted using in-game submission on Friday, March 25, 2016 at 5:41:28 AM

Artist: Giorgio Moroder
Title: Ivory Tower [International Movie Version]
Source: The Neverending Story
BPM: 63.4
Filesize: 4258kb
Play Time: 01:14
Difficulties Available:
  1. Hard (2.03 stars, 85 notes)
  2. Normal (1.4 stars, 63 notes)
Download: Giorgio Moroder - Ivory Tower [International Movie Version]
Information: Scores/Beatmap Listing
---------------
ready for mods.
Bonsai
Heyho, now here's the timing as promised:

[TimingPoints]
4703,946.372239747634,4,2,0,70,1,0
23630,949.367088607595,4,2,0,70,1,0
55908,949.367088607595,4,2,0,70,1,0
Just open the .osu-files of your diffs and replace the current timing point with these three, and then resnap all notes.
Looks pretty good for your first map, just mind those few things I told you and this might be very promising :D Good luck!
(no kudosu needed)
Topic Starter
Black Emptiness

Bonsai wrote:

Heyho, now here's the timing as promised:

[TimingPoints]
4703,946.372239747634,4,2,0,70,1,0
23630,949.367088607595,4,2,0,70,1,0
55908,949.367088607595,4,2,0,70,1,0
Just open the .osu-files of your diffs and replace the current timing point with these three, and then resnap all notes.
Looks pretty good for your first map, just mind those few things I told you and this might be very promising :D Good luck!
(no kudosu needed)
Yea, I think I got it as you told me. Thank you very much.
bejewelled
From my NM/M4M queue.
I'm only doing hard, since this is your 1st map, and you have some issues that make it a little harder to mod.

Hard
00:25:291 (3,1) - Put something here.
00:29:088 (5) - Change this.
00:56:976 (16) - Unnecessary.
00:38:819 (1,2,3) - You can't stack these sliders. Unrankable.
00:44:397 (5) - Umm, confusing. Starting/ending on 3/4 times are weird.
00:48:788 (5) - New combo here, but I don't even recommend using the stream.
01:07:775 (1) - Pretty long for a spinner.

Okay, general points:
-Double the BPM's, to avoid 1/8 notes. This will get very important if you want to do an insane. This also means your velocity will be messed up, so I would remap all the sliders to fix this.

-This is what your diff setup should be:
-HP: 5
-CS: Whatever you want, 4.5 is fine, but just don't go over 5.2.
-AR: 6.5-7 (8 is too high)
-OD: 5.5-6 (In between HP and AR)

-Decent for your 1st map, but a bit scattered. Try sticking to a theme of mapping.
DeltaLeeds
Hello, from your M4M queue. Seeing you're a beginner mapper, read all the text in bold, it's pretty important for your future edits. Not many like pointing out and teaching stuff like this, so check it out and give feedback. :3

General

SPOILER
  1. Check AIMod for all your diffs by pressing ctrl+shift+a.
    For example in normal:
  2. Object's end not snapped means you changed the timing points but didn't change the objects, thus making it not fit with the timing...
  3. To fix this, go to timing at the top tab next to design, and click resnap all notes. If the problem still persists, go to the note and move it around yourself. Note that you must check the whole map after doing this.
  4. Set a preview point that must be the same for all diffs by going to timings at the top of the screen, and set as preview point.
  5. Change the quality of your MP3 using audacity or something... (If you want me to change it for you because you don't know how, PM me.)
  6. The distance snapping is all wrong in these two difficulties. You still need DS (distance snapping) in Easy, Normal, and Hard. Check out the distance snapping at the top-right of your screen (Like 0.91x, 1.51x etc), keep it constant throughout the whole map by moving your notes around to make it constant.
  7. Add the source of your beatmap in song setup!

Normal


SPOILER
  1. Keep the distance snapping at 0.9x... For instance at one point of your map, it is at 0.9 until suddenly a huge jump appears out of nowhere making it 2.59x as seen in the top right part of the screen:
  2. Check every note and slider's DS and keep it constant.[/b]
  3. Lower the OD to 3-5
00:01:390 (1): The spinner recovery time is waaay too short. In normal it has to be at least 2 bars, but in your case 1 bar away from another note, because your BPM is slow. I'd advise you to drag the spinner to the white tick at 00:00:917, and end it at 00:03:756, like so:


00:04:703 (1,2): I don't think 1/4 is advised in normal, plus it fits more if you extend the slider at (1) to 00:05:649 instead.
00:07:542 (3,4): Same goes for this, just make (4) a normal note instead of a slider as the end of the slider and next slider is a 1/4 beat. Not recommended.
In normal or easy diff, keep all notes at the red or white tick, it is not recommended to put them in the blue tick.

Fix the slider as well, make it more symmetrical.
To do this, make sure the x of the head and tail of the slider are at the same value, and the middle of the slider's y right between the x of the head and tail of the slider, like in my case, the x|y values of the anchor points of the slider is: 138|120, 160|224, 138|328. It'll become like this
Check your other sliders to see if it's symmetrical or not if you put 3 anchor points in the sliders.

00:12:273 (1,2): If 1/4 is not recommended for normal, then 1/8 is a big no-no for normal difficulty. At the slider's end, you used 1/8, I'd advise changing the rhythm to this: http://puu.sh/nhalv/ddf8f79445.jpg

00:14:876 (3,4,5): These beats don't suit the music, and remember, in normal just put the beats in red and white ticks like so:

Move (3) to 00:14:639, (4) to 00:15:113.

00:18:898 (1,2): Disable NC and erase the reverse arrow at (1), and do a NC and add a reverse arrow at (2) like:


00:27:427 (1,2,3,4,5): Extend 1's slider to 2, delete 2, and delete 4, like:


00:32:055 (1): Delete this note.

00:34:973 (5): NC

00:35:259 (1): Make this slider start at 00:35:971 and end at 00:38:819 and delete the slider at 00:39:057 (1).

00:49:262 (6): NC

00:55:908 (7): NC

01:00:892 (11): Move this beat to 01:01:129.

01:03:502 (1): Make the slider shorter... Ending at 01:11:097. As the song fades, make timing points that reduce the hitsound audio for a nice fade effect.

Hard

SPOILER
1/8 is not recommended in hard, avoid putting the beats at the yellow tick, or just make it 1/4 by ctrl+mousescrolldown
Fix the distance snapping, hard still requires the distance snapping and this diff's distance snapping is out of control. Make it constant. (Larger than normal like if normal is 0.9x make hard 1.2x or something over 0.9x ;)

00:05:531 (2): Delete this note.

00:17:597 (4): ^

00:23:038 (5): ^

00:29:088 (5): Don't make too many reverse arrows in sliders. Why not make it a long slider that ends at 00:30:987, or maybe this:

Not too sure of the latter though, so it's up to you.

00:33:005 (4): Delete note.

00:39:650 (2): ^

00:43:448 (3): ^

Well, I won't point out all of the notes at yellow ticks, so delete the rest yourself.

00:49:262 (7): NC

01:07:775: Fade effect in spinner as stated in normal.

I know you can be a great mapper one day, and this is not bad for your first map! Good luck on the map. :)
Topic Starter
Black Emptiness

Swegmec wrote:

From my NM/M4M queue.
I'm only doing hard, since this is your 1st map, and you have some issues that make it a little harder to mod.

Hard
00:25:291 (3,1) - Put something here. - Added.
00:29:088 (5) - Change this. - Changed to a slider.
00:56:976 (16) - Unnecessary. - Removed.
00:38:819 (1,2,3) - You can't stack these sliders. Unrankable. - Unstacked and fixed.
00:44:397 (5) - Umm, confusing. Starting/ending on 3/4 times are weird. - Fixed.
00:48:788 (5) - New combo here, but I don't even recommend using the stream. - Fixed & removed.
01:07:775 (1) - Pretty long for a spinner. - Fixed.

Okay, general points:
-Double the BPM's, to avoid 1/8 notes. This will get very important if you want to do an insane. This also means your velocity will be messed up, so I would remap all the sliders to fix this. - Bonsai did the timing so I better stick on it.

-This is what your diff setup should be:
-HP: 5
-CS: Whatever you want, 4.5 is fine, but just don't go over 5.2.
-AR: 6.5-7 (8 is too high)
-OD: 5.5-6 (In between HP and AR)
- Fixed.

-Decent for your 1st map, but a bit scattered. Try sticking to a theme of mapping. - Thank you.

DeltaLeeds wrote:

Hello, from your M4M queue. Seeing you're a beginner mapper, read all the text in bold, it's pretty important for your future edits. Not many like pointing out and teaching stuff like this, so check it out and give feedback. :3

General

SPOILER
  1. Check AIMod for all your diffs by pressing ctrl+shift+a.
    For example in normal:
  2. Object's end not snapped means you changed the timing points but didn't change the objects, thus making it not fit with the timing...
  3. To fix this, go to timing at the top tab next to design, and click resnap all notes. If the problem still persists, go to the note and move it around yourself. Note that you must check the whole map after doing this.
  4. Set a preview point that must be the same for all diffs by going to timings at the top of the screen, and set as preview point.
  5. Change the quality of your MP3 using audacity or something... (If you want me to change it for you because you don't know how, PM me.)
  6. The distance snapping is all wrong in these two difficulties. You still need DS (distance snapping) in Easy, Normal, and Hard. Check out the distance snapping at the top-right of your screen (Like 0.91x, 1.51x etc), keep it constant throughout the whole map by moving your notes around to make it constant.
  7. Add the source of your beatmap in song setup! - Read everything and fixed all mentioned issues.

Normal


SPOILER
  1. Keep the distance snapping at 0.9x... For instance at one point of your map, it is at 0.9 until suddenly a huge jump appears out of nowhere making it 2.59x as seen in the top right part of the screen:
    - Will do.
  2. Check every note and slider's DS and keep it constant. - Checked and fixed.
  3. Lower the OD to 3-5 - Fixed.
00:01:390 (1): The spinner recovery time is waaay too short. In normal it has to be at least 2 bars, but in your case 1 bar away from another note, because your BPM is slow. I'd advise you to drag the spinner to the white tick at 00:00:917, and end it at 00:03:756, like so:
- Fixed.

00:04:703 (1,2): I don't think 1/4 is advised in normal, plus it fits more if you extend the slider at (1) to 00:05:649 instead. - Fixed.
00:07:542 (3,4): Same goes for this, just make (4) a normal note instead of a slider as the end of the slider and next slider is a 1/4 beat. Not recommended. - Fixed.
In normal or easy diff, keep all notes at the red or white tick, it is not recommended to put them in the blue tick. - Ok.

Fix the slider as well, make it more symmetrical.
To do this, make sure the x of the head and tail of the slider are at the same value, and the middle of the slider's y right between the x of the head and tail of the slider, like in my case, the x|y values of the anchor points of the slider is: 138|120, 160|224, 138|328. It'll become like this
Check your other sliders to see if it's symmetrical or not if you put 3 anchor points in the sliders. - Ok.

00:12:273 (1,2): If 1/4 is not recommended for normal, then 1/8 is a big no-no for normal difficulty. At the slider's end, you used 1/8, I'd advise changing the rhythm to this: http://puu.sh/nhalv/ddf8f79445.jpg - Seems like I forgot to snap them. Fixed.

00:14:876 (3,4,5): These beats don't suit the music, and remember, in normal just put the beats in red and white ticks like so:

Move (3) to 00:14:639, (4) to 00:15:113. - Okay, moved.

00:18:898 (1,2): Disable NC and erase the reverse arrow at (1), and do a NC and add a reverse arrow at (2) like:
- Fixed.

00:27:427 (1,2,3,4,5): Extend 1's slider to 2, delete 2, and delete 4, like:
- Fixed.

00:32:055 (1): Delete this note. - Removed.

00:34:973 (5): NC - Fixed.

00:35:259 (1): Make this slider start at 00:35:971 and end at 00:38:819 and delete the slider at 00:39:057 (1). - Fixed.

00:49:262 (6): NC - Fixed.

00:55:908 (7): NC - Fixed.

01:00:892 (11): Move this beat to 01:01:129. - Moved.

01:03:502 (1): Make the slider shorter... Ending at 01:11:097. As the song fades, make timing points that reduce the hitsound audio for a nice fade effect. - Fixed.

Hard

SPOILER
1/8 is not recommended in hard, avoid putting the beats at the yellow tick, or just make it 1/4 by ctrl+mousescrolldown
Fix the distance snapping, hard still requires the distance snapping and this diff's distance snapping is out of control. Make it constant. (Larger than normal like if normal is 0.9x make hard 1.2x or something over 0.9x ;)

00:05:531 (2): Delete this note. - Deleted.

00:17:597 (4): ^ - Deleted.

00:23:038 (5): ^ - Deleted.

00:29:088 (5): Don't make too many reverse arrows in sliders. Why not make it a long slider that ends at 00:30:987, or maybe this:

Not too sure of the latter though, so it's up to you. - Fixed in a previous mod.

00:33:005 (4): Delete note. - Deleted.

00:39:650 (2): ^ - Deleted.

00:43:448 (3): ^ - Deleted.

Well, I won't point out all of the notes at yellow ticks, so delete the rest yourself.

00:49:262 (7): NC - Fixed in a previous mod.

01:07:775: Fade effect in spinner as stated in normal. - Fixed.

I know you can be a great mapper one day, and this is not bad for your first map! Good luck on the map. :) - Aww, thank you very much.
- Thank you guys for your time & help.
DeltaLeeds

Black Emptiness wrote:

- Thank you guys for your time & help.
Don't mention it. ;)
Spork Lover
Hey brah, m4m queue :)

BEFORE YOU READ THE MOD:
BEFORE YOU READ THE MOD:
I'm normally a very picky modder, and I normally give my opinions about the map.
Also, reading the colour coding explains the importance of said suggestion or necessity.

COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

Find every note that ends and/or starts on a blue tick and yellow tick in the normal difficulty, and every yellow tick on the hard difficulty, and change them. All of these are not gonna be accepted by beat nominators and the like. An example on the normal difficulty is 00:59:349 -
Try to start hitsounding your maps! On the large white tick, use a soft whistle, and use a soft clap on one of the small white ticks (For example whitle on 00:04:703 - and clap on 00:06:595 (2) - and repeat the process.


Normal

00:18:898 (2) - Change the slider into a single tap + slider instead so you actually hit the main beat at 00:19:844.
00:23:630 (4) - Consider making this slider prettier, by making it more curvy.
00:26:952 (8,1) - You're not allowed to make jumps on normal difficulties, your spacing has to be constant :)
00:29:326 (3) - Consider making this a slider + single tap, for (again) hitting the main beat. (Isn't as problematic as at the previous section though)
00:29:326 (3,1) - Too far away from each other, 0,9x distance snap!
00:44:041 (2,3) - Unrankable complete slider overlap (Not allowed on insane and below (Or if you're Hollow Wings lel)) :O
00:45:465 (3) - Slider + singletap.
00:49:262 (1) - Slider + single tap, you know the drill.
00:54:009 (6) - NC (It's the main beat)
00:55:907 (1) - Remove NC (Not main beat)
00:59:704 (3) - Main beat, so NC
01:01:603 (1) - Remove NC.

Final thoughts on normal difficulty:
There are a lot of sections which could benefit a lot from blankets, which in return would make the map a lot prettier. Example: 00:39:769 (1,2) - (By curving the slider and making the slider "hug" note 2. :) Play around with that!

Hard

00:10:381 (4,5) - The sliders feel like they should end on a red tick here due to the music.
00:21:737 (3,4,5,6) - Space this differently (Increase DS per note.)
00:24:460 - Yellow tick = no go on hard
00:26:952 (1) - Remove NC
00:35:022 (3) - Feels awkward to play the slider, because it bounces back on a red tick.
00:38:819 (1,2,3) - Rework this section (again, yellow tick)
00:46:415 (2) - Yellow.
00:50:212 (4) - NC
00:48:788 (1) - Remove NC
00:55:908 (7) - NC
00:57:569 (1) - Remove NC
00:58:519 (3) - Slider too fast.
01:06:114 (2,3,4) - Plays weird, also NC 4. :)

Final thoughts on hard difficulty:
A lot of yellow tick issues, as well as New combo consistencies. Also, play around with DS at peak sections!

Final thoughts in general:
To be honest this is not bad for a first mapset, and if you just keep going for it, you'll eventually learn the optimal way to make smooth patterns and such. It's not a thing that comes over a weekend, it's a long process. I hope that my mod was useful, and that I wasn't too picky ^^

Have fun with your map and your future ones! :)
00:27:427 (2) - NC
Topic Starter
Black Emptiness
@Spork Lover
I've fixed everything you mentioned. Thank you very much. I'll also try to remap it once I get some new ideas and suggestions by experienced mappers and I'll probably add an Easy difficulty.
Exile-
M4M for your queue

[General]

  1. http://puu.sh/njSEb/9a4540923b.wav - take this hitsound to make your map more epic
  2. Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0. (AIMod)
  3. 01:11:097 - Silence the spinner here
[Hard]
  1. 00:08:488 (1,2,3) - Use Distance Snap
  2. 00:24:579 (2,3,4) - ^
  3. 00:27:427 (6) - NC
  4. 00:31:224 (1) - This slider should start from another place. It looks unsightly with 00:29:326 (10) - because they have a similar shape
  5. 00:34:073 (1) - Too far from the previous slider. If you dont want to change that, at least place it one x:256 (also applies to 00:34:547 (2) - )
  6. 00:35:022 (3) - This should at least look like a blanket.
  7. 00:58:518 (5) - Off-beat slider. The end of the slider is a lot stronger than its beginning. Not only starts a new sound but it is also a big white tick. Try this:
  8. 01:01:604 (3) - Same as above.
  9. 01:07:775 (1) - Start it from 01:08:249 -
[Normal]

  1. If you are going for rank, you have to use constant Distance Snap for the whole diff.

    You have to fix this
  2. 00:35:259 (1) - start this spinner from 00:36:921 - and fill in the empty space
  3. 00:46:414 (5,1) - That's unsightly overlap. You can do a lot better than this!
Good luck!
Topic Starter
Black Emptiness
Thank you very much Exile-!
Fixed everything.
Bragador
m4m eee
[General]
!!!ATTENTION!!!

Here must be 1/6 00:08:488 in Normal diff for example. Listen in on full volume and on 25% velocity, you should feel the difference. 1/6 is on whole song.
Fix all sliders and notes
[Normal]
00:00:917 (1) - strange spinner ending, strong beat is lost. Maybe need to make here 3/4 slider?
00:11:327 (4) - change bend direction
00:28:376 (2) - fix blanked
00:41:667 (3) - bend to north
00:59:705 (1) - x:456; y:176 and fix next distances
01:11:097 (1) - strong beat is lost too. Maybe slider from 2 to begin of spinner and spinner move to 2/4 forward?
[Hard]
00:07:542 (5) - fix it like that for s1ck mega blanked
00:17:479 (2,3,4) - 1/6
00:21:579 (2) - ^
00:27:427 (1,2,3) - check it
00:39:294 - fix beats and location like this
00:45:940 (5,6,7) - 1/6
00:50:885 (2,3,5,6) - ^
01:02:078 (5) - ^
01:07:300 (1) - maybe mirror it? It will be looks like "F" (fin)?
Topic Starter
Black Emptiness
@Bragador
Fixed everything. Notes were moved to 1/6 snapping. Thank you.
Spiraler
Hi m4m! (And as agreed in chat, since my map is much longer you have a ticket for another map of your choosing!)

[Hard]

  • 00:14:639 (4) - This would be better spaced at the same distance as the next circles. Also the previous slider's curve isn't round enough for a blanket
    00:17:794 (4,5) - in a diff of only 2 stars, I would recommend against having a stack followed by a jump at all the same interval
    00:46:256 (7,1) - ^
    00:25:528 (3) - you should really add more points to the curved part if you want to blanket like that
    00:35:022 (1,1) - honestly the spinner should end where the circle is, and the circle can just be removed
    01:07:300 (1) - the part of this slider that has the 2 red points could maybe be opened up a little more
[Normal]

  • 00:16:059 (1) - this slider overlaps itself just a little too much, open up the middle part a little
    00:24:579 (2,3) - this blanket is a little off, 3 should be moved up and left a little bit
Very nice maps! Message me any time for another mod!
My map: https://osu.ppy.sh/s/414166
Topic Starter
Black Emptiness
@Spiral527 - Fixed issues in Hard issues and in Normal blanket only. Thank you.
Szarlotek
Hello there!
M4M

Normal
00:13:220 (2) - Move that slider a little bit up
00:24:579 (2,3) - Move these two a little bit up
00:26:952 (4,1) - If you'll do the above, move (4) down, same with slider
00:32:174 (2) - Move it up
00:41:193 (2,3) - Move these to the left
01:07:300 (1,2) - What about blanket? I think that it would look pretty good

Hard
00:07:542 (5) - Curve it like this: http://puu.sh/nwCOQ/9895c599e2.jpg It will look better
00:08:488 (1,2) - Consider moving (2) this way: http://puu.sh/nwCR0/d485c3cef8.jpg
00:17:479 (2,3,4) - Consider changing this triplet to a 1/6 slider or unstack this triplet like this http://puu.sh/nwD4L/5a33e82a5e.jpg
00:27:427 (1,2,3) - I'm not sure if that's only my problem, but for me it looks like (2) and (3) are right after (1) and I kept misreading that for a while; It's nothing important though
00:31:224 (1,2) - Blanket maybe? Something like this: http://puu.sh/nwDjH/6fe65d39fd.jpg If so, move (3) somewhere else
00:38:819 (1) - Why does that whistle sound different than other ones? ._.
00:50:212 (1,2,3,4,5,6) - I kept misreading that part, move (4,5,6) a little bit further maybe
00:54:959 (2) - Move that one a little bit up
01:07:300 (1,2) - Blanket maybe? I like that slider :3

I guess that's all!
Good luck!
Topic Starter
Black Emptiness
@Szarlotek - Fixed everything except some placement stuff. Thank you.
Tedda
hi from my modding queueee

General
Your audio bitrate is too high. I can change the bitrate for you, but in future you should learn how to recompress it yourself. If you don't want me to do it for you, here's a tutorial I used when I was a noob. https://www.youtube.com/watch?v=muu3HkG38kk
I suggest changing Normal to Easy, and Hard to Normal. The difficulty for Normal is 1.4, bit low for a Normal difficulty and is the same reason for Hard.
You should avoid using a high bsd (beat snap divisor) in pretty much any difficulties.

In normal difficulty, it is recommended you don't use sliders like this one: 00:16:059 (1) - since it will confuse beginner players. And also your Approach Rate is too high.
Also 1/12 is not recommended.

Hard
Your HP, CS, AR and OD should all be under 6 (or 5).
3 unsnapped objects. Check in aimod!
Streams and too much jumps are not allowed in a difficulty around 2.
Please no bsd of 1/16!

I hope I helped you with your map :)
A r M i N
Hey there M4M

Hard

CS 4 plis >.< Its not easy for new players
00:05:649 (3,4,5) - use distance snap
00:14:639 (4,5,6) - ^
00:51:992 (5) - remove
00:55:433 (3,1) - blanket
00:56:857 (2,3) - blanket
01:02:553 (1,2,3) - use DS

Normal

00:28:376 (2,3) - blanket

Good Luck :)
Intelli
NM from my queue ;D

Normal:
  1. 00:04:703 (1) - Add something here other than just the spinner end. There should be some clickable objects here

  2. 00:05:649 (1) - This slider could lead into the next note better, something like this

  3. 00:18:898 (1) - Similar thing here, try moving 3 upwards a bit and adjusting the slider accordingly

  4. 00:35:022 (1) - I would make sure that there is a clickable object here, probably stacked on the previous circle. Timeline should look like this

  5. 00:38:819 (1) - Same as 00:04:703

  6. 01:11:097 (1) - Same as 00:35:022
Hard:
  1. 00:00:000 (0) - Personally, I really like the cs5. Keep it :D

  2. 00:21:579 (2) - This needs to be changed to a triple, even though it is a strange one. It is a 1/12 division triple, and looks like this on the timeline.

  3. 00:32:174 (2) - IDK why, but this looks weird to me.

  4. 00:45:940 (5) - This jump is awkward, I would change to this. (Use .7 distance snap if you want exactly as it is here).

  5. 00:51:992 (5) - Delete this note, but it's still fine if you keep it. It's just a little bit weird sounding. You could even get away with changing it to the weird 1/12 triple from 00:21:579 lol.

  6. 01:11:097 (1) - Same as Normal
Really well done map, especially for a newer mapper like yourself. Can't wait to see this map pushed forward and probably ranked!
Topic Starter
Black Emptiness
Fixed suggested issues. Updated.
meii18
Placeholder.My mod will arrive tomorrow
Kyouren
Wuf what? Are you seriouly about metadata? It's look cool xD
okay, you make me afraid with your scary avatar ;__;
Topic Starter
Black Emptiness

KittyAdventure wrote:

Wuf what? Are you seriouly about metadata? It's look cool xD
okay, you make me afraid with your scary avatar ;__;
I'm not sure about them but no one seems to complain about that.
heheh
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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