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[invalid] Mouse pointer directx hardware acceleration

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1
Topic Starter
Hikaru31415926
Does anyone know, is mouse pointer in osu have hardware acceleration or not? I noticed recently that on maximum mouse sensivity its pointer is a little laggy and do not moves precisely, even if fps never drops below 60. As i remember, long time ago I solved the same issue by enabling hardware acceleration for mouse pointer (directx api), it enables mouse pointer to be drawn in first order any frame, even if hardware pipeline is not ready to draw next frame.
P.S. I tried "Enable mouse precision mode", the result is the same.
anonymous_old
Have you tried other frame limiter settings?

I've always had problems with the refresh rate limiter (which may be fixed by your proposed solution), so I play on 120.
Topic Starter
Hikaru31415926
Indeed, when i tried 120 or unlimited it helps, I think that my mouse is not fast enough (800dpi) to detect such little lag
thank you for advice
anonymous_old
DPI has nothing to do with speed, unless you have really weird mouse settings somewhere.
mm201
osu! doesn't support hardware accelerated cursors, and, given the dynamic nature of the mouse cursor, I don't see this changing any time soon.

Moved to feature requests.
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