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The Living Tombstone - I Got No Time

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Topic Starter
Phos-
This beatmap was submitted using in-game submission on 22 January 2018 at 12:40:55

Artist: The Living Tombstone
Title: I Got No Time
Tags: TLT fnaf fnaf4 Five Nights At Freddy's 4 song Scott Cawthon IGNT -Space- ezek
BPM: 90
Filesize: 26591kb
Play Time: 02:40
Difficulties Available:
  1. Extra (5.4 stars, 581 notes)
  2. ezek's Hard (3.08 stars, 418 notes)
  3. Insane (4.39 stars, 521 notes)
  4. Nightmare (6.31 stars, 682 notes)
  5. Normal (2.17 stars, 255 notes)
  6. Space's Easy (1.42 stars, 157 notes)
Download: The Living Tombstone - I Got No Time
Download: The Living Tombstone - I Got No Time (no video)
Information: Scores/Beatmap Listing
---------------
So my flashlight's on, and stay up 'till dawn,
I got this headache and my life's on the line.
I felt like I won, but I wasn't done,
The nightmare repeats itself every time.

------------------------------------------------------------------------------------------------
Sequel to The Living Tombstone - Five Nights at Freddy's!
------------------------------------------------------------------------------------------------
Spayyce
tlt hype by Faydead <3
Winek
k
AnatOWJIya
Hi there 0/
Is there anyway i can do mania GD for you?
Winek

AnatOWJIya wrote:

Hi there 0/
Is there anyway i can do mania GD for you?
OMG MUFFFFFFFET /me suicide

Ok I bet he will say yes.
If he say yes then I'll shoot a kudosu at his map.
(This way, your GD request will be accepted : D)
AnatOWJIya

Winek wrote:

AnatOWJIya wrote:

Hi there 0/
Is there anyway i can do mania GD for you?
OMG MUFFFFFFFET /me suicide

Ok I bet he will say yes.
If he say yes then I'll shoot a kudosu at his map.
(This way, your GD request will be accepted : D)
Do it right now cause 1 of 2 mania GD's are already done. :D
Playtest
Topic Starter
Phos-

Winek wrote:

AnatOWJIya wrote:

Hi there 0/
Is there anyway i can do mania GD for you?
OMG MUFFFFFFFET /me suicide

Ok I bet he will say yes.
If he say yes then I'll shoot a kudosu at his map.
(This way, your GD request will be accepted : D)
There's mania diffs now, kds pls
AyeAries
I really like this song @_@ so i have a request?

Open it
GD Request for 7k Mania (NM and HD)
if you accept my GD request, i'll give 1 star and I handle for mod request in 7k mania ;) :D

I hope for your REPLY. ;) :D
Winek

Shiro-neechan wrote:


i'll give 1 star
I'll give a star as well so you're sure he's gonna accept it
ifaded no kudowhore
Topic Starter
Phos-

Shiro-neechan wrote:

GD Request for 7k Mania (NM and HD)
if you accept my GD request, i'll give 1 star and I handle for mod request in 7k mania ;) :D

I hope for your REPLY. ;) :D
Sorry but you don't seem all that experienced at mapping due to your lack of beatmaps and kudosu, so I'm going to decline. A general word of advice is to focus on ranking your own projects first, rather than doing guest difficulties for people.

I appreciate your offer though :)
Winek

-Faded- wrote:

Shiro-neechan wrote:

GD Request for 7k Mania (NM and HD)
if you accept my GD request, i'll give 1 star and I handle for mod request in 7k mania ;) :D

I hope for your REPLY. ;) :D
Sorry but you don't seem all that experienced at mapping due to your lack of beatmaps and kudosu, so I'm going to decline. A general word of advice is to focus on ranking your own projects first, rather than doing guest difficulties for people.

I appreciate your offer though :)
That is mean
Faded you mean bitch
Im gonna call you Fluttershy03 since you're very mean
Topic Starter
Phos-

Winek wrote:

That is mean
Faded you mean bitch
Im gonna call you Fluttershy03 since you're very mean
Winx can you not? xdd
AyeAries

-Faded- wrote:

Shiro-neechan wrote:

Sorry but you don't seem all that experienced at mapping due to your lack of beatmaps and kudosu, so I'm going to decline. A general word of advice is to focus on ranking your own projects first, rather than doing guest difficulties for people.

I appreciate your offer though :)
It's your decision and i'll accept it, but before i wrote this,

Shiro-neechan wrote:

GD Request for 7k Mania (NM and HD)
if you accept my GD request, i'll give 1 star and I handle for mod request in 7k mania ;) :D

I hope for your REPLY. ;) :D
I create a 7k NM and it's finished. If you want to check just pm me! :D ;)
AnatOWJIya
See no problem with 7k keymode,but it's gonna take more time to seacrh for mods/bns and other qualify stuff.
Otherwise,there could be lots of problems with mapia mapset in all,so it could be DQ reason.
So why not give him a try?
Don't think i'm trying to protect new mappers,but he'll get some experience in a mapping.
worst fl player
Osu! needs more The Living Tombstone.
Topic Starter
Phos-

L-a-m-e-y [ B ] wrote:

Osu! needs more The Living Tombstone.
Agreed :3

mfw this post is a new page >.>
AyeAries

-Faded- wrote:

Shiro-neechan wrote:

Sorry but you don't seem all that experienced at mapping due to your lack of beatmaps and kudosu, so I'm going to decline. A general word of advice is to focus on ranking your own projects first, rather than doing guest difficulties for people.

I create a 7k NM and it's finished. If you want to check just pm me! :D ;)
i case if you really wanna check my 7k NM here! http://puu.sh/nyEcD/49777f2c12.txt
Qiyana
NO KUDOS PLZ

Illuminati Metadata confirmed:
http://thelivingtombstone.com/music
Nitrousdragon
Hooray, passed with HDHR :D
Nice Insane, I will mod this map after the set is complete.


Click on the picture for the replay
Topic Starter
Phos-

Nitrousdragon wrote:

Hooray, passed with HDHR :D
Nice Insane, I will mod this map after the set is complete.


Click on the picture for the replay
Thanks ^^ I'll be looking forward to your mod once the set is complete :3
Topic Starter
Phos-
Really not too sure about this... I'll definitely be pushing it for rank, but I'm just worried...
AnatOWJIya

-Faded- wrote:

Really not too sure about this... I'll definitely be pushing it for rank, but I'm just worried...
Worried about what?
Topic Starter
Phos-
Sorry to say this, but I feel that this mapset would be better off without the mania difficulties. I've been worried about this mapset for a while now, and I wouldn't want to see this beatmap have trouble due to having too many guest difficulties, I think 2 is enough. Also, mania has been having quite a bit of trouble regarding the ranking system recently, where there isn't enough BNs to bubble/qualify beatmaps, so I wouldn't want this mapset to succumb to that.

Maybe the two of you could submit your own mania mapset? I wouldn't mind if you took my video/mp3, and I could link it in the beatmap description.
AnatOWJIya

-Faded- wrote:

Sorry to say this, but I feel that this mapset would be better off without the mania difficulties. I've been worried about this mapset for a while now, and I wouldn't want to see this beatmap have trouble due to having too many guest difficulties, I think 2 is enough. Also, mania has been having quite a bit of trouble regarding the ranking system recently, where there isn't enough BNs to bubble/qualify beatmaps, so I wouldn't want this mapset to succumb to that.

Maybe the two of you could submit your own mania mapset? I wouldn't mind if you took my video/mp3, and I could link it in the beatmap description.
I'll talk with AJIekceu about it.
Alyseka
Sorry if i'm doing this early, but i assume the Insane, Extra and Nightmare diffs are done.

The diffs look pretty solid already and i can't mod for sh*t so i'm just gonna look at the NC's and give my opinion. Feel free to disregard :)

Insane
00:15:689 (1) - Delete NC?
00:16:023 (3) - NC?
00:19:189 (1) - Delete NC?
00:28:856 (1,2,3) - This NC pattern isn't consistent with 00:34:189 (1,2,3) - change one?
00:52:023 (1,2,3,4) - Same as above, but with 01:02:689 (1,2,1,2) -
01:05:356 (5) - NC here instead of 01:05:689 (1) - ?
01:20:023 (5) - NC?
01:20:523 (1) - Delete NC?
01:21:356 (5) - NC?
01:22:023 (1) - Delete NC?
01:22:689 (3) - NC?
01:49:356 (4) - NC?
01:55:356 (1) - Delete NC? The NC pattern is anywhere else in this section (on the sliders)
02:02:356 (1) - Delete NC?
02:02:689 (3) - NC?
02:16:689 (1) - Delete NC? Same reasoning as 01:55:356 (1) -
02:23:689 (1) - Delete NC?
02:24:022 (3) - NC?

Extra
00:08:523 (1) - Delete NC? Why after 3 notes? 00:18:689 (1,2,3,4,1,2,3,4) - In this section, the NC's are at 4 notes which makes more sense.
00:46:689 (8) - NC? Purely for emphasis
00:54:356 (1) - Delete NC?
00:54:689 (3) - NC?
01:23:356 (1,2,3,1) - do the same as you did 01:12:023 (1,2,1,2,1,2,1,2) - ?
01:24:023 (2) - NC?
01:29:356 (4) - NC?
01:50:689 (5) - NC? Purely for emphasis
02:06:356 (1) - Delete NC?
02:06:689 (3) - NC?
02:27:689 (1) - Delete NC?
02:28:022 (3) - NC?

Nightmare
00:00:689 (1) - Delete NC?
00:02:023 (1) - Delete NC?
00:02:689 (4) - NC? I can see the rhythm you're following and either way works. 00:02:689 (4) - This still needs an NC either way tho
00:08:022 (8) - NC?
00:09:355 (8) - NC?
00:46:689 (3) - Emphasis NC?
01:04:689 (1) - Delete NC?
01:08:023 (9) - Emphasis NC?
01:13:356 (9) - NC?
01:14:689 (3) - NC?
01:14:856 (1) - Delete NC?
01:50:689 (3) - Emphasis NC?
01:58:689 (7) - NC?
01:59:023 (1) - Delete NC?
02:12:023 (9) - Emphasis NC?
02:20:022 (7) - NC?
02:20:356 (1) - Delete NC?
I would also like to know the reasoning for inconsistent NC patterns. 00:22:689 (1,2,1,2,1,2,1,2) - here, you have put them every two notes, but other areas of the section (like right before it and right after it) they are every eight notes.

I can't mod spacing at all, but it looks solid. The OD might be a bit high for the diffs modded, but i would get more opinions before even considering it.
GL with ranking :)
RogueKitten
...so i'm just gonna assume a hard diff is on the way? imo there would probably need to be both a hard and hyper / light insane, there's a very big difference between the normal and insane.
lmao i cant mod
Topic Starter
Phos-

Strykerto wrote:

Sorry if i'm doing this early, but i assume the Insane, Extra and Nightmare diffs are done.

The diffs look pretty solid already and i can't mod for sh*t so i'm just gonna look at the NC's and give my opinion. Feel free to disregard :)

[Insane]
00:15:689 (1) - Delete NC?
00:16:023 (3) - NC? Done both of these.
00:19:189 (1) - Delete NC? No, this NC is here for readability purposes.
00:28:856 (1,2,3) - This NC pattern isn't consistent with 00:34:189 (1,2,3) - change one? 00:34:189 (1,2,3) has a jump, so I used an NC to signify that.
00:52:023 (1,2,3,4) - Same as above, but with 01:02:689 (1,2,1,2) - Sure.
01:05:356 (5) - NC here instead of 01:05:689 (1) - ? For readability, I chose to NC here to seperate the 1/1. This makes the pattern look nicer and a bit more readable
01:20:023 (5) - NC?
01:20:523 (1) - Delete NC?
01:21:356 (5) - NC?
01:22:023 (1) - Delete NC?
01:22:689 (3) - NC?
01:49:356 (4) - NC? Done all^
01:55:356 (1) - Delete NC? The NC pattern is anywhere else in this section (on the sliders) I've done this for readability though, to separate the two sets of sliders.
02:02:356 (1) - Delete NC? This is also for readability of the pattern.
02:02:689 (3) - NC? ok
02:16:689 (1) - Delete NC? Same reasoning as 01:55:356 (1) - Nope, like I said this is for readability.
02:23:689 (1) - Delete NC? Nah, this is also for readability.
02:24:022 (3) - NC? Done.

[Extra]
00:08:523 (1) - Delete NC? Why after 3 notes? 00:18:689 (1,2,3,4,1,2,3,4) - In this section, the NC's are at 4 notes which makes more sense. The NC is to break the pattern up, when playing it'll look nice because you can see a pair of triangles forming.
00:46:689 (8) - NC? Purely for emphasis I added emphasis by adding a jump, but I don't think an NC is necessary here just for one note.
00:54:356 (1) - Delete NC?
00:54:689 (3) - NC? Done both.
01:23:356 (1,2,3,1) - do the same as you did 01:12:023 (1,2,1,2,1,2,1,2) - ? I think the pattern is fine, it adds variety to the map.
01:24:023 (2) - NC? Nah, there would be two NCs right next to each other then, and that doesn't make too much sense.
01:29:356 (4) - NC? Alright, done.
01:50:689 (5) - NC? Purely for emphasis Nah, not necessary imo
02:06:356 (1) - Delete NC? I want to keep the NC here because it's quite a complex pattern compared to the rest of the map, and I feel that it'll help players read it.
02:06:689 (3) - NC? Ok
02:27:689 (1) - Delete NC? Again, it's a complex pattern so I'll keep it as it is.
02:28:022 (3) - NC? Done

[Nightmare]
00:00:689 (1) - Delete NC? Nope, for readability and to break the pattern up.
00:02:023 (1) - Delete NC? The NC here is to signify the spacing change, so I'll keep this as it is.
00:02:689 (4) - NC? I can see the rhythm you're following and either way works. 00:02:689 (4) - This still needs an NC either way tho Not really, in this small intro part I'm NCing based on spacing changes and the like, not off of downbeats.
00:08:022 (8) - NC? That would be bad, as two NCs would be next to each other without a valid reason.
00:09:355 (8) - NC? Alright, done.
00:46:689 (3) - Emphasis NC? Not needed imo
01:04:689 (1) - Delete NC? The NC is it signify the change in the song, as it is quite repetitive everywhere else.
01:08:023 (9) - Emphasis NC? Again, it's not really needed.
01:13:356 (9) - NC? ok
01:14:689 (3) - NC?
01:14:856 (1) - Delete NC? No, the pattern here is supposed to resemble a pair of triangles, and the NCing helps the player notice that. No change for either of the,
01:50:689 (3) - Emphasis NC? Again, not really needed.
01:58:689 (7) - NC?
01:59:023 (1) - Delete NC? Done both.
02:12:023 (9) - Emphasis NC? Again, I wouldn't want to do this as it isn't necessary imo.
02:20:022 (7) - NC?
02:20:356 (1) - Delete NC? Again, done both.
I would also like to know the reasoning for inconsistent NC patterns. 00:22:689 (1,2,1,2,1,2,1,2) - here, you have put them every two notes, but other areas of the section (like right before it and right after it) they are every eight notes. Because they are to break the pattern up. Not everything has to NC on a downbeat, you should add NC based on the pattern as well.

I can't mod spacing at all, but it looks solid. The OD might be a bit high for the diffs modded, but i would get more opinions before even considering it.
GL with ranking :)
Thanks for modding, you helped iron out a few bad NCs. :3
Spayyce
👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
Topic Starter
Phos-

-Space- wrote:

👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
ayy
ZekeyHache
Is it normal to find that BG cute rather than scary? <3
Topic Starter
Phos-

ezek wrote:

Is it normal to find that BG cute rather than scary? <3
yeah the BG is adorable tbh :^)
ZekeyHache
Firmatorenio
Leaving the blankets for everyone else adsf
Still shitmod adsf

[Space's Easy]
02:08:023 (1,2) - i really don't like this combo. You normally go with 2/1 sliders in this part, and then decide to randomly place two 3/1 ones that don't flow at that. Either make them flow or reduce at least the first one to 2/1.

[Normal]
  1. 00:24:023 (1,2,3,4) - this pattern is OP for this diff at this bpm, pls nerf
  2. 00:49:356 (1) - and further like that in that part - i don't really like how you pressure the beats here, i see sliderreverses as having some beat pressure due to the fact that the cursor makes a turn and sliderend as a pressure release most of the time: here you have a rather minor beat accentuated with a sliderreverse, yet a much stronger beat, the snare sound, on a sliderend. I really don't like how it plays, but uh, it's up to you if you really want to change that. I would be very much fine if you had a circle on the downbeat and a 1/1 reverse slider with the reverse on the snare (like 01:05:689 (2) - ).
  3. 02:04:023 (1) - and 02:25:356 (1) - um wut
[ezek's Hard]
02:44:023 - the spin is weirdly longer compared to other diffs :o

[Insane]
  1. OD why, put sth like 7.8 for better spread?
  2. 00:16:023 (1,2,3,4,5) - keeping to doubt the readability of this :\
  3. 01:05:356 (5) - NC (and remove on the next one)?
  4. 01:55:356 (1) - NC spam
  5. 02:13:023 (3,2) - bad overlap
  6. 02:16:689 (1) - NC spam again
[Extra]
that OD whyy, i suggest 8.6
your NCing is very inconsistent, here's some weird stuff that may start to help something but i'd just remap lol
  1. 00:23:023 (1) - either remove this NC or place one more on 00:23:356 (3) -
  2. 00:31:023 (1) - un-NC, NC next note instead
  3. 00:41:689 (1) - ^
  4. 00:44:856 (1,2,1,2,1,2,3,4) - this makes no real sense to me, try to repattern this for this NC pattern
  5. 01:12:023 (1,2,1,2,1,2,1,2) - srsly?
  6. 01:16:356 (1) - again, either remove this NC or put one on 01:16:690 (3) -
  7. 01:17:356 (1,2,3,4,5) - wat is emphasis
  8. 01:23:856 (1) - un-NC, NC next, moar zigzag combos
  9. 01:30:023 (3) - unNC?
  10. 01:34:023 (6) - NC?
  11. the ending seems to be finally consistent in this, woo
01:35:523 - note?

[Nightmare]
  1. tickrate 2 kdspls
  2. 1/16 IS NOT RECOMMENDED TO USE EVER kdspls
  3. bg too scary kdspls
  4. video too flashy kdspls
  5. stack leniency too high kdspls
  6. 01:43:856 (3) - is this literally a slider? o_O kdspls
  7. the red combocolor is too red kdspls
  8. 01:58:023 (3,4,5,6) - not square enough kdspls
  9. OD is not equal to AR this is obviously a ctb diff kdspls
  10. 00:01:230 (1) - wow such blanket kdspls
  11. you have a double space in tags kdspls
  12. overdone delete diff kdspls
Topic Starter
Phos-

Firmatorenio wrote:

Leaving the blankets for everyone else adsf
Still shitmod adsf

[Normal]
  1. 00:24:023 (1,2,3,4) - this pattern is OP for this diff at this bpm, pls nerf Yeah, I can see how that can be awkward for some people. Nerfed.
  2. 00:49:356 (1) - and further like that in that part - i don't really like how you pressure the beats here, i see sliderreverses as having some beat pressure due to the fact that the cursor makes a turn and sliderend as a pressure release most of the time: here you have a rather minor beat accentuated with a sliderreverse, yet a much stronger beat, the snare sound, on a sliderend. I really don't like how it plays, but uh, it's up to you if you really want to change that. I would be very much fine if you had a circle on the downbeat and a 1/1 reverse slider with the reverse on the snare (like 01:05:689 (2) - ). I'm primarily mapping to the melody here so I think it's fine for now.
  3. 02:04:023 (1) - and 02:25:356 (1) - um wut wut
[Insane]
  1. OD why, put sth like 7.8 for better spread? Nah, my difficulties don't have any 1/4 in them, therefore the OD is relatively high to make up for it.
  2. 00:16:023 (1,2,3,4,5) - keeping to doubt the readability of this :\ I think it's fine, the pattern is quite easy to read due to the high ar.
  3. 01:05:356 (5) - NC (and remove on the next one)? Sure.
  4. 01:55:356 (1) - NC spam It's not spam; I'm NCing based on the pattern. I think the NC is appropriate here because it seperates the two sets of sliders, aiding in readability and aesthetics.
  5. 02:13:023 (3,2) - bad overlap Fixed.
  6. 02:16:689 (1) - NC spam again Again, I don't think anything's wrong with it.
[Extra]
that OD whyy, i suggest 8.6 nuu
your NCing is very inconsistent, here's some weird stuff that may start to help something but i'd just remap lol
  1. 00:23:023 (1) - either remove this NC or place one more on 00:23:356 (3) - It's fine, the NCs split it up into a line and a triangle.
  2. 00:31:023 (1) - un-NC, NC next note instead
  3. 00:41:689 (1) - ^ Done both.
  4. 00:44:856 (1,2,1,2,1,2,3,4) - this makes no real sense to me, try to repattern this for this NC pattern
  5. 01:12:023 (1,2,1,2,1,2,1,2) - srsly? They're fine, I have the pattern represented as a group of lines.
  6. 01:16:356 (1) - again, either remove this NC or put one on 01:16:690 (3) - Again, this isn't really needed.
  7. 01:17:356 (1,2,3,4,5) - wat is emphasis idk tbh, cleaned the pattern up a bit though.
  8. 01:23:856 (1) - un-NC, NC next, moar zigzag combos That looks bad, line combos are better >.<
  9. 01:30:023 (3) - unNC? Want to seperate the set of sliders, no change.
  10. 01:34:023 (6) - NC? Nah, that would be too much imo.
  11. the ending seems to be finally consistent in this, woo
01:35:523 - note? Nah I'm not mapping to the vocals here, since it's quieter than the first chorus so I want to put more emphasis on the background instruments.

[Nightmare]
  1. tickrate 2 kdspls
  2. 1/16 IS NOT RECOMMENDED TO USE EVER kdspls
  3. bg too scary kdspls
  4. video too flashy kdspls
  5. stack leniency too high kdspls
  6. 01:43:856 (3) - is this literally a slider? o_O kdspls
  7. the red combocolor is too red kdspls
  8. 01:58:023 (3,4,5,6) - not square enough kdspls
  9. OD is not equal to AR this is obviously a ctb diff kdspls
  10. 00:01:230 (1) - wow such blanket kdspls
  11. you have a double space in tags kdspls
  12. overdone delete diff kdspls Applied all! kdspls
ppgamer
OMG DAT VID IZ SO FLASHIN' !
(you should input epilepsy warning)
ZekeyHache

Firmatorenio wrote:

[ezek's Hard]
02:44:023 - the spin is weirdly longer compared to other diffs :o O_O I thought I made it as long as the other diffs..
Faded, feel free to fix that for me, is not something that I would need to give you the diff file :v
MokouSmoke
Space sent me here~
[Extra]
  1. 00:02:023 (4) - 50% SV is too sudden. I think effect could be better achieved by using 0.85/0.7/0.55 SV for 00:02:023 (4,5,1) - respectively, so sliders slow down with the music
  2. 00:30:689 - I wouldn't skip this downbeat (it's actually mapped in insane diff). try something like this, and stack (4,5) to match vocal http://puu.sh/oT9B2/b460c7265d.jpg
  3. 00:35:023 (3,4,5,6,7) - this doesn't really work here for me since the rhythm isn't strongly patterned in groups of 2. Especially 00:35:356 (5,6,7) - which has three equally strong vocals imo. Actually, I see you already did this at 01:39:356 (5,6,7) - so just copy that lol
  4. 01:07:356 (5,9) - use normal sampleset to follow the drums. same at 02:32:689 (1,5) - actually, I think I sense a NC inconsistency as well
  5. 01:35:523 - missing note?
  6. 01:41:189 (3,4) - i'm sorry, but can you fix these so they blanket?
  7. 02:12:356 (1) - recommend drum finish on slider tail
[Insane]
  1. 00:24:689 (5) - double repeats can be confusing to play. maybe break into 2 symmetric 1/1 sliders instead
  2. 00:26:356 (2,1) - nerf spacing, otherwise 00:26:689 (1,2) - looks like 1/4 rhythm
  3. 00:27:523 (1,2) - ctrl+g for flow? since you use more constant spacing in similar parts like 00:32:689 (2,3,4) - 00:38:189 (1,2,3) -
  4. 01:10:356 (5,1,2,3) - felt a little weird to play, maybe move 01:10:689 (1) - to around [349, 209] so 01:10:689 (1,2,3) - visually has similar spacing?
  5. 01:39:356 (3,4,5,6) - looks strange because visually it feels like 01:39:689 (5,6) - should have DS. try stacking 01:39:856 (6) - on top of 01:39:023 (2) -
  6. 01:48:356 (4,3) - I would move this left a little bit and readjust pattern so 01:48:856 (1,2,3) - has more similar spacing
  7. 02:02:356 (1) - 00:58:356 (5) - NC inconsistency
[Ezek]
  1. 00:22:023 (3) - missing drum sampleset on slidertail
  2. 00:34:689 (1,2,3) - 1.6x spacing seems excessive. try 1.3x?
  3. 00:45:356 (1,2,3) - this is even worse and will get confused as 1/1 rhythm.
  4. 01:00:356 (2,3) - use 1.0 DS, like you do at 00:49:689 (2,3) - . Easy way is to ctrl+h 01:00:689 (3) - and reposition
  5. 00:52:023 (1,2,3,4) - try to keep spacing the same as 01:02:689 (1,2,3,4) - . The first pattern is like 1.33 DS and second one is like 1.25 DS, which is noticeable in-game
  6. 01:13:356 (1,3) - 01:17:856 (2,3) - fix stacks lol
  7. Rest looks fine, just a couple spacings I can't agree with like 02:04:689 (3) - 02:08:689 (2) - . Moderate jumps are ok in hard diff, but going from 1.0x to >2.0x is too much
[Normal]
  1. For higher diffs I don't mind, but for normal I recommend NC every two downbeats instead of one. Otherwise you have too many combo numbers that reset after two lol
  2. 00:24:356 (2) - 01:00:023 (1) - 01:28:023 (1,2) - etc... don't do these multi-repeat sliders in normal. Hard to read the second repeat
  3. 00:32:023 (4,1) - 00:34:689 (3,1) - 00:37:356 (3,1) - etc... swap NC
  4. 01:07:356 (3,4) - 02:11:356 (3,4) - stack? easier for players to hit
[Space]
  1. Diff could really benefit from some more hitsounds imo. Try using some drum finishes or drum claps on those sliderends when you hear a bass drum on that beat
  2. 00:13:356 (1,2) - 00:18:689 (1,2) - both sliderends have same sound in music, so use same hitsounds
  3. 00:21:356 (1,1) - fix stack lol
  4. 00:42:689 (1,2) - 1.5 DS pls
  5. 00:45:356 (1,2) - same here, also avoid overlap cuz it doesn't look good
  6. 01:05:356 (2) - maybe move this a little so 01:05:356 (2,3,4) - doesn't look so cramped http://puu.sh/oTc86/19f6810c25.jpg
  7. 01:08:023 (1,1) - current blanket looks off, it would be easier if you just blanket the slider head instead of the actual slider
  8. 01:12:023 (1,3) - avoid overlap
  9. 00:25:356 (1) - recommend same rhythm and hitsounding as 01:29:356 (4,1) -
  10. 01:42:689 (2,1,2) - careful with some of your spacing. even if it's slightly less than 1.5DS it's noticeable since sliders are so close together
  11. 01:56:023 (3) - avoid multi-repeat sliders. new players have trouble reading the second repeat on time. Same comment in other spots
Pretty nice mapset. Good luck~
ZekeyHache

MokouSmoke wrote:

Space sent me here~
[Ezek]
  1. 00:22:023 (3) - missing drum sampleset on slidertail Fixed~
  2. 00:34:689 (1,2,3) - 1.6x spacing seems excessive. try 1.3x? It's actually less, the editor just marks it as it was more because of the SV reduction, besides it emphasizes the fast high-pitched voice in this part~ So, no change~
  3. 00:45:356 (1,2,3) - this is even worse and will get confused as 1/1 rhythm. Maybe you're right, looks kinda weird... I reduced it to 1.6x like the others~
  4. 01:00:356 (2,3) - use 1.0 DS, like you do at 00:49:689 (2,3) - . Easy way is to ctrl+h 01:00:689 (3) - and reposition I made a jump of the other pattern instead~
  5. 00:52:023 (1,2,3,4) - try to keep spacing the same as 01:02:689 (1,2,3,4) - . The first pattern is like 1.33 DS and second one is like 1.25 DS, which is noticeable in-game Oki, I used 1.33 for both~
  6. 01:13:356 (1,3) - 01:17:856 (2,3) - fix stacks lol not everything can be perfect, but well, I tried~
  7. Rest looks fine, just a couple spacings I can't agree with like 02:04:689 (3) - 02:08:689 (2) - . Moderate jumps are ok in hard diff, but going from 1.0x to >2.0x is too much They're not that hard since they go from one slider tail to a another slider's head, making them with circles would definitively be too much~
Thanks for the mod! :D
Btw, it's "ezek" not "Ezek" D:

~Here's my update~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69356
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26689,48023,69356,90689,112023,133356,154689
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:I Got No Time
TitleUnicode:I Got No Time
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:-Faded-
Version:ezek's Hard
Source:
Tags:TLT fnaf4 Five Nights At Freddy's 4 song Scott Cawthon IGNT -Space- ezek
BeatmapID:940784
BeatmapSetID:420023

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.54999990463257
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[Events]
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112,300,126356,1,0,0:0:0:0:
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204,260,127690,2,0,B|180:228|180:228|144:216,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
68,196,128023,6,0,B|60:244|92:276|92:276|108:344,1,154.999990463257,0|0,1:0|0:0,1:0:0:0:
404,342,128689,2,0,B|420:276|420:276|452:244|444:196,1,154.999990463257,0|0,1:0|0:0,1:0:0:0:
172,44,129356,5,0,1:0:0:0:
340,156,129689,1,0,0:0:0:0:
172,156,130023,1,0,1:0:0:0:
340,44,130356,1,0,0:0:0:0:
208,232,130689,6,0,B|208:272|208:272|192:308,1,77.4999952316285,2|0,3:0|0:0,0:0:0:0:
136,360,131023,1,2,3:0:0:0:
304,232,131356,2,0,B|304:272|304:272|320:308,1,77.4999952316285,2|0,3:0|3:0,0:0:0:0:
376,360,131690,1,8,3:0:0:0:
328,152,132023,6,0,B|284:152|256:176|256:176|224:152|184:152,2,154.999990463257,4|0|0,3:0|1:0|1:0,0:0:0:0:
256,16,133023,1,0,1:0:0:0:
64,40,133356,5,4,1:0:0:0:
160,164,133689,1,0,0:0:0:0:
24,112,134022,1,0,1:0:0:0:
176,80,134356,1,0,0:0:0:0:
328,44,134689,6,0,P|368:36|404:44,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
476,68,135022,1,0,0:0:0:0:
368,352,135356,2,0,P|328:360|292:352,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
220,327,135689,1,0,0:0:0:0:
284,195,136022,5,4,3:0:0:0:
212,60,136356,1,0,0:0:0:0:
76,131,136689,1,0,1:0:0:0:
148,268,137022,1,0,0:0:0:0:
280,352,137356,6,0,P|316:364|352:351,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
444,304,137689,2,0,L|492:244,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
492,140,138022,2,0,L|444:80,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
353,33,138356,2,0,P|317:21|280:32,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
220,80,138689,5,4,1:0:0:0:
68,64,139022,1,0,0:0:0:0:
44,216,139356,1,0,1:0:0:0:
200,232,139689,1,0,0:0:0:0:
324,324,140022,6,0,L|400:312,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
476,300,140356,1,0,0:0:0:0:
280,72,140689,2,0,L|204:60,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
128,48,141023,1,0,0:0:0:0:
124,44,141356,5,0,1:0:0:0:
76,192,141689,1,0,0:0:0:0:
124,340,142022,1,0,1:0:0:0:
172,191,142356,1,0,0:0:0:0:
228,48,142689,6,0,B|304:36,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
359,92,143022,2,0,P|372:128|360:164,1,77.4999952316285,0|0,0:0|0:0,0:0:0:0:
284,148,143356,2,0,L|436:184,1,154.999990463257,0|0,1:0|1:0,0:0:0:0:
400,336,144022,5,4,1:0:0:0:
255,280,144356,1,0,0:0:0:0:
112,335,144689,1,0,1:0:0:0:
255,280,145022,1,0,0:0:0:0:
356,160,145356,6,0,L|344:84,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
404,36,145689,1,0,0:0:0:0:
92,44,146022,2,0,L|104:120,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
168,156,146355,1,0,0:0:0:0:
168,156,146689,5,0,1:0:0:0:
60,268,147022,1,0,0:0:0:0:
168,380,147356,1,0,1:0:0:0:
276,268,147689,1,0,0:0:0:0:
396,168,148022,6,0,B|364:148|364:148|340:116,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
292,24,148356,2,0,B|256:9|256:9|220:24,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
172,116,148689,2,0,B|148:148|148:148|116:168,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
117,270,149022,2,0,L|195:275,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
276,284,149356,5,4,1:0:0:0:
424,328,149689,1,0,0:0:0:0:
388,176,150022,2,0,P|388:104|440:44,1,154.999990463257,0|0,1:0|0:0,0:0:0:0:
292,96,150689,6,0,P|256:108|220:96,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
256,28,151022,1,0,0:0:0:0:
256,184,151356,2,0,L|256:264,1,77.4999952316285,0|0,1:0|0:0,0:0:0:0:
256,340,151689,1,0,0:0:0:0:
152,224,152022,5,2,3:0:0:0:
256,108,152356,1,2,3:0:0:0:
360,224,152689,1,2,3:0:0:0:
256,340,153022,2,0,L|176:336,1,77.4999952316285,8|8,3:0|3:0,0:0:0:0:
108,300,153356,5,4,3:0:0:0:
100,272,153689,1,0,0:0:0:0:
92,244,154022,1,0,0:0:0:0:
84,216,154356,1,0,0:0:0:0:
256,192,154689,12,0,160023,0:0:0:0:
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