Every time I visit this site, I can't help but notice the '4.xx billion ranked plays!' notice at the upper right. I know that each of those plays has millisecond resolution of exactly what the player did, the stimulus they received, etc - and of course there's also a record of exactly how people's play changes over time, how they improve, etc. It strikes me as an incredible resource for understanding how humans deal with timing, how muscle memory develops, not to mention changes in reading skill and things like that. It also seems like it'd be an incredible set of data for doing some kind of machine learning on - see if you can predict what points a player is likely to slip up on, or even how differences in presentation could actually make it easier or harder to correctly play the sequence - what's the relationship between shape and timing, etc.
Obviously there are some problems on the side of the researchers as well (for example, the way that osu! collects and also assigns data would probably not fit with the institutional rules for human experimentation and I don't actually know what sorts of rules there'd be about making use of data collected by an outside company). But it seems like there's so much potential here, it must be worth working out an appropriate way to do it.
I guess a middle ground would be to actually develop predictors and things like that for use by the osu! software itself - something that can give players feedback about how they're learning, what maps might help them improve fastest, or even have some kind of 'teaching mode' which manipulates the display subtly on the fly to try to help the player improve their timing (for example, poking around in my own data, I've found that timing errors are actually somewhat predictable based on the last few note timings, and I could see that even just using about 1000 notes)
Is this something people would be interested in? Or would it feel like an intrusion or a violation of privacy? What do you think?
Obviously there are some problems on the side of the researchers as well (for example, the way that osu! collects and also assigns data would probably not fit with the institutional rules for human experimentation and I don't actually know what sorts of rules there'd be about making use of data collected by an outside company). But it seems like there's so much potential here, it must be worth working out an appropriate way to do it.
I guess a middle ground would be to actually develop predictors and things like that for use by the osu! software itself - something that can give players feedback about how they're learning, what maps might help them improve fastest, or even have some kind of 'teaching mode' which manipulates the display subtly on the fly to try to help the player improve their timing (for example, poking around in my own data, I've found that timing errors are actually somewhat predictable based on the last few note timings, and I could see that even just using about 1000 notes)
Is this something people would be interested in? Or would it feel like an intrusion or a violation of privacy? What do you think?