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League of Legends - Piercing Light (Mako Remix)

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Topic Starter
Diasios

Kisses wrote:

Not trying to sound rude or anything but considering you reject 90% of modders suggestions you might as well just stat calling BNs and forget about mods
It's not like I'm going to accept everything a BN says in his/her mod lol
I called 2 BNs a while ago, one just ignored me and the other one said " I'll mod it soon" but he/she said it 12 days ago, so... I'll get a BN mod for this map eventually, I'm not in a rush to see this beatmap ranked.
Mazziv
about tags: add riot game into the tags since theyre the owner of league
Topic Starter
Diasios
Man, how did I forget that...
Done, thanks again!
felys
hey, da #modreqs

Non credo di riuscire a moddare qualcosa di così 2010 (non in senso negativo, dw), ma volevo solo dire che imo i nomi delle diff van cambiati, dato che se non hai intenzione di aggiungere altre diff lo spread non è.. corretto? Cioè, tenendo come referenza le leghe di LoL ovviamente, potresti partire da gold e arrivare a diamond.
Topic Starter
Diasios

felys wrote:

hey, da #modreqs

Non credo di riuscire a moddare qualcosa di così 2010 (non in senso negativo, dw), ma volevo solo dire che imo i nomi delle diff van cambiati, dato che se non hai intenzione di aggiungere altre diff lo spread non è.. corretto? Cioè, tenendo come referenza le leghe di LoL ovviamente, potresti partire da gold e arrivare a diamond.

Per i miei gusti è meglio Bronze/Gold/Diamond ad un eventuale Silver/Gold/Platinum oppure Gold/Platinum/Diamond, fa più figo imo e si riesce a capire comunque che questo è un mapset Normal/Hard/Insane.
Grazie per il consiglio comunque!
Squichu
hey there!
- from m4m :3
Intersting mapping style. o.o looks so oldschool.

General
  1. I'm pretty sure 'Legaue of Legends' isn't the artist of the original song, but just the publisher.
    But since there's no source of who the composer is.. hmh. Idk what to do about that. s:
    I would put 'Mako' in the artist field and use 'Piercing Light Remix' as the title, but that's just as wrong. xD
    Maybe you should ask riot games for information on that? usually they're ready to help with that~~
  2. You should add "Cut Version" in the description or tags to make players aware that it's not the full version
Bronze
  1. CS4 for the easiest diff is a little harsh, even if this is supposed to equal Normal. I'd prefer 3.5
  2. This diff should have 100% consistent spacing, because it's the lowest diff in the set. I know that this is a Normal diff and not an Easy, but even N diffs have to meet certain requirements when there is no easier diff present. Consistent spacing is part of that.. I'm not saying that you have to use 1.4DS everywhere, going up to 1.5 or down to 1.3 is sometimes okay (to stay inside of the playfield for example), but patterns like 00:38:848 (2,3) - 00:46:528 (2,3) - are not okay. The change in speed is too much, also the patterns are misleading for beginner players, because the sliderend is closer to the previous object than the head.
    These pattern should be changed to match DS
  3. 00:26:368 (1,2,1) - here (1,2) work fine with increased DS, imo, because there's two beats in between and the objects are arranged very similar to previous objects, but (2,1) isn't okay in the lowest diff as it's just as misleading as ^
    You could flip 00:30:208 (1,2,3,4) - if you want to keep the pattern, like this: http://puu.sh/nUHuS.jpg
  4. 00:35:968 (2,1) - here DS is definitely too short, the decrease from prev 1.6 to 1. is too high, players will hit (1) too early.
    As I don't quiet agree with the following pattern, I'd suggest to change it like this: http://puu.sh/nUHG1.jpg > http://puu.sh/nUHHd.jpg
    You'd have to adjust the following objects then. s:
  5. 00:45:568 (1,2,3,4) - if you changed ^ you should try something similar with this
  6. 00:55:168 (3,4) - and 01:02:848 (3,4) - as I said, the DS change here is too much
  7. 00:59:968 (6,1) - similar here, just that it's too short.
  8. 01:11:968 (3,1) - 01:19:648 (3,1) - I don't agree with the stacks here, because it's breaking DS. I know you've done that before, but here you're introducing 1/4 beats which is usually way too hard for the easiest diff anyway and combining that with stacks it's just over the top.
    You could do a nice blanket instead: http://puu.sh/nUILR.jpg > http://puu.sh/nUIOs.jpg
    http://puu.sh/nUISq.jpg
  9. also your NCs are looking a little random in this part? You've used NC on each second downbeat so far, so 01:10:528 (1) - and 01:18:208 (1) - should be removed.
    and NC should be added on 01:43:168 (3) -
  10. 01:47:968 (3,1,2) - and 01:51:808 (3,1,2) - flow here is a little awkward and misleading for beginner players, maybe you can come up with something that's easier to follow? (I mean no slidertails closer to the previous object)
    example: http://puu.sh/nUJna.jpg > http://puu.sh/nUJrB.jpg (you'd have to adjust following objects and patterns)
  11. 01:54:688 (1) - to 02:01:888 (4) - these are too many clickable objects in a row for the easiest diff, I'd suggest replacing 01:54:688 (1,2,3,4,1,2,3,4) - with 1/1 sliders. That would also match the song as it's getting a little stronger with each downbeat
  12. 02:13:408 (3,1) - this is an absolute no in E/N diffs, it's not readable. :/ make sure to keep DS here
    and 02:11:488 (3) - 02:13:408 (3) - 02:15:328 (3) - should end on 1/2 to avoid the overlaps. Otherwise this is getting way too complicated, imo.
  13. 02:16:528 (2,3) - this should be a slider, even if the rhythm is understood by now it's still hard to click correctly and therefore this should be avoided.
  14. 02:18:448 (2,3) - better to unstack this, it's pretty hard to read
    - what I said about first Kiai applies to second, too!
overall this diff needs some more work to make it okay as the easiest diff. I also miss some variety reagrding slidershapes and arrangement, but I guess that depends on mapping-style. öö

Gold
  1. hmmh, I don't think it's just me when I say that the beginning is reaaally tiring to play. s: I mean it's basically the same rhythm and only circles until 00:39:328 - ( so 25% of the whole map ). It's even arranged similarly all the time..
    I just think it's a bit of a waste, because the melody has much more potential and can be represented differently, some examples:
    http://puu.sh/nULEs.jpg
    http://puu.sh/nULFb.jpg
    http://puu.sh/nULG1.jpg
    well, would be nice if you can spice this part up a little, so it's a little less repititive.
  2. 00:54:328 (4) - 00:56:248 (4) - 00:58:168 (4) - etc - hmmh, they sure add variety, but somehow they feel weird to play. Probably because they end on nothing and then there's also the clap hitsound that dosn't match with anything in the song. Imo would be better if you remove claps and extend sldier by 1/4 to follow the violin, but maybe you can come up with something better?
  3. 01:15:448 (6) - and 01:23:128 (6) - should be circle, as there's no sound on the red tick. Alternatively you can replace the following circles with longer slider until the white ticks
well, rhythm-wise the diff is okay-ish, but just as Normal, it's extremely repititive. >:

Good luck!
//squee
Topic Starter
Diasios

Squirrel wrote:

General
  1. I'm pretty sure 'Legaue of Legends' isn't the artist of the original song, but just the publisher.
    But since there's no source of who the composer is.. hmh. Idk what to do about that. s: This is the original song, so I guess it makes more sense to change it to Riot Games, I guess?
  2. You should add "Cut Version" in the description or tags to make players aware that it's not the full version Uh, sure.
Bronze
  1. CS4 for the easiest diff is a little harsh, even if this is supposed to equal Normal. I'd prefer 3.5 I like 4 more, the patterns look better.
  2. This diff should have 100% consistent spacing, because it's the lowest diff in the set. I know that this is a Normal diff and not an Easy, but even N diffs have to meet certain requirements when there is no easier diff present. Bullshit, seriously who told you that? Download this map and check the easiest diff, spacing is not 100% consistent there.
  3. You've used NC on each second downbeat so far, so 01:10:528 (1) - and 01:18:208 (1) - should be removed and NC should be added on 01:43:168 (3). Ok.
  4. 01:47:968 (3,1,2) - and 01:51:808 (3,1,2) - flow here is a little awkward and misleading for beginner players, maybe you can come up with something that's easier to follow? (I mean no slidertails closer to the previous object) It's not necessary, it's totally fine.
  5. 01:54:688 (1) - to 02:01:888 (4) - these are too many clickable objects in a row for the easiest diff, I'd suggest replacing 01:54:688 (1,2,3,4,1,2,3,4) - with 1/1 sliders. That would also match the song as it's getting a little stronger with each downbeat Circles fit more here imo.
  6. 02:13:408 (3,1) - this is an absolute no in E/N diffs, it's not readable. :/ lol, I don't agree sorry.
overall this diff needs some more work to make it okay as the easiest diff. The thing is that you just consider newbies like total retards, also this is a Normal so I don't have to keep everything super easy; if some people find this diff too hard then they just have to play another beatmap with a "standard" (aka generic) Easy. Also, you didn't get my mapping style, which makes me angry and sad at the same time.


Gold
  1. 01:15:448 (6) - and 01:23:128 (6) - should be circle, as there's no sound on the red tick. Alternatively you can replace the following circles with longer slider until the white ticks. I don't have to stick 100% to the song, if it fits and I don't go too much overboard I can add more to it.
Also, all the diffs are intentionally slow paced/boring in the beginning and already explained why in previous mods.

I made a summary of your mod removing unnecessary text because I'm lazy, you could simply have written "fix X because Y" instead of that wall of text, it's not like this is the first map I've done but I appreciate your effort.
Squichu
Well, I apologize if me assumingly not understanding your mapping style has made you angry and/or sad.
As I didn't even start playing for real when your latest map got ranked, I'm afraid I never got introduced to this style; feel free to enlighten me?
Topic Starter
Diasios

Squirrel wrote:

Well, I apologize if me assumingly not understanding your mapping style has made you angry and/or sad.
As I didn't even start playing for real when your latest map got ranked, I'm afraid I never got introduced to this style; feel free to enlighten me?

I like symmetry and consistency, and I also try to map Normal/Hard/Insane difficulties creating a flow based of 30° curved sliders, mostly.

When I map Easy difficulties (and sometimes Normal diffs, it depends on the song and how I want the diff to turn out) I use a lot of symmetry to keep everything more interesting to play since if I map like I'm making an Hard/Insane the diff look too much linear and dull to me. I also like to make some small spacing changes every now and then if it fits and feels intuitive, it adds a bit more variety to the diff without making it too hard. It's something I experimented recently and well, I liked it! 1/1 and 1/2 get boring after a while so it's a clever way to break the monotony, I guess... lol

When I was younger I used to map even harder difficulties abusing copypaste (example: https://osu.ppy.sh/s/14834) but I understood that it's a bad thing to do since they turn out really really boring to play, then I tried to change my mapping style because I wanted to improve.
I tried to make a "jumpy map" like most of the mappers did (https://osu.ppy.sh/s/53793) but I didn't like that style too much even if it's better then just copypasting. Then I tried to mix copypaste with jump/flow and well, I'm still experimenting but I feel like I'm improving.

tl;dr
• Easy = Copypaste mostly, minor spacing changes if the spacing feels intuitive.
• Normal/Hard/Insane = Flow mixed with copypaste, sometimes just flow, depends on the song. Sometimes minor spacing changes in Normal diffs, jumps in Hard and Insane without spamming them too much.
Squichu
I see. It's a good thing if you have a general idea of how you want your maps to be like! c:
And while I understand your idea of this map a little bit better now, I still don't think that the set is ready for qualify/rank. I can explain this further, but I hinted at the core points in the mod, so discussing them is pretty much pointless; if you want a detailed explanation, feel free to send a pm!

Well, so I can't really help you with this set, but I wish you the best of luck to find other modders(/BNs) who are comfortable with pushing this forward! :3
Topic Starter
Diasios
I've already asked a few BNs to check this map, I guess I just have to wait my turn, eh.
Thank you anyway for modding my map! :)
Mazziv
http://puu.sh/o0zc6.png im triggerd by this ,,rito'' tag
also use female instead of fem





the diamond diff is just the platinium diff with a bigger spacing :(
Topic Starter
Diasios

Mazziv wrote:

http://puu.sh/o0zc6.png im triggerd by this ,,rito'' tag
also use female instead of fem





the diamond diff is just the platinium diff with a bigger spacing :(

huehuehue

I putted fem instead of female because the BG I'm using is actually called "fem Lucian, the Purifier fanart", but I guess female makes more sense anyway.

Also yes, the diamond diff is pretty much the platinum diff with smaller circle size and bigger spacing, I didn't want to add unnecessary streams and make the diff full of jumps, it's not my mapping style, sorry. D:
Mazziv

Diasios wrote:

Mazziv wrote:

http://puu.sh/o0zc6.png im triggerd by this ,,rito'' tag
also use female instead of fem





the diamond diff is just the platinium diff with a bigger spacing :(

huehuehue

I putted fem instead of female because the BG I'm using is actually called "fem Lucian, the Purifier fanart", but I guess female makes more sense anyway.

Also yes, the diamond diff is pretty much the platinum diff with smaller circle size and bigger spacing, I didn't want to add unnecessary streams and make the diff full of jumps, it's not my mapping style, sorry. D:

well why dont you remove the diamond diff then? i dont really think it makes much different to have it in the set or not :/
Topic Starter
Diasios

Mazziv wrote:

well why dont you remove the diamond diff then? i dont really think it makes much different to have it in the set or not :/

No, why should I? These two diffs are similar, not the same.
Mazziv

Diasios wrote:

Mazziv wrote:

well why dont you remove the diamond diff then? i dont really think it makes much different to have it in the set or not :/

No, why should I? These two diffs are similar, not the same.
¨


do you think the diamond diff adds value to the mapset when you got a easier version of it already? imo it doesnt :/ but its your decision
Topic Starter
Diasios

Mazziv wrote:

do you think the diamond diff adds value to the mapset when you got a easier version of it already? imo it doesnt :/ but its your decision

I think 5 diffs are better then 3 so yeah, I think it adds value, you have more choice of what to play.
I'm also pretty sure some people may find the spacing in the Diamond diff too difficult/hate the circle size and find the Platinum diff more enjoyable.
Mazziv

Diasios wrote:

Mazziv wrote:

do you think the diamond diff adds value to the mapset when you got a easier version of it already? imo it doesnt :/ but its your decision

I think 5 diffs are better then 3 so yeah, I think it adds value, you have more choice of what to play.
I'm also pretty sure some people may find the spacing in the Diamond diff too difficult/hate the circle size and find the Platinum diff more enjoyable.
well i suggested to only remove the diamond diff not diamond and the plat diff D:
Topic Starter
Diasios

Mazziv wrote:

well i suggested to only remove the diamond diff not diamond and the plat diff D:
I know, when I wrote "5 diffs are better then 3" I was also considering the new Bronze diff I'm making; after Squirrel's mod I decided to make 2 more diffs for a better difficulty spread, and even if the Platinum diff is similar to the Diamond one it's still nice to have it because it adds more stuff to play, and as I wrote earlier some people may hate Diamond but find Platinum nice and enjoyable.
Topic Starter
Diasios
Moved this mapset back to Pending! I mapped 2 more diffs, I added a new custom clap for the first part of the song and increased the volume of the other custom hitsounds a bit.

If you have free time, please, check these diffs and tell me what do you think about them!

BriedisLT
from #modreqs
My mod are about technicalities.
General:

  • Good thing that you're at least using slider velocity multiplier.
  1. "But looks in a beatmap is probably comparable to looks irl. You'll always get judged by how you look first. If your map is inconsistent and seems to have random placement it'll sometimes be judged as bad by people that haven't even played it." -BOUYAAA
  2. "Consistency in angles used is also kind of important to keep a map good looking. Most of the time it's better to have your angles kept between 5-15° of the x and y axis." -BOUYAAA
  3. You seem to be recycling the map i.e. copy pasting it. It's usually not a good thing to do as it becomes very repetitive and boring.
  4. Usually low BPM maps are hard to map, especially at 5+ star ratings. Exceptions are maps that have a lot of other notes (Example 1, Example 2).
  5. Use more sliders, but don't overdo it. The map startings consist almost only of circles. They are hard to hit, especially if they are on blue ticks.
  6. As far as I can see you're using grid snap. Don't use it unless you're trying to make something symmetrical.
  7. Map flow usually works when your cursor can move in circular motion most of the time.
Gold
AR could be 7.5 or even 8.
OD could be 5 or 6.
HP 5, it doesn't matter for this diff that much, unless it was too high.
00:08:608 - 00:08:848 - don't miss notes - inconsistency. Applies to all of the missed.
00:28:048 - missed nice note
00:38:608 (3) - 00:39:328 (5) - 00:40:528 (3) - etc. has a beat but DS (distance spacing) is the same as the calmer part.
01:25:408 (1,2) - different beats stacked. Map according to the music.
//while editing the reply I lost some of the things. Oops ;/
Platinum
CS4 is recommended
00:23:608 (4,5) - very awkward, no note to justify 00:23:728 (5) - this repeats a few times
00:55:168 (1,2,3,4,5) - these parts are overmapped
01:49:408 (3) - CTRL + G would make a better flow, but everything after it should be adjusted then - keep things like this especially in mind.
01:57:448 (4,5,6) - the music is not so "chaotic" but yet there are these parts, that feel overmapped.
The kiai times are nicely mapped.
02:31:528 (2,3,4,5,6,7,8,1) - but stuff like this still feel overmapped
//Lost some advice here too. Sorry.
Platinum
Max CS I'd recommend is 4.5, you should make it CS4, but it's your style. It's more acceptable for people to play on easier CS.
Set OD lover, 8 is good, 9 is overkill, especially when you have these weird blue tick notes.
HP could be 7, it doesn't really do anything other than let people play your map.
00:23:608 (4,5) - these are awkward, try doing something different.
00:39:088 (5) - ^
00:53:608 (3,4,5,6,7) - these are very hard to hit considering the calmer map area and small circles with fairly high spacing for it. Remap.
00:59:368 (3,4,5,6,7) - avoid straight things like the plague.
02:02:368 (1,2,3,4,5,6,7,8,9) - reduce the amount of circles.
02:06:208 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you're a madman.
02:16:168 (2,3,4,5,6,7,8,1) - very awkward
02:17:248 (2) - same DS as 02:17:008 (1) - can lead to confusion, since there's a 1/4 pause unlike before.

Keep trying and you might possibly do something playable. PM me any time when I'm online. I will try to help you.
Cheers & good luck!
Topic Starter
Diasios

BriedisLT wrote:

Keep trying and you might possibly do something playable.
^ This actually made my giggle.
This beatmap is playable, you're just not used to this mapping style, lol.

Anyway, thank you for your mod, but... most of your suggestions aim to make this mapset generic and I really don't want my style to be like that, why? 2016 mapping style is too much... chaotic for me. (probably that isn't the right word, maybe "rowdy" makes more sense? Idk)

If you don't like my style/think it's gargabe then I'm sorry but I don't map for people like you, although... maybe I should ask some experienced 2016 mapper a guest difficulty? I mean, there's still space for a "Master" and/or "Challenger" difficulty in this mapset that will make a couple of people happy. :roll:
Seijiro

General
  • » Geez, lo spread e' un po' smezzato: tra la Gold e Platinum c'e' un divario di oltre 2.0 in star rating. Anche se lo star rating non e' il dio onnipotente di osu, da' un'idea generale della situazione (si', ho letto il tuo messaggio sul forum italiano, ma son troppo niub per aiutarti qui :/ aka lazy )

Diamond
  • » 00:57:208 (1) - forse e' un pelo random, ma vedendo 00:55:168 (1,2) - e 00:59:008 (1,2) - mi verrebbe da aspettarmi che questo cerchio debba stare sotto a 00:56:608 (8) -

    » 01:22:768 (4) - tanto per mettere un po' di pepe, ctrl + g?
    ricontrollando... 01:15:088 (4) - questo e' lo stesso identico pattern, quindi hai motivi per rifiutare, uh (oppure puoi farlo per entrambi :') )

    » 01:20:128 (1,2,3,4) - questo pattern risalta di piu' degli altri perche' e' piu' ammassato (ed usa anche un diverso flow, piu' lineare che circloare). Suggerimento random

    » 01:30:448 (3,4,5) - capisco che fino ad ora hai usato questo stile, ma quei due jump consecutivi sono un po' fuori dal nulla a mio parere, piu' che altro perche' e' la prima volta che fai un back'n'forth di quel genere. Mi sarei aspettato una sorta di curva o uno stack invece.
    » 01:38:128 (3,4,5) - come il suo fratello ^

    » 01:43:168 (1,2,3,4) - rincontrolla un attimo gli stack qui, perche' mi sembrano leggermente spostati (roba nazi)

    » 01:49:408 (3,5) - nella serie di tutti questi pattern uguali, questo e' il solo stack che ho visto e come menzionato prima, e' un po' una sopresa trovarseli, perche' fino ad ora hai "viziato" il giocatore con flow visibili e curve intuitive (non che questo non sia intuitivo, ma richiede qualche try per impararselo prima). Altro suggerimendto random

    » 02:17:008 (1,2,3) - woho, che bella parte stronza, la adoro <3 (non sono ironico btw)

    » 02:22:528 (5,7) - la stack leniency fa coprire totalmente questo slider. Dovresti renderlo visibile, anche seppur solo parzialmente.
Nice :Q__

Platinum
  • » 01:56:008 (7,8,9) - non sarebbe meglio mantenere il flow circolare? .-. Sembra un po' forzato al momento

    » 02:16:168 (2,3,4,5,6,7,8) - anche se capisco l'idea del pattern (che ci sta bene), lo spacing e' un po' ingannevole se andiamo a guardare tutta la map fino ad ora (esclusi i pattern tipo 00:38:368 (3,4,5,6) - and co.). Ancora di piu' quando mi ritrovo davanti 02:17:008 (1,2,3) - . Io manterrei un flow circolare orario per 02:16:168 (2,3,4,5,6,7,8) - (3 e 4 sono gia' giusti, basta spostare gli altri) e fare un Ctrl + G su 02:17:008 (1,2) -
    » 02:31:528 (2,3,4,5,6,7,8,1,2,3) - ops, mi accorgo che questo poi e' inconsistente con quello sopra :/ Se l'idea non ti piace ignora pure =w=/

    » 02:20:128 (3,5) - un altro di quei back'n'forth che vengono strani da giocare dopo che tutta la mappa e' stat fatta con pattern chiari e visibili

    » 02:33:688 (4,5,6,7,8) - questo pezzo e' stranamente piu' affollato .-. Tanto per suggerire qualcosa di alternativo (8 e' sotto a 4)

    » vista la differenza di OD fra questa diff e la Diamond, suggerirei di aumentarla di 1 qui e tenere a OD7 la eventuale diff aggiuntiva fra Platinum e Gold

Gold
  • » geez, lasciami qualcosa da tirar fuori almeno lol

Silver
  • » 01:02:848 (3,4) - ridurrei un attimo sto jump

    » 02:13:408 (3,1) - anche se non ho nulla contro l'uso delle 1/4 sulla Normal, lo spacing e' troppo elevato per essere compreso dai nuovi giocatori qui. Comparalo con 02:11:488 (3,1) - e 02:15:328 (3,1) - . Sorry, stavolta non riesco a trovare un pattern alternativo, ti sei letteralmente incastrato nell'angolo e non so come riuscire a farti uscire :/

Bronze
  • » Apparte il fatto che c'e' un forte contrasto tra gli slider da n battute e il ritmo dei cerchi al'inizio, nulla da dire (anche se non credo sia un problema sinceramente, ma la gente di questi tempi vuole rispettare il m e t a, quindi preparati ai rage su di te, se non lo hanno gia' fatto :v)

    » Abbassa la stack leniency please =3= (quella di default va bene presumo)

Spero che tu riesca a trovare dei BN che non siano fissati con i concetti post 2014, perche' la vedo dura con la mentalita' che il 95% della community ha (forse di piu' lol)
Nice song, nice mapset =w=/
BoatKrab
Oh I really like Mako Remix!! >w<
Good luck with it!
Topic Starter
Diasios

MrSergio wrote:

General
  • » Geez, lo spread e' un po' smezzato: tra la Gold e Platinum c'e' un divario di oltre 2.0 in star rating. Anche se lo star rating non e' il dio onnipotente di osu, da' un'idea generale della situazione (si', ho letto il tuo messaggio sul forum italiano, ma son troppo niub per aiutarti qui :/ aka lazy ) Cercherò di rimediare con l'aiuto di guest diff, mal che vada rimapperò un pò la Gold e la Silver.

Diamond
  • » 00:57:208 (1) - forse e' un pelo random, ma vedendo 00:55:168 (1,2) - e 00:59:008 (1,2) - mi verrebbe da aspettarmi che questo cerchio debba stare sotto a 00:56:608 (8) - Hai ragione, fixato.

    » 01:22:768 (4) - tanto per mettere un po' di pepe, ctrl + g?
    ricontrollando... 01:15:088 (4) - questo e' lo stesso identico pattern, quindi hai motivi per rifiutare, uh (oppure puoi farlo per entrambi :') ) Fatto per entrambi.

    » 01:20:128 (1,2,3,4) - questo pattern risalta di piu' degli altri perche' e' piu' ammassato (ed usa anche un diverso flow, piu' lineare che circloare). Suggerimento random Preferisco il mio pattern a questo che mi hai suggerito.

    » 01:30:448 (3,4,5) - capisco che fino ad ora hai usato questo stile, ma quei due jump consecutivi sono un po' fuori dal nulla a mio parere, piu' che altro perche' e' la prima volta che fai un back'n'forth di quel genere. Mi sarei aspettato una sorta di curva o uno stack invece.
    » 01:38:128 (3,4,5) - come il suo fratello ^ Fixati entrambi.

    » 01:43:168 (1,2,3,4) - rincontrolla un attimo gli stack qui, perche' mi sembrano leggermente spostati (roba nazi) Dovrebbero essere ok adesso. (ho modificato leggermente anche la pattern successiva)

    » 01:49:408 (3,5) - nella serie di tutti questi pattern uguali, questo e' il solo stack che ho visto e come menzionato prima, e' un po' una sopresa trovarseli, perche' fino ad ora hai "viziato" il giocatore con flow visibili e curve intuitive (non che questo non sia intuitivo, ma richiede qualche try per impararselo prima). Altro suggerimendto random Hmm... però avere uno stack qua mi piace, al limite potrei spostare il (5) all'inizio del (6) ma non cambia molto... boh, se altri modder mi fanno notare sta cosa rimappo sta pattern un pochino.

    » 02:17:008 (1,2,3) - woho, che bella parte stronza, la adoro <3 (non sono ironico btw)

    » 02:22:528 (5,7) - la stack leniency fa coprire totalmente questo slider. Dovresti renderlo visibile, anche seppur solo parzialmente. Ok.
Nice :Q__

Platinum
  • » 01:56:008 (7,8,9) - non sarebbe meglio mantenere il flow circolare? .-. Sembra un po' forzato al momento Fatto di proposito per avere una pattern diversa, ho fatto una roba simile anche qui 01:57:928 (7,8,9), quo 01:59:848 (7,8,9) e qua 02:01:768 (7,8,9). omg ma quanto sono simpatico

    » 02:16:168 (2,3,4,5,6,7,8) - anche se capisco l'idea del pattern (che ci sta bene), lo spacing e' un po' ingannevole se andiamo a guardare tutta la map fino ad ora (esclusi i pattern tipo 00:38:368 (3,4,5,6) - and co.). Ancora di piu' quando mi ritrovo davanti 02:17:008 (1,2,3) - . Io manterrei un flow circolare orario per 02:16:168 (2,3,4,5,6,7,8) - (3 e 4 sono gia' giusti, basta spostare gli altri) e fare un Ctrl + G su 02:17:008 (1,2) -
    » 02:31:528 (2,3,4,5,6,7,8,1,2,3) - ops, mi accorgo che questo poi e' inconsistente con quello sopra :/ Se l'idea non ti piace ignora pure =w=/ Onestamente vorrei tenere queste due pattern non solo perchè sono bastarde ma anche perchè, come hai già detto tu, ci stanno bene. Se qualche BN si dovesse lamentare (spero di no) allora farò come mi hai suggerito.

    » 02:20:128 (3,5) - un altro di quei back'n'forth che vengono strani da giocare dopo che tutta la mappa e' stat fatta con pattern chiari e visibili No fix, trovo che questa pattern sia ok e non così confusionaria.

    » 02:33:688 (4,5,6,7,8) - questo pezzo e' stranamente piu' affollato .-. Tanto per suggerire qualcosa di alternativo (8 e' sotto a 4) Preferisco la mia pattern "a pannocchia". (forse più che una pannocchia sta pattern sembra creare un pugnale, boh)

    » vista la differenza di OD fra questa diff e la Diamond, suggerirei di aumentarla di 1 qui e tenere a OD7 la eventuale diff aggiuntiva fra Platinum e Gold
    Va bene.

Gold
  • » geez, lasciami qualcosa da tirar fuori almeno lol

Silver
  • » 01:02:848 (3,4) - ridurrei un attimo sto jump Ok, ridotto pure quello a 00:55:168 (3,4).

    » 02:13:408 (3,1) - anche se non ho nulla contro l'uso delle 1/4 sulla Normal, lo spacing e' troppo elevato per essere compreso dai nuovi giocatori qui. Comparalo con 02:11:488 (3,1) - e 02:15:328 (3,1) - . Sorry, stavolta non riesco a trovare un pattern alternativo, ti sei letteralmente incastrato nell'angolo e non so come riuscire a farti uscire :/ Fixato in una maniera oscena.

Bronze
  • » Apparte il fatto che c'e' un forte contrasto tra gli slider da n battute e il ritmo dei cerchi al'inizio, nulla da dire (anche se non credo sia un problema sinceramente, ma la gente di questi tempi vuole rispettare il m e t a, quindi preparati ai rage su di te, se non lo hanno gia' fatto :v)

    » Abbassa la stack leniency please =3= (quella di default va bene presumo) Fatto.

Spero che tu riesca a trovare dei BN che non siano fissati con i concetti post 2014, perche' la vedo dura con la mentalita' che il 95% della community ha (forse di piu' lol)
Nice song, nice mapset =w=/
Grazie per il mod, l'ho trovato molto utile. :)



BoatKrab wrote:

Oh I really like Mako Remix!! >w<
Good luck with it!
Thanks! <3
Sonnyc
Dropping something after randomly passing by.
[Diamond]
  1. 00:23:728 (5) - 00:27:568 (5) - 00:29:128 (4,6) - 00:31:408 (5) - 00:33:328 (5) - 00:35:248 (5) - 00:36:808 (4) - I personally feel these objects weren't going nicely along the song. It actually feels pretty as an overmap since barely a sound could be heared. Perhaps 00:23:848 - 00:25:768 - 00:31:528 - 00:33:448 - could work as an alternative spots for a rhythm, but the current spot feels yeah, overmapped.
  2. 00:39:088 (5) - 00:41:008 (5) - 00:42:928 (4) - 00:46:768 (5) - 00:48:688 (5) - 00:50:608 (4) - These feel better along the song if these were 1/4 faster. You'll know if you hear the song carefully.
Topic Starter
Diasios

Sonnyc wrote:

Dropping something after randomly passing by.
[Diamond]
  1. 00:23:728 (5) - 00:27:568 (5) - 00:29:128 (4,6) - 00:31:408 (5) - 00:33:328 (5) - 00:35:248 (5) - 00:36:808 (4) - I personally feel these objects weren't going nicely along the song. It actually feels pretty as an overmap since barely a sound could be heared. Perhaps 00:23:848 - 00:25:768 - 00:31:528 - 00:33:448 - could work as an alternative spots for a rhythm, but the current spot feels yeah, overmapped.
  2. 00:39:088 (5) - 00:41:008 (5) - 00:42:928 (4) - 00:46:768 (5) - 00:48:688 (5) - 00:50:608 (4) - These feel better along the song if these were 1/4 faster. You'll know if you hear the song carefully.
I don't really know if I want to do what you suggested :/
I mean, I understand your point but I like the way I mapped this part of the song, to me it feels like these objects are not placed "randomly" and I need to remap. Also, moving these circle 1/4 forward feels weird, probably because I'm used to the rhythm I mapped, uh.

If someone else suggest this then I might change this part, for now no changes, sorry.
-Nya-
Heya~ Here's my diff that you had requested in my queue. I wasn't sure what to name it so I just went with "Nya's Ruby".

Nya's Ruby
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 130048
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7168,22528,37888,53248,68608,83968,99328,114688,130048,145408,160768
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Piercing Light (Mako Remix)
TitleUnicode:Piercing Light (Mako Remix)
Artist:Riot Games
ArtistUnicode:Riot Games
Creator:Diasios
Version:Nya's Ruby
Source:League of Legends
Tags:LoL Rito Season 4 World Championship Warsongs Album Female Lucian Purifier Grizscald Dubstep EDM Cut Version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Hope you like it and let me know if there are any issues :D
Topic Starter
Diasios
Wow so fast, and I like your diff, thank you! :)
I renamed it "Nya's Platinum" since I want the difficulty names to be League related, hope you're ok with that.

Waiting for 1 more guest diff (I already asked Cyllinus to map it) and then I'll try getting a couple of normal mods and then BNs mods!
Cyllinus
something
osu file format v14

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Title:Piercing Light (Mako Remix)
TitleUnicode:Piercing Light (Mako Remix)
Artist:Riot Games
ArtistUnicode:Riot Games
Creator:Diasios
Version:Cyllinus's
Source:League of Legends
Tags:LoL Rito Season 4 World Championship Warsongs Album Female Lucian Purifier Grizscald Dubstep EDM Cut Version -Nya-
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412,308,135088,1,0,0:0:0:0:
412,308,135208,1,0,0:0:0:0:
412,308,135328,2,0,P|416:246|472:216,1,124.79999428711
340,372,135808,6,0,B|268:392|288:352|212:372,1,124.79999428711
156,292,136168,1,0,0:0:0:0:
156,292,136288,2,0,P|125:303|92:340,1,62.3999971435548
8,352,136528,2,0,P|4:316|12:280,1,62.3999971435548
60,192,136768,1,0,0:0:0:0:
60,192,136888,1,0,0:0:0:0:
228,248,137128,1,0,0:0:0:0:
228,248,137248,2,0,P|268:220|272:140,1,124.79999428711
92,68,137728,6,0,B|182:83|182:83|218:71,1,124.79999428711
308,44,138088,1,0,0:0:0:0:
308,44,138208,2,0,B|398:29|398:29|434:41,1,124.79999428711
488,176,138568,1,0,0:0:0:0:
488,176,138688,2,0,P|496:143|492:100,1,62.3999971435548
344,184,138928,2,0,P|374:198|418:201,1,62.3999971435548
464,344,139168,2,0,P|427:292|356:304,1,124.79999428711
184,368,139648,6,0,P|192:308|180:224,1,124.79999428711
44,316,140008,1,0,0:0:0:0:
44,316,140128,2,0,L|106:310,1,62.3999971435548
192,224,140368,2,0,L|129:218,1,62.3999971435548
48,160,140608,1,0,0:0:0:0:
48,160,140728,1,0,0:0:0:0:
48,160,140848,2,0,P|44:128|56:84,1,62.3999971435548
264,112,141088,2,0,B|215:115|215:115|187:131|187:131|143:127,1,124.79999428711
316,28,141568,6,0,P|344:56|352:144,1,124.79999428711
428,204,141928,1,0,0:0:0:0:
428,204,142048,2,0,P|444:240|440:288,1,62.3999971435548
388,344,142288,2,0,P|349:353|303:341,1,62.3999971435548
160,272,142528,1,0,0:0:0:0:
160,272,142648,1,0,0:0:0:0:
160,272,142768,1,0,0:0:0:0:
160,272,142888,1,0,0:0:0:0:
160,272,143008,2,0,L|300:264,1,124.79999428711
144,124,143488,5,0,0:0:0:0:
284,176,143728,1,0,0:0:0:0:
284,176,143848,1,0,0:0:0:0:
388,68,144088,1,0,0:0:0:0:
388,68,144208,1,0,0:0:0:0:
248,16,144448,1,0,0:0:0:0:
248,16,144568,1,0,0:0:0:0:
144,124,144808,1,0,0:0:0:0:
144,124,144928,1,0,0:0:0:0:
388,68,145168,1,0,0:0:0:0:
388,68,145288,1,0,0:0:0:0:
388,68,145408,6,0,B|404:104|404:104|392:200,1,124.79999428711
304,276,145768,1,0,0:0:0:0:
304,276,145888,2,0,P|376:284|392:352,1,124.79999428711
220,320,146248,1,0,0:0:0:0:
220,320,146368,2,0,P|212:284|220:240,1,62.3999971435548
96,372,146608,2,0,P|124:356|148:324,1,62.3999971435548
104,136,146848,2,0,B|120:200|88:192|104:260,1,124.79999428711
264,136,147328,6,0,L|268:12,1,124.79999428711
368,200,147688,1,0,0:0:0:0:
368,200,147808,2,0,L|364:76,1,124.79999428711
476,228,148168,1,0,0:0:0:0:
476,228,148288,2,0,L|480:164,1,62.3999971435548
468,320,148528,2,0,L|464:384,1,62.3999971435548
288,300,148768,2,0,P|344:296|384:352,1,124.79999428711
184,372,149248,6,0,P|128:376|88:320,1,124.79999428711
184,152,149608,1,0,0:0:0:0:
184,152,149728,2,0,L|176:296,1,124.79999428711
40,176,150088,1,0,0:0:0:0:
40,176,150208,2,0,P|73:175|105:187,1,62.3999971435548
264,224,150448,2,0,P|297:224|329:212,1,62.3999971435548
372,80,150688,2,0,P|408:128|404:200,1,124.79999428711
172,96,151168,6,0,L|300:112,1,124.79999428711
480,192,151528,1,0,0:0:0:0:
480,192,151648,2,0,L|352:208,1,124.79999428711
268,256,152008,1,0,0:0:0:0:
268,256,152128,1,0,0:0:0:0:
268,256,152248,1,0,0:0:0:0:
456,320,152488,1,0,0:0:0:0:
456,320,152608,1,0,0:0:0:0:
260,364,152848,1,0,0:0:0:0:
420,244,153088,6,0,P|432:200|404:116,1,124.79999428711
212,136,153448,1,0,0:0:0:0:
212,136,153568,2,0,P|276:132|336:176,1,124.79999428711
296,260,153928,1,0,0:0:0:0:
296,260,154048,2,0,L|224:272,1,62.3999971435548
132,140,154288,2,0,L|204:152,1,62.3999971435548
164,336,154528,2,0,P|141:276|156:215,1,124.79999428711
264,52,155008,6,0,B|288:84|288:84|380:92,1,124.79999428711
508,88,155368,1,0,0:0:0:0:
508,88,155488,2,0,P|456:136|472:208,1,124.79999428711
384,252,155848,1,0,0:0:0:0:
384,252,155968,2,0,P|362:226|320:209,1,62.3999971435548
328,380,156208,2,0,P|357:363|381:325,1,62.3999971435548
228,236,156448,2,0,L|240:364,1,124.79999428711
160,148,156928,6,0,L|148:276,1,124.79999428711
24,364,157288,1,0,0:0:0:0:
24,364,157408,2,0,P|56:316|36:236,1,124.79999428711
4,160,157768,1,0,0:0:0:0:
4,160,157888,2,0,L|72:144,1,62.3999971435548
232,140,158128,2,0,L|164:124,1,62.3999971435548
48,60,158368,2,0,P|104:68|172:20,1,124.79999428711
360,76,158848,5,0,0:0:0:0:
212,104,159088,1,0,0:0:0:0:
212,104,159208,1,0,0:0:0:0:
240,252,159448,1,0,0:0:0:0:
240,252,159568,1,0,0:0:0:0:
388,224,159808,1,0,0:0:0:0:
388,224,159928,1,0,0:0:0:0:
360,76,160168,1,0,0:0:0:0:
360,76,160288,1,0,0:0:0:0:
328,304,160528,1,0,0:0:0:0:
Topic Starter
Diasios
Nice! Do you want me to add hitsounds or will you add them later?
Anyway I'll start searching for mods, thanks again!
Cyllinus

Diasios wrote:

Nice! Do you want me to add hitsounds or will you add them later?
Anyway I'll start searching for mods, thanks again!
You can add them.
Mazziv
wheres the wood division diff? :(
-Nya-

Mazziv wrote:

wheres the wood division diff? :(
What's that?
Topic Starter
Diasios
It's AFK, please report.

Cyllinus
May I suggest adding "normal-sliderslide2" and "normal-sliderslide3"? The sound of sliders doesn't sound very nice in the calmer parts imo.
Topic Starter
Diasios
Ok, both added!
Battle
why is female in the tags lol, it doesn't have much relevance besides the gender-bent lucian :v
Topic Starter
Diasios
Because "Fem Lucian" is the name of the BG.
Removed it anyway, ty.
sahuang
M4M from your queue

[General]
  1. Disable(or enable if you will add sth.later) widescreen support in all diffs

[Bronze]
  1. 00:55:168 (3,4) - not following DS here.
  2. 01:23:968 (2,3,1,2) - this looks really bad...you fill the whole screen with long straight sliders
  3. seems like a really old-style map which is copy-flip-paste stuff, so nothing big issue,fine for me

[Nya]
  1. make your ar7.5 pls.Gold is ar7 and diamond is ar8,your 8.5 makes no sense.
  2. 00:14:848 (1,2,1,2) - the distance between 00:14:848 (1,2) - and 00:16:768 (1,2) - should be the same
  3. 00:22:528 (1,2) - with hitsounds it feels strange here.You need to mute the slider ends in order not to mess up the beats
  4. 00:30:208 (1,2,3) - etc.
  5. 00:46:288 (3,3) - inconsistent shape
  6. 01:23:488 (3,4,1) - straight here feels really bad,try an angle
  7. 02:29:248 (1,2) - blanket
  8. Also old style,but quite clean and decent

[Cyllinus]
  1. 00:44:728 (5,6,7) - the space here isn't good,it should be twice,and i suggest an angle
  2. 00:47:008 (9) - delete
  3. 00:50:848 (9) - ^
  4. 01:04:768 (1) - spinner ends 01:08:128 -
  5. 01:08:608 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - looks bad and really old style
    i suggest you use some sliders and try good shapes rather than merely triangles and back and forth clicks
  6. kiai part is good tho

[Challenger]
  1. 01:08:728 - delete green line
  2. cs6.......i think it's really strange an doesn't fit if you want it to rank,at least cs5
  3. 00:53:608 (3,4,5,6) - it's definitely overmap in this part and many others as i use 25% and can't hear sound in all 4 places
  4. 02:06:208 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - almost not playable in even cs4,let alone cs6 lol
  5. spaced single taps too many in the map,so might consider reducing it's difficulty
  6. The rest is quite fine considering it's old fashion map,so paste cut stuff


can't write much cuz the style is quite different from mine
but hopefully it can help u a bit

MY MAP
Knife Party - Give It Up

Also a dubstep song,so i guess you will be happy to mod xDD :)

ANW GL for ranked 8-)
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