Are you sure you have finished this map ?
Why i can not hear hitsound
and sorry can't mod this map
Why i can not hear hitsound
and sorry can't mod this map
IceBeam wrote:
SPOILERHi,sorry for delay.
What's sliderfollowcircle.png file for? I can't see any other slider skin files.
Remove this file if you won't skin sliders as well. Okay.
[Easy]
Normal hitsounds are a bit loud. It's the same volume for the rest of the maps. Are you sure? I can barely hear them.
00:35:247 (1) - Nooo,remove it or continue to 00:36:651. I was just waiting for someone to comment. I extended it a beat on both ends.
Also,remove unused timing sections. Left over from other difficulties. They're gone.
[Normal +]
00:43:317 (5) - Stack it properly. done. However, it's being moved due to the stack leniency down and right now, instead of up and right.
01:09:458 (2) - It may be confusing to average players. Curse you Kurosaki Maon for singing everything on the offbeat! Normal+ is for above average, is it not? I'll move it to hard.
[Insane]
Pretty nice.
The main problem is hitsounds.
You must add them. I was planning on not using hitsounds as I did not think they worked in the map. Clearly I am mistaken and will fix these post haste. I was not aware they were that necessary when each beat does have audible feedback.
Good luck,star~
Licnect wrote:
SPOILERAre you sure you have finished this map ? Yes. I hit a wall where I could do nothing else, and I care more about beat placement than aesthetics. There are some deaf players who could care less what each note sounds like. On my next map I'll wait longer in WIP.
Why i can not hear hitsound If by finishes, whistles and claps, there are none. I explained earlier that I did not like them. I will add them now. If you mean the hit sounds are too soft in the Normal sound sections, then I will have to disagree.
and sorry can't mod this map. If it's because of the hitsounds I hope you will mod when I finish them all off.
thekillerhjkhjk wrote:
SPOILER[general]
all sound-changing timing points must be at least 1/4 beat before the note meant to be changed (excluding slider repeats, slider ends and spinner ends) I did not know this. Thanks. Do you know the reason?
[easy]
rename [normal], this is too hard to be an [easy] That's certainly an option, but I'd like to make this easy. I have revamped easy tremendously, taking out most of the offbeat notes which require hits and replaced them with either something onbeat or a slider which ends on the half beat. If it's still too hard it's going to be normal.
[normal+]
yes, just make this [hard] It's looking that way.
00:22:966 (2,3) - stack endings properly? This is impossible without making the distance incorrect. I've fixed it (hopefully) but that introduces a distance problem.
00:43:317 (5) - stack on the end of (4) if you want I snaked the slider because it's not snapping to the grid properly.
01:09:458 (2) - i dont think you're allowed to have a slider almost completely overlap another one. I thought it was okay just so long as you knew where it was supposed to go. I'm unsure enough to fix it though.
01:14:545 (1,2) - ^ see ^
[insane]
01:21:390 (1,2,1) - im not sure if this is allowed either...I really liked this when testing. It's lost it's touch now. I won't fix it yet, but I might get rid of it.
the rest is good, starring
Thank you all for modding. This has been a serious learning experience. I'm sorry I'm wasting such a good song on my first beatmap which is bound to suck.dksslqj wrote:
SPOILER[Easy]
00:29:458 (7) - this is confusing me
01:21:388 (3) - add new combo
This map has many 1/2 beat;;;;
This is Normal!!
[Normal+]
00:10:510 (4) - Please don't use this style in Normal. Fixed.
00:43:317 (5) - ?? You can know why I mention it Fixed.
01:14:545 (1,2,3,4,5,6) - Please don't use this style in Normal I think I'll change it to hard, and I did something slightly different there.
[Insane]
00:09:458 (6) - add new combo done.
00:17:352 (2,3,4) - ............. how did that happen? Fixed.
Ok.. where is hit sound? soon
I will fight someone to make this an easy.HakuNoKaemi wrote:
The "Easy" is a bit "Normal" ... but you can consider it Easy.
Go ahead. I've exhausted all my rhythms.HakuNoKaemi wrote:
Create the "Normal" difficulty to complete the set and have a more full difficulty curve?
and if you want i can create the normal ^.^
I'll likely go with this. I don't know why I didn't do it this way. I think I wanted the held notes actually held, but that's only important in hard+.HakuNoKaemi wrote:
[Easy]
Streams at 01:03:317 (1,2,3,4) - and 01:08:931 (1,2,3,4) - or like this(it should be more like your mapping style.. i think)
I'll look at the flip. I wanted audible feedback on the spinner at the beginning, and I like the slow ending slider.HakuNoKaemi wrote:
[Hard]
00:05:598 (8) - You can consider to make the spinner start from here and delete this note
00:20:159 (2) - Consider to horizontal flip this ^.^, i didn't read that the start is from left almost all the time
01:28:054 (5) - You can substitute this with a spinner... if you want ^.^
I'll take this into consideration. The first two streams are big CFs right now. I'm going to experiment with some sliders, or maybe not use grid snap for it.MoonShade wrote:
Insane
00:11:914 (5,6) - i would suggest a distance space of 0,6 for those fast circles, also at 00:12:177 (7,8) and the following
Yes. yes. Maybe.MoonShade wrote:
Easy
00:09:809 (3) - i would put this more to the bottom left, looks nicer there
00:15:949 - cou could add a circle
01:08:230 (5,1,2) - maybe those can be moved more to the bottom
was a great help. In the future, if you see a repeating error like reverse pointing the wrong way you can mention them once (like with the pictures) and say they are problems. Just mentioning the arrows and the overlap problem brings it to my attention. It's probably easier for both of us that way. I hate modding mods, especially when I'm guilty of the same problems when modding (sorry, I did it to you ), but we don't get better unless someone tells us we're wrong.MoonShade wrote:
I hope this could help you. Very nice map, star :3
That's the second vote for it, so it's an infinity sign now. I just realized the real title of the song is Magic∞world, so this works out infinitely better (haw haw).Jagang wrote:
01:21:212 (2,1,2,1,2) - don't like this overlapping
It needs a lot of work, but I can't add it until you make a normal. Right now it's harder than my hard. If you can get it under 4 stars, we'll have a good spread (2, 3.5, 4.5, 5), and I'll add it to get it modded. I originally had the hard at "normal+".HakuNoKaemi wrote:
ended the diff .. but should mod it some more ^.^
tyWeezy wrote:
General
- bg2.jpg and bg3.jpg should be 800*600 (like bg1.jpg) A little letterboxing never hurt anyone. To make them 800x600 without stretching I'd have to crop it.
- The first Kiai Time placement seems like it doesn't belong. The second one is perfect alone. I can't even tell Kiai's on.
- Disable "Letterbox during breaks" not being used It's on by default, and it doesn't change anything since there are no breaks. The only reason to disable it is if you DO use breaks and you want to disable letterboxing.
Easy
- IMO this diff should start at the same time as Hard and Insane Having the song start immediately is a bit hard, so I wanted break time on the easy one
00:48:230 (5) New combo done and MANY others
Hard
01:08:581 (7) up one grid It's up 2 grids, but I don't want it to be in the middle
Insane
- For the second kiai time, snap it Went through and resnapped them all
01:22:089 (1,2) Flip horizontally (ctrl+h) looks better Thanks for the tip.
thanks, but I don't like any of the suggestions.Wiinter wrote:
ohi ^.^
Muya wrote:
SPOILERhi
GeneralEasy
- ● Delete 00:36:475 ~ 00:46:300 this green line no
● 01:00:335 - start kiai at 01:00:510 I went ahead an made all timing points identical in all difficulties.Hard
- ● Delete Audio Lead-In mapped beginning
● 00:16:300 (2,3,1,2,3) - 1 grid up redid it
● 00:19:809 (1) - add finish
● 00:22:616 (1) - ^
● 00:33:142 (3) - add whistle to 2nd note? no
● 00:36:651 (1) - 2 grid right why doesn't aimod pick these up?
● 00:56:300 (1) - I don't like this slider. Unless you have a suggestion, too bad
● 01:22:791 (1) - end at 01:25:072 , 01:25:774 ~ 01:29:282 - add note now playtime is exactly the same for all difficultiesInsane
- ● 00:04:545 (5,6,7,8) - 2 grid up 2 grid left
● 00:09:107 (5) - 1grid left
● 00:29:458 (3) - http://osu.ppy.sh/ss/47587 I've changed this too many times. Nothing will make everyone happy
● 00:58:405 (9) - end at 00:59:107
● 01:19:984 (4) - 1 grid down
● 01:20:510 (1) - remove new combo
● 01:21:037 (1) - ^ moved it around a bit
- ● 00:09:107 (5,6) - spacing miss
+star~
Gonzvlo wrote:
SPOILERGeneralEasy
- You need to add the files: "Hitcircleoverlay.png" and "approachcircle.png" and full submit (It doesn't matter if you add the default one, but you need to add them) I still can't find that rule, but I know it exists because I remember seeing it now.
- Preview time is different on Insane
- Make kiai time the same for all the mapset.
Hardl
- AR +1
- 00:11:388 - This break is unecesary, so continue mapping here, I suggest to add a spinner here: 00:11:388 - and finish it here: 00:13:668 -
- 01:06:124 (1,2,3,4) - This looks messy and confusing, change it for something like [url]this[/url]. I can only guess, so I made it a rotated square.
Insane
- 00:52:265 (6,7,8,9,10) - This doesn't play good, move (9) and (10) anywhere else but not on the same line. this isn't normal anymore
- 01:21:388 (1) - Remove this New Combo
Star and Good Luck.
- Ok no problems but this pattern is not ok:
- 01:21:037 (1,2,1,2,1) - I suggest to move the last (6) and (7) away and move the next notes here moved 5,6,7, but the infinity is staying
nante wrote:
SPOILER[General]
I'd only leave 2nd kiai time I suppose I could just drop a tiny kiai
[Insane]
00:09:458 (6) - spacing
00:18:581 (1) - delete new combo here and 00:19:282 (1) there since you did it in previous combo which sounds really similar or just split previous one (it's just a suggestion since I'm not really good with combos) made me second guess my combos, there's a lot more now.
00:24:809 (7) - spacing, I know you're changing bmp rate to 1x there, but it still belongs to previous combo and should be spaced like previous You may have modded an old version. 5-6 has 2.4x spacing to compensate for time change.
00:40:861 (5) - spacing
01:04:896 (1) - spacing
01:10:159 (1) - I'm not sure if new combo is needed there(but again I'm not goot with combos) seems fine to me
01:11:388 (x) - maybe a note? it's just a bass drum beat
01:28:054 (5) - shape it better? it's just a hold slider
[Hard]
00:05:686 (1) - maybe silence this whole spinner? nah
00:59:107 (1) - maybe add a spinner which ends at 01:00:159 nah
*fix timing sections so they are on thicks*
01:21:037 (1) - delete combo?
01:21:388 (1) - ^
the part after the last spinner is harder than in [Insane]. I think the way it's in [Hard] fits, so re-map this part in [Insane] I suppose
[Easy]
00:16:300 (2) - distance(if you want to have it curved, try on a smaller grid [ctrl+1])
00:17:703 (2) - ^
00:22:967 (2) - add a note
00:25:423 (1) - I don't like how in this section everything just closes up; consider changing distance snap to 1,6 so it's like in previous section Certainly my next map will be more spaced out and not use such a severe distance change, but it's only for a short while in any case.
and a star ;p
Knew about the jump. Just hadn't thought about how to fix it/if it needed fixing. I went ahead and gave it the 2x spacing. I think I had the 31:037 area like that to make sure people knew it there was a break, but it's pretty clear even without the clear space in between 123 and 45.vytalibus wrote:
SPOILEREverything seems to have been heavily modded, so forgive me if I don't catch a lot for you to fix.
[Insane]
00:31:037 (1,2,3,4,5,6,7) - You can align everything in this combo if you want; it'll make everything look neater. I'm more referring to (4,5,6,7), since they look like they're leaning to the right.
00:36:300 (9,10) - The jump before these two notes seem awkward.
Good job on the map, though. Even [Easy] looks fun to play.
good ear, and thanks for the kudosu star.H-boy wrote:
SPOILERとある魔术の禁书目录
here i am
the bg.jpg should be 800x600 unless this is a deal breaker, the size doesn't change
Easy
nice~
suggestions
00:51:738(x) - add a circle
00:51:914(2) - move the slider to next white line(00:52:089) anything to get notes off of red beats. fixed
Hard
00:08:405(4) - remove whistle and clap at the beginning and add a finish hitsound at the beginning
suggestions
00:02:967~00:05:598 that creates an unnecessary jump, and I think 4-8 are fine.
Insane
00:11:914(5) - remove clap Sounds much better, thanks
00:12:002(6) - ^
00:12:177(7) - ^
3star~
ty. I wish I had your mod earlier.Selee wrote:
[General]
You need a default-comma.png, default-dot.png, default-percent.png, default-x.png to complete the number set. I'd be happy to provide such images if I were given a link to the rules on the matter, or an example of where these images are actually used.SPOILERArtist: Maon Kurosaki (http://fr.wikipedia.org/wiki/Maon_Kurosaki)
Source: Toaru Majutsu no Index II
Tags: remove "toaru"
I will wait for osz2 to create a standard. Both "to aru" and "toaru" and "kurosaki maon" and "maon kurosaki" exist on osu. Me picking/changing a side now will not help but add to the confusion. Peppy or some admin needs to make a post like this.
BG2, BG3 resize? (at least 800*600 for the thumbnail BG3) originals are not in 4:3, I don't want to crop unless I have to. BG3 is letterboxed properly in the thumbnail.
Offset +10ms I used to get 0ms, now it's what you say. IDK what happened. Fixed
The combo color in Insane is different from other 2 diff, make them same? oops
[Easy]
Since you use many 1/2 beats, I suggest OD-2 to decrease the difficulty for newbies. done[Hard]
- 00:24:721~00:36:651 - Use 1.2X spacing? The spacing change from previous part might confuse newbies...okay, changed all slow parts to 1.2
00:36:475 (T) - unused timeline, delete? sound changing event, as per thekillerhjkhjk
01:28:054 (4) - Shorten it for 1/2 beat?(This slider is different from hard&Insane, also it's better to end here imo.) sure[Insane]
- 00:11:388 (1) - Extend it for 1/2 beat? okay
00:19:282 (1,2) - Change 2 to note like 00:18:581 (1,2,3) ? it slides on the d flat to g, thus a slider
00:24:721~00:36:651 - please use 1.2X spacing... 00:24:896 (1,2,3,4) - I thought these four are 1/4 beats...no kidding... I now understand why the default time changes are .75, 1, and 1.5 rather than .5 and 2 now.
00:51:738 (4) - Clap here? yep
01:17:177 (7) - Use spinner instead of this? okay
01:26:651 (1,2,3,4,5) - Make like this? The spacing change is a little awkward for me... okay, but with 1.0 spacing
01:27:002 (2) - try remove clap? no, but I'll remove clap from (1).
01:28:054 (5) - Extend it for 1/2 beat? sureEnough for a star, but I hope to see more stylish arrangements in your diffs... style is acquired through natural ability and experience. I can make no promises on either. I do, however, find these three maps very fun to play.
- 00:41:738 (7,8) - add whistle to stress the end? no, whistles in kiai are for lyrics. I'm overusing them as it is
01:00:159 (9) - Clap no
01:26:651 (1,2,3,4,5) - Make like this? The spacing change is a little awkward for me...okay, it's all 1.7
01:28:054 (5) - Extend it for 1/2 beat sure
ty.James2250 wrote:
SPOILEREverything general covered in last mod, all looks good now (you are right default x . etc aren't needed)
Spinners might sound slightly nicer if faded out instead of suddenly going quiet it's that or just remove the spinner sound
Easy:
HP slightly high for the easiest difficulty but its fine
Add some claps to the first kiai section? there were no beats on 2 or 4 . Added some.
01:28:064 (4) - don't have this on an Easy, it will confuse beginners made it long, but honestly I can't see how anyone could miss this when you don't even have to move your mouse.
Insane:
00:24:819 (7,8) - try and avoid hidden repeats took off the last repeat, started new combo below it.
00:45:608 (4,6) - could look neater if not overlapped moved 6 over
01:21:047 (1,2,1,2,1,2) - don't really need all new combos removed
Not too many problems and maps look pretty good
Have a star~
I was thinking about score set...lol, sorry~James2250 wrote:
[General]
You need a default-comma.png, default-dot.png, default-percent.png, default-x.png to complete the number set. I'd be happy to provide such images if I were given a link to the rules on the matter, or an example of where these images are actually used.
00:36:475 (T) - unused timeline, delete? sound changing event, as per thekillerhjkhjk Yes, it is unused...because there's a green line at 00:36:661 would cover the 1st note...(It's up to you, not that important..)
Thanks a bunch. fixed nearly everything. I appreciate the easy and hitsound mods especially, as those are 2 things I'm not good at.NatsumeRin wrote:
SPOILERrandom mod because song is nice.
[Easy]
OD+1 Made everything 2, including hp drain
00:54:731 (2) - add whistle to keep consistency?
00:59:117 - add a note? had the break due to AImod saying it was too "hard" before. I felt it was kinda boring too.
01:02:275 - add a note? if you do so, 01:02:626 (5) - clap?
01:13:854 (5) - ^same thing
01:28:064 (4) - add sliderwhistle to show the long voice.
[Hard]
00:03:503 (3) - remove sliderwhistle
00:20:871 (4,1) - spacing. make 1 farther or it may be read as 1/2 I can't catch these things worth crap
00:24:906 (1,2,3,4) - use a slider first to make people know the BPM change? I was thinking that before selee suggested the 1.2x, but I like both of them.
00:29:468 (3) - remove sliderwhistle
01:02:977 (7) - 1 grid up plz?
01:28:064 (5) - sliderwhistle plz~
[Insane]
00:03:503 (3,5,6) - remove sliderwhistle
00:24:906 (8,1) - switch new combo since the BPM change start from 8
00:29:468 (3) - add whistle to the reverse without the sliderwhistle, right?
00:40:871 (2) - 1 grid down = = rest were supposed to be 1 grid up
00:59:643 - add a note? it's not as intuitive, sure, but it matches the music. If anything, someone playing will get a stream of 100s there the first time. I will however fix the right spacing.
01:00:169 (9) - clap no
01:28:064 (5) - sliderwhistle again.
arien666 wrote:
SPOILER[General]
http://ja.wikipedia.org/wiki/Magic%E2%88%9Eworld
I wonder why it's 'Magic World' ;_; I think it should be 'Magic world' [But leave it atm] when this is easily changeable, I agree, but as long as we can't use ∞, and people decide to not capitalize stuff properly in the language they're using, it's not worth changing.
[Hard]
00:56:485 (1,2,3,4) - [Suggestion] I wonder if this is good on [Hard] ;_; there's much harder hards out there, and if we don't throw in some hard stuff, it wouldn't be hard.
thanks for both of the mods. While I like getting mods which give me a lot to fix, I like mods where I don't have to do much even more!narakucrimson wrote:
SPOILEROk! Here I am at last xD
[Hard]
Once again, can't find anything that's actually wrong, so I'll use my personal likes xD
29:468 (3) - I don't like how this is stacked under 2 :C Maybe put it more to the left, or move it a few grids down. Either that, o not making 2 so round. too bad, I do, especially now that you can completely see the 3.
53:854 (1) - I was thinking a finish could do here. But when I tried using it, I couldn't hear it. So, perhaps, the hitsounds' volume is a little too low. Could you rise it a bit? And add a finish here xD
54:731 (3) - And here, too. I can't hear normal finishes in osu because it's a bass beat with cymbals. I could replace it with the soft cymbal crash, or a better cymbal to make it louder, but I don't have the patience to sift through sounds to find a good one that fits the map. Though I wouldn't mind if someone found/knew a good one which would replace the normalfinish, normalclap, and softclap.
[Insane]
1:00:520 (1) - A finish here too? And rise the volume as before. this fits in all the maps. I went ahead and found almost all the cymbal crashes I could and added a finish.
Oh and... I don't think I deserve any kudosu for this xD thanks anyway. Even a no kudos/poor mod helps me find stuff because it gives me a chance to go back through and check specific parts (like the cymbal crashes)
tykarenying wrote:
SPOILER[General]
bg2 &bg3 's size is 800*572 & 800*569,bg size should be 1024*768 or 800*600 Until I get a good reason to make them 4:3, they're staying.
Some timing section aren't at the line.Make sure the timing section are at the line,particularly of the ts that use to kiai time bah, none of them are at the line. I forgot to resnap after the 10ms shift
Easy
01:00:345 - um...about this timing section,change volume 's TimingSec stack with note is OK now,so delete it?The worst it does is add 100 bytes to the map.MetalMario201 wrote:
If a note lies exactly on a sampleset change (bad practice), it should use the newly set sampleset to maintain the current (usual) behaviour in those circumstances.
01:19:468 - kiai should before the note,lol shortened kiai on all
01:20:520 (2) - make it straight is more fit. okay
Hard
00:01:222 (4) - ugly, make it symmetrical not that ugly
00:29:468 (3) - uglyyyyyyyy,don't stackkkkkkkkkkkk,jump guyyyyyyy I don't understand
01:00:345 - timing section
01:19:292 - same to Easy
Insane
00:35:257 (1,2,3,4) - make it jump like (8,9,10)more fit it's still slow there.
good luck
ty for mod. In future moddings, it's helpful to copy the note by pressing ctrl+c after selecting the objects, then pasting into the reply. It automatically looks like this:artpiggo wrote:
SPOILERHard
00 07 889 add clap, i think I don't hear it
00 19 819 maybe remove new combo color yep, on insane too.
some part, you intend to use 1.2x distance spacing ? yes, the .5 part is too slow and too close together at 1.0
00 56 485 maybe clap sound I did whistles on the drum beat instead of claps
Good mapset
Insane
00 09 643 maybe new combo here I like the dotted line there for hidden/flashlight.
00 12 362 ^ there's no note here
Good mapset, too
Star!
ty for modgalvenize wrote:
SPOILERNothing much I can add considering all the previous mods if not a few suggestions. every little bit helps. I can't find things unless someone makes me look somewhere. For example your mod let me find a superfluous timing section
[Insane]
00:13:415 (2) until 00:13:854 (5) - Make them silent? I think it works best with the beat
00:21:398 (1) - Make it horizontal? Like this: awesome
01:09:994 (x) - Adding a circle here will make it sound better methinks. I like it better not mapping the vocals
[Hard]
00:46:305 (5) - Extend this return slider until 00:46:708 (To make it match with the uuuuuh-huuuuu) and add a note on the next big white tick (stack it with the end slider). I agree that this is a minor problem, but of the options available, I like the current one the best since it's close to a beat in the middle, and on a beat on the end
[Easy]
AR+1? okay. I have no idea what to put for this stuff on easy, but I suppose low AR is much harder sometimes.
Overall, pretty good I guess. Get more MATs to mod this. Guess I'll work on that now
Ty for the mod.chamelepeace710 wrote:
SPOILERHahaha, mod4mod stuff...
By Mod Request:
[General]
Add some more hitsounds I can't hear finishes, claps get repetitive, and whistles are annoying. I've done the best I can now. I only like putting hitsounds when they match the music, too. There's a number I didn't do because it would involve all 3 sounds on the same beat, and I didn't want to overdo it.
Raise the volume more see below, outside of quote
And change the video offset (I think it was only hard with this problem) I swear I pressed ctrl s when I did this...
[Easy]
I assume these are for all 3? having different volumes between the maps seems kind of silly.
00:00:170 - lower the volume for this part (despite the past mod) 80%
01:00:520 - raise the volume here (regarding the general mod) I can do 70%
[Hard]
Fine...
[Insane]
Lower the AR (approach rate) by 1 It's easier for me on AR 8 with the somewhat fast streams. If lowering the AR will make this map easier/possible to hardrock then sure (but I can't do hardrock on AR 7 either).
StaR!!!!
sonnyc wrote:
SPOILERHi, Thanks for modding my maps~
.. And sorry for the delay
For all
- I suggest you to make the BG color in black..THAT'S what that was in the osb on insane... You can't see it though in the actual map.
Easy
00:15:959 (1) - Clap no
00:36:661 (1) - Finish good catch
01:10:696 (4) - Make a Finish at the end okay
Hard
- HP drain into middle okay.
00:29:468 (3) - Delete Whistle in the start, and in the end only start
00:53:152 (10) - Stack with (9)? sorry, no
Insane
00:03:327 (2,4) - Whistle done all but 2
00:03:503 (3) - Delete Whistle
00:04:555 (5) - Delete Whistle in the end
00:24:819 (7) - I don't think Clap is a good idea..okay, it's a whistle
Good quality of song and maps!
Also I really liked the high quzlitized BG lolwut
Star *!! ^^
wax on, wax off.Mianki wrote:
SPOILERHello~
Few suggestions and roughing around the edges.
Easy:
Fine~
Hard:
In this diff I noticed that the distance snapping isn't evenly snapped in all parts. Some of them are appropriate but in some the distance snapping feels like it's not done with care. The reason is prolly because you're using grid snapping and that leaves some of the objects unevenly snapped. I personally avoid using grid snap because of this. I'll only use it if I wanna make nice patterns like you have in here 00:18:591 (1,2,3). So my advice for you in this diff would be that you'd check this again and move objects that seem unevenly snapped without grid snapping. I'll give you few examples, so that you'll get started.
00:00:170 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) Distance snap evenly ( (1-7) distance snapping is higher than in (1-8) ).
00:07:889 (1,2,3,4,5,1,2,3,4,5) ^
00:50:871 (1,2,3,4,5,6,7,8,9,10) ^
Gimme a pm if you want me to check it again if you're doing it. (double "if" omg)
it's not worth it to fix these, but I will anyway, I'm bored. However, I like mapping to a grid, so I only moved 2 notes onto grid 4.
Insane:
00:17:713 (3) Move this a bit to right and up, so it would go more smoothly with the previous slider
00:22:275 (3) ^, but down and left
01:03:327 (1,2) Move these two a bit down and right, so it's in the middle of the previous slider (4)
01:28:064 (5) Hmm, looks a bit dull, but you can leave it
aaa my sliders were ugly. Made them when I didn't care about that. Fixed all but my hold slider.
But overall nice map, which could use some polishing in Hard ^^
Stars~
Thanks!Sakura Hana wrote:
SPOILERGeneral
Remove the audio from the video to save file size. Already done. Your media player is playing the mp3 file.
[Hard]
00:35:082 (5) - Please dont abuse squiggly sliders to make a slow slider outta nowhere squiggly at same speed then?
00:58:415 (9) - can I keep this one?
00:43:678 (1,2,3,4) - This could have been better as a mirror of 00:42:275 (1,2,3,4) But i'll just leave it as a suggestion. I tried to match the pitch to the y axis
[Easy]
Don't use slider speed changes on the easiest difficulty please
I certainly will avoid it in the future, but this will require a lot of changes. With the slider speed so slow (0.4 and 0.8 at 171 BPM) and a low tick rate, I don't think it's that confusing or detrimental if the player doesn't catch it immediately. Both slider speeds are introduced at the beginning as well, so the player should know they exist. If I can keep it, I'd like to.
Time changes are dangerous. Fixed them.osuplayer111 wrote:
[Easy]
01:01:573 (4) - Something happened here with the snap, fix it please.
01:12:801 (4) - ^
That's all, I suppose.