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fripSide - late in autumn

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Topic Starter
Xinying
This beatmap was submitted using in-game submission on Saturday, 12 June 2021 at 11:47:29 AM

Artist: fripSide
Title: late in autumn
Tags: Infinite Synthesis only my railgun Geneon Universal Entertainment Takahiro Toguchida 戸口田 隆広 Yoshino Nanjo yuki-ka 南條愛乃 Satoshi Yaginuma 八木沼 悟志 japanese pop jpop j-pop marathon Del05 Chocox
BPM: 130
Filesize: 47131kb
Play Time: 06:03
Difficulties Available:
  1. farewell (3.67 stars, 1041 notes)
Download: fripSide - late in autumn
Information: Scores/Beatmap Listing
---------------

「fripSide - late in autumn」

The both of us had the same future in mind
I arbitrarily thought that this was true

BG Source | Storyboard: Del05 | Hitsound Notes
Topic Starter
Xinying

~ヾ(^∇^) Song Highlights ~ヾ(^∇^)



---

This is a song about someone losing the closest person to him/her, and the fact that they spent such a long time together before the person's departure had already carved a scar that can never be erased. It is about finding that last tinge of hope you have in yourself to move on in life, and bringing that one beautiful memory with you.

---



。゚・(>﹏<)・゚。Difficulty Title

  1. *Reference to 四月は君の嘘 (Your Lie in April)'s main theme : I met the girl under the full bloomed cherry blossoms and my fate had begun to change.

(^▽^) English Lyrics (^▽^)
Those petals fluttering as if they were dancing 
Around the time when they turned into powdery snow
I embraced the love that filled the air

Silently shaking
Even today, those leaves scatter away as they say goodbye
In the street with the autumn breeze and the setting sun
I'm searching for our shadows

Whenever things get tough, I'm always the one who is hurting you
I only cared about protecting myself
After putting it into words
You smile at the days filled with conflict for the sake of putting an end to it

The first time that I thought of a person so deep from the heart
Come to think of it, it was because of you
I really believed that we could have stayed like this forever

I cannot stop those thoughts that keep on falling and accumulating
I'm sure you can't see this
[I just wanted to be by your side] That's all I wanted
But it's also always out of reach
I thought that we should have been able to live on like that
But I was still a child
So I never realized the tears that you shed

Walking through a familiar street, side by side with you
I get a feeling that wherever we go would not matter
Like always
My heart would always thump wildly for you who is standing by my right

The both of us had the same future in mind
I arbitrarily thought that this was true
So amidst the noise, against the red backdrop
I whispered [Sorry]

The warmth that flows from our connected hands
This feeling that is more than anything else
Surely you wouldn't forget
It's what I left behind for you

Those beautiful scenery, and the normal days with you
Everything is lit up so brightly in my eyes
Because you're always by my side
The night sky, everything
We've overcame all of them
Hey, why? Why have I forgotten?
I can only be myself if you're beside me

It's disappearing
All of our memories together
Melting into the love that filled the air

Those thoughts that keep on falling and accumulating
It becomes powered snow
It must be because it wanted to give you colour
If I could make one wish
I want to return by your side
I want to feel the tranquility that I can easily snuggle against
Within the scenery of that day
After I dreamed about you and the both of us together

It's you who taught me how to love
That's why I'll never forget the pain
Those days that we spent together
It still lights up my heart
Before the next season passes
I'll walk out of this
I'll embrace the words of our oath

(ノ^∇^) Japanese Lyrics (ノ^∇^)
舞い落ちた花弁が 粉雪に変わる頃 
舞い上がる愛しさを 抱きしめた

静かに揺れてた 木の葉は今にも
終わりを告げて 散っていく
秋風薫る 夕陽射す道に
二人の影探す

辛くなる度に 君を傷つけた
自分だけ守ることばかり
言葉にしていた 擦れ違う日々を
区切るための笑顔

初めて心から人を
想えたこと 君がくれたから
信じてたよ永遠に この時が続くこと

降り積もる想い 止められなくて
きっと君が見えてなかった
「そばにいれる…」ただそれだけで
ずっと遥か先も
生きていける筈だとそう思った
私はまだ子供で
君が流した涙に気付かずに…

通いなれた道 並んで歩いた
どこまでも行ける気がしてた
いつも決まって 右隣の君
胸が高鳴ってた

瞳に映った 未来は同じと
たやすく決め付けていたんだ
茜に染まった 雑踏のなか
呟いた「ごめんね」

繋いだ手から 流れ込む
何より温かいこの気持ち
きっと忘れないように
君が残してくれた…

君と見た景色 些細な日々も
すべて輝いて見えたのは
いつも君がそばにいたから
暗い夜も全部
乗り越えてこられたの
ねえどうして忘れていたんだろう
君がいたから私らしくいれた

消えていく
君と見たいくつもの記憶たち
舞い上がる愛しさに溶けていく…

降り積もる想い 粉雪になり
きっと君を彩れるから
願いひとつだけ叶うなら
どうか君のもとで
寄り添える安らぎを 感じたいよ
あの日の景色のなか
君と二人で夢見たその先に…

愛すること 教えてくれた
この痛みを 忘れないから
君と私 過ごした意味が
いま 心に 灯る
次の季節を超えたその先に
私は歩き出すよ
君と誓った 言葉だけを抱いて…

( ゚▽゚)/ Special Thanks ( ゚▽゚)/
  1. Del05 - Timing check and testplay!
  2. Abraxos - Long mod , timing check , testplays and being a fag!
  3. bank78952 - metadata mod!


(≧∇≦)/ Modders and Testplayers (≧∇≦)/
  1. Accurian
  2. Poi Yasu
  3. -Lemons
  4. Abraxos
  5. Zel
  6. ecdonald
  7. MadaoX
  8. Ars Novaa
  9. Kibbleru
  10. _ Hatsune Miku
  11. kunkakunkakunkakunka
  12. Kaitjuh
  13. walaowey
Del05
FIRST \o/
-Lemons

  • animenamecutestuffhere
  1. I'm so unreasonably bothered by the red anchors at the ends of your curve sliders. it just feels not as curvy but holy nazi nobody but me will ever notice
  2. check on your blankets throughout the map stuff like 00:36:455 (6,7) - can be easily adjusted to look nicer by doing your curves like this https://osu.ppy.sh/ss/4563271
  3. 00:37:148 (1) - move this to 308|131 to smoothe out the curves of this part
  4. 00:45:917 (1,2,3,4,5) - you can curve this better, just copy 5 and put it where 1 is then rotate it and convert it to a stream with Ctrl-Shift-F
  5. 01:16:378 (1,2,3,4) - I think you're missing a note here on the blue tick, i think the "na" should be clicked
  6. 02:53:763 (1,2,3,4) - i would map this with the 4 burst like you've been doing, I don't think you need to do this patterny sliders thing
  7. 03:09:225 (2,3) - triplette with the blue tick
  8. 03:11:071 (2,3) - ^
  9. 05:11:532 (7,1) - blue tick note maybe?

Nice stuff tbh, mapped solidly and really it's just some tidying up stuff to do. Should be a quick rank. Have a star~
Abraxos
TOO LATETOO LATETOO LATETOO LATETOO LATETOO LATETOO LATETOO LATE TOO LATETOO LATETOO LATE TOO LATE
TOO LATE
TOO LATETOO LATETOO LATETOO LATETOO LATE V
TOO LATETOO LATETOO LATE
Topic Starter
Xinying

My Mod Reply Code
  1. I fixed whatever you have mentioned.
  2. I did not fixed / slightly fixed whatever you have mentioned , and will reconsider if someone brings up the same mistake again.
  3. I completely rejected your idea.
  4. Just my two cents.

Lemons

-Lemons wrote:


  • animenamecutestuffhere
  1. I'm so unreasonably bothered by the red anchors at the ends of your curve sliders. it just feels not as curvy but holy nazi nobody but me will ever notice I meant to map it this way and I don't see any wrong with it since it flows perfectly playable.
  2. check on your blankets throughout the map stuff like 00:36:455 (6,7) - can be easily adjusted to look nicer by doing your curves like this https://osu.ppy.sh/ss/4563271 Tbh , I don't really care about blankets that much , but I'll change whatever I can find.
  3. 00:37:148 (1) - move this to 308|131 to smoothe out the curves of this part Nope. It spoils my next pattern and basically everything after that.
  4. 00:45:917 (1,2,3,4,5) - you can curve this better, just copy 5 and put it where 1 is then rotate it and convert it to a stream with Ctrl-Shift-F Nope. It is perfectly playable , no point changing it.
  5. 01:16:378 (1,2,3,4) - I think you're missing a note here on the blue tick, i think the "na" should be clicked It's fine , this is kept unchanged unless someone suggests me a suitable pattern.
  6. 02:53:763 (1,2,3,4) - i would map this with the 4 burst like you've been doing, I don't think you need to do this patterny sliders thing No.
  7. 03:09:225 (2,3) - triplette with the blue tick Fixed , I totally missed that out. Good Catch!
  8. 03:11:071 (2,3) - ^ ^
  9. 05:11:532 (7,1) - blue tick note maybe? I don't hear any blue tick here.

Nice stuff tbh, mapped solidly and really it's just some tidying up stuff to do. Should be a quick rank. Have a star~ Thank you for the mod!! Really appreciate it :)
Abraxos
LIMONENE
filler for mod post Limonene is a colorless liquid hydrocarbon classified as a cyclic terpene. The more common d-isomer possesses a strong smell of oranges.[1] It is used in chemical synthesis as a precursor to carvone and as a renewables-based solvent in cleaning products.

Limonene takes its name from the lemon, as the rind of the lemon, like other citrus fruits, contains considerable amounts of this compound, which contributes to their odor. Limonene is a chiral molecule, and biological sources produce one enantiomer: the principal industrial source, citrus fruit, contains d-limonene ((+)-limonene), which is the (R)-enantiomer. Racemic limonene is known as dipentene.[2] d-Limonene is obtained commercially from citrus fruits through two primary methods: centrifugal separation or steam distillation.
Limonene is a colorless liquid hydrocarbon classified as a cyclic terpene. The more common d-isomer possesses a strong smell of oranges.[1] It is used in chemical synthesis as a precursor to carvone and as a renewables-based solvent in cleaning products.

Limonene takes its name from the lemon, as the rind of the lemon, like other citrus fruits, contains considerable amounts of this compound, which contributes to their odor. Limonene is a chiral molecule, and biological sources produce one enantiomer: the principal industrial source, citrus fruit, contains d-limonene ((+)-limonene), which is the (R)-enantiomer. Racemic limonene is known as dipentene.[2] d-Limonene is obtained commercially from citrus fruits through two primary methods: centrifugal separation or steam distillation.
Limonene is a colorless liquid hydrocarbon classified as a cyclic terpene. The more common d-isomer possesses a strong smell of oranges.[1] It is used in chemical synthesis as a precursor to carvone and as a renewables-based solvent in cleaning products.

Limonene takes its name from the lemon, as the rind of the lemon, like other citrus fruits, contains considerable amounts of this compound, which contributes to their odor. Limonene is a chiral molecule, and biological sources produce one enantiomer: the principal industrial source, citrus fruit, contains d-limonene ((+)-limonene), which is the (R)-enantiomer. Racemic limonene is known as dipentene.[2] d-Limonene is obtained commercially from citrus fruits through two primary methods: centrifugal separation or steam distillation. filler for mod post

General

  1. BPM and Offset : ( ✓ ) dont be a faget and use 320 dl link for 192 i did it yes send the guy youre asking this pic
  2. Aimod : ( ✓ ) beatmap too lo0o0oO0Oo0oO0OOoong
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

spring rolls

spring summer autumn wiener

  1. since playability wise its pretty solid this mod will mostly be A e s t h e t i c treatment
  2. 00:20:532 (4) - would shift this up a tad bit since linear zig zag patterns are from the bygone days of djpop and it gives me PTSD please dont. i guess somewhere like this should be sufficient to bring the cursor into the next section smoother
  3. 00:25:148 (1,2) - TRIGGERED i knew something was off about the gradient
  4. 00:27:686 (3) - why no note the singer pull high note should be more intense in a small way you know what i mean
  5. 00:43:378 (3) - shift down so it follows the drop of slider + is centered between the stacks
  6. 00:44:532 (3) - rather curve the bump upwards, music feels like a (parabolic) jump in a sense
  7. 00:49:148 (5) - rotate by arnd ~-9 degrees so it complements 00:48:686 (4) - better
  8. 00:49:148 (5,1) - dk if you want these two to be pairs
  9. 00:52:378 (4) - feels awk that this is a straight. try this, 00:52:840 (5,6) - at arnd~ x233 y177
  10. 01:08:532 (1,2,3,4,5,6) - more even spacing please
  11. 01:22:840 (7) - suggest to change to curve, smth like this
  12. 01:23:994 (2,6) - smooth these out
  13. 01:24:686 (6) - seems too much of an oddity as the curve looks more like a forced attempt to flow into the next section. smoothing it out should be better.
  14. 01:32:071 (5,1) - seems too plain, just like above where i suggested to curve the straight one a little bit
  15. 01:36:225 (1) - lmao this S
  16. 01:50:994 (1,5) - i think having some sort of parity between the sliders makes these sliders less stand alone-nish
  17. 01:54:686 (3,4) - ugu
  18. 01:55:378 (4,7) - you did pass this one ill hand it to you
  19. 01:59:994 (1,2) - second slider hit timing is really small so id suggest to move the note out of the way
  20. 01:59:994 (1,2,3,4) - i did something here something like a fan or smth fuck 01:59:301 (4) - doe
  21. 02:03:917 (3,4) - following 02:02:071 (5,6) - , 02:03:917 (3,4) - shouldnt it reflect that reflection? (longer slider should be facing the other way but meh)
  22. 02:04:840 (4,5,1) - 空间, 可以查一下你的空间定值吗
  23. 02:06:225 (2) -highly suggest to turn bump other way so that cursor doesnt have to do this
  24. 02:09:455 (5) - i would complain about all sliders like this all day but id make it short and suggest to make these sliders a little more straight in a sense cause my nazi senses are tingling m1m2 = -1
  25. 02:13:148 (1) - i mentioned how this reminded me of 2011-2012, and its becuz of sliders like these. theyre fine, but the aesthetic of such really brings out the oldie feel in me. oldie but goldie am i right?
  26. 02:13:840 (2) - not centered in triangle 02:14:186 (4,5,7) -
  27. 02:25:378 (5,1) - is this used anywhere else in the song
  28. 02:27:455 (6) - curve up more, current slider looks more biased towards the head of the slider
  29. 02:29:763 (3,4,7) - niceeeeeeeeeeeeeeeeeeee
  30. 02:29:648 (2,3) - think i mentioned before, timing frame for slider is shorter, stacks make it a little misleading. idk what to suggest here doe
  31. 02:32:071 (6) - curve like this since 02:33:455 (3,4) - is curved, assuming a relationship is between these two sets.
  32. 02:51:109 (5) - shift end to left more please
  33. 03:13:148 (3,4) - lmao not stacked
  34. 03:25:148 (2,3) - is this a fashion statement now
  35. 03:26:994 (1,2) - if you wish to angle them please angle them more
  36. 03:28:840 (1) - doesnt complement 03:28:378 (4) - well enough, try this
  37. 04:25:840 (4) - jump felt a little bigger for this one
  38. 04:25:378 (2,3,4) - these can be a little larger in a sense that you are increase the intensity here with the spacing, esp. the spacing between 04:25:378 (2,3) - when compared to 04:23:532 (2,3) -
  39. 04:27:225 (2) - btw why is this not notes but a slider, kinda breaks the order of the spacier and spacier jumping flow you seemed to make before
  40. 04:32:532 (1) - center according to 04:31:609 (5) -
  41. 04:35:301 (2,1) - this feels a little obvious and seems stagnant, since both the repeating vocals are greeted with the same sliders angled similarly with little to no variation
  42. 04:38:994 (1,2) - after all these arent a nice pair of sliders
  43. 04:48:686 (1,2) - angle same please
  44. 04:52:378 (2,3) - ^
  45. 04:58:609 (1,2,3) - it isnt equilateral nor is 04:58:148 (3,4,5) - centered
  46. 05:02:071 (1,2) - space between these two is not equal to space between 05:02:301 (2,3) -
  47. 05:31:609 (1,2,3) - guessing this is intentional then
  48. 05:33:571 (2,3) - ive never seen this stack ever in the whole map unless im retarded and missed some
  49. 05:36:225 (1) - bottom and top plane isnt parallel and angle in slider isnt that obvious
  50. 05:38:994 (3,5,1) - either a)line these notes up more proper or b) 05:39:225 (4,5,1) - make a triangle
  51. 05:46:840 (1,2,3,4) - thought these things are supposed to be straight

most of my points are suggestions, nothing too major to note about playability

triangles TRIANGLES MONSTRATAMOANTRAATTINGLAGANELEESNAMONSTRATSRAMTRIANEGLES
Topic Starter
Xinying
fag

Abraxos wrote:

General

  1. BPM and Offset : ( ✓ ) dont be a faget and use 320 dl link for 192 i did it yes send the guy youre asking this pic
  2. Aimod : ( ✓ ) beatmap too lo0o0oO0Oo0oO0OOoong
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ ) Of course my metadata are correct lol. kappa

spring summer autumn wiener

  1. since playability wise its pretty solid this mod will mostly be A e s t h e t i c treatment
  2. 00:20:532 (4) - would shift this up a tad bit since linear zig zag patterns are from the bygone days of djpop and it gives me PTSD please dont. i guess somewhere like this should be sufficient to bring the cursor into the next section smoother That's why I mapped it this way.
  3. 00:25:148 (1,2) - TRIGGERED i knew something was off about the gradient K. It's just one inch off.
  4. 00:27:686 (3) - why no note the singer pull high note should be more intense in a small way you know what i mean It's okay for now + if I added a note DS might spike.
  5. 00:43:378 (3) - shift down so it follows the drop of slider + is centered between the stacks Okay.
  6. 00:44:532 (3) - rather curve the bump upwards, music feels like a (parabolic) jump in a sense Nice suggestion.
  7. 00:49:148 (5) - rotate by arnd ~-9 degrees so it complements 00:48:686 (4) - better I didn't rotate it by move it up a little , I think it complements better now.
  8. 00:49:148 (5,1) - dk if you want these two to be pairs Different pitch , nope. And it's *wanted. Mrs Wong would be disappointed.
  9. 00:52:378 (4) - feels awk that this is a straight. try this, 00:52:840 (5,6) - at arnd~ x233 y177 So that was what is wrong about this pattern , fixed k thx.
  10. 01:08:532 (1,2,3,4,5,6) - more even spacing please Lmao I totally forgot I was mapping with stacking offed.
  11. 01:22:840 (7) - suggest to change to curve, smth like this No.
  12. 01:23:994 (2,6) - smooth these out Forgot I was mapping with stacks offed , k fixed.
  13. 01:24:686 (6) - seems too much of an oddity as the curve looks more like a forced attempt to flow into the next section. smoothing it out should be better. Basically blanket 01:23:994 (2) - , k u know I hate blankets so you use another language to tell me to blanket it. Well done.
  14. 01:32:071 (5,1) - seems too plain, just like above where i suggested to curve the straight one a little bit I like my pancakes plain. Deal with it.
  15. 01:36:225 (1) - lmao this S K Fixed.
  16. 01:50:994 (1,5) - i think having some sort of parity between the sliders makes these sliders less stand alone-nish K good point fixed.
  17. 01:54:686 (3,4) - ugu what
  18. 01:55:378 (4,7) - you did pass this one ill hand it to you I'm very good at mapping trust me.
  19. 01:59:994 (1,2) - second slider hit timing is really small so id suggest to move the note out of the way I stacked it with 01:59:301 (4)
  20. 01:59:994 (1,2,3,4) - i did something here something like a fan or smth fuck 01:59:301 (4) - doe My pattern is good because of rotation , no.
  21. 02:03:917 (3,4) - following 02:02:071 (5,6) - , 02:03:917 (3,4) - shouldnt it reflect that reflection? (longer slider should be facing the other way but meh) Sorry I don't take pure physics k fixed.
  22. 02:04:840 (4,5,1) - 空间, 可以查一下你的空间定值吗 NO , DRUM EMPHASIS.
  23. 02:06:225 (2) -highly suggest to turn bump other way so that cursor doesnt have to do this Wow nice k fixed.
  24. 02:09:455 (5) - i would complain about all sliders like this all day but id make it short and suggest to make these sliders a little more straight in a sense cause my nazi senses are tingling m1m2 = -1 K.
  25. 02:13:148 (1) - i mentioned how this reminded me of 2011-2012, and its becuz of sliders like these. theyre fine, but the aesthetic of such really brings out the oldie feel in me. oldie but goldie am i right? No.
  26. 02:13:840 (2) - not centered in triangle 02:14:186 (4,5,7) - I feel like it flows from the slider better and to the next note well , I don't see a need to change this now.
  27. 02:25:378 (5,1) - is this used anywhere else in the song Is that a good thing or a bad thing.
  28. 02:27:455 (6) - curve up more, current slider looks more biased towards the head of the slider Should be better now.
  29. 02:29:763 (3,4,7) - niceeeeeeeeeeeeeeeeeeee Welcome
  30. 02:29:648 (2,3) - think i mentioned before, timing frame for slider is shorter, stacks make it a little misleading. idk what to suggest here doe I think should be fine for now...
  31. 02:32:071 (6) - curve like this since 02:33:455 (3,4) - is curved, assuming a relationship is between these two sets. Holy shit nice slider 10/10.
  32. 02:51:109 (5) - shift end to left more please Done you nazi.
  33. 03:13:148 (3,4) - lmao not stacked Idk
  34. 03:25:148 (2,3) - is this a fashion statement now Idk
  35. 03:26:994 (1,2) - if you wish to angle them please angle them more Because of this I thought of a good pattern. 03:26:994 (1) - Points to 03:27:917 (3) and 03:27:455 (2) - symmetry easy.
  36. 03:28:840 (1) - doesnt complement 03:28:378 (4) - well enough, try this Same thing faggot.
  37. 04:25:840 (4) - jump felt a little bigger for this one Hm it's k.
  38. 04:25:378 (2,3,4) - these can be a little larger in a sense that you are increase the intensity here with the spacing, esp. the spacing between 04:25:378 (2,3) - when compared to 04:23:532 (2,3) - Idk I feel like they play perfect for me now , no change for now...
  39. 04:27:225 (2) - btw why is this not notes but a slider, kinda breaks the order of the spacier and spacier jumping flow you seemed to make before How?
  40. 04:32:532 (1) - center according to 04:31:609 (5) - Okay.
  41. 04:35:301 (2,1) - this feels a little obvious and seems stagnant, since both the repeating vocals are greeted with the same sliders angled similarly with little to no variation What.
  42. 04:38:994 (1,2) - after all these arent a nice pair of sliders Okayyyy what wth.
  43. 04:48:686 (1,2) - angle same please Pretty sure it's the same already.
  44. 04:52:378 (2,3) - ^ Shifted just a little you nazi.
  45. 04:58:609 (1,2,3) - it isnt equilateral nor is 04:58:148 (3,4,5) - centered Fixed! Good catch~
  46. 05:02:071 (1,2) - space between these two is not equal to space between 05:02:301 (2,3) - Meant to be played this way.
  47. 05:31:609 (1,2,3) - guessing this is intentional then Welcome.
  48. 05:33:571 (2,3) - ive never seen this stack ever in the whole map unless im retarded and missed some I guess it's okay.
  49. 05:36:225 (1) - bottom and top plane isnt parallel and angle in slider isnt that obvious Fixed now I guess.
  50. 05:38:994 (3,5,1) - either a)line these notes up more proper or b) 05:39:225 (4,5,1) - make a triangle The gap between these 2 (05:39:455 (5,1)) is meant to be large , so I guess it's intentional and I want to keep it the same because it's cool.
  51. 05:46:840 (1,2,3,4) - thought these things are supposed to be straight SIKE, SYMMETRICAL TO 05:46:378 (7) .

most of my points are suggestions, nothing too major to note about playability k

triangles TRIANGLES MONSTRATAMOANTRAATTINGLAGANELEESNAMONSTRATSRAMTRIANEGLES

I wanted to tell you you forgot to put stars but you're faster than me , k . Thanks for mod. <3 And I'll change mp3 when I'm not lazy
Doyak
omg I thought I would try this song as my first approved map before... but anyway, good luck~
Topic Starter
Xinying

Doyak wrote:

omg I thought I would try this song as my first approved map before... but anyway, good luck~
Thank you! You should try mapping this sometime , it's a lot of fun!!
bank78952
Hi o/
I love this song too much
I mod only metadata i can't mod std sorry D:
[General]
Tags : please add this in tags
Geneon Universal Entertainment Takahiro Toguchida Yoshino Nanjo yuki-ka Satoshi Yaginuma (im not sure about it but you can find information here)
No kuds please it very short mod
Topic Starter
Xinying

bank78952 wrote:

Hi o/
I love this song too much
I mod only metadata i can't mod std sorry D:
[General]
Tags : please add this in tags
Geneon Universal Entertainment Takahiro Toguchida Yoshino Nanjo yuki-ka Satoshi Yaginuma (im not sure about it but you can find information here)
No kuds please it very short mod
No kuds? But your mod helped me so much >_< ~ Thank you soooo much!!! :P
uuuget
Hi, from modding queue

I'm sry, because i can't mod this anymore.
Really an awesome map for its rhythm.
Topic Starter
Xinying

uuuget wrote:

Hi, from modding queue

I'm sry, because i can't mod this anymore.
Really an awesome map for its rhythm.
owo , thank you !!! :3
Abraxos
ZOMG THIS MAP IS PERFEKTSLY FALWLESS OMGOMG

PLEASZE TAEK MY STAR ZOMSGZOMSGZOMSGZOMSGVVVVZOMSGZOMSGZOMSGZOMSGZOMSGZOMSGCRLT-VCRLT-V

CANT MOD IT BECAUSZ T22 GUD WOAOAOAOAHHAHAHAHAOAOWA

AGSAFGSFAGSFAGSAFGSAFSAGSATSRATSASATSAF
Topic Starter
Xinying

Abraxos wrote:

ZOMG THIS MAP IS PERFEKTSLY FALWLESS OMGOMG

PLEASZE TAEK MY STAR ZOMSGZOMSGZOMSGZOMSGVVVVZOMSGZOMSGZOMSGZOMSGZOMSGZOMSGCRLT-VCRLT-V

CANT MOD IT BECAUSZ T22 GUD WOAOAOAOAHHAHAHAHAOAOWA

AGSAFGSFAGSFAGSAFGSAFSAGSATSRATSASATSAF
Abraxos
your mom is an idoits XDDDDDD
Zel
M4M
00:26:071 (3) - Should be blanketed
00:38:071 (2) - Offscreen, unrankable atm
00:47:301 (7) - Move down and to the left some to fit stream better
01:10:378 (1) - Blanket is off, move up some
01:28:840 (1) - rotate some to blanket the end of 01:28:378 (6) -
02:15:917 (1,2,3) - Not a perfect triangle, I would recommend to get perfect triangles to do what monstrata does and take 2 and 3 and copy paste them, then rotate 120 degrees and delete 2. Works everytime.
02:44:532 (1) - Rotate clockwise to blanket triple
03:01:148 (9) - Rotate anti-clockwise for blanket on triple
03:07:840 (5) - Blanket is slightly off
03:28:378 (4,1) - Look weird so close together imo
04:23:763 (3) - I would recommend turning this into a slider to follow the rhythm, or you can get rid of 04:20:071 (3) -
04:40:378 (3) - Blanket is off
04:54:225 (5,6,7) - Make a perfect triangle like I said before

Very nice map! I hope to see ranked! Would be fun DT :3
Topic Starter
Xinying
Thanks for the mod , will get back to you asap :)
ecdonald
Hello~, from my queue :D I could only found slight issues ;_;
so much decimals lol

00:10:378 (4) - move to x:231 y:30 to make perfect stacking? just 1 pixel xd
00:06:455 (2) - remove whistle like 00:01:840 (1,1,1) - or add whistle on 00:12:917 (1) - ? It would be more sonsistent
00:18:686 (3) - the sliderstart slightly touches scoremeter@2.0x, how about avoiding this? http://puu.sh/nqA9S/db98b1423e.jpg
00:27:686 (3) - I would add circle like 00:26:763 (1,4) -
01:09:455 (3,4,5) - I think make these stacking to 01:08:071 (5) - 's sliderend would be more neat
01:11:417 (5) - making curve around 01:10:378 (1) - beautifully is almost impossible because it is too low, (also hits scoremeter too much http://puu.sh/nqC1j/f20d1d8bae.jpg) so I'd recommend making pair of 01:12:225 (2) - like this http://puu.sh/nqBXa/8b2ea39d4c.jpg
02:00:917 (4,5,6) - the spacing could be 0.7x or lower like 02:01:609 (1,2,3,4,5) - or stack like 03:46:148 (4,5,6) - , I think it not so needed to emphasize than 02:01:609 (1,2,3,4,5)
03:13:609 (4) - and 03:25:609 (3) - would be stack to 03:13:148 (3) - 's sliderend since you use all stacked in 3/4+1/2 form except these, or use these spacing only in kiai time
03:56:301 (1) - could be not stacking to 03:56:532 (2) - because I think emphasizing to 03:56:532 (2) -'s finish by using jump would be nicer (like 03:58:148 (1,2) - )
04:24:225 (1,2,3,4) - this is not perfect parallelogram. x:227 y:198 is perfect, and make blanket 04:24:225 (1) - to 04:25:840 (4) - ?
04:38:994 (1) - this slider is not so beutiful, how about like this? http://puu.sh/nqBDb/40d07bfda4.jpg
05:02:071 (1,2,3) - the triangle is nice but the direction of sliders looks slightly random, try to http://puu.sh/nqBHz/cbc088b040.jpg or http://puu.sh/nqBKG/cc7fa66060.jpg or 05:31:609 (1,2,3) - ?
05:50:532 (7) - I would make this curve a bit stronger

overall, really nice map! good luck :)
Topic Starter
Xinying
Zel

Zel wrote:

00:26:071 (3) - Should be blanketed I feel like the flow 00:26:071 (3,1) is good , no change.
00:38:071 (2) - Offscreen, unrankable atm I think as long as not offscreen in play , it's rankable , need confirmation on this one. No change for now.
00:47:301 (7) - Move down and to the left some to fit stream better Don't really understand , but I think it already fits now?
01:10:378 (1) - Blanket is off, move up some Fixed.
01:28:840 (1) - rotate some to blanket the end of 01:28:378 (6) - Ok fixed.
02:15:917 (1,2,3) - Not a perfect triangle, I would recommend to get perfect triangles to do what monstrata does and take 2 and 3 and copy paste them, then rotate 120 degrees and delete 2. Works everytime. Not sure which '2' and '3', but it seems ok for now.
02:44:532 (1) - Rotate clockwise to blanket triple Fixed.
03:01:148 (9) - Rotate anti-clockwise for blanket on triple Not fixed , reason being 03:01:148 (9,1,2) - flows triangular shape.
03:07:840 (5) - Blanket is slightly off Fixed.
03:28:378 (4,1) - Look weird so close together imo Solution? Anyways , shifted 03:28:378 (4) - abit.
04:23:763 (3) - I would recommend turning this into a slider to follow the rhythm, or you can get rid of 04:20:071 (3) - I think its ok.
04:40:378 (3) - Blanket is off Fixed.

04:54:225 (5,6,7) - Make a perfect triangle like I said before Shifted 04:54:455 (6) - to fit DS.

Very nice map! I hope to see ranked! Would be fun DT :3 Thank YOU for your kind words and mod!! <3

ecdonald

ecdonald wrote:

Hello~, from my queue :D I could only found slight issues ;_;
so much decimals lol Omg How do I fix this ??!!

00:10:378 (4) - move to x:231 y:30 to make perfect stacking? just 1 pixel xd Lol ok fixed!
00:06:455 (2) - remove whistle like 00:01:840 (1,1,1) - or add whistle on 00:12:917 (1) - ? It would be more sonsistent I whistled the 'chimes?' .
00:18:686 (3) - the sliderstart slightly touches scoremeter@2.0x, how about avoiding this? http://puu.sh/nqA9S/db98b1423e.jpg How??
00:27:686 (3) - I would add circle like 00:26:763 (1,4) - I'm sure it mentioned before? And I see the inconsistency , fixed!!
01:09:455 (3,4,5) - I think make these stacking to 01:08:071 (5) - 's sliderend would be more neat Actually , I placed it stacked to that at first , but the spacing was bad , so I changed it.
01:11:417 (5) - making curve around 01:10:378 (1) - beautifully is almost impossible because it is too low, (also hits scoremeter too much http://puu.sh/nqC1j/f20d1d8bae.jpg&#41; so I'd recommend making pair of 01:12:225 (2) - like this http://puu.sh/nqBXa/8b2ea39d4c.jpg Wow .. I like this idea!! Thanks!! Fixed!!
02:00:917 (4,5,6) - the spacing could be 0.7x or lower like 02:01:609 (1,2,3,4,5) - or stack like 03:46:148 (4,5,6) - , I think it not so needed to emphasize than 02:01:609 (1,2,3,4,5) For this I would want someone else to mention this problem again before I fix it. Because 02:00:917 (4,5) - is the same DS as the slider 02:00:571 (3) .
03:13:609 (4) - and 03:25:609 (3) - would be stack to 03:13:148 (3) - 's sliderend since you use all stacked in 3/4+1/2 form except these, or use these spacing only in kiai time I feel that flow is okay , should be okay. No change.
03:56:301 (1) - could be not stacking to 03:56:532 (2) - because I think emphasizing to 03:56:532 (2) -'s finish by using jump would be nicer (like 03:58:148 (1,2) - ) How do I change it then? Actually 03:56:071 (5,1) - This follows vocal and its stacked with 03:56:532 (2) - for antijump.
04:24:225 (1,2,3,4) - this is not perfect parallelogram. x:227 y:198 is perfect, and make blanket 04:24:225 (1) - to 04:25:840 (4) - ? Good idea! Fixed!!
04:38:994 (1) - this slider is not so beutiful, how about like this? http://puu.sh/nqBDb/40d07bfda4.jpg Yes I agree. Fixed!
05:02:071 (1,2,3) - the triangle is nice but the direction of sliders looks slightly random, try to http://puu.sh/nqBHz/cbc088b040.jpg or http://puu.sh/nqBKG/cc7fa66060.jpg or 05:31:609 (1,2,3) - ? Looks weird to me too , fixed!
05:50:532 (7) - I would make this curve a bit stronger Lol yeah , blanket done!

overall, really nice map! good luck :) Thank you so much for your kind words!! And your mod is really useful!! <3

Thanks for your mod guys!! <3
Lefia
Nm queue here

mod
[hard]

umm... this is a hard level right? if yes, HP must be 5

Aimod : beatmpas too long~~~

00:43:378 (3) blanket it
01:43:148 (6) move it into x:208 y:288
01:47:994 (1) move it into x:400 y:248
03:31:840 (4) move it into x:152 y:168

not much problem here..

GL~
Topic Starter
Xinying
MadaoX

MadaoX wrote:

Nm queue here

[hard]

umm... this is a hard level right? if yes, HP must be 5 Nope , this is mapped insane style

Aimod : beatmpas too long~~~ It's a marathon map :P

00:43:378 (3) blanket it ???
01:43:148 (6) move it into x:208 y:288 Hmm okay fixed!
01:47:994 (1) move it into x:400 y:248 Nope , but I fixed the DS.
03:31:840 (4) move it into x:152 y:168 I don't think it matters , but fixed anyways!

not much problem here..

GL~

Thanks for the mod <3
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