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dj TAKA - True Blue

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on May 16, 2016 at 12:27:33 AM

Artist: dj TAKA
Title: True Blue
Source: jubeat saucer
Tags: aimee Beatmania IIDX 20 tricoro KONAMI BEMANI REFLEC BEAT colette pop'n music Sunny Park SOUND VOLTEX II -infinite infection- POLICY BREAK Dance Dance Revolution
BPM: 164
Filesize: 7857kb
Play Time: 04:52
Difficulties Available:
  1. Halcyon (5.66 stars, 1383 notes)
Download: dj TAKA - True Blue
Information: Scores/Beatmap Listing
---------------



What happens to a heart when love ends?
Does it fade into a shadow of remorse, when it bends?
Or can it fly to the sky like a bird,
Lighter than ever, stronger too
Oh I think a heart always learns to come through.
Cheesecake
Hi, M4M

[xi - Halcyon]

The yellow combo colour you've used is a bit harsh imo too bright compared to the other colours, something like 236,242,121 is a bit nicer on the eyes

I'm sure you can put in some more tags

00:41:257 (3,5) - Not a huge fan of these since they're the same pattern but with different sounds in the music (00:41:257 (3) - is a strong piano note while 00:41:806 (5) - isn't)

00:58:270 (1) - Such a (relatively) big jump but no real emphasis in the music to base that off of, like 00:59:733 (1) - this has less spacing but its a much stronger beat

01:19:855 (1,1,1,1) - I personally don't like the NC spam since there's nothing for each new combo to signify, like a significant SV or timing change, but it seems like it's just for aesthetics so idk

01:40:709 (1,2,3,4,1,2,3,4,1,2,3,4) - These are all spaced the same, but you can hear in the music it's getting more high pitched so you could increase spacing for each quad

01:55:709 (5,6,7,8) - Higher pitch but less spacing? Also applies to 01:56:440 (5,6,7,8) -

02:12:904 (1,1,1) - All of these seem to end on a stronger note than what they start on

02:24:611 (1,2,3,4,1,2,3,4) - Very small beats but kinda big jumps? Also, while I'm here, 02:24:977 (3) - has bigger spacing than 02:24:794 (2) - even though (2) is that stronger note

02:28:636 (3) - Maybe have this as a triplet going onto (4) since all the other kicksliders here are strong beats going onto weaker beats, whereas this is strong onto strong

02:29:184 (2) - In these pairs, the first note is weaker than the second, so I don't get why you've got this spacing

02:32:294 (4) - Why not turn this kick into a kickslider since this triplet has the exact same sound as 02:32:477 (5,6,1) -

02:53:696 (1,1,1) - I like this NC usage because it's that funky rhythm that can be difficult to read, 02:54:611 (1,1,1,1) - but then this is just singletapping so it's not needed for that second part (god i hate to rewrite this like 5 times so it doesnt sound like im saying to not use nc on the first three)

03:13:087 (2,3,4,5) - Speaking on behalf of myself and all other left handed tablet players, please move this somewhere wherre it won't be so uncomfortable :lol:

04:03:209 (1,2,3,4) - Why not make the direction to the triplet perpendicular to the slider like youve done in the other two patterns here 04:02:660 (1,2,3,4) - 04:03:757 (1,2,3) -

04:26:075 (1,1) - Such a small gap in time between the end of the spinner and the start of that spinner which is ALLLL the way over on the edge of the screen can be really awkward, either reduce the spinner (to the white tick for example) or move the slider closer inwards

Cute map, I hope you SB this
Doyak
Hi~ M4M from your queue

The map looks mostly good, so this is gonna be nitpicky and pretty subjective...

[General]
* AudioleadIn 500ms?
* Why HP0?
* Turn off Widescreen Support if you're not adding an SB

[Halcyon]
* 00:52:416 (1) - You can pull this down a bit as it's overlapped with the HP bar.
* 00:59:733 - Start the 1/4 patterns from here? As they're on the same 'part' but you only started it in the middle 01:01:196 (1,2,3) - , which is weird and unexpected for me.
* 02:07:050 (1,2,3,4) - Feels like the flow has suddenly stopped, as 02:07:050 (1,2) - 02:07:416 (3,4) - they are mostly the same distance but there's a 1/2 rest. You can add a circle on 02:07:690 - on the top of 02:07:782 (4) - or widen the distance, or whatever.
* 02:14:367 (1) - Isn't the vocal intended to be on 02:14:184 - ? Feels a bit weird to click the slider after the vocal has already started.
* 02:29:001 (1,2,1,2,1,2,1,2) - Very subjective, but I think this jump is a bit overdone, considering how you mapped the previous part 02:26:075 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - . To say about the intensity of the song, I think those two parts doesn't have much difference, and it only gets intense on 02:30:465 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - maybe, but you mapped even less intense here, which doesn't make sense to me. Hope you would reduce the jump size a little.
* 02:56:806 (1,2,3,4) - How about using the rhythm of 01:38:148 (1,2,3,4) - ? Pretty much same rhythm.
* 03:26:075 (1,2,3,4,5,6,7,8,1,2,3,4) - Maybe a bit of too much repetition of the same rhythm. As there's no vocal on 03:27:904 - and there's one on 03:28:087 - , I think it's better to use a different pattern for here: https://osu.ppy.sh/ss/5045148
* 04:14:367 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This sudden change to 1/3s can be a bit hard to read, as a similar pattern has been used a lot, but with 1/4s. Also rather than repeating the same pattern over and over again, it would be better to put some diversity for 04:14:367 (1,2,3,4,5,6,7,8) - , with something that can 'introduce' this 1/3 rhythm without confusion, so to say, 1/3 reverse sliders.
* 04:20:038 (5) - This vocal tone is really high, so why not use a bit of jump?
* 04:26:075 (1) - Use 2 spinners for each vocal?
* 04:34:489 (4) - Add NC, 04:36:318 (1) - remove NC, 04:37:782 (2) - add NC like you did on 04:46:196 (1,2,3,1) -
* 04:52:416 (1) - Nice slider art, but I just hope the turning points assist the music as well, like 04:53:879 - 04:55:343 - 04:56:806 - and so on. Your decision though.

edit: Use a fountain effect on 02:55:343 - ?
Atsuro
M4m

Hlacion

  1. 00:07:050 - The drum hitnormal oon the entire intro sound kind of out of place and loud on the entire intro imo
  2. 01:08:514 (1,2,3,1,2,3,1,2,3) - This is hard to read, the rhythm is not very clear on the song so try adding nc's on these ones to make the repeat variation a bit more readable 01:09:062 (3,3,3) -
  3. 01:32:660 (1,2,3,4) - These are a little overdone compared to the other slider jumps on this section, and also hard to reach, maybe reduce the spacing
  4. 01:47:843 (10) - Not perfectly stacked by 1 pixel, unrankable
  5. 01:52:782 (3) - This sounds and feels better as a circle, and kind of emphasizes the vocal here 01:52:965 - with the little break
  6. 02:12:904 (1,1,1) - These are way more fun as doubles, and not hard to acc since they always start on beat
  7. 02:19:489 (1) - I think the second repeat is not needed, it's a slight overmap and it plays the same without it
  8. 02:26:075 (1,2,3,4,1,2,3,4,1,2,3) - dudenice
  9. 02:46:745 (2,3) - The movement to slider 3 feels a bit forced, reposition 2 so it's a bit higher and to the left to make it more smooth http://osu.ppy.sh/ss/5046397
  10. 02:54:611 (1,1,1,1) - This nc spam looks ugly xd and not really necessary
  11. 03:12:904 (1,2,3,4,5,1) - These jumps are good, but please place them a bit higher on the playfield since they are hard to reach on a tablet D:
  12. 04:14:367 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Dud noice
  13. 04:36:318 (1) - Whistle on slider tail?
  14. 04:52:416 (1) - I agree with doyak, make the slider go more with the song :^)
Good, very good
Mercusheigan
Hi, M4M from ur queue

Halcyon

HP 0 :<

00:17:294 (3) - maybe also add drum on this reverse? Feels odd while playing that this is the only reverse that does not have drum

00:31:928 (1) - #nazi - this is not properly stacked

00:58:087 (4) - this placement looks odd while overlapping with the slider. Or even change 00:57:904 (3,4,1) - to a reverse and a circle

01:09:794 (3) - this one would be better unstacked from the other slider because when playing it could be read as a longer slider or even as another reverse (maybe it's just me, who knows)

01:32:843 (2) - the gap that this pattern produce is hm... way bigger than the other kickslider jumps. Also, maybe a pattern as seen in 01:31:196 (1) - would be better and more intuitive

02:08:148 (6) - what if you made it have the slider end down just like 5, and have 02:08:331 (7) - look like 4 (tl;dr top kicksliders with end pointing upwards and bottom pointing downwards)

02:44:916 (4,1) - this feels sharp

02:50:587 (3) - ctrl+g will flow better with 4, but some may say that it wont make much sense if 1 and 2 are kept the way they are, but I think thats fine considering how 3 and 4 sounds and how 1 and 2 sounds

03:09:245 (1,2,3,4,5) - this not being curvy feels out of place

03:19:398 (4,5) - ctrl+g 5 and stack 4 again

03:19:672 (6) - ctrl+g

03:29:916 (2,4) - maybe move 2 up a bit to create the same effect of 03:29:916 (2,4) - ? (or move 4 down, will create a bigger DS with the next slider but wont mess with the 2 and 03:31:014 (4) - relation)

03:34:855 (1) - #nazi again, not properly stacked

03:52:050 (9) - maybe move this slider end a bit down? (maybe using the same angle as the next slider)

04:29:001 (1) - not this slider but, on this section you dont use the drum hitsound on reverses like you do in the beggining of the map

04:52:416 (1) - sick but isn't really following the music as pointed out by the guys up here^


Most of these are pretty much opinion based but hope it can come into use :3
Topic Starter
Monstrata

Cheesecake wrote:

Hi, M4M

[xi - Halcyon]

The yellow combo colour you've used is a bit harsh imo too bright compared to the other colours, something like 236,242,121 is a bit nicer on the eyes Hmm... It looks fine for me.

I'm sure you can put in some more tags if i fine some more xD

00:41:257 (3,5) - Not a huge fan of these since they're the same pattern but with different sounds in the music (00:41:257 (3) - is a strong piano note while 00:41:806 (5) - isn't) This is fine imo.

00:58:270 (1) - Such a (relatively) big jump but no real emphasis in the music to base that off of, like 00:59:733 (1) - this has less spacing but its a much stronger beat Wanted to emphasize piano, the pattern is sustained with the increased SV on the next section imo.

01:19:855 (1,1,1,1) - I personally don't like the NC spam since there's nothing for each new combo to signify, like a significant SV or timing change, but it seems like it's just for aesthetics so idk Yea, for aesthetics

01:40:709 (1,2,3,4,1,2,3,4,1,2,3,4) - These are all spaced the same, but you can hear in the music it's getting more high pitched so you could increase spacing for each quad I don't really like doing increased spacing like that. I just do one jump for every white tick for emphasis.

01:55:709 (5,6,7,8) - Higher pitch but less spacing? Also applies to 01:56:440 (5,6,7,8) - Higher spacing for when the notes are scaling up, lower spacing for when they are scaling down.

02:12:904 (1,1,1) - All of these seem to end on a stronger note than what they start on I don't want to map blue ticks on slow sections xp

02:24:611 (1,2,3,4,1,2,3,4) - Very small beats but kinda big jumps? Also, while I'm here, 02:24:977 (3) - has bigger spacing than 02:24:794 (2) - even though (2) is that stronger note I think theyre necessary to sustain the next section of 1/4 jumps.

02:28:636 (3) - Maybe have this as a triplet going onto (4) since all the other kicksliders here are strong beats going onto weaker beats, whereas this is strong onto strong Mmmm... I'd prefer kicksliders here.

02:29:184 (2) - In these pairs, the first note is weaker than the second, so I don't get why you've got this spacing Redid this pattern.

02:32:294 (4) - Why not turn this kick into a kickslider since this triplet has the exact same sound as 02:32:477 (5,6,1) - The patterning here just wouldn't allow it xP. I don't find it that necessary anyways since kicksliders are just circles. Theres no need for it here since theres nothing to pair it up with.

02:53:696 (1,1,1) - I like this NC usage because it's that funky rhythm that can be difficult to read, 02:54:611 (1,1,1,1) - but then this is just singletapping so it's not needed for that second part (god i hate to rewrite this like 5 times so it doesnt sound like im saying to not use nc on the first three) Theyre all done on purpose. The NC spam is to remove follow points so players have to be more mindful of placement.

03:13:087 (2,3,4,5) - Speaking on behalf of myself and all other left handed tablet players, please move this somewhere wherre it won't be so uncomfortable :lol: O well

04:03:209 (1,2,3,4) - Why not make the direction to the triplet perpendicular to the slider like youve done in the other two patterns here 04:02:660 (1,2,3,4) - 04:03:757 (1,2,3) - O good idea.

04:26:075 (1,1) - Such a small gap in time between the end of the spinner and the start of that spinner which is ALLLL the way over on the edge of the screen can be really awkward, either reduce the spinner (to the white tick for example) or move the slider closer inwards Increased the gap to 1/1

Cute map, I hope you SB this
Thanks for the mod! I'll think of SB'ing it haha. I feel like im just doing the same effects over and over again tho so Idk if an SB would be special lol.
Topic Starter
Monstrata

Doyak wrote:

Hi~ M4M from your queue

The map looks mostly good, so this is gonna be nitpicky and pretty subjective...

[General]
* AudioleadIn 500ms?
* Why HP0? Fixed
* Turn off Widescreen Support if you're not adding an SB

[Halcyon]
* 00:52:416 (1) - You can pull this down a bit as it's overlapped with the HP bar. Sure.
* 00:59:733 - Start the 1/4 patterns from here? As they're on the same 'part' but you only started it in the middle 01:01:196 (1,2,3) - , which is weird and unexpected for me. I usually do this to introduce a denser rhythm/spacing to the player. I think it works here.
* 02:07:050 (1,2,3,4) - Feels like the flow has suddenly stopped, as 02:07:050 (1,2) - 02:07:416 (3,4) - they are mostly the same distance but there's a 1/2 rest. You can add a circle on 02:07:690 - on the top of 02:07:782 (4) - or widen the distance, or whatever. Yea, true. Added a circle.
* 02:14:367 (1) - Isn't the vocal intended to be on 02:14:184 - ? Feels a bit weird to click the slider after the vocal has already started. This sounds fine for me... cuz i can't see people getting confused by this pattern, or clicking on a downbeat.
* 02:29:001 (1,2,1,2,1,2,1,2) - Very subjective, but I think this jump is a bit overdone, considering how you mapped the previous part 02:26:075 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - . To say about the intensity of the song, I think those two parts doesn't have much difference, and it only gets intense on 02:30:465 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - maybe, but you mapped even less intense here, which doesn't make sense to me. Hope you would reduce the jump size a little. Reduced a little
* 02:56:806 (1,2,3,4) - How about using the rhythm of 01:38:148 (1,2,3,4) - ? Pretty much same rhythm. I don't want to use double rhythm right after a stream
* 03:26:075 (1,2,3,4,5,6,7,8,1,2,3,4) - Maybe a bit of too much repetition of the same rhythm. As there's no vocal on 03:27:904 - and there's one on 03:28:087 - , I think it's better to use a different pattern for here: https://osu.ppy.sh/ss/5045148 I like this lol. It's a nice break, and kinda fun imo.
* 04:14:367 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This sudden change to 1/3s can be a bit hard to read, as a similar pattern has been used a lot, but with 1/4s. Also rather than repeating the same pattern over and over again, it would be better to put some diversity for 04:14:367 (1,2,3,4,5,6,7,8) - , with something that can 'introduce' this 1/3 rhythm without confusion, so to say, 1/3 reverse sliders. Hmm. I thought about this a lot, but I think i'm going to go with how they are now. I think its easy enough to read them as 1/3
* 04:20:038 (5) - This vocal tone is really high, so why not use a bit of jump? I think this spacing is enough considering the section being so slow.
* 04:26:075 (1) - Use 2 spinners for each vocal? Prefer one spinner.
* 04:34:489 (4) - Add NC, 04:36:318 (1) - remove NC, 04:37:782 (2) - add NC like you did on 04:46:196 (1,2,3,1) - Okay
* 04:52:416 (1) - Nice slider art, but I just hope the turning points assist the music as well, like 04:53:879 - 04:55:343 - 04:56:806 - and so on. Your decision though. I prefer it like this. Aligning with the music doesn't accomplish anything for me xP Rather it restricts the shape of this slider too much for it to be beneficial for anything besides just following the song :P.

edit: Use a fountain effect on 02:55:343 - ? Good idea.
Thanks for the mod!
Topic Starter
Monstrata

Atsuro wrote:

M4m

Hlacion

  1. 00:07:050 - The drum hitnormal oon the entire intro sound kind of out of place and loud on the entire intro imo Agreed. Removed them.
  2. 01:08:514 (1,2,3,1,2,3,1,2,3) - This is hard to read, the rhythm is not very clear on the song so try adding nc's on these ones to make the repeat variation a bit more readable 01:09:062 (3,3,3) - It looks fine to me. I don't find it hard to read anyways... But I don't think adding the NC spam would really help that much anyways. The rhythm sounds clear to me actually haha.
  3. 01:32:660 (1,2,3,4) - These are a little overdone compared to the other slider jumps on this section, and also hard to reach, maybe reduce the spacing Theyre stronger than the others imo. I suppliemented this with claps every 1/2 instead of every 1/1.
  4. 01:47:843 (10) - Not perfectly stacked by 1 pixel, unrankable O
  5. 01:52:782 (3) - This sounds and feels better as a circle, and kind of emphasizes the vocal here 01:52:965 - with the little break I thought I'd emphasize the vocals with the stream shape being rather flow-breaking instead.
  6. 02:12:904 (1,1,1) - These are way more fun as doubles, and not hard to acc since they always start on beat I stilll feel kinda uncomfortable using doubles here, but i'll try something
  7. 02:19:489 (1) - I think the second repeat is not needed, it's a slight overmap and it plays the same without it True. Removed them
  8. 02:26:075 (1,2,3,4,1,2,3,4,1,2,3) - dudenice :D
  9. 02:46:745 (2,3) - The movement to slider 3 feels a bit forced, reposition 2 so it's a bit higher and to the left to make it more smooth I wanted this to feel forced in order to emphasize the electro piano note therehttp://osu.ppy.sh/ss/5046397
  10. 02:54:611 (1,1,1,1) - This nc spam looks ugly xd and not really necessary Wanted to remove all the follow points here so players are more focused on rhythm and pattern
  11. 03:12:904 (1,2,3,4,5,1) - These jumps are good, but please place them a bit higher on the playfield since they are hard to reach on a tablet D: I'll consider it, but uhhh. its hard to do these full screen symmetrical patterns while considering map area too... I want to keep them unless theyre really uncomfortable.
  12. 04:14:367 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Dud noice :D
  13. 04:36:318 (1) - Whistle on slider tail? Okay. applied to similar locations too.
  14. 04:52:416 (1) - I agree with doyak, make the slider go more with the song :^)
Good, very good
Thanks for the mod :DD
Topic Starter
Monstrata

Mercusheigan wrote:

Hi, M4M from ur queue

Halcyon

HP 0 :<

00:17:294 (3) - maybe also add drum on this reverse? Feels odd while playing that this is the only reverse that does not have drum Decided to remove all drum hit normals instead from previous mods

00:31:928 (1) - #nazi - this is not properly stacked Fixed

00:58:087 (4) - this placement looks odd while overlapping with the slider. Or even change 00:57:904 (3,4,1) - to a reverse and a circle Yea, that was intentional.

01:09:794 (3) - this one would be better unstacked from the other slider because when playing it could be read as a longer slider or even as another reverse (maybe it's just me, who knows) I think its fine, but you have a point... i'll test some other stuff out, but keeping for now.

01:32:843 (2) - the gap that this pattern produce is hm... way bigger than the other kickslider jumps. Also, maybe a pattern as seen in 01:31:196 (1) - would be better and more intuitive Nah. i want the jumps here for emphasis.

02:08:148 (6) - what if you made it have the slider end down just like 5, and have 02:08:331 (7) - look like 4 (tl;dr top kicksliders with end pointing upwards and bottom pointing downwards) Actually i'll just remake this whole pattern lol.

02:44:916 (4,1) - this feels sharp It's not. The flow shouldn't be sharp if you play the kicksliders like circles.

02:50:587 (3) - ctrl+g will flow better with 4, but some may say that it wont make much sense if 1 and 2 are kept the way they are, but I think thats fine considering how 3 and 4 sounds and how 1 and 2 soundsNo. this flows a lot better as is.

03:09:245 (1,2,3,4,5) - this not being curvy feels out of place 45 degree pattern with the kicksliders

03:19:398 (4,5) - ctrl+g 5 and stack 4 again Cool

03:19:672 (6) - ctrl+g Nah. keeping this as is.

03:29:916 (2,4) - maybe move 2 up a bit to create the same effect of 03:29:916 (2,4) - ? (or move 4 down, will create a bigger DS with the next slider but wont mess with the 2 and 03:31:014 (4) - relation) P{refer it this way

03:34:855 (1) - #nazi again, not properly stacked Fixed

03:52:050 (9) - maybe move this slider end a bit down? (maybe using the same angle as the next slider) Nah. this looks good already imo. I don't see how moving it will change anything. It'd mess up the triangle pattern i have here

04:29:001 (1) - not this slider but, on this section you dont use the drum hitsound on reverses like you do in the beggining of the map Yea. removed them all

04:52:416 (1) - sick but isn't really following the music as pointed out by the guys up here^ O well xD.


Most of these are pretty much opinion based but hope it can come into use :3
Thanks for the mod :D
Haya
Let's see... M4M
Just noticed how I suck at modding streamy and fast maps, so this one is more about aesthetics and small details.

Halcyon

  1. 00:13:636 (2) - Small blanket issue here. I'd say move the slidertick to x356, y369 and the sliderend to x283, y302. Going to look like this then:
  2. 00:26:989 - Such a strong note here... Would be better to have a something to tap here like a circle or something. Having this sound be at a sliderend is kinda weak.
  3. 00:50:038 (2) - How about having the sliderend at x285, y335 so it's parallel to the earlier slider?
  4. 00:50:953 (1) - This isn't perfectly stacked! (sorry :D )
  5. 02:09:062 (2) - Small blanket issue. Move the white slidertick to x259, y127 and the sliderend to x242, y167
  6. 03:34:489 (7,1) - These two are really close to each other. I'd say make some distance or overlap them like the some other sliders in your map.
  7. 04:42:172 (2) - Oh, fix the blanket here too, since it's the same as the one at 13 secs.

Nice, nice
Topic Starter
Monstrata

Haya wrote:

Let's see... M4M
Just noticed how I suck at modding streamy and fast maps, so this one is more about aesthetics and small details.

Halcyon

  1. 00:13:636 (2) - Small blanket issue here. I'd say move the slidertick to x356, y369 and the sliderend to x283, y302. Going to look like this then: Okay
  2. 00:26:989 - Such a strong note here... Would be better to have a something to tap here like a circle or something. Having this sound be at a sliderend is kinda weak. Sure, added a note
  3. 00:50:038 (2) - How about having the sliderend at x285, y335 so it's parallel to the earlier slider? ok
  4. 00:50:953 (1) - This isn't perfectly stacked! (sorry :D )ok
  5. 02:09:062 (2) - Small blanket issue. Move the white slidertick to x259, y127 and the sliderend to x242, y167ok
  6. 03:34:489 (7,1) - These two are really close to each other. I'd say make some distance or overlap them like the some other sliders in your map.I like the placement as is.
  7. 04:42:172 (2) - Oh, fix the blanket here too, since it's the same as the one at 13 secs. ok

Nice, nice
Thanks for the mod!
SnowNiNo_
o/
M4M :D
  • [Halcyon]
  1. 00:01:197 - 60% is too high for the calm part, 40% will be better
  2. 00:18:757 - imo the sound here shouldnt be expressed by a reverse slider
  3. 00:32:294 - such a special and different sound, shouldnt be expressed by sliderend, make it clickable or sth like 00:44:001 (2) - works better
  4. 00:38:879 (4) - a different and important sound here, stacking it under a note doesnt really work well, should be sth like 00:26:989 (3,4) - works better
  5. 00:50:404 (3,4) - same above
  6. 01:09:245 (1,3) - only stacking here seems inconsistent with this part
  7. 02:57:721 - the music got changed here, you can make the stream's spacing smaller from here
  8. 03:05:953 - since the music got higher pitch here, the spacing should be larger then 03:05:587 (1,2,3,4) -
  9. 02:40:343 (1,2) - 03:03:757 (7,8) - arrange the combo usage
  10. 02:36:501 (2,5,8,11) - hmm i think you need to NC here to consist the kiai part, cause you did it 02:48:026 - 02:59:733 - 03:11:440 -
  11. 02:53:148 (6) - NC here instead of 02:53:696 (1) - on order to emhpaszied the instrument 02:53:148 -
  12. 03:53:148 (5) - NC here to emphasized the instrument? just like what you did at 04:04:855 (1) -
  13. 00:18:392 (4) - 04:46:196 (1) - arrange the combo usage
  14. 04:29:001 - 04:52:050 - did you just copy paste from 00:01:197 - to 00:23:605 - XDD?
nice streamy map :3
GL~
Topic Starter
Monstrata

SnowNiNo_ wrote:

o/
M4M :D
  • [Halcyon]
  1. 00:01:197 - 60% is too high for the calm part, 40% will be better Fixed for both
  2. 00:18:757 - imo the sound here shouldnt be expressed by a reverse slider I want to express it this way with the repeat tho. It's different but imo it works.
  3. 00:32:294 - such a special and different sound, shouldnt be expressed by sliderend, make it clickable or sth like 00:44:001 (2) - works better Same reasoning as before. trying some alternative rhythms
  4. 00:38:879 (4) - a different and important sound here, stacking it under a note doesnt really work well, should be sth like 00:26:989 (3,4) - works better^ These all fit as they are. I chose them intentionally to be somewhat different from what the most typical rhythm/structure is, cuz i want to give some variance here.
  5. 00:50:404 (3,4) - same above ^
  6. 01:09:245 (1,3) - only stacking here seems inconsistent with this part The stack is just for the jump. it doesn't really mean much.
  7. 02:57:721 - the music got changed here, you can make the stream's spacing smaller from here Nah. i think its fine.
  8. 03:05:953 - since the music got higher pitch here, the spacing should be larger then 03:05:587 (1,2,3,4) - Mmm nah. I don't want to do that :P.
  9. 02:40:343 (1,2) - 03:03:757 (7,8) - arrange the combo usage Okay fixed.
  10. 02:36:501 (2,5,8,11) - hmm i think you need to NC here to consist the kiai part, cause you did it 02:48:026 - 02:59:733 - 03:11:440 - Fixed all
  11. 02:53:148 (6) - NC here instead of 02:53:696 (1) - on order to emhpaszied the instrument 02:53:148 - Okay
  12. 03:53:148 (5) - NC here to emphasized the instrument? just like what you did at 04:04:855 (1) - Okay
  13. 00:18:392 (4) - 04:46:196 (1) - arrange the combo usage Okay
nice streamy map :3
GL~
;____; wrong map loool. u were supposed to mod my triangle map lol. this one was already ready imo xD Anyways thx for the mod still, i changed quite some NC"s and volumes to make stuff consistent.
Rizia
[Halcyon]
disable widescreen support
02:12:904 (1,1,1) - why not make it triple reverse, sounds fit if you do that
03:16:562 (1,1,1,1) - finish

very clean and safe map
Topic Starter
Monstrata

Rizia wrote:

[Halcyon]
disable widescreen support k
02:12:904 (1,1,1) - why not make it triple reverse, sounds fit if you do that I wanted to emphasize just the white tick and the blue tick right after it.
03:16:562 (1,1,1,1) - finish yea sure!

very clean and safe map
Updated and ready~
Rizia
removed some unused hitsound
great map
bubbled #1
AlneCraft
DJ TAKA - ΕΛΠΙΣ APPROVAL WHEN???
Kyouren
please used metadata from this website:
https://remywiki.com/True_Blue
t/427155/start=30

Spy say it's correct:



Artist: dj TAKA feat. AiMEE
Add in tags: Beatmania IIDX 20 tricoro KONAMI BEMANI REFLEC BEAT colette pop'n music Sunny Park SOUND VOLTEX II -infinite infection- POLICY BREAK Dance Dance Revolution

Good luck!
Topic Starter
Monstrata
Yea... I don't know for sure. I found that source, but I also have these official sources from Konami saying it's just dj TAKA - True Blue

http://www.konamistyle.jp/sp/true_blue/index.html

and from Konami's official youtube:

https://www.youtube.com/watch?v=qRa2P14 ... e=youtu.be

I trust these sources more than wiki since they are definitely official whereas wiki should only be used if there aren't any official sources to quote. Feel free to link Spy and ask him what he thinks about this. Imo my metadata is better.
Topic Starter
Monstrata
Ran this through with alacat. We think its better to go with the current metadata since official sources support this title/artist. For future reference, jubeat saucer is best source since it's the first game where this song is introduced. The song is also used in like 8 other games though, so i'll add your tags, thanks! :D
[ IWeenox ]
Hi :) M4M

00:58:270 (1) - maybe change this by 2 circle because a slider makes it a little weird
01:09:794 (3) - this slider is quiet hard to read i think you may have to change his position by my opinion
01:42:172 (1,2,3,4,5,6,7,8) - this piece of stream should be more attached to the reste of the stream
02:14:184 (2) - maybe change this circle to 02:14:367 (1) - and put the slider at it 02:14:184 (2) - it will be more confortable with the lyrics
02:59:733 (1) - You should change this NC and leave it as the NC of the stream because you automaticly change NC so it's pretty useless
03:04:672 (1) - Maybe change NC ?
03:15:282 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - these jump are wayyy to hard i think
04:52:416 (1) - this ending slider should be more on rythm like there for exemple the circle should touch the side here 04:53:879 (2) -

Pretty awesome map very fun and enjoyable hope it gets ranked :) !
[ IWeenox ]
Hi :) M4M

00:58:270 (1) - maybe change this by 2 circle because a slider makes it a little weird
01:09:794 (3) - this slider is quiet hard to read i think you may have to change his position by my opinion
01:42:172 (1,2,3,4,5,6,7,8) - this piece of stream should be more attached to the reste of the stream
02:14:184 (2) - maybe change this circle to 02:14:367 (1) - and put the slider at it 02:14:184 (2) - it will be more confortable with the lyrics
02:59:733 (1) - You should change this NC and leave it as the NC of the stream because you automaticly change NC so it's pretty useless
03:04:672 (1) - Maybe change NC ?
03:15:282 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - these jump are wayyy to hard i think
04:52:416 (1) - this ending slider should be more on rythm like there for exemple the circle should touch the side here 04:53:879 (2) -

Pretty awesome map very fun and enjoyable hope it gets ranked :) !

map \:D/ https://osu.ppy.sh/s/451536
Topic Starter
Monstrata
What... we didnt agree on any m4ms lol
[ IWeenox ]

Monstrata wrote:

What... we didnt agree on any m4ms lol
Shit lol i thought M4M didn't have to pass the queue for mod
7ambda
This song is so good.
Topic Starter
Monstrata

[ IWeenox ] wrote:

Hi :) M4M

00:58:270 (1) - maybe change this by 2 circle because a slider makes it a little weird Slider fits a lot better here.
01:09:794 (3) - this slider is quiet hard to read i think you may have to change his position by my opinion It's readable imo, and given the rhythm of the previous pattern, it should be easy to tell this is a kickslider.
01:42:172 (1,2,3,4,5,6,7,8) - this piece of stream should be more attached to the reste of the stream No, it's intentionally spaced to create a streamjump effect.
02:14:184 (2) - maybe change this circle to 02:14:367 (1) - and put the slider at it 02:14:184 (2) - it will be more confortable with the lyrics I want to map the instruments here though, since the previous 3 kicksliders were focused on instrument sounds too. The rhythm I have here transitions nicely from the instrument focus to vocal focus in the next pattern.
02:59:733 (1) - You should change this NC and leave it as the NC of the stream because you automaticly change NC so it's pretty useless Really doesn't make a difference but sure i guess.
03:04:672 (1) - Maybe change NC ? Wouldn't fit here.
03:15:282 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - these jump are wayyy to hard i think Theyre supposed to be really hard since I interpreted this as the strongest point in the song.
04:52:416 (1) - this ending slider should be more on rythm like there for exemple the circle should touch the side here 04:53:879 (2) - No :P I think syncing the slider-art to beats in the music will just mess up the design of the slider. If I do it here, people will complain why I didn't do it elsewhere on some of the other bends, and soon there'll be too many rhythmic restrictions for this sliderart to be artistic. My slider-arts don't tend to follow rhythms anyways. I usually do that for mini-slider arts but not difficulty-final sliders.

Pretty awesome map very fun and enjoyable hope it gets ranked :) !
Yea. I only do m4m's through my queue so I can control how many maps i have to check/mod.
Cherry Blossom
Hello, M4M.

Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Halcyon

  1. 00:48:757 (3,4) - Why the distance between these slider is really lower than everything else ? it looks like the spacing is a little messed up here, just a few grids, but something important !!! Use 1.1x instead of 1.05 . And same for 00:49:489 (1,2) -
  2. 01:19:855 (1,1,1,1) - This NC spam is unecessary, it's not really unreadable, but i don't really see any reason to use NC for each circle her. It may be for HP recovery ? The previous patterns are enough dense, it's not necessary to use NCs.
  3. 01:25:709 (1,2,3,4) - The song suggests something intense like this, but these 1/8s doesn't follow anything (i mean each sliderend), the current pattern just gives many 100s to the player. If you want to keep this current pattern, at least, their direction should be upward to prevent from getting unnecessary 100s because their current direction is the opposite.
  4. 02:22:690 (6,7,1) - This could be considered as a "spacing issue" because 02:22:416 (5,6) - and 02:22:782 (7,1) - have visually the same distance, but the the same gap (1/4 -> 1/2), also, it could be better if there is a higher distance between 02:22:782 (7,1) - to emphasize vocals and give a better impression.
  5. 02:46:562 (1,2,3) - Here it looks a little weird to see a large distance difference between 02:46:745 (2,3) - and 02:46:562 (1,2) - , It may be really surprising when playing and not really predictable. It will give less this impression if you increase the distance between 02:46:562 (1,2) - .

I just removed 03:12:904 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - and the star rating were 5.66 -> 5.3. NICE.
Apply these suggestions, and get your first bubble repaired, and then call me back.
Sunkiss
Wow, where is the 1 star difficulty at? Smh... /s
Topic Starter
Monstrata

Cherry Blossom wrote:

Hello, M4M.

Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Halcyon

  1. 00:48:757 (3,4) - Why the distance between these slider is really lower than everything else ? it looks like the spacing is a little messed up here, just a few grids, but something important !!! Use 1.1x instead of 1.05 . And same for 00:49:489 (1,2) - Shifted stuff around. It's intended to be like this, but i made the negative space more reflective of the spacing I use elsewhere.
  2. 01:19:855 (1,1,1,1) - This NC spam is unecessary, it's not really unreadable, but i don't really see any reason to use NC for each circle her. It may be for HP recovery ? The previous patterns are enough dense, it's not necessary to use NCs. I really like the NC spam here though. It's a lot easier to appreciate since the circles don't overlap. If they did, then the NC spam wouldn't look that nice, but here, i think it lends a nice design element and a burst of color.
  3. 01:25:709 (1,2,3,4) - The song suggests something intense like this, but these 1/8s doesn't follow anything (i mean each sliderend), the current pattern just gives many 100s to the player. If you want to keep this current pattern, at least, their direction should be upward to prevent from getting unnecessary 100s because their current direction is the opposite. I actually find it really hard to get 100's on this... These are 1/8 sliders, not 1/4's so if anything, the window for aiming them and getting a 300 are even more lenient than if they were circles.
  4. 02:22:690 (6,7,1) - This could be considered as a "spacing issue" because 02:22:416 (5,6) - and 02:22:782 (7,1) - have visually the same distance, but the the same gap (1/4 -> 1/2), also, it could be better if there is a higher distance between 02:22:782 (7,1) - to emphasize vocals and give a better impression. Tbh I find 1/2 and 1/4 rhythms to be a lot easier to distinguish. Nonetheless, I agree with the emphasis of the vocals here so I've moved the circle elsewhere where there's a clear jump. Also solves the readability issue i guess xD.
  5. 02:46:562 (1,2,3) - Here it looks a little weird to see a large distance difference between 02:46:745 (2,3) - and 02:46:562 (1,2) - , It may be really surprising when playing and not really predictable. It will give less this impression if you increase the distance between 02:46:562 (1,2) - . I think this fits really well in emphasizing the vocals though. It doesn't play like a really large jump anyways. If you consider the kicksliders as circles, the distance tragelled between 1>2 and 2>3 is actually not too much. It's just enough to create emphasis imo.

I just removed 03:12:904 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - and the star rating were 5.66 -> 5.3. NICE.
Apply these suggestions, and get your first bubble repaired, and then call me back.
Thanks for the mod!
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