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DystopiaGround - AugoEidEs [CatchTheBeat]

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Topic Starter
koliron

Crystal wrote:

04:29:248 (1,2,3,4) - 04:52:436 (5,6,7,8) - walks curved like this don't seem to provide fluency while playing, you may just reconsider about this.
also it seems that hitsounds are too silent for the song, maybe you can consider increase volumes (or just increase volumes for hitsound files, it do work well i guess) through the whole song by 10%~25%.
still good map though, good luck! :D
Hum, volume changed, about those pattern ok i nerfed them a bit, but the current movement feels good enough

Equim wrote:

I've just tested the latest ver and it's been much better. In my opinion the strangest part so far is only

  1. 06:35:480 (2,3,4,1,2,3,4,5,6,7) - particularly the distance at 06:36:277 - , it is wide for such an anti-flow. You may say 06:36:277 - has the same distance as 06:35:987 - , but they are different patterns. 06:36:059 (4,5,6) - are tilted to the left, in this way players don't have to move to the exact position of 06:36:059 (4) - ; they can just shift and catch it at the right edge of the plate and quickly walk to the left. However, 06:36:349 (7) - is tilted to the right, and not to mention the next dash at 06:36:494 - requires a precise movement; this makes 06:36:277 - "wider" than 06:35:987 - . I'd nerf it or make a HDash
I'm looking forward to more discussions.
I'm not a BN so maybe I won't do a "recheck" for that. Also honestly I'm not a good modder as well; sometimes I know there are problems but I can't explain it well and give proper suggestion. I am sorry if I can't help much.

But I hope more modders, including yourself, can be aware of its potential and improvablility, and most importantly, not to be fickle, since you have put so many efforts in it, and we are always glad to help, why not just try to make it closer to a perfect shape as you can? ;w;

koliron wrote:

2016-03-22 14:03 Equim: but do we map only for rank?
2016-03-22 14:03 koliron: in my case, yes
I won't discourage you for holding that view different from me - it's your map after all, just in case we make drama for that.

Ascendance - 私はずっとdramaを回避して、自分の意見を礼儀正しく申し立てます、大丈夫と思います。ちなみに、Stevenさんの話すは充分に正しいと思います、rankだけを目指すのマッピングは取るべきところがない。
After some discuss in game some patterns were changed :b

BoberOfDarkness wrote:

Mirror improvement suggestions:

  1. 01:00:117 (1) - maybe curve it for better flow a bit
  2. 01:48:233 (2,3) - could be mapped as slider since there is vocal line to follow huh, if i do a sldier the distance will be altered, i prefer the current
  3. 02:12:436 (5,1) - maybe try this? it flows much better q.q changed just in a tiny bit
  4. both 02:26:349 - and 02:26:639 - are strong drums so 1/1 hyper between 02:25:914 (1,2) - would be nice:Something like this: Also it will diversify your patterns here distance changed
  5. 02:40:407 (3,4,5) - a bit curved and more spaced triplet is better here changed too
  6. 02:52:509 (10) - maybe nazi but move it one grid to right (x:208) looks better huh not exactly but i changed this stream
  7. 03:15:480 (1) - try to curve it too fklhdjksj i think fels better without more
  8. 03:19:248 (1) - move this to sliders head (03:19:682 (3) - ) it was supposed to be hyper, right? ay
  9. 03:54:755 (1,2,3,4,1,2,3,4) - spaced it more a bit
  10. 04:36:204 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - just curve it, and that anti-flow there is just bad changed just some distances in a bit
  11. 04:58:233 (1,2,3,4) - this looks ugly tbh ... no? there are a lot of these streams and feels so good
  12. 06:29:393 (4) - x:208 for that won't hurt but will make it more comfortable ok why not, reduced

good luck!
Thank you!

He Ang Erika wrote:

Fantastic map! Amongst Last Bubble, Flandre Scarlet-, Chara, and CLSW version of this song, this is the only version I can aspire for SS. The only minor problem was that somewhere around 1800+ combo there are two very fast S-shaped sliders that have me to lose a droplet 70% of the time (played this map from head to toe about 15 times last Friday night) :C This map has been updating very frequently, it's getting better and better, I'm not sure whether it still exists, just hope that if it still does it might be better to make it slightly slower. Once again this is the map I enjoyed the most out of all the others even though I love all of them (even the standard convert map!) I'm sure within no time it'll be ranked o/ Though I will be sad to see Genryuu Kaiko get dethroned QAQ
Ok i think i got it xD i changed that slider in a tiny bit, but the current movement feels good following the so intense guitar :3
And thank you so much for that words ^^

---

Thank you everyone!
Ascendance
w まあ、私はすべてがここに罰金になると思います。いつものように、ありがとう!

poke me if you need anything more koli, happy to help as usual :P
BoberOfDarkness

Ascendance wrote:

w まあ、私はすべてがここに罰金になると思います。いつものように、ありがとう!

poke me if you need anything more koli, happy to help as usual :P
Same tbh
Topic Starter
koliron
Mmh yuii given some stars
Equim

BoberOfDarkness wrote:

Ascendance wrote:

w まあ、私はすべてがここに罰金になると思います。いつものように、ありがとう!

poke me if you need anything more koli, happy to help as usual :P
Same tbh
^
Moeruattack
mmm give cookie den :)
Topic Starter
koliron
Wuf, thank you!

But is not necessary give more sp (actually never is necessary) specially like this yuii because those minor issues were fixed, so i will ask for the rechecks soon i guess
Spectator
I have to say that the older one has better flow and jumps
let me write down some examples below

00:45:624 (3,4,5) - The distance here can be larger for the sake of flow
00:59:682 (2,3,1) - Vocal here is relatively relaxing. Try to reduce the distance between (2), (3) and (1)
01:04:030 (2,3) - lack of movement. I'd move (3) to a bit right (or (2) to a left for a bit)
01:05:480 (2,3) - I believe we could have better flow here. Try this
01:07:074 (1) - try this
01:08:233 (1) - Same as above. It's not recommended to use lineal sliders after the large jumps
01:14:755 (2,3) - This plays not really good. I'd make (2) more horizontal and move (3) to the right slightly
01:35:335 (2) - Why not
04:08:958 (1,2,3) - The jump between (1) and (2) is way too harsh. I'm pretty sure there wasn't any fixel jumps like this before it got fixed
04:36:494 (4,5,6,1,2,3,4,5,6) - Simple unacceptable imo
05:08:088 (2,1) - Overjumped
06:17:364 (1) - I'd use soft-sampleset here

If you need older version just let me know as I have osu. file of it
Good luck.
Topic Starter
koliron

Spectator wrote:

I have to say that the older one has better flow and jumps yeah, was much much better /:
let me write down some examples below

00:45:624 (3,4,5) - The distance here can be larger for the sake of flow yeah its true
00:59:682 (2,3,1) - Vocal here is relatively relaxing. Try to reduce the distance between (2), (3) and (1) hummm ok why not
01:04:030 (2,3) - lack of movement. I'd move (3) to a bit right (or (2) to a left for a bit) aaaa
01:05:480 (2,3) - I believe we could have better flow here. Try this mh yeah i agree is not so good, changed to somehting similar i guess
01:07:074 (1) - try this curved a bit
01:08:233 (1) - Same as above. It's not recommended to use lineal sliders after the large jumps uh i prefer the current pattern, feels still good, but before feels much better because that slider was less horizontal xD
01:14:755 (2,3) - This plays not really good. I'd make (2) more horizontal and move (3) to the right slightly yap good idea
01:35:335 (2) - Why not nhy wot
04:08:958 (1,2,3) - The jump between (1) and (2) is way too harsh. I'm pretty sure there wasn't any fixel jumps like this before it got fixed wow im dumb
04:36:494 (4,5,6,1,2,3,4,5,6) - Simple unacceptable imo Ok i think is not so bad xD but yeah the previous pattern was better, anyway tomorrow i will use the previous version to change it again, because now i get the idea of those "uncomfortable sliders"
05:08:088 (2,1) - Overjumped mhh ya
06:17:364 (1) - I'd use soft-sampleset here oooo good idea

If you need older version just let me know as I have osu. file of it yeah and thank for send it :3
Good luck.
Thank you for this helpful mod!

And as i said, tomorrow i will use the previous version to change those sliders again, since i asked many people and basically everyone prefer the patterns of the previous version uaaaaa

edit - wow a lot of drama for this reply
BoberOfDarkness
lol, koli one star

xD
Ascendance
Wasnt the older version why it got dq'd in the first place? Dunno why you want to restart this process from square 1 but the same issues are going to appear and this whole issue will repeat itself. Not trying to be rude here but I don't know anymore if you just want to speedqualify it or ACTUALLY improve the map.
Topic Starter
koliron

Ascendance wrote:

Wasnt the older version why it got dq'd in the first place? Dunno why you want to restart this process from square 1 but the same issues are going to appear and this whole issue will repeat itself. Not trying to be rude here but I don't know anymore if you just want to speedqualify it or ACTUALLY improve the map.
...

No, now im with the previous version and applying the mods again, its basically the same, just is because i changed some pattern in the kiai and some sliders are 100% horizontal when is not so necessary, so i prefer change them to like 50%, now the flow is much better and that spam of vertical sliders doest not exist

the second flow was so bad xd

Can we stop the discussion of these minor changes?
Ascendance
lol im done here
Setomi
I actually have to be on koliron's side here, I played the map before the switch-up to the previous version and I can say this one is more enjoyable to play. I'm currently chatting with koliron and working on an IRC mod but switching is the right desicion
Ascendance
enjoyable to play =/= better quality

but no matter I guess. people want to see this qualified for their pp farm so I'll leave it be
BoberOfDarkness
map have better quality now

I test-played it once and didn't find any issues nor patterns with lack of quality

but if you spot something feel free to post it here!
Topic Starter
koliron

Ascendance wrote:

enjoyable to play =/= better quality

but no matter I guess. people want to see this qualified for their pp farm so I'll leave it be
Mh, personally i think now is better in both, the sliders were fixed and the flow is even better than the qualified version :b
Setomi
@Ascendance I haven't played for pp in multiple months and I honestly think in both quality and gameplay-wise; it's better this way
Setomi
IRC
2016-03-25 00:10 Setomi: Soo let's do IRC?
2016-03-25 00:10 koliron: yappp
2016-03-25 00:12 Setomi: Oke lego
2016-03-25 00:12 Setomi: 05:47:364 (3)
2016-03-25 00:13 Setomi: Make these a bit more vertical in, still going to the left and move it to x:320
2016-03-25 00:13 Setomi: And when I say move to like "x:320" it's just a suggestion you might find a better place for it
2016-03-25 00:14 koliron: mmh
2016-03-25 00:14 koliron: i think the current distance is good but maybe i can change the position of 05:46:929 (2,3) - to be a better distance
2016-03-25 00:14 koliron: done
2016-03-25 00:14 Setomi: whoppsss
2016-03-25 00:14 Setomi: Shit
2016-03-25 00:14 Setomi: hahahaha
2016-03-25 00:14 Setomi: I'm soo tired
2016-03-25 00:15 koliron: aaa
2016-03-25 00:15 koliron: dont worry
2016-03-25 00:15 Setomi: I didn't even link the right fkn notes
2016-03-25 00:15 Setomi: 00:35:190 (5,6,7) -
2016-03-25 00:15 Setomi: ****
2016-03-25 00:15 koliron: you can post the rest if you want
2016-03-25 00:15 Setomi: Nah it's fine now
2016-03-25 00:15 koliron: ooo
2016-03-25 00:15 koliron: XD
2016-03-25 00:16 koliron: done
2016-03-25 00:16 koliron: was true then hahah
2016-03-25 00:16 Setomi: haha
2016-03-25 00:16 Setomi: mb
2016-03-25 00:17 Setomi: Ok, 00:37:581 (3,4) - ctrl+g and move to x:328
2016-03-25 00:18 Setomi: I think it adds good movement and if u decide to do this, move 00:37:798 (5) - to x:448
2016-03-25 00:18 Setomi: and if u do that move 00:37:943 (6) - to x:144
2016-03-25 00:18 koliron: aaa that would be so hard D:
2016-03-25 00:19 koliron: especially in 00:37:364 (2,3,4) -
2016-03-25 00:19 koliron: i prefer keep it :3
2016-03-25 00:19 Setomi: You think it's too hard?
2016-03-25 00:19 Setomi: hmh okey
2016-03-25 00:19 Setomi: Fair enough then
2016-03-25 00:21 Setomi: 00:43:451 (5,6,7) -
2016-03-25 00:21 Setomi: I think these three should be made into a slider with reverse
2016-03-25 00:21 Setomi: Fits good with the guitar
2016-03-25 00:21 Setomi: And the two upcoming reverse sliders
2016-03-25 00:21 Setomi: You might have to move 00:43:306 (3,4) - to make it work but I think it would be good
2016-03-25 00:22 koliron: humm, i already added al ot of sldier with repeater, but i will try to change that pattern
2016-03-25 00:22 koliron: with more distance to 00:43:740 (7) -
2016-03-25 00:22 koliron: because there is a strong sound
2016-03-25 00:23 Setomi: Sure
2016-03-25 00:23 koliron: flkdjslf
2016-03-25 00:23 Setomi: I mainly just think that part could be spiced up so if u can do that your way that's nice
2016-03-25 00:23 koliron: XD
2016-03-25 00:24 Setomi: Should I move on?
2016-03-25 00:25 koliron: yeah i prefer keep the distance, 7 needs a hyper imo
2016-03-25 00:26 Setomi: Then what about just chaning the 5,6 into a slider?
2016-03-25 00:26 Setomi: And leaving the 7th as a circle
2016-03-25 00:26 Setomi: changing*
2016-03-25 00:27 koliron: mh, but i like how 00:43:306 (3,4,5) - this seems
2016-03-25 00:27 koliron: ;w,
2016-03-25 00:28 koliron: dsljkdlk
2016-03-25 00:29 Setomi: Well, making a vertical slider tilted slighty to the left at x:144 seems fine to me
2016-03-25 00:29 Setomi: Adds a bit more movement but if u still don't like it I'll move on
2016-03-25 00:30 koliron: http://osu.ppy.sh/ss/4786620
2016-03-25 00:30 koliron: now this is the pattern
2016-03-25 00:30 Setomi: haha
2016-03-25 00:31 koliron: :3
2016-03-25 00:31 Setomi: Sure, it's hard to recreate on my end but if you're happy with it it's good
2016-03-25 00:32 koliron: djhkj
2016-03-25 00:32 Setomi: 00:44:900 (4) - move to 400
2016-03-25 00:32 Setomi: 00:45:045 (1) - and this to 184
2016-03-25 00:33 koliron: jkfdjk not exactly that position but changed
2016-03-25 00:34 Setomi: Sure
2016-03-25 00:34 Setomi: 00:45:624 (3,4,5) - ctrl+g and move to x:272
2016-03-25 00:34 Setomi: Doesn't feel as awkward to play
2016-03-25 00:37 koliron: mmh
2016-03-25 00:38 koliron: http://osu.ppy.sh/ss/4786659 i have this?
2016-03-25 00:38 koliron: if i put it in 270 would be a hard hyper XD
2016-03-25 00:39 koliron: because you will need stop the dash there
2016-03-25 00:39 koliron: but maybe i can add a bit more distance
2016-03-25 00:39 koliron: :D
2016-03-25 00:39 koliron: kk done
2016-03-25 00:40 koliron: but i prefer that pattern
2016-03-25 00:40 koliron: ljldkj
2016-03-25 00:40 Setomi: Sure all I'm saying is suggestions lol
2016-03-25 00:41 koliron: yeah lol
2016-03-25 00:41 koliron: aaaaaa
2016-03-25 00:41 Setomi: http://puu.sh/nSBnu/c16d713a97.jpg
2016-03-25 00:41 koliron: sorry im tired too
2016-03-25 00:41 koliron: xD
2016-03-25 00:41 Setomi: 00:54:320 (7,8) -
2016-03-25 00:41 Setomi: It's fine
2016-03-25 00:41 Setomi: The sounds doesn't really change here so it feels weird having low distance there
2016-03-25 00:42 koliron: beofre i did something like that, but the dq was for patterns like that ):
2016-03-25 00:42 koliron: is better not to put so much vertical sliders/notes
2016-03-25 00:42 koliron: with notes i mean streams djskldsjakl
2016-03-25 00:43 Setomi: But it kinda justifies itself by adding more distance
2016-03-25 00:43 Setomi: The movement in itself doesn't change, just the distance
2016-03-25 00:43 koliron: ah
2016-03-25 00:43 Setomi: You still kinda play it the same way just with a longer dash
2016-03-25 00:43 koliron: ok added a bit more
2016-03-25 00:43 Setomi: Oki
2016-03-25 00:44 Setomi: 00:59:682 (4) - maybe a bit more distance from (3) ?
2016-03-25 00:44 Setomi: Both are clap sounds
2016-03-25 00:44 koliron: ok why note
2016-03-25 00:44 koliron: t*
2016-03-25 00:44 koliron: fjkddkfjls done
2016-03-25 00:45 koliron: woo
2016-03-25 00:45 Setomi: oki
2016-03-25 00:45 koliron: thats true
2016-03-25 00:45 koliron: removed one
2016-03-25 00:45 Setomi: ah oke c:
2016-03-25 00:45 Setomi: Still add some distance tho heh
2016-03-25 00:45 Setomi: :D
2016-03-25 00:45 koliron: yes xD
2016-03-25 00:45 Setomi: >:D
2016-03-25 00:46 Setomi: 01:00:552 (2) -
2016-03-25 00:46 Setomi: Make this into a slider and circle
2016-03-25 00:46 Setomi: This is to follow a general pattern
2016-03-25 00:46 Setomi: 01:01:711 (2) - You might want to the same on this
2016-03-25 00:46 koliron: mhh the sound in 01:00:697 - is not so much noticeable
2016-03-25 00:47 koliron: and 01:01:856 - here even there is not a new sound D:
2016-03-25 00:47 Setomi: It's almost as noticable as it is on 00:59:538
2016-03-25 00:47 Setomi: And there u decided it not to be a long slider
2016-03-25 00:48 koliron: yeah but i followed the voice there
2016-03-25 00:48 Setomi: 01:03:016 what about here then?
2016-03-25 00:48 Setomi: 01:03:016 -
2016-03-25 00:48 koliron: kek
2016-03-25 00:48 koliron: XD
2016-03-25 00:48 koliron: o
2016-03-25 00:48 koliron: oh true i did it there
2016-03-25 00:49 Setomi: It's just good to have a similar pattern ><
2016-03-25 00:49 koliron: ok then i will do it in the first
2016-03-25 00:50 Setomi: Sure
2016-03-25 00:51 Setomi: 01:21:856 (5) - move this to 104
2016-03-25 00:56 koliron: wait
2016-03-25 00:56 koliron: sorry
2016-03-25 00:56 Setomi: dw watching youtube
2016-03-25 00:56 Setomi: take your time
2016-03-25 00:57 koliron: moved to 112
2016-03-25 00:58 Setomi: oki
2016-03-25 00:58 Setomi: 01:23:886 (4,5,6) - move these three to the right, maybe something like 184
2016-03-25 01:04 koliron: sñlkl
2016-03-25 01:04 Setomi: o; dw I'm eating now
2016-03-25 01:04 Setomi: Soo take your time
2016-03-25 01:05 koliron: ah?
2016-03-25 01:05 koliron: i did it XD
2016-03-25 01:05 koliron: ok let me know when you suggest the next
2016-03-25 01:05 Setomi: I'm gonna do it now
2016-03-25 01:06 Setomi: 01:25:769 (2) - move to 384, just a bit more to the right
2016-03-25 01:06 Setomi: That sound is not as strong as the other ones in this section
2016-03-25 01:07 koliron: 384 is a lot D:
2016-03-25 01:07 koliron: maybe a biiit more
2016-03-25 01:07 Setomi: more to the right?
2016-03-25 01:07 koliron: oh sorry
2016-03-25 01:07 koliron: i mean
2016-03-25 01:07 koliron: so close
2016-03-25 01:07 koliron: i thik derserves dash
2016-03-25 01:07 koliron: :D
2016-03-25 01:08 Setomi: Well, according to the music it's wrong s:
2016-03-25 01:08 koliron: i think no D:
2016-03-25 01:08 koliron: all sounds in this section are so strong aaa
2016-03-25 01:09 Setomi: yeah but it gradualy goes up from 01:25:769 (2) - to 01:26:639 (8) -
2016-03-25 01:09 koliron: oh
2016-03-25 01:09 koliron: its true
2016-03-25 01:10 Setomi: If u kinda get what I'm trynna say s:
2016-03-25 01:10 koliron: ok okok i will change but i prefer all
2016-03-25 01:10 koliron: just in a bit
2016-03-25 01:10 koliron: xD
2016-03-25 01:10 Setomi: haha, something else might be better to change
2016-03-25 01:10 koliron: ya i got it
2016-03-25 01:10 Setomi: but all of them shouldn't be the same distance
2016-03-25 01:10 Setomi: oki
2016-03-25 01:10 koliron: but different distances feels a bit weird
2016-03-25 01:10 Setomi: hmm
2016-03-25 01:11 Setomi: Well, if u can't find a solution for it just keep it as it is and maybe fix it later
2016-03-25 01:11 koliron: yea :D
2016-03-25 01:11 Setomi: BUT YOU UNDERSTAND ME
2016-03-25 01:11 Setomi: RIGHT
2016-03-25 01:11 koliron: RIGHT
2016-03-25 01:11 Setomi: RIGHT MOVING ON
2016-03-25 01:11 koliron: XD

We started on an IRC but decided that it was a bit to lengthy and I'll post full mod here instead and if there's any problem with my justification we can take it in DM later :)

mod
00:35:190 (5,6,7) - more vertical at x:320
00:37:581 (3,4) - crtrl+g move to x:328
00:37:798 (5) - move to x:448
00:37:943 (6) - move to x:144
00:39:900 (3,4) - ctrl+g move to x:248; this doesn't have to be this way exactly, this just needs a bit more movement than it previously had

0:43:451 (5) - These three circles should be replaced into a slider with reverse, especially since the next coming notes are sliders with reverse.
Here u could take the time to make a bit varied movement; I made this section here 00:43:306 (3,4,5) - into something like this (http://puu.sh/nSB4q/14ea9ccca0.jpg)

00:44:900 (4) - move to x:400
00:45:045 (1) - move to x:184
00:45:624 (3,4,5) - ctrl+g and move to x:272
00:54:320 (7,8) - Make these something like this (http://puu.sh/nSBnu/c16d713a97.jpg) at x:72
This adds to the asthetic and flows a bit better

00:59:682 (4) - move this farther away from 00:59:393 (3) - and maybe do a switch up (?)
01:00:552 (2) - make this into a slider and a circle, according to have you mapped previously and ahead it should be this away; according to your pattern
01:01:711 (2) - this one could be considered doing the same things as above but I could see this one justified if not being changed

01:21:856 (5) - move this to x:104
01:23:886 (4,5,6) - move these more to the right, maybe something like x:184
01:25:769 (2) - move to x:384

01:30:697 (2) - either make this a red tick slider or make it a white tick slider, having it like its current state ruins the overal pattern
01:32:146 (3) - make something interessting with this, it's on a hard guitar beat; maybe have an anti flow here (?)

01:34:320 (5) - add circle
01:34:465 (6) - make this into a slider and circle; because you've done it here 01:35:480 (2,3,4) - which musically speaking is the same thing
01:34:900 (1) - make this as 01:33:740 (4) - in length

01:39:538 (2) - make this a slider to follow general pattern

01:44:610 (5,6,7) - switch-up here, maybe anti flow (?)

01:48:233 (2,3) - these two doesn't follow general pattern
01:51:567 (1) - replace this with circle and create more movement between this circle and 01:52:001 (2) - too follow general pattern

01:56:059 (4) - make this into a white tick slider to follow general pattern
01:57:509 (4) - replace with white tick slider, this is in theory more correct

02:00:842 (2) - replace with circle to follow general pattern

02:05:624 (6) - Either remove this or add a circle 02:07:943 for a general pattern

02:17:653 (4) - Make this a bit more verticaly tilted and move accordingly

02:19:103 (1,2,3,4) - This part feels a bit too intense, there's nothing particular in the voice here, neither the instruments, maybe lower distance or remap this section

02:21:277 (1,2,3) - make these three more vertical and move it somewhere around x:384 (?)

02:24:320 (3) - Maybe move this a bit to the left

02:26:639 (2,3) - ctrl+h and move to around~ the same spot
02:27:798 (2,3,4) - ^ but move accordingly so it becomes a HDash or remap it slightly

02:39:538 (5) - move this to x:304 for a slight switch-up

02:40:407 (3,4,5) - make them something like this (http://puu.sh/nSKTm/ed050a28ee.jpg) and move to x:272

02:44:465 (1) - I think u can drag this out to the coming blue tick, fits good with the guitar

02:47:943 (1) - Not a big enough sound to justify that big anti flow

02:49:103 (2,3,1) - make these a bit more vertical http://puu.sh/nSLaD/d5b3c6dc76.jpg

03:05:335 (5,6,7) - u can make these more spaced

03:53:451 (2,3,4) - make these more spaced

04:05:624 - 04:14:900 - Here I'd recommend not switching up in that manner, the sounds doesn't really change so when changing the sliders from horizontal to vertical it feels very awkward to play.
U might wanna remap this part or think of a solution to this

04:49:683 (7) - remove clap
04:50:117 (5) - remove clap
04:50:262 (7) - add clap
04:51:132 (3) - add clap
04:51:422 (7) - add clap
04:51:712 (3) - remove clap
04:52:001 (7) - remove clap
04:55:480 (3) - remove clap
04:55:624 (5) - add clap
04:55:769 (7) - remove clap
here I added and removed claps to fit the stream, you can either do this or map the stream accordingly to the claps

05:47:364 (3) - move to somewhere around x:416

01:04:030 (2) - fixed a distance problem here as well when I just testplayed the map :oops:

If there's any general problem I'll be back and/or it needs more mods gl with ranking 8-) :D
Topic Starter
koliron
We talked ingame until 01:34, but he prefer post the rest because is too late there x.x

Setomi wrote:

mod
01:34:465 (6) - make this into a slider and circle; because you've done it here 01:35:480 (2,3,4) - which musically speaking is the same thing humm, i think is following correctly the voice
01:34:900 (1) - make this as 01:33:740 (4) - in length aaa the hyper to 01:35:335 - is necessary! the vocal is so strong there

01:39:538 (2) - make this a slider to follow general pattern mhh, i will change the distance in a bit, probably you said that because is an uncomfortable hyper xD now feels better, i will not remove the note because the drum and voice is enough strong there

01:44:610 (5,6,7) - switch-up here, maybe anti flow (?) positions changed

01:48:233 (2,3) - these two doesn't follow general pattern distances changed a bit
01:51:567 (1) - replace this with circle and create more movement between this circle and 01:52:001 (2) - too follow general pattern imo is following correcly the voice, and the pattern feels good

01:56:059 (4) - make this into a white tick slider to follow general pattern Mmmh, no but with your suggestion i can see this bad distance aaaa changed

01:57:509 (4) - replace with white tick slider, this is in theory more correct but i prefer keep 01:57:074 (3) - to follow better the vocal, also i think in 01:57:509 - i need add that distance for the strong sound

02:00:842 (2) - replace with circle to follow general pattern Mh no, the drum and vocal is so clear in 02:00:987 - i prefer keep it

02:05:624 (6) - Either remove this or add a circle 02:07:943 for a general pattern Hum, as ^ i can listen a clear sound in 02:05:624 - and even if i remove this the flow is not better, the jump to 02:05:769 (1) - would be reduced

02:17:653 (4) - Make this a bit more verticaly tilted and move accordingly sure

02:19:103 (1,2,3,4) - This part feels a bit too intense, there's nothing particular in the voice here, neither the instruments, maybe lower distance or remap this section 02:19:103 (1,3) - these hypers are for the strong vocal and in 02:19:393 (2,4) - for the strong drum, i think is a good place to add this pattern

02:21:277 (1,2,3) - make these three more vertical and move it somewhere around x:384 (?) done

02:24:320 (3) - Maybe move this a bit to the left ok only a biiiit

02:26:639 (2,3) - ctrl+h and move to around~ the same spot not exactly but i will change the position of these sliders
02:27:798 (2,3,4) - ^ but move accordingly so it becomes a HDash or remap it slightly Hum no, i think fits good with the song, the drum is not enough strong for an hyper

02:39:538 (5) - move this to x:304 for a slight switch-up aaaa nope, i prefer be consistent with 02:39:103 (2,3) - because are the same sounds

02:40:407 (3,4,5) - make them something like this (http://puu.sh/nSKTm/ed050a28ee.jpg) and move to x:272 Hum these patern are better being horizontal, but changed the position a bit, now feels better

02:44:465 (1) - I think u can drag this out to the coming blue tick, fits good with the guitar Ahh, seems much better in 1/2
02:47:943 (1) - Not a big enough sound to justify that big anti flow true

02:49:103 (2,3,1) - make these a bit more vertical http://puu.sh/nSLaD/d5b3c6dc76.jpg aaa i will change a bit but not vertical

03:05:335 (5,6,7) - u can make these more spaced yeah i agree

03:53:451 (2,3,4) - make these more spaced more? aaa D: is enough in my opinion

04:05:624 - 04:14:900 - Here I'd recommend not switching up in that manner, the sounds doesn't really change so when changing the sliders from horizontal to vertical it feels very awkward to play.
U might wanna remap this part or think of a solution to this ok i changed those vertical slider, some of these now are even 50% other only a bit more, i cant be 100% consistent with this because basically are the same sounds a lot of times, even if i do them with different patterns, these will feels so similar, also imo vary with these slider feels even better

04:49:683 (7) - remove clap
04:50:117 (5) - remove clap
04:50:262 (7) - add clap
04:51:132 (3) - add clap
04:51:422 (7) - add clap
04:51:712 (3) - remove clap
04:52:001 (7) - remove clap
04:55:480 (3) - remove clap
04:55:624 (5) - add clap
04:55:769 (7) - remove clap
here I added and removed claps to fit the stream, you can either do this or map the stream accordingly to the claps i understand your idea, but your suggestions are based in when the guitar is strong, i added following the drum :c here is different because is so intense, so i tried to add more hitsounds to highlight it :3 anyway i will ask about this in the first check, but for me hears totally good

05:47:364 (3) - move to somewhere around x:416 ok a bit more distance but i prefer not hyper because is better to 05:47:509 (4) -

01:04:030 (2) - fixed a distance problem here as well when I just testplayed the map :oops:

If there's any general problem I'll be back and/or it needs more mods gl with ranking 8-) :D
Thank you so much for this long and helpful mod!
Sey

Ascendance wrote:

enjoyable to play =/= better quality

but no matter I guess. people want to see this qualified for their pp farm so I'll leave it be
Yeah, koli should change the map back to the patterns she and seemingly other modders in this thread were deeply unsatisfied with through the suggestions after the disqualify. :)
Also 'enjoyable to play' = requirement for actual quality
BoberOfDarkness

Sey wrote:

Also 'enjoyable to play' = requirement for actual quality
lol
Sey

BoberOfDarkness wrote:

Sey wrote:

Also 'enjoyable to play' = requirement for actual quality
lol
Good point there. Thanks for your input.
Tell me please: When does quality mean = 'unenjoyable to play' ?

If you guys still think this lacks of quality and koli does not want to change it the way you people suggest, make your mod suggestions more detailed. Give screenshots, explain your reasons better. And if koli simply cannot agree because she prefers her own style, you probably need to accept that as long as it is not any drastic change that is 'needed' to qualify the map. Currently this whole topic is about that one person personally finding the quality of this map before the disqualify better, then next person claims the map is better with the suggestions after the disqualify. I adhere to my opinion that this whole topic is about personal preferences now, not about drastic and actually meaningful changes. I guarantee that this beatmap will never reach a point where it fully satisfies everyone.

In case any modders feel offended now, don't be. I appreciate you try to help to improve this set, but maybe the mapper wanted to achieve something else with this mapset than you do. I want to discuss this through to hopefully come to a solution for everyone or at least to make people realize that perspectives of mappers and modders can vary a lot.
Topic Starter
koliron

Sey wrote:

BoberOfDarkness wrote:

lol
Good point there. Thanks for your input.
Tell me please: When does quality mean = 'unenjoyable to play' ?

If you guys still think this lacks of quality and koli does not want to change it the way you people suggest, make your mod suggestions more detailed. Give screenshots, explain your reasons better. And if koli simply cannot agree because she prefers her own style, you probably need to accept that as long as it is not any drastic change that is 'needed' to qualify the map. Currently this whole topic is about that one person personally finding the quality of this map before the disqualify better, then next person claims the map is better with the suggestions after the disqualify. I adhere to my opinion that this whole topic is about personal preferences now, not about drastic and actually meaningful changes. I guarantee that this beatmap will never reach a point where it fully satisfies everyone.

In case any modders feel offended now, don't be. I appreciate you try to help to improve this set, but maybe the mapper wanted to achieve something else with this mapset than you do. I want to discuss this through to hopefully come to a solution for everyone or at least to make people realize that perspectives of mappers and modders can vary a lot.
Thank you for your help here, already bober ascendance and equim given all of their suggestions and (at least i guess) are fine with the current version :3

And @BoberOfDarkness please don't spam with "lol" if your want to make more posts at least say something :|
Setomi

Sey wrote:

I adhere to my opinion that this whole topic is about personal preferences now, not about drastic and actually meaningful changes. I guarantee that this beatmap will never reach a point where it fully satisfies everyone.
I agree with this, my mod was not only on things that needed to be changed, some were just personal opinions I'd like to see for my own enjoyment of the map. This current version is fine and should be considered checked by some with authority :!:
Riari
Chatlogs and stuff.

Log
17:08 koliron: ash sorry for that i was doing a check ;__;
17:08 koliron: f oyu dont want its ifne
17:08 koliron: if you*
17:08 Riari: ill have a look at it now
17:08 koliron: o
17:08 koliron: aaa
17:09 koliron: ok im here
17:09 *koliron is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
17:11 Riari: ok
17:11 *Riari is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
17:12 Riari: 00:35:480 (8) - Movement into this feels extremely weak, it may have to hyper into 00:35:769 (1) - but the movement into 00:35:480 (8) - itself is weaker than 00:35:045 (4,5) - even though it is a stronger sound.
17:13 Riari: Maybe something like [https://osu.ppy.sh/ss/4791740 this?]
17:13 koliron: oh
17:18 Riari: stupid internet
17:19 koliron: ayy
17:19 koliron: XD
17:21 Riari: 00:43:885 (1) - Bit nazi here, but this sounds better as a circle 1/2, a pattern like [https://osu.ppy.sh/ss/4791797 this] seems to fit better to me, the increased gap differentiates between the change I suggesed and 00:44:320 (3) - whilst still flowing nicely.
17:23 koliron: mmh
17:24 koliron: i think the difference of those sounds is not much noticeable
17:24 koliron: i preefer keep the current pattern owo
17:24 Riari: okay
17:25 Riari: 00:48:523 (1) - I don't think this is strong enough to hyper into. I would split this up with a circle on 00:48:523 - and have that hyper into a slider on the downbeat. It is much stronger there and I feel it would fit better.
17:27 koliron: mh
17:27 koliron: i will reduce the distance
17:28 koliron: yeah without antiflow feels better :3
17:28 Riari: Maybe do something similar to [https://osu.ppy.sh/ss/4791844 this?]
17:29 koliron: 00:48:523 - this sound is very diffent, i prefer keep the dash to this because maybe 00:48:668 - is stronger but 00:48:813 - is even more, in that way the pattern would be an unnecessary spam of hyper :/
17:30 koliron: but yeah i reduced the distance, now feels better
17:30 Riari: 00:48:813 - is a continuation of 00:48:668 - so surely having a slider there would make more sense
17:30 Riari: The way you put it, the same can be said for 00:49:248 (4) -
17:31 koliron: mh true
17:31 koliron: changed
17:33 Riari: 00:53:595 (5,6,7,8) - these feel different to 00:53:306 (1,2,3,4) - and sound like they would play well in sets of twos, something like [https://osu.ppy.sh/ss/4791870 this] would show that rather than the simple stream you have going here
17:34 Riari: 00:53:885 (1,2,3,4) - It is also the same here, you have split 00:53:885 (1,2,3,4) - into sets of two even though it is similar to 00:53:885 (1,2,3,4) -
17:35 koliron: mmh is different imo 00:53:885 - has a really strong drum, thats why i added hyper
17:35 koliron: but 00:53:595 - is not noticeable if you dont listen it in 25%
17:35 Riari: You hypered into that, it is fine
17:35 Riari: I think it is quite noticable
17:35 Riari: oh I didn't meant o hyper into 00:53:595 -
17:36 Riari: Just a simple side to side movement would be fine
17:36 Riari: the only hyper near there should be between 00:53:813 (8,1) -
17:36 koliron: if i add a different movement maybe the pattern would be a bit hard XD i prefer keep it, just in case :3 and as i said to me is not enough noticeable
17:37 Riari: but then surely 00:54:175 (5,6,7,8) - shouldn't be any different to 00:53:885 (1,2,3,4) -
17:37 Riari: The change between 00:53:306 (1,2,3,4) - and 00:53:595 (5,6,7,8) - is far more notiacble than the one you have clearly mapped on the next set
17:38 koliron: riari, vary with that is not bad XD the idea is keep a rhythm but i dont like make repetitive patterns
17:38 koliron: i usually add hypers when i can, but not in all
17:38 Riari: Doesn't have to be the same, what i gave was only a suggestion.
17:38 koliron: because, basically htis song has a looot of oportunities to add hyper
17:39 Riari: 00:53:523 (4,5,6,7,8) - does not have to be hypered into, however some different movement would be better
17:39 koliron: so i tried to vary with that
17:39 koliron: yeah i know, just im explaining it :3
17:39 koliron: mh
17:39 koliron: lemme see if i can do another movement ther
17:40 Riari: Even something simple like [https://osu.ppy.sh/ss/4791927 this] would be better
17:41 koliron: http://osu.ppy.sh/ss/4791942
17:42 koliron: now there is more curve since 5
17:42 koliron: xD
17:42 Riari: [https://osu.ppy.sh/ss/4791950 ?]
17:42 Riari: offers a clear disctinction between the two
17:43 koliron: hum, personally i dont like that pattern
17:43 koliron: imo now is better
17:43 Riari: doesn't have to be as steep
17:43 koliron: that movement in 207 bpm 1/4 is a bit hard XD
17:43 koliron: would be a stop dash
17:44 Riari: and 207bpm chain hypers arent?
17:44 Riari: you can change it, but the placement of 5 behind 4 clearly differentiates between the two parts
17:44 Riari: whilst yours doesn't really show anything
17:44 koliron: uhh
17:44 koliron: lemme try
17:45 koliron: i need play this
17:46 koliron: ok ._.
17:46 koliron: http://osu.ppy.sh/ss/4791969
17:46 koliron: feels so weird
17:46 koliron: but ok if oyu really really want i can keep it
17:46 Riari: 00:53:595 (5,6,7,8) - doesn't have to be as flat
17:46 koliron: uh
17:47 Riari: its just the movement between 00:53:523 (4,5) - that sets the tone of the pattern
17:47 Riari: you could make it into a '3' shape
17:48 koliron: no sorry, dont feels better
17:48 koliron: i prefer the previous stream
17:48 koliron: :/
17:49 koliron: i can ask the bn about htis if you want
17:49 Riari: mkay
17:49 koliron: :3
17:51 Riari: 02:12:291 (4,5) - This might be because I have sound in one year, but this is totally unjustified
17:52 Riari: This is the weakest sound in the whole section and you have a half screen hyper that totally breaks the tone of the section
17:52 koliron: do you mean
17:52 Riari: 02:13:016 (2,1) - should be the only hyper here, 02:13:016 (2,1) - should be a heavy dash in favor of accenuating the heaviness of 02:13:306 (1) -
17:52 koliron: 5?
17:53 Riari: yeah
17:53 Riari: the hyper between 02:12:291 (4,5) - seems completely unjustified
17:53 Riari: I hear nothing worth hypering
17:53 koliron: there is a strong drum XD but i will change the hyper to 02:12:581 (1) -
17:53 koliron: done
17:53 Riari: I only have sound in my left ear so that might be it
17:54 koliron: ah yeah probably
17:54 Riari: hypering to 02:12:581 (1) - is bad because it is soft
17:55 koliron: yeah but imo the voice is enough strong there
17:55 koliron: also to highlight the new stanza
17:56 Riari: but you haven't been working with the vocals
17:56 Riari: you've had focus compeltely in the instrumental
17:56 Riari: parts such as 02:13:306 (1) - are merely coincidental to hyper on strong vocals
17:56 koliron: no i followed both o.o
17:56 Riari: feels very instrumental focused
17:56 koliron: the thing is
17:57 koliron: usually the vocal is strong when intrumen is too
17:57 koliron: but sometimes only is the instrument and other only the voice
17:57 Riari: and your main focus throughout the song is on the sintrumental
17:57 koliron: also, the instrument is not so noticeable in 02:13:306 -
17:57 koliron: hahaha
17:57 Riari: the majority of your hypers on vocals have been because its been a high instrumental part too
17:57 Riari: I think it is noticable
17:58 koliron: mmh, but still i prefer follow the vocal, too
17:58 koliron: feels weird without hypere
17:58 koliron: hypere
17:58 Riari: okay
17:59 koliron: :3
17:59 Riari: 02:52:436 (9,10) - seperate 02:52:436 (9,10) - from the rest of the stream? Facing it out to the left would add focus to 02:52:581 (1) -
17:59 koliron: mh
17:59 koliron: yeah good idea
18:01 koliron: doneee
18:03 Riari: 03:53:885 (1) - Split this up? 03:53:740 (5) - feels like it should be a 1/2 and another 1/2 after it would sound much better
18:04 Riari: [https://osu.ppy.sh/ss/4792103 this] looks and plays quite well
18:05 koliron: yeah in the first version had a note in 1/2 but a lot of people suggested me to remove it, because that note is so different to the rest, is like a soft note and the rest are normal/drum
18:05 koliron: the only soft notes which i added are in
18:05 koliron: 05:12:436 - this section
18:05 koliron: and when the voice is so calm, like 03:26:929 -
18:05 Riari: feels pretty big to miss out
18:06 koliron: |o
18:06 Riari: I think it plays well by feeding into the stream
18:07 koliron: maybe i can curve it, then the seed in 03:54:030 - can notice that sound bette
18:07 koliron: done
18:12 Riari: 06:14:175 (1,2) - swapping to vocals here feels very off, i think keeping 06:13:740 (3,4,5,6) - going would be much better here
18:13 koliron: i will finish the first slider in 06:14:175 (1) - and add a note in 1/4
18:13 koliron: but in the second imo the vocal is much more noticeable
18:14 Riari: Same can be said in this section at 04:08:088 (2,3,1) -
18:14 Riari: you could easily map the solo
18:15 Riari: its more prominent
18:15 koliron: mmh
18:15 Riari: but you choose not to do that until later
18:15 koliron: but that would be an obvious inconsistency in the rhythm
18:16 Riari: hm?
18:16 koliron: sometimes this song
18:16 Riari: You have 04:24:175 (1) - as a form of intermission
18:16 koliron: has weird inconsistencied
18:16 Riari: However 06:14:175 (1,2) - is very sudden
18:16 koliron: so i tried to follow as i can to be consistent, to not break the hrythm
18:16 koliron: oh
18:17 koliron: now is
18:17 koliron: http://osu.ppy.sh/ss/4792191
18:17 koliron: i think feels better
18:17 koliron: aaaa
18:17 Riari: yeah thats fine
18:17 koliron: :D
18:18 Riari: thats about it I guess
18:18 koliron: aaa
18:19 koliron: i want to ask you something
18:19 koliron: probably you saw why i asked the dq
18:19 Riari: hmm?
18:19 koliron: was becaouse those vertical sldiers
18:19 koliron: i changed a lot
18:19 Riari: I didn't check that
18:19 koliron: do you think now are fine?
18:19 Riari: however I think your DQ request was stupid
18:19 koliron: lol
18:20 Riari: and your reversion of mods was stupid
18:20 Riari: you were not forced to do any of it
18:20 koliron: mh
18:20 Riari: so why do it to appease some people
18:20 koliron: not really but
18:20 koliron: usually people want to make drama
18:20 koliron: and i hate the drama
18:20 Riari: anways
18:20 Riari: ill post logs
18:20 koliron: so i prefered just dq it before more
18:20 koliron: XD
18:20 koliron: yeah
18:21 koliron: thank you :D
18:21 koliron: i hope this time people will like it
Equim

BoberOfDarkness wrote:

Sey wrote:

Also 'enjoyable to play' = requirement for actual quality
lol
Bober pls don't behave in a way people might be disgusted with.

What Ascendance and Sey mean here: Being enjoyable to play is a necessary, but not sufficient condition for quality.

koliron wrote:

Thank you for your help here, already bober ascendance and equim given all of their suggestions and (at least i guess) are fine with the current version :3
Good to know that. I've done everything I could do to help. Whether I am fine with it or not doesn't matter much now; it's just personal views and suggestions. It's your own map. What I don't want to see the most is that someone is, in a way, "forced" to fix something he doesn't want.
-Sh1n1-
Why this map is not qualified yet!?
Sey
We fixed some pixel jumps.

#1
Topic Starter
koliron
Thank you!
Des9
this beatmap..

TOO GOOD :)
Des9
it must be approved :3
autofanboy
RecHeCk

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Great!

[ Freezing]

  • Gameplay
  1. 03:00:262 (3,1) - Would the distance here be too far? I suggest moving (1) to x:272
  2. 06:28:958 (1,2,3,4) - This part sounds so weird because (4) is not matching the audio properly in my opinion, in addition this also make it harder than the later parts such as 06:31:277 (1,2,3) - and 06:33:595 (1,2,3) - without that many timed jumps. What about changing to something like this: * screenshot?

Basically great, call me after the fixes.
Good luck!

AFB
JBHyperion
I have plenty of time to check this today, so call me once afb rechecks and you've got this moved to Pending.
Topic Starter
koliron
All fixed, thank you! updated ^^
autofanboy
ooh this is happening

Bubble #2
Topic Starter
koliron

alienflybot wrote:

ooh this is happening
!! \:D/
JBHyperion
soon (tm)
Topic Starter
koliron

JBHyperion wrote:

soon (tm)
aaaa
ursa
Good Luck :)
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