im so glad i dont play this game anymore
Mr Color wrote:
hi i'm in this thread
so i made a really productive post in the thread that got locked, go see it if you care it's page 38
anyway
because you knobheads are too busy circlejerking and kneejerking at every decision that gets made let's dissect what's been done (and also undone) and why it's good or bad.
first off the Ranking Council. this list of people is actually amazing. the only reason people are lashing out at it is because loctav, PR god that he is, said "hey these people came up with that rule nobody agrees with" when really that's not at all what happened (i know this from talking to the actual people in the Ranking Council, so I'm not pulling this out of my ass) but hey throwing people under the bus always works when you don't wanna take the blame yourself, so that's what happened (page 2 of the locked thread). without this nobody would have minded especially when you have C445/Doomsday/CB/FrostxE/Garven on that list and that even if you don't like one of the individuals in that list, it's a group which means they work and take decisions as a group which means no rushed stupid decisions (you know, like announcing that rule was).
as for the rule itself now. is it objectively bad? no. is it bad in the current context? hell yes. Once again I explain this in the actual good post I made at page 38 but let's tl;dr. easies and normals have retarded hardcap rules that don't allow for any flexibility = every easy and normal plays the same and if you wanna make a hard map that fucks up your spread hard because 2/6 of your diffs are wayyyyyyyyyyyyyy down low in the general difficulty scale. I also explain why trying to cover the entire difficulty range is a bad idea.
People make more advanced patterns in normals than in easys though, as in 3/4th sliders into notes/other sliders, basic distance increase etc. It may not be much more difficult for established players but for newbies it's another step on the difficulty ladder. My personal opinion however is that easy diffs are most often redundant when there's a <2* normal after it.
people have been getting unreasonably angry at the fact that you can't have several difficulties of the same skill level anymore, but really they're full of shit. 99.9% of the time this happens is because some fucknut wants to shoehorn their fucknut buddy's guest difficulty except fucknut buddy is too bad at mapping to adapt to the diff curve the map has and/or too lazy to make his own set. there is actually no way you can defend this. If you're a mapper that wants two difficulties of the same skill level but with different skills required (one stream diff, one jump diff for example) shove both in the same difficulty and split even. if you're not a dumbass, it works.
Actually you're full of shit here buddy, you have no idea what you're talking about. You're only thinking of one scenario (which is arguably not even a majority of the cases) and while if things ran like you imply, then it would be against the rules if 2 guys have mapped the same song, and only one of them has a full spread, the other sends him his diff to get it ranked and not have to make some time consuming low difficulty diffs and get all of them modded again (wasting modders time as well). It's only logical to collaborate and help eachother out don't you think? If you have a perfect spread and add another difficulty which is the same as one you already have, whats the fucking problem? I think you're being way too cynical here...
finally after the dust settled i slid into ztrot's PMs like a motherfucker to understand how this blunder happened and make him understand why it happened. turns out hey! lower difficulties are gonna get that overhaul i advocate for, but it's (understandably since this hasn't been touched in at least 5 years) a project that's going to need time and hard work. and hey guess what that's what the ranking council is gonna work on and since they're full of people that understand what the fuck is going on in this game it will work well.
so chillax for a bit and learn to not kneejerk like a motherfucker when anything is decided. makes you look like a fucking tool.
^ THIS, THIS AND THISxxjesus1412fanx wrote:
So I think we should polish the foundation more before we try to build so much around it.
Umm, there's osu tatakae ouendan don't you know anything godEphemeral wrote:
if that were the case, no changes would have ever been made to osu! since its original inception
there is no other game of this type available before us to work off - we are the pioneers
WELL I HOPE YOU LEARNED SOMETHING TODAYEphemeral wrote:
also yeah i totally forgot that oto was a multiplayer game with user-made content and got like a few million unique users each month
MY BAD
I SURE DIDKhelly wrote:
WELL I HOPE YOU LEARNED SOMETHING TODAYEphemeral wrote:
also yeah i totally forgot that oto was a multiplayer game with user-made content and got like a few million unique users each month
MY BAD
On one side I know that and im become more and more aware that im literally kicking a brick wall any time i want to express valid concerns to staffxxjesus1412fanx wrote:
it's not worth being trusted by some of the cunts in charge, it has negative intrinsic value, don't waste mental or emotional energy on these guys reditum
ephemeral though, hes cool
then make a collab difficulty. or make a new mapset. you're never wasting anyone's time by making two different sets on the same song. or else 80% of all TV Size anime songs would be a waste of time because they are mapped and play the exact same way.Nube wrote:
Actually you're full of shit here buddy, you have no idea what you're talking about. You're only thinking of one scenario (which is arguably not even a majority of the cases) and while if things ran like you imply, then it would be against the rules if 2 guys have mapped the same song, and only one of them has a full spread, the other sends him his diff to get it ranked and not have to make some time consuming low difficulty diffs and get all of them modded again (wasting modders time as well). It's only logical to collaborate and help eachother out don't you think? If you have a perfect spread and add another difficulty which is the same as one you already have, whats the fucking problem? I think you're being way too cynical here...