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Minako Kotobuki - Humming Bird

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GladiOol
NotShinta
Hard:
02:13:138 (4) - Silly, lrn2make good sliders.
02:55:388 (1) - Nah, I'd make this slightly slower than it currently is.
03:28:388 (5,6) - Spacing meh.
03:36:138 (6,7,8,9,10,11,12,13,14,15,16) - straightline this mo'fo use rotate and shit if you must

Gladi's Normal
Gladi so pro

Easy
01:01:388 (2) - You still suck.

Yeah kinda have to go now but that's all modding for now~
Zelos
Hard:

02:55:388 (1) - oh so very unexpected. SB a warning or something.

03:36:138 (6,7,8,9,10,11,12,13,14,15,16) - tis is not pretty at all, straighten this out desu.
Krisom
General-
·Kiai time is not snapped on any diff
·Hello 320kbps mp3, dissapear from my sight and re-encode yourself please :>

Easy-
Approach rate might be a bit too high
00:47:138 (1,1) - This kind of stuff are waay to much for an easy. End the spinner earlier.
00:58:138 (1,1) - ^
01:47:388 (1) - Slier goes a tiny bit offscreen.
01:59:388 (1,1) - This kind of stuff are waay to much for an easy. End the spinner earlier.
02:12:138 (1,1) - ^

Normal-
01:37:388 (4,5,6) - too loud o.o
02:55:388 (1,2,3,4) - ^
03:09:388 (1,2,3,4,5) - ^

Hard-
OD is way too low compared to AR, make them even if possible (AR -1 OD +2)
HP is stupid for a Hard, add -3 at least
01:37:388 (1) - Too loud ._.
02:55:388 (1,2,1) - This is so wrong in so many different ways. Unexpected speed up, not noticeable enough circle, and unexpected spacing. FIX THIS.
03:09:388 (1,4,9) - Too loud!
03:36:138 (6,7,8,9,10,11,12,13,14,15,16) - Too long, add a new combo @ (6)
03:37:638 (1) - For god's sake when a spinner fades with the music DON'T ADD A FINISH IT'S SILLY. Make this spinner fade in volume too.
Charles445
General
That mp3 is a 320kbps little wigger fyi

Easy
00:18:888 - That 2 don't need no touching that 1 now do it no nope
00:33:388 - This slider is poop symmetry and looks poop with the 2 poop
01:47:388 (1,2) - SPACING WHARRGABL

Gladi's Normal
02:13:700 - Unnecessary inheriting section
02:13:950 - ^^
02:29:685 - ^^
02:29:888 - ^^
02:57:075 - ^^

Hard
00:23:388 - Sounds like this slider should end on 00:23:763
00:25:388 (1,2) - NAZI ME was expecting these to be the same except horizontally flipped and reversed, but they're not. PLZ EXPLAIN
00:51:388 - The phuck why is this a new combo. Remove it for srs
01:23:138 - This spinner is missing a new combo boy
02:01:138 - This spinner wants a new combo right in the pooper
02:37:138 - This spinner wants to join in the new combo gang bang
THIS SONG IS MAKING ME CRAZY

POOTIS
Mashley
Easy
00:29:388 (5) - New combo
00:37:388 (3) - ^
00:56:388 (3) - ^
01:12:388 (3) - ^
02:10:388 (3) - ^
02:26:388 (3) - ^
03:05:138 (3) - ^
03:20:138 (4) - ^

Gladi's Normal
Fine

Hard
Ugly but fine
Topic Starter
Shohei Ohtani
moe.
Danzai_old
[Easy]:
So kawaii~
Looks fine, played good, and yeah, nothing wrong as far I can see.

[Gladi's Normal]:
Feels fine when I played it, did not spot anything out of the ordinaire when I looked it over in editor, nothing I could spot.

[Hard]
Plays fine, found nothing wrong in editor
Alltough, I'm a huge fan of pretty sliders, and I saw a couple with wierd curves you could prettify a little, other than that it's fine.
Zelos
Oh turns out i did mod this -_-
theMikeAG
~Easy~
01:00:888 (1,2) - The perfectionist in me dies... Please center these notes. Also fix 02:14:888 (1,2).
02:57:388 (1) - You're so close to perfecting this slider.
03:21:138 (1) - Perfect this one too please.

~Gladi's Normal~
00:47:138 (7) - Change this to a regular beat and insert spinner.
01:12:888 (x) - Add a note here.

~Hard~
Nothing I could see

Yay, nice, happy anime song! Star.
Gcode
Irc modded for visual details, I found nothing wrong other than 2 silenced sliderepeats in [Hard]
akrolsmir
IRC modded easy, I'll wrap up here:

IRC easy mod
18:17 To CDFA: : In easy, 00:33:388 (1) - isn't centered/properly symmetric about the y-axis. It should flip near-perfectly but it doesn't
18:19 To CDFA: : For 01:01:388 (2) - , why not just move the bottom point to exactly on the y-axis instead of 1 grid off.
18:20 From CDFA: : uuu :3~
18:21 To CDFA: : Maybe end 01:17:388 (2) - 1/2 beat earlier to fit the drum and vocal
18:22 To CDFA: : A couple more sliders that could be more symmetric: 02:12:388 (2,2) -

Gladi's normal:
00:30:638- Add note?
00:47:138 (7) - Consider making this slider a lot longer, to match to long note that is sung. Or fill the space following this with a spinner or something.
01:17:888 (4,5) - Bit close to 3, they shouldn't be touching IMO.


Hard:
02:23:138 (8) - Asymmetric.

Nice music and set of maps. I think the symmetry of sliders on all diffs could be improved, but then I care more about that kind of thing then most. Anyways, starred!
Shiirn
General
Make your volumes nice, pretty numbers.
Moar hitsounds plz

Easy
i fell asleep modding this sorry

Gladi's Normal
AR+1


Hard
00:47:138 (6) - This is an abomination.
01:37:388 (1,2,3,4,5) - Better @ 40% volume
02:13:138 (4) - The bounce must be audible, sorry.
02:29:138 (4) - ^
02:20:138 (11,1,2) - you suck at stacking
02:55:388 (1,2) - softer please
03:27:388 (1,2,3,4,5) - this is one of the worst stars i've ever seen


Star since this isn't utter shit
Garven
Revived!
>w<
Topic Starter
Shohei Ohtani
That's not supposed to be a star its supposed to be an upsidedown christmas tree D:
Katsuri
General Stuff
Your mp3 bitrate is over than 192kbps, please Re-encode it because it makes the map unrankable.
You need to resnap all your timing sections, that's the mainly reason of bubble pops.
Good heh

Easy
00:33:388 (1,2) - Not simetrical, made one for you...
SPOILER
Pattern

200,80,33388,6,0,B|136:168|208:288|304:288|376:168|312:80,1,400,4|0

02:15:388 (2) - You CAN do it better.
03:09:388 (1,2,3) - Why these timing sections on easy?

Gladi's Normal
Since, Tick Rate 2 is good for hards, but on Normals it looks really ugly, please set tick rate 1.
01:54:888 Add a note?
03:09:388 (1,2,3,4,5) - Why these timing sections on Normal?

Hard
00:23:388 (6) - End 1/4 beat later to follow the voice.
01:23:388 Finish the kiai while spin? Isn't that wrong?
01:52:888 (4) - Much off-screen
03:13:138 (2) - Finish?

Nice map, But much inconsistences, fix all and I probably give you a star later.
GladiOol

Katsuri wrote:

Gladi's Normal
Since, Tick Rate 2 is good for hards, but on Normals it looks really ugly, please set tick rate 1.
01:54:888 Add a note?
03:09:388 (1,2,3,4,5) - Why these timing sections on Normal?
I'm keeping tick rate 2, it looks fine.
Adding the note is a bit silly since I'm mapping to the vocals already the entire map.
And CDFA, GO FIX DEM TIMING SECTIONS SLET <3
Topic Starter
Shohei Ohtani
I don't kudosu until I do the mods, for future reference.

And I'll do the mods soon.

Double Post:

Did some stuff.

Also that note isn't offscreen. I checked.
viniciusscfjr
very good, i really like :)
Ekaru
General: For the sake of the menu screen and musical correctness in Taiko mode, add a second offset at 00:00:388 ms - you need to keep your current offset because it pauses for two measures right before you current offset, so you have to add a new one.

Hard:

00:43:388 (7) - make this symmetrical, please
00:44:388 (9) - ^
01:11:138 (4) - This could have a smoother curve
01:20:888 (4) - Ugly
01:54:138 (7,8) - Move this up so that it flows better from (6)
01:55:388 (1,2,3) - This feels weird
02:07:138 (5) - You half-assed this, didn't you? :P
03:17:138 (4) - ^

Normal:

Fine

Easy:

1. Read viewtopic.php?f=56&t=37194
2. Make your sliders look at least decent and not horrible

Oh, and have a star
ziin
[easy]
01:03:388 (1) - long repeats suck, split it up
01:37:388 (1) - lower volume. The hitsound change is enough to get the point across. Jesus 100% normal from 52% soft? Try 60-70...
02:31:388 (2) - 1/2 shorter

[gladi]
01:22:638 (1,2,3) - when you stack notes on a short repeat slider, they tend to block the repeat. move the tail end of the repeat to somewhere down or right. Or not, nothing else of note in the map.

[hard]
00:17:763 (2) - It's usually best to keep notes inside the grid and not hanging off the edge like in this case. All sorts of poorly designed skins and mods are out there, and if you map right up to the edges you run the risk of being underneath a hp bar, numbers, or off the screen entirely.
00:31:138 (6) - out of grid
00:40:138 (9) - ^
01:18:138 (7) - ^
01:52:888 (4) - ^ it's totally off the screen, which is why people point it out.
03:09:388 (1,4,9) - how boring. this is the place you put in jumps.

I was going to make a witty image on "How to make CDFA sliders" and post a picture of the taj mahal and a toilet seat, but I was too lazy.
Topic Starter
Shohei Ohtani
at 1:52:888, it actually DOES appear on-screen, which is why I never changed it (http://osu.ppy.sh/ss/125834), but I'll change it~.

Most other things I changed~.
SapphireGhost
More anime noo

[General]
- Ekaru is right, yo, add a second offset at 388.
- End kiai at 03:29:388 like a proper person.

[Easy]
00:53:888 (2) - Move this 1 grid down.

[Gladiii]
00:56:638 (2,3) - Looks better without the overlap.
01:10:138 (2,3) - Same stuff.
01:44:388 (4,5) - Maybe you like these that's fine.
02:39:388 - I could nazi and say drag the break to here meh.

[Hard]
Ugly stuff. Also end your diffs at the same time please

WE'RE DONE HERE
Topic Starter
Shohei Ohtani
k. thanks .
GladiOol
fix'd some hitsoundz~
And get it ranked already CDFAGGOT <3

Download: Minako Kotobuki - Humming Bird (CDFA) [Gladi's Normal].osu
Aleks719
Well...
General
mp3 is 320kbps

Easy
set tickrate 2 ?
1st kiai time is unsnapped
00:35:888 (2) - remove sliderwhistle?
01:07:138 (1) - add whistles to the start and to the end
01:14:138 (2) - whistle to the start
01:15:138 (3) - finish to the start
01:19:388 (4) - ^
01:31:388 (1) - whistle to the end
01:33:388 (2) - ^
01:36:888 (2) - add whistle
01:37:388 (1) - finish to the start
02:19:388 (3,4) - spacing, but it's fine, imo
02:20:138 (4) - add whistle
02:28:138 (2) - whistle to the start
02:29:138 (3) - finish to the start
02:57:388 (1) - unsymmetrical :< + whistle to the end
03:05:138 (2) - whistle to the start
03:09:388 (1,2,3) - suddenly.very.loud.100% of normal hitsounds. Reduce volume please. And why 2 timing sections for every object here? Remove useless sections
03:13:388 (1) - add clap to the end
03:17:138 (1) - whistle to the end
03:26:888 (1) - remove nc
03:29:388 [T] - finish your last kiai here?

Gladi's Normal
1st kiai time is unsnapped
02:37:513 (1) - imo, whistle will be better here

Hard
1st kiai time is unsnapped
01:14:138 (6,7) - add 2 whistles
01:15:138 (8) - and whistle to the start
01:23:138 (9) - whistle instead of finish
01:23:388 (1) - end of this spinner here: 01:25:138 + whistle instead of finish
01:31:388 (1,2) - add 2 whistles
01:32:138 (3) - and whistle to the start
01:37:388 (1) - remove whistle from the end? 80% is too loud.
02:55:388 (1,2) - 100% is too loud here and to the end of map
03:36:138 (1,2,3,4,5,6,7,8,9,10,11) - steam as line looks not perfect =\
Topic Starter
Shohei Ohtani
I did stuff. I'll recheck later, but uguu.

I AM A HORNY ELEPHANT.
Zelos
here is your 192 kbp mp3

http://puu.sh/4MGF

Your message is too short.
Sakura
[General]
Resnap all timing sections (specially kiai)

[Hard]
OD+1
HP+4 (If you add most of the new combos suggested then +5 instead)
00:22:656 (3) - New combo to continue your combo pattern?
00:32:656 (7) - Doesnt fit for a slider, first of all there's no note that's being "held", and second there's a new Lyrical pattern here 00:32:906 which should carry a new combo instead of: 00:33:406 (1) i would recommend you do something like this:

00:34:906 (4) - New combo to continue your combo pattern, that you've been using.
00:38:656 (4) - ^
00:40:156 (9) - Should end at: 00:40:656 imo, feels better as the lyrics finish fading out there.
00:42:906 (5) - New combo too for your combo pattern.
00:49:406 (5,6,7,8) - New combo on all these looks prettier imo, also, make those finishes louder? (85% sounds good to me) or you can make each finish louder than the previous one too for the changes in pitch.
00:53:906 (6) - New combo for new lyrical sentence since u seem to be following the lyrics.
00:58:156 (6,7) - Some enphasis on these notes would be fine (any enphasis maybe not whistles tho, but claps, normal-hitnormal or finish would sound good).
01:05:406 (6,7) - Some finish or normal-hitnormal sounds at the start of these sliders would be nice (for normal sampleset switch, add a new green line 5 or so ms after back to soft to prevent the sliderslide to catch the normal hitsound, or use a custom sampleset using normal-hitnormal for soft-clap or something).
01:07:156 (2) - Feels kinda lonely without hitsounds...
01:14:156 (6,7) - Same comment as: 00:58:156 (6,7)
01:18:906 (8,1) - Switch new combo, to follow the same combo pattern.
01:20:906 (4) - ^
01:31:406 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Well none of these have any hitsounds? why is that?.
01:37:406 (1) - This whistle doesnt fit at all and it's too sudden, plus doesn't seem like you're doing anything similar anywhere else?
01:48:656 (6) - Once again new combo.
02:01:406 (1,1,2,3) - Same suggestion as: 00:49:406 (5,6,7,8)
[...] Not going to repeat what i already said for the other chorus, i still think you should spice your map more with hitsounds than just claps.
02:55:406 (1) - Could you please not use a normal whistle sound here? T_T
02:57:156 ~ 03:09:156 - You could use some hitsounds here, i know the section is softer but that can be fixed with hitsound volume rather than using no hitsounds at all.
02:59:906 (6) - New combo yay.
03:09:406 (1,4,9) - You would be better off just with normal-hitnormal sounds better for me (or some cymbal sound like the soft finish).
[...]Once again, same thing about combos and hitsounds for this chorus.
Also i suggest stick to the grid when mapping, many sliders touch the hp bar pretty badly during HR

[Gladi's Normal]
AR+2 Considering Hard has a pretty high approach rate as well anyways would make more sense.
01:23:156 (3) - This slider sounds really awkward, cant you use an spinner instead or not make it repeat on 1/4?
02:37:156 (3) - ^ except start the spinner earlier maybe? or just delete this slider, it doesnt fit either.
03:29:406 ~ ehh you were close to finishing the song... why not map the rest?

[Easy]
00:49:656 - Why not map the notes in here?
01:05:406 (5,6) - Enphasis please
[...] In fact you could apply most of my hitsound suggestions from Hard in here, so to avoid making this wall of text bigger, i'll just say this.
Your claps sound very inconsistent, mostly because you're using sliders wrong (or not hitsounding well) i recommend you rethink your patterns a bit to make the hitsounds more consistent.
Like on Gladi's finish the remaining seconds please =/

Alright then, mostly suggestions since the map is pretty solid, a bit lacking on the hitsound department on Easy/Hard tho.
Topic Starter
Shohei Ohtani
00:32:656 (7) - Doesnt fit for a slider, first of all there's no note that's being "held", and second there's a new Lyrical pattern here
I could be a lazy asshole and say that it matches the bass guitar.

01:31:406 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Well none of these have any hitsounds? why is that?.
It's an effect. it's like "HOLY SHIT WHERE ARE THE HITSOUNDS" then it's like "HOLY CRAP LOUD NOTES" and then it goes back to "omg cruuuuuzzziiinnn"


I'll comment/fix the rest later.
OzzyOzrock
THE FIRST POST TELLS YOU THE SOURCE YOU LIAR.

I SHOULD TAIKO THIS BECAUSE IT'S K-ON TEE HEE
Topic Starter
Shohei Ohtani
TEE HEE HAVE FUN TAIKOING A SONG WITH BARELY ANY DRUMS

and I'm too lazy to post a silly image to accompany it.
Kiddo-Kun
[Easy]
00:47:156 (5) - I think this note should be deleted and maker the spinner start here. That would make it a little easier for newbies~

Pretty much all I got. Nice map you got here sir ^^
Have a lucky ol' star
bmin11
[Hard]
01:39:406 (1) - add some claps from this point. The tension grew because of that whistle on the previous slider
02:57:156 (3) - Remove new combo, and then...
02:57:406 (2) - New combo
03:36:906 (7,8,9,10) - I suggest you change these into Normal hits (not claps). It really sounds nice if you try it out.


[Gladi]
If you are going to copy-paste the kiai, it would be better if you flip it or give some difference somehow
Hmm... [Normal]s slow part actually has a larger distance snapping then [Hard]. Don't think it's going to be a problem on my part atleast


That's all from me. That silence for slider slide really suits the song. Great job on that.
Topic Starter
Shohei Ohtani
Yay.

One day, I'm going to get this map bubbled.
imRitaka
I couldn't leave you hanging in #modhelp. ;)

[General]
Remove the countdown. Sounds better without it.

[Easy]
00:43:406 > Could probably do without the red point on this slider.
00:51:406 and 01:23:406 > Snap the Kiai times to where they're supposed to be. (If they're hanging off, BATs and MATs aren't gonna like that.)
01:01:406 > A wise person once said. "Simply, triangles are bad." (Try this instead.)
01:06:906 > Put this repeat-slider 1/2 beat earlier.
02:05:406 > Snap Kiai time here. It's slightly off.
02:15:406 > Refer to 01:01:406.
02:17:406 - 02:18:906 > (1) and (2). Try something like this.
02:20:906 > 1/2 beat earlier.
02:37:406 > Snap the Kiai right here. (It's barely off, but it's off nonetheless.)
03:13:406 > Snap the Kiai here.
03:29:406 > End the Kiai time here for this section.

This Easy is a nice, simple one that beginners will enjoy.

[Gladi's Normal]
Approach Rate: -1?
All of the Kiai times need to be snapped in their proper places.
02:37:531 > There's a spinner at the end of this chorus, but not at the end of the first one. Either remove this one, or add another.

[Hard]
HP Drain Rate: +1 / Approach Rate: -1
Snap all Kiai points to where they should be.

Not a bad Hard. Didn't find anything wrong here.
Garven
I'm sloooooow

[General]
Snap your kiai times.

[Easy]
00:45:906 (4) - :3
00:59:906 (3,4,2) - Kinda ugly overlap
01:15:156 (3) - 3:
01:19:406 (4) - End this at 01:21:156 (1) -
01:21:156 (1) - Start this at 01:21:406 -
01:44:406 (2) - This'd be better having the repeat on the red tick and adding a note at 01:46:406 -
01:59:156 (1) - Start this at 01:59:156 (1) -
02:13:906 (3,4,2) - Yup. Bleh. Apply suggestions from previous copied section to this pasted section.
03:11:406 (3) - End at 03:12:156 -
At least end the kiai where the map ends. :/

[Gladi's Normal]
'sall good minus the unsnapped kiai

[Hard]
HP Drain at least +2
OD +1-2
AR -1
00:49:906 (1,1,1) - Remove new combo
01:37:406 (1) - End this at 01:38:156 -
02:20:906 (1,2) - Move down and right a small grid to adjust for the stacking
Wow, the end ... suddenly got a lot harder than the rest of the entire map. A smoother transition such as slightly increased spacing/SV during the last chorus into the last larger jumps/stream at the end wouldn't hurt.
Topic Starter
Shohei Ohtani
Did stuff. Not everything, but enough :3.
Garven
[Easy]
01:21:156 (6) - Delete this
02:35:156 (3) - ^

[Normal]
03:13:406 - This kiai too, bub.
Topic Starter
Shohei Ohtani
yay
Garven
Ozzy better hurry his ass up with that Taiko diff.
Topic Starter
Shohei Ohtani
I THINK HE WAS JOKING.

But yay >w<~.
Sakura
Resnap all your timing sections and i'll rank this

Edit: Ranked!
Topic Starter
Shohei Ohtani
hoa shipt
imRitaka
Grats on your rank, CDFA. ;)
Charles445
ABOUT TIME YOU GET THIS RANKED HOLY CRAP IT"S BEEN A YEAR MY GOD

Grats.
OzzyOzrock
hwy i am not tiako thids unraskn
IkkiMinami
Good :)
Zelos

Charles445 wrote:

ABOUT TIME YOU GET THIS RANKED HOLY CRAP IT"S BEEN A YEAR MY GOD

Grats.
Rieszn
gratz
knjiga
Reisen Udongein god...
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