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Helblinde - Above the Clouds

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Topic Starter
Asserin
This beatmap was submitted using in-game submission on poniedziałek, 29 sierpnia 2016 at 16:58:07

Artist: Helblinde
Title: Above the Clouds
Tags: Bara- Krfawy HB24 Kanari Chill
BPM: 180
Filesize: 4479kb
Play Time: 02:09
Difficulties Available:
  1. Above the Collab (4,63 stars, 395 notes)
  2. Bara's Hard (3,02 stars, 241 notes)
  3. Light Insane (4 stars, 359 notes)
  4. Normal (1,96 stars, 161 notes)
Download: Helblinde - Above the Clouds
Information: Scores/Beatmap Listing
---------------


Let's go ! #2

Group:
Krfawy
Bara-
HB24
Kanari

Mapset:
Storyboard - By Kanari
Normal - By me (Hitsounds by Krfawy)
Hard - By Bara- (Hitsounds by Krfawy) Krfawy correct this diff
Light Insane - By me
Above the collab - By me and HB24 (From start to kiai - my parts / From kiai to end - HB24 parts)

RIP Bara- :C I will miss you.

Bara- back to us :D

Nozhomi
So tell to Krfawy than I'm a bad modder thx~

- General :

  1. Disable Countdown & Widescreen Support.
  2. Maybe use a blank sliderslide ? It just sounds horrible on calm part.

- Normal :

  1. Aeeeh...where are the hitsounds ? Nice job Krfawy XD
  2. 00:21:387 (1,2,3) - This pattern works well, but I think a newbie would tap (3) instead of (2). A solution could be to stack (2) & (3), and it works good because it emphasizes the beat on 00:22:720 - .
  3. 00:44:053 (3) - Bad rhythm on this slider. The reverse should be on red tic at 00:44:553 - .
  4. 01:35:387 (2,1) - Dat blanket ^^

- Baraatje123's Hard :

  1. OD6 would be great, a gap from OD4 to 6.5 is huuuuuuuuuge.
  2. 01:35:387 (2,1) - The stack pls.
  3. 00:28:720 (4,5,1) - Your flow is questionable here. 00:29:387 (1) - is too far on the left and do a forced movement from 00:28:720 (4,5) - . Also could fix 00:29:387 (1,2,3) - and make it right in the center of the grind.
  4. 00:36:720 (4) - Do just one reverse. A player for a Hard lvl can't know if this reverse will be a simple or double, and could easiely break on this point and make it coherent with other.
  5. 00:56:387 - Why this part is empty ? If you followed piano until then, why not here ? 00:57:053 - & 00:57:387 - are too strong to be avoided, and they're mapped on Normal, so do it pls.
  6. 01:02:053 - Why a Finish here ? make no sense at all there is nothing on the song that strong to suggest one.
  7. 01:49:387 (1,2) - You decided to not stack 1/4 spacing for sliders, so why do it now ? It's inconsistent from the rest of your mapping and people could think it's a 1/2.
  8. 01:52:053 (1,2) - Same here.
  9. 01:54:220 (3,1,2) - Worst here, you do a 1/2 stack and just after a 1/4 stack who make no sense and will just make it too hard to read for most of hard players.
  10. 01:57:386 (1,2) - Same.
  11. 02:05:554 (1) - Clap at the end seems too much for this note. And tbh a simple whistle like on the collab works perfectly.

- Light Insane :

  1. 00:44:053 (4,1,1) - Not sure if it's a good idea to stack them with these rhythm change, even with NCing.
  2. 00:28:720 (1,2,3,4) - & 00:36:720 (1,2,3,4) - They should be reverse slider. When I look at the spread, Hard contains only reverse sliders for triplet, and the rhythm is the same on Insane collab. So to adjust and let this diff as a fill gap, they should be reverse sliders.
  3. 01:04:053 - Your drum finish are too loud on this part. A 50 or 40% sounds better.
  4. Play good.

- Above the collab :

  1. 01:01:720 - Why not mapping it ? You follow completly piano and then you skip this one. Do a triangle pattern like before with it :/
  2. 01:04:053 - Same as Insane for hitsounds.
  3. 01:04:053 - On this section, I can see you use some jumps to emphase the drum like 01:09:220 (4,1) - , but I don't understand how you choose to put one or not. I mean for example, 01:11:387 (5,6) - I understand you use one but why not for 01:11:720 (6,1) - who is strong too. It would have sense with my 1st example, and is incoherent with 01:16:720 (4,5,1) - who is same structure but with a constant spacing. 01:19:887 (4,5) - and here same thing, no jump when you clearly hear the strong sound from 01:20:053 - . I think you should work a little on this part.
  4. 01:20:053 (5,1) - Also NC should be on 01:20:053 - .
  5. I FC sightread the diff so rest is clean imo.

I have some doubt about 00:44:970 (1) - , because you can hear the piano comes before the blue tic. Rest is nice.
Mukyu~
Come[Back]Home
Normal

00:18:720 (1,1) - Recoverytime is too short and thus unrankable. Let the spinner end here 00:20:053 - or delete it.
00:26:720 (1) - The shape of this slider looks more random than good and doesnt quite fit.
00:32:053 (1,2) - ^
00:34:053 (3,1) - This would look better with a perfect blank, right now (3) looks just randomly fast placed
00:36:053 (3) - I wont point those out anymore, but they really dont fit imo. They just look too weird
00:37:387 (1) - Move this one too 231/146 so it goes better with the flow of 00:36:053 (3,4) -
00:44:053 (3) - This one should repeat here 00:44:553 - . Otherwise it repeats on no sound.
00:55:387 (2) - Move this one too 272/162 for a better flow
00:56:053 (1,2) - Blank can be clearly improved
01:00:053 (1,1) - Those 2 NC's are unnecessary. remove them
01:02:053 (1,1) - Recoverytime is too short
01:05:053 (3) - 10/217 for better flow
01:11:387 (4,5,1) - Just straight patterns are mostly boring to play, try to get some movement into. for example by moving (5) 320/210.
01:40:053 (2,3) - Blank can be clearly improved
02:00:053 (1,2,3) - Straight line again, kinda boring

Baraatje123's Hard

00:29:220 (5) - I dont like the idea of (5) being under (4). It somehow takes away some good movement. How about you try something like this
00:37:053 (5,6,1,2) - Isnt this a bit too confusing for a hard, rythmwise? It will be easier to play if (5,6) would be a 1/2 slider instead.
00:45:387 (1,2) - Im not a fan of those slight overlaps since they make every pattern look so random. How about this instead? It makes the overlap look more intentional
00:56:053 - 00:57:387 - why isnt this part mapped? its clearly mappable
01:03:720 - Useless inherited point, delete it pls
01:08:387 (2,3) - Arent they awfully close to each other? I mean, let them overlap a bit so it wont look so cramped
01:25:053 (1) - I dont think the nc is necessary here. nothing special to put one there.
01:52:053 (1,2) - This is a bit too hard to follow in a Hard, totally unexpected, i would make (1) just a normal straight slider or slightly curved, itrs easier to read than the current one.
01:57:387 (1,2) - ^

Light Insane

Please hitsound it
00:51:387 (3) - 89/326 for better flow
00:57:387 (4) - 4/168
00:59:387 (2,1) - shouldnt (1) have the same distance to (2) as 01:00:720 (2) - has to 01:00:053 (1) - ? For consistency
01:20:053 (5) - This one needs a NC and 01:20:720 (1,1) - those two dont need one
01:24:720 (1,2) - How about moving them too 84/10 for a cool jump? Goes well with the objects before
01:42:053 (1) - Delete NC
01:59:387 (3) - How about moving this one too 193/108 for cool sliderjumps. This
02:00:720 (1) - Delete NC

Above the Collab

01:24:220 (2,3,4,1) - How about another jumppattern here, with some movement in it. Like this


Thats it
Good luck
Topic Starter
Asserin

Nozhomi wrote:

So tell to Krfawy than I'm a bad modder thx~

- General :

  1. Disable Countdown & Widescreen Support. I will correct this when i will get a sb :d
  2. Maybe use a blank sliderslide ? It just sounds horrible on calm part. Hmm interesting i think i will change it

- Normal :

  1. Aeeeh...where are the hitsounds ? Nice job Krfawy XD Yea he is lazy :C
  2. 00:21:387 (1,2,3) - This pattern works well, but I think a newbie would tap (3) instead of (2). A solution could be to stack (2) & (3), and it works good because it emphasizes the beat on 00:22:720 - . Fixed
  3. 00:44:053 (3) - Bad rhythm on this slider. The reverse should be on red tic at 00:44:553 - . Fixed
  4. 01:35:387 (2,1) - Dat blanket ^^ Fixed

- Light Insane :

  1. 00:44:053 (4,1,1) - Not sure if it's a good idea to stack them with these rhythm change, even with NCing. Fixed
  2. 00:28:720 (1,2,3,4) - & 00:36:720 (1,2,3,4) - They should be reverse slider. When I look at the spread, Hard contains only reverse sliders for triplet, and the rhythm is the same on Insane collab. So to adjust and let this diff as a fill gap, they should be reverse sliders. I dont really understend .-. Its okey imo
  3. 01:04:053 - Your drum finish are too loud on this part. A 50 or 40% sounds better. Fixed
  4. Play good. Kek

- Above the collab :

  1. 01:01:720 - Why not mapping it ? You follow completly piano and then you skip this one. Do a triangle pattern like before with it :/fixed
  2. 01:04:053 - Same as Insane for hitsounds. fixed
  3. 01:04:053 - On this section, I can see you use some jumps to emphase the drum like 01:09:220 (4,1) - , but I don't understand how you choose to put one or not. I mean for example, 01:11:387 (5,6) - I understand you use one but why not for 01:11:720 (6,1) - who is strong too. It would have sense with my 1st example, and is incoherent with 01:16:720 (4,5,1) - who is same structure but with a constant spacing. 01:19:887 (4,5) - and here same thing, no jump when you clearly hear the strong sound from 01:20:053 - . I think you should work a little on this part. I will try to correct ds.
  4. 01:20:053 (5,1) - Also NC should be on 01:20:053 - . Fixed
  5. I FC sightread the diff so rest is clean imo.

I have some doubt about 00:44:970 (1) - , because you can hear the piano comes before the blue tic. Rest is nice. Ym ok
Mukyu~
Deppyforce
fine

[Normal]
00:18:720 (1) - recovery time is not enough xd end slider on previous downbeat mayb or just delete
00:32:053 (1) - not really a big issue but i think the aesthetic will be better if you move sliderhead to x436 y135 cuz it'll form a triangle (and maybe change the
00:44:053 (3) - listened with 25 playback, this slider should be reversed at 00:44:512 - 1/8
00:58:720 (1,2,1,1) - would look better if form a square but who cares xd
01:23:720 - should be mapped, feels empty rn

[Baraatje]
00:20:887 - end slider here would fit more with the wave sound
00:37:720 (2) - change to 1/2+circle bcuz piano at 00:38:053 is important sound imo
00:45:053 - this lands on nothing lol
00:45:387 (1,2) - imo this looks bad by just barely overlapping it, either overlap more or just dont overlap at all
00:57:053 - 00:57:387 - piano here should be mapped it feels empty rn
01:03:720 - unnecessary inherit point
01:06:554 (4) - circle + 1/2 would fit more
01:08:387 (2,3) - same about overlap

[Light Insane]
00:44:053 (4,1,1) - stacked weirdly :o
01:17:053 (4,1) - barely overlapping looks bad imo, either overlap more or dont overlap at all
01:37:387 (1,2,3) - :o this looks weird, could be improved by making sliders symmetry
01:58:720 (1,2,3) - similiar sounds shuld have same ds

[Collab]
00:20:887 - end slider here would fit more with the wave sound
00:27:220 (1,2,3) - and 00:27:886 (1,2,3) - should be same, either stack both or unstack both
00:42:720 (1,2,3,4,1) - aesthetic stuff maybe make this curve symmetry
00:53:387 (1,2,3,1,2,3,1,2,3,1,2) - tbh this star shape looks ugly. u can use ctrl+shift+d to make perfect shapes in case you didnt know
01:08:720 (3) - stack slidertail on 01:07:220 (3) - looks cleaner to me
01:26:720 (1,2,3,4,5,6,1) - doesnt fit imo, this'll work better


zxzx
Topic Starter
Asserin

Come[Back]Home wrote:

Normal

00:18:720 (1,1) - Recoverytime is too short and thus unrankable. Let the spinner end here 00:20:053 - or delete it. Fixed
00:26:720 (1) - The shape of this slider looks more random than good and doesnt quite fit. Its not random shape ;-;
00:32:053 (1,2) - ^ ^
00:34:053 (3,1) - This would look better with a perfect blank, right now (3) looks just randomly fast placed I dont understend. It work nice and its not random pattern. "3" mb looks a little random but it doesnt matter with this pattern imo.
00:36:053 (3) - I wont point those out anymore, but they really dont fit imo. They just look too weird Nah :C Its nice slider .-. Its more interesting then boring sliders for new players
00:37:387 (1) - Move this one too 231/146 so it goes better with the flow of 00:36:053 (3,4) - Okey
00:44:053 (3) - This one should repeat here 00:44:553 - . Otherwise it repeats on no sound. I dont understend
00:55:387 (2) - Move this one too 272/162 for a better flow Okey
00:56:053 (1,2) - Blank can be clearly improved But i like it .-.
01:00:053 (1,1) - Those 2 NC's are unnecessary. remove tchem It was for warning "Rhythm is changed but okey i will trust u
01:02:053 (1,1) - Recoverytime is too shortRight
01:05:053 (3) - 10/217 for better flow Kek
01:11:387 (4,5,1) - Just straight patterns are mostly boring to play, try to get some movement into. for example by moving (5) 320/210. Kek
01:40:053 (2,3) - Blank can be clearly improved Not at all .-.
02:00:053 (1,2,3) - Straight line again, kinda boring I will correct it a little but i can do nothing with it .-.

Light Insane

Please hitsound it
00:51:387 (3) - 89/326 for better flow A little weird for me XD But kek
00:57:387 (4) - 4/168 Kek
00:59:387 (2,1) - shouldnt (1) have the same distance to (2) as 01:00:720 (2) - has to 01:00:053 (1) - ? For consistency Dont understend
01:20:053 (5) - This one needs a NC and 01:20:720 (1,1) - those two dont need one Right
01:24:720 (1,2) - How about moving them too 84/10 for a cool jump? Goes well with the objects before Sure
01:42:053 (1) - Delete NC Ok
01:59:387 (3) - How about moving this one too 193/108 for cool sliderjumps. This Yea its fine
02:00:720 (1) - Delete NC Kek

Above the Collab

01:24:220 (2,3,4,1) - How about another jumppattern here, with some movement in it. Like thisYea but i put (1) on other pleace


Thats it
Good luck Thanks :3
Bonsai
hoy hoy, from #modreqs :D

General
  1. Disable Countdown and Widescreen Support ^^
  2. Since the melody is from this song, I'd suggest adding stuff like the movie it's from, its composer and its title to the tags (it's all in the description of that video, and this set helps too, I'm just not sure about which title to take / both?, so better check that again)
    You might also consider finding a better fitting background from that movie, the current one is still beneath the clouds, and the movie should provide a lot of good pictures Above the Clouds^^
  3. The 4/1-spinner right at the very end of the song feels kinda hectic because it's so short, that doesn't fit to the calmness of the outro (and imo it's kinda unnecessary as there is no real sound there, just the echo of a very strong beat, and you have two/three other spinner in each diff anyways). Baraatje's spinner at 02:05:554 (1) seems very fitting to me (but really doesn't need the second one after it D:), so maybe make it like that in all diffs? And even if you don't like it like that, I'd still just remove the last one, as I already wrote it's not needed in any way.
  4. Also, the very start of the diffs is really inconsistent, sometimes the spinner is 2/1 longer, sometimes not, sometimes you map the two piano notes before the major downbeat, sometimes not, and it's not in a way that would make sense with the difficulties, bc Normal has less recovery time than the highest diff, and Light Insane has mapped more than the highest diff, so that's just weird
Normal
  1. 00:21:387 (1,2,3) and 00:34:720 (1,2,3) - The flow between these objects feels too harsh considering the calmness of this intro. 00:25:387 (3,4) and 00:29:387 (1,2,3) fit better imo since they emphasize notes where the piano has a very loud note after being rather quiet prior to it.
  2. Generally, the intro feels 'overdone' for this level of difficulty because you mapped so many 'filler-notes' from the DnB-part of the song, I guess it would already be a lot better if you added whistles to the piano-notes to differentiate between that, but maybe consider making it a bit less dense overall too, like for example 00:35:720 (2,3,4) could be made into a 2/1-reverse-slider to emphasize the piano better, right nowit's a bit weird since there is no piano at 00:36:053 but you made it clickable while there is one at 00:36:387 which is only a slider-kick, barely emphasizing it.
  3. 00:44:053 (3) - This isn't snapped right, to be exact there isn't even the same interval between those notes - Extending it to 00:44:498 on 1/3-divisor would at least make the end at 00:44:942 snapped, the reverse is still a bit off as it would be snapped correctly at 00:44:512 on 1/8-divisor but I guess that might count as simplification in a Normal-diff.
    Also, I'd recommend adding a silent slidertick.wav for this one as it seems really weird to have a sound there, here's a proper one
    I was ashamed of myself bc I never SS'd these notes in the higher diffs, now I know the reason, it's just really weird lol
  4. 00:54:720 (1,2) - This is again really uncomfortable flow for no reason because all of the three notes have the same importance, so emphasizing the last one like that feels off, and you didn't do it at 00:53:387 (1,2) either. And 00:56:053 (1,2) feels weird too bc the note at (2) is just a rather unimportant, low note from the left hand of the piano - Only emphasizing (3) and (4) would be great, for example like [url=http://puu.sh/n8MPj/ff79fae32e.jpg this]
  5. 00:57:387 (4,1) - Stacking those two is a bit weird bc they're not the same tone
  6. 01:00:053 (1,1) - NCs are unnecessary and inconsistent with the rest of the section
  7. 01:02:053 - This note not being mapped feels weird when 01:01:720 is mapped because it's way more important than that one, I'd suggest either adding a circle there and putting the spinner 1/2 after it or just placing a circle at 01:01:387 and then the spinner afterwards, that would make the most sense to me
  8. 01:02:053 (1) - The end of this spinner is silenced but 00:18:720 (1) isn't although there's pretty much the same happening, keep it consistent (if anything, the first one deserves to be silenced much more than the second one imo ^^)
  9. 01:04:053 - From here on you NC every measure which is way too often imo, the combos almost never reach more than 3, and when do it's most likely because it's inconsistent due to the fact that you didn't map every downbeat, so combos like 01:09:387 (1,2,3,4,5) or 01:17:387 (1,2,3,4,5) are double the lenght of all the others for no reason, so I highly recommend to just keep on NCing every second measure like you did until here to keep it consistent and the drain/HP balanced
  10. 01:05:387 (1,2) - I'm too stupid to get curves doing what I want in Paint, but if you look at this you'll see that the extended sliderpaths of these sliders don't flow into each other, they collide, and while it may look pretty minor, it's kinda unpleasing to see, and easily noticable ingame, so I'd recommend 'fixing' that. That occurs a few other times too, like 01:21:387 (1,2) - 01:34:720 (1,2) - etc.
  11. 01:37:387 (1,2) - Are those curved less than all other sliders on purpose? Looks weird to me, pro-tip is copypasting the same slider throughout the whole map to make it consistent
  12. 02:08:053 - This note not being clickable when all the previous ones are is pretty weird, but I hope you change the ends anyways bc of my general point about the spinners at the end ^^
Baraatje123's Hard
  1. dude, the username 'Baraatje' is available !!! (don't you want to get rid of the numbers in GD-names anyways? just asking ^^) lol didn't see you had changed your name already ^^
  2. 00:22:053 (3,4) - What's this jump for, there isn't any other one in the whole diff lol
  3. The structure of your whole intro is reeaally random, like you map 00:23:553 where neither piano nor DnB-instrumentals have any note, but then ignore a lot of other DnB-notes, it makes the big gaps like 00:26:720 (1,2,1) feel extremely unnatural bc there wasn't a single smaller gap before, but then 00:28:553 is mapped again for some reason, you stack under the slidertail at 00:28:720 (4,5,1) which you don't do in any other point of the intro, you have weird offbeat-sliders that give completely wrong emphasis like 00:23:220 (2) - 00:24:553 (2) - 00:31:553 (2) -(even ignoring the strong downbeat here) and uuuuhm pleeaase explain what you were going for at 00:36:720 (4,5,6,1,2) lol, that is extremely hard to read, neverminding that I don't understand why you didn't map the downbeat at all.
    Please reconsider how and what you map in this section, right now it's just a confusing mess to me.
  4. 00:44:053 (3) - See this point in Normal
  5. 00:46:053 (2,3,2,4) - Jeezus those sliders / silenced tails sound really weird, at least add a silent sliderslider.wav but mapping them like that is not that great anyways since you basically overmap slidertails while leaving so many other notes out (which are on the other hand of the piano, but still) but then also put really important notes of the right hand of the piano on tails at 00:54:053 (3) and 00:55:387 (5) which gives no emphasis at all. Actually, you first start mapping the lower notes at the tails of 00:42:720 (1) and 00:45:387 (1) and the whole 00:46:053 (2) -, but then ignore it at 00:48:387 and 00:51:053 and then between 00:55:387 (5,1) you just ignore everything???
    Please reconsider the structure of this section too.
  6. 01:06:554 (4) - How about not ignoring the piano and bass at the downbeat here but maybe ignoring some other, not that important notes of the DnB-thingy somewhere?
  7. 01:26:053 (3,4,1) - Why is the spacing so low here? Don't blame it on symmetry, that can be executed better lol
  8. 01:45:387 (1,2,3,4) and basically the whole second Kiai - The Normal is 1/1 only, and you start mapping overmapped 1/4s that aren't mapped in any of the higher diffs either? That does not seem like good spread, and even so you should try to fit to the rest of the set in some way when you're doing a GD.
    Also, if you really want to keep them, at least silence their tails, you silenced other overmapped tails already so why not here too?
  9. 01:53:720 (2,3) - waht is spacing
    Also, if 01:53:387 (1,2) is intended to be a blanket, please make it proper
  10. 01:54:220 (3,1,2) - different intervals with the same spacing sure is easy to read
  11. 01:57:386 (1,2) - how about no lol
  12. Also, stuff like 02:00:053 (1,2,3) is extremely unpleasing aesthetically because the objects are so close to each other, you could just consider slider leniency and space them a bit more, applies to a lot of the Kiai
Asserin told me they'll update in a few moments since there's been so many mods recently so I'll wait with the higher two diffs until then, will edit or post a second post later
Edit:

Light Insane
  1. 00:44:553 (1,1) - As kinda mentioned in previous diffs, the correct snap is 00:44:526 and 00:44:942 -(both 1/12 earlier than what you have rn). Also applies to the highest diff ofc
    I'd also recommend using the exact same DS for 00:44:053 (1,1,1) to make this really weird rhythm as easy-to-read as it can get ^^
  2. The stacking in this calm interlude seems a bit random to me, bc for example you stacked only the last two of 00:48:720 (3,1,1) although they all have the same tone-interval between them, and basically the same happens at 00:59:387 (2,1,2,3) which are all the same interval but you stacked the first two o:
    Now this is just a matter of taste: I think it would be cool if the stacking is more according to the tones everywhere, for example 00:53:720 (2,1) are the same tone, as are 00:55:053 (2,1) -, and that would also mean unstacking a few other things and instead stacking 00:50:387 (1,2) and 00:56:720 (3,4) - just wanted to suggest it ^^
  3. 01:41:220 (8,1) - This jump seems a bit too huge, all other jumps in the Kiais are starting from slidertails so they are easier due to sliderleniency.
    Actually, I noticed that the intro has far more jumps than the Kiais, and also a lot of big circle-jumps as opposed to only that one I just pointed out in the Kiai, it might be more difficult than the Kiai, that seems kinda unfitting, so I'd suggest either nerfing the intro or adding a bit more jumps to the Kiais, even if it's just small jumps with like x1,25
    Other than that, very beautiful difficulty, you mapped these instrumental stops in the intro very nicely :D
Above the Collab
  1. 00:26:720 (1,1,2,3) - That's basically a cross-screen-jump, and even though it's a 3/2-gap this is still kinda hard, definitely too hard for this kind of pattern in the music, and also very inconsistent with the spacing at 00:34:720 (1,1,2,3) so please nerf that.
    Same goes for 02:06:053 (2,1) -, which is not as big and the gap is bigger, but I feel like that's still way too much for this very calm end of the song. Moving it to the right side of the playfield and higher than 02:08:053 (1) would also emphasize the jump of the tones better imo. (if you go by tonality, 02:05:387 (1,2) should be spaced too)
  2. 00:59:387 (3,1,1,1) and 01:02:053 (3,1,2) - Same as in Light Insane, I can't recongize any stacking-structure here, it seems weird to stack some of them and not stack others in these patterns when they're all pretty much the same
    And ofc I'd also like to suggest stacking by tone-intervals here ^_^
  3. 01:22:720 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't really understand why the second combo of this jumpchain is so much bigger than the others, if anything, the drums keep getting a bit louder until the end of it, so please make the spacing increase consistently or stay consistent, but don't make it increase a lot and then decrease again, that doesn't make sense with the music (This is one hell of a diff-spike anyways, so consider nerfing it a bit overall anyways)
  4. 01:41:887 (4) is overmapped :(
  5. 01:48:053 (1,2) - I think swapping NCs here would emphasize the new start of the drums better
The higher diffs are very nice, good luck! :D
Topic Starter
Asserin

Deppyforce wrote:

fine

[Normal]
00:18:720 (1) - recovery time is not enough xd end slider on previous downbeat mayb or just delete I corrected it 1mod ago :D
00:32:053 (1) - not really a big issue but i think the aesthetic will be better if you move sliderhead to x436 y135 cuz it'll form a triangle (and maybe change the Nah cus its perfect follow for sliders
00:44:053 (3) - listened with 25 playback, this slider should be reversed at 00:44:512 - 1/8 Yea right
00:58:720 (1,2,1,1) - would look better if form a square but who cares xd Yea who care xd
01:23:720 - should be mapped, feels empty Nah cus i mapped it for piano XD

[Light Insane]
00:44:053 (4,1,1) - stacked weirdly :o This part was changed 1mod ago but i forgot about 1 thing XD Thanks
01:17:053 (4,1) - barely overlapping looks bad imo, either overlap more or dont overlap at all [/b]Nah its nice[/b]
01:37:387 (1,2,3) - :o this looks weird, could be improved by making sliders symmetry Its fine imo
01:58:720 (1,2,3) - similiar sounds shuld have same ds. Changed 1 mod ago

[Collab]
00:20:887 - end slider here would fit more with the wave sound ???
00:27:220 (1,2,3) - and 00:27:886 (1,2,3) - should be same, either stack both or unstack both Not at all
00:42:720 (1,2,3,4,1) - aesthetic stuff maybe make this curve symmetry Its okey
00:53:387 (1,2,3,1,2,3,1,2,3,1,2) - tbh this star shape looks ugly. u can use ctrl+shift+d to make perfect shapes in case you didnt know Its a other style but its works nice so i will keep it
01:08:720 (3) - stack slidertail on 01:07:220 (3) - looks cleaner to me Changed part 1mod ago
01:26:720 (1,2,3,4,5,6,1) - doesnt fit imo, this'll work better Not my part XD


zxzx
Starset

Deppyforce wrote:

fine


01:26:720 (1,2,3,4,5,6,1) - doesnt fit imo, this'll work better //nah cant ignore red tick since i didnt through the whole map :)

zxzx
thx for modding!
Bara-
Fixed like almost everything
SPOILER
osu file format v14

[General]
AudioFilename: Helblinde - Above the Clouds.mp3
AudioLeadIn: 0
PreviewTime: 85387
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 42720,64053
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:Asserin
Version:Baraatje123's Hard
Source:
Tags:Baraatje123 Krfawy HB24 Chill
BeatmapID:902089
BeatmapSetID:416444

[Difficulty]
HPDrainRate:5
CircleSize:3.6
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Edit: Rename my diff to Bara's Hard please
Topic Starter
Asserin

Bara- wrote:

Fixed like almost everything Thanks
SPOILER
osu file format v14

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Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:Asserin
Version:Baraatje123's Hard
Source:
Tags:Baraatje123 Krfawy HB24 Chill
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Edit: Rename my diff to Bara's Hard please Ineed :^)
Okoratu
if you search for "Bara-" this set won't turn up
Topic Starter
Asserin

Okoratu wrote:

if you search for "Bara-" this set won't turn up
Yea ;-; i forgot to change tags .-. Thanks
Starset

Bonsai wrote:

hoy hoy, from #modreqs :D

  1. 01:41:887 (4) is overmapped :( //nice one, fixed
  2. 01:48:053 (1,2) - I think swapping NCs here would emphasize the new start of the drums better //yes done
The higher diffs are very nice, good luck! :D
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113,80,111720,2,0,P|160:67|205:85,1,99.0000030212403,8|4,2:0|3:0,0:0:0:0:
344,223,112053,6,0,L|349:118,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
267,218,112387,1,8,2:0:0:0:
429,138,112553,1,4,3:0:0:0:
267,128,112720,1,0,0:0:0:0:
426,224,112887,1,4,3:0:0:0:
354,49,113053,1,8,2:0:0:0:
354,49,113220,1,0,0:0:0:0:
201,83,113387,6,0,B|152:88|152:88|95:80,1,99.0000030212403,0|4,0:0|3:0,0:0:0:0:
0,179,113720,2,0,B|49:174|49:174|106:182,1,99.0000030212403,8|0,2:0|0:0,0:0:0:0:
39,347,114053,2,0,P|27:294|47:235,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
187,192,114387,1,8,2:0:0:0:
121,297,114553,1,4,3:0:0:0:
271,293,114720,5,8,3:0:0:0:
108,218,114887,1,0,0:0:0:0:
302,198,115053,1,8,2:0:0:0:
319,196,115387,2,0,P|312:141|318:91,1,99.0000030212403,0|4,0:0|3:0,0:0:0:0:
408,220,115720,1,8,2:0:0:0:
271,293,115887,1,0,0:0:0:0:
438,311,116053,5,0,0:0:0:0:
319,196,116220,1,4,3:0:0:0:
483,242,116387,1,8,2:0:0:0:
289,289,116553,1,0,0:0:0:0:
373,132,116720,2,0,P|316:114|265:131,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
134,203,117053,2,0,P|182:211|227:193,1,99.0000030212403,8|4,2:0|3:0,0:0:0:0:
1,123,117387,6,4,L|5:233,1,99.0000030212403,4|4,3:0|3:0,3:0:0:0:
137,301,117720,2,0,L|133:191,1,99.0000030212403,8|0,2:0|0:0,0:0:0:0:
222,80,118053,2,0,B|271:66|271:66|320:72,1,99.0000030212403,0|4,0:0|3:0,0:0:0:0:
439,105,118387,1,8,2:0:0:0:
439,105,118553,1,0,0:0:0:0:
331,167,118720,5,4,3:0:0:0:
405,29,118887,1,4,3:0:0:0:
474,179,119053,1,8,2:0:0:0:
312,166,119220,1,0,0:0:0:0:
512,116,119387,1,4,3:0:0:0:
512,116,119553,1,0,0:0:0:0:
393,238,119720,2,0,B|368:288|398:346,1,99.0000030212403,8|4,2:0|3:0,0:0:0:0:
474,179,120053,5,4,3:0:0:0:
312,166,120220,1,0,0:0:0:0:
481,283,120387,1,8,2:0:0:0:
489,293,120720,2,0,L|379:295,1,99.0000030212403,0|4,0:0|3:0,0:0:0:0:
200,258,121053,2,0,L|298:256,1,99.0000030212403,8|0,2:0|0:0,0:0:0:0:
143,203,121387,6,0,P|123:256|139:309,1,99.0000030212403,0|4,0:0|3:0,0:0:0:0:
312,166,121720,2,0,P|319:117|300:72,1,99.0000030212403,8|0,2:0|0:0,0:0:0:0:
221,181,122053,1,4,3:0:0:0:
221,181,122220,1,0,0:0:0:0:
396,153,122387,1,8,2:0:0:0:
235,108,122553,1,8,3:0:0:0:
285,243,122720,6,0,L|285:351,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
145,126,123053,2,0,L|145:234,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
396,153,123387,2,0,L|396:261,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
447,82,123720,2,0,P|388:65|345:84,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
145,126,124053,6,0,P|204:143|247:124,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
38,64,124387,2,0,B|30:118|30:118|42:185,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
169,321,124720,2,0,B|177:267|177:267|165:200,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
331,63,125053,2,0,B|323:117|323:117|335:184,1,99.0000030212403,4|0,3:0|0:0,0:0:0:0:
386,309,125387,5,4,0:0:0:0:
392,320,126053,1,2,0:0:0:0:
68,194,126720,5,2,0:0:0:0:
62,183,127386,1,2,0:0:0:0:
256,192,128053,5,2,0:0:0:0:
256,192,128137,12,0,129387,0:0:0:0:
Topic Starter
Asserin

Bonsai wrote:

hoy hoy, from #modreqs :D

General
  1. Disable Countdown and Widescreen Support ^^ No, because if you read the description you would know that this map will have SB
  2. Since the melody is from this song, I'd suggest adding stuff like the movie it's from, its composer and its title to the tags (it's all in the description of that video, and this set helps too, I'm just not sure about which title to take / both?, so better check that again)
    You might also consider finding a better fitting background from that movie, the current one is still beneath the clouds, and the movie should provide a lot of good pictures Above the Clouds^^ Yea i should add some tags to it but im bad at it. I will try my best :d, but BG is really good. Right she in under clouds but see her, she want to feel as if he was floating in the sky .-. And tittle should be okey cus it is ranked already
  3. The 4/1-spinner right at the very end of the song feels kinda hectic because it's so short, that doesn't fit to the calmness of the outro (and imo it's kinda unnecessary as there is no real sound there, just the echo of a very strong beat, and you have two/three other spinner in each diff anyways). Baraatje's spinner at 02:05:554 (1) seems very fitting to me (but really doesn't need the second one after it D:), so maybe make it like that in all diffs? And even if you don't like it like that, I'd still just remove the last one, as I already wrote it's not needed in any way. Maybe its short spin but it is rankable .-. And i think its better then hard end through circle. I dont like it.
  4. Also, the very start of the diffs is really inconsistent, sometimes the spinner is 2/1 longer, sometimes not, sometimes you map the two piano notes before the major downbeat, sometimes not, and it's not in a way that would make sense with the difficulties, bc Normal has less recovery time than the highest diff, and Light Insane has mapped more than the highest diff, so that's just weird [b] Right .-. Fixed, every diff is increased difficulty atm
Normal
  1. 00:21:387 (1,2,3) and 00:34:720 (1,2,3) - The flow between these objects feels too harsh considering the calmness of this intro. 00:25:387 (3,4) and 00:29:387 (1,2,3) fit better imo since they emphasize notes where the piano has a very loud note after being rather quiet prior to it. 1st thing was changed on other diff. But i cant understend 2nd thing at all. Rhythm is okey, nothing wrong here and pattern are not too hard .-.
  2. Generally, the intro feels 'overdone' for this level of difficulty because you mapped so many 'filler-notes' from the DnB-part of the song, I guess it would already be a lot better if you added whistles to the piano-notes to differentiate between that, but maybe consider making it a bit less dense overall too, like for example 00:35:720 (2,3,4) could be made into a 2/1-reverse-slider to emphasize the piano better, right nowit's a bit weird since there is no piano at 00:36:053 but you made it clickable while there is one at 00:36:387 which is only a slider-kick, barely emphasizing it. But i made normal for this vocal and it has sense becouse it easier for new players and fits to rhythm.
  3. 00:44:053 (3) - This isn't snapped right, to be exact there isn't even the same interval between those notes - Extending it to 00:44:498 on 1/3-divisor would at least make the end at 00:44:942 snapped, the reverse is still a bit off as it would be snapped correctly at 00:44:512 on 1/8-divisor but I guess that might count as simplification in a Normal-diff.
    Also, I'd recommend adding a silent slidertick.wav for this one as it seems really weird to have a sound there, here's a proper one I dont understend at all .-.
    I was ashamed of myself bc I never SS'd these notes in the higher diffs, now I know the reason, it's just really weird lol
  4. 00:54:720 (1,2) - This is again really uncomfortable flow for no reason because all of the three notes have the same importance, so emphasizing the last one like that feels off, and you didn't do it at 00:53:387 (1,2) either. And 00:56:053 (1,2) feels weird too bc the note at (2) is just a rather unimportant, low note from the left hand of the piano - Only emphasizing (3) and (4) would be great, for example like [url=http://puu.sh/n8MPj/ff79fae32e.jpg this[/url] Hmm I will not agree to end but i really agree ur idea with 00:56:053 (1,2,3,4) - Its really nice :3
  5. 00:57:387 (4,1) - Stacking those two is a bit weird bc they're not the same tone Emm its not stacked :D I think i changed it on other diff
  6. 01:00:053 (1,1) - NCs are unnecessary and inconsistent with the rest of the section Idk if u changed it on other mod but its good atm
  7. 01:02:053 - This note not being mapped feels weird when 01:01:720 is mapped because it's way more important than that one, I'd suggest either adding a circle there and putting the spinner 1/2 after it or just placing a circle at 01:01:387 and then the spinner afterwards, that would make the most sense to me ]Cus spin has sense but it will be too hard for new players. If i will put spin there it will be too short or recoverytime will too short
  8. 01:02:053 (1) - The end of this spinner is silenced but 00:18:720 (1) isn't although there's pretty much the same happening, keep it consistent (if anything, the first one deserves to be silenced much more than the second one imo ^^) There is no spin atm .-.
  9. 01:04:053 - From here on you NC every measure which is way too often imo, the combos almost never reach more than 3, and when do it's most likely because it's inconsistent due to the fact that you didn't map every downbeat, so combos like 01:09:387 (1,2,3,4,5) or 01:17:387 (1,2,3,4,5) are double the lenght of all the others for no reason, so I highly recommend to just keep on NCing every second measure like you did until here to keep it consistent and the drain/HP balanced Right .-. Fixed
  10. 01:05:387 (1,2) - I'm too stupid to get curves doing what I want in Paint, but if you look at this you'll see that the extended sliderpaths of these sliders don't flow into each other, they collide, and while it may look pretty minor, it's kinda unpleasing to see, and easily noticable ingame, so I'd recommend 'fixing' that. That occurs a few other times too, like 01:21:387 (1,2) - 01:34:720 (1,2) - etc. This part was changed :d
  11. 01:37:387 (1,2) - Are those curved less than all other sliders on purpose? Looks weird to me, pro-tip is copypasting the same slider throughout the whole map to make it consistent It will be too boring and my sliders have sense if u look exactly
  12. 02:08:053 - This note not being clickable when all the previous ones are is pretty weird, but I hope you change the ends anyways bc of my general point about the spinners at the end ^^No XD
Light Insane
  1. 00:44:553 (1,1) - As kinda mentioned in previous diffs, the correct snap is 00:44:526 and 00:44:942 -(both 1/12 earlier than what you have rn). Also applies to the highest diff ofc Right ! It is so important. Thanks
    I'd also recommend using the exact same DS for 00:44:053 (1,1,1) to make this really weird rhythm as easy-to-read as it can get ^^ Alright
  2. The stacking in this calm interlude seems a bit random to me, bc for example you stacked only the last two of 00:48:720 (3,1,1) although they all have the same tone-interval between them, and basically the same happens at 00:59:387 (2,1,2,3) which are all the same interval but you stacked the first two o:
    Now this is just a matter of taste: I think it would be cool if the stacking is more according to the tones everywhere, for example 00:53:720 (2,1) are the same tone, as are 00:55:053 (2,1) -, and that would also mean unstacking a few other things and instead stacking 00:50:387 (1,2) and 00:56:720 (3,4) - just wanted to suggest it ^^ If i understood it good its fixed
  3. 01:41:220 (8,1) - This jump seems a bit too huge, all other jumps in the Kiais are starting from slidertails so they are easier due to sliderleniency.
    Actually, I noticed that the intro has far more jumps than the Kiais, and also a lot of big circle-jumps as opposed to only that one I just pointed out in the Kiai, it might be more difficult than the Kiai, that seems kinda unfitting, so I'd suggest either nerfing the intro or adding a bit more jumps to the Kiais, even if it's just small jumps with like x1,25
    Other than that, very beautiful difficulty, you mapped these instrumental stops in the intro very nicely :DIndeed but its light insane and i wont to make jumps there but yea i can correct it a little
Above the Collab
  1. 00:26:720 (1,1,2,3) - That's basically a cross-screen-jump, and even though it's a 3/2-gap this is still kinda hard, definitely too hard for this kind of pattern in the music, and also very inconsistent with the spacing at 00:34:720 (1,1,2,3) so please nerf that.
    Same goes for 02:06:053 (2,1) -, which is not as big and the gap is bigger, but I feel like that's still way too much for this very calm end of the song. Moving it to the right side of the playfield and higher than 02:08:053 (1) would also emphasize the jump of the tones better imo. (if you go by tonality, 02:05:387 (1,2) should be spaced too) My part is fixed
  2. 00:59:387 (3,1,1,1) and 01:02:053 (3,1,2) - Same as in Light Insane, I can't recongize any stacking-structure here, it seems weird to stack some of them and not stack others in these patterns when they're all pretty much the same
    And ofc I'd also like to suggest stacking by tone-intervals here ^_^ Fixed
  3. 01:22:720 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't really understand why the second combo of this jumpchain is so much bigger than the others, if anything, the drums keep getting a bit louder until the end of it, so please make the spacing increase consistently or stay consistent, but don't make it increase a lot and then decrease again, that doesn't make sense with the music (This is one hell of a diff-spike anyways, so consider nerfing it a bit overall anyways) Rhythm is a little stronger thats why but its not mistake imo cus its insane and i dont have to keep ds. all time
The higher diffs are very nice, good luck! :D Thanks
Saoji
Hey!
[Normal]
  1. 00:44:512 (1,2) - I think this way too confusing for a normal, try to play with sliders instead. In a way that the note we hit is on up or downbeat (cf. Hard diff).
[Hard]
  1. 00:23:220 (2) - Isn't it considered like a hidden reverse? If yes it's unrankable. I find it's a bit sudden but might be ok IMO x)
  2. 00:37:220 (1,2,3,1,2) - Really good rhythme, don't change it! (In case someone tell you to in another mod xD)
  3. 01:26:720 (1,3) - Might look a bit better if (1) wouldn't overlapped on the end of (3)
  4. 02:08:137 (1) - Mh, it should start on the previous blue tick in that case?
[Light insane]
  1. Fix distance snap or make a bigger jump. Now it's a bit in between so it doesn't look that neat to me.
  2. 01:24:720 (1,2) - Reduce it a bit? It almost touch hp bar :c
  3. 01:28:053 (1) - The flow might be more interesting if you ctrl+J and it will also fix that mi jump mi wrong ds (that is correct at some other points 01:26:553 (6,1) - etc.)
[Above the Collab]
  1. 00:18:720 (1) - Reduce volume at the end as it is on other diffs?
  2. 00:40:053 (1) - I'd add a finish Normal as additions ?
  3. 00:42:720 (1) - I find the whistles getting a bit noisy on this section >< try to go 1/2 or something
  4. 00:38:053 (5) - Whistle? This triple sounds a bit empty compared to the one before
  5. 01:25:053 (2) - NC? It's a bit confusing.
  6. 01:25:387 (3) - NC cause new section too
  7. 01:26:720 (1) - whistle?
  8. 01:30:720 (1) - I'd rather remove the clap on the end of the slider and put it here 01:31:053 (2) -
  9. 01:36:720 (3) - You forgot the finish with drum? It sounds empty
  10. 01:46:720 (1) - Are you sure you want to put it as drum sampleset? The music gets way softer, I would just go for auto soft. You didn't do it here 02:05:387 (1) - xD
  11. 02:08:053 (1) - No finish? :c
I think that's it :c It's already pretty neat the way it is sooo...yep.
Good job!
Topic Starter
Asserin

Yales wrote:

Hey!
[Normal]
  1. 00:44:512 (1,2) - I think this way too confusing for a normal, try to play with sliders instead. In a way that the note we hit is on up or downbeat (cf. Hard diff). Nah :d Its okey
[Hard]
  1. 00:23:220 (2) - Isn't it considered like a hidden reverse? If yes it's unrankable. I find it's a bit sudden but might be ok IMO x)
  2. 00:37:220 (1,2,3,1,2) - Really good rhythme, don't change it! (In case someone tell you to in another mod xD)
  3. 01:26:720 (1,3) - Might look a bit better if (1) wouldn't overlapped on the end of (3)
  4. 02:08:137 (1) - Mh, it should start on the previous blue tick in that case?
[Light insane]
  1. Fix distance snap or make a bigger jump. Now it's a bit in between so it doesn't look that neat to me. Im trying ! .-.
  2. 01:24:720 (1,2) - Reduce it a bit? It almost touch hp bar :c Idk
  3. 01:28:053 (1) - The flow might be more interesting if you ctrl+J and it will also fix that mi jump mi wrong ds (that is correct at some other points 01:26:553 (6,1) - etc.) Yea sure
[Above the Collab]
  1. 00:18:720 (1) - Reduce volume at the end as it is on other diffs? Fuck right XD
  2. 00:40:053 (1) - I'd add a finish Normal as additions ? Meh i dont want do it
  3. 00:42:720 (1) - I find the whistles getting a bit noisy on this section >< try to go 1/2 or something I dont understend XD
  4. 00:38:053 (5) - Whistle? This triple sounds a bit empty compared to the one before No no no
  5. 01:25:053 (2) - NC? It's a bit confusing. Fixed
  6. 01:25:387 (3) - NC cause new section too ^
  7. 01:26:720 (1) - whistle? Nah
  8. 02:08:053 (1) - No finish? :c Hmm why not its cool
I think that's it :c It's already pretty neat the way it is sooo...yep.
Good job!
Reillia
[Normal]
00:26:053 (4) - How about x107 y104?
00:30:720 (3,4,1) - Make triangle!
00:44:053 (1,2,3) - this rhythm is so cute! www use slider please. Because Hard use slider!
01:58:720 (1,3) - blanket it!

Really nice map!

[Bara's Hard]
00:22:053 (3,2) - it's not look so good ovelap..
00:24:887 (3) - How about x190 y276?

nice map!

[Light Insane]
01:15:720 (4,1) - bad overlap ;w;
01:17:053 (4,1) - ^

nice map!

[Above the Collab]
00:44:970 (1) - delete whistle.

nice map..!

I like this song... so cute ><
Asserin is GOD MAPPER.. Please teach me mapping SENPAI
Kanari
Topic Starter
Asserin

[C u r i] wrote:

[Normal]
00:26:053 (4) - How about x107 y104? Bad coordinate ??? :D
00:30:720 (3,4,1) - Make triangle! HOW ?! XD
00:44:053 (1,2,3) - this rhythm is so cute! www use slider please. Because Hard use slider! I will try
01:58:720 (1,3) - blanket it! Hai hai

[Light Insane]
01:15:720 (4,1) - bad overlap ;w; No :C
01:17:053 (4,1) - ^ ^

nice map!

[Above the Collab]
00:44:970 (1) - delete whistle. Why ? .-.

nice map..!

I like this song... so cute ><
Asserin is GOD MAPPER.. Please teach me mapping SENPAI
Topic Starter
Asserin

Kanari wrote:

sb~ http://puu.sh/nf7st.zip
I love u <3
Reillia
Where is my kudosu ;w;
Topic Starter
Asserin

[C u r i] wrote:

Where is my kudosu ;w;
Damn i did missclick ;-; Sorry
Lily Bread
M4M as request.

[Normal]
fine.

[Bara's Hard]
00:22:387 (4,2) - i recommend not stack repeat arrow under any object since it's probably unrankable.

01:51:720 - 01:54:387 - 01:57:053 - and many more...
you missed a strong drum beat these points. i recommend you change the 1/1 slider into a 1/2 slider and a circle. now it's a bit weird imo.
for example. - 01:51:554 (3) - there is only a weak music at the head, but - 01:51:720 - there is a much stronger drum beat.


[light insane]
01:39:387 - there has a weak music. because you doesn't ignore it at - 01:27:553 - 01:30:220 - ...
i think you should map this .
other spaced part is ok.

01:48:720 (1,2,3,4) - these can be a bigger jump because it's very strong in music.

[Above the Collab]
01:08:053 - 01:21:387 - piano here. did you ignore it on popurse?

good luck.
Topic Starter
Asserin

Lily Bread wrote:

M4M as request.

[Normal]
fine. =w=

[light insane]
01:39:387 - there has a weak music. because you doesn't ignore it at - 01:27:553 - 01:30:220 - ...
i think you should map this . Not at all cus i mapped it for high drum, its not mistake but yea i can map it but i dont want
other spaced part is ok.

01:48:720 (1,2,3,4) - these can be a bigger jump because it's very strong in music. Right 0.o Im dumb XD

[Above the Collab]
01:08:053 - 01:21:387 - piano here. did you ignore it on popurse? It will ruin a drums

good luck.Thanks
Topic Starter
Asserin
Info: All jumps are fixed atm. (Light Insane)
Side
00:44:053 (1,1,1) - This is why helblinde should take some official music theory/music composition classes. This should have been 3/4 if he played it right. Also he should have used some sustain pedal on that piano part at least x_x but at least he has the right idea. (don't listen to this I'm just ranting about music stuff lol)

Anyway short mod since I can't really find too many real issues.


[Above collab]

00:44:970 (1) - Change to a soft addition whistle instead of normal like in the collab diff which sounds a bit offputting as a normal hitwhistle. It might apply to other diffs possibly.

01:09:387 (1,2,3) - The jump from (1) to (2) being 1/4 and spaced the same as (2) to (3) might cause some misreads. You could lower the spacing of (2) to 1.1x spacing such as 01:04:053 (1,2) - 01:06:720 (1,2) - 01:12:053 (1,2) - for consistency. Alternatively moving (3) to x:271 y:43 (stacked over the triple at 01:10:887 (1,2,3) - ) or at x:240 y:28 so it makes a soft of line pattern in the editor with the ghost notes of 01:08:220 (1,2) -

01:41:053 (5) - Add clap. Also there could be an object at 01:41:220 - since its very audible in the music. (5) could be a 1/2 slider or just two jumps (probably the jumps are better). If you do add the object there make sure to add Drum sample and finish.


[Light Insane]

01:34:053 (1,2,3,4,1) - the jump from (2) to (3) is fine however the snap from (4) to (1) is a bit uncomfortable. It's pretty linear but it goes from a short snap from (3) to (4) then a big straight snap from (4) to (1). An easy fix could be moving 01:34:387 (3) - where (4) is at the moment, then moving (4) to x:59 y:167 approximately so it looks like a nice diamond. Plays naturally and also looks good :v

02:05:387 (1,1,1,1,1) - TBH just the first NC is really needed. Hard to misread 2/1 single tap at 180 bpm and AR8.5. Plus looks nicer with one color over more imo.


[Bara's diff ]

looks fine.


[Normal]

01:42:720 (3) - Add clap to slider end

02:04:720 (2) - Maybe add finish to slider head here like the others

Normal looks fine too.


#Latemod lol but hope this helps. Good luck! :)
Topic Starter
Asserin

Side wrote:

00:44:053 (1,1,1) - This is why helblinde should take some official music theory/music composition classes. This should have been 3/4 if he played it right. Also he should have used some sustain pedal on that piano part at least x_x but at least he has the right idea. (don't listen to this I'm just ranting about music stuff lol)

Anyway short mod since I can't really find too many real issues.


[Above collab]

00:44:970 (1) - Change to a soft addition whistle instead of normal like in the collab diff which sounds a bit offputting as a normal hitwhistle. It might apply to other diffs possibly. Fixed

01:09:387 (1,2,3) - The jump from (1) to (2) being 1/4 and spaced the same as (2) to (3) might cause some misreads. You could lower the spacing of (2) to 1.1x spacing such as 01:04:053 (1,2) - 01:06:720 (1,2) - 01:12:053 (1,2) - for consistency. Alternatively moving (3) to x:271 y:43 (stacked over the triple at 01:10:887 (1,2,3) - ) or at x:240 y:28 so it makes a soft of line pattern in the editor with the ghost notes of 01:08:220 (1,2) - Fixed

01:41:053 (5) - Add clap. Also there could be an object at 01:41:220 - since its very audible in the music. (5) could be a 1/2 slider or just two jumps (probably the jumps are better). If you do add the object there make sure to add Drum sample and finish. Not my part but i add clap


[Light Insane]

01:34:053 (1,2,3,4,1) - the jump from (2) to (3) is fine however the snap from (4) to (1) is a bit uncomfortable. It's pretty linear but it goes from a short snap from (3) to (4) then a big straight snap from (4) to (1). An easy fix could be moving 01:34:387 (3) - where (4) is at the moment, then moving (4) to x:59 y:167 approximately so it looks like a nice diamond. Plays naturally and also looks good :v Kek i will trust you its good :D fixed

02:05:387 (1,1,1,1,1) - TBH just the first NC is really needed. Hard to misread 2/1 single tap at 180 bpm and AR8.5. Plus looks nicer with one color over more imo. Right but i will keep NC for last note.


[Normal]

01:42:720 (3) - Add clap to slider end Not my hitsounds :d Krfawy have to correct it[b]

02:04:720 (2) - Maybe add finish to slider head here like the others [b]^


Normal looks fine too. Thanks =w=


#Latemod lol but hope this helps. Good luck! :) <3
Rizen
k
only self diffs this time

invest in a silent sliderslide.wav maybe?

Above the Collab
  1. I've noticed that you are following mainly drums and emitting most of the piano. This isn't something I would agree with, but I guess everyone has their way.
  2. 00:40:053 (1) - either lower the volume of this finish, or use a whistle instead of a finish; the sound is too loud for this quiet part of the music.
  3. 00:40:053 (1) - Also consider spacing this out a little bit more, like at x:257 y:55. No reason why to have small spacing at that time.
  4. 00:42:720 - I would lower the volume down to ~35% because this section is very calm/quiet, and the hitsounds would just overpower the music. apply to light insane too
  5. 01:08:053 - I really don't like how you don't map the piano at this time, when you did for parts like at 01:05:387 (1) - . imo, it just feels empty...
  6. 01:18:887 (1,2) - ctrl+g the rhythm so it's circle, then slider. The clap on the white tick should be clickable, like how you did it at 01:18:387 (5) - .

Light Insane
  1. 00:40:053 (1) - whistle maybe?
  2. 01:29:053 (4) - very nitpicky, but what about x:495 y:270 for that triangle?
  3. 01:31:387 (1,2) - swap the hitsounds of these two circles around, the drum finish should be on the second one to follow the music.
  4. 01:37:387 (1,2,3,4,5) - tidier like this?

Normal
  1. 00:42:720 (1) - hitsound volume in this section is too louddd. ~35% maybe?
  2. 00:44:053 (3) - remove whistle from slider
  3. 01:04:053 (1) - from this point, I've noticed that you NC'd per measure. However, I think this is too short as there are combos with just two objects in it. Consider making it NC per 2 measures, like at 01:09:387 (1,2,3,4,5) - , which I think you must of missed by accident?
  4. 01:46:720 (5) - NC for consistency

Ok
Topic Starter
Asserin

Rizen wrote:

k
only self diffs this time

invest in a silent sliderslide.wav maybe?

Above the Collab
  1. I've noticed that you are following mainly drums and emitting most of the piano. This isn't something I would agree with, but I guess everyone has their way.
  2. 00:40:053 (1) - either lower the volume of this finish, or use a whistle instead of a finish; the sound is too loud for this quiet part of the music. Changed on whistle
  3. 00:40:053 (1) - Also consider spacing this out a little bit more, like at x:257 y:55. No reason why to have small spacing at that time.fixed
  4. 00:42:720 - I would lower the volume down to ~35% because this section is very calm/quiet, and the hitsounds would just overpower the music. apply to light insane too fixed
  5. 01:08:053 - I really don't like how you don't map the piano at this time, when you did for parts like at 01:05:387 (1) - . imo, it just feels empty... Okey fine :c But it was really good to play with this gap .-.
  6. 01:18:887 (1,2) - ctrl+g the rhythm so it's circle, then slider. The clap on the white tick should be clickable, like how you did it at 01:18:387 (5) - . Fixed

Light Insane
  1. 00:40:053 (1) - whistle maybe? Fixed
  2. 01:29:053 (4) - very nitpicky, but what about x:495 y:270 for that triangle? Fixed
  3. 01:31:387 (1,2) - swap the hitsounds of these two circles around, the drum finish should be on the second one to follow the music. Fixed
  4. 01:37:387 (1,2,3,4,5) - tidier like this? I think i made it good XDDDDD fixed ... mabye :D

Normal
  1. 00:42:720 (1) - hitsound volume in this section is too louddd. ~35% maybe? Fixed
  2. 00:44:053 (3) - remove whistle from slider Fixed
  3. 01:04:053 (1) - from this point, I've noticed that you NC'd per measure. However, I think this is too short as there are combos with just two objects in it. Consider making it NC per 2 measures, like at 01:09:387 (1,2,3,4,5) - , which I think you must of missed by accident? Fixed
  4. 01:46:720 (5) - NC for consistency
Fixed

Ok
Monstrata
[Collab]

* 00:22:720 - Not mapping this is just going to bait people into clicking early..
* 00:33:053 (6,7) - Ctrl+G to emphasize 6 better.
* 01:05:720 (2,3) - Generally, spacing could be more straightforward. It's not obvious that these are 1/1 gaps. I would use 1/2 rhythm, like 2 1/2 sliders instead of a 1/1 slider.
* 01:10:053 (3,4) - Same applies here, space it out further, or use same spacing as from 2>3 because right now you're making patterns like these difficult to read due to spacing being potentially 1/1 or 1/2 jump.
* 01:13:720 (2,3,4) - This spacing concept ends up not emphasizing 4 or anything. and 3 is barely audible.
* 01:21:387 - Not mapping this? It's just going to throw people off.
* 01:34:553 (7,1) - I would space this out more than 6>7 for better emphasis, because the drums here are more prominent.
* 01:38:553 (5,1) - Same here, larger jump? If you are personally fine with it, Ctrl+G'ing slider 1 is also an option.

[Light Insane]

* 00:33:387 - Same, it just throws me off when i play zzzz. Maybe 1/2 slider instead? so you still maintain the clicking rhythm you want.
* 01:06:720 (1) - Ehh this slidershape just doesn't flow nicely for me.
* 01:19:387 (3,4,1) - Weird spacing here... it's not really consistent with what you do earlier. a jump from 4>1 would be nice.
* 01:30:387 (5,2) - Touching. looks bad xP

[Bara's Hard]

* 00:23:220 (2) - You should really make that repeat clickable instead... xP.
* 00:28:553 (3) - Nothing actually lands here. Make 00:28:220 (2,3) - a Circle > 1/2 slider instead?
* 01:08:720 (3,1,2,3) - These blankets can be better.
* 01:33:720 (3,4,5,1,2,3,4,5) - This is just so confusing to read...
* 01:59:053 (2) - Make the slider-end clickable??

A looot of blankets on this diff could be improved.

[Normal]

* 01:23:720 - Ehhh this is the intense part of the song. The densest part. At least add a circle here if not use some 1/2 rhythm :P.

This diff isn't bad, but it's not a Normal. it's an Easy. There is virtually no 1/2 rhythm present at all, so this diff isn't going to work as a "Normal". Normals should have a balance of 1/2 and 1/1 rhythm and serve as a bridge between the 1/1 exclusive rhythm of an "Easy" and a 1/2 heavy rhythm of a "Hard".



This set needs work and you really shouldn't request a BN check for something that isn't even over 12 SP :P. O well. good luck.
Topic Starter
Asserin

Monstrata wrote:

Monstrata's mod
[Collab]

* 00:22:720 - Not mapping this is just going to bait people into clicking early..
* 00:33:053 (6,7) - Ctrl+G to emphasize 6 better.
* 01:05:720 (2,3) - Generally, spacing could be more straightforward. It's not obvious that these are 1/1 gaps. I would use 1/2 rhythm, like 2 1/2 sliders instead of a 1/1 slider.
* 01:10:053 (3,4) - Same applies here, space it out further, or use same spacing as from 2>3 because right now you're making patterns like these difficult to read due to spacing being potentially 1/1 or 1/2 jump.
* 01:13:720 (2,3,4) - This spacing concept ends up not emphasizing 4 or anything. and 3 is barely audible.
* 01:21:387 - Not mapping this? It's just going to throw people off.

[Light Insane]

* 00:33:387 - Same, it just throws me off when i play zzzz. Maybe 1/2 slider instead? so you still maintain the clicking rhythm you want.
* 01:06:720 (1) - Ehh this slidershape just doesn't flow nicely for me.
* 01:19:387 (3,4,1) - Weird spacing here... it's not really consistent with what you do earlier. a jump from 4>1 would be nice.
* 01:30:387 (5,2) - Touching. looks bad xP

[Bara's Hard]

* 00:23:220 (2) - You should really make that repeat clickable instead... xP.
* 00:28:553 (3) - Nothing actually lands here. Make 00:28:220 (2,3) - a Circle > 1/2 slider instead?
* 01:08:720 (3,1,2,3) - These blankets can be better.
* 01:33:720 (3,4,5,1,2,3,4,5) - This is just so confusing to read...
* 01:59:053 (2) - Make the slider-end clickable??

A looot of blankets on this diff could be improved.

[Normal]

* 01:23:720 - Ehhh this is the intense part of the song. The densest part. At least add a circle here if not use some 1/2 rhythm :P.

This diff isn't bad, but it's not a Normal. it's an Easy. There is virtually no 1/2 rhythm present at all, so this diff isn't going to work as a "Normal". Normals should have a balance of 1/2 and 1/1 rhythm and serve as a bridge between the 1/1 exclusive rhythm of an "Easy" and a 1/2 heavy rhythm of a "Hard".



This set needs work and you really shouldn't request a BN check for something that isn't even over 12 SP :P. O well. good luck.
Fixed all things except this one:
* 01:06:720 (1) - Ehh this slidershape just doesn't flow nicely for me.
Cus it is good imo.
Starset

Monstrata wrote:

[Collab]


* 01:34:553 (7,1) - I would space this out more than 6>7 for better emphasis, because the drums here are more prominent.
* 01:38:553 (5,1) - Same here, larger jump? If you are personally fine with it, Ctrl+G'ing slider 1 is also an option.
fixed all, Thanks 0/

Habibi
osu file format v14

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TitleUnicode:Above the Clouds
Artist:Helblinde
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Creator:Asserin
Version:Above the Collab
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Tags:Bara- Krfawy HB24 Kanari Chill
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Bara-
Fixed some things here and there

Thanks!

SPOILER
osu file format v14

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AudioFilename: Helblinde - Above the Clouds.mp3
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Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:Asserin
Version:Bara's Hard
Source:
Tags:Bara- Krfawy HB24 Kanari Chill
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88,111,109720,2,0,B|96:120|96:120|176:120,1,83.9999974365235,8|0,1:0|0:0,0:0:0:0:
256,72,110053,1,2,0:0:0:0:
304,160,110220,1,0,1:0:0:0:
216,208,110387,2,0,P|252:244|344:248,1,125.999996154785,8|0,1:0|0:0,0:0:0:0:
332,252,110720,6,0,L|384:344,1,83.9999974365235,2|0,0:0|1:0,0:0:0:0:
426,239,111053,2,0,P|384:169|304:159,1,167.999994873047,8|0,1:0|1:0,0:0:0:0:
216,208,111554,2,0,P|135:198|93:128,1,167.999994873047,2|0,0:0|1:0,0:0:0:0:
192,112,112053,6,0,B|281:115|281:115|319:108,1,125.999996154785,2|0,1:2|0:0,0:0:0:0:
317,108,112387,2,0,B|314:201,1,83.9999974365235,8|0,1:0|1:0,0:0:0:0:
215,207,112720,2,0,B|216:304,1,83.9999974365235,2|0,0:0|1:0,0:0:0:0:
276,356,113053,2,0,P|212:340|120:356,1,125.999996154785,8|0,1:0|0:0,0:0:0:0:
144,352,113387,6,0,L|144:248,1,83.9999974365235,2|0,0:0|1:0,0:0:0:0:
63,221,113720,2,0,P|136:183|215:207,1,167.999994873047,8|2,1:0|1:2,0:0:0:0:
299,265,114220,2,0,P|362:273|454:214,1,167.999994873047,2|0,0:0|1:0,0:0:0:0:
448,221,114637,1,0,1:0:0:0:
449,223,114720,6,0,B|417:187|417:187|425:110,1,125.999996154785,2|0,1:2|0:0,0:0:0:0:
424,111,115053,2,0,B|416:120|416:120|336:120,1,83.9999974365235,8|0,1:0|0:0,0:0:0:0:
256,72,115386,1,2,0:0:0:0:
208,160,115553,1,0,1:0:0:0:
296,208,115720,2,0,P|260:244|168:248,1,125.999996154785,8|0,1:0|0:0,0:0:0:0:
180,252,116053,6,0,L|128:344,1,83.9999974365235,2|0,0:0|1:0,0:0:0:0:
85,239,116386,2,0,P|127:169|207:159,1,167.999994873047,8|0,1:0|1:0,0:0:0:0:
296,208,116887,2,0,P|376:198|418:128,1,167.999994873047,2|0,0:0|1:0,0:0:0:0:
319,111,117386,6,0,B|186:109,1,125.999996154785,4|0,1:2|0:0,0:0:0:0:
193,109,117720,2,0,B|193:203,1,83.9999974365235,2|0,1:2|0:0,0:0:0:0:
296,207,118053,2,0,B|296:304,1,83.9999974365235,2|0,0:0|1:0,0:0:0:0:
236,356,118386,2,0,P|300:340|392:356,1,125.999996154785,8|0,1:0|0:0,0:0:0:0:
368,352,118720,6,0,L|368:248,1,83.9999974365235,2|0,1:2|1:0,0:0:0:0:
296,208,119053,2,0,B|212:196,1,83.9999974365235,8|0,1:0|1:2,0:0:0:0:
111,194,119387,1,2,1:2:0:0:
68,284,119553,2,0,B|152:296|152:296|236:284,1,167.999994873047,2|0,0:0|1:0,0:0:0:0:
296,208,120053,6,0,L|304:108,1,83.9999974365235,2|2,1:2|0:0,0:0:0:0:
404,112,120387,2,0,L|412:12,1,83.9999974365235,8|0,1:0|0:0,0:0:0:0:
484,100,120720,2,0,P|472:160|368:184,1,167.999994873047,2|8,1:2|1:0,0:0:0:0:
302,124,121220,1,2,0:0:0:0:
216,72,121387,6,0,L|116:57,1,83.9999974365235,2|0,0:0|1:0,0:0:0:0:
95,144,121720,2,0,L|11:141,1,83.9999974365235,8|2,1:0|0:0,0:0:0:0:
12,241,122053,2,0,L|95:238,1,83.9999974365235,0|2,1:0|0:0,0:0:0:0:
132,324,122387,2,0,L|215:311,1,83.9999974365235,8|0,1:0|1:0,0:0:0:0:
316,320,122720,5,2,1:2:0:0:
384,132,123053,1,0,1:2:0:0:
196,64,123387,1,2,1:2:0:0:
128,252,123720,1,2,1:2:0:0:
328,345,124053,5,2,1:2:0:0:
409,120,124386,1,2,1:2:0:0:
184,38,124720,1,2,1:2:0:0:
102,264,125053,1,2,1:2:0:0:
335,360,125387,5,4,1:2:0:0:
256,192,125554,12,2,128054,1:0:0:0:
256,192,128220,12,0,129387,0:0:0:0:
Stjpa
[Normal]
01:32:720 (5) - You can actually curve this one slightly because it feels sort of forced to have 90° sliders here.
01:40:053 (2,3) - I usually don't pick out blankets, but this one is just totally broken.

[Bara's Hard]
00:48:053 (1,2) - Can't really tell if you actually used a system for this part, so I just suggest something little. I guess that u stacked 00:46:053 (2,3) because (2) doesn't have a piano sound on the tail, but in my example (1) does have one. So you can actually place the second slider somewhere else. Not a problem, just a little suggestion. :v same goes for 00:49:720 (2,3) then.
01:04:720 (3,1) - I would increase the spacing of the blanket because it looks quite ugly compared to all the other ones.
01:32:554 (2) - I dislike that you ignore the bell sound. :v
01:33:553 (2,3,4,5,1,2) - You might wanna try this. You always cared about having good blankets and this way you get rid of the ugly one here.
01:54:220 (3,4,1) - This is really weird to read because it's not stacked properly.


[Light Insane]
00:56:720 (3) - Making the tail clickable is way way better because it has a strong piano sound.
00:59:387 (2) - Shouldn't the NC start here already?
01:08:053 - It makes no sense to ignore this sound but map 01:08:220 (1) then.
01:21:387 - ^
02:02:053 (4,6) - Might wanna space them more?


[Collab]
00:33:387 - As in Light Insane you really shouldn't dominant sounds like this one.
00:44:553 (1,1) - You need to place them on the previous 1/8 tick like in all other diffs.
Topic Starter
Asserin

Stjpa wrote:

[Normal]
01:32:720 (5) - You can actually curve this one slightly because it feels sort of forced to have 90° sliders here. Nah
01:40:053 (2,3) - I usually don't pick out blankets, but this one is just totally broken. It wasn't broken QQ but yea i fixed it a little

[Light Insane]
00:56:720 (3) - Making the tail clickable is way way better because it has a strong piano sound. This slider works nice so i will keep it
00:59:387 (2) - Shouldn't the NC start here already? Nope cus it will be ruin NCs
01:08:053 - It makes no sense to ignore this sound but map 01:08:220 (1) then. Fxied
01:21:387 - ^
02:02:053 (4,6) - Might wanna space them more? Sure


[Collab]
00:33:387 - As in Light Insane you really shouldn't dominant sounds like this one. Fixed
00:44:553 (1,1) - You need to place them on the previous 1/8 tick like in all other diffs. Damn XD Forgot about it
Taeyang
your NM mod req
sry late mod
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
    i cant find anymore, good job


  • Normal
  1. 00:35:720 (2) - add normal calp sound
  2. 01:04:053 (1) - add finish sound like another diff
  3. 01:56:053 (1) - you can be better blanket


  • Light Insane
  1. 00:32:387 (1) - 01:00:053 (3) - i think just remove NC looks better
  2. 00:33:053 (5) - add normal clap sound
  3. 01:20:053 (1) - is not offscreen but moving a little make hard
  4. 01:24:720 (1,2) - this circle take HP bar

  • Above the Collab
  1. 00:37:387 (1) - make curve slide looks better
  2. 01:08:387 (3,4) - blanket you can be better
  3. 02:06:053 (2,1) - i think a little too far how do you reduce DS?
good luck~
Topic Starter
Asserin

Taeyang wrote:

your NM mod req
sry late mod
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
    i cant find anymore, good job


  • Normal
  1. 00:35:720 (2) - add normal calp sound fixed
  2. 01:04:053 (1) - add finish sound like another diff fixed
  3. 01:56:053 (1) - you can be better blanket fixed


  • Light Insane
  1. 00:32:387 (1) - 01:00:053 (3) - i think just remove NC looks better fixed
  2. 00:33:053 (5) - add normal clap sound fixed
  3. 01:20:053 (1) - is not offscreen but moving a little make hard I will keep this
  4. 01:24:720 (1,2) - this circle take HP bar I dont know what you want to change .-.

  • Above the Collab
  1. 00:37:387 (1) - make curve slide looks better I will keep this
  2. 01:08:387 (3,4) - blanket you can be better fixed
good luck~
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