Yep. This can be tedious when changing offset/BPM.
Esecially now that we can snap to a note for soundset changes,Really?! When was this implemented?! O_O [/late] Is there any special method you have to do or do you just put the timing section above the note?
or thatLarto wrote:
Or just make them automatically move when you change the offset/BPM, as you also have the option to do that with notes with the "Move already placed notes when changing offset/BPM." option on the Timing Panel.
Although you probably already know by now, but it's achieved by placing the timing section on the same time as the note, or before, it will affect the whole noteZekira wrote:
Esecially now that we can snap to a note for soundset changes,Really?! When was this implemented?! O_O [/late] Is there any special method you have to do or do you just put the timing section above the note?
I think this much is obvious. (using the wrong sampleset was a bug) What Zekira meant was samplesets sticking to a note despite moving, pasting, etc., which sadly does not exist. I'd like something like this, but it's a huge change and I don't see it being worth the effort at this time.Sakura Hana wrote:
Although you probably already know by now, but it's achieved by placing the timing section on the same time as the note, or before, it will affect the whole note
YESMetalMario201 wrote:
On-topic: This sounds fine. I was also thinking of an 'optimize timing points' function that would automatically move a green timing point (without kiai changes) to the midpoint between the previous and next object and deletes unused sections.
MetalMario201 wrote:
On-topic: This sounds fine. I was also thinking of an 'optimize timing points' function that would automatically move a green timing point (without kiai changes) to the midpoint between the previous and next object and deletes unused sections.
for bpm yes, for offsets you can just +/- X ms to all timing sectionsLouis Cyphre wrote:
Oh Gods, as timing noob my offset and bpm usually are not perfect + i like putting custom hitsounds and hitsounds on sliderticks, and after changing offset, this is just hell to fix whole map D:
SUPPORT x 50000000000000
OMG YES <3MetalMario201 wrote:
On-topic: This sounds fine. I was also thinking of an 'optimize timing points' function that would automatically move a green timing point (without kiai changes) to the midpoint between the previous and next object and deletes unused sections.