Intuniv by mizu no otoko
(hopefully) the best pro skin possible
Hi, my name is mizu no otoko
A long time ago I started of making a skin with the mission of creating the best possible skin to most easily read beatmaps with, AND while still having a beautiful interface and clean look. Having Attention Deficit Disorder, pretty much all but a couple skins are impossible to play with for me ^o^'.
It took me about 8 months of experimenting and fiddling around but at this point I'd like to call it finished
Borrowed elements include:
Perfect combo sprite and part of spinner metre from Minimalist Miku by Garin - t/202277
Pass and fail section elements from !Lys by y36 - p/4557025
Cursor from Pannari: t/184690
If there are any other problems please let ne know
If anybody would like a specific part of my skin changed for you, I'd be glad to customize some parts (as long as it's within my workload), just comment bellow
(hopefully) the best pro skin possible
Hi, my name is mizu no otoko
A long time ago I started of making a skin with the mission of creating the best possible skin to most easily read beatmaps with, AND while still having a beautiful interface and clean look. Having Attention Deficit Disorder, pretty much all but a couple skins are impossible to play with for me ^o^'.
It took me about 8 months of experimenting and fiddling around but at this point I'd like to call it finished
(the method behind the madness)
Hit circles are simple and transparent so other objects on screen are seen easily
Follow points blend with the cursor so movement is associated with a deep pink; sounds complicated but it works very well for me
Sliders have a contrasting blue to the pink cursor to help stand out, and a bold red sliderball with a subtle white outer ring so that fast or tricky sliders are easy to catch
100's 50's and misses are as undistracting and easy to read as possible
The in game interface is undistracting and easy to read, still with an elegant design
Spinners can always be noticed instantly with the bold presence of blue, so a single spin isn't missed .
Hit circles are simple and transparent so other objects on screen are seen easily
Follow points blend with the cursor so movement is associated with a deep pink; sounds complicated but it works very well for me
Sliders have a contrasting blue to the pink cursor to help stand out, and a bold red sliderball with a subtle white outer ring so that fast or tricky sliders are easy to catch
100's 50's and misses are as undistracting and easy to read as possible
The in game interface is undistracting and easy to read, still with an elegant design
Spinners can always be noticed instantly with the bold presence of blue, so a single spin isn't missed .
Download
Direct DL: http://puu.sh/n2cIc/85d4a238e9.osk
Google Drive: https://drive.google.com/file/d/0B-XY6X ... 1QODA/view
Google Drive: https://drive.google.com/file/d/0B-XY6X ... 1QODA/view
Borrowed elements include:
Perfect combo sprite and part of spinner metre from Minimalist Miku by Garin - t/202277
Pass and fail section elements from !Lys by y36 - p/4557025
Cursor from Pannari: t/184690
If there are any other problems please let ne know
If anybody would like a specific part of my skin changed for you, I'd be glad to customize some parts (as long as it's within my workload), just comment bellow