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The Ghost of 3.13 - Daydream

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Topic Starter
Pittigbaasje
This beatmap was submitted using in-game submission on donderdag 21 juli 2016 at 13:30:45

Artist: The Ghost of 3.13
Title: Daydream
BPM: 235
Filesize: 4348kb
Play Time: 01:57
Difficulties Available:
  1. Extreme (5,3 stars, 324 notes)
  2. Insane (4,35 stars, 468 notes)
  3. Lazer's Normal (1,91 stars, 180 notes)
  4. Pittig (5,62 stars, 682 notes)
Download: The Ghost of 3.13 - Daydream
Information: Scores/Beatmap Listing
---------------
I just love breakcore and everything similar, had to map something this awesome.
Would love to get some mods / crits or comments!

Redownload after 02-28-16 (mm-dd-yy)

02-11-16 - Added [Insane]
02-28-16 - Added [Lazer's Normal] (By Lazer)
03-04-16 - Added hitsounds
ItashaS13
Wow finally someone make a good map of this song! I hope this get ranked, gl
Topic Starter
Pittigbaasje

Itasha_S13 wrote:

Wow finally someone make a good map of this song! I hope this get ranked, gl
Thank you for the kind words, I hope so too !
ReeZ
love your sliders

Mod in ingame chat
2016-02-08 22:10 ReeZ: hey, im a not good at mapping but i think the empty timeline at 02:14:519 (5) - can be filled
2016-02-08 22:10 Pittigbaasje: I'll check it in a minute , someone is testing it rn
2016-02-08 22:10 ReeZ: alright
2016-02-08 22:11 ReeZ: i'd do something like this
2016-02-08 22:11 ReeZ: http://puu.sh/n0K7t/7076e2c069.jpg
2016-02-08 22:11 ReeZ: http://puu.sh/n0K6v/6277bb108c.jpg
2016-02-08 22:12 ReeZ: and maybe this is too far out of the playfield?
2016-02-08 22:12 ReeZ: 01:19:881 (1) -
2016-02-08 22:12 Pittigbaasje: ahh about the first thing you mentioned
2016-02-08 22:13 Pittigbaasje: I think I could put something there but the thing is
2016-02-08 22:13 Pittigbaasje: it's 235 bpm
2016-02-08 22:13 Pittigbaasje: so I thought maybe people need the occasional rest
2016-02-08 22:13 Pittigbaasje: I'll have more people look at it
2016-02-08 22:13 Pittigbaasje: thanks
2016-02-08 22:13 ReeZ: oh yeah thats a good point
2016-02-08 22:13 ReeZ: but i think in the editor it just looks wrong
2016-02-08 22:13 ReeZ: its like a whole in the map
2016-02-08 22:13 ReeZ: hole*
2016-02-08 22:14 Pittigbaasje: I agree man
2016-02-08 22:14 Pittigbaasje: I'll keep it in mind for sure
2016-02-08 22:14 Pittigbaasje: and oh lol
2016-02-08 22:14 Pittigbaasje: yeah it was like 1 pixel out of the playfield xD
2016-02-08 22:14 Pittigbaasje: thanks
2016-02-08 22:14 ReeZ: overall its just great ure just way better than me
2016-02-08 22:14 ReeZ: and i love your sliders
2016-02-08 22:15 Pittigbaasje: means a lot mate
2016-02-08 22:15 ReeZ: 1 pixel?
2016-02-08 22:15 ReeZ: http://puu.sh/n0Kr8/070ed4600c.jpg
2016-02-08 22:15 ReeZ: it looks like this on my screen
2016-02-08 22:15 Pittigbaasje: yeah I think the centre of the circle has to be in the playfield
2016-02-08 22:15 Pittigbaasje: or in the grid, rather
2016-02-08 22:15 ReeZ: ah ok
2016-02-08 22:16 ReeZ: didn't know that
2016-02-08 22:16 Pittigbaasje: not entirely sure tho
2016-02-08 22:17 Pittigbaasje: guess I could give you a kudo if you want one?
2016-02-08 22:17 ReeZ: also i dont know about these sliders01:21:668 (1) -
2016-02-08 22:17 ReeZ: 02:43:626 (1) -
2016-02-08 22:17 Pittigbaasje: hmm true
2016-02-08 22:17 Pittigbaasje: grumd does it
2016-02-08 22:17 Pittigbaasje: so I thought it would be a nice copy
2016-02-08 22:17 ReeZ: yes but idk
2016-02-08 22:17 Pittigbaasje: :')
2016-02-08 22:17 Pittigbaasje: but people complain about those
2016-02-08 22:17 ReeZ: :^>
2016-02-08 22:17 Pittigbaasje: and 9 out of 10 break
2016-02-08 22:18 Pittigbaasje: I'll change it soon I think
2016-02-08 22:18 ReeZ: you could map like jumps
2016-02-08 22:18 ReeZ: i mean its done well
2016-02-08 22:18 Pittigbaasje: would have to be small ones
2016-02-08 22:18 ReeZ: with the fading hitsounds thats out of question
2016-02-08 22:18 ReeZ: but maybe some easy jumps
2016-02-08 22:18 Pittigbaasje: yeah
2016-02-08 22:18 ReeZ: and maybe a short spinner when the sound is really quiet?
2016-02-08 22:18 ReeZ: idk
2016-02-08 22:18 ReeZ: it's an idea
2016-02-08 22:18 Pittigbaasje: maybe something similar to this 01:51:541 (1,2,3,4,1,2,3,4,5,1,2) -
2016-02-08 22:19 ReeZ: i dont know how this kudos thing works
2016-02-08 22:19 ReeZ: YES
2016-02-08 22:19 ReeZ: thats AWESOME
2016-02-08 22:19 Pittigbaasje: hahaha
2016-02-08 22:19 ReeZ: perfect
2016-02-08 22:19 Pittigbaasje: oh it works like this
Topic Starter
Pittigbaasje

ReeZ wrote:

love your sliders

Mod in ingame chat
2016-02-08 22:10 ReeZ: hey, im a not good at mapping but i think the empty timeline at 02:14:519 (5) - can be filled
2016-02-08 22:10 Pittigbaasje: I'll check it in a minute , someone is testing it rn
2016-02-08 22:10 ReeZ: alright
2016-02-08 22:11 ReeZ: i'd do something like this
2016-02-08 22:11 ReeZ: http://puu.sh/n0K7t/7076e2c069.jpg
2016-02-08 22:11 ReeZ: http://puu.sh/n0K6v/6277bb108c.jpg
2016-02-08 22:12 ReeZ: and maybe this is too far out of the playfield?
2016-02-08 22:12 ReeZ: 01:19:881 (1) -
2016-02-08 22:12 Pittigbaasje: ahh about the first thing you mentioned
2016-02-08 22:13 Pittigbaasje: I think I could put something there but the thing is
2016-02-08 22:13 Pittigbaasje: it's 235 bpm
2016-02-08 22:13 Pittigbaasje: so I thought maybe people need the occasional rest
2016-02-08 22:13 Pittigbaasje: I'll have more people look at it
2016-02-08 22:13 Pittigbaasje: thanks
2016-02-08 22:13 ReeZ: oh yeah thats a good point
2016-02-08 22:13 ReeZ: but i think in the editor it just looks wrong
2016-02-08 22:13 ReeZ: its like a whole in the map
2016-02-08 22:13 ReeZ: hole*
2016-02-08 22:14 Pittigbaasje: I agree man
2016-02-08 22:14 Pittigbaasje: I'll keep it in mind for sure
2016-02-08 22:14 Pittigbaasje: and oh lol
2016-02-08 22:14 Pittigbaasje: yeah it was like 1 pixel out of the playfield xD
2016-02-08 22:14 Pittigbaasje: thanks
2016-02-08 22:14 ReeZ: overall its just great ure just way better than me
2016-02-08 22:14 ReeZ: and i love your sliders
2016-02-08 22:15 Pittigbaasje: means a lot mate
2016-02-08 22:15 ReeZ: 1 pixel?
2016-02-08 22:15 ReeZ: http://puu.sh/n0Kr8/070ed4600c.jpg
2016-02-08 22:15 ReeZ: it looks like this on my screen
2016-02-08 22:15 Pittigbaasje: yeah I think the centre of the circle has to be in the playfield
2016-02-08 22:15 Pittigbaasje: or in the grid, rather
2016-02-08 22:15 ReeZ: ah ok
2016-02-08 22:16 ReeZ: didn't know that
2016-02-08 22:16 Pittigbaasje: not entirely sure tho
2016-02-08 22:17 Pittigbaasje: guess I could give you a kudo if you want one?
2016-02-08 22:17 ReeZ: also i dont know about these sliders01:21:668 (1) -
2016-02-08 22:17 ReeZ: 02:43:626 (1) -
2016-02-08 22:17 Pittigbaasje: hmm true
2016-02-08 22:17 Pittigbaasje: grumd does it
2016-02-08 22:17 Pittigbaasje: so I thought it would be a nice copy
2016-02-08 22:17 ReeZ: yes but idk
2016-02-08 22:17 Pittigbaasje: :')
2016-02-08 22:17 Pittigbaasje: but people complain about those
2016-02-08 22:17 ReeZ: :^>
2016-02-08 22:17 Pittigbaasje: and 9 out of 10 break
2016-02-08 22:18 Pittigbaasje: I'll change it soon I think
2016-02-08 22:18 ReeZ: you could map like jumps
2016-02-08 22:18 ReeZ: i mean its done well
2016-02-08 22:18 Pittigbaasje: would have to be small ones
2016-02-08 22:18 ReeZ: with the fading hitsounds thats out of question
2016-02-08 22:18 ReeZ: but maybe some easy jumps
2016-02-08 22:18 Pittigbaasje: yeah
2016-02-08 22:18 ReeZ: and maybe a short spinner when the sound is really quiet?
2016-02-08 22:18 ReeZ: idk
2016-02-08 22:18 ReeZ: it's an idea
2016-02-08 22:18 Pittigbaasje: maybe something similar to this 01:51:541 (1,2,3,4,1,2,3,4,5,1,2) -
2016-02-08 22:19 ReeZ: i dont know how this kudos thing works
2016-02-08 22:19 ReeZ: YES
2016-02-08 22:19 ReeZ: thats AWESOME
2016-02-08 22:19 Pittigbaasje: hahaha
2016-02-08 22:19 ReeZ: perfect
2016-02-08 22:19 Pittigbaasje: oh it works like this
Cheers!
Silverboxer
really nice map, if you are going to get this ranked eventually then I have no suggestions or mods to give. If this isn't going for rank it should pretty much stay the way it is now
Topic Starter
Pittigbaasje

Silverboxer wrote:

really nice map, if you are going to get this ranked eventually then I have no suggestions or mods to give. If this isn't going for rank it should pretty much stay the way it is now
Thanks for your comment man, I really appreciate it. And yes I will try my best to get this ranked!
Saoji
Kiais are freaking big...
  1. 00:32:902 (1) - I'll just go for a fountain and make the kiai starts here 00:49:243 (1) - then 01:21:413 (2) - end of kiai here especially if you fix the next point.
  2. 01:21:668 (1) - Make it start on 01:21:413 it's not natural the way it is ;c and it should finish on 01:24:987 for the same reason. Other than that, great idea.
  3. 02:15:030 (1) - http://puu.sh/n1BVt/9fe3a4e65d.jpg try this just before. It sounds better and feels more natural imo
  4. 02:38:711 (2) - spacing is slitghly inconsistant
  5. 02:43:626 (1) - Make it finish at 2:46:690
Needs more HS, and good luck for other diff if you want to finish the set for rank!
Map is good otherwise.
Topic Starter
Pittigbaasje

Yales wrote:

Kiais are freaking big...
  1. 00:32:902 (1) - I'll just go for a fountain and make the kiai starts here 00:49:243 (1) - and 01:21:413 (2) - end of kiai here especially if you fix the next point.
  2. 01:21:668 (1) - Make it start on 01:21:413 it's not natural the way it is ;c and it should finish on 01:24:987 for the same reason. Other than that, great idea.
  3. 02:15:030 (1) - http://puu.sh/n1BVt/9fe3a4e65d.jpg try this just before. It sounds better and feels more natural imo
  4. 02:38:711 (2) - spacing is slitghly inconsistant
  5. 02:43:626 (1) - Make it finish at 2:46:690
Needs more HS, and good luck for other diff if you want to finish the set for rank!
Map is good otherwise.
Thanks for the time you took to write a mod, I will fix everything when I get back from work!
firedigger
SPOILER
23:14 firedigger: if you want to rank, you'll need to make more diffs
23:14 firedigger: The map looks good though
23:14 Pittigbaasje: I'm aware of that !
23:14 Pittigbaasje: thanks man
23:15 firedigger: However, there are a couple of easily-fixable issues
23:15 Pittigbaasje: I would love to hear them
23:15 firedigger: Firstly, do not make a double apart from sliderend
23:15 firedigger: 00:46:179 (1,2,3) - this is good
23:16 firedigger: 01:12:222 (4,5,6) - this is not
23:17 firedigger: 01:21:668 (1) - this slider doesn't have to be so long
23:17 firedigger: you can switch focus to piano, when it appers after some ticks
23:17 firedigger: I also would recommend mapping at least some of the break, it is too long
23:18 firedigger: half a minute
23:18 Pittigbaasje: honestly, the doubles apart from the slider end kinda fits imo
23:18 Pittigbaasje: if I only used it once in the entire map I would have agreed
23:19 Pittigbaasje: but I use them repetatively
23:19 Pittigbaasje: I hear a lot of people about the long return slider, yes
23:19 Pittigbaasje: which confirms that I need to change it I guess
23:20 Pittigbaasje: not sure why in my map it seems to be a problem, grumd pulls it off in some ranked maps of his
23:20 firedigger: Well, In my opinion those double are hard to read and if you want to really stack them, why not inside of slider?
23:20 Pittigbaasje: idk man, 'just because' I guess
23:20 Pittigbaasje: a little diversity isn't bad right?
23:20 firedigger: There powers that we do not posses nor understand
23:20 firedigger: anyway, 02:14:264 (1) - NC is required here
23:21 Pittigbaasje: ah yes that seems to be right
23:21 Pittigbaasje: is it ok to only have a 2 combo here tho? 02:14:009 (1,2) -
23:21 firedigger: 2-combo has never killed anyone
23:21 Pittigbaasje: true
23:21 Pittigbaasje: alright I'll change it
23:21 Pittigbaasje: thanks
23:22 firedigger: 02:28:051 (5,6,7,8,9) - stream doesn't fit here I think
23:23 Pittigbaasje: would you change those to kick sliders?
23:23 firedigger: or just plain notes
23:23 firedigger: I do not hear blue ticks
23:23 Pittigbaasje: cuz if you listen to the music at 75% speed or less you definitly hear a stream there
23:23 Pittigbaasje: oh wait
23:23 Pittigbaasje: you don't D:
23:23 Pittigbaasje: my mistake
23:24 firedigger: I always check it on 25%
23:26 firedigger: 00:39:668 (6,7) - I can't think you can extract 2 notes from this continious 1/2 sound
23:26 firedigger: slider or triplet
23:27 firedigger: 00:45:924 (6,7) - (7) is a really weak beat, maybe a slider?
23:27 firedigger: 00:48:285 (2) - don't hear a beat here
23:28 Pittigbaasje: wait I lost you at 00:39:668 (6) -
23:29 Pittigbaasje: are you saying I should remove the return
23:29 firedigger: 01:01:817 (4) - or here
23:29 firedigger: "slider or triplet"
23:29 Pittigbaasje: and put a slider from 00:39:541 - to 00:39:668 (6) - ?
23:29 firedigger: (6,7) dude
23:30 firedigger: do not look at slider end
23:30 Pittigbaasje: ooh yes I get what you mean
23:30 Pittigbaasje: fixed
23:31 firedigger: 01:01:945 (5) - I mean here
23:31 firedigger: not (4)
23:33 firedigger: 01:18:222 (4,5) - same problem as first
23:33 Pittigbaasje: sorry I'm struggling with some parts, sec
23:33 firedigger: do not fix right away, only identify the issue
23:33 Pittigbaasje: oh that's a good one xD
23:33 firedigger: 01:19:754 (6) - this note doesn't feel right cause it's a weak beat
23:34 firedigger: 01:55:179 (4) - no beat
23:34 firedigger: 01:56:009 (3) - weak beat
23:36 Pittigbaasje: do you think this needs a circle? 01:55:051 - ?
23:36 firedigger: Well, I found a number of places missing a blue tick
23:36 firedigger: I do not have universal technique where to put notes
23:36 Pittigbaasje: I will do a full check later
23:36 firedigger: Although, my approach would be "EVERYWHERE", this might not work all the time
23:36 Pittigbaasje: thanks for pointing that out
23:37 Pittigbaasje: yeah I want to capture most of the music spot on
23:37 Pittigbaasje: I guess that's what makes a breakcore map so good
23:37 firedigger: just seek through on 25%
23:38 firedigger: 02:19:115 (1,2,3,4) - this blue tick need a note, then it has to be a united patten
23:38 Pittigbaasje: I will
23:38 Pittigbaasje: ah yes
23:39 firedigger: 02:28:051 (5) - even if you want close 1/2 taps, make them NC at least
23:40 Pittigbaasje: I made it into this pattern
23:40 Pittigbaasje: what do you think:
23:40 Pittigbaasje: https://osu.ppy.sh/ss/4502002
23:40 firedigger: 02:39:541 (1,2,3,4) - why that flow?
23:41 Pittigbaasje: just to add some diversity again
23:41 Pittigbaasje: I used it on multiple spots
23:41 Pittigbaasje: I will let people test it
23:42 firedigger: I think there should be space between (4) and (5)
23:43 firedigger: but not between (5) and (6)
23:43 firedigger: because of the piano sound
23:43 firedigger: you can make a cross-pattern as well
23:44 firedigger: swap (4) and (6) on the picture and fix spacing
23:44 firedigger: that might work
Topic Starter
Pittigbaasje

firedigger wrote:

SPOILER
23:14 firedigger: if you want to rank, you'll need to make more diffs
23:14 firedigger: The map looks good though
23:14 Pittigbaasje: I'm aware of that !
23:14 Pittigbaasje: thanks man
23:15 firedigger: However, there are a couple of easily-fixable issues
23:15 Pittigbaasje: I would love to hear them
23:15 firedigger: Firstly, do not make a double apart from sliderend
23:15 firedigger: 00:46:179 (1,2,3) - this is good
23:16 firedigger: 01:12:222 (4,5,6) - this is not
23:17 firedigger: 01:21:668 (1) - this slider doesn't have to be so long
23:17 firedigger: you can switch focus to piano, when it appers after some ticks
23:17 firedigger: I also would recommend mapping at least some of the break, it is too long
23:18 firedigger: half a minute
23:18 Pittigbaasje: honestly, the doubles apart from the slider end kinda fits imo
23:18 Pittigbaasje: if I only used it once in the entire map I would have agreed
23:19 Pittigbaasje: but I use them repetatively
23:19 Pittigbaasje: I hear a lot of people about the long return slider, yes
23:19 Pittigbaasje: which confirms that I need to change it I guess
23:20 Pittigbaasje: not sure why in my map it seems to be a problem, grumd pulls it off in some ranked maps of his
23:20 firedigger: Well, In my opinion those double are hard to read and if you want to really stack them, why not inside of slider?
23:20 Pittigbaasje: idk man, 'just because' I guess
23:20 Pittigbaasje: a little diversity isn't bad right?
23:20 firedigger: There powers that we do not posses nor understand
23:20 firedigger: anyway, 02:14:264 (1) - NC is required here
23:21 Pittigbaasje: ah yes that seems to be right
23:21 Pittigbaasje: is it ok to only have a 2 combo here tho? 02:14:009 (1,2) -
23:21 firedigger: 2-combo has never killed anyone
23:21 Pittigbaasje: true
23:21 Pittigbaasje: alright I'll change it
23:21 Pittigbaasje: thanks
23:22 firedigger: 02:28:051 (5,6,7,8,9) - stream doesn't fit here I think
23:23 Pittigbaasje: would you change those to kick sliders?
23:23 firedigger: or just plain notes
23:23 firedigger: I do not hear blue ticks
23:23 Pittigbaasje: cuz if you listen to the music at 75% speed or less you definitly hear a stream there
23:23 Pittigbaasje: oh wait
23:23 Pittigbaasje: you don't D:
23:23 Pittigbaasje: my mistake
23:24 firedigger: I always check it on 25%
23:26 firedigger: 00:39:668 (6,7) - I can't think you can extract 2 notes from this continious 1/2 sound
23:26 firedigger: slider or triplet
23:27 firedigger: 00:45:924 (6,7) - (7) is a really weak beat, maybe a slider?
23:27 firedigger: 00:48:285 (2) - don't hear a beat here
23:28 Pittigbaasje: wait I lost you at 00:39:668 (6) -
23:29 Pittigbaasje: are you saying I should remove the return
23:29 firedigger: 01:01:817 (4) - or here
23:29 firedigger: "slider or triplet"
23:29 Pittigbaasje: and put a slider from 00:39:541 - to 00:39:668 (6) - ?
23:29 firedigger: (6,7) dude
23:30 firedigger: do not look at slider end
23:30 Pittigbaasje: ooh yes I get what you mean
23:30 Pittigbaasje: fixed
23:31 firedigger: 01:01:945 (5) - I mean here
23:31 firedigger: not (4)
23:33 firedigger: 01:18:222 (4,5) - same problem as first
23:33 Pittigbaasje: sorry I'm struggling with some parts, sec
23:33 firedigger: do not fix right away, only identify the issue
23:33 Pittigbaasje: oh that's a good one xD
23:33 firedigger: 01:19:754 (6) - this note doesn't feel right cause it's a weak beat
23:34 firedigger: 01:55:179 (4) - no beat
23:34 firedigger: 01:56:009 (3) - weak beat
23:36 Pittigbaasje: do you think this needs a circle? 01:55:051 - ?
23:36 firedigger: Well, I found a number of places missing a blue tick
23:36 firedigger: I do not have universal technique where to put notes
23:36 Pittigbaasje: I will do a full check later
23:36 firedigger: Although, my approach would be "EVERYWHERE", this might not work all the time
23:36 Pittigbaasje: thanks for pointing that out
23:37 Pittigbaasje: yeah I want to capture most of the music spot on
23:37 Pittigbaasje: I guess that's what makes a breakcore map so good
23:37 firedigger: just seek through on 25%
23:38 firedigger: 02:19:115 (1,2,3,4) - this blue tick need a note, then it has to be a united patten
23:38 Pittigbaasje: I will
23:38 Pittigbaasje: ah yes
23:39 firedigger: 02:28:051 (5) - even if you want close 1/2 taps, make them NC at least
23:40 Pittigbaasje: I made it into this pattern
23:40 Pittigbaasje: what do you think:
23:40 Pittigbaasje: https://osu.ppy.sh/ss/4502002
23:40 firedigger: 02:39:541 (1,2,3,4) - why that flow?
23:41 Pittigbaasje: just to add some diversity again
23:41 Pittigbaasje: I used it on multiple spots
23:41 Pittigbaasje: I will let people test it
23:42 firedigger: I think there should be space between (4) and (5)
23:43 firedigger: but not between (5) and (6)
23:43 firedigger: because of the piano sound
23:43 firedigger: you can make a cross-pattern as well
23:44 firedigger: swap (4) and (6) on the picture and fix spacing
23:44 firedigger: that might work
Thanks a lot mate !
snz
Hi, i see that beatmap and it's unrankable because have only 1 difficult and that map it is not long, add more difficulties most likely 5 or 6 around this, anyway good luck with rank.
Topic Starter
Pittigbaasje

Ppus wrote:

Hi, i see that beatmap and it's unrankable because have only 1 difficult and that map it is not long, add more difficulties most likely 5 or 6 around this, anyway good luck with rank.
Yes, I'm aware that you need a full set for it to get ranked. I don't have a ranked map yet however and I want to test if my mapping skills are good enough yet to even create rankable material.

I'll make more difficulties if the current difficulty is good enough :D
Vivyanne
ayy lmao
Requested

General
-Hard to read and way too fast for me (I'm the king of slowness).
-Maybe a little higher spacing would fit the song better imo, but I guess not everything has to be hard
-Remove the first kiai, it isn't needed really. Maybe just make only the kiai fountain come out
-The break, you know what's wrong with it :^)
-As advice for the hitsounding in the 2nd kiai, maybe put whistles on the notes that the other rythmetic thing goes on (the other thing than the drums, dunno how to call it).

Pittig
Probably gonna be minor things
00:41:456 (4,5) - This doesn't seem to go nicely into eachother, maybe point 4 into 5
00:48:732 (6) - Maybe make this slider go until 00:48:860 - and start a new slider at 00:48:987 - that goes until 00:49:115 - , it feels like a beat is skipped
00:58:562 (2,3) - Maybe make these returning sliders (grumd style), it makes me sliderbreak all the time
01:02:264 (8,1) - Just put these a little closer to eachother, would fit the overall spread better
01:08:009 (3,4,5) - This triple D: change it so it stacks please
01:16:562 (1,2) - Same as the other one
02:00:221 (1,2,3,4) - Very misleading, maybe make it more obvious :P
02:01:626 (1,2) - rumd style please :^)
02:02:264 (9) - NC
02:08:264 (4,5) - OK ILL STOP
02:10:434 (7,1) - Not sure about the slider patterns
02:21:158 (1,2,3,4,5) - Triples apart from eachother fits this better imo
02:27:030 (7,1,2) - Sliderbreak heaven, little less spacing would make it better
Nothing more!
Overall seen nice map, if only I were to be faster to enjoy it to its full potential.
I think it would be a good option to spam other people and ask them if they wanna put it in as GD, it has some true potential! (Saying this as I can imagine you not wanting to make/collect other difficulties for a complete mapset :P).
Topic Starter
Pittigbaasje

HighTec wrote:

ayy lmao
Requested

General
-Hard to read and way too fast for me (I'm the king of slowness).
-Maybe a little higher spacing would fit the song better imo, but I guess not everything has to be hard
-Remove the first kiai, it isn't needed really. Maybe just make only the kiai fountain come out
-The break, you know what's wrong with it :^)
-As advice for the hitsounding in the 2nd kiai, maybe put whistles on the notes that the other rythmetic thing goes on (the other thing than the drums, dunno how to call it).

Pittig
Probably gonna be minor things
00:41:456 (4,5) - This doesn't seem to go nicely into eachother, maybe point 4 into 5
00:48:732 (6) - Maybe make this slider go until 00:48:860 - and start a new slider at 00:48:987 - that goes until 00:49:115 - , it feels like a beat is skipped
00:58:562 (2,3) - Maybe make these returning sliders (grumd style), it makes me sliderbreak all the time
01:02:264 (8,1) - Just put these a little closer to eachother, would fit the overall spread better
01:08:009 (3,4,5) - This triple D: change it so it stacks please
01:16:562 (1,2) - Same as the other one
02:00:221 (1,2,3,4) - Very misleading, maybe make it more obvious :P
02:01:626 (1,2) - rumd style please :^)
02:02:264 (9) - NC
02:08:264 (4,5) - OK ILL STOP
02:10:434 (7,1) - Not sure about the slider patterns
02:21:158 (1,2,3,4,5) - Triples apart from eachother fits this better imo
02:27:030 (7,1,2) - Sliderbreak heaven, little less spacing would make it better
Nothing more!
Overall seen nice map, if only I were to be faster to enjoy it to its full potential.
I think it would be a good option to spam other people and ask them if they wanna put it in as GD, it has some true potential! (Saying this as I can imagine you not wanting to make/collect other difficulties for a complete mapset :P).
Thanks man! I really appreciate your time. As a matter of fact, I'm already collecting / making other diffs! It won't be long untill I'll have a full set ready (:
Mechanizen
Yep o/

Some things about overall :3

- Calm parts of that song are realy important i think you should map the begining and a part of the pause maybe from 01:30:094 to the end of the pause this part is interresting to map imo :>. And doing this this can justify you 2 giant kiais.

- I think you will need a dif between Pittig and insane the dif gap it too huge for a good spread.

- BG is bugged :<

- HP 6.5 is too much for a breakcore map 6 may be better.

Gl for rank o/
I will try to make a Hard dif gd as faster as i can. (And make it good)
Topic Starter
Pittigbaasje

Mechanizen wrote:

Yep o/

Some things about overall :3

- Calm parts of that song are realy important i think you should map the begining and a part of the pause maybe from 01:30:094 to the end of the pause this part is interresting to map imo :>. And doing this this can justify you 2 giant kiais.

- I think you will need a dif between Pittig and insane the dif gap it too huge for a good spread.

- BG is bugged :<

- HP 6.5 is too much for a breakcore map 6 may be better.

Gl for rank o/
I will try to make a Hard dif gd as faster as i can. (And make it good)
Thanks for the suggestions mate ! I will look into them
N i M a Z i
Hi Pittig!
Your map is a well-done one, I really enjoy playing this!

Here is a MOD for diff "Pittig".

You have used the original SV(1.40), maybe it will perform better with a higher SV.

If so, there won't be lots of short sliders and it will be clear for reading.

And if I were you, I will apply various SV to sliders with different types.
E.g., 00:48:987 (5) - it can be slowed one, and 00:58:179 (8) - it can be a speeded

one.

00:38:392 (4,5) - Here I think 4 and 5 can be one slider, for there is no drum-sound

at 00:38:647 (5) - . It can be confusing.
02:38:136 (7) - Here is the same.

Good luck for rank!
Topic Starter
Pittigbaasje

N i M a Z i wrote:

Hi Pittig!
Your map is a well-done one, I really enjoy playing this!

Here is a MOD for diff "Pittig".

You have used the original SV(1.40), maybe it will perform better with a higher SV.

If so, there won't be lots of short sliders and it will be clear for reading.

And if I were you, I will apply various SV to sliders with different types.
E.g., 00:48:987 (5) - it can be slowed one, and 00:58:179 (8) - it can be a speeded

one.

00:38:392 (4,5) - Here I think 4 and 5 can be one slider, for there is no drum-sound

at 00:38:647 (5) - . It can be confusing.
02:38:136 (7) - Here is the same.

Good luck for rank!
Hey man! Thanks for the time you took to write a mod.

I believe the SV isn't a problem, I've let a fair share of people test my map so far (ranging from rank 15 to 10000) and I don't recall anyone having a problem with the SV. I will recheck on this though.

I will fix the rest ;)

Cheers
-Pittigbaasje
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