Nwolf wrote:rip bg
rip old bg since People said "it was kinda NSFW, AND it was a lake"
Nwolf wrote:rip bg
thank you so much for modding my map, your mod helped a lot tho
Luna Flina wrote:other than some things i said to you somewhere else there are some few more stuffs
OD3 is for easy diffs, this should be 4.5 or 5
change the CS to 3.5 because DS (more infos below) Fixed!
your use of SV is quite questionable. some of them aren't even necessary since they have the same velocity like 01:03:785 (4,5) or 01:07:535 (6,7,8)
and the SV change is so random that it doesn't flow with the song well. you need to change it so it matches with when the tune goes higher and lower, not with which tune is longer and which is shorter.
you should also match the SV equal with parts that sound the same. i.e 01:07:535 (6,7,8) and 01:22:535 (3,4,5). pay attention to these 2 things when you change SV. Thats so true x.x changed the sv on most of them so it can flow in a similar speed/flow
and the kiai part. idk why you end it at 03:41:285 (4) because this doesn't seem logical at all. if you want to do that to re-trigger it at 03:45:035 (1) then it would be much better if you stop the kiai at 03:44:566 (7) Fixed!
i have no comments for the NC at the first half cause i have no idea how to change it, but i also don't think your way of NCing is good enough. if i was you i would just NC 95% of them :v i dont really know how to change it, since im following the vocals and the instruments, but maybe youre right.
also please change the volume. 100% also hurts my ears. Done! hope i did it correctlyusually this is compulsory for maps lower than 3* but idk for calm songs. still, i think you don't use it at all so some notes ended up having unreasonable positions. this is really hard to play for starting players, not to include CS4 which is already hard to aim for them. you can start using DS like this: if you want to use 1.8x DS after a clap sound, then do it to all of other parts that are similar. i dont really like using DS, since is too difficult for me, but i understand your point about having a better spacing between the objects, i tried my best, so lets see if it looks betteroverall you have pretty cool ideas for this, but there are still some things to make it better:
put the red ticks according to the sliderticks. this is for both the sync and the visual. it's great if you can sync it according to the larger white bar in the upper part, but if this changes the sliders too much then you don't need to. Tried that in most of the sliders, but some of them are kinda the same just for personal preference? idk
00:52:535 (1) - doesn't look that good. try using the S like in image material (if you don't know this slider then i have no words). or you can spin it vertically and try making it more symmetrical. Changed the slider to other one that can flow better
some slider have a C like shape, but they don't look circular at all. if your intention is not to make them like that then fine, but it's better to do so. using your eyes isn't reliable so try this: put a circle in the middle of the C shape then use its approach circle, like this
few sliders are fine without having to change it too, like 02:30:035 (1) i think i changed this slider to another shape that fits better, but idk03:39:644 (3,4,1) - this part feels way too weird to play. i would just blame the music but it still has problems. like you missed a note at 03:40:816 , and 03:42:222 has no sounds. Added a circle in 03:40:816, but in 03:42:222 its supposed to have no sound, since the song doesnt really have a sound there either
i would fine more stuffs but i'm too sleepy now ~.~
glad that i dont have to mod an anime song cause i'd rather die than spending 30 mins to mod it
hey ho lets go
Nwolf wrote:rip bg
*Takes deep breath*
Renumi wrote:how the fukfk do you want someone to map an easy when like the start of your diff is completely just held sliders lmao the lowest and highest reasonable thing for an easy would be llike .50* cause then when the song picks up at the kiai it would be way too inconsistent
im not mapping a song with sliderart with repeats on every measure (that's boring and bad and hp wouldn't allow it) just cause your diff is naturally flawed xd
WhytFng wrote:rip bg
01:18:781 (2,1) - it's a little hard to read for this star difficulty, and the way the 2nd slider is placed forces some jerky flow downward to be able to hit it (due to the curved end of the first slider, the flow goes more towards the middle of that 2nd slider) Fixed
01:30:031 (1,2) - nitpick, but it just looks messy with how the first slider overlaps the second slider (mostly because of how the second bend in the second slider just cuts through the first slider) i cant really find a solution for it, and i think it goes well... so ill leave it like that for now...
03:41:281 (1,2,3) - playing 03:42:452 (2) - is awkward, mostly due to no spacing when there is spacing between sliders throughout the diff and the notes don't "line up" like 03:39:406 (2,3) - , just bit of a nitpick though moved 03:42:452 (2,3) a little bit up so it can line up a bit better, but im not going to change it, since adding more spacing in that part would not flow that well, but if more people says the same thing as you, ill change it
03:58:156 (5,6,7,8,9,10,11) - this (also 03:43:859 (4,5,6,7) - and 04:13:156 (6,7,8,9,10,11,12,13) - to an extent) are major difficulty spikes considering a majority of the map was just hold sliders. consider lowering the spacing, trying to adjust to the bend at 03:58:859 (8) - might prove difficult for a ~2* player Humanity is not intended to be just a normal difficulty (considering that humanity is the highest difficulty, since im looking for a easier gd),
the difficulty spikes are there to make it more challenging yet follow the drums, so... no changes here at the moment :S
04:15:031 (1,1) - it's really really hard to see the start and the path of the 2nd slider because the 1st slider just spills all over the 2nd slider Fixed
04:22:531 (1,1) - similar to ^ because you have to look back onto the slider to be able to see where the start of the 2nd slider is, you don't have to "look" backwards to read any other slider in the map if that makes sense Fixed
03:00:031 (1) - cute Thanks for the comment ;w; it really means a lot man
nice slider art thanks!