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toby fox - Heartache [Taiko]

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newyams99
Ok, denies are fair enough and the rest looks good.

Bubbled~

:)
Lost The Lights
Here we go \o/
Okoratu
Raiden has daddy issues
Topic Starter
Raiden
Battle
rank when umbrellas
Okoratu
[general]
can you flip bg so that the song selection isn't just purple
your preview point is super smart
01:48:341 - and probably in the other diffs as well will give less points than the note before, if that isn't intended you should end kiai after this note lol


[futsuu]
uhhhhh sliders require you to actually stream faster than anything else in this diff, why do you place an element you know none of your players have a chance to complete successfully ._.
can you shorten the spinners? that way they won't overlap the entire playfield until shortly before finishers such as 00:12:191 (1) - , i think that would be more appropriate for your target audience. basically do 6 ticks instead of 9
00:45:329 - this is literally boring can you at least come up with a variation for 00:48:341 - for the change in pacing that happens for that pattern, would fit the song better

[ltl]
spread suffers from your frequent usage of multicolor 1/4 patterns especially the one to futsuu
i'm so happy that you didn't use any sliders though
00:36:668 - 01:33:906 - is more intuitive as a k, would fit in with all other patterns before this one in the kiai
00:57:755 - consider deleting this to not throw a lot of 1/4 at the player in just one pattern without any rest between? up until now your structure for these has been one 1/4 triplet and then a rest moment somewhere, they aren't connected like these two

mostly concerned about how most of the map spams kkd, like doing them occasionally should be ok but spamming like this will give muzu players no chance to even get used to singlecolor 1/4 because you don't introduce it, for the most part you just skip it and go for doublecolor 1/4
that's basically a punch to your face if you want to learn this mode

[oni]
the very beginning of this is quite unintuitive tbh
00:06:166 - should make this a k to follow the same sounds for all of 00:06:166 (1,2,3,4,5) -
00:08:299 - the additive 1/4 sounds pretty unnecessary, i'd vote for removal
00:09:053 - moving this to 00:08:801 - sounds/plays more naturally since that's where actually something aligns with drums
00:41:186 - going for dk kkd seems nicer for a bridge between these 2 parts of the kiai but i might be wrong on this one lol
Topic Starter
Raiden

Okoratu wrote:

[general]
can you flip bg so that the song selection isn't just purple is this even a real issue lmao
your preview point is super smart ty
01:48:341 - and probably in the other diffs as well will give less points than the note before, if that isn't intended you should end kiai after this note lol intended, the song literally ends there, not just the kiai


[futsuu]
uhhhhh sliders require you to actually stream faster than anything else in this diff, why do you place an element you know none of your players have a chance to complete successfully ._. 1. not my problem, it's devs' problem since they haven't fixed sliders under 125 bpm so uhhh yeah // 2. it is not obligatory to complete as sliders/spinners are not weighted to combo/accuracy and are just a small score booster // and 3. not gonna map that part with normal notes
can you shorten the spinners? that way they won't overlap the entire playfield until shortly before finishers such as 00:12:191 (1) - , i think that would be more appropriate for your target audience. basically do 6 ticks instead of 9 the spinners are finished way before that tick happens so it's totally ok to have just 1 beat difference between it and the next note
00:45:329 - this is literally boring can you at least come up with a variation for 00:48:341 - for the change in pacing that happens for that pattern, would fit the song better there were 3/4 notes originally but that boosted the SR up too much over 2* so ye

[oni]
the very beginning of this is quite unintuitive tbh or maybe you're just too bad rofl
00:06:166 - should make this a k to follow the same sounds for all of 00:06:166 (1,2,3,4,5) - the first note has rather a deep tone and a kat wouldn't reflect that as much
00:08:299 - the additive 1/4 sounds pretty unnecessary, i'd vote for removal uhh it sounds pretty fitting and flows quite neatly lol
00:09:053 - moving this to 00:08:801 - sounds/plays more naturally since that's where actually something aligns with drums it's there to rather avoiding the isolation of 00:09:178 (15) - which sounds better accompanied than alone, besides I don't have any even pattern at the beginning so that'd be more confusing than anything lol
00:41:186 - going for dk kkd seems nicer for a bridge between these 2 parts of the kiai but i might be wrong on this one lol oh true
thanks dad please never leave
Lno
Few irc suggestions for oni~

SPOILER
2016-02-07 14:34 Lno: Can I throw some suggestions at you for the Oni on Heartache?
2016-02-07 14:37 Lno: Work now?
2016-02-07 14:37 Raiden: .
2016-02-07 14:41 Lno: Okay so just gonna link the parts
2016-02-07 14:41 Lno: 00:17:337 (27,28,29,30) - kd K? So it sticks to what you were following before this part.
2016-02-07 14:41 Raiden: o
2016-02-07 14:41 Raiden: i thought post
2016-02-07 14:41 Lno: There's only 4 parts so easier here
2016-02-07 14:42 Raiden: eh
2016-02-07 14:42 Raiden: i kinda prefer the dddk lol
2016-02-07 14:42 Lno: It's up to you, I think it's better to stick to what you were following and use the K since it has a louder part in the beat you were following.
2016-02-07 14:43 Raiden: i think it's better to end the measure with a different pattern
2016-02-07 14:43 Lno: That's fine then.
2016-02-07 14:43 Raiden: :)
2016-02-07 14:43 Lno: The section from this point 00:24:241 - you change what you're following again so to add to that 00:24:492 (2,3) - kkd?
2016-02-07 14:43 Lno: 00:25:371 (7) - d?
2016-02-07 14:44 Lno: 00:26:626 (14,15,16) - kd d?
2016-02-07 14:44 Raiden: the first one i followed that background sound
2016-02-07 14:44 Raiden: same with the ddkkk
2016-02-07 14:44 Raiden: the kkk is better because it still follows the sound mixed with the background drums
2016-02-07 14:45 Raiden: and finally the dk k is there because it still follows that background sound and the soft kicks
2016-02-07 14:45 Lno: Alright if you're following the background mainly then my suggestions don't fit since it was for the dominant sound.
2016-02-07 14:46 Lno: Anyway just a few suggestions I wanted to point out before it got too late. ^^
2016-02-07 14:47 Raiden: wow thnaks
2016-02-07 14:47 Raiden: first time someone mods without asking
2016-02-07 14:47 Raiden: lol
2016-02-07 14:47 Raiden: post the log if you want
Lost The Lights

Okoratu wrote:

[general]
can you flip bg so that the song selection isn't just purple
your preview point is super smart
01:48:341 - and probably in the other diffs as well will give less points than the note before, if that isn't intended you should end kiai after this note lol


[ltl]
spread suffers from your frequent usage of multicolor 1/4 patterns especially the one to futsuu To be honest, I see no problems, since the bpm is really low, they are not hard to hit. You can try them yourself, I'm sure you can even singletap them.
i'm so happy that you didn't use any sliders though I nearly use sliders on my maps :p
00:36:668 - 01:33:906 - is more intuitive as a k, would fit in with all other patterns before this one in the kiai Ehh, I'm rejecting this because it's my way of mapping, generally I do this mostly, and leaving it as d is a nice touch since 00:36:291 - and 01:33:530 - are Big Kats.
00:57:755 - consider deleting this to not throw a lot of 1/4 at the player in just one pattern without any rest between? up until now your structure for these has been one 1/4 triplet and then a rest moment somewhere, they aren't connected like these two I really don't like how it sounds if I delete this. I tried different stuff but I really don't think it's a major problem, as I said before, it's low bpm.

mostly concerned about how most of the map spams kkd, like doing them occasionally should be ok but spamming like this will give muzu players no chance to even get used to singlecolor 1/4 because you don't introduce it, for the most part you just skip it and go for doublecolor 1/4
that's basically a punch to your face if you want to learn this mode Again, as said before, I don't find it as a problem, the bpm makes the map really slow which gives the player more time to react, and more time to prepare for those "complex" triplets.
Thanks for the suggestions, but I'll keep it as it is for now.
Okoratu
good luck then, i don't dare touching this.
Yuzeyun
trente douze (it's not a number)
heartECCH mod in 5 days
stay tuned

also raiden: whether you put 239 or 119.5 it would be the same thing
Yuzeyun
[onion ring]
00:55:873 (9,10,11,12) - its actually 1/8
01:13:948 (21,22,23,24) - same

[lost the respectful lights]
ur hp is low imo put to 7 :(
Yuzeyun
so, had some talk with the mappers
- suggestions on oni were rejected for simplicity
- overall HP increased by 1 on each diff
- everything is okay now
- pacifist run 3:11:27 pb
- wiped genocide runners out of existence
- hugged goatmom 29 times

Topic Starter
Raiden
GOATMOM IS BEST MOM
Lost The Lights
Yeee
FriendoFox
I did the Genocide run 15 times now
fieryrage

Friendofox wrote:

I did the Genocide run 15 times now
i haven't even finished the game
[R]
Gratz
-Sh1n1-
lol raras veces veo fast rank en Taiko xD, Gratz Raiden and LTL :3
Skylish
Another Nominator's map get qualified within half of a month WTH on earth? How could Raiden do so?

Then, why do I(including those hardworking mappers) queue up in TNA? :)

Gratz ~ though
Neil Watts
dem feels, gratz! :)
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