Ok, denies are fair enough and the rest looks good.
Bubbled~
Bubbled~
thanks dad please never leaveOkoratu wrote:
[general]
can you flip bg so that the song selection isn't just purple is this even a real issue lmao
your preview point is super smart ty
01:48:341 - and probably in the other diffs as well will give less points than the note before, if that isn't intended you should end kiai after this note lol intended, the song literally ends there, not just the kiai
[futsuu]
uhhhhh sliders require you to actually stream faster than anything else in this diff, why do you place an element you know none of your players have a chance to complete successfully ._. 1. not my problem, it's devs' problem since they haven't fixed sliders under 125 bpm so uhhh yeah // 2. it is not obligatory to complete as sliders/spinners are not weighted to combo/accuracy and are just a small score booster // and 3. not gonna map that part with normal notes
can you shorten the spinners? that way they won't overlap the entire playfield until shortly before finishers such as 00:12:191 (1) - , i think that would be more appropriate for your target audience. basically do 6 ticks instead of 9 the spinners are finished way before that tick happens so it's totally ok to have just 1 beat difference between it and the next note
00:45:329 - this is literally boring can you at least come up with a variation for 00:48:341 - for the change in pacing that happens for that pattern, would fit the song better there were 3/4 notes originally but that boosted the SR up too much over 2* so ye
[oni]
the very beginning of this is quite unintuitive tbh or maybe you're just too bad rofl
00:06:166 - should make this a k to follow the same sounds for all of 00:06:166 (1,2,3,4,5) - the first note has rather a deep tone and a kat wouldn't reflect that as much
00:08:299 - the additive 1/4 sounds pretty unnecessary, i'd vote for removal uhh it sounds pretty fitting and flows quite neatly lol
00:09:053 - moving this to 00:08:801 - sounds/plays more naturally since that's where actually something aligns with drums it's there to rather avoiding the isolation of 00:09:178 (15) - which sounds better accompanied than alone, besides I don't have any even pattern at the beginning so that'd be more confusing than anything lol
00:41:186 - going for dk kkd seems nicer for a bridge between these 2 parts of the kiai but i might be wrong on this one lol oh true
Thanks for the suggestions, but I'll keep it as it is for now.Okoratu wrote:
[general]
can you flip bg so that the song selection isn't just purple
your preview point is super smart
01:48:341 - and probably in the other diffs as well will give less points than the note before, if that isn't intended you should end kiai after this note lol
[ltl]
spread suffers from your frequent usage of multicolor 1/4 patterns especially the one to futsuu To be honest, I see no problems, since the bpm is really low, they are not hard to hit. You can try them yourself, I'm sure you can even singletap them.
i'm so happy that you didn't use any sliders though I nearly use sliders on my maps :p
00:36:668 - 01:33:906 - is more intuitive as a k, would fit in with all other patterns before this one in the kiai Ehh, I'm rejecting this because it's my way of mapping, generally I do this mostly, and leaving it as d is a nice touch since 00:36:291 - and 01:33:530 - are Big Kats.
00:57:755 - consider deleting this to not throw a lot of 1/4 at the player in just one pattern without any rest between? up until now your structure for these has been one 1/4 triplet and then a rest moment somewhere, they aren't connected like these two I really don't like how it sounds if I delete this. I tried different stuff but I really don't think it's a major problem, as I said before, it's low bpm.
mostly concerned about how most of the map spams kkd, like doing them occasionally should be ok but spamming like this will give muzu players no chance to even get used to singlecolor 1/4 because you don't introduce it, for the most part you just skip it and go for doublecolor 1/4
that's basically a punch to your face if you want to learn this mode Again, as said before, I don't find it as a problem, the bpm makes the map really slow which gives the player more time to react, and more time to prepare for those "complex" triplets.
i haven't even finished the gameFriendofox wrote:
I did the Genocide run 15 times now