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Uehara Rena - After All ~Tsuzuru Omoi~

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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2016年4月7日 at 19:27:25

Artist: Uehara Rena
Title: After All ~Tsuzuru Omoi~
Source: WHITE ALBUM2
Tags: Leaf introductory closing chapter
BPM: 88
Filesize: 20224kb
Play Time: 05:22
Difficulties Available:
  1. Shin Ai (4.6 stars, 986 notes)
Download: Uehara Rena - After All ~Tsuzuru Omoi~
Information: Scores/Beatmap Listing
---------------
#9 上原れな - After All 〜綴る想い〜
<<Previous | - Full List - | Next>>
WHITE ALBUM2
Game OST | 2012


Next WA2 Project: https://osu.ppy.sh/s/430141
Original MP3 | Enhanced MP3 (Acc Saver)
WHITE ALBUM
WHITE ALBUM:
Anime OP Theme: 水樹奈々 - 深愛 (For Rina)
WHITE ALBUM2:
【MAD】 Melody: Ruppina - violet flow
Game OP Theme: 上原れな - 届かない恋
Game ED Theme: 上原れな - closing <Insane / Extra> (For Touma)
Game OST: 上原れな - After All 〜綴る想い〜 (For Setsuna)
Game OST: 上原れな - Answer (For Setsuna)
Shin Ai -深愛-: me | StoryBoard: me

================
中文译名:
終成~連綴的記憶~
God Damn StoryBoarding I hate it
KaedekaShizuru
sahuang
optc.mp3和optc2.mp3什么鬼。。
物件对齐时间轴系列:01:41:485 (1) - 等

03:18:304 (1,2) - 叠一起不好看啊==
03:20:861 (6) - DS
03:23:758 (1,2,3,4) - 叠一起真的没问题么
03:28:702 (4) - ^

貌似有两段重复,不考虑旋转么==
Binguo
[Shin Ai]
00:07:054 (4) - 放左边 放远点
00:34:667 (1) - 这里滑条头加一个音效 3个都可 音乐比较微弱补正一下
00:53:758 (1) - 丑
00:59:724 (3) - +Clap同第二条
01:26:486 (1) - 不丑 但不好看
01:33:304 (1) - ~01:43:020 (1) - 由于音乐声音降下来了音效比前面副歌声音还大 建议削一下最后这个转盘结尾除外 而且这段音乐和前面开头基本上是一样 同样的问题就不提了 02:06:031 (1) - 感觉这里才应该提高音效 音量
02:48:304 (1) - 丑
03:45:576 (1) - https://osu.ppy.sh/ss/4730230
04:07:395 (1,1,2,1) - 复制粘贴~Ctrl+J?
还没做完诶
水摸完了 :)
Blooming Lily
看到白色相簿2,总忍不住说梗(真是够了
Pata-Mon
啊,来水摸

  1. 各种意义上我都不觉得你这是expert,歌曲介绍里的标还是用I吧
  2. 诶,我不是很懂,纯白不让做cb颜色,你这个虽然不是纯白,不过240*3真的没问题吗
  3. 第一个object离开头太近,建议设置AudioLeadIn为(2000-577=)1423
  4. 00:35:520 (4) - 可以删掉 更有趣
  5. 00:56:997 (2,3) - 节奏上可以ctrl+g
  6. 01:51:031 (1,2) - 换滑条
  7. 01:54:610 (4) - 加次折返
  8. 01:59:554 (2,3) - 节奏上可以ctrl+g
  9. 02:57:508 - 应该让这里可以被点击
  10. 02:58:361 (2,1) - 换滑条
  11. 最后那段真长……
感觉基本都是可改可不改的,射颗星赶紧飞吧
GL~
JQKing
03:03:815 (2,3,1) - 这里两个空拍有点别扭 填一个试试看

03:14:724 (3,4) - 改成滑条

04:42:850 (1,2,3) - 这里不好看

最后那段太长了可以在提前一点减小音量。讲道理这图并没有特别需要修改的地方。

水摸完毕。
Topic Starter
Shad0w1and

JQKing wrote:

03:03:815 (2,3,1) - 这里两个空拍有点别扭 填一个试试看

03:14:724 (3,4) - 改成滑条

04:42:850 (1,2,3) - 这里不好看

最后那段太长了可以在提前一点减小音量。讲道理这图并没有特别需要修改的地方。

水摸完毕。
其他的也都有调整
All fixed
Mint
M4M as your request!

:idea: General


* Judging from the official website, three sources can be used (WHITE ALBUM2, WHITE ALBUM2~introductory chapter~, WHITE ALBUM2 ~introductory chapter~) however if you want to keep the current one, consider adding ~introductory chapter~ to the tags. http://leaf.aquaplus.jp/product/wa2ic/product.html & http://fixrecords.com/kiga25/?artist=rena
* Title should be "After All~綴る想い~" / "After All~Tsuzuru Omoi~" (without spaces), following the source mentioned above.
* Please use this .jpg file as the BG instead to save .osz filesize. It currently takes up quite a bit of space. http://puu.sh/nTMoO/39f7a7840d.jpg
* You sure you want to rank this with a 128kbps .mp3 file? I'm quite sure you can get a better one yourself (a 192 one)
* omg are you going to map shin ai too?? cuz that song is babe xd

Shin Ai


* 00:44:042 - Could use a clap here.
* 01:29:213 (1,2,3,4,5) - An example of stuff that I wasn't a big fan of in this difficulty. For a non-chorus section, I found stuff like these quite overdone. Yes, there are claps, yes there are sounds (in most of these) that could suggest jumps - but definitely not this big in my point of view.. stuff like this isn't used in the KIAI either.
* 02:08:247 (4,5) - Not sure why this one is so big as well... no instrument that it could actually go with either?
* 02:16:940 (1,2) - Hmm.. nothing really against stacks, but I personally wouldn't use it here. A piano note and the clap can be found on (2), so a stack kinda takes away the possible emphasis it could get when spaced out. (it also makes 02:17:963 (4,5) - seem overdone)
* 02:51:031 (1,2,3,4,5) - Same as before, tho it's less intense here.
* 03:16:599 (5,1) - I always find that antijumps like these play really strange... if you were to place small breaks here and there - much larger spacing, or (manual) stacks work so much better, and you even used them before at 02:58:872 (1,1) - 03:14:213 (1,2) - - which makes this even more confusing ._.
* 03:18:645 (2) - CTRL+G? It would get rid of that antiflow at (2,3).. tho that -might- have been intentional..
* 03:20:349 (1,2,3,4) - Ah, again here. Not many sounds - yet rather large jumps with quite a bit of singletap... would really refrain doing that when the song doesn't really call for it. Especially on slower songs like these...
* 03:25:633 (2,3,4,5,6) - A bit similar to the suggestion adressed above. Also something to note, (5,6) is noticeably larger compared to (2,3) - while (2,3) are the only ones of this pattern that actually have a relatively strong sound that the jumps could go with. It might not seem that much, but remember that the longer the player single-taps the jumps will automatically become harder as well - making (5,6) harder than it might seem in the editor. Might apply to other patterns as well.
* 03:37:395 (1,2,3,4,1,2,3,4) - Not even KIAI, but probably the hardest pattern of this map. Spacing would really be reduced here in my point of view. This part isn't particularily strong here as well, it just happens to have actual 1/4 sounds... which aren't that strong at all o_o
* 05:16:941 (1) - I really like that not only the spacing, but also the rhythm noticeably gets easier every green line w.

Some parts feel a bit overdone with the 1/2 singletap spam, while the song doesn't offer much that these patterns could go with. But overall, well done!

Feel free to call me back once you have enough mods (could use at least 3 or more), good luck for now :3/
Topic Starter
Shad0w1and
Metadata I will keep to follow the Album as it make much more sense to have that space (And a lot website metadata just suck when they inputting the metadata information, even they are official websites lol):
BG I prefer lossless PNG, unless osu allowed 1080P res for BG then I will use JPG
source I will keep WHITE ALBUM2
http://leaf.aquaplus.jp/product/wa2cc/product.html
and yes I will add introductory closing chapter to tag
vbr is better than cbr, 192kbps does not really better than mine so I will keep my encoding setting. btw this is 168kbps mp3 not 128 lel.
Shin Ai I might finish it later but it will be a real EX diff, I expect 5.4 SR on it lel

will fix other later
mcdmt
m4m
Shin Ai
00:53:758 (1) - 不好看
00:43:872 (5) - +clap
01:22:054 (3) - 放下面不易读图
01:26:486 (1) - →
03:36:031 (1) - ^,不用new combo
04:07:395 (1) - ^
04:22:224 (5) - +circle
04:23:929 (2) - ^
04:24:952 (6) - ^
04:27:509 (4) - 换slider
[Sayori]
你作图怎么会这么熟练啊!你到底作了多少图啊!
6th
Hey ! M4M

SPOILER
[Shin Ai]
00:13:531 (3) - I'd have removed it or at least repeated previous slider. Same applies to 01:35:008 -
01:09:440 (3,4,5,1) - This is honestly strange to follow imo
01:19:327 (4) - how about moving it to (178;277)
02:49:667 (1) - Make it curved as you did before ?
02:53:758 (4) - It should have higher spacing here imo
02:53:844 (1) - make it start at 02:53:844 - ?

Sorry if I didn't really help. Your map is already very nice
Topic Starter
Shad0w1and
@DMTfarc clap加了

6th wrote:

Hey ! M4M

SPOILER
[Shin Ai]
00:13:531 (3) - I'd have removed it or at least repeated previous slider. Same applies to 01:35:008 -
01:09:440 (3,4,5,1) - This is honestly strange to follow imo

01:19:327 (4) - how about moving it to (178;277) :arrow: ok
02:49:667 (1) - Make it curved as you did before ?
02:53:758 (4) - It should have higher spacing here imo

02:53:844 (1) - make it start at 02:53:844 - ? :arrow: either worked :3

Sorry if I didn't really help. Your map is already very nice

appleeaterx wrote:

M4M as your request!

Shin Ai


* 00:44:042 - Could use a clap here.
* 01:29:213 (1,2,3,4,5) - An example of stuff that I wasn't a big fan of in this difficulty. For a non-chorus section, I found stuff like these quite overdone. Yes, there are claps, yes there are sounds (in most of these) that could suggest jumps - but definitely not this big in my point of view.. stuff like this isn't used in the KIAI either. :arrow: nah I was intend to do a EX diff, but you are right, it is a bit overdone. nerfed
* 02:08:247 (4,5) - Not sure why this one is so big as well... no instrument that it could actually go with either?
* 02:16:940 (1,2) - Hmm.. nothing really against stacks, but I personally wouldn't use it here. A piano note and the clap can be found on (2), so a stack kinda takes away the possible emphasis it could get when spaced out. (it also makes 02:17:963 (4,5) - seem overdone) :arrow: I think it is ok, but I adjust it a bit so 02:17:963 (4,5) - won't look like overdone.
* 02:51:031 (1,2,3,4,5) - Same as before, tho it's less intense here.
* 03:16:599 (5,1) - I always find that antijumps like these play really strange... if you were to place small breaks here and there - much larger spacing, or (manual) stacks work so much better, and you even used them before at 02:58:872 (1,1) - 03:14:213 (1,2) - - which makes this even more confusing ._.
* 03:18:645 (2) - CTRL+G? It would get rid of that antiflow at (2,3).. tho that -might- have been intentional.. :arrow: yeah tried to create some difference
* 03:20:349 (1,2,3,4) - Ah, again here. Not many sounds - yet rather large jumps with quite a bit of singletap... would really refrain doing that when the song doesn't really call for it. Especially on slower songs like these... :arrow: this one is not overdone imo
* 03:25:633 (2,3,4,5,6) - A bit similar to the suggestion adressed above. Also something to note, (5,6) is noticeably larger compared to (2,3) - while (2,3) are the only ones of this pattern that actually have a relatively strong sound that the jumps could go with. It might not seem that much, but remember that the longer the player single-taps the jumps will automatically become harder as well - making (5,6) harder than it might seem in the editor. Might apply to other patterns as well. :arrow: not overdone imo, but I adjest spacing for make more sense to (2,3)
* 03:37:395 (1,2,3,4,1,2,3,4) - Not even KIAI, but probably the hardest pattern of this map. Spacing would really be reduced here in my point of view. This part isn't particularily strong here as well, it just happens to have actual 1/4 sounds... which aren't that strong at all o_o :arrow: well here is technically a kiai section ending with the climax (in my point of view), but just I like to cancel the kiai for readability and for the fountain on the following kiai section. :arrow: Actually I made this part in kiai just in case you perfer that way lol.
* 05:16:941 (1) - I really like that not only the spacing, but also the rhythm noticeably gets easier every green line w. :arrow: /w\

Some parts feel a bit overdone with the 1/2 singletap spam, while the song doesn't offer much that these patterns could go with. But overall, well done!

Feel free to call me back once you have enough mods (could use at least 3 or more), good luck for now :3/
Trying to make a real EX diff for this song, sadly intensity does not support that much. but still this is a Extra, I think I have nerfed the overdone parts and now it fit as a Extra diff standard in terms of present the maximum difficulty of this music. :3
Hakurei Yoru
SPOILER
如何给白学家摸图?
[书上说和往死里打就行了]
01:27:338 (1,2) -
02:49:156 (1,2) - https://osu.ppy.sh/ss/4803185
04:08:417 (2,1) - https://osu.ppy.sh/ss/4803167 大概这两种调整方法,这样从美观度和可玩性上都提升了。原来的放法只遮了一点实在是要死人
04:11:145 - 这里这个音我觉得有必要突出 https://osu.ppy.sh/ss/4803177
呃……后面这里大概都可以考虑一下?虽然看下来好像又问题不大了

03:25:633 (2,3,4,5,6) - 整体上移调整一下? 3这个位置看起来打起来都不太好
03:34:497 (4) - 稍微往右调整,flow在这里收缓一点会好很多
03:35:349 (3,4) - stack?这样音的体现比较明显,现在的摆法比较莫名

挺好挺好

性药真切的说道
Topic Starter
Shad0w1and

Hakurei Yoru wrote:

SPOILER
如何给白学家摸图?
[书上说和往死里打就行了]
01:27:338 (1,2) -
02:49:156 (1,2) - https://osu.ppy.sh/ss/4803185
04:08:417 (2,1) - https://osu.ppy.sh/ss/4803167 大概这两种调整方法,这样从美观度和可玩性上都提升了。原来的放法只遮了一点实在是要死人
:arrow: 不了我不喜欢叠着
04:11:145 - 这里这个音我觉得有必要突出 https://osu.ppy.sh/ss/4803177
呃……后面这里大概都可以考虑一下?虽然看下来好像又问题不大了

03:25:633 (2,3,4,5,6) - 整体上移调整一下? 3这个位置看起来打起来都不太好
03:34:497 (4) - 稍微往右调整,flow在这里收缓一点会好很多
03:35:349 (3,4) - stack?这样音的体现比较明显,现在的摆法比较莫名 :arrow: 差不多了

挺好挺好

性药真切的说道
没飞过白学图的也叫白学家? :S
__Ag
好好 这歌好
Kyubey
I've checked the official site of this game, it's named "WHITE ALBUM2 -closing chapter-" everywhere, so change your source to that.
Add "ホワイトアルバム2" to the tags, it's the title of the game in katakana.
01:30:577 (1,4) - these sliders feel way too fast for this calm part, try to reduce their speed to... 0.8× feels good
02:52:395 (1) - same
05:12:849 - how about decreasing the SV here step by step as you did with volume? will feel better with this fading out

And that's all, nothing special to point out. Call me back.
Topic Starter
Shad0w1and

Kyubey wrote:

I've checked the official site of this game, it's named "WHITE ALBUM2 -closing chapter-" everywhere, so change your source to that.
Add "ホワイトアルバム2" to the tags, it's the title of the game in katakana.
01:30:577 (1,4) - these sliders feel way too fast for this calm part, try to reduce their speed to... 0.8× feels good
02:52:395 (1) - same
05:12:849 - how about decreasing the SV here step by step as you did with volume? will feel better with this fading out

And that's all, nothing special to point out. Call me back.
ホワイトアルバム2 is the pronunciation of WHITE ALBUM2, it is not actually been considered as original title. The WA2 introductory chapter and closing chapter is all part of WHITE ALBUM2, this song was appeared on both IC and CC, so WHITE ALBUM2 is better.

I was a anime fansub group translator and I think the current metadata should be good enough.
will fix mods after I back to dorm.

01:30:577 (1,4) - these sliders feel way too fast for this calm part, try to reduce their speed to... 0.8× feels good
02:52:395 (1) - same
:arrow: 0.8x too sudden, so I changed (1) to 0.9x and (4) to 0.8x. looks great.
05:12:849 - how about decreasing the SV here step by step as you did with volume? will feel better with this fading out :arrow: this one I want to keep because the rhythm stays the same so probably either way worked.
Kyubey
I see your point about the source and I don't mind it.

Bubble #1.
Mint
Still looks good to me.
Bubble #2
Chaoslitz
As requested

[Storyboard]
  1. 02:21:713 - 怎麼10-0又回來了
[Shin Ai]
  1. 00:34:497 (4,1) - 這個沒必要放這麼遠嘛, 這跳有點大
  2. 01:56:485 (1,2,3) - ^
  3. 02:58:361 (2,1) - 這兒換個1/8折返? 中間有音
  4. 03:02:452 (1,2) - 這兩個放近點吧, 鋼琴音降低了
  5. 03:05:349 (1,2) - 03:05:690 (2) - 都沒啥明顯的音就不要放這麼遠了
  6. 03:36:713 (1,2) - ^..
  7. 03:24:440 (3,4) - 這太遠了, 打得不舒服
  8. 03:37:395 (1,2,3,4,1,2,3,4) - 怎麼在這放更密的節奏..
Topic Starter
Shad0w1and

Chaoslitz wrote:

As requested

[Storyboard]
  1. 02:21:713 - 怎麼10-0又回來了
:arrow: 照片=回忆

[Shin Ai]
  1. 00:34:497 (4,1) - 這個沒必要放這麼遠嘛, 這跳有點大 :arrow: 微调
  2. 01:56:485 (1,2,3) - ^ :arrow: 滑条大点可以接受
  3. 02:58:361 (2,1) - 這兒換個1/8折返? 中間有音 :arrow: 好的
  4. 03:02:452 (1,2) - 這兩個放近點吧, 鋼琴音降低了 :arrow: 微调
  5. 03:05:349 (1,2) - 03:05:690 (2) - 都沒啥明顯的音就不要放這麼遠了 :arrow: 微调
  6. 03:36:713 (1,2) - ^.. :arrow: 高潮
  7. 03:24:440 (3,4) - 這太遠了, 打得不舒服 :arrow: 微调
  8. 03:37:395 (1,2,3,4,1,2,3,4) - 怎麼在這放更密的節奏.. :arrow: 根据我的定义这里是全篇高潮。
Chaoslitz
...改了就像沒改似的

  1. 03:05:690 (2) - 這個我是指03:05:690 - 這兒的音不明顯啊, 而且03:06:031 是重音03:05:349 (1,2,1) - 這3個距離不會一樣吧
  2. 03:36:713 (1,2) - 同樣道理
  3. 還有sb那個, 我是指兩張bg一樣重疊起來不會很怪嗎?
Topic Starter
Shad0w1and

Chaoslitz wrote:

...改了就像沒改似的

  1. 03:05:690 (2) - 這個我是指03:05:690 - 這兒的音不明顯啊, 而且03:06:031 是重音03:05:349 (1,2,1) - 這3個距離不會一樣吧
  2. 03:36:713 (1,2) - 同樣道理
  3. 還有sb那個, 我是指兩張bg一樣重疊起來不會很怪嗎?
SB code和文件夾我都檢查了,沒有任何重複啊
其他的會再改改
改了。主要本身整体就跳
Chaoslitz
Qualified :3
Topic Starter
Shad0w1and
Thanks everyone :3
Also thanks apple, that test rep ^.^
liaoxingyao

Hakurei Yoru wrote:

性药真切的说道
???wcnm
Topic Starter
Shad0w1and
Sorry I got the title wrong...
~Tsuduru Omoi~
I suck...
this seems my misreading of the word 綴る.. guess I should depend on translator more Orz
Kyubey
It's Tsuzuru in Hepburn romanization, which is used in osu!.
Topic Starter
Shad0w1and

Kyubey wrote:

It's Tsuzuru in Hepburn romanization, which is used in osu!.
really? but the input method of "zu" will only get ず
Kyubey
Topic Starter
Shad0w1and

Kyubey wrote:

OMG I never know there are two system of romanization lol Orz
OK never mind Orz.....
I really got confused about these two systems... as I believe I remembered the pronunciation should be like that. but I have no idea how the IME does not give づ to me when I type zu... Holy... is there a good online convert service we can rely on? Orz
Topic Starter
Shad0w1and
Ok Thank for the clarification lol
I found this:
Source
There are two major styles for romanizing kana: Nihon-shiki versus Hepburn. Nihon-shiki has a very uniform structure of consonant (plus optional y) plus vowel, whereas Hepburn conveys the pronunciation more accurately at the expense of irregular spelling. For example, the romanization of the T line in Nihon-shiki is ta ti tu te to, but in Hepburn it’s ta chi tsu te to. The following list shows the kana (and the only kana) whose romanizations are different in Nihon-shiki versus Hepburn. Each entry respectively states the kana, the Nihon-shiki romanization, the Hepburn romanization, and any alternate romanizations:

し: si, shi
じ: zi, ji
ち: ti, chi
ぢ: di, ji, dji
つ: tu, tsu
づ: du, zu, dzu
ふ: hu, fu
しゃ: sya, sha
しゅ: syu, shu
しょ: syo, sho
じゃ: zya, ja, jya
じゅ: zyu, ju, jyu
じょ: zyo, jo, jyo
ちゃ: tya, cha
ちゅ: tyu, chu
ちょ: tyo, cho
ぢゃ: dya, ja, dja
ぢゅ: dyu, ju, dju
ぢょ: dyo, jo, djo
Note: The forms {dji, dzu, dja, dju, djo} are modified from Hepburn and are for disambiguation. The forms {jya, jyu, jyo} are in between Hepburn and systematic romanization.

RC wrote:

Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field.
We are fine now lol
KRNK_old_1

Shad0w1and wrote:

OMG I never know there are two system of romanization lol Orz
There are two major styles for romanizing kana: Nihon-shiki versus Hepburn.
Well... what if I tell you there are not just two systems, but three?
You heard right, 3 romanization systems, the 3rd one being Kunrei-shiki (訓令式, ISO 3602). Starting from 2009, Japanese government recognized Kunrei-shiki as standard romanization in Japan. So the source that you're referring to definitely needs an update.

In fact, even in Kunrei-shiki, romanization of 「ず」 and 「づ」 are all "zu", because that's how they're pronounced in modern Japanese. Likewise, 「じ」 and 「ぢ」 are all "zi" (different from "ji" in Hepburn system) for the same reason.
"Di" and "du" as romanization of 「ぢ」 and 「づ」 are permitted exceptions in Kunrei-shiki system (pretty sure these romanizations mean something very different in Hepburn system). I think that's how IMEs are getting around the issue of same pronunciation for different kanas.

If you feel like digging deeper, here's the source that I'm referring to.

But there's still a slight problem: How do you type 「ディ」 and 「デゥ」 in IME?
Honestly I got no idea.


Lasm_Gratel
不喜欢这种恶心的= =
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